December 11, 2018: Munchkin Warhammer 40,000 First Expansion Is At Print!

Steve Jackson Games - 26 min 33 sec ago
 Faith and FirepowerWe're pleased to announce that the first expansion for Munchkin Warhammer 40,000, Faith and Firepower, has gone to print! It features the Adepta Sororitas (the fierce "Sisters of Battle") and the truly alien T'au, who are sometimes mortal enemies, sometimes loyal allies. We're anticipating a release late next spring.

Kudos to our production team of Sabrina Gonzalez, Alex Fernandez, Gabby Ruenes, and Ben Williams for getting this done and out the door. Special thanks to John Kovalic for his art and consultation (yes consultation – he's a Warhammer 40,000 fan). Also to Shelli Galey for wrangling the art on our side, and Alex Aulisi for dealing with John's business so John could focus on drawing. Further special thanks are due to Alain Dawson, who has been our liaison with Games Workshop during this whole process. And a fond farewell to Miranda Horner, who completed the prepress on Faith and Firepower as one of her last tasks before moving on to new challenges. We'll miss you!

Andrew Hackard

Warehouse 23 News: Enter The Wizarding World!

In Munchkin Harry Potter Deluxe, play as a member of your favorite Hogwarts house and prove your mettle against other witches and wizards. Defeat villains and monsters, and compete against other players to level up for the win! Order now on Warehouse 23 and get official Munchkin Harry Potter bookmarks!
Categories: Company News

An Imperial Edict

Fantasy Flight Games - 6 hours 30 min ago
Published 10 December 2018 | Legend of the Five Rings LCG An Imperial Edict

Developer Tyler Parrott Addresses the Changes in the Legend of the Five Rings LCG® FAQ

Winter has fallen upon us, and the 2018 Winter Court has passed. In the wake of the gathering of the champions from each of the Great Clans, the Imperial Court has seen fit to alter some of the laws of the land for the coming year, and the Imperial heralds are now dispatched to inform the Empire.

There's a lot going on in the latest update to the Legend of the Five Rings: The Card Game Rules Reference (pdf, 4.6 MB), so I would like to provide explanations for some of them.

Forging the Way for Children of the Empire

The first and most significant change comes from what we can look forward to—the Children of the Empire Premium Expansion is coming. In order to properly integrate the new cards in that expansion, we are making several minor updates to the rules.

As such, you will find the rules entries for Duels and Keywords updated, as well as new entries provided to explain the new Composure keyword and what happens when a character is copied. These are not functional changes so much as new entries to cover new abilities that will soon be introduced to the game. The current terminology for duels, using the word “challenge,” continues to work the same as it has done.

Playing Characters from Provinces and Hand

Previous versions of the rules did not explicitly cover all the restrictions involved in playing characters from your provinces. This led to some confusion with regards to Back-Alley Hideaway (Into the Forbidden City, 47), which instructs players to play a facedown character as if it were in a province.

A developer ruling indicated that the character could be played in any Action window, but every other instance of playing characters from provinces can only be done during the dynasty phase. The entry for Characters in this version of the Rules Reference has been updated to clarify that characters can only be played from provinces during the dynasty phase, and characters cannot be played from hand during the dynasty phase.

This changes the functionality of Back-Alley Hideaway so that the facedown character can only be played during the dynasty phase.

Card Backs

In the past, the combination of Togashi Yokuni (Core Set, 65) and Adept of Shadows (Core Set, 180) allowed a dynasty card to enter a player’s hand of conflict cards. As the use of dice could still allow a player to randomly select a card from their opponent’s hand—despite the fact that the cards would have different card backs—this was allowed. Now that Karmic Balance (Children of the Empire, 60) will soon allow players to shuffle Togashi Yokuni into their conflict deck (if he is returned to hand), the rules have changed regarding what happens when a card enters a hidden zone of the opposite deck type.

If a dynasty card enters a player’s hand of conflict cards, it is discarded instead. If a dynasty card would enter a player’s conflict deck, it is discarded instead. If a conflict card would enter a player’s dynasty deck, it is discarded instead.

Replacement Effects

The interaction of replacement effects and conditional “then” effects has been highlighted recently by cards such as Kitsuki Shomon (Underhand of the Emperor, 13) and Young Rumormonger (Core Set, 101). To clarify how replacement effects work in general, two additions have been made to the entry on Replacement Effects: one clarifies that a replaced triggering condition is only considered to be fulfilled for the purposes of paying costs (and explicitly not “sacrifice” costs), and the other clarifies that you cannot initiate a replacement effect that would not change the game state.

For example, Kitsuki Shomon cannot trigger her ability to move a dishonor status token to herself if she is already dishonored, as the pre-“then” triggering condition that her ability creates would not change the game state. If she was not dishonored and did trigger her ability, and Young Rumormonger replaced her replacement effect by moving the dishonor to a different character, the triggering condition in which she would become dishonored was not fulfilled, and she will not ready.

Referential Targets

Until now, it was unclear whether a character with no attachments could be chosen as the target of the ability of Frostbitten Crossing (For Honor and Glory, 21). The rules state that “a card is not an eligible target for an ability if the resolution of that ability’s effect could not affect the target at all.” However, Frostbitten Crossing does not interact with its target directly, and technically never affects it.

This update to the Targeting rules introduces the term "referential target" to refer to a target that is not directly affected by an ability, but that is chosen as a reference point for the ability's resolution. It then clarifies that you cannot choose a referential target for an ability if the ability's resolution would not result in a change in game state—so you cannot choose a character with no attachments for Frostbitten Crossing’s ability.

Nonfunctional Card Errata

A small number of cards in the Elemental Cycle had text that, while intuitive, did not technically work as intended within the rules. This update provides errata to make four cards function as intended: Oracle of Stone (Tainted Lands, 37), Ikebana Artisan (The Ebb and Flow, 63), Hidden Moon Dojo (The Ebb and Flow, 68), and Mantra of Earth (Elements Unbound, 116).

Updates to the Restricted List

This version of the Rules Reference represents the second major update to the Restricted List. Because a number of cards were added—and two were removed—I will briefly explain why these cards were chosen.

Feast or Famine

Feast or Famine (Into the Forbidden City, 41) is one of the most powerful cards in the game, and it is neutral. What kept it from being ubiquitous in every deck was the fact that only clans with a Fire role could take it, so only two or three clans could have it at any given time.

With the new Role selection process that will occur during next year's Elemental Championships, that limitation goes away, as every clan has the ability to get a Fire role if enough members of that clan vote for it. Even with Feast or Famine on the Restricted List, there are other powerful Fire cards in the card pool that we anticipate will encourage clans to pursue a Fire role, and some players will still want to choose Feast or Famine over other restricted cards simply due to its power level.

As a result, Feast or Famine is restricted to balance the appeal of the Fire role against those of other roles, but without entirely taking away one of the role's biggest draws.

Rebuild and Iron Mine

When Iron Mine (Meditations on the Ephemeral, 103) was put on the Restricted List, it was done so to take away some of the Crab Clan’s ability to keep characters on the table indefinitely, especially when combined with Charge! (Core Set, 210).

There were many reasons that Iron Mine was more powerful than Reprieve (Core Set, 132), the other obvious choice, but a major element of that was Rebuild (Core Set, 136), which could allow Iron Mine to enter play for free at the end of the conflict phase. However, Rebuild offers players much more than just its interaction with Iron Mine, and the ability of this free event to supply Crab players with an effective toolbox of holdings has already begun to prove effective.

As this flexibility will only expand as the card pool grows, Rebuild is being restricted in Iron Mine’s stead.

Guest of Honor

At the 2018 Winter Court World Championships, the Crane were the clan that advanced the most players to the Day 2 single elimination event, and their champion claimed the ultimate victory as Erik Baalhuis was named Shogun.

As the Crane have proven to be highly effective and have not so far had any cards added to the Restricted List, we are restricting Guest of Honor (Core Set, 51) to give Crane players an additional choice during deckbuilding and to maintain balance with the other clans as they face the addition of new cards to the Restricted List.

Niten Master and Void Fist

In the leadup to the 2018 Winter Court World Championships, the Dragon and Scorpion Clans were perceived to be the strongest in the game. In many ways, this perception was also reflected in the tournament's results, as the Dragon and Scorpion were the only two clans with more than one player represented in the Top 8.

Dragon’s access to powerful cards is not limited by deck archetype—the early-game potency of Niten Master (Core Set, 64) allows them to get ahead in the early part of the game, while powerful Monk cards fueled by Togashi Mitsu (All and Nothing, 86) allow them to stay ahead in the later part of the game.

Importantly, Dragon decks are not broken up by deck archetype. Because of the synergy between Mountain’s Anvil Castle (Core Set, 3) and attachments such as Seal of the Dragon (Meditations on the Ephemeral, 114) and Fine Katana (Core Set, 200), the more Weapons-focused attachment deck can also use all of the powerful payoffs—Sacred Sanctuary (Breath of the Kami, 2) and Void Fist (All and Nothing, 94)—for the Monk-focused event deck.

In order to break up these decks, we have chosen to restrict the two most powerful payoffs of each deck so they cannot be run together: Niten Master and Void Fist.

Isawa Tadaka and Against the Waves

Phoenix is a powerful clan, but its power comes from the combination of effects rather than single haymakers… with Isawa Tadaka (Disciples of the Void, 10) as the exception.

When Against the Waves (Core Set, 177) was initially restricted, it was because Kyūden Isawa (Disciples of the Void, 1) allowed players to play this potent readying event up to six times in a single game. However, it took the card away from other clans, who may want to play Against the Waves with their own shugenja.

By restricting Isawa Tadaka in place of Against the Waves, we retain the viability of the Phoenix Clan's Kyūden Isawa decks, while other clans will now have more reason to consider playing Against the Waves.

Young Rumormonger and A Fate Worse than Death

The Scorpion Clan was easily the dominant clan throughout most of the Toshi Ranbo Kotei Series and was potent enough at the 2018 Winter Court World Championships to elevate two players to the Top 8, with one competing in the finals. The clan's persistence at the top of the tournament scene and the ongoing success of its strategies prompted us to introduce a measure of the change that flows through all of Legend of the Five Rings: The Card Game, and we elected to balance the Scorpion against the other clans by restricting two of their cards.

A Fate Worse than Death (Fate Has No Secrets, 98) is one of the strongest tools available to the Scorpion, and it allows them to reactively control the game.

While the card is fairly costed at four fate, its existence allows Scorpion players to lean into their reactive nature, using A Fate Worse than Death to shut down powerful attacks if necessary and playing out powerful conflict characters such as Bayushi Kachiko (Into the Forbidden City, 56) if not. Restricting this card will apply an additional opportunity cost to running the staple cards of the Scorpion clan.

Young Rumormonger was restricted due to its ability to shore up the Scorpion Clan's weaknesses.

A big part of the clan’s strategy is to dishonor key enemy characters to weaken them and dishonor their own characters to use powerful effects. The primary game mechanic that allows players to fight against a dishonor-heavy strategy like Scorpion’s is to honor characters, whether by card effects or by resolving the fire ring.

With Young Rumormonger on the table, the opponent cannot effectively honor the characters that they need to honor in order to fight against the Scorpion's primary strategy. In addition, it allows Scorpion to dishonor their own characters with even less risk than normal, as they can ensure that their dishonor status tokens end up on the least relevant character at any given time.

Mono No Aware

The sentiments of mono no aware run deep through all of Legend of the Five Rings: The Card Game, and the Rules Reference is a part of this. As a living document, the Rules Reference changes to reflect how the game and its players learn and grow. As developers, we use these changes to promote the game's long-term health, and I look forward to seeing how all of you respond to the most recent updates in the tournaments to come!

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Categories: Company News

Instant Dungeon Crawl: Planar Adventures 8

RPGNow - 7 hours 20 min ago
 Planar Adventures 8Publisher: Patrick Von Raven
No time to whip up some planar battle maps? No problem! Here's your solution!

Includes 62 full concept battle maps and Planar Backgrounds!

All come with grid versions.

But that's not all! 6 separate planar "island" tiles are also included for you to use together with the planar background maps and design your own layouts!

Goes well with the other Instant Dungeon Crawl: Planar Adventure sets!

Just add monsters!

Price: $5.50
Categories: Company News

Instant Dungeon Crawl: Shrunken Adventures

RPGNow - 7 hours 55 min ago
 Shrunken AdventuresPublisher: Patrick Von Raven
No time to whip up a giant scaled dungeon map for a shrunken party? No problem! Here's your solution!

Complete with full concept battle maps scaled appropriately for shrunken player characters--including empty room versions so that you may fill them with whatever you wish.

There are outdoor maps--such as grass and weed "forests" (watch out for giant ants and wasps!) and, for fun, maps set in giant sized garden statue settings, such as lawn gnomes and faery villages. There are brooks that seem like great rivers to the shrunken party.

And there is even a paper boat for the diminutive party to sail with.

There are indoor maps--rooms with giant size tables and chairs, beds and couches...and even a Mouse Hole Dungeon Crawl within the walls of a house!

All maps come with grid versions.

Just add monsters!

Price: $5.00
Categories: Company News

Instant Dungeon Crawl: Villain Lairs

RPGNow - 8 hours 25 min ago
 Villain LairsPublisher: Patrick Von Raven
No time to whip up a battle map for a villain's lair? No problem! Here's your solution!

53 maps! Including full concept battle maps and their empty room versions for reuse or for you to decorate the dungeon as you wish!

Explore the 5 level jungle pyramid lair! Or dare to delve into a hag's cavern! Or make your way through a the 2 level minotaur-themed dungeon! Brave the supernatural dangers of a 2 level necromancer's lair and more!

All come with grid versions.

Just add monsters!Price: $5.00
Categories: Company News

Into the Wyrd and Wild GM-Screen

RPGNow - 9 hours 35 min ago
Into the Wyrd and Wild GM-ScreenPublisher: Charles Ferguson-Avery

For use with the book Into the Wyrd and Wild, this 4-page file can be used to replace or add to an existing GM screen. 

Providing helpful shorthand for rules on hunting, tracking, butchering, and survival as well as tables for random treasures, locations, and scenery, the pages can be used to enrich any game or give it a dash or wilderness-horror.

Price: $0.00
Categories: Company News

The Channeler (D&D 5e Class)

RPGNow - 9 hours 43 min ago
The Channeler (D&D 5e Class)Publisher: Don 't Stop Thinking
Advanced New Base Class for Dungeons & Dragons 5th Edition – By Don't Stop Thinking Youtube Channel

The Channeler offers a unique new playstyle with lots of flexibility and opportunities to formulate new tactics. Whether you're into roleplaying, exploration or combat, this class has the options to cover all your needs. Each of the 3 subclasses offers vastly different experiences.

This class is inspired by narrative heavy series such as Jojo's Bizzare Adventure and Persona. So strange abilities that can be creatively applied on various roleplay situations are abundant.

The channeler, however, has its own distinct lore and offers a new spin to the the trope. 

Because there are just so many new D&D 5e classes being published, it can be hard for new dungeon masters to keep up with all the intricacies of the class. So, to assist DMs to understand the class quickly, a cheat sheet is included. It details the class' strengths, weaknesses and ways to challenge players playing this class. It can be viewed using the quick preview.

This class has been playtested and balanced by many players and experienced dungeon masters.

Price: $1.74
Categories: Company News

Fast Locations: Old school Temples and premises geomorphs

RPGNow - 9 hours 52 min ago
 Old school Temples and premises geomorphsPublisher: Trilobite production

A small file with a total of 12 temples, special rooms and living rooms, all empty, that you can use for improvising dungeons, all in a old school blue map style!

Price: $0.50
Categories: Company News

100 Totally Random Things To Overhear 3 (Modern Setting)

RPGNow - 10 hours 24 min ago
100 Totally Random Things To Overhear 3 (Modern Setting)Publisher: Fishwife Games

100 TOTALLY RANDOM THINGS TO OVERHEAR 3 (MODERN SETTING)
So you have this character in the group who thinks they are some sort of big time international spy… always wanting to listen in on everyone. Maybe they actually are an international spy!?! Either way, this list contains 100 totally random things that other folks around them might be saying on their cell phones or to another person nearby. You know what the important folks are supposed to be talking about, let this chart handle the not so important stuff! There might even be a clue or two as well!

Price: $1.00
Categories: Company News

SCAII.4 Cavalier Attitude

RPGNow - 10 hours 53 min ago
SCAII.4 Cavalier AttitudePublisher: Starry Knight Press

CAVALIER ATTITUDE
Volume II, Issue 4

An Old School Roleplaying Zine

 

Hello and welcome, adventurers and Game Masters!

Welcome to the sixth issue of my Old School zine: Cavalier Attitude. As the masthead says, this zine will focus on the Old School Revival (OSR) in fantasy role-playing. The Oldschool System Reference and Index Compilation™ (OSRIC) is my personal retro-clone of choice, but I will cover other games systems as well, as interest and time permit. The zine is publishing quarterly. The first issue was published in September 2017.

The sixth issue’s contents include the following highlights:

 

  • Out of Alignment: an article on player character alignment changes and how to handle them.
  • Bard’s Corner: a new feature being introduced in this issue, which will showcase fantasy fiction with an RPG theme, by myself and others. The first story is “Death Comes to Blackrock."
  • Magickal Menagerie: a new feature being introduced in this issue, which provides new and unique magic items for your players, straight from the pages of my published adventures!
  • Pre-generated player character: a special pre-generated player character ready to take on whatever your GM’s campaign can dish out.
  • An Exclusive OSR adventure, "The Icy Hollow": a winter-themed adventure which takes place in an abandoned dwarven keep lying in a frigid mountain clearing, known as the Icy Hollow. This mid-level adventure features a new holiday themed monster, the SNOW DEMI-ELEMENTAL (a very bad snowman). It is compatible with most FRPGs and is intended for 4-6 player characters of levels 4-6.
  • Old School art: a showcase of art, by myself and others, which are features in my published books;
  • Market Square: synopses and information on my recently published books; and
  • The Inn: a roundup of role-playing social media posts.

The inaugural issue of the zine is still FREE to anyone who purchases one of my modules, supplements or one-shots. It is also available for regular purchase here on this site.

This zine is sure to please discerning GMs and players everywhere! Thanks for checking it out! 

Louis “sirlou” Kahn
Editor, Cavalier Attitudes
Starry Knight Press
December 2018

Price: $1.50
Categories: Company News

The Complete Collected Hobb Sized Adventures!

RPGNow - 11 hours 29 min ago
The Complete Collected Hobb Sized Adventures!Publisher: Rarr! I'm A Monster Publishing

    Hobb Sized Adventures are solitaire adventures written in 20 paragraphs or less(with one exception).  They have been coined “Hobb sized” because of their diminutive stature, being sometimes comical, and at times just nasty.   The quests herein are meant for low level adventurers of the warrior, roguish, and other fighting types, but not for weaklings or the faint of heart.
    This collection contains 14 solo adventures were originally written for the blog Hobb Sized Adventures for use with the Tunnels & Trolls role playing game by Ken St. Andre and very popular with the T&T community, Trollhalla.
    Also included is an extra section about The Fantasia Tavern, THE place to go in the town of Dimble.

Price: $8.00
Categories: Company News

Enter the Shadowlands

Fantasy Flight Games - Mon, 12/10/2018 - 23:19
Published 10 December 2018 | Legend of the Five Rings RPG Enter the Shadowlands

Announcing a New Sourcebook for Legend of the Five Rings Roleplaying

Order your own copy of Shadowlands at your local retailer or online through our website today!

South of Rokugan, the foul Shadowlands fester, providing a home to horrid demons and unnatural creatures. Centuries ago, the Crab Clan built the mighty Kaiu Wall to contain these threats, but each day sees new assaults. Without samurai of courage and honor to defend against the threats of the Shadowlands, the Emerald Empire would surely fall.

Protecting Rokugan from the threats of the Shadowlands is an honorable and vital task. But many samurai who join the cause never find their way home. In the domain of Fu Leng, where the very elements are corrupted and hideous monsters lurk around every corner, do your players have what it takes to survive?

Fantasy Flight Games is proud to announce Shadowlands, a new sourcebook for Legend of the Five Rings Roleplaying!

Shadowlands is a 144-page hardcover sourcebook that serves as a guide to the dread realms of Fu Leng, where corruption and evil thrive in place of honor and courage. In it, players find information on this region, as well as Crab lands and the great Kaiu Wall that divides the Shadowlands from Rokugan. With new schools, techniques, weapons, and more to aid them, players can fight the Tainted creatures and other terrors that would destroy the Emerald Empire.

Like Emerald Empire before it, Shadowlands provides everything you need to roleplay in Rokugan in a whole new way, tinged with elements of horror and despair that can be found nowhere else in the Emerald Empire! 

As a special bonus for pre-ordering Shadowlands through our website, you’ll also a receive a bookmark and eight 5" x 7" art prints showcasing art from the book. This bookmark is the perfect way to mark important sections of the sourcebook such as charts or NPC information. Meanwhile, the art prints represent beautiful moments and characters found within the Shadowlands sourcebook!

A History of Corruption

The Shadowlands sourcebook is split into three chapters, the first of which explores various locations across the corrupted lands, from the Festering Pit of Fu Leng to Daylight Castle. The book not only features detailed histories of these locations, but also introduces their corrupted denizens to use as NPCs in your adventures! Like Emerald Empire before it, each of these locations will also feature adventure seeds for Game Masters to introduce to their players, potentially leading them to the next step on their journey.

Furthermore, rumors about each of these areas brings the Shadowlands to life, and can inspire Game Masters to craft their own adventures in the dread lands. Perhaps your players are investigating the Fallen Chrysanthemum Lake, and the strange disappearances that always seem to happen in its proximity. Or maybe your party has traveled to the False Lantern Grove to retrieve the remains of a Hida commander whose party fell to the darkness of the realm. Either way, Shadowlands gives you all the tools you need to craft a thrilling adventure.  

This chapter also details the stalwart defenders repulsing these forces from Rokugan: the Crab Clan. While the families of the Crab are detailed in the Core Rulebook, Shadowlands greatly expands on this information, detailing important locations, NPCs, and adventure hooks for each family. The Hida, Kaiu, Kuni, Yasuki, and Hiruma are all expanded upon, inviting Game Masters to integrate the families' unique history into campaign, or allowing players to expand on their family history.

Finally, the first chapter details the convergence point of these two forces, the massive Kaiu Wall and the brave patrols that explore and investigate the Shadowlands. Here, you can discover what it truly means to patrol in the Shadowlands, with devious NPCs and adventure hooks waiting around every corner. 

Honor Against Demons

The second chapter introduces the ghost-hunting Falcon Clan, including rules for creating player characters from the clan. It also includes other new player options, including schools, weapons, armor, and techniques, plus patterns to create customized items to better protect the Empire. There are new advantages and disadvantages relating to the Shadowlands and, for those who dare, there is guidance for using mahō and new techniques for employing such dread blood magic.

These player options introduce even more new ways to interact with Legend of the Five Rings Roleplaying, and let you inject your characters with some more Shadowlands-related backstory. 

Out of the Shadows

In the final chapter of Shadowlands, you'll find important tips to the Game Master in regards to running campaigns in the Shadowlands. This chapter not only details how to convey the horror themes central to the setting, but also includes advice for roleplaying corruption, new ways to spend opportunity in the Shadowlands, and additional NPC templates for creating characters themed for Crab and Shadowlands adventures. Lastly, there are rules for crafting unique new oni to terrorize and devour the Empire—unless there are samurai courageous enough to stop them.

For some additional inspiration, be sure to check out the Mask of the Oni adventure launching alongside Shadowlands. This adventure plunges your players into the heart of Daylight Castle, and it's the perfect starting point to discover the horrors that lurk in these areas where few dare to venture!

A Realm of Corruption

While running adventures in the Shadowland is alluring, be warned—samurai that venture south of the Kaiu Wall are never quite the same. It is a forsaken land where corruption and madness reign. Do your players have what it takes to venture into Fu Leng’s domain with their body, sanity, and soul intact?

Discover the realm of Fu Leng in Shadowlands (L5R06), a new sourcebook for Legend of the Five Rings Roleplaying, available now for pre-order from your local retailer or our website

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Categories: Company News

Mask of the Oni

Fantasy Flight Games - Mon, 12/10/2018 - 23:19
Published 10 December 2018 | Legend of the Five Rings RPG Mask of the Oni

Announcing a New Adventure for Legend of the Five Rings Roleplaying

Order your own copy of Mask of the Oni at your local retailer or online through our website today!

When a group of samurai pursues a dangerous master of blood magic to the ruins of Daylight Castle, they discover a secret that could redeem or stain the honor of the Hiruma family forever. These samurai must overcome threats to both body and soul if they are going to halt a wicked plot that could bring about the doom of the Empire…

Fantasy Flight Games is proud to announce Mask of the Oni, a new pre-made adventure for Legend of the Five Rings Roleplaying!

This adventure pits your samurai against the dangers of the Shadowlands and the horrors found within the crumbling walls of the Hiruma family’s fallen castle. Hot in pursuit of a dangerous bloodspeaker, your players will soon find themselves entrenched in a brand-new adventure stemming from a centuries-old secret. Tokens, maps, and an adventure booklet will guide players on their journey, but will they survive with their souls intact?

Mask of the Oni is the perfect companion to the Shadowlands sourcebook, providing an adventure to use the lore and tools introduced in Shadowlands as well as additional context for your adventure. 

As a special bonus for pre-ordering Mask of the Oni through our website, you’ll also a receive a bookmark and four 5" x 7" art prints showcasing art from the book! This bookmark is the perfect way to mark important sections of the adventure such as charts or NPC information. Meanwhile, the art prints represent beautiful moments and characters found within Mask of the Oni!

A Dark History

Mask of the Oni begins as your players take a perilous journey to the ruins of Shiro Hiruma, the once-proud stronghold of the Hiruma family of the Crab. There, the characters must face dangerous opponents, stark horror, and their deepest fears if they wish to survive.

While traversing into the Shadowlands is a dangerous quest for any group of samurai, Mask of the Oni gives players and Game Masters all the tools they need to keep their adventure organized and running smoothly, including a 32-page adventure booklet that drives the narrative of the campaign.

The first section of this booklet lays out the adventure background, split between what the players should know and secrets withheld for the Game Master's eyes only. Here, you'll find details on the fall of Daylight Castle prior to the construction of the Kaiu Wall, and the subsequent attempts that the Hiruma family has made to try and reclaim it. Mask of the Oni can also be played as a follow-up to the Dark Tides adventure found in the Legend of the Five Rings Roleplaying Game Master's Kit or as a completely standalone adventure. Either way, the booklet gives the Game Master plenty of ways for players to become involved in this dark tale.

From there, the adventure booklet gives the Game Master everything they need to guide the players on their journey, providing a narrative that accounts for player choice and dialogue. With the adventure book in hand, any Game Master can run Mask of the Oni with ease.

Uncover an Ancient Secret

The adventure booklet isn’t the only tool for Game Masters and players included in Mask of the Oni. You'll also find a beautifully illustrated, double-sided fold-out map that depicts the lands of the Crab Clan, the Shadowlands, and the ruins of Daylight Castle. These vivid maps not only provide a visual identifier on where the players currently are, but steep your game in atmosphere and allow players to become engrossed in your story. With such a wide swath of land covered by the map, it can also be useful in any of your own adventures that you choose to locate in the Shadowlands.  

More than 50 tokens are also included in the adventure to helps players visualize their surroundings. These tokens represent the various NPCs—both friends and foes—that you may come across during your journey, and they not only convey important locational information during combat, but they can also provide a visual identifier for what these characters look like. The dread, disgusting monstrosities that call the Shadowlands their home are brought to life with these tokens, and like the above maps, they can be used in any adventure taking place south of the Kaiu Wall.  

Under the Mask

The foreboding Shadowlands await your players. If these brave samurai have any hope of survival, they’ll have to reckon with the horrors that await, a dangerous blood speaker, and the knowledge of an ancient secret. Can your players survive the perils in Mask of the Oni? Find out in the first quarter of 2019!

Discover the horrors of the Shadowlands with Mask of the Oni (L5R07), available now for pre-order from your local retailer or our website!

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Categories: Company News

1PA1: The Business of Emotion

RPGNow - Mon, 12/10/2018 - 23:13
 The Business of EmotionPublisher: EN Publishing

The first One Page Adventure! LANIDOR, a village. All the villagers are falling in love. TWO-LIPS, a gnomish flower farmer, is causing a “love plague”. His business was failing, so he made a deal with HERMIA, a witch, to drum up more “emotion” to bolster his lackluster sales.

Need a quick, fun one-shot adventure in a pinch? No time to prep? You’ve come to the right place!

One Page Adventures  are adventures designed for one session of play, each being a standalone adventure with its own theme. Each adventure is contained on a single side of one A4/letter-size sheet of paper, and is available for download in PDF format.

Price: $1.00
Categories: Company News

Avamental

RPGNow - Mon, 12/10/2018 - 23:02
AvamentalPublisher: Channel M Publishing

Long ago, we started a licensed project based on a show about a certain last Avatar. The Projected was cut and we were left in an odd predicament with a beta draft game, money spent on our part.

We really loved playing this game ourselves.

Thankfully our staffer Kelly decided to take out all the licensed stuff,  add some name changes and hand this off for PDF publishing only.

AVAMENTAL- os a game that needs no introduction and is a supplement for the rest of our games.  In a world a lot like Asia, heroes who can control their chi, the elements and more recover from a near world-ending war. 
Rules DDF (Drama Dice Fantasy)

Notes: Rough Copy, Never officially finished. Just trying to get some of our investment back.  But don't worry, It's still awesome.

We're testing the waters here if people like it we might invest more into it  
 

Price: $5.00
Categories: Company News

7th Sea Adventure: The Water Lyre

RPGNow - Mon, 12/10/2018 - 22:48
 The Water LyrePublisher: John Wick Presents

Nikandros, professional scoundrel and scourge of the commonfolk, has surfaced after an absence with a strange Syrneth artifact–a lyre with seven strings of water instead of animal gut. Kept secret, no one knows what the so-dubbed water lyre does or just how powerful it is. Terrible rumors swirl, but a chance to settle them has arrived. Nikandros is hosting a gala at his estate in Montaigne where he will auction off the water lyre. Most people know they should be wary, but curiosity besting caution guest after guest.

Nikandros hoards his trophies, he doesn’t sell them. For some reason, though, the water lyre is different. Some say the water lyre’s only magic is in its strings, but others claim it can sway minds when played. No one saving a missing archeologist has studied the lyre up close, so no one is certain. The potential power and harm are certainly great and, in the wrong hands, catastrophic.

 

The Water Lyre is an exciting and vast adventure that involves intrigue, espionage, bribery and adventure!

Price: $1.99
Categories: Company News

Birth Ritual

RPGNow - Mon, 12/10/2018 - 22:06
Birth RitualPublisher: Josh Beckelhimer

Birth Ritual

This Stock Art comes with both a Color version and a Black & White version.

Three File Types: JPEG, TIF, PNG

Terms of Use and License

You may use the images for a one time, first edition use for either print or web, along with advertising. If the image comes with both a color version and a black & white version you are purchasing two images in terms of a one time use (Color use and Black & White use).

The images can be cropped, rotated and resized. If the image size is modified the original proportions must remain. If the artist's signature or identifying mark has been cropped out/removed then next to the image you must include the following: © Josh Beckelhimer

The images cannot be used in another stock art collection.

If you use any of these images in a publication (digital, print, or otherwise) the credits must include the following: Some artwork © 2018 Josh Beckelhimer of JB Publishing, used with permision. All rights reserved.

Price: $2.00
Categories: Company News

Chest Of Drawers (3d Print File)

RPGNow - Mon, 12/10/2018 - 22:03
Chest Of Drawers (3d Print File)Publisher: Fishwife Games

Chest Of Drawers (3d Printing STL File)

This file is a simple, easy to print chest of drawes that is suitable from most settings- from fantasy to modern.

Default dimensions are: 24x13x34mm

Price: $0.55
Categories: Company News

Publisher's Choice - Modern: Street Fighter 2

RPGNow - Mon, 12/10/2018 - 21:34
 Street Fighter 2Publisher: Fat Goblin Games
Publisher's Choice -Quality Stockart Modern: Street Fighter 2

This new line of stock art aims to bring you a huge variety of popular and diverse modern images, exploring such genres as modern horror, cyberpunk, post-apocalyptic, military, espionage, and everything in between! These files include 300dpi Tiff (at 4x6 or larger) images with transparent backgrounds. This image is of a Street Fighter 2, or whatever you want!

    Publisher's Choice Stockart is provided to aid new publishing companies in creating high-quality publications by providing the design essentials to compete with larger competitors. In addition, the line is perfect for adding fresh new content to the seasoned publisher's art library and aiding in keeping design budgets manageable.

    Artwork License: A PDF copy of our license is included, allowing our customers to alter or modify any illustration in this set, in addition to rules on crediting, etc.

    Price: $6.00
    Categories: Company News

    100 Supercenter Store Loot Items 4

    RPGNow - Mon, 12/10/2018 - 21:27
    100 Supercenter Store Loot Items 4Publisher: Fishwife Games

    100 SUPERCENTER STORE LOOT ITEMS 4
    The survivors weave their way through a parking lot of abandoned cars, overturned carts, and discarded waste. Upon reaching the shattered windows and torn out doors of the entrance they look in with disgust. The supercenter store has been heavily looted and vandalized no doubt. Shelves are overturned and filthy puddles of assorted liquids host the shattered glass remains of their containers. Regardless of the mess, the store is worth investigating. These places are never fully stripped of their contents… it is likely useful things remain in the neglected mess.
    This list provides 100 totally random things that you might find in an abandoned supercenter store. Some items are obviously useful while others are not so much.

    Price: $1.00
    Categories: Company News

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