A Samurai's Significance

Fantasy Flight Games - 1 min 36 sec ago
Published 21 November 2018 | Legend of the Five Rings LCG A Samurai's Significance

Vote on the Theme of the Community-Created Samurai

The world of Rokugan is open before you, and the samurai created by you, the Legend of the Five Rings community, is already taking shape.

Every week, the community will vote on various aspects of a new Legend of the Five Rings: The Card Game non-unique character that will appear in a future expansion! While the final version of the card is subject to changes during playtesting, the heart and soul of the character will be defined by you.

In the first vote, you determined that this samurai would belong to the Unicorn Clan, and last week, you chose the exact family that this samurai would join. Nearly 2,200 votes were cast, but the Utaku family emerged as a clear winner with over 41% of the vote. The Iuchi family was a distant second, closely followed by the Moto. Your choice was clear, but now that we know this samurai belongs to the Utaku family, we turn to more mechanical concerns—what will be the theme of this card?

The Unicorn Clan features several distinct themes, and the theme that our samurai embraces could shape the future of the entire game! Read on for an exploration of the five options, and make sure you vote in the poll at the bottom of the article. The poll will only remain open for 24 hours, so let your voice be heard!

Movement

With their powerful cavalry setting them apart from every other Great Clan, the Unicorn possess an unparalleled mobility. Slipping in and out of conflicts makes the Unicorn an unpredictable opponent. With cards like Golden Plains Outpost $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#AC7F').colorbox(opts); }); (Core Set, 7) and Moto Juro $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#17E96').colorbox(opts); }); (Fate Has No Secrets, 89), it can be easy to move in and out of conflicts. Will the community-created samurai take its cue from this unprecedented mobility?

First Player

Since the days of the Core Set, the Unicorn have had a particular affinity for being the first player. The Meishōdoō Wielder $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#16043').colorbox(opts); }); (Core Set, 113), for instance, has a reduced cost while you are the first player, while Way of the Unicorn $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#10B73').colorbox(opts); }); (Core Set, 198) allows you to hold your initiative, even when you would normally pass it to your opponent. Will our Utaku samurai follow this impulsive and aggressive line of thinking?

Swarm

The Unicorn Clan knows that there can be great strength in numbers. Riding across the windswept plains of western Rokugan, few samurai could stand calmly and face a charging wing of Utaku Battle Maidens. Across Legend of the Five Rings: The Card Game, you’ll find cards that reward the Unicorn Clan for bringing their full force to each conflict. Shinjo Shono $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#4D4F').colorbox(opts); }); (Breath of the Kami, 11) raises the skill of all your Cavalry characters, while the Utaku Infantry $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#11F2F').colorbox(opts); }); (Core Set, 110) grows in strength for each Unicorn character participating in the conflict. Will our samurai prefer to fight alongside a group of fellow samurai?

Exploration

Although the Unicorn have spent hundreds of years in Rokugan, they are still regarded as newcomers by many of the other Great Clans. Indeed, the Unicorn spent centuries exploring the world beyond Rokugan, searching for threats to the Emerald Empire, and learning what lies across the burning sands and beyond the horizon. Cards like Chasing the Sun $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#14AA4').colorbox(opts); }); (Into the Forbidden City, 58) already invite you to venture deeper into your opponent’s provinces, uncovering the secrets you may find there. While exploration is a key element of the Unicorn's past, chasing the sun may also be their future, with cards like Shinjo Trailblazer $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#E03A').colorbox(opts); }); (???????? ?? ??? ????, 6) receiving a boost when they discover new lands.  Will our new samurai share this thirst for exploration?

Out-of-Clan Allies

In their travels, the Unicorn encountered many cultures and peoples beyond the Emerald Empire’s borders. To survive, they often found that they needed to learn from others and forge alliances that they may have otherwise shunned. Even now that they have returned to Rokugan, the Unicorn still have what many would regard as Gaijin Customs $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#12AE5').colorbox(opts); }); (The Chrysanthemum Throne, 79). Will our community-created samurai choose to embrace these alliances with outsiders?

Consider your options carefully and cast your vote below! The poll will only remain open for 24 hours!

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Part of the Clan

You’ve determined that the community-created samurai will join the Unicorn Clan and the Utaku family—but what will be their role within their clan and family? The choice lies with you! In a future article, we'll return to our samurai's theme with a list of specific abilities. Next week, join us for an exploration of our samurai's skill values! 

Vote in the next 24 hours to ensure your voice is heard as we take the next step in creating a new non-unique samurai for Legend of the Five Rings: The Card Game! Then, join us next week for a decision regarding our samurai’s skills.

Discuss this article
in our forums!
Categories: Company News

A Royal Charge

Fantasy Flight Games - 1 min 36 sec ago
Published 21 November 2018 | Star Wars: Legion A Royal Charge

Preview the Imperial Royal Guards Unit Expansion for Star Wars: Legion

"I assure you, we are quite safe from your friends here."
   –Emperor Palpatine, Star Wars: Return of the Jedi

The Imperial Royal Guard is shrouded in mystery. Encased in blood-red robes and peering out from behind featureless masks, these enigmatic warriors do little to reveal their combat prowess. Regardless of the rumors surrounding them, their mere presence and menacing force pikes are all it takes to keep any visitors from making threats against the Emperor.  

Order your own copy of the Imperial Royal Guards Unit Expansion at your local retailer or online through our website today!

Soon, you can witness the deft reflexes and superb combat awareness of the Imperial Royal Guards firsthand with the Imperial Royal Guards Unit Expansion for Star Wars™: Legion. These elite warriors are trained in many forms of combat, making them equally lethal up close or from a distance. More importantly, they are unquestioningly loyal to Emperor Palpatine, following his orders without hesitation.

Within the Imperial Royal Guards Unit Expansion, you’ll find everything you need to field a group of these crack bodyguards, including four finely sculpted Imperial Royal Guard miniatures. Additionally, the skills of your Royal Guards can be further enhanced by five upgrade cards, while a unit card and a handful of tokens help you fully integrate them into your army.

Join us today as we get a look at what the Imperial Royal Guards are truly capable of.

Unwavering Loyalty

The Imperial Royal Guards are the most skilled warriors the Empire has to offer. Out of millions of soldiers, only they have met rigorous standards for strength, intelligence, and loyalty. As such, you can expect the Royal Guards to excel in every phase of a Star Wars: Legion battle, especially when it comes to protecting other units or objectives.   

For 75 points, a standard unit of three Imperial Royal Guards gives you a special forces unit that can lock down entire sections of the battlefield, repelling anything that comes too close. Each member of this unit rolls two black dice with their EC-17 Hold-out Blasters, matching the Scout Troopers in terms of sheer firepower.

But the Imperial Royal Guards truly set themselves apart in melee combat. Trained in multiple forms of martial arts, they are experts with their force pikes and replace one of the EC-17’s black dice with an even more lethal red die when attacking with these weapons. More importantly, as the first non-unique unit to feature the Charge keyword, the Imperial Royal Guards can quickly respond to any threats that come too close, rapidly moving to meet these units and immediately performing a melee attack.

While three miniatures is slightly smaller than a typical unit, the advanced training of the Imperial Royal Guards makes them more than a match for enemy units with superior numbers. If you still want a bit more out of them, however, an Electrostaff Guard $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 270 }; $('#B26C').colorbox(opts); }); provides additional strength to melee attacks, among other benefits. Although this miniature can only contribute its two black attack dice to a melee attack, it also makes the entire unit immune to Pierce from melee attacks, perfect for avoiding any swipes from lightsabers. 

 

Even more remarkably, members of the Royal Guard are surprisingly hearty, despite wearing minimal armor. In addition to rolling the same red defense dice as most other Imperial units, each Royal Guard miniature has a wound threshold of two, making them even more difficult to remove from the field. This is particularly useful when exercising their Guardian 2 keyword to cancel damage from ranged attacks against friendly troopers, allowing them to potentially take a wound for another unit without losing one of their own miniatures.

It takes more to become a member of the Imperial Royal Guard than considerable combat skills, of course. Those who seek to become part of the Emperor’s personal entourage must exhibit great resolve, even in the face of adversity. Thanks to this great Discipline, the Imperial Royal Guards may remove up to two suppression tokens when they are issued an order. This gives them the unique ability to make use of the improved cover provided by suppression tokens, then remove them when they’re ready to spring into action.

Despite their many inherent skills, there are still ways for the Imperial Royal Guards to improve. Indeed, one of their greatest strengths is their ability to adapt to new situations. With two training upgrade slots, the Imperial Royal Guards are an extremely flexible unit whose innate abilities can be augmented in a number of ways.

For example, it’s not uncommon for Royal Guards to put themselves in harm’s way to protect another unit. Displaying such Tenacity $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 270 }; $('#107D0').colorbox(opts); }); can actually help them eliminate a threat, granting them a little extra power when they perform a melee attack after they've taken some hits. Similarly, the Royal Guards are prepared to hunt down any who would threaten the Emperor, and the Hunter $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 270 }; $('#B7F2').colorbox(opts); }); upgrade pairs well with Tenacity, granting them an aim token while attacking a wounded trooper unit. 

For the Empire

Silently following the Emperor wherever he goes, Imperial Royal Guards refuse to put their skills on display until a true threat presents itself. Bring these vigilant defenders to your games of Star Wars: Legion to see what they can really do!

Look for the Imperial Royal Guards Unit Expansion (SWL23) to release alongside the Emperor Palpatine Commander Expansion (SWL22) in the fourth quarter of 2018! You can pre-order your copy at your local retailer or online through our webstore today!

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.

Categories: Company News

W20 Shattered Dreams Wallpapers

RPGNow - 5 hours 6 min ago
W20 Shattered Dreams WallpapersPublisher: Onyx Path Publishing

In the mists of prehistory, the werewolves worked alongside the other Changing Breeds to safeguard Gaia against the many threats to Her existence. The werewolves’ pride and their great Rage drove them to murder their cousins, leaving two Changing Breeds extinct and Gaia’s children forever broken.

A selection of electronic wallpaper files featuring a collage of the art from the Shattered Dreams supplement for Werewolf: the Apocalypse 20th Anniversary Edition.

Includes these sizes:

  • 800x600
  • 1024x768
  • 1280x1024
  • 1920x1280
  • 2560x1440
Price: $0.00
Categories: Company News

Changeling: The Dreaming 20th Anniversary Wallpapers

RPGNow - 5 hours 13 min ago
 The Dreaming 20th Anniversary WallpapersPublisher: Onyx Path Publishing

A selection of electronic wallpaper files featuring a collage of the art from Changeling: the Dreaming 20th Anniversary Edition.

Includes these sizes:

  • 800x600
  • 1024x768
  • 1280x1024
  • 1920x1280
  • 2560x1440
Price: $0.00
Categories: Company News

WFRP Orders & Release Dates

Cubicle 7 - 6 hours 6 min ago

We wanted to update you all on WFRP as there's been a few messages heading out over the last few days and we don’t want you to miss anything!

Warhammer Free Adventure: Good news, get the gang together because our FREE adventure is ready and available to download now! Click here: https://www.drivethrurpg.com/product/259270/WFRP-Ubersreik-Adventures--If-Looks-Could-Kill?affiliate_id=169435&fbclid=IwAR1vve9jc6-fkSlbnym2yUcbCggKqbQxX7grwEwjrKwMJoCG_cVGkjNdJXE

Warhammer Fantasy Roleplay 4th Edition:

If you pre-ordered in Europe /USA: you should have received your copy, if you haven’t email us at info@cubicle7.co.uk as all orders have gone out.

If you pre-ordered from the rest of the world: you should probably have received your copy although some countries furthest from Ireland might still have a week or so to wait. If you’re concerned then please email us at info@cubicle7.co.uk and we’ll look into it.

If you live in Europe and want to buy WFRP: your local games shop should have some in stock.

If you live in the United States and want to buy WFRP: Shops will have copies from December 12th, we suggest you grab these quick as demand is high!

Alternatively, you can order directly from us and you will receive the PDF, however you will have to wait for the 2nd print run in December for your book as our current stock has sold out. Buy here: http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB72400

Warhammer Fantasy Roleplay LIMITED EDITION: We wanted this to be perfect which meant we unexpectedly had to make some last-minute improvements to the packaging. The printers are on track to get them to us in early December and we will get them out to you as soon as possible. If you pre-ordered you will have received an email. If you haven’t, please alert us at: info@cubicle7.co.uk

Some Limited Editions will be going into stores but it will be in very short supply.

Warhammer Fantasy Roleplay Starter Set: This is looking great and is almost there, following the knock-on delays from the rulebook. More info as we have it!

We also talked about the new office and the new members of the Cubicle 7 team. This growth will help us to communicate more, and better support our games. We’re really excited about the future – thanks for bearing with us through some frustrations this year, and we look forward to many years of adventure in the Old World and all the other wonderful settings we explore.

Categories: Company News

SOUL-Hunter Hunted One sheet(Savage Worlds)

RPGNow - 7 hours 5 min ago
SOUL-Hunter Hunted One sheet(Savage Worlds)Publisher: OldCowboyGames

What was only supposed to be a quick hop through hyperspace turns into a rescue mission.  A prisoner transfer ship is sending out a distress signal and appears to be adrift.

Price: $0.50
Categories: Company News

The Dark Eye - Prison of Shadows

RPGNow - 7 hours 5 min ago
The Dark Eye - Prison of ShadowsPublisher: Ulisses Spiele

The war against the Heptarchs has reached the endgame: the fleet of the Shadow Marshal has sacked Perricum. The villagers of the coastal hamlet Efferd’s Rest only learn about the battle when the wreck of a terrifying ship strands near their home. For your heroes, this is just the starting point for an epic journey, searching for one of the great secrets of Borbarad, Master of Demons.

“Prison of Shadows” is the first The Dark Eye module written exclusively for the Game Master Mode of Larian Studios’ PC game “Divinity: Original Sin 2”. It will introduce the world of Aventuria, its history, mythology and important NPCs to new players. Prison of Shadows is an official partner campaign included in a free update for Divinity Original Sin 2 – the game will support you with all sets, NPCs, items and crucial pieces of information to run the module online. This PDF contains all background information for the digital gaming experience, but you can also play it at your home gaming table without utilizing the Game Master Mode. A second PDF that will pick up the story after this module ends, is in the works.

 

Time and place: Gulf of Perricum, Praios 1040 Fall of Bosparan.

Price: $0.00
Categories: Company News

Easily the Most Wretched Digital Game in History

Atlas Games - 8 hours 11 min ago
 Digital Edition GraphicWe’re terribly depressed to make sure you’re aware that our miserable friends at Sky Ship Studios, in cooperation with the distressing team at Asmodee Digital, recently launched Gloom: Digital Edition on Steam, for PC and Mac. As you were certainly able to predict, Gloom: Digital Edition brings all the misery of tabletop Gloom to your computer, in a solo or online-multiplayer 1–4 player experience.

How awful, truly.

 Digital Edition screenshotScreenshots: The Very Worst Sort of Graphic
Categories: Company News

Stellar Adventures Minis: Space Heroes

RPGNow - 8 hours 23 min ago
 Space HeroesPublisher: Arion Games

Every good SciFi game needs Heroes who stand out from the crowd…and Stellar Adventures is no exception.  This set offers thirty different miniatures suitable as player  (or non-player) characters for Stellar Adventures or other SciFi RPGS.  There are aliens, starship crew, smugglers, mercenaries and many others!

 

The full colour miniatures are supplied in two formats and can be assembled as flat, A-frame or triagonal miniatures depending on personal choice. The images are all high-quality computer generated figures and bring an extra level of realism to the gaming table. 

 

This set is also offered as an optional Powerpoint file version, to allow the easy creation of custom sheets.

 

In this set:

 

1x        Assassin

2x        Bounty Hunters

1x        Commander

2x        Starship Crew

1x        Engineer

2x        Iradian Aliens

2x        Kurgan Aliens

2x        Lekulion Aliens

4x        Mercenaries

2x        Pilots

2x        Psionic Adepts

2x        Scientists

2x        Smugglers

2x        Starship Officers

2x        Talarian Officers

1x        Vacuum Marine

 

5 page pdf (4 pages of figures)


 

 

Price: $4.00
Categories: Company News

Kult: Divinity Lost - 4th Edition of Kult, Core Rules

RPGNow - 8 hours 46 min ago
 Divinity Lost - 4th Edition of Kult, Core RulesPublisher: Modiphius
KULT: Divinity Lost - 4th Edition Core Rules

“We live in a world where the sun has set.”

KULT: Divinity Lost is a reboot of the highly acclaimed and infamous contemporary horror role-playing game “Kult”, originally released in 1991. This, the 4th edition of Kult, features a completely new rule-set, and the setting is updated to present day. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain, torture, and death.

In KULT: Divinity Lost, the world around us is a lie. Mankind is trapped in an Illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams from the forgotten cellar where hidden stairs take us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to long forgotten Gods. But some of us see glimpses from beyond the veil. We have this strange feeling that something is not right—the ramblings of a madman in the subway seems to carry a hidden message, and, when thinking about it, our reclusive neighbor doesn’t appear to be completely human when we pass in the hallway. By slowly discovering the truth about our prison, our captors, and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.

Mature Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.

 

Price: $31.97
Categories: Company News

Zirkus in der Hafenstadt: Karte & Beschreibung (Arronca 1 von 3)

RPGNow - 9 hours 11 min ago
 Karte & Beschreibung (Arronca 1 von 3)Publisher: Donnerhaus
Der Zirkus ist in Arronca

Die Bewohner von Arronca sind auf den Beinen! Sie sind unterwegs zum Reiherfeld vor den Stadtmauern im Osten von Arronca.

Sobald man die Friedenspforte durchquert und nach draußen vor die Mauern tritt, trägt der Wind bereits mit seiner Flüsterstimme das Lachen und Johlen der Jahrmarktsbesucher zu einem herüber. Der Duft von gebrannten Nüssen und exotischen Kräutern erwartet den geneigten Besucher, sobald er beim Gasthof „Zur Neunten Glocke“ die Abzweigung zum Reiherfeld nimmt. Der Zirkus ist vor der Stadt!

Was hält der Zirkus für Wunder und Geheimnisse bereit? Du entscheidest!

Alle unsere Karten sind von Hand erstellt und mit großer Sorgfalt entwickelt. Die Hafenstadt Arronca ist bestens geeignet für die Verwendung in den meisten Fantasy-Rollenspielen. Erzähle deine Geschichte – hier ist die Karte dazu.

Kartenserie

Diese Karte ist Teil einer Mini-Serie von 3 Karten. Kehre immer wieder nach Arronca zurück, das sich dabei im Laufe der Zeit verändert. Zirkus, Handelsmesse, Heerschau – Arronca ist eine Hafenstadt voller umtriebiger und emsiger Bürger.

Zirkus vor Arronca Das Paket enthält:
  • Eine Karte des Hafenviertels und des Zirkus vor der Stadt in A4 mit Legende in voller Druckqualität (300 DPI).

  • Eine unbeschriftete Version der Karte und eine leere Legende, damit du dein eigenes Arronca erschaffen oder die Stadt gleich ganz umbenennen kannst.

  • Die Karte als *.JPG-Datei in 150 DPI Auflösung, beispielsweise, um sie als Handout beim Online-Spiel zu verwenden.

  • Eine Beschreibung des Hafenviertels und des Jahrmarkts vor der Stadt.

  • Mehrere Abenteuervorschläge, für die du diese Karte verwenden kannst.

Noch unsicher?

Unsere Karte des verwüsteten Dörfchens Kuszów ist als „Pay what you want“ verfügbar. Schau es dir darum einfach selbst an und entscheide, ob dir unsere Karten gefallen!

Unsere "Pay what you want"-Karten

Price: $3.97
Categories: Company News

Handelsmesse in der Hafenstadt: Karte & Beschreibung (Arronca 2 von 3)

RPGNow - 9 hours 11 min ago
 Karte & Beschreibung (Arronca 2 von 3)Publisher: Donnerhaus
Es ist Handelsmesse in Arronca

Im Hafenviertel ist die Hölle los. Schiffe fahren in den Hafen ein, werden gelöscht und legen alsbald wieder ab, um Platz am Dock zu machen.

Überall in den Straßen und Gassen sind Krämer und Handelsleute, Soldaten und Ganoven sowie Matrosen und Glücksritter unterwegs. Aus den Tavernen dringen das Johlen der Glücksspieler und der Duft von Bratenfleisch und Schweiß. An jeder Ecke werden Geschäfte gemacht, Ehrenmänner geben sich den Handschlag, ebenso wie Geld zwischen Huren und Freiern den Besitzer wechselt.

Ist man erst einmal auf dem Markt, dann muss man aufpassen, um nicht von den exotischen Gerüchen von den Ständen der Gewürzhändler überwältigt zu werden. Immer sollte man aber auf seinen Geldbeutel achtgeben, denn die Halunken der Stadt sind ebenso unterwegs wie die Straßenkinder, die hoffen, dass auch mal etwas für sie abfällt.

Was für Geschäfte wirst du auf der Handelsmesse tätigen und welche interessanten Gestalten wirst du wohl treffen? Du entscheidest!

Alle unsere Karten sind von Hand erstellt und mit großer Sorgfalt entwickelt. Die Hafenstadt Arronca ist bestens geeignet für die Verwendung in den meisten Fantasy-Rollenspielen. Erzähle deine Geschichte – hier ist die Karte dazu.

Kartenserie

Diese Karte ist Teil einer Mini-Serie von 3 Karten. Kehre immer wieder nach Arronca zurück, das sich dabei im Laufe der Zeit verändert. Zirkus, Handelsmesse, Heerschau – Arronca ist eine Hafenstadt voller umtriebiger und emsiger Bürger.

Handelsmesse in Arronca Das Paket enthält:
  • Eine Karte des Hafenviertels und des Viehmarkts vor der Stadt in A4 mit Legende in voller Druckqualität (300 DPI).

  • Eine unbeschriftete Version der Karte und eine leere Legende, damit du dein eigenes Arronca erschaffen oder die Stadt gleich ganz umbenennen kannst.

  • Die Karte als *.JPG-Datei in 150 DPI Auflösung, beispielsweise, um sie als Handout beim Online-Spiel zu verwenden.

  • Eine Beschreibung des Hafenviertels und des Viehmarkts vor der Stadt.

  • Mehrere Abenteuervorschläge, für die du diese Karte verwenden kannst.

Noch unsicher?

Unsere Karte des verwüsteten Dörfchens Kuszów ist als „Pay what you want“ verfügbar. Schau es dir darum einfach selbst an und entscheide, ob dir unsere Karten gefallen!

Unsere "Pay what you want"-Karten

Price: $3.97
Categories: Company News

Die Heerschau des Markgrafen: Karte & Beschreibung (Arronca 3 von 3)

RPGNow - 9 hours 11 min ago
 Karte & Beschreibung (Arronca 3 von 3)Publisher: Donnerhaus
Der Markgraf ruft zur Heerschau

Aus der Ferne dringt das Klirren der Waffen, Pferdewiehern und das Gebrüll der Unteroffiziere herüber. Wer nichts davon versteht oder selber nie Zeuge einer Schlacht wurde, der könnte meinen, dass gerade zwei Armeen aufeinandertreffen.

Die Miliz hat sich gesammelt! Alle Ritter, Kastellane und die Dörfer der Provinz haben ihre Truppen geschickt, denn der Markgraf hat zur Heerschau gerufen! Die Fähnlein führen stolz ihre Uniformen und Rüstungen vor.

Arronca platzt aus allen Nähten ob der Tausenden von Soldaten, welche die Stadt unterbringen muss. Viele von ihnen lagern darum im Zeltlager des Marschalls vor der Stadt. Die sanfte Brise, welche vom großen Fluss Vabrona herüberzieht, macht den Geruch erträglich, der nun einmal mit so vielen Menschen einhergeht. Der Duft von Schweiß vermischt sich mit dem harzigen Aroma der Lagerfeuer, um eine Note von Waffenöl und den Gestank der Latrinen zu übertünchen.

Kleine und große Feindschaften werden in und vor den Tavernen ausgefochten, aber ebenso Freundschaften geschlossen oder alte und neue Bekannte nach langer Zeit einmal wieder zum Umtrunk eingeladen.

Wird dein Fähnlein dem strengen Blick des Markgrafen standhalten? Sind die Soldaten dir ein Dorn im Auge und du musst nun deine Geschäfte in dunklen Kellern erledigen? Du entscheidest!

Alle unsere Karten sind von Hand erstellt und mit großer Sorgfalt entwickelt. Die Hafenstadt Arronca ist bestens geeignet für die Verwendung in den meisten Fantasy-Rollenspielen. Erzähle deine Geschichte – hier ist die Karte dazu.

Kartenserie

Diese Karte ist Teil einer Mini-Serie von 3 Karten. Kehre immer wieder nach Arronca zurück, das sich dabei im Laufe der Zeit verändert. Zirkus, Handelsmesse, Heerschau – Arronca ist eine Hafenstadt voller umtriebiger und emsiger Bürger.

Heerschau in Arronca Das Paket enthält:
  • Eine Karte des Hafenviertels und des Heerlagers vor der Stadt in A4 mit Legende in voller Druckqualität (300 DPI).

  • Eine unbeschriftete Version der Karte und eine leere Legende, damit du dein eigenes Arronca erschaffen oder die Stadt gleich ganz umbenennen kannst.

  • Die Karte als *.JPG-Datei in 150 DPI Auflösung, beispielsweise, um sie als Handout beim Online-Spiel zu verwenden.

  • Eine Beschreibung des Hafenviertels und des Heerlagers vor der Stadt.

  • Mehrere Abenteuervorschläge, für die du diese Karte verwenden kannst.

Noch unsicher?

Unsere Karte des verwüsteten Dörfchens Kuszów ist als „Pay what you want“ verfügbar. Schau es dir darum einfach selbst an und entscheide, ob dir unsere Karten gefallen!

Unsere "Pay what you want"-Karten

Price: $3.97
Categories: Company News

Pinup Dungeon 1 - Dark Elf, Grick, Mimic, Goblin, Mephit

RPGNow - 10 hours 39 min ago
Pinup Dungeon 1 - Dark Elf, Grick, Mimic, Goblin, MephitPublisher: Postmortem Studios

A bevvy of bestial beauties to beset and bedevil your brave below-ground burglars.

Pinup Dungeon presents five feminine creatures in paper-miniature form. A dark elf archer, a grick, a mimic, a goblin and a mephit.

Enjoy!

Price: $4.99
Categories: Company News

November 21, 2018: Munchkin Steampunk: Girl Genius Closes Today

Steve Jackson Games - 12 hours 1 min ago
This is the day, gang! There is dancing in the streets at Illuminati World Headquarters. Today, the Kickstarter project for Munchkin Steampunk: Girl Genius comes to a close . . . and a successful close it is! All of the stretch goals have been unlocked, and project supporters have pushed the new expansion until the package screams. Thanks to backers, this project has successfully created:
  • Munchkin Steampunk: Girl Genius - A new 112-card expansion for Munchkin Steampunk.
  • Munchkin Steampunk Accessory Pack - Includes a new Kill-O-Meter, two level counter dials, and a metal Munchkin Steampunk coin.
If you miss out on the Kickstarter project, don't worry. Steampunk isn't over! The Munchkin Steampunk: Girl Genius tuckbox expansion is set to ship to stores next summer. At the same time, we're releasing a reprint of the Munchkin Steampunk game, just to give everyone another chance to get it.

Thank you, everyone, for your continued support of the Munchkin game and for helping us make a few of the expansion sets bigger, better, and sillier!

Phil Reed

Warehouse 23 News: 2018 Haul-Iday Sale!

The holidays are upon us, and what better way to celebrate than to give your friends, and yourself, some of your favorite Steve Jackson Games titles with the 2018 Haul-iday Sale! Save up to 75% this season! We are throwing in free swag and double promos! The more you spend, the more free loot you get! Head over to Warehouse 23 and grab that perfect gift!
Categories: Company News

Bonus Content for 'Into the Mines of Moira'

RPGNow - 13 hours 7 min ago
Bonus Content for 'Into the Mines of Moira'Publisher: Skirmisher Publishing

This document provides information on free bonus content that has been created as support for Skirmisher Publishing’s “Into the Mines of Moira” adventure for the 5th Edition role-playing game system! All these items are self standing and can also be enjoyed on their own, used in conjunction with other scenarios, etc. We will periodically update it with new material. We very much hope you will enjoy it and the adventure it has been created to support! 

Background: Koan: This post contains a new Background for the 5th Edition role-playing game system, the Koan, a citizen of the city-state of Kos in the Swords of Kos Fantasy Campaign Setting! It can be applied to anyone from the island of Kos who does not already have another background and can easily be used as a model for backgrounds associated with other campaign settings. 

Background: Combat Engineer: This post contains a writeup for a new 5th Edition Background for a type of military professional skilled at tasks like construction of defensive works, investiture of fortified places, and creation of roads and other infrastructure. It is the background for Trodecarn, one of the pre-generated player characters provided with the scenario. 

Moira: This includes stats for Moira, the owner of the title establishment in "Into the Mines of Moira." She does not play an active role on this module but is an important non-player character in the Dwarven community of Kos and might end up becoming prominent in continuing adventures.

“The Dinner Party ”: This fun piece of short fiction by author Michael O. Varhola about a party of adventurers going out to eat one evening takes place at the Dwarven restaurant called Moira's prior to the events of the adventure. 

Ordin, Orc Wizard/Bartender Miniature: This post has attached to it a high-resolution PDF containing a printable miniature by fantasy artist Amanada Kahl of one of the characters that appears in this adventure (along with his familiar Sleipder, a blue fiendish spider). 

Something has invaded Moira's, a popular Dwarven restaurant established in an old mine in the hills outside of the city where your party is currently adventuring! Now, it falls to you to learn what ancient evil has crawled up from the depths, to drive it out if possible, and to rescue an ill-fated squad of Dwarf militiamen if they are still alive.

Trodecarn   WellingtonOrdin, Orc Wizard

Price: $0.00
Categories: Company News

Summerland - The Emerald Coast Scenario

RPGNow - 13 hours 33 min ago
Summerland - The Emerald Coast ScenarioPublisher: Fire Ruby Designs

WARNING: This scenario deals with sensitive issues that might be unpleasant to some people, such as cannibalism and gore. Talk to your players about this before running the scenario, and if someone doesn’t feel comfortable roleplaying these, we encourage you to choose another scenario to play. Remember, this is a game and we’re all in to have fun.

 

THE STORY

 “Emerald Coast” is a scenario based around survival and fear, located in the fairly well-preserved remains of the coastal town of New Swifton, whose settlement is commonly called Emerald Coast for the fishing company that was located there. Emerald Coast rose as a prosperous and safe settlement quickly after the Event, most of the town’s infrastructure survived without significant damage and the remaining folk had easy access to food and shelter, making it a favourite location for Drifters to trade and work. However, for some time now, Emerald Coast has been changing, becoming more and more isolationist, and rumours grow of strange rituals and dark whispers among the members of the community.

“Emerald Coast” works great as a standalone horror scenario: terrifying imagery, deranged townsfolk, and a chilling experience. The Drifters will leave the place with a sense of dread and revulsion, never to return if they are lucky. If used as part of an ongoing campaign, consider that player characters are expected to hand over all their gear at the start of the adventure and are not getting it back (the latter they won’t know in that moment), so it might be a painful blow if they have worked hard to find some quality gear. However, if so you wish, it’s easy to insert this scenario into a campaign as a side-quest or even as the start of a greater campaign revolving around this cursed settlement.

This is a fast-paced scenario: fear, desperation, revolt and hopelessness should be a constant throughout the game. The whole adventure develops in a single stormy night (of in-game time, though if you play this scenario during a storm let us know, that's pretty awesome), so don’t give the Drifters a moment’s rest, brutally shake them up when they think are safe and keep them on their toes. But remember to slow the pace during important scenes so the Players get every gruesome detail about what is going on in Emerald Coast.

The Emerald Cioast is a scenario for Summerland 2nd edition, the roleplaying game of Desolation and redemption within the Sea of Leaves, but it could easily be played using the 1st edition rules.

 

 

Price: $3.84
Categories: Company News

Chest of Adventures

RPGNow - 14 hours 41 min ago
Chest of AdventuresPublisher: John Wick Presents

Black Friday through Cyber Monday special price: 33% off! 

Almost 200 pages of some of the most popular content on the Explorer's Society. Dozens of hours of entertainment of the highest possible quality. All for more than 25% OFF (now 33%!) the cover price. If you bought each of these products individually, you’d pay $18!

This collection of best-selling titles for 7th Sea 2ed includes:

1) Disadvantages - over 100 disadvantages for both Heroes and Villains

2) The Sarmatian Bestiary: 

  • Almost 20 new Monsters, each with an accompanying  illustration and description
  • Plot hooks and example encounters for each entry
  • New advantages, a background, and other game mechanics
  • A new Dievas deal and an entry about two most famous Sarmatian dievai
  • Art Gallery section, so you can safely show the images to your players
  • Legends, myths, and lore!
3) Gold and Shadows
  • Gold and Shadows is the very first campaign book for 7th Sea 2ed. It consists of 4 linked adventures and provides about 20-30 hours of fun. It is divided into four chapters and each chapter offers five or more scenes, each with sample Opportunities and Consequences. The module also provides plot hooks, campaign tie-ins, NPCs and a lot of ideas to inspire your games.
4) Madman's Blade
  • “Madman’s Blade” is a 7th Sea 2ed adventure that takes place in the magical land of Avalon. While visiting Carleon, the Heroes come across a crazy old man and soon they are fighting the Sidhe, travel to the Fey Realm, and more!

    The module features:

    -        A scenario that plays in about 4-6 hours

    -        Beautiful, never before seen art, with an art gallery section at the end you can show to your players

    -        Plothooks that help you insert the adventure into your ongoing campaign

    -        New monsters and NPCs

    -        7 scenes, each with distinctive Consequences and Opportunities

    -        Ideas for a convention play

All titles require 7th Sea 2ed corebook from John Wick Presents to play. Price: $11.99
Categories: Company News

MYTHIC MONDAY is Mythic Mania 2-sday – Let the Mania BEGIN!

Legendary Games - 15 hours 1 min ago
The MYTHIC MANIA II Kickstarter has begun!  MYTHIC MONDAY was just not big enough to contain all the awesomeness that you’ll find in the Mythic Character Codex and Mythic Monster Manual 2, so it took until Tuesday for Kickstarter to comprehend and allow us to unleash SO MUCH MANIA!!!     When the mythic rules for Pathfinder […]
Categories: Company News

The Latest from FFG

Fantasy Flight Games - 18 hours 1 min ago
Published 20 November 2018 | X-Wing Second Edition The Latest from FFG

Games You Might Have Missed in the Holiday Rush

The holidays are nearly upon us, and the last few months have been stacked with new releases from Fantasy Flight Games. Now, as you start picking out games for your wishlist or shopping for your loved ones, we want to make sure you haven’t missed anything.

Take a quick look at our recap of some of the hottest new games we’ve released in the last few months and complete your holiday shopping today!

Arkham Horror

The year is 1926, and it’s the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Their occult rituals must be stopped and these dread creatures must be destroyed.

Arkham Horror is a cooperative board game for one to six players who become investigators battling to defeat the servitors of the Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies to stand any hope of defeating the ancient creatures that exist just beyond the veil of our reality.

Pick up Arkham Horror at your local retailer or online through our webstore!

New California

Ah, California: sunshine, ocean breezes, and radioactive wasteland as far as the eye can see. This desolate coastal state was once a shining jewel, but since the Great War, the region known as New California has fallen into chaos. Which is great news! Where there’s chaos, there’s loot!

The New California expansion brings new quests, companions, vaults, and items to Fallout: The Board Game, letting you venture out into the wasteland as five new characters. While there, you can wander across twelve new map tiles that expand the scenarios found in the original game or head into sunny New California and visit some of the most memorable locations from throughout the Fallout series. 

You can pick up New California or Fallout: The Board Game at your local retailer or online through our webstore!

Heroes of Terrinoth

Strike back at the foes of the realm in Heroes of Terrinoth! In the Free Cities, the Bloodguard sows discord, while in the Mistlands, the dead rise from their graves. Now, the realm turns its eye to you and your team of heroes in search of saviors.

In this cooperative card game of questing and adventure, one to four players take on the roles of unique heroes who must unite to face deadly villains, navigate treacherous terrain, and defend the realm to earn fame and fortune! Terrinoth needs champions—do you have what it takes?

You can find Heroes of Terrinoth at your local retailer or online through our webstore!

Discover: Lands Unknown

You awaken with a splitting headache and no idea of how you got here. The wilderness stretches in every direction, and something howls in the distance. Your quest for answers will have to wait; first, you need to survive. Will you help the others stranded here or will you save yourself at any cost?

When two to four players find themselves marooned in the harsh wilderness, you must cooperate and compete to search for water, food, and tools that will be essential to your very survival. But your adventure holds many secrets. Discover: Lands Unknown is a Unique Game, and every copy of Discover: Lands Unknown is unlike any other in the world. A mix of environments, storylines, characters, locations, items, and enemies have been engineered to tell a story unique to every copy of the game, thanks to an algorithm that ensures no two copies are alike. Your adventures will be your very own as you struggle to survive in the heart of the wild.

Pick up your own copy of Discover: Lands Unknown at your local retailer or online through our webstore!

Legend of the Five Rings Roleplaying Game

It is an era of sudden change and upheaval in the realm of Rokugan. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans shall be put to the test. Who among the clans will prove strong enough to guide Rokugan in these tumultuous times? Will their names be lifted up beside those of the honored ancestors, or will they fall among the ranks of the empire’s most infamous villains? 

This is the stage of the Legend of the Five Rings Roleplaying, a roleplaying experience in the world of Rokugan. If you’re new to roleplaying the Beginner Game is the perfect place to get started with advice for players and new Game Masters, and with the Core Rulebook, you can take your adventures in Rokugan to the next level with detailed options for creating your own characters!

Pick up your copy of the Legend of the Five Rings Roleplaying Beginner Game or Core Rulebook at your local retailer or online through our webstore!

X-Wing

Enter the next era of interstellar combat in the Star Wars galaxy! In the second edition of X-Wing, you assemble a squadron of iconic starfighters from across the Star Wars saga and engage in fast-paced, high-stakes space combat with iconic pilots such as Luke Skywalker and Darth Vader.

With refined gameplay that focuses on the physical act of flying starships, X-Wing lets you create your own Star Wars space battles right on your tabletop. Intuitive mechanics create the tense atmosphere of a firefight while beautifully pre-painted miniatures draw you deeper into the action. Man your ships and enter the fray!

Pick up your copy of the X-Wing Core Set at your local retailer or online through our webstore, and look for the expansions of Wave II at your retailer soon!

Across the Galaxy

Step into the Star Wars saga with Across the Galaxy, a new set of boosters for Star Wars™: Destiny featuring 160 new cards!

Across the Galaxy brings the characters of Solo: A Star Wars Story to Star Wars: Destiny. Before he was a hero of the Rebellion, Han Solo was a cocky young pirate just looking for a little adventure. With a crew of like-minded individuals that includes Lando Calrissian and Tobias Beckett, the dashing young rogue finds his way to Star Wars: Destiny.  

Across the Galaxy finishes the block started by Legacies and expands on its themes. You can look for plot cards with negative point values, cards that grow stronger when you spot specific characters, and new ways to upgrade some of the most famous vehicles in the galaxy. 

Pick up Across the Galaxy booster packs at your local retailer or online through our webstore!

Cosmic Encounter

In the depths of space, the alien races of the Cosmos vie for control of the universe in Cosmic Encounter. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.

This classic game of alien politics returns from the warp once more. Features 51 aliens, flare cards to boost their powers, Cosmic Combo cards with suggested pairing of aliens, 100 translucent plastic ships, a host of premium components, and tech cards that let players research and build extraordinary technological marvels.

Pick up your copy of Cosmic Encounter at your local retailer or online through our webstore!

Mother of Dragons

Cross the Narrow Sea with the Mother of Dragons expansion for A Game of Thrones: The Board Game! Clawing their way into power, this expansion includes a side board of the Free Cities of Essos and an overlay of the Eyrie, as well as new characters and mechanics to bring House Targaryen and House Arryn into the fray. As you make your claim to the Iron Throne, you can call other Houses to your cause or even ask for aid from the Iron Bank of Braavos.

Pick up your copy of A Game of Thrones: The Board Game at your local retailer or online through our webstore, and look for the Mother of Dragons expansion, coming soon to your retailer!

KeyForge

Enter a world where anything is possible in KeyForge! In the center of the universe hangs the Crucible, an artificial world built from the pieces of countless planets. Here, in the world’s first Unique Deck Game, created by legendary designer Richard Garfield, two players step into the roles of mighty Archons, racing to forge keys that unlock the Crucible’s hidden Vaults.

Leading their diverse teams, filled with followers from three of the Crucible’s great Houses, the Archons must gather Æmber, stave off their opponent’s progress, and ultimately be the first to open a Vault and gain its incredible knowledge. With a vast array of creatures, artifacts, and abilities, and over 104 quadrillion possible decks, every deck is completely one-of-a-kind, and no two battles will ever be the same!

Pick up your KeyForge: Call of the Archons Starter Set and Archon Decks at your local retailer!

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