Union and Disillusion

Fantasy Flight Games - 4 hours 14 min ago
Published 29 January 2019 | Arkham Horror: The Card Game Union and Disillusion

Announcing the Fourth Mythos Pack in The Circle Undone Cycle

“There had been no wild legends at all since the witch trials, and even then these western woods were not feared half so much as the small island in the Miskatonic where the devil held court beside a curious stone altar.”
   –H.P. Lovecraft, "The Colour Out of Space"

Order your own copy of Union and Disillusion at your local retailer or online through our website today!

Your search for answers following the disappearance of four people from a Silver Twilight Lodge event has led you to the darkest corners of Arkham. From the dilapidated Witch House in French Hill, to Hangman’s Hill, and even the shadowed halls of the Lodge itself, you have relentlessly sought the truth, despite meeting impossible obstacles at every turn, all stemming from a past that the city itself seems desperate to hide. But now, you will leave the streets behind and take to the Miskatonic, where a small island sits waiting, drawing you in with the promise of answers even as it repels you with the lonesome birdsong and foreboding stone pillars.

Fantasy Flight Games is proud to announce Union and Disillusion, the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game— now available for pre-order at your local retailer or online through our website!

VI • The Lovers

You are at a crossroads. Reflect on the choices you have made. You shall be confronted with a terrible dilemma. 

After your brush with the Silver Twilight Lodge in For the Greater Good, you journey to the banks of the Miskatonic River. Two bridges span the river, connecting the Downtown and Rivertown neighborhoods, and in the midst of the river, the Unvisited Isle. “Welcoming” is a word few would use to describe this place—the foggy shores are barren, and as you row closer, you favor a steady, silent pace, as if to keep the river itself from noticing. Not a soul greets you as you draw closer to the island, save for the judging gaze of ghostly birds that observe you from the trees. In the distance, a pillar of spectral energy is rising into the clouds, a vortex of otherworldly mist spiraling about it.

Ghosts are not the only enemies that return to haunt you in The Circle Undone cycle. Union and Disillusion features the return of the Whippoorwill $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#17CF4').colorbox(opts); }); (Union and Disillusion, 266), whose mournful cries first echoed in your mind in The Dunwich Legacy. But now, they are accompanied by more winged fiends like the Spectral Raven $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#574B').colorbox(opts); }); (Union and Disillusion, 267). When one of these foul avians engages you, you must either resolve the haunted ability on your location or double the creature’s fight and evade values for the round! And as the raven bears both the alert and retaliate keywords, you'll be placing yourself at a far greater risk of becoming bogged down and overwhelmed by the flock.

As you dodge the beating wings to explore the island, you find braziers scattered at various locations like the Forbidding Shore $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#7089').colorbox(opts); }); (Union and Disillusion, 250). You can light or douse these braziers with the new Circle action, placing a resource on the location to signify when its brazier is lit and removing the resource when the brazier is no longer lit. Lighting a brazier does no immediate harm or good on its own, but it may cause other effects to trigger—lighting these flames may help push back the heavy mist, allowing you to further explore the island, but it may also be the key step in completing the ritual that has already begun. How far can you push Arkham to the brink of chaos without surrendering the city to the dark forces battling for control of it? Whether dead or alive, somewhere in the dark there are four poor souls waiting to be found.

Bound and Broken

As you become separated from the rest of Arkham by both physical distance and the gravity of what you know, Union and Disillusion plays with the idea of movement more than any other Mythos Pack in The Circle Undone cycle. Even if you should scream for help, no one from the mainland would be able to reach you before you meet your fate in the watchful woods. But if you choose to embody a Guardian and find yourself in over your head, surrounded by enemies, you can try to force them back with a Warning Shot $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#AB0F').colorbox(opts); }); (Union and Disillusion, 229), pushing all non-Elite enemies to a connecting location and buying yourself a little time to ready your weapons, get help, or slip away into the mists. 

While Guardians repel, Seekers can draw information from an Esoteric Atlas $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#12AA8').colorbox(opts); }); (Union and Disillusion, 232) to move themselves two locations, further than any Shortcut $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#125BE').colorbox(opts); }); (The Dunwich Legacy, 22) can offer. And if this is still not enough, Rogues can make use of a Decoy $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#E3A').colorbox(opts); }); (Union and Disillusion, 234) to automatically evade a non-Elite enemy for a distant ally if they have the proper funds. Even if your team must spread out across the entirety of the Unvisited Isle, you'll be able to influence and aid one another like never before. Isolated from the rest of your city by the muttering Miskatonic, all you have on this mission is each other.

Throughout The Circle Undone cycle, you are assailed by Geists and spirits, but perhaps not all of the dead are against you. A Guiding Spirit (Union and Disillusion, 236) can lend you the knowledge gained during its own life to increase your intellect. However, as this spirit is part of the Mythos itself, you cannot choose to protect it. Non-direct horror must be assigned to your Guiding Spirit before it can be assigned to your investigator. Then, if the spirit is defeated, you must exile it, removing the card from your deck until you repurchase it with another experience point. In a place like Arkham, an Ally from beyond the veil can be invaluable. Even if their form matches the wights that haunt your every waking moment, this is no time to be particular.

Beyond the Mist

What became of the four souls lost so long ago? Journey to the Unvisited Isle, and follow the clues and your gut until you discover the fate of the missing. But be careful—if you don't watch your step, you may join them.

Pre-order your copy of Union and Disillusion (AHC33) at your local retailer today or online through our website here, and look for this Mythos Pack to release in the second quarter of 2019!

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in our forums!

© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

Categories: Company News

January 29, 2019: You Missed The Fantasy Trip Adventures? Don't Worry!

Steve Jackson Games - Tue, 01/29/2019 - 12:23
As often happens when a Kickstarter campaign comes to a close, we're receiving the same question over and over: "I missed out on the Kickstarter campaign! How can I get the Adventures book?"

Nothing to worry about, gang, because there will be more chances for you to preorder this new book of adventures for The Fantasy Trip before we pull the trigger and place our print order. 
  • Late this month, we will open Adventures for preorder on BackerKit.
  • Next month, under the Warehouse 23 Kickstarter account, we'll have a new TFT campaign where you'll be able to add Adventures to your rewards.
Best of all, nothing in the Adventures campaign was exclusive to Kickstarter, so you've not missed out! The only thing you're missing by not joining in the Kickstarter campaign is access to the updates and the option to comment on the project.

To guarantee that you don't miss out on next month's campaign, or any new Kickstarter project, please be sure to follow both the Steve Jackson Games and Warehouse 23 accounts. Kickstarter sends a notification whenever an account launches a new project, so following both will ensure that you get an email each time that we take something new to Kickstarter.

Phil Reed

Warehouse 23 News: The Munchkin Who Loved Me

Now the Munchkins are spies . . . eliminating the opposition, playing with self-destructing gadgets, and changing loyalties faster than they change Headgear. In Munchkin Impossible, be a Playboy, Tourist, or Assassin. Report to the Americans, Russians, British, or Chinese (it'll change!). Wield gadgets from the subtle Cigarette Dart Gun to the amazingly unsubtle Bazooka with Incendiary Ammo. Become a spy today on Warehouse 23!
Categories: Company News

Balance in the Force

Fantasy Flight Games - Tue, 01/29/2019 - 03:22
Published 28 January 2019 | X-Wing Second Edition Balance in the Force

The January 2019 Points Cost Update for X-Wing™ Second Edition
 

Greetings, pilots!

Finding and maintaining balance is a major theme in the Star Wars galaxy. Balance in the Force, balance in oneself—and, of course, balance in X-Wing.

Welcome to the game's first points cost update! We will be publishing these updates biannually, in January and July, each time attempting to restore equilibrium to the game's ever-changing collection of ships, pilots, and upgrades. Because the game is so new, this first one is a doozy. There are too many tweaks to touch on each of them fully, so we’ll just say a few words about the biggest and most impactful ones.

For a complete list of changes, please consult the X-Wing Squad Builder app or the online points cost PDFs located in the support section at the bottom of the game's website.

Many Large Ships Have Had Their Costs Reduced

Large ships certainly had their time in the sun in the first edition of X-Wing, clocking big wins in countless tournaments and even dominating competitive play for large periods of time.

In seeking a better balance between small, large, and the new medium class of ships, we erred on the side of caution with large ships. Additionally, many of the most powerful tools in a large ship’s arsenal were modified or removed in second edition. Consequentially, many large ships have been absent from the upper levels of tournament play.

This update attempts to address that by significantly reducing the points costs of large ships and a number of upgrade cards that benefit these ships.

The Costs of Overperforming and Underperforming Ships Have Been Adjusted

The Rebel Alliance: The development team has already met one of its major goals for second edition: making the X-wing a force to be reckoned with. In fact, the X-wing has been so popular that many other Rebel ships have been left out of the tournament scene.

To promote greater diversity among Rebel squadrons, Y-wings, B-wings, A-wings, and K-wings have all been reduced in price, and each and every A-wing has gained a talent slot. The biggest point decrease, however, was awarded to the E-wing, which has dropped in points substantially, allowing players to field these advanced starfighters much more effectively.

On the other side of the coin, a few slightly over-performing ships, such as the HWK-290 and the Sheathipede-class shuttle have been increased slightly in cost.

The Galactic Empire: The Empire came out swinging at the dawn of second edition, with a wide array of powerful ships and pilots to choose from. Intriguingly, some of the worst-performing ships from first edition turned out to be powerhouses now, while other ships were sidelined.

TIE/sa Bombers and TIE/ca Punishers have now been reined in after a truly explosive debut.

Meanwhile, the TIE Advanced x1, TIE Advanced v1, Alpha-class Star Wing, and VT-49 Decimator have been discounted. Finally, the TIE Phantom has had its crew icon swapped for a gunner icon to break up certain very strong ship/crew combinations (here’s looking at you, "Whisper" and Darth Vader).

Scum and Villainy: With more large ships than any other faction, the galaxy’s wretched hives of pilots-for-profit should find a number of exciting new opportunities, thanks to the general large ship points cost reduction. Most notably, the JumpMaster 5000 has taken a reduction in cost that should see a concomitant uptick in its popularity.

Conversely, bargain-hunting villains may feel a pang when they realize their trusty HWK-290s, QuadJumpers, and Escape Craft got a bit more pricy. Lastly, a certain very successful bounty hunter has upped his rates due to overwhelming demand.

The Resistance and First Order: These factions made their second edition debut quite recently, but some of the upgrade cost changes have had an impact on their viability. As such, the TIE/vn Silencer has gotten cheaper, as has the Resistance Bomber. And Blue Squadron Recruit spent a little more time in the flight simulator and earned a Talent upgrade icon—while the TIE/fo Fighter pilot “Null” lost access to this slot.

Upgrade Cards Have Been Reevaluated

There are far too many upgrade card points cost changes to call them each out individually, so we’ll stick to identifying major trends.

  • First and foremost, we overhauled upgrade cards which increase in value based on initiative, like Advanced Sensors and Supernatural Reflexes. These upgrades will now scale up in cost according to initiative.
  • Secondly, crew cards—particularly Force users—have gotten more affordable and accessible, to further bolster large ships.
  • Additionally, turrets got cheaper, certain ordnance got more expensive, and the costs for a number of talents were adjusted.

Hopefully, we’ve taken a few more steps toward a finely balanced game. We’ll return in July with another points adjustment. In the meantime, happy flying!

     –The X-Wing Development Team

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in our forums!

© and ™ Lucasfilm Ltd.

Categories: Company News

The Shadow of the City

Fantasy Flight Games - Tue, 01/29/2019 - 00:22
Published 28 January 2019 | Genesys The Shadow of the City

Preview Game Master Resources in Shadow of the Beanstalk

Order your own copy of Shadow of the Beanstalk at your local retailer or online through our website today!

Roleplaying in the world of Android is unique from many other roleplaying settings. Rather than heroes embarking on an epic quest, the world of Android invites players to live their lives in an increasingly crowded and complicated world—a world where megacorporations control nearly every aspect of daily life and your character's greatest adventure might be just finding the means to survive another day.

Luckily, Shadow of the Beanstalk, an Android sourcebook for Genesys Roleplaying, contains plenty of advice for Game Masters on how to immerse their players in the cyberpunk future!

From a bevy of NPCs ready to populate your world to pre-made adventure setups full of twists and turns, the sourcebook is filled with advice to bring your adventures to life. Of course, with any Genesys setting, the world is yours to create, and the mechanical and thematic information in the book can be applied to any cyberpunk setting that you imagine!

Learn the Streets

For a city as enormous and diverse as New Angeles, a comprehensive guide is impossible. Even a New Angelino might feel the need to access a map when first visiting a location in a district not their own. However, Shadow of the Beanstalk provides a full chapter dedicated the finer details of the various locales featured in the city and beyond.

The city is split into twelve districts, eleven on earth and one on the moon. Over 500 million people call these districts their home, and Shadow of the Beanstalk provides a glimpse of each of them, from the starscrapers of Rutherford to the distant lunar colony of Heinlein. This sourcebook includes various locations around the district, maps, and NPCs who frequent these locales. While the city of New Angeles is so large it is nearly incomprehensible, with Shadow of the Beanstalk at your side, the perfect destination is always right around the corner.   

Enigmatic Acquaintances

Not only does Shadow of the Beanstalk detail the city of New Angeles, it also includes plenty of NPCs to populate the megalopolis. In New Angeles, the citizens are as diverse as the endless cityscape, ranging from rich hedonists to the destitute denizens of the undercity, struggling to survive. Shadow of the Beanstalk includes over 70 NPCs for use in your very own cyberpunk campaign. 

Disenfrancistos live off the grid in New Angeles’s undercity, and they encompass everyone from homeless panhandlers to those who choose to live a life away from the corporate controlled world that exists above plaza level. Many disenfrancistos get by on odd jobs, scavenge the undercity for valuable finds, and sleep in disused transit tunnels, clone barracks, bioroid warehouses, and other squats.

Disenfrancistos are found in droves throughout New Angeles, and can make for a great minion group for the players to encounter during a campaign.


The stats for one of the disenfrancistos.

In a megapolis as polarized as New Angeles, there is never a shortage of salacious scandal, corruption, or murder to write about. Referred to as “news-nosies,” reporters spend their days tracking down stories, often in the less-than-safe undercity.

As your characters get embroiled in the crime and conspiracies of New Angeles, the news may prove to be a consistent nuisance, or a valuable ally. Either way, Shadow of the Beanstalk gives you the tools you need to include an intrepid reporter in your games.


The stats for a reporter in Shadow of the Beanstalk.

Should your characters get involved in the corporate intrigue of New Angeles, it's likely they will come in contact with the massive resources these powerful organizations wield, including the SXC Exosuit. An exosuit on the loose in a metropolitan area like New Angeles is the kind of threat that keeps police commissioners up at night. While the largest exosuits are basically walking tanks, even the smaller “person-sized” suits used in each SXC battalion can turn a single soldier into a fast, well-armored, and highly lethal threat. They can deploy either as infantry support units or en masse as an armored line, and they can even drop from orbit.

Of course, tangling with an Exosuit Pilot is a rare occurrence for any citizen of New Angeles, but in the neon glow of this megalopolis, anything can happen. 


The stats for an Exosuit Pilot, ready to confront the NPCs.

The Job of the Century

The final chapter in Shadow of the Beanstalk describes how to bring these characters and situations to life as the Game Master. Through unique social encounters and an adventure builder included in the sourcebook, you can bring the conspiracies and intrigue of the Android universe to your tabletop.

Through selecting a variety of hooks, escalations, and climaxes provided in the book, Game Masters can create modular adventure frameworks, complete with twists, turns, and moral quandaries for the party to face. These modular adventure acts can be rejiggered and combined in new and interesting ways. A hook can be replayed several times with a completely different escalation and climax, resulting in a wildly different adventure. With enough change in set dressing, even the same old hook can feel completely different!

No matter where your adventure is headed, it starts with the hook—a starting concept to get your players moving into a broader adventure. Each hook consists of three major parts; the primary goal, the challenges, and the twist. The primary goal is what your PCs are trying to accomplish, the challenges are what stand in the character’s way, the twist is an unexpected complication that take characters by surprise. These hooks can range from an airplane heist job to tracking down a rogue experimental clone, and they simply form the basis for an adventure.

An escalation is a rise, either in the stakes or in the difficulty of the adventure, and it's usually the point where the waters of morality beomce muddy. There is often a plot twist of some kind that shows the players that the milk run they signed up for isn’t as cut and dried as advertised. Perhaps a third party gets involved in the job—whether it’s a rival corporation or an orgcrime faction, this complicates things for your players and creates new challenges.

Finally, the climax generally represents how the most powerful organization involved wants to attempt to resolve the issue. This organization is probably a powerful corporation or orgcrime faction, but it could also be a religious group or a government. It could be that a higher-up just discovered the actions of their underlings, and orders a radically different course of action. Perhaps the organization decides to cut their losses, silencing everyone involved in the operation, or maybe they decide to place their bets in court, calling in the NAPD to cause trouble for everyone involved. While the climax represents how the most powerful organization wants events to unfold, the players still have the agency to determine how their adventure will end.

With a full data vault of hooks, escalations, and climaxes to choose from and improvise with, Shadow of the Beanstalk is the perfect starting point to your own cyberpunk adventure in the Android universe or beyond!

A Face in the Crowd

With so many places to see and people to meet, New Angeles is an intimidating city. But with Shadow of the Beanstalk and The Worlds of Android to supplement it, you can always have a new adventure rich with lore and backstory to immerse your players in a cyberpunk future. What new stories will you tell?

Embrace the future with Shadow of the Beanstalk (GNS04), available now for pre-order from your local retailer or our website!

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in our forums!

© 2017 FFG

Categories: Company News

Pathfinder Battles: Agents of Undeath

Paizo - Mon, 01/28/2019 - 20:00
Pathfinder Battles: Agents of Undeath

Monday, January 28, 2019

So far in our look into the forthcoming Ruins of Lastwall set of prepainted plastic miniatures from our partners at WizKids, we've seen the agents of undeath working to tighten the Whispering Tyrant's grasp on the Inner Sea region and the noble defenders of Lastwall who dedicate their lives to keeping the lich and his forces at bay. Today we look at the forces of balance caught in the middle of the conflict between good and evil.

Just as angels and daemons are the embodiment of good and evil, respectively, so too are psychopomps the extraplanar manifestation of neutrality. Working out of the Boneyard, these macabre outsiders work to maintain balance in the universe, specifically around the journey of souls through life, death, and the Great Beyond.

Illustration by Jose Parodi

Back when the set was announced, we showed off the Morrigna Psychopomp, a Medium rare figure. Two other psychopomps make their Pathfinder Battles debuts in this set, presenting a range of challenge ratings for Game Masters. The tiny uncommon Nosoi Psychopomp can be taken as an advanced familiar or serve as a guide through the Boneyard, as it did for Valeros in the Spiral of Bones comic series. The masked, birdlike figure can also stand in for a myriad of small avians (if you can overlook its four wings and haunting funeral mask).

At CR 7, the Vanth Psychopomp serves as the Boneyard's foot soldiers, ensuring that nothing disturbs the natural cycle of souls—including an army of undeath attempting to spread their foulness across an entire world. Though they have no bias toward good or against evil, these Medium winged skeletons are likely to side with the forces of Lastwall in the conflict against the Whispering Tyrant. At an uncommon rarity, collectors are likely to get a handful of them to fill out their armies.

Similarly opposed to one another are the denizens of the Negative and Positive Energy Planes, the forces of which play a pivotal role in the creation and destruction of undead. From the Positive Energy Plane come the avian Jyoti, while the Sceaduinar hail from the Negative. Like psychopomps, the jyoti and sceaduinar have no moral bias toward good or evil, but they may serve either side in the conflict nonetheless due to their affinity for positive and negative energy. Both the Jyoti and Sceaduinar are Medium uncommon figures in this set.

But it's not just outsiders holding steadfastly to their neutrality! Among the strongest forces of balance on the Material Plane are the protectors of the natural world, and one of the most disturbing of these guardians are the equine fey known as Nuckelavees. A Large uncommon figure, this aquatic monstrosity exacts vengeance on those who despoil nature, especially wetlands.

Decidedly more amenable to discussion than their fey counterparts, the enigmatic sphinxes of the deserts of northern Garund often serve as wise arbiters in disputes or quizzical guardians of ancient treasures. Ruins of Lastwall features an Androsphinx to compliment the Gynopshinx released in Pathfinder Battles: Deadly Foes a few years back. A Large uncommon figure, this regal magical beast is sure to inspire awe and respect among players and GMs alike.

While we're talking about the deserts of Osirion and its former vassal states, it's the perfect time to show off two more pieces of dungeon dressing from the set. The Afterlife Scale and Funerary Bed are both taken from real-world Egyptian concepts, the former from the scale upon which Anubis weighs the heart of the deceased to judge its worth and the latter from the actual funerary bed found in the tomb of King Tutankhamun. Both make stunning set pieces in an ancient tomb and could have any number of magical properties to meet a GM's storytelling needs.

Ruins of Lastwall features more figures of Pathfinder deities than any previous set, and it would hardly be fair to include Iomedae and Urgathoa without someone to represent the neutral planes. As such, Pharasma, Goddess of Death makes her debut here, sitting regally upon her throne. The oldest god in the current iteration of reality, Pharasma judges all souls upon their deaths, including fellow deities, and she makes an imposing figure, worthy of her important role in the setting. A Large rare figure, Pharasma, Goddess of Death is probably my favorite figure in the entire set.

That's it for this week's previews! Next time, we'll look at the set's offering of creatures and people who aren't necessarily involved in the conflict between the Whispering Tyrant and the knights of Lastwall but have nevertheless embraced darkness in their own ways.

Mark Moreland
Franchise Manager

Tags: Licensed Products, Miniatures, Pathfinder Battles

2019-01-28T20:00:00Z
Categories: Company News

Pathfinder Battles: Champions of Balance

Paizo - Mon, 01/28/2019 - 20:00
Pathfinder Battles: Champions of Balance

Monday, January 28, 2019

So far in our look into the forthcoming Ruins of Lastwall set of prepainted plastic miniatures from our partners at WizKids, we've seen the agents of undeath working to tighten the Whispering Tyrant's grasp on the Inner Sea region and the noble defenders of Lastwall who dedicate their lives to keeping the lich and his forces at bay. Today we look at the forces of balance caught in the middle of the conflict between good and evil.

Just as angels and daemons are the embodiment of good and evil, respectively, so too are psychopomps the extraplanar manifestation of neutrality. Working out of the Boneyard, these macabre outsiders work to maintain balance in the universe, specifically around the journey of souls through life, death, and the Great Beyond.

Illustration by Jose Parodi

Back when the set was announced, we showed off the Morrigna Psychopomp, a Medium rare figure. Two other psychopomps make their Pathfinder Battles debuts in this set, presenting a range of challenge ratings for Game Masters. The tiny uncommon Nosoi Psychopomp can be taken as an advanced familiar or serve as a guide through the Boneyard, as it did for Valeros in the Spiral of Bones comic series. The masked, birdlike figure can also stand in for a myriad of small avians (if you can overlook its four wings and haunting funeral mask).

At CR 7, the Vanth Psychopomp serves as the Boneyard's foot soldiers, ensuring that nothing disturbs the natural cycle of souls—including an army of undeath attempting to spread their foulness across an entire world. Though they have no bias toward good or against evil, these Medium winged skeletons are likely to side with the forces of Lastwall in the conflict against the Whispering Tyrant. At an uncommon rarity, collectors are likely to get a handful of them to fill out their armies.

Similarly opposed to one another are the denizens of the Negative and Positive Energy Planes, the forces of which play a pivotal role in the creation and destruction of undead. From the Positive Energy Plane come the avian Jyoti, while the Sceaduinar hail from the Negative. Like psychopomps, the jyoti and sceaduinar have no moral bias toward good or evil, but they may serve either side in the conflict nonetheless due to their affinity for positive and negative energy. Both the Jyoti and Sceaduinar are Medium uncommon figures in this set.

But it's not just outsiders holding steadfastly to their neutrality! Among the strongest forces of balance on the Material Plane are the protectors of the natural world, and one of the most disturbing of these guardians are the equine fey known as Nuckelavees. A Large uncommon figure, this aquatic monstrosity exacts vengeance on those who despoil nature, especially wetlands.

Decidedly more amenable to discussion than their fey counterparts, the enigmatic sphinxes of the deserts of northern Garund often serve as wise arbiters in disputes or quizzical guardians of ancient treasures. Ruins of Lastwall features an Androsphinx to compliment the Gynopshinx released in Pathfinder Battles: Deadly Foes a few years back. A Large uncommon figure, this regal magical beast is sure to inspire awe and respect among players and GMs alike.

While we're talking about the deserts of Osirion and its former vassal states, it's the perfect time to show off two more pieces of dungeon dressing from the set. The Afterlife Scale and Funerary Bed are both taken from real-world Egyptian concepts, the former from the scale upon which Anubis weighs the heart of the deceased to judge its worth and the latter from the actual funerary bed found in the tomb of King Tutankhamun. Both make stunning set pieces in an ancient tomb and could have any number of magical properties to meet a GM's storytelling needs.

Ruins of Lastwall features more figures of Pathfinder deities than any previous set, and it would hardly be fair to include Iomedae and Urgathoa without someone to represent the neutral planes. As such, Pharasma, Goddess of Death makes her debut here, sitting regally upon her throne. The oldest god in the current iteration of reality, Pharasma judges all souls upon their deaths, including fellow deities, and she makes an imposing figure, worthy of her important role in the setting. A Large rare figure, Pharasma, Goddess of Death is probably my favorite figure in the entire set.

That's it for this week's previews! Next time, we'll look at the set's offering of creatures and people who aren't necessarily involved in the conflict between the Whispering Tyrant and the knights of Lastwall but have nevertheless embraced darkness in their own ways.

Mark Moreland
Franchise Manager

Tags: Licensed Products, Miniatures, Pathfinder Battles

2019-01-28T20:00:00Z
Categories: Company News

Fulfillment Friday, Sci-Fi Sunday, and Finding a Path to the Stars!

Legendary Games - Mon, 01/28/2019 - 15:22
This has been a completely bananas week here in Legendary-land, with over 300 packages going out to Kickstarter backers for the Pirate Campaign Compendium (5E) and Fates of Madness card game, with the Alien Bestiary (Starfinder) queued up next as we hack our way through the pile of boxes! And we’re not done yet! But wait, we aren’t just a shipping company! We […]
Categories: Company News

Dunkle Resonanz (Shadowrun eBook)

RPGNow - Mon, 01/28/2019 - 13:19
Dunkle Resonanz (Shadowrun eBook)Publisher: Pegasus Press

Kazuma Tetsu ist Technomancer – eine der seltenen Personen, die die Matrix nur mit Kraft ihrer Gedanken beeinflussen können. Aber er ist auf einer sehr weltlichen Mission, denn seine Schwester wird vermisst. Die Suche nach ihr führt ihn in ein verzweigtes Netzwerk aus Konzern-Execs, Söldnern und zwielichtigen Gestalten. Doch als er tiefer gräbt, deckt er etwas auf, das die gesamte Welt ins Chaos stürzen könnte: Eine Künstliche Intelligenz möchte die Resonanzräume in der Matrix nutzen, um auf eine höhere Bewusstseinsebene zu wechseln. Dafür sollen dissonante Technomancer einen Matrixriss öffnen, der aber zu einer globalen Katastrophe führt. Nur ein paar Stammgäste des berühmten JackPoints können diesen Untergang vielleicht noch verhindern.

Holt euch den Shadowrun Roman für euren eReader. Mit dem Kauf dieses Produktes haben Sie Zugriff auf eine EPUB und eine MOBI Datei. Kindle Geräte von Amazon können nur MOBI Dateien abspielen.

Das original Buch in gedruckter Form findet sich im Pegasus Shop.

Price: $9.95
Categories: Company News

Shadowrun: Grimmes Erwachen

RPGNow - Mon, 01/28/2019 - 13:13
 Grimmes ErwachenPublisher: Pegasus Press

Märchenhafte Erweckung

 

Es war einmal, vor langer Zeit: In uralten Fabeln, in Mythen und Sagen erklärten sich früher die Menschen ihre Welt. Sie gaben dunklen Gestalten Form und flüsterten ihren Söhnen und Töchtern Schauergeschichten am Bett zu. Nun aber ist die Magie erwacht. Die Ungeheuer, Feenpakte und Legenden aus diesen vergangenen Zeiten kommen zum Leben und manifestieren sich in der märchenreichen ADL. Kinder werden gejagt, alte Versprechen angemahnt und Mythen fordern ihren Blutzoll. Gut für alle, die noch die Hintergründe und Ursprünge dieser alten Märchen kennen. Wenn sie am Ende nicht sterben wollen.


Grimmes Erwachen ist ein Abenteuerband für Shadowrun 5, der in der Allianz Deutscher Länder spielt. Er präsentiert drei Abenteuer, die sich alle um erwachte Sagen und Märchen drehen. Zudem enthält der Band Hintergründe und Anregungen, um selbst Legenden zu beleben und Shadowrunner tief in diese Mythen abtauchen zu lassen.

Die gedruckte Softcoverausgabe ist im Pegasus Shop erhältlich.

Price: $11.36
Categories: Company News

Cthulhu - Königsgambit in Kamborn

RPGNow - Mon, 01/28/2019 - 13:13
Cthulhu - Königsgambit in KambornPublisher: Pegasus Press

Wer möchte nicht gern einmal in das beschauliche Kamborn in Norddeutschland reisen ...

Niemand? Weil niemand je von dieser Stadt gehört hat? Mysteriös! Aus ungeklärten Gründen gibt es seit der Nachkriegszeit keinerlei Aufzeichnungen oder Erinnerungen an den Ort, der doch zwischen den Weltkriegen Schauplatz zahlreicher seltsamer Ereignisse wurde. Dies sind erst die ersten beiden Begebenheiten aus den 1920er Jahren:

Der Monolith

Ein Geistlicher kann nicht verstehen, warum sich die Einwohner einer Randsiedlung vom Glauben abgewandt haben. Die Investigatoren sollen ihm bei der Lösungssuche unterstützen.

Blutrausch

Der Mord an einem Mythos-Forscher führt zu den akademischen Kreisen der Universität von Kamborn.

Das gedruckte Softcover ist im Pegasus Shop erhältlich.

Price: $11.36
Categories: Company News

January 28, 2019: Steve Jackson Games' Summer 1983 Price List

Steve Jackson Games - Mon, 01/28/2019 - 12:22
[Image] As part of the upcoming Pocket Box project (follow us on Kickstarter for notification when the campaign launches on Wednesday!), the factory has been preparing files by scanning the original games. A part of that process captured old advertising materials, including a couple of Steve Jackson Games catalogs from the '80s. As a toy collector, one of my favorite things has to be old catalogs; seeing the original sales text and prices is always a treat, and that is as true for games as it is toys!

This two-page spread from the Summer 1983 catalog shows exactly what these classics cost back when they were first published. Wow. This information will come in handy those times you want to start a conversation with "Back in my day . . ." At least, that's how I'm gonna use the prices listed in the catalog.

Phil Reed

Warehouse 23 News: Why'd It Have To Be Dragons!?

You stirred up the nest and now Dragons are everywhere! Big ones, tiny ones, even undead ones. Munchkin Dragon's Trike has 15 new cards. Kill enough Dragons and you might even be able to start your own treasure hoard . . Order now on Warehouse 23!
Categories: Company News

Call of the Necromancer

RPGNow - Mon, 01/28/2019 - 11:50
Call of the NecromancerPublisher: Schwalb Entertainment

An unexplained series of mishaps and accidents have beset the good people of Bricksburg. Missing children and livestock, spoiled milk swirled with blood, stillborn calves, and other calamities have dogged the community for weeks, and the trouble seems to be getting worse. Some believe the town has been cursed, attracted malevolent spirits, or has somehow angered the small gods of the nearby hills. No one knows for certain and panic has started to tighten its grip on the hearts and minds of the townspeople. Something must be done, but no one has the courage to confront the evil lurking in their midst. <o:p></o:p>

     Call of the Necromancer is an adventure for a group of expert characters. The characters must discover the source of the troubles and put a stop to them by any means they can. An adventure involving dark deeds and desperate battles, with enemies on all sides, only the bravest characters stand any chance at overcoming the evil at work in Bricksburg. This adventure uses spells from Occult Philosophy,  marked as such with an asterisk [*].If you do not have this book, substitute similar spells from books you do have. <o:p></o:p>

Price: $2.49
Categories: Company News

Four Nights at the Orc's Head

RPGNow - Mon, 01/28/2019 - 09:02
Four Nights at the Orc's HeadPublisher: Raging Swan Press
A Pathfinder Roleplaying Game Eventure by Creighton Broadhurst

Notorious throughout the duchy of Ashlar as the haunt of adventurers preparing to dare Gloamhold’s depths, the Orc’s Head is a place of tall tales, hard drinking and the occasional barroom brawl. Decent folk rarely venture inside. Nights at the Orc’s Head are rarely boring, but most time-crunched GMs gloss over the time between adventures because there are more important things to prepare. Use this eventure to add flavour and interesting events to your PCs’ next visit to the Orc’s Head!

This eventure is suitable for any level PCs and can be used with any size group. It has also been designed to be easily adapted to virtually any GM’s campaign.

Four Nights at the Orc’s Head is set in the City of Languard but is easily adaptable to almost any fantasy city.

What’s an Eventure?

An eventure is akin to a normal adventure, but does not (normally) feature violence or physical challenges. Instead, an eventure focuses on the use of social skills and role-play to resolve the challenges, or events, therein. Most eventures take places in a settlement or on the road. Few occur in traditional adventure locales such as dungeons, ruined castles and so on.

Eventures are an excellent change of pace and can be used as filler between adventures or as situations in which PCs who have invested in social skills can shine. They are also perfect for players who enjoy role-playing.

For free samples head over to Raging Swan's website

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.


Price: $3.45
Categories: Company News

Four Nights at the Orc's Head (5e)

RPGNow - Mon, 01/28/2019 - 09:02
Four Nights at the Orc's Head (5e)Publisher: Raging Swan Press
A 5e Compatible Eventure by Creighton Broadhurst

Notorious throughout the duchy of Ashlar as the haunt of adventurers preparing to dare Gloamhold’s depths, the Orc’s Head is a place of tall tales, hard drinking and the occasional barroom brawl. Decent folk rarely venture inside. Nights at the Orc’s Head are rarely boring, but most time-crunched GMs gloss over the time between adventures because there are more important things to prepare. Use this eventure to add flavour and interesting events to your PCs’ next visit to the Orc’s Head!

This eventure is suitable for any level PCs and can be used with any size group. It has also been designed to be easily adapted to virtually any GM’s campaign.

Four Nights at the Orc’s Head is set in the City of Languard but is easily adaptable to almost any fantasy city.

What’s an Eventure?

An eventure is akin to a normal adventure, but does not (normally) feature violence or physical challenges. Instead, an eventure focuses on the use of social skills and role-play to resolve the challenges, or events, therein. Most eventures take places in a settlement or on the road. Few occur in traditional adventure locales such as dungeons, ruined castles and so on.

Eventures are an excellent change of pace and can be used as filler between adventures or as situations in which PCs who have invested in social skills can shine. They are also perfect for players who enjoy role-playing.

For free samples head over to Raging Swan's website

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.


Price: $3.45
Categories: Company News

Four Nights at the Orc's Head (System Neutral)

RPGNow - Mon, 01/28/2019 - 09:02
Four Nights at the Orc's Head (System Neutral)Publisher: Raging Swan Press
A System Neutral Eventure by Creighton Broadhurst

Notorious throughout the duchy of Ashlar as the haunt of adventurers preparing to dare Gloamhold’s depths, the Orc’s Head is a place of tall tales, hard drinking and the occasional barroom brawl. Decent folk rarely venture inside. Nights at the Orc’s Head are rarely boring, but most time-crunched GMs gloss over the time between adventures because there are more important things to prepare. Use this eventure to add flavour and interesting events to your PCs’ next visit to the Orc’s Head!

This eventure is suitable for any level PCs and can be used with any size group. It has also been designed to be easily adapted to virtually any GM’s campaign.

Four Nights at the Orc’s Head is set in the City of Languard but is easily adaptable to almost any fantasy city.

What’s an Eventure?

An eventure is akin to a normal adventure, but does not (normally) feature violence or physical challenges. Instead, an eventure focuses on the use of social skills and role-play to resolve the challenges, or events, therein. Most eventures take places in a settlement or on the road. Few occur in traditional adventure locales such as dungeons, ruined castles and so on.

Eventures are an excellent change of pace and can be used as filler between adventures or as situations in which PCs who have invested in social skills can shine. They are also perfect for players who enjoy role-playing.

For free samples head over to Raging Swan's website

This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.


Price: $3.45
Categories: Company News

Monstrous Lair #24: Roper's Cave

RPGNow - Mon, 01/28/2019 - 09:02
Monstrous Lair #24: Roper's CavePublisher: Raging Swan Press

A System Neutral Edition GM's Resource by Robert Manson

Monstrous Lair #24: Roper's Cave provides you—the busy, time-crunched—with the details to effortlessly bring to life the roper caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation. 


      This book is compatible with every edition of the world's most popular role-playing game.

      This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

      For a free sample, visit Raging Swan Press's website.

      Price: $1.45
      Categories: Company News

      Seafoot Games - Kings Forest Ruins | 20x30 Battlemap

      RPGNow - Mon, 01/28/2019 - 06:54
      Seafoot Games - Kings Forest Ruins | 20x30 BattlemapPublisher: Seafoot Games

      Kings Forest Ruins

      Once, long ago, there was a great king, who belonged to a peoples which voted only the most suited rulers into power—the ones who wished for it the least. He and his queen ruled well, and justly, from a small secluded fortress. But tragedy struck, as one seeking power waged war,  and brought their political system crumbling down around them; spelling the ruin of the kingdom and fortress both… 

      Adventure Seeds 

      • Your party has found an ancient treasure map, and followed it to the fortress. Only, at the disturbance of the treasure, the two ghosts of young kings appear—both of whom do not wish you to have it. As it turns out, they both loved the same Queen, and the chest is filled with her jewels. However, they suppose they could part with it, if you but exorcized the other king’s spirit…  
      • You have been sent to inspect the fortress by a wealthy proprietor, who seeks to purchase and restore it. But the ruins are overrun by a ghostly legion of warriors, from both sides of the war—and neither wish to see it fall into anyone  else’s hands. Would the ghosts be willing to listen to reason? 
      • You have been offered bounty to capture or kill local bandits, who have  made the fortress their stronghold. But they are desperate, and have  only become bandits as a means to survive the famine without starting a war, unlike the other peasants who breached the elven peace treaty by cutting down their trees for their noble. They only attack those who  have more than enough; for them, it was the lesser of two evils. But the peasants have the backing of a noble lord, and you will make an enemy of him if you return empty handed. In his eyes, you’re either with  him, or against him. Perhaps, if you bring the bandits back alive, he won’t torture them in his dungeon. Perhaps, like the noble said, they will have food, and be well provided for…


      What You Will Receive

      A home-printable 20x30 battlemap, compatible with any role-play game, and VTTs such as Roll20.


      Download Contains
      Home-printable, A4 .PDF of the gridded map at 300dpi, spread over several pages.
      300dpi .JPEGs of the map for A1 poster printing or VTT.
      72dpi .JPEGs of the map for VTTs.

      Map image

      Map image

      If you enjoyed any of our maps, please leave a review below—or tell us what you’d like to see in the comments!

      Find us on Facebook or Patreon to receive updates on new titles and more.

      Price: $1.50
      Categories: Company News

      Frozen Skies Session 15: My Heart Will G-...Oh

      Utherwald Press - Mon, 01/28/2019 - 06:00
      After escaping the icebound wrecked skyship and Alex cementing his position as captain, the crew set about completing the second of Andrei's tasks. This entailed the crew indulging in a bit of sky piracy, though with almost disastrous results. Other highlights include a character dispatching their hated foe and a new member to the crew.


      "Shiny. Lets be bad guys."

      Following on from their tragedy tainted adventure in the wrecked skyship and meeting up with Andrei to hand over the recovered artefact, Alex got the crew busy with preparations for the airship heist. Reginald was tasked with crafting a radio jammer, the idea being to inhabit the target airship from calling for help. The others were charged with gathering various items for the crew to use as disguises, whilst Alex gave them all code names to use during the heist (which turned out to be the names of members of a certain gang).

      It was decided to intercept the airship out over the ocean, if anything to help minimize the chances of somebody coming to the airship's aid. At first it seemed the heavy cloud cover would aid the crew, though the target airship spotted them first. The crew had their radio jammer active, though whilst it meant it was difficult for the target airship to communicate with its fighter escorts the same was true for the crew to talk to their own fighters. It meant all the fighters were operating on their own and unable to co-ordinate efforts, it also meant that only one of the escort fighters of the target spotted a signal lamp message for it to go investigate the appearance of the Stormrider.

      Having concluded that it was about to come under attack from sky pirates, the victim airship opened up with its MG turrets at long range. One of the Stormrider's own outflyers got hit and suffered damage to its controls but stayed airborne, though Sebastian manage to take the gunner out with an incredibly lucky sniper shot at extreme range. The Stormrider and its outflyers closed the distance, the fighters taking it in turns to shoot out the engines of the victim airship. The damaged outflyer's pilot, perhaps smarting from the damage his plane had taken, proved to be overzealous with his shooting and raked along the side of airship with his guns. An explosion signalled a catastrophic loss of Aerothium and the airship began to drop down towards the ocean, though the crew managed to patch things enough to do a 'controlled' crash landing upon the water as one of its two escorts got shot down as well.

      With their target floudering, Alex switched off the radio jammer long to broadcast the following message; "You've been attacked by the Burning Knives, surrender now and no further harm will come to toy."

      Unsurprisingly, the crew of the target airship meekly surrendered and the Stormrider's crew quickly boarded her in search of loot. Alex made his way to the bridge to ensure that the crew complied with his demands, identifying himself as Peter Wisdom as he did so. Whilst Alex was on the bridge, a bounty hunter came who Alex knew but the man didn't recognize Alex in return (Alex was using one of Reginald's devices to make him look like the real Peter Wisdom). Luckily Alex managed to convince the bounty hunter, a man called Jacob, that he was an associate of somebody Jacob knew. In turn, Jacob revealed he'd come for the keys to the brig so that he could fetch a prisoner he was transporting and was going to need a lift.

      Meanwhile Sebastian headed to a cabin indicated by Andrei to have a safe containing what the crew had come for, only to run into a Shackleton as he rounded a corner. Seeing the man go for his gun, Sebastian tried to intimidate him but only succeeded in making the man momentarily puzzled and confused as to whether Sebastian was being serious. Taking advantage of the man's hesitation, Sebastian shot him with pistol. The Shackleton fired back with his machine pistol, almost mortally wounding Sebastian in the process. As he waited for the Shackleton to deliver the killing blow, Sebastian closed his eyes as the end...never came.

      A tidal wave of water smashed a door into the Shackleton and, in turn, smashed him against the wall of the corridor with enough force to ensure he wasn't getting up anything soon. Shocked at his sudden and unexpected reprieved, Sebastian soon quickly realized that he was severely injured and that the airship he was on was beginning to sink. Fortunately it wasn't long before some of the others came to his aid and retrieved the contents of the safe. Before leaving, Sebastian checked the Shackleton for anything of value and discovered a contract for bodyguard duties for a Lord Bellington (the same Lord who'd put a bounty on Sebastian).

      Meeting up back on the Stormrider, it turned out that Jacob also knew Herbert and (to a lesser degree) Reginald. Jacob also found out who Alex really was and that he'd been using a device to alter his appearance. It was also discovered that Lord Bellington had been on the airship and, with Jacob's help, Sebastian spotted the man in one of the lifeboats. A single rifle shot rang out and His Lordship disappeared over the side of the boat, thus dealing with least one of Sebastian's enemies. Alex ordered one final ruthless act against the survivors of the airship, then transmitted the following message; "With the regards of the Burning Knives."

      There was also another resolution before everything was wrapped up, some detective work by Herbert to discover who had left a bottle of fine wine on his bunk. After conferring with Alex, Herbert soon figured out the likely culprit. He then went and confronted Reginald, who pleaded complete innocence in the affair. Though Herbert saw that the nobleman had, badly, lied and punched him in the face leaving a nasty black eye. Some of the others quickly arrived and prevented things getting more heated, plus Alex gave Reginald a dressing down and warned of possible consequences if Reginald did it again.

      Thoughts

      The loss of Tag doesn't seem to have held the crew back as Alex is proving to be a strong captain, least in the sense of personality and getting people to follow orders. The airship heist had been something the crew was hesitant to do when Tag was still in charge, but Alex's 'don't care' attitude and his plan of action saw the crew finally pull it off. I have to give credit to Alex's player for coming up with a plan that framed his enemies, the Burning Knives gang, so that the retribution falls upon them rather than the crew of the Stormrider. Though it'll be a while before the fallout from the airship heist happens, so it'll be curious what else Alex does to bring about the Burning Knives' downfall.

      Now that the crew has dabbled in sky piracy it opens up some opportunities and there is still plot with Broken Spires that still needs to be resolved.
      Categories: Company News

      KoDT #261

      RPGNow - Mon, 01/28/2019 - 04:32
      KoDT #261Publisher: Kenzer & Company

      Contents of "Usual Suspects" (#261): PDF edition

      This PDF features color KoDT strips and color throughout. It is also tablet optimized with embedded links (not only internal to the document but also to external links and references made in the articles).

      About The Cover: The Fraim Brothers are back with another classic comic cover tribute.

      The Strips • Crit Me Baby One More Time
      • Haulin' Ass and Ammo
      • The Nit-Fits
      • Turn Back the Page
      • Wherever You Go - There You Are
      • One-Two Punches

      Special Features Beyond the Five Senses Beyond the Five Senses

      GameMasters’ Workshop
      article with ideas on how to give players extra information


      by James Davenport
      Crossing Lines Gaming the Movies

      Crossing Lines


      by James Davenport


      Regular Columns
      • Tales from the Table: Actual stories from the gaming table
      • Web Scryer: Delving Into Forgotten Realms by Ken Newquist
        GameMaster's Workshop
        • Bait & Tackle: Adventure hooks on the fly
        • Deadly Trappings: Swamp Rat Slide by Barb Blackburn
        • All Things Magic: Robe of Repellance by Barb Blackburn
        • Denizens of Tellene: Palar, Folema the Fool by Barb Blackburn
        Reviews
        • Lost Game Safari: Patton’s Best review by Alan Hume
        • Critical Mass: Illimat review by Ryan Noël
        • Off the Shelf: Amazing Stories Magazine review by Noah Chinn
        • Brian's Picks: 50 Shades of Vorpal, Dinosaur Escape, At the Hands of an Angry God
        Departments
        • Cries from the Attic: Editorial of a Madman: Reader Questions, News & Stuff by Jolly Blackburn
        • Table Talk: Our Readers Talk Back
        • Weird Pete's Bulletin Board
        • Back Room at the Games Pit
        • Parting Shots
        Parting Shots
          • Additional cartoons by Bill “Indy” Cavalier, Brady McNulty, Benjamin Pierce, Carolyn Stogdill, Paul Shiner
          Price: $4.99
          Categories: Company News

          KoDT #260

          RPGNow - Mon, 01/28/2019 - 04:25
          KoDT #260Publisher: Kenzer & Company

          Contents of "Cosmic Fun House" (#260): PDF edition

          This PDF features color KoDT strips and color throughout. It is also tablet optimized with embedded links (not only internal to the document but also to external links and references made in the articles).

          About The Cover: The Fraim Brothers are back with another classic comic cover tribute.

          The Strips • PWND STARS
          • Hammer Fall
          • Make Me An Offer
          • The Walls are Crawling
          • Heigh, Ho, Nobody Home
          • Sneak Peek: CattlePunk Chronicles 3
          • One-Two Punches

          Special Features Fever Dreams and Spiritual Journeys Fever Dreams and Spiritual Journeys

          Incorporating spiritual mysteries into your game



          by James Davenport
          Taboo Gaming the Movies

          Taboo


          by James Davenport


          Regular Columns
          • Tales from the Table: Actual stories from the gaming table
          • Web Scryer: Lonely in Grognardia by Ken Newquist
            GameMaster's Workshop
            • Bait & Tackle: Adventure hooks on the fly
            • Deadly Trappings: Alarm Bell Shuffle by Barb Blackburn
            • All Things Magic: Cloak of Disguise by Barb Blackburn
            • Denizens of Tellene: Drazen, Lady Symer by Barb Blackburn
            Reviews
            • Lost Game Safari: Heroquest review by Alan Hume
            • Indy Game Scene: vs. Stranger Stuff: Season Two review by Egg Embry
            • Off the Shelf: The Foundation Trilogy review by Noah Chinn
            • Brian's Picks: Codenames, Hanabi, Rock Paper Scissors War
            Departments
            • Cries from the Attic: Editorial of a Madman: Growing old... or Leveling Up? by Barb Blackburn
            • Table Talk: Our Readers Talk Back
            • Weird Pete's Bulletin Board
            • Back Room at the Games Pit
            • Parting Shots
            Parting Shots
              • Additional cartoons by Bill “Indy” Cavalier, Brady McNulty, Benjamin Pierce, Carolyn Stogdill, Cosmo Joe
              Price: $4.99
              Categories: Company News

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