Sassy Sorcerers

Publisher: Dungeon Masters Guild

Sassy Sorcerers-

Inside you will find three unique Npcs for your campaigns.

Senol Stardust

  • An upbeat and loving fairy, that has left home to help find a way to stop the darkness that wishes to take it.

Velvannos Sinderfall

  • A proud and powerful Elven Sorceress, with Red Dragon blood in her veins. Sadly, the once proud Dragon her family get their blood from has been over taken by the shadows, and it’s up to Velvannos to put it down.

Seraphina Voss

  • A once happy girl whose life was destroyed when a powerful vampire attacked her family and turned her into a dhampir. Now with a heart as cold as her touch, she hunts the monster that destroyed her life.

Inside you can find lore about all three of the NPCs mentioned above, as well as art, tokens for vtt and sheets for each one.

Sassy SorcerersPrice: $1.25

Play & Learn Solo (Fighter): A Warrior Born (Fantasy Grounds)

Publisher: Dungeon Masters Guild

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This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF – click here.

5e Solo Gamebooks presents Play & Learn Solo (Fighter): A Warrior Born. This short solo adventure gives players new to 5e a grounding in the basic rules while leading them through a classic, fun D&D quest.

This quest is ideal for newcomers to the game – learn D&D as you solo through an exciting quest that takes place in the infamous Ardeep Forest!

Dungeon Masters – get your players pre-prepped for session zero by handing them this solo adventure. Homework for your new players, so you’re not doing all the explaining, and can get straight into the action of your story! 

This product saves DMs a whole lot of time by introducing the rules of 5e to a newcomer, using plain language and an engaging story. By the end of this adventure, a player will have a firm grasp on the basics of D&D, and be able to participate in a group game with a dungeon master.

A Warrior Born takes the new player through each step of character creation, combat, skill checks, exploration and many other areas. It weaves the rules into the narrative of a fast-paced, exciting adventure through the Ardeep Forest. The adventure assists a player in creating a fighter character, getting them to roll for ability scores, buy equipment, and then set out to do some exploring and face some danger!

“It has been a while since I filled out a character sheet, I just started back into D&D this year. Loved it. Great explantions, I liked how you covered things as needed rather than do a total data dump in the begining.”                ——              Laura K.
As a player learning to play Dnd and doing it solo, having an adventure that helps you create a new character and gives you a sample of DnD’s adventures are all about, is a true godsend!
                                                     ——-    João Gonçalves
Growing up in the 80s – I have always wanted to play Dungeons and Dragons, but never had a group to play. The idea of playing solo appealed to me, but the daunting task of learning the mechanics always seemed to get in the way. Playing the “Learn & Play Solo” guide taught me the basics of Dungeons and Dragons,

Tessa Presents 82 Maps for Planescape: Turn of Fortune’s Wheel

Publisher: Dungeon Masters Guild

82 maps for Planescape: Turn of Fortune’s Wheel available in multiple formats.

  • Printable PDF 8.5×11 Letter sized
  • Printable PDF 11×17 Tabloid sized
  • Printable PDF A3 sized
  • 100ppi JPG images with grid
  • 100ppi JPG images without grid
  • 100ppi dd2vtt files without grid
  • dungeondraft_map and asset files

 

I have tried to make maps that are:

Complete. Every location in the campaign that does not have a published map is included. No official maps are reproduced in this package, except for variations of the Walking Castle.

Detailed. All maps have a high level of detail, whether it is the furniture, personal effects, footprints, debris, weather, or lighting.

Specific. All described details are included in the maps, where they would be visible from a top view.

Versatile. All maps are available in multiple formats including a Universal VTT format that can be imported into several popular virtual tabletops with the lighting, walls and doors intact. The original mapping files are included so that you can make changes for your own campaign.

Useable on your tabletop. All maps are printable with a 1-inch grid onto multiple pages which can be joined to create larger maps.

 

Click ‘Full-size Preview’ under the cover art to see the map list and a larger preview of every map.

Chapters 1, 2, 3, and 15 are maps of Sigil

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Chapters 4 and 12 are maps of Outlands

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…including 8 variations on the Walking Castle

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Chapters 5 to 11 are maps of the gate towns in the adventure

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Chapter 13 is maps of Dendradis and the Spire

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Tessa Presents 82 Maps for Planescape: Turn of Fortune's WheelPrice: $3.19

Iris – Player Race

Publisher: Dungeon Masters Guild

Part of SlackingSloth A-Z Volume 1.

Iris are an all-new playable race for Dungeons and Dragons Fifth Edition.

Beauty is in the eye of the beholder? Not for the Iris, all that matters to them are gems, gems and more gems….however not all gems are considered equal.

Racial Traits:

Ability Score Increase. +1 to a stat of choice. (In addition to the subrace bonus.)

Size. You stand at the size of an average human being between 5 to 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Languages. You have been taught how to read and write in common along with one additional language of choice.

Creature Type. You are a humanoid

Subrace: Quartz

Ability Score Increase. Your Constitution score increases by 2.

Age. You age faster than the average human, reaching full adulthood at the age of 14 and typically living to the age of 65.

Alignment. Through years of being forced to obey and being too hopeless to rebel Quartz are usually Lawful Neutral.

Rocky Bulk. The Gems filling your body have affected you as your grew making you tougher than the average person. Gaining 1 AC and with each level you gain 1 additional point of health.

Unbreakable. 
Your Gems are not like those found in nature, they are far stronger making them able to occasionally help deflect some damage with no harm to them. Once per short rest you can reduce the damage of an incoming attack by 1d12 + Constitution modifier.


Subrace: Lapis Lazuli

Ability Score Increase. Your Dexterity score increases by 2.

Age. You age around the same speed as a human, reaching full adulthood at the age of 17 and typically living to the age of 80.

Alignment. While many try to stay true to the law something inside them wants them to cause havoc, often given a Chaotic Neutral alignment.

Size. You stand smaller than the average human being between 3 to 4 feet tall. Your size is Small.

Speed. Your base walking speed is 40 feet.

Lightfooted. The magic in your gems allow for you to travel with refined grace to the point you are able to ignore non magical rough terrain and pass through spaces filled by a creature larger than yourself.

Runner. You know how to run, as a free action you can double your movement speed for

THE LIBRARY OF DENEIR

Publisher: Dungeon Masters Guild

In the Library of Deneir, there is a door behind a bookshelf that is guarded by the Knowledge Clerics of Deneir, the god of writing. The door leads to a wondrous library which touches every bookshelf in the multiverse. Within the everchanging and expanding library exists every book which has ever been written as well as those which have yet to be written. Many seekers of knowledge venture into the library. It attracts inquiring minds the world over. The monks guarding this door with a lit candle above an open eye imprinted on it say that there is something wrong with the library. The books are going blank! Will you agree to help save this multiversal resource from whatever is plaguing it?

A long-form campaign for 1st-12th level characters. Included are: A Summoner Class, Subclasses for Bard, Monk, Paladin, and Warlock, unique monsters, NPCs, Literary References for Bibliophiles, and more!

THE LIBRARY OF DENEIRPrice: $4.99

Backer-Exclusive Stretch Goals for the Purple Planet!

Only three days left to get these BackerKit exclusives!

The Purple Planet campaign is huge! A crowdfunding event like no other, with eight fully-funded, mutually supporting campaigns, the Purple Planet BackerKit campaign is offering a massive amount of exclusive content that will transform your Purple Planet experience into something truly epic in scale!

With only three days left, now is the time to push the stretch goals into the stratosphere. So far the campaign for Adventures on the Purple Planet and Beyond has unlocked a new (and BackerKit exclusive!) relic, monster, spell, tomb encounter, and ascended master — plus! both an extra player and Judge’s map, sure to be of use while campaigning on the Purple Planet.

We are super-close to unlocking physical tokens for use on the unlocked map — and we know our fans will want to take things even further, and hit those stretch goals that deliver even more art — and possibly some printed Rune Cards!

ALL of these stretch goals — in addition to the cross campaign unlocks like a free dice set for supporting three or more campaigns — are campaign exclusives that will only be available for those pledging to support these BackerKit campaigns.

In other words, these bonuses will not be available in the retail release of any of these products!

Upping your pledge by selecting a higher reward tier, or grabbing some of the amazing add-ons also available (like the Tome of Adventure hardbacks and slipcase!), is a fantastic way to help all supporters land even more awesome BackerKit exclusives.

And that’s before you get to the cross-campaign unlocks, like:

  • There are 8 unique Purple Planet bonus drop in encounters, 1 for each project you back!
  • Pledge for 3 or more projects for a free “purple planet 3d6” dice set!
  • Get to the top of the multi project backer leaderboard, or just get lucky, to have an anagram of your name appear as an NPC!
  • Bonus page of runic lore unlocked for each project, only if all Purple Planet projects are funded (well, that didn’t take long!)

Check out the Purple Planet HORDE and grab some wildly ingenious modules to launch your Purple Planet campaign — and clean up on all of the cross-campaign stretch goals as well!

All of the Purple Planet campaigns — pledge for multi-campaign rewards!

Never Mind the Dice Rolls issue 030

Publisher: NMtDRzine

Welcome to issue 30 of Never Mind the Dice Rolls zine, your friendly monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!

 

Highlights of what is in these 32 pages of Never Mind the Dice Rolls Issue 30:

Review: Dragonbane – Mirth and Mayhem roleplaying, we are quackers about this game from Free League!

Review: Dune – Help rise your House to greatness in Modiphuis’s Dune. 

Crtl Alt Paste – Paul goes over the latest in the AI art argument.  

And more! 

This issue was published on the 3rd of March 2024

Never Mind the Dice Rolls issue 030Price: $3.16

Siewcy śmierci – Saga o Helheim

Publisher: Skavenloft

Saga o Helheim to suplement do gry fabularnej Siewcy śmierci prezentujący nową krainę do odwiedzenia w trakcie rozgrywki, istoty, które można w niej napotkać, oraz łupy, które można tam zdobyć. Znajdują się tu również zasady zarażania się lykantropią oraz pozbywania się jej.

Siewcy śmierci - Saga o HelheimPrice: $0.00

TPP Presents Champions Organizations #3

Publisher: Tiger Paw Press

Every campaign needs organizations for the players to interact with and in some cases battle. Organizations that can help heroes in the exploits and battles, as well as those that will make a heroes life more complicated. This series will give GMs new organizations to help their campaigns. These won’t be villain groups, instead it will be government agencies, villain support organizations and even new organization creating new villains. Just the thing to relief some of the headaches that GMs have in designing and running campaigns

 

This 80 page PDF will hold two organizations that GMs can easily slip into their campaigns as is or will little modifications. In this installment MARS, Mutant Analyze & Registration Service and MLF, Mutant Liberation Front will be given.

 

Includes Hero Designer files & printable cardboard miniatures.

TPP Presents Champions Organizations #3Price: $8.99

Haven Fallen – Solo Adventure – By Dusk And Grace

Publisher: Original Frontiers

The Order of Dusk and Grace was forged in violence, but now represents a rare haven of tranquillity in one of the most chaotic regions of the Wahid Sector. Thirty-six disputed Planetoids, rarely mentioned in mainstream circles, form the Pandemonium Vortex. These Planetoids change hands in varying disputes at any given time between self-styled Houses. Some of these Houses are simply well-funded Underworld networks, and some Houses have fallen from the upper echelons of the Trinity Pact and the UCE. The Order of Dusk and Grace maintains a permanent presence on Sayana, one of the more settled Worlds among the Pandemonium. Most Houses taking residence on Sayana know to leave the Order of Dusk and Grace to their own affairs. Some have had to find out the hard way, and others are only just on the brink of learning this lesson; some things change, but most things stay the same.


________________________________________

In Haven Fallen – By Dusk And Grace  you assume the role of an adventurer in a Dark Science Fantasy setting. You will  require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.

The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.

The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.

Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.

Once you have familiarised yourself with the  following few pages, you are ready to begin.

THE BONUS DIE

When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.

Haven Fallen - Solo Adventure - By Dusk And GracePrice: $0.50

March 3, 2024: Put On The Wax Cylinder, Jeeves!

At the risk of dating myself like the inner ring of a mighty oak . . . do folks make “mix tapes” for their games? Or playlists, or whatever we call ’em nowadays?

If there’s a certain vibe or atmosphere I’m trying to create, I’ll toss on an album to get folks in the mood. If it’s a longer-term effort or special event, I might even come up with an honest-to-goodness playlist mix – more time-consuming, but perfect to punctuate particularly exciting moments. It’s especially helpful in “flashback” games, or ones where I’m using music to define an era. (One of the great gifts the first two Guardians of the Galaxy movies had was their soundtracks, which provided an evocative one-of-a-kind tone that’s instrumental in establishing the flavor of its world.)

If anyone else has been a mix-master for their own gaming tables – especially if you have any tips – feel free to drop a line on the forums.

Steven Marsh

Warehouse 23 News: The City Never Sleeps Because Of All The Action

There are a million stories in the city, and they’re all exciting! GURPS Action 9: The City shows how you can add GURPS City Stats to your GURPS Action campaigns. It also features six sample cities to use with your own action-packed adventures. Download it today from Warehouse 23!

The Sloth Pit of Minauros: Expanding Chains of Asmodeus

Publisher: Dungeon Masters Guild

Welcome to Minauros, a realm where the very essence of desolation takes form. The air you breathe is tainted with poison, an invisible menace that seeps into your lungs, filling each breath with the taste of corruption. Decay is everywhere, a testament to the relentless cycle of destruction and rebirth that defines this layer of Hell.

This endless swamp is a landscape of despair. Visibility is a mere few feet ahead, and what lies beyond is left to the imagination, or perhaps, to the nightmares of those who dare to venture here. The remnants of ancient structures protrude from the muck like skeletal fingers, pointing accusingly at the sky, while the constant drip of moisture forms a cacophony of sound that fills the air with a sense of doom.

The flora and fauna of Minauros have adapted to this hellscape in twisted forms. Vegetation is sparse, consisting mainly of gnarled trees that ooze a sap as black as night, and thorny bushes that snag at flesh with a hunger born of the swamp itself. The creatures that inhabit this place are no less grotesque, from swarms of insects that buzz incessantly around decaying matter to larger predators that move silently through the fog.

Navigating Minauros is a challenge not just of physical endurance, but of mental fortitude. The swamp plays tricks on the mind, with paths that seem to shift when not observed and whispers that echo from nowhere. The city of Minauros itself stands as a monument to greed and despair, its buildings sinking slowly into the mire, yet its inhabitants continue to plot and scheme, their ambitions as boundless as the swamp that imprisons them.

Only the most daring or desperate make this their home. Welcome to Minauros, where every step is a battle against the encroaching decay, and every breath a defiance of the hell that seeks to claim you . . .

What is this?

This adventure is designed for heroes of 13th level and is centered around a gladiatorial arena named the Sloth Pit in the city of Minauros. First and foremost, you need to decide whether your players are acting on their own free will, or are captives. Both scenarios are described in these pages for you to explore.

1. Ensnared in Hell

Your adventurers may have been captured far from the swamps of Minauros, only to find themselves

Villains Reforged: Storm King’s Thunder

Publisher: Dungeon Masters Guild

“The giant problem just got more giant-er…”

This compendium provides game statistics for six enemies that appear in Storm King’s Thunder as well as five custom magic weapons for the giant warlords.
The featured creatures have been reinterpreted with new stat blocks that offer a dynamic challenge with a more contemporary, action-oriented design.

Stat blocks include:

  • Imryth, Doom of the Desert
  • Countess Sansuri
  • Duke Zalto
  • Jarl Storvald
  • Thane Kayalithica
  • Chief Guh

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Villains Reforged: Storm King's ThunderPrice: $1.49

Classe O Lutador (5E)

Publisher: Dungeon Masters Guild

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O Lutador

Da Rua aos Ringues

“Um lutador é um combatente desarmado que usa técnicas, artes marciais e estilos de luta. Para um lutador existir ele precisa estudar e treinar por bastante tempo os conceitos básicos do combate desarmado. Diferente do Monge que estuda disciplina, Chi e tradições… o Lutador não se prende a nada a não ser nas próprias técnicas de luta e compensa sua falta de entendimento com a energia vital com bastante brutalidade e ferocidade.”

Neste PDF, você terá acesso à classe homebrew “O Lutador”, focada em ataques desarmados corpo a corpo, isto é para quem está cansado de monges e quer partir para a batalha na linha de frente.

O que há nesse pdf?

  • 14 arquétipos diferentes, inspirados em estilos de lutas reais: Boxing, Muay Thai, Krav Maga, Qin’Na, Kung Fu, Capoeira, Aikido, Wrestling, Karate, Jiu-Jitsu, Taekwondo, Judo, Estrela e Wing Chun
  • Nova propriedade de arma
  • Classe totalmente corpo-a-corpo

Vindo dos ringues ou de lutas de rua, o Lutador sempre tem a postura certa ou o golpe final que ajudará seus aliados em combates fervorosos.
Você sabe lutar? Ele sabe.


Para melhor uso dessa classe é recomendado o auxilio do Livro do Jogador

Usamos imagens geradas por IA exclusivamente para fins artísticos, devido a recursos financeiros limitados para contratar um artista profissional. Se alcançarmos lucro suficiente, planejamos trazer um PDF com arte original e superior. Todos os outros aspectos do nosso trabalho são realizados manualmente, com dedicação à nossa própria criatividade e habilidade.

Arte Designer: Angevine, Photoshop, Homebrewery, and Dall-e.

Escritor da Classe/Criador: Felix Klaus.

Artista da Pantera: Ms.Blank

Se gostou do conteúdo, por favor, dê seu feedback

 

Classe O Lutador (5E)Price: $4.00