December 18, 2018: Download Free Munchkin Holiday Cards And Gift Tags!

Steve Jackson Games - 5 hours 16 min ago
Free Holiday Card from Steve Jackson GamesIt's time for the holidays, and that means it is time that we direct you to these free Munchkin gift tags and greeting cards. You may use these when preparing gifts for the Munchkin players in your life; all you have to do is download the PDFs and print each one on your home printer. A little cutting and folding later, and your free gift tags and greeting cards are ready for action!

If you're looking for a less DIY form of Munchkin gift this holiday season, we have the Munchkin Gift Pack that includes three pre-wrapped Munchkin games and five Munchkin promo cards. This option isn't as personalized as the print 'em yourself gift tags and cards, but it's certainly a lot faster for the Santa-on-the-go.

For even more Munchkin holiday joy, please check out this page at Warehouse 23.

Phil Reed

Warehouse 23 News: Last-Minute Holiday Shopping!

We've all been there before: Holidays are here and we don't know what to get for that someone who seems to have everything. Warehouse 23 has your back with the Warehouse 23 Gift Certificate! You can get a digital gift card for any amount. We'll send the recipient an email with a code to redeem the certificate. Gift certificates are redeemable for store credit and expire in one year. Let them do the shopping for themselves as you sit back and relax. Get a Gift Certificate today on Warehouse 23!
Categories: Company News


RPGNow - 7 hours 44 min ago
AwakeningsPublisher: White Wolf


Welcome to Bawlmer city, hon. It’s a city of tremendous Glamour and terrifying nightmares to match. Once ruled by the Thallain, there is a new resurgence in Baltimore as the Kithain seek to reclaim lost freeholds. Welcome to the fight!

Join the Search…

Awakenings is the first in a series of interconnected adventures and stories set in Baltimore City. Several mortal children have gone missing in the Barony of Flamingos – and now a childling too. Are the disappearances connected? If so, where have they gone? Can the children be found before it’s too late?


Awakenings features:

  • A look at the city of Baltimore through the eyes of the Kithain with some details on the neighborhood of Woodberry-Hampden, known to the fae as the Barony of Flamingos.
  • A short adventure set in the Barony of Flamingos. 
Price: $2.99
Categories: Company News

Claws of the Yule

RPGNow - 8 hours 50 min ago
Claws of the YulePublisher: Michael Brown

The Stalwart Heroes find themselves caught between a ferocious blizzard and Icelandic legend when they gallantly aid a young woman in getting home before the storm hits. But winter’s fury is as nothing compared to the legend that becomes all too real — a legend that’s determined to kill the young lady and her family, despite the efforts of the PCs to stop it.

Claws of the Yule is a short holiday adventure for Under Western Skies: Twilight Trails and other 2D6 games such as Cepheus Engine and the Original Science Fiction Roleplaying Game (OSFRPG.)

Price: $0.75
Categories: Company News

Symbaroum - City Adventures

RPGNow - 8 hours 57 min ago
Symbaroum - City AdventuresPublisher: Free League Publishing

NOTE: This product is an appendix to Yndaros - the Darkest Star.


This scenario collection consists of three limited adventure sites in the city of Yndaros. All of them are at the center of some conflict which threatens its residents and guests, as well as anyone just happening to be in the vicinity. The player characters may get involved in these conflicts for various reasons, and with a bit of luck they may actually be able to resolve them once and for all.

Even though the scenarios are written as a companion to the campaign and adventure module Yndaros – the Darkest Star, the Game Master is of course welcome to relocate the sites to other towns in the Kingdom of Ambria. Nothing is ever more important than the gaming group making the necessary adjustments to make the experience of playing as thrilling, entertaining and memorable as possible!

Price: $3.99
Categories: Company News

Symbaroum - City of Contrasts

RPGNow - 8 hours 57 min ago
Symbaroum - City of ContrastsPublisher: Free League Publishing

NOTE: City of Contrasts is the opening section of the book Yndaros - the Darkest Star, here presented as a stand-along eBook - perfect for players who can (and are supposed to) read this section before playing, or for anyone wanting to get a feel for the city of Yndaros without buying the whole book.


Had she not been so short on time she would have ordered the coachman to take the long way around, but the sun was already low in the sky, and under no circumstances was she going to miss the party over at Junia’s place. All her friends would be there, or rather, all who mattered.

The carriage slowed down as they crossed the Sharp Stream, continuing at a gentle pace past the wooden buildings of East Yndaros. The coachman had been wise enough to choose the northernmost entrance, as far away as possible from the filth of the refugees. Still, she leaned back and kept the curtain closed. The swaying cloth offered a few glimpses of the locals, including a bunch of children lined up along the houses, their hands stretched out. With her grandmother’s instructions still ringing in her ears, she sighed and threw them a dozen coins, hoping they would not kill each other over her charity.

When the horses turned onto the Boulevard, after passing through Old Kadizar and the Harbor District, she finally pulled the curtain back and leaned forward. They had to make a few stops on their way to the Temple District. The wedding preparations were well underway: cobblestones were being scrubbed, facades repaired and polished, and Duchess Esmerelda’s banner was mounted on some of the buildings. Tomorrow she too would make herself presentable for the ceremony, but that was then. First she would have a magical night in the company of good friends, heightened by the dark intoxication of Krusean Berries, singing their thanks to the highest powers of the Eternal Night.



  • A comprehensive introduction to Yndaros' history, establishments, factions, and conflicts meant to be read by both players and GMs.
  • About twenty detailed taverns, inns, shops and more, where the player characters can spend time and thaler between adventures.
  • An introduction to the counties, baronies and wilderness of the Grand Duchy Yndarien.
  • Rumors circling among the people living in or visiting Yndaros.
Price: $3.49
Categories: Company News

Archives of the Sky

RPGNow - 10 hours 13 min ago
Archives of the SkyPublisher: Aaron A. Reed

A million years from now, humanity has spread across the galaxy and taken countless forms. Vast empires have come and gone like waves against an unimaginable shore. But some strange voyagers chose to remain outside the churn of civilizations, pursuing a greater purpose. When a new force comes to the galaxy, will these eternal wanderers remain who they are--or, at long last, change?

Archives of the Sky is a tabletop storytelling game with an epic sci-fi backdrop and a focus on very human stories. No gamemaster or advanced preparation is required. You and some friends will collaboratively create a great House, a group of interstellar wanderers with a set of inviolable core beliefs--and then, like any good storytellers, devise a conflict that pits those beliefs against each other. 

Game Features:

  • Epic sci-fi stories on a grand scale, in a galaxy you create at the table
  • 3-6 players collaborate to create Episodes of around four hours each
  • GM-less, story-focused rules in the tradition of games like Microscope, Downfall, and Fiasco
  • Create a deck of words from your favorite sci-fi novels, and draw from it when you need inspiration or a random outcome (or use a sample list of 800 juicy words if you don't have a stack of books handy!)
  • Play meta-roles like the Epic and the Intimate in addition to your character, focused on making the story breathtaking and huge in scope, or keeping it grounded in sensory details and emotion
  • Use tokens to threaten Values that connect to the developing plot, eventually positioning two Values within a Dilemma that puts them into conflict
  • Supports one-off or campaign play
The 103-page rulebook (full color throughout) includes the complete rules plus a collection of useful bonus material:
  • Sample names for characters, stars, and planets
  • A read-aloud Quick-start Guide that introduces new concepts gradually as you play your first few scenes
  • Actual play examples (edited for clarity) to show key rules and mechanics in action
  • Four alternate settings and tips for making more of your own
  • Rules for a quicker "Fast Play" mode, ideal for one-shots or conventions
  • Awe-inspiring sci-fi art throughout
If you just want to give the game a try with the bare-bones rules, check out Archives of the Sky: Free Version, a 20-page PDF with a basic layout and no art. Price: $10.00
Categories: Company News

CASTLE OLDSKULL - Oldskull Half-Ogres

RPGNow - 10 hours 15 min ago
CASTLE OLDSKULL - Oldskull Half-OgresPublisher: Kent David Kelly

Vloglok smash!

Here be best half-ogre ever. Stinkiest, mightiest, drunkenest.

You need crush? Goblinses crush into mush?

We got crushes. We got smashes.

Bah, words so boring. Vloglok go stink now.


I do believe that says it all, but in case you need a little bit more detail … this book is all about half-ogres, the half-forgotten player character race half-devised by Gary Gygax (and then abandoned) in 1979. Herein you will find my own detailed campaign notes, bringing the half-ogre up to speed for reintroduction into your own old school campaign.

In addition to notes buffing up the race’s complexity gaps (concerning shamans, witch doctors, spell selections, racial interactions, level titles, name generators, haphazard composite armor, superior weapon choices, etc.), you’ll find lore and legendry that goes all the way back to the ogres of yore which inspired Gygax’s own ogres in the early 1970s: there are glimmers here of Andrew Lang, Charles Perrault, Bluebeard, Puss in Boots, Pinocchio, Tom Thumb, the Pentamerone, and other old fairytales which have all been incorporated into the ogrish lexicon.

It is, quite simply, the most detailed treatment of half-ogres ever!

Lavishly illustrated throughout, with rules that can easily coincide with Basic, Expert, and Advanced FPRG play. Another fine mini-supplement from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy.

Price: $1.99
Categories: Company News

NeoExodus Chronicles: Monsters of Exodus (5E)

RPGNow - 14 hours 48 min ago
 Monsters of Exodus (5E)Publisher: LPJ Design

Exodus boasts a turbulent history - from the rise of the Kaga to the defeat of the First Ones and the events of the Twilight War. From creation of the Imperial Alliance to the present crisis that threatens to tear that alliance apart. Great heroes and terrible villains drove its march, though even in hindsight the two are not always easily separated. Theirs were the titanic passions, the burning obsessions and base treacheries in which modern Exodus was forged and tempered. The world of Exodus Needs heroes…

Inside this sourcebook you will find for the NeoExodus campaign setting for 5E nearly 20 all new monsters for use in the NeoExodus campaign setting and your home setting including:

  • Caliban: Calibans are cannibalistic creatures that can be found throughout Exodus, though they are most common in the Wyldlands of Bal, where their brutality has earned them the admiration and friendship of many harsh rulers. The calibans share mankind’s hatred and fear of the First Ones, who enslaved them long ago.

  • Cynean-Hunter: These feline-looking creatures are made of living crystal, like the cyneans. Cynean-hunters have six legs and hunt mostly at night. As their name implies, they prefer to eat cynean flesh, but they also enjoy creatures with the earth subtype. They are common on the island of Gavea, but have been found throughout Exodus.

  • Exodite (First Ones): The most common of the First Ones, Exodites are creatures devoted to physical perfection and draconian self-discipline. As such, they typically take positions of command among the First Ones’ forces. As part of the collective of races that once ruled Exodus, they consider themselves superior to most other humanoid life. Exodites view the intelligent races outside the First Ones to be barely higher than beasts, suitable for little more than slaughter or servitude.

  • Locari: The locari resemble man-sized insect-like abominations, their chitin mottled with dark browns and grays, giving them great camouflage. Their features combine elements of insects, reptiles, and arachnids. They are only known to occupy the island of Ablis.

  • NeoExodus Dragons: The world of Exodus is inhabited by marvelous creatures, both dangerous and benign. Among the mightiest of these are dragons. Described herein are two new categories of dragon that can be found upon Exodus: the noble and mysterious stellar dragons, and the fell creatures known as conflict dragons. Both types provide for dangerous new foes. While the stellar dragons may be noble and high-minded, they tend to be dismissive of lesser creatures, finding them expendable in the face of achieving the greater good. The conflict dragons delight in misery and destruction and will run unchecked through the world, bringing its eventual demise, unless stopped by those with the power to do so.

  • Scythian: The scythian is a humanoid race of violent brutes serving the First Ones. Scythians have only one thing on their mind: violence. They live for killing and mayhem. Scythian soldiers are the most common type of Scythian encountered by the outside world.

  • And may more...

Price: $5.99
Categories: Company News

Mythic Hero Character Sheet

RPGNow - 16 hours 20 sec ago
Mythic Hero Character SheetPublisher: Randwulf Publishing Inc.

Character sheet for the Mythic Hero fantasy RPG.

Price: $0.00
Categories: Company News

Shadow Over Inowek

RPGNow - 16 hours 10 min ago
Shadow Over InowekPublisher: Silver Lantern Games

A Fate-powered setting. Requires Fate Core rulebook to play.

Deep within the marshlands lies the village of Inowek. For years, it's been terrorized by the evil vampire Count Alaric and his wife Miseria from within Castle Goisvintha that overlooks the village. The mayor of Inowek has hired you to infiltrate the castle and confront Alaric and Miseria. But their grasp extends far beyond his castle.

Explore the village of Inowek to discover the darkness that lies within. Deception, dirty dealings, and death arise when the sun sets. Make alliances, but be wary of betrayal. Within the dark castle, you will stumble across monstrosities in various states of decay. They may be dead, but they still remain deadly. Prepare your weapons and be ready to traverse the horrors of Castle Goisvintha!

Price: $4.00
Categories: Company News

Deadlands Noir: Music to Die For

RPGNow - 16 hours 45 min ago
 Music to Die ForPublisher: Pinnacle Entertainment
“The trumpet blasted like it was the end of days. The piano player pounded the ivories like demons were on his scent. And there I stood, caught between a rock, a hard place, and the Devil himself.” Give your Deadlands Noir game a feeling you can't get any other way—set the tone with a full hour of music made especially for Deadlands Noir by Harry Mack. Deadlands Noir: Music To Die For soundtrack contains 9 tracks of delicious, atmospheric and heroic music for your game sessions or your own Hellish enjoyment. For a taste of Deadlands Noir and the sultry tunes herein, search for Deadlands Noir on YouTube and watch the audio drama “Hard Times in the Big Easy.” 1. Deadlands Noir 2. The Grift 3. Night Life 4. Private Dicks 5. Dark Times 6. Patter 7. Metairie 8. The Big Kill 9. Hard Times in the Big Easy Price: $9.99
Categories: Company News

Board/Tactical Game Review: Agricola: Farmers of the Moor Revised Edition (2018)

RPGnet - 16 hours 46 min ago
Playtest Review by Antonios S (4/5): Farmers of the Moor is to Agricola what Paul was to Jesus.
Categories: Reviews

Rise to the Occasion

Fantasy Flight Games - Mon, 12/17/2018 - 23:29
Published 17 December 2018 | Arkham Horror: The Card Game Rise to the Occasion

Your Investigator Deck in Return to the Dunwich Legacy

“I my self did not more than a Fortnight ago catch a very plain Discourse of evill Powers in the Hill behind my House; wherein there were a Rattling and Rolling, Groaning, Screeching, and Hissing, such as no Things of this Earth cou’d raise up, and which must needs have come from those Caves that only black Magick can discover, and only the Divell unlock.”
   –from the sermon of Reverend Abijah Hoadley, The Dunwich Horror

Order your own copy of Return to the Dunwich Legacy at your local retailer or online through our website today!

Long ago in a time best left forgotten, you first jumped aboard the Essex County Express to Dunwich in search of the missing professors who had uncovered a terrible secret in the quiet New England village. You stared into the face of madness, defeated the atrocities, and came out the other side. But such horrors are hard to kill. Now you must abandon your fear and face the unholy abominations once again, now stronger than ever before.

But you are far from defenseless. Today, we're pleased to offer you a closer look at the new customization opportunities for your investigator decks in the Return to the Dunwich Legacy upgrade expansion for Arkham Horror: The Card Game—now available for pre-order at your local retailer or online through our website!

What Doesn’t Kill Us

As your adventures progress, Arkham Horror: The Card Game continues to lift the veil between card and roleplaying game experiences as your investigators learn and grow, gaining experience that can be used to hone their skills and train them in the use of new assets. Return to the Dunwich Legacy provides you with 23 new player cards to integrate into any deck, allowing you to pursue new deckbuilding opportunities and opening a new world of madness, whether you return to The Dunwich Legacy or enter a different campaign. 


Among these, you will find many upgraded versions of cards that appeared not only in The Dunwich Legacy deluxe expansion, but across the entire The Dunwich Legacy cycle. Some of these cards, like Preposterous Sketches $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#3EF1').colorbox(opts); }); (Return to the Dunwich Legacy, 3) offer you the same abilities at lower costs, while others have increased strength or effectiveness, and still others have new abilities altogether. For example, the Bandolier $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#ECCF').colorbox(opts); }); (The Essex County Express, 147) you first found aboard the train to Dunwich gave you the ability to hold an additional Weapon, and now its  upgraded version $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#32C7').colorbox(opts); }); (Return to the Dunwich Legacy, 1) doubles that ability, and features an entirely new effect. If you are well armed when you confront the powers of the Mythos, the card also grants you added willpower as you feel more secure in the knowledge that whatever comes, you can face it with stoic resolve and an ample supply of ammunition. 

Beyond classic weapons of the Guardians, Survivors also gain access to versatile skills, like the upgraded Rise to the Occasion $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#CE58').colorbox(opts); }); (Return to the Dunwich Legacy, 10). At first glance, the card’s three experience cost and loss of an icon from its  original version $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#17FE2').colorbox(opts); });  (Blood on the Altar, 192) may give an investigator pause before adding it to their deck. But, much like the Survivor class itself, this card is far more than it seems. In addition to the two wild icons on the card, this skill also gains up to three wild icons; one for each point between your investigator’s base skill and the test’s difficulty. While this card is powerful in any investigator’s hands, there is one you've met along the way who can bring out its full potential. After the case in Dunwich first closed, you had the chance embark on a scientific expedition in The Forgotten Age, where you met Calvin Wright $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#9D92').colorbox(opts); }); (The Forgotten Age, 5), who has a zero for all of his base skills. Combined with his ability to better his skills for each horror and damage he suffers, Rise to the Occasion gives Calvin the chance to gain an amazing five wild icons for a skill test, even if his damage and horror are raising the actual value of his skills!

Through the Gates

After all you have seen in your investigations into the occult, you may think that nothing can rattle you, but you will need all the help these new implements can offer if you dare to return to the terrorized town tucked in the New England countryside. In addition to the new weapons and tools with which you can customize your investigators’ decks, Return to the Dunwich Legacy also challenges you with a new basic weakness. When you journey Through the Gates $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#15BE2').colorbox(opts); }); (Return to the Dunwich Legacy, 11), you must draw the first card in your deck, and if it is not a weakness, remove it from the game. As if that were not punishment enough, this dark Pact forces you to search for any other copies of the discarded card and remove them as well. This means that even if you think you are prepared for the trials ahead, nothing can save you from the hand of fate. Rogues may find their turns cut short without the help of Leo de Luca $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#BF3F').colorbox(opts); }); (Core Set, 54), while Seekers struggle for resources when Dr. Milan Christopher $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#4CE1').colorbox(opts); }); (Core Set, 33) is taken beyond the void.

Should this weakness make its way into your deck, you may wish to diversify your collection and perhaps even attempt one of the Ultimatums included in this expansion. For example, the Ultimatum of Chaos states that the thirty chosen cards of your investigator’s starting deck must be selected at random from among all eligible options, while the Ultimatum of the Highlander demands that your investigator’s deck only include a single copy of each card. With these increased challenges, you may risk not having the cards you need at a moment’s notice, but in Arkham, nothing is safe. And if you are going to meet your end in Dunwich, you may as well go out in a blaze of glory.

A Baleful Welcome

Now that the call to arms has been issued once more, you cannot turn away from those who have placed their faith in you, no matter how much you may wish to turn and run. There is no telling what awaits you beyond the veil, but by learning from your past experiences and using every tool in your arsenal, you can face whatever dangers the Mythos has in store!

Pre-order your copy of Return to the Dunwich Legacy (AHC28) at your local retailer today or online through the Fantasy Flight Games website here!

Discuss this article
in our forums!

© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

Categories: Company News

Yarr! We Be Pirates!

RPGNow - Mon, 12/17/2018 - 23:08
Yarr! We Be Pirates!Publisher: John H. Reiher Jr. Games

Ahoy mateys! Where ye be sailing? To adventure ya say? Well, what better adventure than to be a pirate! Yes, you, you can be a pirate and go off seeking precious booty! All ye need is a ship and a loyal crew and you'll be set to sail the Caribbean or the China Sea looking for fat Spanish Galleons or Chinese Junks! All loaded down with treasure!

All you need to do this, is this deck of cards and a copy of Evil Hat's Fate Accelerated! You have the option of picking up our Print 'n Play PDF or you can get yerself some professionally printed cards, or you can do both!

The deck has 20 aspect cards, 51 situation cards, and 20 NPCs and Ship cards for your gaming enjoyment!

So hoist anchor, raise the misen mast, and set sail for adventure and let everyone know:

Yarr! We Be Pirates!Price: $5.00
Categories: Company News

VTT Campaign Map - The Hatrethor Frontier

RPGNow - Mon, 12/17/2018 - 23:05
VTT Campaign Map - The Hatrethor FrontierPublisher: DM Philosophy

The underground world of the Drow and Dwarves is vast and complex.  Adventurers who find themselves here would be best served to have a ranger who knows the underdark, its environment, its peoples, and its very real threats.  The frontier lands serviced by the the Drow castle Hatrethor, are wild and dangerous for Drow, Dwarf, or any species finding themselves here.  The near by Dwarven redoubt of Khardread-Tor is the hard line in the sand to stop Drow incursions.  Between these two main outposts, lie numerous ruins as testament to their age old struggles.  To the north and south lie other species who venture in to the area to claim the riches left by Drow and Dwarf.  Orc, goblins, undead, and mindflayers stalk these caverns too...

This map contains the underground frontier of the drow lands based around the drow castle of Hatrethor.

There is a Hi Resolution file for printing.  It is 8000 x 6400 pixels.

There is also a highly compressed version that is just under 5MB - perfect for VTT!  The quality of this map is so good, that you can zoom in to the map, and then crop and just use the parts as you see fit!

Also included, is the map broken into 4 quarters, so that the file sizes are below 5MB (Roll20 free accounts have 5MB max asset size)


Price: $3.99
Categories: Company News

Song of Stone

RPGNow - Mon, 12/17/2018 - 23:02
Song of StonePublisher: White Wolf
The song of stone...

Tormented by a cavernous prison, it has finally mustered enough power to drive its’ warden into madness, but is still too weak. When volunteers for a local historical event begin to camp in the area, the unwitting herd will be harvested – and devoured. As the ancient evil stirs, thirsting for blood, only one Pack stands between it and plans to bolster the forces of the Wyrm.

is our best only defence.

Song of Stone’ presents a scenario for Werewolf: the Apocalypse that balances investigation and courage with adherence to the Litany and preservation of the Veil. This title provides:

• A fully-outlined story pitting the Pack against an emerging evil

• NPCs that can act as allies (or unintentional adversaries) to the investigation

• A new threat to Garou Nation

• Six flexible story ideas to expand the scope of the story and even adapt it to other eras such as Werewolf: the Wild West

Tread carefully cub, your elders have walked this path… and fallen from it

Price: $1.40
Categories: Company News

Stone Fort 24" x 24" RPG Encounter Map

RPGNow - Mon, 12/17/2018 - 22:40
Stone Fort 24Publisher: BattleMats


Stone Fort - RPG Encounter Map

24" x 24" image of a stone fort with optional 1" square grid

Files included:

For Large Format Printing


For Virtual tabletop


Warning: for personal use only, commercial usage or printing for re-sale is not allowed.

Price: $0.99
Categories: Company News

Cavern Chambers 24" x 24" RPG Encounter Map

RPGNow - Mon, 12/17/2018 - 22:40
Cavern Chambers 24Publisher: BattleMats


Cavern Chambers - RPG Encounter Map

24" x 24" image of cavern tunnels and chambers with optional square or hex grids.

Files included:

For Large Format Printing

Zip file containing 300 DPI JPEGs for 1" and 1.5" square grid variations

Zip file containing 300 DPI JPEGs for 1" and 1.5" hex grid variations

Zip file containing 300 DPI JPEG with no grid variation

For Virtual tabletop

Zip file containing VTT optimised JPEGs with all grid variations

Warning: for personal use only, commercial usage or printing for re-sale is not allowed.

Price: $0.99
Categories: Company News

Air Force One

RPGNow - Mon, 12/17/2018 - 21:32
Air Force OnePublisher: MmpApps

Part of our Presidential map series, Air Force One includes 12 full-size maps detailing the Flight Deck, Main Deck and Cargo Deck of the official airplane of the President of the United States of America.

Designed to be able to be used with any roleplaying game system, these maps are easily able to be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds or others. The maps may also be printed.

Whether your characters are superheroes or secret service agents trying to thwart an attack or an elite special forces unit trying to rescue hostages from terrorists, or spies attempting to gain access to secret information, at some point or another in your campaign these maps will come in handy.

In addition to a GM Notes booklet describing each of the maps and containing instructions for use, we have also included GM Notes layers as PNGs with transparent backgrounds to be placed on the GM Notes layer in VTTs. Full details on the files included are below.

This set includes the following map files:

  • Air Force One - Top Deck.jpg
  • Air Force One - Top Deck (Grid).jpg
  • Air Force One Landed - Top Deck.jpg
  • Air Force One Landed - Top Deck (Grid).jpg
  • Air Force One - Top Deck - GM Overlay.png
  • Air Force One - Main Deck.jpg
  • Air Force One - Main Deck (Grid).jpg
  • Air Force One Landed - Main Deck.jpg
  • Air Force One Landed - Main Deck (Grid).jpg
  • Air Force One - Main Deck - GM Overlay.png
  • Air Force One - Cargo Deck.jpg
  • Air Force One - Cargo Deck (Grid).jpg
  • Air Force One Landed - Cargo Deck.jpg
  • Air Force One Landed - Cargo Deck (Grid).jpg
  • Air Force One - Cargo Deck - GM Overlay.png
  • Air Force One - GM Notes.pdf

The GM Overlay.png files are made to be placed on the GM notes layer in your Virtual Tabletop system of choice. Since they are the same size as the map, once the settings for the map are correctly set, they can be easily placed on the GM notes layer.

Users are granted a license to use these maps and GM Notes for their personal use only via either display on a virtual tabletop gaming system (VTT) or to print them to be used for reference and/or play-aids. Any commercial use is strictly forbidden without express written permission. If you wish to use the maps and/or GM Notes in a public live stream video of your game or in the context of a review please contact us at support (at) mmpapps (dot) com to secure permission. The license is not transferable and the maps and GM notes may not be redistributed, resold or sub-licensed in any way.

Price: $2.99
Categories: Company News

Tao Chi (Fantasy Martial Arts RPG)

RPGNow - Mon, 12/17/2018 - 19:56
Tao Chi (Fantasy Martial Arts RPG)Publisher: J. David Chrisman

Enter the Middle Kingdom - a country flowing with Chi, the vital essence of the Cosmos. Travel this adventurous land as you seek the Golden Elixir of Immortality. Only the most worthy Eternals will ascend to the Immortal Dragon. Do you have what it takes? Venture into the world of Tao Chi and find out!

Price: $4.95
Categories: Company News