The Inquisition – Bundle I (The God Trials) [BUNDLE]

Publisher: Dungeon Masters Guild
This special bundle product contains the following titles.

411454-thumb140.jpg Blood on Our Hands – The Inquisition: Episode II
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The Inquisitors have been called to investigate a cold case!
Heading to an abandoned island, the body of a missing young noble has been discovered.
But, things go wrong when the evening brings amnesia and…a murder? Committed by one of the Inquisitors, they must answer one question…what happened?
Welcome to the Inquisition! In this series, the party belongs to an elite team of investigators, and are known throughout the kingdom as the Inquisitors.
This team is tasked with curious cases beyond the means of everyday guards, and are often trusted by the nobility to settle sensitive matters.

This adventure is part of The God Trials collection, created and written by Ammon Hansen. Specifically, this is product #6 of 20 for 2022. Follow us on Twitter @TheGodTrials for updates! New adv…

408929-thumb140.jpg Murder at Dabria Manor – The Inquisition: Episode I
Regular price: 0
Bundle price:
 0
Format:
 PDF
Welcome to the Inquisition! In this series, the party belongs to an elite team of investigators, and are known throughout the kingdom as the Inquisitors.
This team is tasked with curious cases beyond the means of everyday guards, and are often trusted by the nobility to settle sensitive matters.
Such is true for tonight, as the Inquisition receives a letter proclaiming that Lady Alice Dabria has died suddenly in her estate. The Inquisitors are sent to investigate, but upon arrival, nothing is as it seems. Can the party learn the truth before they become the next victims?
This adventure is part of The God Trials collection, created and written by Ammon Hansen. Specifically, this is product #3 of 20 for 2022. Follow us on Twitter @TheGodTrials for updates! New adventures will be release…

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The Inquisition - Bundle I (The God Trials) [BUNDLE]Price: $5.90

Blood on Our Hands – The Inquisition: Episode II

Publisher: Dungeon Masters Guild

The Inquisitors have been called to investigate a cold case!

Heading to an abandoned island, the body of a missing young noble has been discovered.

But, things go wrong when the evening brings amnesia and…a murder? Committed by one of the Inquisitors, they must answer one question…what happened?


Welcome to the Inquisition! In this series, the party belongs to an elite team of investigators, and are known throughout the kingdom as the Inquisitors.

This team is tasked with curious cases beyond the means of everyday guards, and are often trusted by the nobility to settle sensitive matters.


This adventure is part of The God Trials collection, created and written by Ammon Hansen. Specifically, this is product #6 of 20 for 2022. Follow us on Twitter @TheGodTrials for updates! New adventures will be released every Saturday.

This file is printer-friendly.

Although this is part of a series of one-shot adventures, these can be enjoyed in any order.

This is intended as a one-shot adventure (around three hours). This can be played as a standalone adventure or dropped into any existing world or campaign. Note: Minor references will be made between each Episode.

Blood on Our Hands - The Inquisition: Episode IIPrice: $2.95

Forts and Strongholds Preview

Publisher: Dungeon Masters Guild

A preview for my upcoming book, Forts & Strongholds. Showing off 4 new character options; two new races, each including subraces, and two new subclasses. 
Let me know what you think about what you see here by emailing me at [email protected] or DMing me on Twitter @PlanarCosmos. 

Forts and Strongholds PreviewPrice: $0.00

The Paternal Class

Publisher: Dungeon Masters Guild

Those who take on the mantle of the paternal class are united in their drive to protect and care for those more vulnerable than them. No matter who they take under their wing or how they came to find those people, a paternal will do anything to ensure the happiness and safety of their chosen family.



The Paternal: a protective martial class

have you ever wanted to play a character who was caring, attentive, strong, maybe a little dorky, always rushing your rest time, absolutely convinced that these woodcarving tools can unlock this magic chest just give him a minute … well, the paternal class is for you! the paternal class is a bit of a joke for those who just love dads, want to play a dad, or want something a little silly to honor the paternal caretakers in their life. while something of a fun, jokey class, the paternal class is absolutely viable for play in all types of games

the Paternal class includes:

  • an Adoption feature that lets you buff and protect your character’s wards
  • Very Efficient Use Of Short Rest Time
  • fun tool proficiencies and ways to use tools that go a little outside the norm
  • a wisdom-based martial character

the Paternal class includes three clans:

  • the Protector – a tankier subclass meant for absorbing damage and dispatching enemies
  • the Surrogate – a subclass that leans into the awkwardness and self-sacrifice of dadhood
  • the Wrangler – a buff-based subclass that really wants to keep everyone safe and stay on top of every problem at once

this class was inspired by my dream to be an adoptive father and my chronic “take young people under wing” syndrome. it was a delight to work on. thank you to hollis, leo, and faun for inspiration, feedback, and encouragement

includes a formatted PDF, plain text PDF, and dyslexia friendly PDF!

The Paternal ClassPrice: $4.99

Magic Item, NPC & Quest Cards for Lost Mine of Phandelver

Publisher: Dungeon Masters Guild

Player Handouts for The Lost Mine of Phandelver!

These 54 cards have been modelled on those provided in “The Essentials Kit”  and are designed to help players keep track of who they have met, what quests and tasks they have been asked to undertake, and what magical items, both consumable and persistent, they have found during the “Starter Set”  adventure, The Lost Mine of Phandelver.

27 Magic Item Cards, 10 NPC Cards, 14 Quest Cards and 3 Lore Cards

As the players meet NPCs, discover quests, and uncover items, the DM can hand them a physical card as a reminder that will complement or replace adding notes to a character sheet. Once the quest is complete or the item has been consumed, the card can be returned to the DM.

Magic Item, NPC & Quest Cards for Lost Mine of PhandelverPrice: $1.99

Michael Moorcock Interview is Two Weeks From Today!

On Saturday, October 8th at 4:00 p.m. EST, something very special is happening on The Official Goodman Games Twitch Channel.

Michael Moorcock’s Elric saga is a fundamental part of Appendix N literature. His work has influenced not just every fantasy role-playing game ever published, but much of fantasy film and literature as we know it. Moorcook is a master of his craft and a luminary of the fantasy genre.

The Sanctum Secorum is pleased to announce a special episode of Sanctum Secorum Live with guest Michael Moorcock. In honor of the forthcoming release of the newest book in the Elric saga, The Citadel of Forgotten Myths, Mr. Moorcock will be talking live about Elric, his new book, and more. Perhaps more importantly, he will also be taking questions from you, our viewers!

The show will be broadcast live on The Official Goodman Games twitch channel, and will also be rebroadcast via the Sanctum Secorum podcast feed as well as the Goodman Games Youtube channel. The show is being broadcast at 4:00 pm EST, allowing the entirety of the global Goodman Games fan base to take part and have your voices heard (figuratively at least).

So, join David, Bob, Jen, and Marc two weeks from today, on Saturday, October 8th on The Official Goodman Games Twitch Channel for a truly extraordinary experience!

PDF Preview of DCC Lankhmar #13: Treachery in the Beggar City

Check out our taster for DCC Lankhmar #13!

Welcome to the city of Tovilyis, where a hidden treasure awaits whomever finds it first — kind of like this free PDF sample!

The Lankhmar setting is more than just that single town, and DCC Lankhmar #13: Treachery in the Beggar City lets you expand your campaign into new corners of Fritz Leiber’s strange and surprising world of Nehwon.

And if you want your Nehwon with more of a 5E slant, be sure to check out the Monsters and Magic of Lankhmar campaign currently live on Indiegogo!


DCC Lankhmar #13: Treachery in the Beggar City – Print + PDF

A level 3 DCC adventure set in Lankhmar!

Steel flashes in dark alleys and over filth-strewn canals in the Beggar City of Tovilyis! Word has spread that the location of a secret treasure vault belonging to Tovilyis’ old ruler has been discovered. What untold riches await the first to plunder the hidden hoard? The adventurers must compete with other rivals, including masked assassins, sinister sorcerers, and the agents of the Beggar City’s noble houses to be the first to breach the potentate’s private treasury.

Can the adventurers overcome their rivals and the cunning traps of a long-dead ruler or will they become just another set of corpses floating in Tovilyis’ stinking canals come morning? Only keen blades and crafty minds will prevail against Treachery in the Beggar City!

  • Adventure in the Beggar City of Tovilyis, home to decadent nobles, sinking buildings, and under the thumb of Lankhmar’s military.
  • Defeat cunning traps left to defend a merchant king’s vast treasury and the resting place of the legendary Scrolls of Night.
  • This double-sized adventure includes an entire section detailing Tovilyis, including rules for carousing the Beggar City and creating DCC Lankhmar characters born among its canals and winding streets.

Officially licensed from the estate of Fritz Leiber.

Road Crew Game Day is Today!

Open spots still available!

There are still some open games for today’s all-day Road Crew gaming event, so head over to TableTopEvents (or follow the links below) and sign up now! Game Day is a free event celebrating the hardest working team in gaming — the Road Crew!

Calling all Judges — make sure you have reached out to all players and shared your Zoom link.

And Players — if you haven’t heard from your judge yet, contact Susan at [email protected] so she can help put you in touch.

Currently Open Games:

Mathrocks of the Molemen — 10:00 am EST

The Molemen have come to the surface to ask for aid in recovery of their precious platonic solids stolen by a ferocious unclean giant. Do the heroes risk life and limb by entering the subterranean lair of the Gug and recover the basis for all Mole mathematics? Host: Jake Harkins.

The Weird that Befell Drigbolton — 10:00 am EST

“Something fell. A sickly gloaming lit up the night like mock daylight, just for a moment, and then the hills trembled. Now, an alien entity lies brooding in a crater gouged out of the moor. Local folk are enraptured with the toothsome jelly exuded by this being, but are blind to the true nature . . . Host: Timothy Loughrist.

All in the Family — 3:00 pm EST

You are members of the special forces of the Roman Empire – Manus Legis (the Hand of the Law). Having proven yourself on several assignments, you are being trusted with a sensitive mission – find a thief of magical supplies before they can be used for necromantic purposes. Host: Ed Stanek.

The Calliope Disaster — 8:00 pm EST

“Claxons blare and a tinny voice repeats a message as the lid of your stasis pod opens: ‘*BZZT* I have initiated the self-destruct sequence; twenty-five minutes remain until power core reaches critical. *BZZT* This is a general evacuation order.’ The colony ship Calliope is doomed . . . Host: Timothy Loughrist.

Traction Park — 8:00 pm EST

Traction Park is a 0-level funnel designed for characters ready to leave their mundane lives behind and seek the fame and glory of the Xcrawl Spotlight. Will it be vast riches or an ocean of stitches? This adventure is dedicated to all the Park Goers who left skin and blood behind at the most . . . Host:

Expanded Akasha: Variant Arsenal

Publisher: Studio M—

Shape an arsenal of variant veils!

The Variant Arsenal contains 40 new variant veils drawing their inspiration from many of the Sphereshaper veils released as part of Spheres of Akasha and Akashic Spheres Unleashed, allowing non-sphereshapers to call upon their power without needing to use the Spheres subsystem!

– Wield the Assassin’s Fervor to determine the health of your foes, pinpoint their weaknesses, and to catch them unaware!

– Call upon the Crystalline Bulwark to form a barrier of force to protect yourself and retaliate against those who fail to pierce your defenses!

– Utilize the Halberd of the Soaring Dragoon to take to the skies and plunge downwards to pierce your foes from on high!

– Rally your allies with the Greaves of the Unified Assault to surge forth as a single unit, descending upon your foes or coming to an ally in need!

– Release your Spirit of Shadows to lurk beside you, a shadowy companion that can scout and gather information in your stead!


Expanded Akasha: Variant ArsenalPrice: $7.50

Treatise on Divinity: Zyphus

Publisher: Paizo

An expansion to the content on the god of accidental death; Zyphus, the grim harvestman. Includes new player options including class options, spells, a divine fighting technique, new poisons, and much more. As well as GM advice on running Zyphus and Zyphen cults; to make his faith more three-dimensional in your campaigns!

Designed more for GM’s, this treatise includes a deadly new monster and character options designed to make more deadly and threatening villains you can weave an entire mystery around!

Treatise on Divinity: ZyphusPrice: $5.00

Fantasy Character Portrait – Male Adventurer 18

Publisher: InfiniteRealms

Welcome to InfiniteRealms.

Bring your player character or NPC to life with this inspired character portrait.

This is a 4.25 x 5.5-inch PNG format print quality file at 300 DPI. The final file does not include the InfiniteRealms watermark.

*Purchasing this image grants the purchaser a single non-exclusive license to use the image for personal or commercial use as part of a separate work, barring the resale of the image itself, whether alone or part of a larger collection.

**Disclaimer: This product contains assets that were procedurally generated with the aid of creative software(s) powered by machine learning.

Explore other InfiniteRealms Titles

Fantasy Character Portrait - Male Adventurer 18Price: $0.99

The David Web

Publisher: Ardens Ludere

Follow David.

Don’t let him out of your sights.

And when the time comes, reveal yourself … and him.

The David Web is a storytelling game for an unknown number of pursuers inspired by the structure and cinematography of the Jason Bourne movies.

In The David Web, the players are all anonymous pursuers who follow David around as he tries to discover his identity. Sometimes a player will turn out to be an asset of a hostile and resourceful agency, sometimes a player will just be a camera observing David without obstructing him. David doesn’t remember why powerful people want him dead, but he knows that they do and he has the skills to maneuver through the web he finds himself in. 

Together you and your friends will create the narrative of a chase movie by taking turns to describe what David is doing, how he uncovers details about his own past, and why he is being pursued. None of these details are created in advance, so you and your friends will make them up as you go, following along from the scenes and descriptions you each add to the overall story.

Eventually both David and the players will discover who he is. Crash zoom into The David Web and get chasing!

The David Web takes about 2-2.5 hours of focused play for 3-4 players. If you have more players, or you aren’t as focused on the story, it might take a bit longer.

This product includes a colour PDF of the game; a black and white PDF of the game for easier home printing; colour and black and white PDFs of the playsheets and inspirational lists; and a lot of love of Paul Greengrass’ cinematography.

The David WebPrice: $10.00

Bite-Sized Siege of Starhaven

The Guide to Starhaven for Mutants & Masterminds

Editor’s Note: This Ronin Roundtable is intended as advice for GM’s of Mutants & Masterminds, and it contains a few spoilers for would-be heroes in the Siege of Starhaven adventure.

 

Hello heroes! It’s great to be chatting with you all again after the spectacular extravaganza that was Gen Con. It was my first time attending and I am happy to confirm that the legends of its grandness were not overstated. I had such a great time being amongst so many gamers and just seeing everyone truly happy to be immersed in this grand hobby of ours. There just isn’t anything quite like a con to help reignite the passion for gaming. Thank you to all of the players who participated in my events and to everyone who stopped by the Green Ronin booth.

It was great getting to run Siege of Starhaven from the new Guide to Starhaven sourcebook for players, but one thing I learned quickly in my con prep was that this adventure is definitely not a four-hour experience. This probably isn’t shocking as it was written by the person who is often accused of running 1.5 shots so often that we’ve started calling my 1 shots  “special limited series” over at the Untold Stories Project. I have a habit of overwriting, which can be useful for GMs at home, but not so much for a convention experience. Not to worry though I embarrassed myself running out of time so you don’t have to.

The trouble with using any published adventure is that they’re usually written with an idea of what the beginning, middle, and end are going to be, and trying to find smaller story arcs within the plot can lead to a hollow story. Finding the right places to trim is a GM skill that doesn’t usually get enough practice, as, if you’re anything like me, the big worry at the table is “do I have enough content for the next four hours?” Siege of Starhaven has a set number of beats in its original outline that give the story pace and momentum. It has an “in media res” intro scene, an investigation that can go basically three directions, a first encounter with the villain that ends in defeat for the heroes, an escape, a rallying of resources, and then a triumphant final combat with the forces of the Stellar Imperium. It’s all

September 25, 2022: Gate – A New Fanzine For TFT

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I am delighted to announce that a Kickstarter is underway for a new TFT fanzine: Gate, which will be published by our long-time supporter and contributor, Alvin Helms.

You can read more, and support it, here. It has already made its basic goal . . . but there are stretch goals to increase the awesomeness even further.

Alvin’s plan is for 48 pages – bigger than Hexagram! – in a similar format. (So it will fit in a Vault with your Hexagrams!)

To quote Alvin: “All of it is wholly Unofficial, and some of it is downright Heretical. But that’s the nature of a Gate — it transports you to somewhere new and different. So brace yourself, and step through . . .”

It may be “unofficial,” but this project has the blessings of the Powers that Be – that is to say, me. I’m awaiting it with great anticipation.

Steve Jackson


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Warehouse 23 News: Warehouse 23 Is Moving (In Cyberspace!)

Warehouse 23 is undergoing some changes and we need your help! We are currently testing our new webstore here, and it would be great if you could check it out.

You can read more about it over on the forums. (This is also a good place to tell us if you find any bugs.)