Eldritch Micro Mechanics: Sizes Expanded

RPGNow - Wed, 09/19/2018 - 15:31
 Sizes ExpandedPublisher: An Eldritch Dream Games

Sometimes Bigger is better or even smaller! This micro mechanic gives 4 new size classes beyond the normal Pathfinder fare, and includes exponents to take it even further if you so wish!

Want to climb a living mountain, or swat away a tiny annoyance? Well, now you can with some alternate rules posited here!

Price: $0.77
Categories: Company News

Dueling (5e) | House Rules for Snakes & Saloons

RPGNow - Wed, 09/19/2018 - 15:15
Dueling (5e) | House Rules for Snakes & SaloonsPublisher: Snakes & Saloons

Dueling has been a long standing tradition in many regions across the lands. With these house rules, allow your players and NPCs to conduct and participate in duels in an intense fashion with high-stakes.

Price: $0.00
Categories: Company News

Snakes & Saloons Character Sheet (5e)

RPGNow - Wed, 09/19/2018 - 15:14
Snakes & Saloons Character Sheet (5e)Publisher: Snakes & Saloons

The modified character sheet for Snakes & Saloons includes the new 'Mechanics' skill.

Price: $0.00
Categories: Company News

Snakes & Saloons v1.2 (5e)

RPGNow - Wed, 09/19/2018 - 15:13
Snakes & Saloons v1.2 (5e)Publisher: Snakes & Saloons


Snakes & Saloons is a 5e Fantasy-Western genre module, bringing a Western twang to the world's most poplar roleplaying game.

This is the second major update to the module, built upon the feedback that we’ve received from members of the community. The idea behind the module is to bring 5e players and DM’s a new genre of play without them having to learn an entirely new RPG system. Snakes & Saloons contains 17 new and revamped weapons (including a variety of cowboy-grade firearms), 11 new and revamped classes, 15 new and revamped backgrounds, 30+ new magical items, 20+ new monsters, 1 new ability skill and more, all to the tune of the Western genre!

We hope you like it! And for those of you who have already ran a game of Snakes & Saloons we’d like to give you a mighty fine “Thank ya!”. 

Price: $0.00
Categories: Company News

Shaan - Cartes de Pouvoir 2

RPGNow - Wed, 09/19/2018 - 14:04
Shaan - Cartes de Pouvoir 2Publisher: Origames

Voici les 67 cartes des nouveaux pouvoirs sortis au sein des divers suppléments de la gamme Shaan Renaissance. Elles rassemblent des Pouvoirs d'Armimaliers, de Montruosités, de Destinées épiques et d'Élémentalistes fanatiques.

Nécessite le livre de base du jeu de rôle Shaan Renaissance pour profiter pleinement de
ces cartes.Shaan Renaissance est un jeu de rôle d’Igor Polouchine, édité par Origames.

Price: $5.84
Categories: Company News

Shaan - Cartes d'Armimales

RPGNow - Wed, 09/19/2018 - 14:04
Shaan - Cartes d'ArmimalesPublisher: Origames

Voici 67 armimales avec toutes leurs caractéristiques pour savoir comment les dresser et utiliser leurs capacités spéciales.

Nécessite le livre de base du jeu de rôle Shaan Renaissance pour profiter pleinement de ces cartes. Shaan Renaissance est un jeu de rôle d’Igor Polouchine, édité par Origames.

Price: $5.84
Categories: Company News

Cliff City - Stock Art

RPGNow - Wed, 09/19/2018 - 14:03
Cliff City - Stock ArtPublisher: Windfall

Description:  A cliff city

Includes:  High-quality JPG.

Stock License

The images can be used both for personal and commercial work as follows:

  • you can use the artworks an unlimited number of times for non-commercial use
  • you can use the artworks on a single project for commercial use (print, digital, advertising, videogames or motion pictures)
  • you can edit the image in any way to fit your project.
  • you can NOT resell or give for free the image as clipart or standalone, even for non-commercial use
Other Amazing Products by Windfall Design

Price: $0.00
Categories: Company News

Royal Farmlands - Stock Art

RPGNow - Wed, 09/19/2018 - 14:03
Royal Farmlands - Stock ArtPublisher: Windfall

Description:  Royal Farmlands.

Includes:  High-quality JPG.

Stock License

The images can be used both for personal and commercial work as follows:

  • you can use the artworks an unlimited number of times for non-commercial use
  • you can use the artworks on a single project for commercial use (print, digital, advertising, videogames or motion pictures)
  • you can edit the image in any way to fit your project.
  • you can NOT resell or give for free the image as clipart or standalone, even for non-commercial use
Other Amazing Products by Windfall Design

Price: $0.00
Categories: Company News

River Village - Stock Art

RPGNow - Wed, 09/19/2018 - 13:54
River Village - Stock ArtPublisher: Windfall

Description:  A river village.

Includes:  High-quality JPG.

Stock License

The images can be used both for personal and commercial work as follows:

  • you can use the artworks an unlimited number of times for non-commercial use
  • you can use the artworks on a single project for commercial use (print, digital, advertising, videogames or motion pictures)
  • you can edit the image in any way to fit your project.
  • you can NOT resell or give for free the image as clipart or standalone, even for non-commercial use
Other Amazing Products by Windfall Design

Price: $0.00
Categories: Company News

Playset style tower walls

RPGNow - Wed, 09/19/2018 - 12:11
Playset style tower wallsPublisher: Fat Dragon Games

instructionsThese are walls and a dungeon floor that make it possible to open the walls of your tower like a cabinet, so that you dont need to take the tower completely apart to use it. Instead, it opens like a "playset". the floors can optionally stay attatched to the swinging walls to make it easier to access the decor and miniatures inside, if so desired, or, you can open just the walls to retain the round room effect. any Fat Dragon Games floors will work with the walls, so if you want a pit trap floor, you can place a cage underneath, or a hazard, and get the full effect. or, stairs can run up from one floor to the next. While open, you can even use an extra floor piece to make a unique walkway. There are versions of walls that are normal, save for the round pin holes to be used if you desire to leave the floor connected, or there are walls divided up into two pieces so that a post stays behind to support the floor. the pins should be printed at 100% infill, as they will be under stress while in use. the walls and floor, I print at .2 with 15% infill. If you want to have only one opening level, then you will need 3 normal walls and two pins. If you want all opening levels, then you need a pin between each level. The tops will be used to hold everything in place. Alternatively, there is a clip that can be used to go from a square hole to a round hole. Get creative and find new ways to build!  

Price: $9.99
Categories: Company News

September 19, 2018: Kickstarter Status Report

Steve Jackson Games - Wed, 09/19/2018 - 11:59
We've been using Kickstarter very regularly for the past few months, and thanks to your support, some projects have gotten bigger and better . . . and a couple of them are still growing. To recap -

Ogrezine 2, a sequel to last year's Ogrezine, is active on Kickstarter right now. It's already at four times its original goal, and about to hit another stretch goal. You can support it right here.

The Fantasy Trip Legacy Edition earned over $300,000 of support, adding all kinds of specials to the package, and it's still growing, because we are doing BackerKit stretch goals! You can support on BackerKit here, even if you did not join the original campaign. We'll make our first delivery of TFT games on Wednesday – supporters will get PDFs of the new editions of Melee, Wizard, and the Death Tests.

Munchkin Unicorns and Friends is also still available for BackerKit backing here. Do you have friends? Do your friends need unicorns? My friends do! This one is about to ship from the factory and should reach backers in November.

• The Ogre Miniatures book is about to ship from the factory, on schedule, and should reach backers in November, which is now just around the corner. I've seen a proof copy and it's gorgeous.

Ogre Miniatures Set 2 should now be in all supperters' hands. So, you ask, when do we see a Set 3 campaign? We're not ready to reveal that yet.

• What we ARE ready to reveal is that our next Kickstarter campaign, starting within the month, will be for Munchkin Steampunk: Girl Genius. The hit webcomic from Phil and Kaja Foglio goes with Munchkin like ham and eggs, like Lewis and Clark, like mad science and total chaos. The cards are illustrated by Phil Foglio himself, of course.

To stay caught up with our Kickstarter projects, you can follow us!

Steve Jackson

Warehouse 23 News: Worlds Await

Prepare for your journey through the looking glass! With GURPS Fantasy: Portal Realms, you'll step from our world to something fantastic. Gain insight into the tropes, characters, and methods of going beyond our world. Your voyage is just a download away from Warehouse 23!
Categories: Company News

Lizardfolk [BUNDLE]

RPGNow - Wed, 09/19/2018 - 09:15
Lizardfolk [BUNDLE]Publisher: Skirmisher Publishing
This special 54% off bundle contains four complementary titles, including an RPG supplement for Pathfinder/OGL on playing Lizardfolk as characters, six new spells designed specifcally for members of this race, a collection of Cardstock CharactersTM miniatures, and a set of virtual tabletop tokens and avatars.

Coldblooded: A Player's Guide to Lizardfolk (Pathfinder Roleplaying Game)
Regular price: $1.99
Bundle price: $0.92
Format: PDF
Wading through the mire of mist-shrouded swamps, dwelling in the shadows of ancient ruins, and lurking in the primeval wilderness just beyond the edge of mankind’s domain, the reptilian Lizardfolk are a cold-blooded reminder of the fragility of civilization. Hidebound and distrustful of the ways of settled races, the Lizardfolk maintain ancient traditions and practice a culture as brutal as it is timeless.  This title contains guidelines for playing Lizardfolk as characters and includes details on physical appearance, society, relations with other races, alignment and religion, and typical adventures; alternate racial traits and a new racial archetype, the Dragon Priest; and equipment, including the dragonflight boomerang, macana, grandfather scales, sauri...

Little Orc Wars: Lizardfolk Warriors (Cardstock CharactersTM)
Regular price: $1.99
Bundle price: $0.92
Format: PDF
This set of downloadable Cardstock CharactersTM miniatures contains three variations on five different figures, a Champion, Infantryman, Slinger, Raptor Rider, and War Raptor. These figures were designed initially for both the tabletop and video versions of the H.G. Wells' Little Orc Wars miniatures game but are the ideal addition to any sort of tabletop fantasy RPG or wargame. They can be used to enhance encounters or even serve as the basis for them and the different variations can also be used to easily reflect different levels and capabilities. One of the factions even has blank shields that can easily be customized.  We hope you and your players will enjoy battling with them! ...

Lizardfolk: Tokens & Avatars for Virtual Tabletops
Regular price: $1.99
Bundle price: $0.92
Format: Watermarked PDF
This set of 20 full-color tokens and avatars/character portraits by fantasy artist Amanda Kahl contains two variations on five different figures, a Champion, Infantryman, Slinger, Raptor Rider, and Raptor. One variation has golden skin and blue markings on their shields, while the other has green skin and red shield devices, and these alternate versions can be used to easily reflect different factions, levels, and/or capabilities.  These tokens and avatars are system-free and can be used for any sort of fantasy roleplaying games and in a wide variety of virtual tabletop programs, including the popular Roll20 interface. Avatars and man-sized tokens are 300 x 300 pixels and formatted to conform to 1-inch squares, while the size-large cavalry tokens are 600 x 600 pixels and designed...

Six Spells: Lizardfolk
Regular price: $0.50
Bundle price: $0.23
Format: PDF
Lizardfolk are a primitive swamp-dwelling people that are considered to be more in touch with nature than most of the other humanoid races. Their shamans have, accordingly, developed a number of useful spells to help them survive and thrive in an environment that most consider hostile. This title contains six spells formatted so as to be compatible with any games using the sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor systems like OGL or other games altogether. ...

Total value: $6.47 Special bundle price: $2.99 Savings of: $3.48 (54%) Price: $6.47
Categories: Company News

Leagues of Adventure Appendix 1: Cads & Cultists

RPGNow - Wed, 09/19/2018 - 08:53
 Cads & CultistsPublisher: Triple Ace Games

This mini-supplement for Leagues of Adventure expands on the Globetrotters' Guide to Cads & Cultists, adding more dastardly foes for your Leagues of Adventure and Leagues of Gothic Horror campaigns.


* Four new cads (Clockwork Copper, Delphine LaLaurie, Henrietta Waverley, and The Jester)
* Five new vile organizations (The Frighteners, The Orphan Relief Society, The Preservers, The Rose & Shine Agency, and The Safe Hands Removal Company)

Price: $2.99
Categories: Company News

Rotted Capes Threat - Xaal of Magga

RPGNow - Wed, 09/19/2018 - 08:02
Rotted Capes Threat - Xaal of MaggaPublisher: Paradigm Concepts, Inc.

Rotted Capes Threat Dossier - Xaal of Magga

Xaal of Magga, an alien stranded on our planet, was once a fledgling Hero to the people of Earth. This changed when she was Z'd in the opening days of the Zombie Apocolypse. 

Contains a full write and three story hooks for incoporating Xaal of Maaga in your campaign. 

Price: $1.99
Categories: Company News

Roleplaying adventure hooks

Iron Crown Enterprises - Wed, 09/19/2018 - 07:25

Looking for inspiration for your next roleplaying adventure? Then look no further! We’ve put together these three adventure hooks to give you some ideas for your next gaming session. Enjoy!
A gift from the gods
You find an amazing artefact. A true relic with unimaginable power. Now that it has been discovered, there are some that will stop at nothing to own it!
Whilst adventuring you find a relic. Older than time itself, this item holds unimaginable power and potential. You know that you don’t have the power to wield it, that no human does, but what to do with it? Now that it has discovered there will be no end of people coming to take it from you. From religious zealots to power hungry monarchs and everything in between. You must find somewhere or someone who can hide it from the world until the end of time.
Standing your ground
A small trading post is being constantly raided by pirates. As it lays outside the borders of the surrounding kingdoms, no one is willing to protect it. But people are dying and something must be done.
A small port where people from the surrounding kingdoms trade is being menaced by pirates. The traders are all leaving but the locals are stuck. Constantly hounded by the pirates and with no army or militia, there is nothing they can do. They need help. Your adventurers will need to find all the resources they can and put together defensive plans to defeat or scare off the attackers and dissuade them from ever returning.
Back from the brink
A small group of druids are successfully bringing species back from the brink of extinction but a local religious group believe they are playing God.
A group of druids that live in the forest have been successfully altering creatures on the brink of extinction to give them a better chance of surviving in the increasingly urbanised environment. However, with crops being damaged and recent attacks on citizens, a local church is leading a group against the druids to stop them ‘playing God’. Your adventurers must ease the tensions between these two groups or pick a side and fight.
Previous adventure hook posts:
Adventure Hooks #1
Adventure Hooks #2
Adventure Hooks #3
Adventure Hooks #4
Adventure Hooks #5
Adventure Hooks #6
Adventure Hooks #7
If you think you could turn one of these adventure hooks (or one of your own creation) into a full blown adventure module for publication, we’d love to hear from you – Get in touch >>

Categories: Company News

Podświat - Bękarty ciemności

RPGNow - Wed, 09/19/2018 - 06:33
Podświat - Bękarty ciemnościPublisher: Skavenloft

Podświat pełen jest dziwacznych bestii, przemierzających tunele nie tylko w poszukiwaniu nowych ofiar, ale też bogactwa i chwały. Każda z nich ma w sobie iskierkę potencjału i może – przy odrobinie szczęścia i wysiłku – stać się jednym z legendarnych mścicieli z Podświata.

Dodatek ten pozwala przedłużyć i urozmaicić rozgrywkę, dodając do gry cztery nowe rasy: upadłego bożka, błonoskrzydłego, hederę i cynocefala.

Price: $2.00
Categories: Company News

It’s a Terrific TWO$DAY for Pathfinder Gunslingers!

Legendary Games - Wed, 09/19/2018 - 05:59
We’ve been a bit behind in updating our TWO$DAY Deal of the Week, but no more! Why not rock the house in style with not just a 5-star-seal-of-approval awesome class book, but a candidate for Endzeitgeist’s Top Ten of 2018, with the fantastic firearms of the lethal Legendary Gunslingers! Endy raves about this class, calling […]
Categories: Company News

Flight Academy: The Galaxy's Greatest

Fantasy Flight Games - Wed, 09/19/2018 - 02:59
Published 18 September 2018 | X-Wing Second Edition Flight Academy: The Galaxy's Greatest

An Interview with the 2017 X-Wing™ Coruscant Invitational Champion

Welcome back to X-Wing  Flight Academy, cadets. At ease.

We are now racing full-speed toward the 2018 Coruscant Invitational, and that means we're nearly due for some explosive combat. Our patrols are at high alert, and we have to expect that enemy squadrons are too. After all the engagements we've witnessed during the course of the 2018 System Open Series, we expect the battles at the Coruscant Invitational to be fast and furious, and we expect there to be casualties.

How can you play your part? That's why we have you here. You have to prove yourself at a System Open Series event to qualify for the Coruscant Invitational, and that means flying like a true ace. Our special sessions of Flight Academy are designed to help you take your game to the next level—one that should help you survive the challenges before you, offer you greater insight into the action you witness during our livestream on Twitch, and might even help you win a berth in next year's Coruscant Invitational.

What's the difference between flying a routine patrol and emerging victorious from a dogfight with laser blasts erupting against shields and hull plating in every direction? Skill is part of it. But so is preparation and the right mentality.

Whether you'll be joining the action at the Fantasy Flight Games Center or following the games on Twitch, it's always good to learn from the aces—to understand how they've risen to the top. Today, we're happy to bring in our guest instructor, last year's Coruscant Invitational Champion, Jeremy Chamblee.

2017 X-Wing Coruscant Invitational Champion Jeremy Chamblee shown with the trophy from his victory at the Mustafar Open.

Interview with the 2017 Coruscant Invitational Champion Jeremy Chamblee

FFG: How did you get started with X-Wing?

JC: I've played with miniatures since I was a kid. First with LEGO men battling over the toy box, then on to the big stuff. One day I walked in to my friendly local game store, an army of minis in tow, and I saw some folks surrounding a table with TIE fighters on it. I immediately asked them what they were playing, they said it was a new game called X-Wing, and I asked to play. One game in, and I was hooked.

FFG: What hooked you?

JC: The imagery first. I've always been a fan of Star Wars, and one of my favorite video games was Rogue Squadron on the N64. Tabletop games are my passion, so when someone told me I could play with TIE fighters in a tabletop game I wanted in.

Once the childlike wonder faded a bit, the game itself was gripping. Planning maneuvers, strategy, the whole bit.

FFG: You mentioned TIE fighters instead of X-wings. Does this mean you're an Imperial player at heart?

JC: Yes, I've always enjoyed the aesthetics of Imperial ships. And I do enjoy playing the bad guy.

Palpatine is probably my favorite character in Star Wars.

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FFG: Interesting. I mean, you don't root for him, do you? How is he your favorite?

JC: No, he's pretty clearly the villain here. But I enjoy the character for the conflict he creates in Luke and Vader. The throne room scene is my favorite part of any Star Wars film.

FFG: What sort of tournament experience did you have prior to the 2017 System Open Series?

JC: I had played in lots of local tournaments, though I had never gone much further than Austin to do so. I had attended Regionals in Dallas for the past four years. No premier level events, though.

FFG: How confident did you feel going into the 2017 Mustafar Open, where you qualified for the Coruscant Invitational?

JC: Considering Regionals was only a week prior and I had turned in a somewhat disappointing 4-2 performance, I wouldn't say I was too confident. I really was just happy to be there to enjoy a nice X-Wing vacation with my friends. I wasn't really that concerned about the actual games. I approached them the way I approach casual game night at home.

FFG: Why do you think things turned out differently, then? Did you change your list? Did you benefit from the added experience?

JC: I think it was a combination of changing my list and just being relaxed. At Regionals I played Chiraneau and "Quickdraw," more focused on finishing games quickly than anything else. I switched to Parattanni because I couldn't think of anything else to play that week and had enjoyed it in my testing.

The "Parattanni" list was popular throughout much of 2017.
It consisted of Fenn Rau, Asajj Ventress, and Manaroo, all with Attanni Mindlink.

FFG: Were you more anxious during the Regional tournament?

JC: Yes, I definitely wanted it more at Regionals. I had gone four years in a row and only made the cut twice. Each time, I got bounced in the first round!

FFG: So you’re saying it's kind of like the mentality they always encourage before big tests: "You can't do much to prepare the night before. You're either prepared, or you're not. Get some sleep so that you're fresh in the morning." That idea?

JC: I think so. I felt much more relaxed at Mustafar than at Regionals.

FFG: What were some of the tougher moments you faced at Mustafar?

JC: Every game had tough moments, even the ones where I had the "better" list.

FFG: Did any stick out in which you remember making choices about how you were going to fly through them?

JC: My Top 8 game was against my friend Raul, who I drove down with. He had “Whisper,” “Countdown,” and Yorr. I had to get rid of “Whisper” to have a chance, so we got tangled up in it, and I had a decision to make. Asajj is in the corner and can either go for a hard turn or bank with "Whisper" looking right at her. I take the bank to leave my options open and hope for a collision. Raul reveals a Speed 4 Koiogran-turn, which is excellent on a TIE phantom normally, but thanks to Yorr would be no issue.

He just barely clipped my base and collided, swinging the game. Had I turned instead, “Whisper” would have ended up behind me with no arcs pointed at her.

FFG: Once you qualified for the Coruscant Invitational, you knew you were going to have to fly some wildly different squads. How did you go about preparing yourself for the challenge of flying each faction and having to draft a portion of each of your squadrons?

JC: I had no idea what to expect at Coruscant, apart from having to fly very different squads, so my preparation was just flying a little bit of everything as much as I could. Something like knowing the Quadjumper doesn't have a Speed 1 bank maneuver could be very helpful.

FFG: The format for 2017 Coruscant Invitational required you to bring squadrons of no more than 77 points and then fill out your squadron in a draft. Did you practice all the different 24-point builds you'd be looking to draft?

JC: Before the draft picks were revealed, I asked my friends to build me mini-squads to play around with. We erred on the side of janky and oddball squads to make things more interesting.

Once all the mini-squads were revealed, I'd build my 77 point squad and before each game I'd roll an eight-sided die to determine which mini squad to add that game. It kept me on my toes and forced me to adapt to a new addition each game.

Because I couldn't plan on having any one ship, I built my 77 points to be self-contained and considered the draft ship to be a fun add on. Also, I knew there would be at least one lower pilot skill generic ship in every game, so I skewed towards a slightly higher pilot skill so I could potentially destroy a ship before it could fire back. Oh, the irony… In the finals, my drafted TIE Striker, "Paul Jr.,” was destroyed before he could fire.

FFG: What moments stand out from your games in the Coruscant invitational?

JC: Three of them stand out as pivotal moments in three of my games. First, against William, I had Rexler Brath on one hull against Miranda with three hull as our only remaining ships.  Rexler was facing away from Miranda, hiding behind an asteroid as he prepared to K-turn. Miranda could not turn in to shoot because of asteroids, so she did a Speed 2 bank, then slammed for a Speed 2 hard turn, triggering Advanced SLAM to fire off her seismic torpedo. All William had to do was roll a hit, and it was over for me and Rexler. But the dice did not favor him, I survived to K-turn and finish off Miranda.

Second was against Jesus. Miranda again, actually. Miranda was his key to winning that game, as Fenn Rau is generally my key to winning. I focused exclusively on Miranda, bringing down her shields. She moved, then slammed to drop bombs right in front of Fenn Rau, who, in turn, collided with her to avoid them. Miranda was near an asteroid and I had my drafted Quadjumper prepared to tug her onto it. I flew up and was millimeters short!

$(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#49CF').colorbox(opts); }); Instead, I opted to focus, figuring he would not move Miranda so he could bomb Fenn Rau. He did, dealing two damage with a Sabine-boosted Conner Net. Fenn Rau then tried his best to navigate the Cluster Mines, only barely clipping one. I rolled two crits and Fenn Rau was gone in one turn. I thought it was over. Then I remembered my Quadjumper at Range 1 of Miranda who had three hull left. Three focus results later, and she's gone as well.

Last, but not least, in the final game with Zach, I got the dream result with Rexler Brath versus a Bandit Squadron Pilot. My three hits landed with no evades, and using Rexler's ability I got the facedown damage card converted to a Direct Hit!

It was the Imperial dream.

Sadly, there were no pivotal moments in my game with Mishary. He just slapped me around. I think he's pretty good at X-Wing.

FFG: I know you were at the 2017 World Championships not long after the Coruscant Invitational. What can you tell me about that competition? How did it compare to the Mustafar Open and the Coruscant Invitational?

JC: The competition is stiff. It was my first Worlds, so I wasn't sure what to expect. But the one thing I noticed more than anything was how well prepared and how sharp everyone was.  Even when I was going up and down in the middle tables, players were playing very deliberately, not making a lot of mistakes, and punishing me severely for mistakes I made.

FFG: You say the competition was stiff. Were the games like stand-offs, or what was your sense of the community?

JC: The community was great! I had a blast meeting lots of new people or putting faces to names. All the players I got games with were very friendly and fun to be around.

FFG: Okay, final question. What advice would you offer anyone looking to raise their game to the next level?

JC: I think the best advice I can give to a player looking to improve their game is to simply play a lot. Play more games with more ships to just learn how things move, how they fight, and how they work together. Try out successful lists or ones that give you a hard time. The easiest way to learn how to beat something is to fly it. Then you'll know how it loses.

Talk your games out with your opponent or other players. They might see things you don't and vice versa. Draw experience from as many sources as you can.

I would recommend variety early and focus later on. Knowing the various ships' capabilities can help determine what you want to play, what fits with your play style, and can help just knowing your potential foes' capabilities. Once you find what works for you, get comfortable with it. Refine it, practice against as much as you can. It's often more important to just not make mistakes than always make the perfect plays.

FFG: All right, that's all I've got. Anything you want to add?

JC: Just one thing. My absolute favorite part of the tournament experience—be it for a summer kit or Worlds or the Invitational—is the community. Interacting with other players, seeing old friends, making new ones—that is the best part of going to events like these. At Worlds, I got to see five of my fellow System Open Champions, and it was great to spend more time catching up with them, encouraging each other in our games, and congratulating or commiserating after it was all said and done.

We're lucky to have such an open and inviting community filled with really great people to not just game with, but to simply be around. If anyone hasn't gotten the chance or taken the opportunity to go to an X-Wing tournament and meet these great folks, I would highly recommend it.

Discuss this article
in our forums!

© and ™ Lucasfilm Ltd.

Categories: Company News

Board/Tactical Game Review: Takenoko (2011)

RPGnet - Wed, 09/19/2018 - 00:00
Playtest Review by Antonios S (4/4): An excellent example of how a light gameplay and ultra-cute components can make a game succeed.
Categories: Reviews

Board/Tactical Game Review: Takenoko: Chibis (2011)

RPGnet - Wed, 09/19/2018 - 00:00
Playtest Review by Antonios S (4/4): What is more cute than a male Panda? An additional, female Panda.
Categories: Reviews