Dragon Reign - The Lonely Spire at Westviolet

RPGNow - Mon, 08/20/2018 - 08:02
Dragon Reign - The Lonely Spire at WestvioletPublisher: Sword of Odin
Dragon Reign - The Lonely Spire at Westviolet

A Ready to Roll module for Dragon Reign, a Forged from GRAM saga of classic fantasy and dungeoneering set to a backdrop of political drama where the ruling body isn’t unanimously supported.

The Loney Spire is a dungeon -- one that you crawl up instead of down -- and it’s full of orcs that have no business being close to town and have no rights to the property or the items contained within. It’s as straightforward as stories get in the GRAM Role-Playing Game but sometimes that exactly what you want from a tabletop experience, a beer-and-pretzels light-hearted adventure where everyone wins and there isn’t a lot of drama to serve as a break from the regular campaign or as a bit of escapism when you haven’t had as much time to game. Dragon Reign is definitely more of a hack-and-slash setting, but GRAM’s focus on fun over combat simulation should keep rules lawyering to a minimum as the combat encounters are interesting without being tedious, and there will be some great role-playing opportunities for the players as they evoke their character qualities and highlight allegiances outside of the adventuring party for their own personal gain. So pour a drink, warm up your dice, and have a great time with friends!

Ready to Roll!

The Ready to Roll series is a line of all-inclusive products, where each module contains the setting information, scenario, and pre-created Iconic characters, so that you can quickly prepare for a session even if you're unfamiliar with the GRAM Role-Playing Game or inexperianced with RPGs in general. All you need is one of these scenarios and the short copy of the rules and you're ready to start!

This product only contains the scenario content, and requires the Ready to Roll - Rules & References product to play! About The GRAM Role-Playing Game

Named after Odin's sword, the GRAM Role-Playing Game focuses on telling narrative-focused sagas worthy of the eddas.

  • The game mechanics are easy to understand as both a player and as a GM and math has been minimized as much as possible making it ideal for younger audiences and players who are new to the hobby. Players need only a single twenty-sided die, a character sheet, and a one page reference sheet to have everything they need (and never need the rule book), the GM also has a second reference sheet and shares a deck of playing cards with the table.

  • Characters are built as a personality first, statblock second and are created by selecting from a diverse range of abilities instead of structured classes that highlight teamwork, utility, and alternative problem-solving paths which allows and encourages players to bring their unique concept to life, from sniper-mages to rap gods to sentient barrelfolk.

  • Players earn rewards for invoking their character concepts such as quirks and relationships which lends to players staying more in character, interacting with their party, and participating in the story and less time metagaming and rules-lawyering.

  • The game engine and the characters are created to be flexible and adapt as play progresses; characters can evolve and their character sheet changed. There are no strict archetypes forming a dedicated path to power or destiny and no one way to ”win.”

  • Conflict is resolved through competitions which are fast paced and engaging, using a deck of playing cards. There is no dedicated set of skills, but attribute tests using twenty-sided dice against static numbers or compared to an opponent’s roll when opposed. These options come into play more frequently than combat, which when it does happen takes place on a grid and is quickly but tactically resolved.

  • Creativity is encouraged for players and GMs with customization suggested in the form of tips and tricks from the development team on how to make the game your own from renaming and tweaking abilities to borrowing from pop culture, and including anecdotes about real-play experiences.

  • Over 27 different campaign sagas have been played to date, from classic fantasy to near-modern horror; from contemporary modern day to far-reaching sci-fi. This includes both original campaigns and “fanfiction” mock ups of worlds from popular shows, movies, and books. These have all been detailed to provide options to get started and inspiration for you to build your own worlds!

Are you ready to FORGE YOUR OWN SAGA?

Price: $4.99
Categories: Company News

Languard Locations: Beyond the Walls

RPGNow - Mon, 08/20/2018 - 08:02
 Beyond the WallsPublisher: Raging Swan Press

A Pathfinder Roleplaying Game Compatible GM’s Resource by Christopher Bunge, Sam Cameron-McKee, Kim Frandsen, Christopher Hunt, Aaron King, Ben Martin, Rebecca McLaren, Hilary Moon Murphy, Adam Ness, Treyson Sanders, Kris Vezner and John Whyte

Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price.

Languard Locations: Beyond the Walls presents twelve additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily convertible for use in your campaign.

This product is a Dual Format PDF. It comes in two different versions: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

For a free sample, please visit Raging Swan Press's website.


Price: $3.45
Categories: Company News

Languard Locations: Beyond the Walls (5e)

RPGNow - Mon, 08/20/2018 - 08:02
 Beyond the Walls (5e)Publisher: Raging Swan Press

A 5e Compatible GM’s Resource by Christopher Bunge, Sam Cameron-McKee, Kim Frandsen, Christopher Hunt, Aaron King, Ben Martin, Rebecca McLaren, Hilary Moon Murphy, Adam Ness, Treyson Sanders, Kris Vezner and John Whyte

Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price.

Languard Locations: Beyond the Walls presents twelve additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily convertible for use in your campaign.

This product is a Dual Format PDF. It comes in two different versions: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

For a free sample, please visit Raging Swan Press's website.


Price: $3.45
Categories: Company News

Languard Locations: Beyond the Walls (SNE)

RPGNow - Mon, 08/20/2018 - 08:02
 Beyond the Walls (SNE)Publisher: Raging Swan Press

A System Neutral GM’s Resource by Christopher Bunge, Sam Cameron-McKee, Kim Frandsen, Christopher Hunt, Aaron King, Ben Martin, Rebecca McLaren, Hilary Moon Murphy, Adam Ness, Treyson Sanders, Kris Vezner and John Whyte

Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city, Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways there is little beneath the sun that cannot be had somewhere—for a price.

Languard Locations: Beyond the Walls presents twelve additional locations designed for use with City Backdrop: Languard. While the locales within are designed with Languard in mind, they are easily convertible for use in your campaign.

This product is a Dual Format PDF. It comes in two different versions: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

For a free sample, please visit Raging Swan Press's website.


Price: $3.45
Categories: Company News

Monstrous Lair #15: Bandit Camp

RPGNow - Mon, 08/20/2018 - 08:02
Monstrous Lair #15: Bandit CampPublisher: Raging Swan Press

A System Neutral Edition GM's Resource by Steve Hood

Monstrous Lair #15: Bandit Camp provides you—the busy, time-crunched—with the details to effortlessly bring to life thebandot camp in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your dungeons. Use the material herein either before or during play and bask in your players' adulation. 


      This book is compatible with every edition of the world's most popular role-playing game.

      This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

      For a free sample, visit Raging Swan Press's website.

      Price: $0.87
      Categories: Company News

      Mythic Feats: Wilderness Feats

      RPGNow - Mon, 08/20/2018 - 08:02
       Wilderness FeatsPublisher: Legendary Games
      It's Wild Out There  

      Mythic Feats: Wilderness is the key to epic adventures in the wild, with over 120 all-new mythic feats from Pathfinder Roleplaying Game Ultimate Wilderness, all of them, from Ambush Awareness to Woodland Wraith and all feats in between. Whether your character is martial or magical, a wide-ranging dilettante or a single-focus fanatic, Mythic Feats: Wilderness contains mythic feats of every kind from entry-level basics to high-level specializations. You will find combat feats like Jaguar Pounce, Wolf Rider, and Crashing Wave Fist, alongside magical aids like Night Sky Hex, Verdant Spell, and Waterway Caster. Of course, there is a wide range of environmental feats to succeed in any kind of terrain, from Ice Climber and Jungle Survivalist to Deep Diver and Plains Nomad, alongside feats like Mutated Shape, Tenacious Hunter, and Ferocious Feint to enhance your shapeshifting, mounts, and animal companions. They are all here, every one, developed with flair and function in mind as only Legendary Games can bring it, by the same designers that wrote most of the mythic feats in Pathfinder Roleplaying Game Mythic Adventures in the first place. Grab this fantastic 32-page festival of feats today and Make Your Game Legendary! 

      Price: $4.99
      Categories: Company News

      End of Kings Character Creation

      RPGNow - Mon, 08/20/2018 - 07:54
      End of Kings Character CreationPublisher: MontiDots Creations: The Art of Simon To

      Presented here in this little booklet is the complete guide to creating a character together with some of the main character classes to be found in the main game. Better than this, it also contains all the character sheets used in the game which you are free to print copies off for play. This book gives you a flavour of the types of characters you get to play and gives you a chance to generate a character. Once you have done this you can get the Quickstart or even the Core Rule book and start having fun!

      Price: $0.00
      Categories: Company News

      Underground Stone Temple Stock Art

      RPGNow - Mon, 08/20/2018 - 06:28
      Underground Stone Temple Stock ArtPublisher: Daniel Comerci Stock Art

      Thank you for checking out my Stock Artworks! This stock art package features underground stone temple/ruins, a misterious man made environment now forgotten. The images are in a beautiful painterly style, with small travelers figures present in the scene and three different variants of the same scene. These are perfect to fit your fantasy or hard scifi project as horizontal/vertical half pages, spots or backgrounds, or painterly covers. In the package you'll find the images both grayscale and color, made by the artist Daniel Comerci in digital format. If you can't find what you're looking for, please feel free to contact me directly for commissions checking out my website or social network pages.

      www.danielcomerci.com

      The zip archive contains the following files:

      • .tiff @300 dpi CMYK in color and black and white

      • .txt license file and readme files



      Stock License

      My license is simple, the images can be used both for personal and commercial work as follows:

      • you can use artworks an unlimited number of times for non-commercial use

      • you can use artworks on a single project for commercial use (print, digital, advertising, videogames or motion pictures)

      • you can rotate or resize the image to fit your project as long as signature is legible, but can't alter or modify it in other ways without permission (feel free to contact me for specific requests!).

      • artist's name must appear in product's credits

      • you can NOT resell or give for free the image as clipart or standalone, even for non commercial use

      Thank you for checking out, and feel free to contact me for questions!

      Price: $10.00
      Categories: Company News

      DM's Deep Dive with Paige Leitman on D&D Streaming and Organized Play

      Sly Flourish - Mon, 08/20/2018 - 06:00

      On June 2018 episode of the DM's Deep Dive, I had the great pleasure to talk with Paige Leitman, organizer for Dragon Con D&D games, writers of con-created content for the Adventurers League, and moderator of the 126,000 member D&D Facebook group. Paige had some wonderful insights into the differences between Adventurers League organized play groups and groups who have come to the game through online streams such as Critical Role. In this episode Paige and I talk about this difference, what it means, and what we can do about it.

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      Here are some notes from this episode.

      Paige's two posts (requires being part of the D&D Adventurers League Facebook group):

      Paige's Top Three Tips for DMs and D&D AL DMs
      • Wake up! Our hobby is changing and growing. It's a new golden age of D&D. Experience it. Go to a convention and see how the demographics are changing. Talk to people online. Find out what brings people to D&D. Watch streaming shows. Even if it's not your thing, please do it and gain an appreciation for it because it's driving the hobby.

      • Get out of your rut. If you've been playing D&D the same way for 30 years, learn new tricks. Learn from other DMs and newer DMs. Be open to change.

      • Go watch or listen to Critical Role, Girls Guts Glory, Adventure Zone, Venture Maidens. Yeah, maybe you don't want to, do it anyway. It will give you critical insight into what's going on with our hobby right now.

      Paige uses her commute to catch up on streaming games.

      Finding times to slide in streaming D&D shows can give us a chance to learn from a lot of DMs.

      Paige will take the Broadswords over the news every morning.

      Play different games with different players at conventions and it will do wonders for your own game. Even in bad games, we can learn a ton by playing in other groups, watching other players, and watching other DMs. Mike mentions Truman Capote who said that, when interviewing a boring person, he asked "what makes this person so boring? What drove this person's life to this spot?".

      The idea of learning more from DMs doesn't mean we DMs have to throw away all of our experiences. Instead, we can think like a Bayesian and take in new evidence to update our prior understanding of the game.

      "Dude, no one is asking you to be Matt Mercer. No one is Matt Mercer except Matt."

      According to Mike's flawed analysis of comments on Paige's post about learning from Critical Role, 60% were positively inclined towards learning tips from Matt Mercer.

      There is resistance to the idea that we can learn from streaming. "I'm not Matt Mercer and if people are looking for that, they should find another table." This is said often and, frankly, shuts the door on learning from an excellent DM.

      When we look at streaming from the position of organized play, what do we see?

      Paige describes a continuum of tactical play on one side and story focused gaming on the other. Streaming leans more towards story and organized play leans more towards tactical but there is an overlap between the two of them. There is a bell curve for both types of gamers with each leaning one way or the other.

      In streaming games there is a bigger focus on the characters and might spend a lot of time doing things like shopping at a store. This would drive con coordinators crazy. Adventurers League games have fixed time frames and can't spend a lot of time focused on individual characters. Instead AL adventures focus on the story of the adventure itself and a clear out line of scenes including refined combat encounters.

      How can Adventurers League nudge things towards this greater story focus? How do we create an environment where people who have learned about D&D through streaming will enjoy playing D&D Adventurers League games?

      Paige's gut feeling is that WOTC is pushing towards more story-focused adventures. Paige brings up Rrakkma as an example adventure that focuses on a more narrative arc. The upcoming Season 8 adventurers seem to fit this model as well.

      Paige and Mike discussed the Red War, a player-generated storyline in Mulmaster. Mike thinks that the fact that a bunch of players got focused on the narrative of the story instead of some mechanics-focused thing was pretty awesome.

      Newer rewards in Organized Play also focus on stories such as homes, keeps, business, pets, boats, titles, estates. These non-mechanical rewards are exciting for D&D AL players and that's a good move towards story-focused characters.

      Mike's Note. The D&D Open at Origins was a wonderful narrative-focused adventure that was heavily timed but still gave players a rich and full story with lots of options and excitement. I played it for about 9 hours and we had one battle against one foe that lasted maybe 5 minutes. The game still had us on the edge of our seats.

      Paige describes how recent con-created adventures give the DMs tools to handle it when characters subvert or bypass combat encounters with improvised skill check situations. This is a good way of giving DMs the tools they need to handle improvised situations as they pop up.

      Is audience participation in streaming a negative?

      Paige thinks its nice that people give money to a stream and good on them for getting it. Mike's philosophy is "never get in the way of someone else's hustle". If they can make money from it, go with the gods.

      Is there some way in AL to make better matches betweens DMs and players between tactical and RP?

      Paige says they've tried that in their local conventions and it can work at conventions or game stores. When looking for players, Mike described his game as a "story focused game that uses a lot of Theater of the Mind" and that helped players select his game based on that style. In organized play games, Mike saw tactical players come unglued when they suddenly found themselves in narrative combat.

      How do The D&D AL Epics shape people's views on Organized Play games?

      People love the combined group and high epic scope of epics and opens and the bigger multi-table games. Shameless plug, Mike wrote Vault of the Dracolich as a multi-table event between editions.

      Paige believes that a good home game is likely better than a typical Adventurers League game but no home game can do what an Epic or Open does. Mike got to mention how his paladin was the first character whose soul was eaten by the Soul Monger during the D&D Open at Origins 2017. They announced his death from the balcony of the ballroom and Mike got a unique certificate from Shawn Merwin and Teos Abadia themselves.

      Final Words

      Paige believes that integrating these new cultures into the Adventurers League and that it resides with the DDAL admins who can reach out to streamers and start to think about how to bring these groups together. Adventures can be written differently to support more narrative games.

      Paige's last piece of advice is go out there and talk to five new D&D players to hear their experiences and drives for the game. Try to spend time understanding this new group of people coming to D&D.

      Categories: Blogs, D&D

      Frozen Skies Session 5: "Trust me, I'm a drunk!"

      Utherwald Press - Mon, 08/20/2018 - 05:30
      After a break off over a month, the crew of the airship Waylander are back flying the Frozen Skies!

      For one reason or another, the entire group hasn't been able to get together over the past month. One session got cancelled and the following ended up being a Savage 40K one-shot, but the whole crew is back in Alyeska. The group seemed to be happy getting back into the swing of things, though one of the players has ended up changing characters (more on that in a bit). This week, though slow to begin with, was a fun session.


      Departures

      After a quick recap, we picked up from where we left off with the crew still in the pirate haven of Broken Spires. Upon receiving the 'Love Interest' Adventure Card, Tag's player immediately plays it and asks that its the leader of the Banshees; Captain Natasha 'Tash' Rogan.

      Cue another meeting with the female sky pirate, who states that she looks forwards to working with Tag in the future. Tash also gives the crew one of her planes, which gets put to good use later on. Whilst this meeting (and the logistics of putting the new plane on the airship) takes place, George heads into town followed by Alex. Before the game George's player had expressed that they wished to change characters, so George was effectively leaving the crew. Alex decided to follow, then waited until George entered a dark alley and straight up murdered him before looting his corpse.

      Upon returning to the airship, Alex told Tag that he'd found George dead in an alley. Despite Tag's suspicions, Alex managed to bluff it that he had nothing to do with George's untimely demise. With a new plane, but a crewmember down, the crew of the Waylander departed Broken Spires and Tag managed to pilot them through the maze of twisting canyons without mishap.

      A Brew o' Trouble

      Following their departure from Broken Spires, the crew picked a spot in the wilderness to put down for the night. Whether from brain damage or to help with the pain of his injuries, Herbert got hold of some liquor and ended up getting blind stinking drunk. Both Alex and Tag were still injured from the gunfight with the poachers, Tag in particular wasn't very happy as he was the worst injured. But Herbert's state of intoxication wouldn't be known until the airship came under attack by Cloudhaunts.

      With their respective characters out of action, Herbert's and George's players took over some of the Extras that made up the rest of the airship's crew and manned the two planes. George's player used the siren of the Banshee's plane to keep the Cloudhaunts Shaken whilst Herbert's player used his plane's propeller to deal with a few of the critters after they'd attached themselves to the Waylander's gasbag. Sebastian and Alex manned the two top turrets, whilst the rest of the Extras manned the 50-cal MGs that Tag had fitted. Tag used the airship's klaxon to scare the Cloudhaunts off of the airship, making them easy prey for the two planes.

      The critters managed to grapple onto the Banshee plane and did enough damage to inflict a wound on the aircraft, though they failed to do the same to the Blackforge Marauder flown by Herbert's player. The creatures only managed to cling onto the Banshee plane for a single before they got thrown off, some of them got shot and killed by the Marauder, the remainder were finished off by Alex in the airship's turret.

      With the threat dealt with, Tag went and sought out Herbert for an awesome bit of role-play; Herbert got chewed out by Tag for being drunk as Herbert was the crew's only medic and some of the crew were wounded. Herbert then got confined to his quarters with a load of coffee to sober up, Tag then went to his own cabin to rest. Some time later Herbert went to the airship's infirmary, then attempted to use the Scavenger Edge to find a bottle of alcohol. I ruled that he would only find it if a roll of six came up on a d6...which it did.

      Herbert also had the Big Mouth Hindrance, so we went with him shouting out "Yes! Booze!" and alerted the rest of the crew. Alex, by this point, had sneaked up behind Herbert and knocked him out for six hours before having the medic dragged back to his cabin. Tag was furious when he found out and went to have words with the medic, threatened to kick him out of the crew but still gave the doctor one final chance in another bit of brilliant role-playing.

      An Egg In Hand

      The crew returned to Taran's Bluffs and informed the camp foreman Mosley that they were only able to recover three of the Dragonhawk eggs (truthfully it was four...). Mosley admitted that he didn't see how many the poachers had stolen, but was hopeful that the eggs would help make the Windryders cease their attacks on the camp. The eggs were loaded onto some trucks, the crew invited along, and the convoy traveled a handful of miles into the surrounding forest.

      The convoy came to a halt when a group of figures were spotted in the trees, though Tag got a high enough Notice roll to spot a pair of Dragonhawks. Mosley had all the engines killed and instructed everyone to keep their hands where they could be seen. A female Windryder stepped forward (Tag's player wished he'd kept the Love Interest card) and introduced herself as Narine before asking why they were there.

      Tag said about the eggs and the canvas cover pulled off each one, causing some excited chatter amongst the Windryders. Narine ordered a couple of her people to go check the eggs, once satisfied she thanked the crew. She also offered them payment in the forming of tipping them off about the location of a crashed plane, though she called it a "metal bird with broken wings".

      After handing back to the airship, the crew set off once more towards Bowerstead Post but flew over the location Narine had told them about. Again it was Tag who got the best Notice roll and spotted a big, four-engine aircraft under the trees. They set down their airship and went over to the crashed aircraft, finding it to be a military transport plane that seemed to have been there for quite some time. Inside the wreck they found crates filled with Ancient Terran devices, which they were in the process of loading onto the Waylander when we had to end the game due to time.

      Thoughts

      As I said earlier, it seemed to be a good game and fun was had by all.

      Alex's actions could potentially cause the crew issues when they return to Broken Spires, but thats in the future. George's player was OK with what happened to George as he was going to be bringing a new character in. There is still the consequences of the group's earlier actions which will come into play very soon, but I'm kinda going with the idea of the players rope to hang themselves with when it comes to their character's actions.

      On the subject of consequences, as I understand it the crew will be selling the location of the glimmer rock cave they came across to a mining company. This is good as it'll set up some plot for later on in the campaign, plus other stuff is starting to fit into place.

      Going forwards, I'd like to start incorporating some of the ideas and advice from the Up to Four Players guys. I like their take on the Chase rules for Savage Worlds and theres a couple of more general RP ideas that I like to try out.
      Categories: Company News

      Minotaur Stock Art

      RPGNow - Mon, 08/20/2018 - 05:23
      Minotaur Stock ArtPublisher: Daniel Comerci Stock Art

      Thank you for checking out my Stock Artworks! This stock art package features a fantasy minotaur, warrior or berserk, in painterly style, made by the artist Daniel Comerci in digital format. If you can't find what you're looking for, please feel free to contact me directly for commissions checking out my website or social network pages.

      www.danielcomerci.com

      The zip archive contains the following files:

      • .tiff @300dpi with separated layers

      • .png @300dpi

      • both files in grayscale and color

      • .txt license and readme files



      Stock License

      My license is simple, the images can be used both for personal and commercial work as follows:

      • you can use artworks an unlimited number of times for non-commercial use

      • you can use artworks on a single project for commercial use (print, digital, advertising, videogames or motion pictures)

      • you can rotate or resize the image to fit your project as long as signature is legible, but can't alter or modify it in other ways without permission (feel free to contact me for specific requests!).

      • artist's name must appear in product's credits

      • you can NOT resell or give for free the image as clipart or standalone, even for non commercial use

      Thank you for checking out, and feel free to contact me for questions!

      Price: $5.00
      Categories: Company News

      Swords of Kos Fantasy Campaign Setting [BUNDLE]

      RPGNow - Mon, 08/20/2018 - 05:11
      Swords of Kos Fantasy Campaign Setting [BUNDLE]Publisher: Skirmisher Publishing

      This special 71% off bundle contains 20 titles associated with the popular and bestselling Swords of Kos Fantasy Campaign Setting! They include the individual volumes of the campaign setting and the 360-page universal sourcebook that combines them; two full-color regional maps; two works of fiction tying in with the milieu; two sets of Cardstock Characters minis and a set of avatars and tokens; and a half-dozen titles stat'ed for specific game systems (5th EditionBASH, and Cards & Quests). It is especially ideal for people who have some of the individual universal campaign setting volumes and who want to obtain the complete milieu at a substantial discount.

      Aegean Regional Map (Swords of Kos Fantasy Campaign Setting)
      Regular price: $2.99
      Bundle price: $0.88
      Format: PDF
      This high-resolution JPEG format map depicts the Aegean region of the Mediterranean and is suitable for use with any fantasy or alternate history games set in this area, including the Swords of Kos Fantasy Campaign Setting. It was created by acclaimed fantasy artist/cartographer Francesca Baerald.  This map is bounded by the Black Sea in the north, mainland Asia in the east, the sprawling island of Crete in the south, and the Ionian sea in the west. It encompasses the area occupied in whole or in part by the modern countries of Greece, Turkey, Bulgaria, and Macedonia. States represented on the map, both with political boundaries and their national symbols, include the city and island of Kos, Abbadonia, the Tetrarchy of Anatolia, Attica and the city state of Athens, &Ccedi...

      Aigyptos: A Gazetteer for 5th Edition
      Regular price: $5.99
      Bundle price: $1.76
      Format: PDF
      Welcome to Aigyptos! This 5th Edition sourcebook can be used in a number of ways. One is to provide a backdrop for self-standing Egyptian-style adventures that do not already have a setting associated with them. Another is to provide a mini-setting sufficient to allow characters to visit or travel through a land reminiscent of ancient Egypt. Yet another is to introduce such a country with an eye to using it for ongoing adventures.  This detailed 5th Edition book includes: * An overview of a fantasy version of ancient Egypt;  * A set of custom encounter tables for Aigyptos;  * 5th Edition game system material that includes stats for all new men, monsters, and environmental hazards that appear on the encounter&n...

      Bonus Content for 'Into the Mines of Moira'
      Regular price: $0.00
      Bundle price: $0.00
      Format: PDF
      This document provides information on free bonus content that has been created as support for Skirmisher Publishing’s “Into the Mines of Moira” adventure for the 5th Edition role-playing game system! All these items are self standing and can also be enjoyed on their own, used in conjunction with other scenarios, etc. We will periodically update it with new material. We very much hope you will enjoy it and the adventure it has been created to support!  Background: Koan: This post contains a new Background for the 5th Edition role-playing game system, the Koan, a citizen of the city-state of Kos in the Swords of Kos Fantasy Campaign Setting! It can be applied to anyone from the island of Kos who does not already have another ba...

      Cards & Quests Bestiary 1: Monsters of Kos
      Regular price: $3.99
      Bundle price: $1.17
      Format: Watermarked PDF
      This sourcebook for the innovative new Cards & Quests role-playing game presents more than 50 monsters to challenge the physical, mental, and spiritual mettle of adventurers at all levels. This fully-illustrated, 42-page manual also includes detailed guidelines on running encounters between characters and creatures in the Cards & Quests tabletop game system.  All of the monsters presented here are associated with the system-free Swords of Kos Fantasy Campaign Setting and can be easily incorporated both into games that use it or other settings altogether. They are inspired by the myths and legends of the Classical world and include everything from familiar creatures like the Centaur, Harpy, and Medusa to more exotic ones like the Empusa, Hippalectryon, and Ophiotaurus.&...

      Encounters (Swords of Kos Fantasy Campaign Setting)
      Regular price: $5.99
      Bundle price: $1.73
      Format: PDF
      Welcome to Encounters, one of the volumes of the popular Swords of Kos Fantasy Campaign Setting! This book contains 21 system-free encounter tables for general and specific areas in the world of Kos (14 nation-based and seven terrain-based). All of them can be used either individually or in conjunction with each another, and within the context of the Kos campaign setting or as part of any other milieu. The Swords of Kos Fantasy Campaign Setting has deliberately been designed to be system free, not tied to any particular game setting, and to be compatible with any set of role-playing game rules suitable for ancient, medieval, or fantasy venues. In that the setting was used as the playtest backdrop for games using the OGL/d20, Pathfinder
      Heroes & Monsters of the Necropolis: Tokens & Avatars for Virtual Tabletops
      Regular price: $2.99
      Bundle price: $0.88
      Format: PDF
      Welcome to the Necropolis! This set of 30 full-color tokens and avatars by fantasy artist Amanda Kahl can be used in a wide variety of virtual tabletop programs, including the popular Roll20 interface. They represent several sorts of iconic characters and creatures and are inspired by elements from the Swords of Kos Fantasy Campaign Setting and the affiliated the Swords of KosNecropolis novel. They are, of course, system-free and can be used in any sort of fantasy roleplaying games. They include avatars as appropriate and tokens for all of the following: Paros, Rogue/Alchemist Parthenia, Elf Barbarian (with two weapon variants) Selene, Half-Elf Cleric Pumayo, Tiefling Wizard/Transmuter Shade of a Koan Lady Nithernos the Ale’er...

      Heroes and Monsters of the Necropolis (Cardstock CharactersTM/Swords of Kos Fantasy Campaign Setting)
      Regular price: $2.99
      Bundle price: $0.88
      Format: Watermarked PDF
      Welcome to the Necropolis! These downloadable paper miniatures are based on characters and creatures from the Swords of Kos novels Necropolis and Return to the Necropolis and the Swords of Kos Fantasy Campaign Setting and can be used in any sort of fantasy roleplaying games. "Heroes and Monsters of the Necropolis" contains 14 different custom miniatures, four of which are provided in multiple sizes and/or color schemes. They include: Paros, Rogue/Alchemist Parthenia, Elf Barbarian Selene, Half-Elf Cleric Pumayo, Tiefling Wizard/Transmuter Shade of a Koan Lady Nithernos the Ale’er Corporal Conrad of the Kos City Guard Trodecarn, Dwarf Fighter/Combat Engineer Animated Shield Mummy/Embalmed Zombie “Achilles,” Animated Bron...

      Kos City (Swords of Kos Fantasy Campaign Setting)
      Regular price: $6.99
      Bundle price: $2.05
      Format: PDF
      Welcome to the world of Kos and to Kos City, the first volume of the highly-anticipated Swords of Kos Fantasy Campaign Setting! This book contains descriptions of 50 different specific places that can be used either individually or in conjunction with one another, and within the context of the city of Kos as presented here or as part of any other community a storyteller might have established within their own campaign setting. It also includes a fully-keyed map of the city of Kos, both in the book and as a separate 11 x 17 file that can be printed out on a single sheet of paper. The Swords of Kos Fantasy Campaign Setting has deliberately been designed to be system free, not tied to any particular game setting, and to be compatible with any set of role-playing game...

      Kos Island (Swords of Kos Fantasy Campaign Setting)
      Regular price: $2.99
      Bundle price: $0.88
      Format: Watermarked PDF
      Welcome to Kos Island, the third volume of the highly-anticipated Swords of Kos Fantasy Campaign Setting! It follows Kos City and Lands Beyond Kos and is fully compatible with and expands upon concepts that appear in them. This book contains detailed descriptions of the island of Kos, what lies around it, of its 12 major towns and villages, and of 10 specific places located on the island or smaller islets in the waters surrounding it. All of these elements can be used either individually or in conjunction with one another, and within the context of the Kos campaign setting or as part of any other campaign setting a storyteller might be using for their own games or stories. It also includes a fully-keyed map of the region, both in the book and as a separate 11...

      Lands Beyond Kos (Swords of Kos Fantasy Campaign Setting)
      Regular price: $3.99
      Bundle price: $1.17
      Format: Watermarked PDF
      Welcome to Lands Beyond Kos and the highly-anticipated Swords of Kos Fantasy Campaign Setting!  This book contains detailed descriptions of 16 different nations, brief entries on nine regions, and writeups on three specific places, all of which can be used either individually or in conjunction with one another, and within the context of the Kos campaign setting or as part of any other milieu. Lands Beyond Kos also includes a fully-keyed map of the region, both in the book and as a separate 11 x 17 file that can be printed out on a single sheet of paper. The Swords of Kos Fantasy Campaign Setting, which also includes Kos City and Kos Island, has deliberately been designed to be system free, not tied to any particular game setting, an...

      Lives of Kos (Swords of Kos Fantasy Campaign Setting)
      Regular price: $3.99
      Bundle price: $1.17
      Format: PDF
      Welcome to Lives of Kos, the fifth volume of the highly-anticipated Swords of Kos Fantasy Campaign Setting! This book contains 118 system-free biographies of personages who live on the island of Kos or the lands surrounding it and are mentioned or appear as characters in the related sourcebooks or stories about the campaign setting. All of them can be used either individually or in conjunction with one another, and within the context of the Swords of Kos campaign setting or as part of any other milieu. This book follows Kos City, Kos Island, Lands Beyond Kos, and Encounters and is fully compatible with and expands upon concepts that appear in them. The Swords of Kos Fantasy Campaign Setting has deliberately been designed to be system free...

      Mediterranean Campaign Map (Swords of Kos Fantasy Campaign Setting)
      Regular price: $2.99
      Bundle price: $0.88
      Format: PDF
      Sail the wine-dark seas with this Mediterranean Campaign Map that depicts the lands surrounding the sprawling body of water! It is provided as a high-resolution JPEG that can be printed out in any standard paper sizes and is suitable for use with any fantasy or alternate history games set in this area, including the Swords of Kos Fantasy Campaign Setting. It was created by acclaimed fantasy artist/cartographer Francesca Baerald.  This map is bounded by the Black Sea and central Europe in the north, the Persian Gulf in the east, North Africa in the south, and the Pillars of Herakles and the Atlantic Ocean in the west. States represented on the map, both with political boundaries and their national symbols, include Aigyptos, Amazonia, the Tetrarchy of Anatolia, Attica and...

      Men & Monsters of the Aegean (BASH Fantasy)
      Regular price: $4.99
      Bundle price: $1.46
      Format: PDF
      Men & Monsters of the Aegean is Skirmisher Publishing's first title for the BASH Fantasy role-playing game system. It presents a dozen player character races and 30 types of monster, with multiple variants for many of them, all inspired by the myths and legends of the Classical world and each with an Adventure Hook and background information integrating it into the setting.  New races include the hulking Antaeans, the Myrmidons who followed Achilles in the Trojan War, and the dog-head Cynocephalians. Monsters include everything from familiar creatures like the Cyclops, Manticore, Pegasus, and Sphinx to more exotic ones like the Drakon, Empusa, Hippalectryon, Ophiotaurus, and Sea Leopard. This fully-illustrated manual also includes sections on using existing creatures i...

      Mines of Moira: An Adventure for 5th Edition
      Regular price: $2.99
      Bundle price: $0.88
      Format: PDF
      Something has invaded Moira's, a popular Dwarven restaurant established in an old mine in the hills outside of the city where your party is currently adventuring! Now, it falls to you to learn what ancient evil has crawled up from the depths, to drive it out if possible, and to rescue an ill-fated squad of Dwarf militiamen if they are still alive.  "Into the Mines of Moira" contains:  * A complete small dungeon with nine encounter areas.  * 15 sets of new or variant monster stats.  *Custom illustrations by fantasy artist Amanda Kahl.  * A dungeon map by cartographer William T. Thrasher.  * Five detailed pre-generated 5th-level Player Characters — Dwarf Fighter Trodecarn, Human Rogue Paros, Half-Elf Cleric Selene, Tiefling Wizard Malyo, and H...

      Myrmidons (Cardstock Characters)
      Regular price: $1.99
      Bundle price: $0.58
      Format: PDF
      These beautiful miniatures by noted fantasy artist Amanda Kahl are the ideal addition to any sort of tabletop fantasy RPG or wargame and can be used to enhance encounters or even serve as the basis for them.  This set of downloadable Cardstock CharactersTM miniatures contains 10 different figures, including seven Myrmidons representing members of various iconic classes, a Myrmidon cavalier mounted on a giant beetle, a "Myrmidog" war beast, and a giant ant pack animal. Multiple copies of some figures are included on the page to round it out, and a horizintally-flopped version of the entire set is also provided to allow for additional variety.  In Classical mythology, Myrmidons were created by Zeus to repopulate a land where nearly everyone was killed by a terrible p...

      Player's Guide to the Aegean (BASH Fantasy)
      Regular price: $3.99
      Bundle price: $1.17
      Format: PDF
      Player's Guide to the Aegean for BASH!/BASH! Fantasy provides all the information you need to create characters for campaigns and scenarios in a Classical setting. It accomplishes this by presenting the various playable races and backgrounds and providing you with the details you need to generate a character of that race, including the exciting new Antaean, Arachean, Bull Centaur, Cynocephalian, and Myrmidon. This fully-illustrated sourcebook also provides you with options for play, like signature spells, or specialties for a specific culture, some information on their common worldview, gods worshipped, favored weapons, technology, companions, likes, and dislikes. It also includes information on using existing races in an Aegean campaign and new items, powers, adva...

      Swords of Kos Fantasy Campaign Setting
      Regular price: $29.99
      Bundle price: $8.79
      Format: PDF
      Welcome to the Swords of Kos Fantasy Campaign Setting, a swords-and-sorcery milieu set in a Dark Ages fantasy version of the Mediterranean and the lands surrounding it! It is set a century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all form of ancient races and monsters. Now, the agents of Gods and Titans struggle against each other on behalf of their masters, nations strive to survive or dominate one another, and adventurers descend into the ruins in search of wealth and lost technology.  This universal campaign setting, which represents 14 years of development and has roots in the early 1980s, is ideal for adventures of the sorts inspired by the works of Fritz Leiber, Robert E. Howard, and Jack Vance. It has deliberately ...

      Swords of Kos: Necropolis
      Regular price: $4.99
      Bundle price: $1.46
      Format: PDF
      “Paros could only venture a guess as to how many graves the forsaken burial ground in the little valley before him contained. North to south, it ran about a half mile and, from where he stood beside the wrought-iron fence that zigzagged along its eastern edge, it stretched about a quarter mile to the base of the hills that surrounded it. The rolling, broken ground of this unkempt area was heavily overgrown with grass, vines, copses of scrubby little oaks and brushy gray-green juniper, great clumps of flowers in every color, and probably every other sort of vegetation native to the island of Kos. Obelisks, statues of patron deities, and other stones marking the gravesites of families and individuals lay broken and tumbled amongst the rampant growth, and mausoleums of every size were ...

      The Dinner Party
      Regular price: $0.50
      Bundle price: $0.15
      Format: PDF
      “The Dinner Party” is a self-standing short story set in Skirmisher Publishing LLC’s Swords of Kos Fantasy Campaign Setting that takes place shortly after the events described in the bestselling swords-and-sorcery novel Swords of Kos: Necropolis and in the same location as the adventure "Into the Mines of Moira."  The Swords of Kos Fantasy Campaign Setting is set in a Dark Ages fantasy version of the Mediterranean and the lands surrounding it a century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all form of ancient races and monsters. Now, the agents of Gods and Titans struggle against each other on behalf of their masters, nations strive to survive or dominate one another, and...

      World of Kos (Swords of Kos Fantasy Campaign Setting)
      Regular price: $6.99
      Bundle price: $2.05
      Format: PDF
      Welcome to the “World of Kos,” the sixth volume of the Swords of Kos Fantasy Campaign Setting! This book provides an overview of the campaign setting and of how it came to be and provides a framework for the first five volumes, “Kos City,” “Kos Island,” “Lands Beyond Kos,” “Lives of Kos,” and “Encounters,” and can be used either in conjunction with them or on its own.  This book contains:  * Maps of Kos Island, the Aegean, and the Mediterranean.  * An overview of the world, the impact upon it of the Great Cataclysm, and a timeline.  * A section on Deities and Religion and the ongoing war between the Olympian Gods and the primordial Titans.  * A section on 17 races...

      Total value: $102.32 Special bundle price: $29.99 Savings of: $72.33 (71%) Price: $102.32
      Categories: Company News

      Grimoire esoteric fonts

      RPGNow - Mon, 08/20/2018 - 03:22
      Grimoire esoteric fontsPublisher: Wintertree Software

      Grimoire

      This package consists of three fonts, two of which date to the Renaissance era and the third of which was created in a similar style specifically for gaming use.

      Theban is sometimes called "the alphabet of the witches" and is still in use today to keep writing safe from prying eyes.

      Magi is derived from the Writing of the Mages, another Renaissance-era alphabet, this one based on Hebrew, with a unique look.

      Magehand was designed specifically for gaming use, based on Theban and other real-world secret and magical alphabets. It has the general look and feel of the two real ones without actually being them.

      All three of these fonts, which come in four different versions each, are excellent for creating game props of all kinds. In addition to the natural uses in fantasy games, they can also work well for any game involving secret societies in the recent past or even the present. Why just tell the players they've found a message written by a mysterious cult when you can write it out in Magehand and actually hand it to them?

      Price: $4.50
      Categories: Company News

      Car Wars Convoy

      RPGNow - Mon, 08/20/2018 - 01:31
      Car Wars ConvoyPublisher: Steve Jackson Games
      Lexington to Memphis.
      400 miles. Thirteen hours.

      If you make it, you'll earn a quick $100,000.

      If you fail, a city dies.

      Convoy is a Car Wars adventure for 1 to 6 players. Or the programmed adventure designed for solo play allows you to go it alone . . . if you feel brave enough.

      Price: $4.99
      Categories: Company News

      GURPS High-Tech: Weapon Tables

      RPGNow - Mon, 08/20/2018 - 01:31
       Weapon TablesPublisher: Steve Jackson Games

      While GURPS High-Tech covers all aspects of life in TL5-8, the most referenced section is always the weapons. Should your character carry a Walther P38 or Franchi SPAS-12? What's the weight of the mook's unloaded Enfield Sten Mk II? Can the team pick up an anti-tank weapon for less than $500?

      For these common questions, you don't need to flip through the entire chapter; you just want the weapon tables. And that's why we created GURPS High-Tech: Weapon Tables. All the raw data you need, in 18 easy to reference pages.

      Note: this product is bundled with the PDF version of GURPS High-Tech; if you have already purchased that product, you do not need to purchase this one.

      Price: $2.99
      Categories: Company News

      GURPS Ultra-Tech: Weapon Tables

      RPGNow - Mon, 08/20/2018 - 01:31
       Weapon TablesPublisher: Steve Jackson Games
      Future Firepower Facts in a Flash!

      While GURPS Ultra-Tech covers all aspects of sci-fi stuff, the most referenced section is always the weapons. Do I want the heavy X-ray laser pistol or the electrolaser carbine? What kind of range do the bad guys get with their EMP gun? What are the options for someone looking to spend $100 on hand grenades?

      For these common questions, why flip through the entire book when you just want the weapon tables? That's why we created GURPS Ultra-Tech: Weapon Tables. It's all the raw data you need, in 20 easy-to-reference pages.

      Note: This product is bundled with the PDF version of GURPS Ultra-Tech; if you have already purchased that product, you do not need to purchase this one.

      Price: $2.99
      Categories: Company News

      Kev's Lounge Battlegrounds : Cemetery

      RPGNow - Mon, 08/20/2018 - 01:20
       CemeteryPublisher: Kev's Lounge

      Whether you're playing a horror campaign, a steampunk adventure, a modern superhero story or just good ol' fantasy, you're going to find yourself in graveyard at some point! This set is packed with a great variety of headstones and a gnarly old tree to fill your tabletop cemetery, and all pieces can be easily disassembled and folded flat to store compactly between games.

      Price: $4.99
      Categories: Company News

      Clipart Critters 490 - Psycho Killer

      RPGNow - Mon, 08/20/2018 - 00:59
      Clipart Critters 490 - Psycho KillerPublisher: Postmortem Studios

      Ah, the 1980's.. the time of Freddy, Jason, Michael, and any number of topless starlets doomed to become headless starlets. Revisit the days of blood squibs and butcher knives with this loving homage to those bygone days of VHS mayhem, perfect for any retro-horror book or game project!

      Subject to the included license information. Printed size will be up to 1664 x 1791 pixels (5.5" wide by 6"tall) at 300 ppi as a layered Tiff for easy placement in a layout. Included is a lo-rez version for easy online advertising.

      This artwork is copyright (C) 2018 Bradley K McDevitt. You can use this image in commercial or fan projects, however you may not publish it as clip art. Any company that uses images from 'Clip Art Critters' is required to place the artist's name amongst the credits.

      Price: $0.00
      Categories: Company News

      Eldritch Tales Character Sheet

      RPGNow - Sun, 08/19/2018 - 23:10
      Eldritch Tales Character SheetPublisher: Raven God Games

      You've found the official character record sheet for Eldritch Tales: Lovecraftian White Box Role-Playing! This two-page sheet contains space for all of the information necessary for your Mythos-investigating character!

      Price: $0.00
      Categories: Company News

      Eldritch Tales Compatibility License & Logo

      RPGNow - Sun, 08/19/2018 - 23:10
      Eldritch Tales Compatibility License & LogoPublisher: Raven God Games

      The Eldritch Tales Compatibility License & Logo supports third-party authors and creators who would like to produce media specifically for use with the Eldritch Tales: Lovecraftian White Box Role-Playing game.

      This product includes the Eldritch Tales Compatibility License agreement itself, as well as the logo in TIF and JPEG formats.

      Price: $0.00
      Categories: Company News

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