Clipart Critters 212 - Bodybag, contents may require assembly

RPGNow - Mon, 11/14/2011 - 08:46
Clipart Critters 212 - Bodybag, contents may require assemblyPublisher: Postmortem Studios

A piece of 300 dpi .tif clipart for you to use in your personal and professional project, subject to the attached license. Art by Brad McDevitt. 2957 x 2723 pixels.

Price: $4.00
Categories: Company News

Evil Campaigns

WoTC D&D - Mon, 11/14/2011 - 08:00
The capacity for evil lies in every thinking creature, just as vital as the potential to do good.
Categories: D&D

Epic Campain #13

WoTC D&D - Mon, 11/14/2011 - 08:00
"Do you always leave your meat-shield behind to fend for himself against monsters like that?"
Categories: D&D

Rule-of-Three: 11/14/2011

WoTC D&D - Mon, 11/14/2011 - 08:00
Each week, our Community Manager scours the world for the questions you’re asking.
Categories: D&D

The Winterguard of Cendriane

WoTC D&D - Mon, 11/14/2011 - 08:00
Criminals whisper of an inescapable prison of blue ice built atop a snow-covered mountain far to the north of the Nentir Vale. They say that its cruel fey inhabitants magically encase prisoners inside its icy walls, freezing them alive forever.
Categories: D&D

November 14, 2011: Get Talented!

Steve Jackson Games - Mon, 11/14/2011 - 06:59


Power Ups 3 Talents



Sure, you can pay for a top-rate education, or for tools that enable you to perform amazing abilities beyond those of your peers. However, you know what you can't buy? Talent.



No, wait . . . scratch that. It's easy to buy Talents. We've got a whole slew of them right here, in ready-to-download form from e23!



Written by the transcendentally talented GURPS grandmaster Sean Punch, GURPS Power-Ups 3: Talents continues the Power-Ups tradition of pick-up-and-go packages to spice up your GURPS game. As it says on the label, this supplement is devoted to Talents -- a listing of all those that have gone before, as well as a trove of new Talents. It also contains new optional rules and possibilities that add more punch to the very concept of Talents; check out the awesome alternative benefits for possessing Talents, or the befuddling Anti-Talents!



If you've ever longed for additional inborn abilities and natural know-how, GURPS Power-Ups 3: Talents is your best bet. It'll cost you a lot less than an Ivy League education . . . or even an Ivy League sweatshirt!



-- Steven Marsh

Categories: Company News

League of Merchants

RPGNow - Mon, 11/14/2011 - 06:02
League of MerchantsPublisher: Guild Companion Publications

League of Merchants: Lords of the Imperial Underworld  is a Spacemaster 2nd Edition adventure module.

Thick mist hangs on the cliffs of Hestus V, settling over the dark forests. The League exploration ship, Cleopatra, slides silently through the churning clouds, evading Provincial scans. Suddenly she bursts from the low ceiling over a narrow vale. Below les what the Cleopatra seeks; flanked by a pair of waiting Ghedian priests crouches a huge cauldron, brimming with prismatic light. Beautiful crystals glow with an inner fire, for their energy is Psionic power beyond belief. Such power might control even the Empire.

Cleopatra has found her treasure, and the League will be pleased.

LEAGUE OF MERCHANTS

Enter the sinister realm of the League of Merchants, a dynasty of thieves, terrorists and crime lords spanning the Terran Empire-and beyond. Their shadowy tentacles have found their way into every aspect of society, masterminding illegal operations; from raiding ancient ruins to controlling provincial governments.

League of Merchants is a Space Master Campaign book detailing the complex structure of an interstellar network of outlaws, coordinated by a powerful, secret council of master criminals. Corporations controlled by the League, divisions of operation, bases and important members are included. Every aspect of the League is presented for a GM to fully insinuate it into his SF campaign.

As free-lance mercenaries, officers of the law, or even League Agents, you can:

  1. Plunge into an exciting mission where blackmail, doublecross, and the violent sport of Power Raking combine into a complex League frame-up.
  2. Discover the cause of disturbing events on board your ship after a lone drifting traveler is retrieved from space.
  3. Attempt to enter Starhaven, the League stronghold guarded by bloodthirsty killers and ancient machines stolen from the crypts of the Old Ones.
  4. Steal a unique artifact of the supposed long dead K'taviir Empire from Imperial Archaeologists.
  5. Travel to the quarantined world of Hestus V and discover its coveted mysterious power.

LEAGUE OF MERCHANTS includes:

  • Corporate Readout sheets of League Controlled Companies
  • Detailed layouts of Starhaven Space Station
  • Five Complete Adventures
  • Profiles and stats on League Officials
  • Two Full-page Starmaps.

Publisher's Note: This product was recreated from image scans and so the quality is imperfect.

Price: $5.00
Categories: Company News

Inherent Bonuses and Random Loot

Sly Flourish - Mon, 11/14/2011 - 06:00

In October 2011, Monte Cook wrote a Legends and Lore article entitled Magic and Mystery that discussed some of the problems with the magic item system of 4th edition. It's an article worth reading, but it doesn't give us a lot we can do today to improve how magic item rewards are handled in 4th edition.

In short, because core magic item bonuses are factored into the overall balance of the game, there is a requirement that PCs receive certain rewards at certain times. This puts a burden on the dungeon master to ensure that the loot he or she rewards keeps up with the requirements of the PCs. That's a lot of work and, as lazy dungeon masters, we don't like that work.

The existing 4e loot system also removes some of the excitement from magic item rewards. Instead of magical treasure feeling like something special, players will recognize that there is a certain amount of treasure they SHOULD receive. When they receive it, it isn't special, and if they don't, now they feel underpowered.

Back in the Dungeon Master's Guide 2 WOTC introduced the concept of "Inherent Bonuses", a system where PCs automatically gain the required bonuses to AC, defenses, attacks, and damage they should have assuming ideal magic items for their level. This optional system works very well in low-magic games like Dark Sun but can work well in any D&D game just as well.

Using inherent bonuses frees us DMs from needing to worry about loot distribution. Now we can give out the items we want to give out whenever we choose.

The lazy DM's loot system

Here is a simple way to handle loot in a game that puts a lot less stress on the DM, ensures PCs stay at the power level they want, and still gives players an opportunity to acquire some fun magic items.

  1. Implement the "Inherent Bonus" system in your game. Players can select this in the Character Builder under the "Character Options" section.

  2. Use the random loot charts in the Dungeon Master's Kit or the Rules Compendium. When they receive a magic item, use Sly Flourish's Random Loot Charts to determine which random magic item they received.

  3. Pick out one nice rare magic item per PC. Work with your players to determine which ones they really want and build a backstory and quest for the item. Interweave this quest and backstory into your game and give each player a chance to win a nice rare item once every 10 levels or once per mini-campaign.

  4. Players can, if they choose, buy any common magic item using the cash they were awarded from the random loot.

This system gets back to what Monte Cook talked about in his article. It keeps PC power where it should be, gives some random chances for interesting uncommon magic items, and interweaves an "epic weapon" sort of system so both storyteller players and power gamers have something to shoot for. It's also much easier on the dungeon master.

If you enjoyed this article, please take a look at Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games. You can also pick up some great D&D Miniatures from Troll and Toad, an official Sly Flourish sponsor.

Categories: Blogs, D&D

Printable Pawns: Survivors of the Fallout

RPGNow - Mon, 11/14/2011 - 02:57
  Survivors of the FalloutPublisher: Fantanomicon Press

The world has ended!  The ruined planet is now a wasteland ravished by radiation and dotted with the remains of technologically advanced civilizations.

Survivors of the Fallout are the adventurers who scavenge the tools and relics of the past to endure the hardships of a savage future.  Mutated wildlife, vicious plants, and maddened machines run rampant, threatening the new, primitive societies.  Yet daring heroes embark on quests for the treasured technology of the Ancients to protect themselves and their people.

This set contains sixteen different characters including Normal Humans, Artificial Humans, Mutant Humans, Mutant Animals, Mutant Plants and Androids.  These figures come in THREE different construction styles: A-Frame, T-Frame, and Based Figures for swappable bases. In addition to the colored characters, there is also a printer-friendly black-and-white version suitable for your own custom colors.  All figures are 30mm scale.

>

Price: $4.00
Categories: Company News

Tower Ruin PSD Files

RPGNow - Mon, 11/14/2011 - 02:10
Tower Ruin PSD FilesPublisher: Dave Graffam Models

This set features the PSD Photoshop working files that were used to create the complete Tower Ruin model PDFs (available separately). This is a different way to approach my paper models, and it'll require a bit of Photoshop knowledge on your part to make use of it. These files give you easy access to the graphic elements (textures and details) so there's no better way to kitbash your own interiors, add or move details and create your own models.

Non-Commercial Use

All of the artwork contained in this product is for your personal, non-commercial use.

Software Requirements

Nearly any version of Photoshop or Photoshop Elements should be able to open these files.



Price: $3.95
Categories: Company News

Watch Tower PSD Files

RPGNow - Mon, 11/14/2011 - 01:33
Watch Tower PSD FilesPublisher: Dave Graffam Models

This set features the PSD Photoshop working files that were used to create the complete Watch Tower model PDFs (available separately). This is a different way to approach my paper models, and it'll require a bit of Photoshop knowledge on your part to make use of it. These files give you easy access to the graphic elements (textures and details) so there's no better way to kitbash your own interiors, add or move details and create your own models.

Non-Commercial Use

All of the artwork contained in this product is for your personal, non-commercial use.

Software Requirements

Nearly any version of Photoshop or Photoshop Elements should be able to open these files.

Price: $4.95
Categories: Company News

RPG Review: Pathfinder Beginner Box (2011)

RPGnet - Mon, 11/14/2011 - 00:00
Capsule Review by Travis Casey (4/4): For $35, the Beginner Box covers levels 1-5 with the "core 4" classes, gives starter stuff for a new GM, and includes a battlemat and cardboard minis that will stay useful even after "graduating" to the full game.
Categories: Reviews

RPG Review: The Last Defender (2001)

RPGnet - Mon, 11/14/2011 - 00:00
Capsule Review by Antonios Sartzetakis (2/2): The Last Defender is an average product that can be mined for ideas but little more. Hardcore roll-players might find the mindless combat of their liking, although The Last Defender is not the usual dungeon crawl.
Categories: Reviews

RPG Review: The Red Isle (2001)

RPGnet - Mon, 11/14/2011 - 00:00
Capsule Review by Antonios Sartzetakis (1/1): Avoid the Red Isle like the red death. I cant imagine what they were thinking when they sent this to the printer.
Categories: Reviews

For The Ladies!

Temporary Hit Points - Sun, 11/13/2011 - 23:14

Hey all,

Jeff here! Before you get a new awesome article from Jeremy tomorrow I wanted to let you know about something non-D&D, but important none-the-less.

I just wanted to send some information that I am participating in HoNoToGroABeMo again this year. That stands for How Not to Grow A Beard Month. A bunch of geeks from around the internet shave on November 1st and then don’t shave again until December. Then we regularly (daily in my case) post thoughts and pictures of our manly face-manes and ask people to sponsor our beards (because it’s proven that money makes beards grow). All the money goes to the Breast Cancer Research Foundation. I’d love it if you’d all check it out and consider sponsoring my beard, even if just for a couple of bucks.

You can visit HoNoToGroABeMo here, and here you can see all of my posts exclusively…and naturally, this link will take you to the page where you can sponsor me!

Thanks for your support, and for helping women everywhere!


Categories: Blogs, D&D

Hero Happy Hour: Super Special Flashback

RPGNow - Sun, 11/13/2011 - 16:59
 Super Special FlashbackPublisher: Rhinotaur

Featuring the talents of Tom Beland, Brandon J. Carr, D.J. Coffman, Dave Crosland, James Denning, Chris Fason, Joe Gravel, Jon Hook, Diego Jourdan, Lance Karutz, Jim Keplinger, C.G. Kirby, Neil Kleid, John Kovalic, Chad Lambert, Scott Morse, Todd Nauck, Steve Niles, James Patrick, Michael Russell, John Schuler, Michael Scott, Gail Simone, Cal Slayton, Aaron Sowd, Jeffery Stevenson, Dan Taylor, Ben Templesmith, Neil Vokes, Brett Weldele, Dan Wickline, Jason Hanley, Kathleen Marinaccio.

A bunch of comic book creators walk into a bar... The Hideout Bar & Grill. Join Tom Beland (True Story, Swear To God), Scott Morse (Soulwind, Southpaw), Todd Nauck (Wildguard, Friendly Neighborhood Spider-Man), Steve Niles (30 Days of Night, Batman: Gotham County Line), Gail Simone (Birds of Prey, Wonder Woman), Ben Templesmith (30 Days of Night, Wormwood Gentleman Corpse), and many other comic book writers and artists as they belly up to the bar to offer their take on patrons of every super hero's favorite hangout. This collection contains all of the original stories from the Hero Happy Hour Super Special 2004, as well as an additional healthy pour of bonus material.

Hero Happy Hour: Super Special Flashback TM and © Dan Taylor and Chris Fason. All rights reserved. All Non Hero Happy Hour characters © their respective owners.

"I actually wish I would have thought of it." - Brian Michael Bendis.

"With a concept that's as ingenious as a two-for-one happy hour and laughs that hit faster than a shot of Wild Turkey to your dome, HHH won't leave you skunky." - Wizard Magazine.

NOTE: This is a collection of the originally published Hero Happy Hour comic books in which the Hero Happy Hour rpg products are based on and does not contain any actual game material.

Price: $2.99
Categories: Company News

Bree Orlock Designs: Pentacles 1

RPGNow - Sun, 11/13/2011 - 16:17
 Pentacles 1Publisher: Stardust Publications

A 300 dpi .tif image for you to use in your personal or professional projects, subject to the attached license. Art by Bree Orlock.

Price: $4.00
Categories: Company News

Bree Orlock Designs: Pagan Borders 2

RPGNow - Sun, 11/13/2011 - 15:53
 Pagan Borders 2Publisher: Stardust Publications

A 300 dpi .tif image for you to use in your personal or professional projects, subject to the attached license. Art by Bree Orlock.

Price: $2.50
Categories: Company News

Bree Orlock Designs: Pagan Borders 1

RPGNow - Sun, 11/13/2011 - 15:43
 Pagan Borders 1Publisher: Stardust Publications

A 300 dpi .tif image for you to use in your personal or professional projects, subject to the attached license. Art by Bree Orlock.

Price: $2.50
Categories: Company News

The Ancible Magazine Issue 12

RPGNow - Sun, 11/13/2011 - 13:22
The Ancible Magazine Issue 12Publisher: AKR Productions Limited
Price: $0.00
Categories: Company News

Pages