Origins Game Fair

Cubicle 7 - Thu, 05/31/2012 - 10:16

Cubicle 7 are at Origins! Come and find us at our booth to check out an advance preview copy of The Eleventh Doctor edition of Doctor Who: Adventures in Time and Space , see a preview copy of Tales From Wilderland, check out the demo version of the brand new Doctor Who card game, designed by Martin Wallace, as well as browse our selection of great role playing games. The One Ring, Dr Who, The Laundry, Victoriana, Legends of Anglerre, as well as an array of titles from our print partners!

We were overjoyed and honoured to receive three nominations for prestigious Origins Awards this year, so we've moved heaven and earth to be at the show. The One Ring and Airship Pirates (published in partnership with Cakebread and Walton) are duking it out against some stiff competition in the best rpg category, and Shadows Over Scotland is nominated in best rpg supplement. Fingers crossed for everyone who worked with us on those games, and good luck to all the nominees.

Stay tuned for more official news about the Doctor Who card game!

Categories: Company News

The +5 Crossword of Slaying -- Part 12

WoTC D&D - Thu, 05/31/2012 - 08:00
Who was Nix's efreeti twin? What's a winged elf? Test your game knowledge in our latest D&D-themed crossword puzzle!
Categories: D&D

The Isle of Death

WoTC D&D - Thu, 05/31/2012 - 08:00
The adventurers must find a suitable place to plant a precious seed of life that the party has previously acquired. They travel to a remote island in the Sea of Silt to plant the seed far from the influence of the sorcerer-kings. Once on the island, they find that it is not as uninhabited as they had been led to believe.
Categories: D&D

Playtest: DM Packet Overview

WoTC D&D - Thu, 05/31/2012 - 08:00
After tackling the player material in the Open Playtest packet, Mike turns his attention to the DM's side of the screen. Come read a brief overview of the DM guidelines, the adventure, and the bestiary.
Categories: D&D

Extra Ordinary

WoTC D&D - Thu, 05/31/2012 - 08:00
Most of the NPCs who populate my campaign world never interact with the heroes in any meaningful way. Thus, it can be surprising (in a good way) when they do.
Categories: D&D

Full Plate Alchemist

WoTC D&D - Thu, 05/31/2012 - 08:00
Min-maxers. Power Gamers. Character Optimizers. Whatever you call them, should these lost souls, guilty of only mechanical excellence, be forever maligned as the foes of roleplaying and character development? Let he among us who has not taken an Expertise feat cast the first thunderstone.
Categories: D&D

May 31, 2012: Celebrate Spring With New Cthulhu Dice Colors!

Steve Jackson Games - Thu, 05/31/2012 - 06:11
Because nothing goes with the gentle breezes of Spring like a sanity-blasting Elder God, here are six new Cthulhu Dice colors for Spring. Since we first started producing this quick and easy dice game, we have sold almost 50,000 copies! How many gamers have we driven mad? Not telling! Join the fun and try our free online Cthulhu Dice demo.

Cthulhu Dice

Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!

Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu – when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and your're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!

Choose from one of these six new colors, and think about how nice it will look in your Cthulhu Dice Bag:
  • "Gold Pearl" – Pearlized gold die with black ink
  • "Sparkly Green" – Glittering green die with white ink
  • "Ice Blue" – Transparent blue die with white ink
  • "Ichor Green" – Menacing swirly green die with white ink
  • "Swirly Pink" – Sanity-stealing swirly pink die white ink
  • "Copper" – Metallic copper die with white ink
Cthulhu Dice plays in 5 to 10 minutes, and is fun for 2 to 6 players. One large custom die, 18 glass marbles, baggie, and rules. Stock #131327, UPC 837654321584. $6.95.

Drop by your friendly local game store or our own Warehouse 23 to order today!

Monica Valentinelli

Warehouse 23 News: Nano-Craft A Neon Mystery

It's a dark night in cyberspace. A laser shoots out. The cyber-shell of the maid screams. What happens next? That's up to you! Learn the future of making and cracking mysteries in Transhuman Space: Transhuman Mysteries – available at e23!
Categories: Company News

Agents of Oblivion

RPGNow - Thu, 05/31/2012 - 05:02
Agents of OblivionPublisher: Reality Blurs
Introducing ONE SHOTS
We have a mission for you. Snag the first scenario in our brand new line of adventures, ONE SHOTS.  Each ONE SHOT is full of varied levels of horror and espionage and should not be missed. They are designed to play out in one session, but can easily be extended at the Director's discretion. ONE SHOTS #1 : CATS EYE finds our Agents deep in the jungles of Vietnam, where they are assigned to look into the disappearance of a United States Biological Security Operations team. Things take a turn for the worse, as the Agents are faced with the horrors left behind from an experiment gone awry. 


Price: $3.00
Categories: Company News

Agents of Oblivion

RPGNow - Thu, 05/31/2012 - 05:02
Agents of OblivionPublisher: Reality Blurs
Introducing ONE SHOTS
We have a mission for you. Snag the first scenario in our brand new line of adventures, ONE SHOTS.  Each ONE SHOT is full of varied levels of horror and espionage and should not be missed. They are designed to play out in one session, but can easily be extended at the Director's discretion. --- ONE SHOTS #1 : CATS EYE finds our Agents deep in the jungles of Vietnam, where they are assigned to look into the disappearance of a United States Biological Security Operations team. Things take a turn for the worse, as the Agents are faced with the horrors left behind from an experiment gone awry. 


Price: $3.00
Categories: Company News

Agents of Oblivion: One Shot #1

RPGNow - Thu, 05/31/2012 - 05:02
 One Shot #1Publisher: Reality Blurs
Introducing ONE SHOTS
We have a mission for you. Snag the first scenario in our brand new line of adventures, ONE SHOTS.  Each ONE SHOT is full of varied levels of horror and espionage and should not be missed. They are designed to play out in one session, but can easily be extended at the Director's discretion. ONE SHOTS #1 : CATS EYE finds our Agents deep in the jungles of Vietnam, where they are assigned to look into the disappearance of a United States Biological Security Operations team. Things take a turn for the worse, as the Agents are faced with the horrors left behind from an experiment gone awry. 


Price: $3.00
Categories: Company News

Dungeon Dressing: Statues

RPGNow - Thu, 05/31/2012 - 05:02
 StatuesPublisher: Raging Swan Press
Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to your creations but don't have the time to come up with nonessential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! Each instalment in the line focuses on a different common dungeon fixture such as stairs, pillars or pools and gives the harried GM the tools to bring such features to life with interesting and cool noteworthy features.  This instalment of Dungeon Dressing presents loads of great features to add to the statues in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Statues is an invaluable addition to any GM's armoury! Dungeon Dressing: Statues presents:  Two tables (one dealing with humanoids, the other monsters) providing detailed descriptions of a statue’s appearance.    One table presenting additional statue features such as hidden compartments, damage, fungal growths and more!    Five clever statue-based traps (CRs 2-9) along with two additional variant traps.  Price: $1.99
Categories: Company News

The Rifter #51

RPGNow - Thu, 05/31/2012 - 05:02
The Rifter #51Publisher: Palladium Books

The Rifter® Number 51 is a technophile’s dream come true with page after page of high-tech weapons, equipment, cyborgs and vehicle construction rules for Rifts® and symbiotic bio-armor for Splicers®. Plus G.M. tips, material for Beyond the Supernatural™, fiction, coming attractions and lots of news.

The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It offers new heroes, powers, weapons, magic and adventure for your games. It presents new villains, monsters and dangers to battle, and new ideas to consider. And it helps you unlock your imagination by showing you what other gamers, just like you, have created.

  • Rifts® – “Official” weapons, mobile sentries, and cyborgs for Rifts® Triax™ 2. Written by Brandon Aten and Kevin Siembieda.
  • Rifts® – Vehicle Construction Rules, Part Two.
  • Rifts® – Wolf Blood.
  • Splicers® – new O.C.C.s, the Metamorph and the Swarm Lord.
  • Beyond the Supernatural™ – game and character ideas.
  • All settings – tips for handling young and beginner players.
  • The latest chapter of The Hammer of the Forge™ – fiction.
  • The latest news and happenings at Palladium.
  • Coming Attractions, art contest winners and more.
  • 96 pages of imagination unleashed.
Price: $5.99
Categories: Company News

The Rifter #52

RPGNow - Thu, 05/31/2012 - 05:02
The Rifter #52Publisher: Palladium Books

The Rifter® Number 52 is our annual “horror” issue with a twist: Dark and dangerous magicks. There are Living Rune Weapons, new Atlantean Tattooed Men O.C.C.s, new Magic Tattoos, Cannibal Magic and more. Plus adventure ideas, fiction, coming attractions and news.

The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It offers new heroes, powers, weapons, magic and adventure for your games. It presents new villains, monsters and dangers to battle, and new ideas to consider. And it helps you unlock your imagination by showing you what other gamers, just like you, have created.

  • Rifts® – The Crusaders & The Black Crusade.
    - 30 new Magic Tattoos™.
    - 20 new pieces of Atlantean Equipment.
    - Six new True Atlantean™ O.C.C.s.
    - One new D-Bee Race.
    - The Sunaj Assassin™ O.C.C. revisited.
    - The Sunaj Slayer™ O.C.C. and more.
  • Palladium Fantasy RPG® – Cannibal Magic™.
  • Palladium Fantasy and Rifts® – Living Rune Weapons.
  • The latest chapter of the Hammer of the Forge™ – fiction.
  • The latest news and happenings at Palladium.
  • Coming Attractions, great art and more.
  • 96 pages of imagination unleashed.
    Price: $5.99
    Categories: Company News

    Nobility and Eros: The Noble Succubus

    RPGNow - Thu, 05/31/2012 - 03:11
     The Noble SuccubusPublisher: Skortched Urf' Studios

    The Noble Succubi

    Succubi are predators, soulless demons from outside reality, who adopt a pleasing female shape as a hunting blind, as pretty camouflage. Succubi are cosmic sociopaths who feed on lust, ripping the life energy of their unwitting prey at the moment of their victim’s final, hurtful and wonderful orgasm.

    The Noble Succubi are a beautiful aberration, a rare mutation within the Succubi species. Aeons ago, the continual harvesting of sexual energy, of emotion, sparked something within the soul of a lone Succubi. This strange, mutant Succubi began to feel, genuinely, for the first time in long millennia of predation. Shocked by what she had done, this first prototype of the Noble Succubi species attempted to atone and repent. She was slaughtered and devoured by her sisters within days. Unknown to her vile sisters, the first Noble Succubi’s emergent compassion hid within her blood and meat like a virus.

    Far from eradicating the taint of kindness and mercy that had infested the Succubi race, the first Noble Succubi’s murder only spread the mutation. Her butchers turned sisters fled to the far corners of the Multiverse, struggling to balance their predatory natures with their emerging emotions. In the wild spaces between the realms, these early Noble Succubi built a new race, a new culture… a new definition of what a Succubi could be.

    Price: $1.99
    Categories: Company News

    Stock Art: Troglodyte??

    RPGNow - Thu, 05/31/2012 - 03:11
     Troglodyte??Publisher: Purple Duck Games

    A .tiff image of a troglodyte, well that is at least what we called him but I'm pretty sure his a lizardman, for your personal or professional use by this license. The package contains line art, grayscale and colour versions of this image. (2550 x 3276).

    The troglodyte (lizardman) first appeared in Purple Mountain II.

    Price: $3.00
    Categories: Company News

    Stock Art: Creeper Zombie

    RPGNow - Thu, 05/31/2012 - 02:49
     Creeper ZombiePublisher: Purple Duck Games

    A .tiff image of a creeper zombie for your personal or professional use by this license. The package contains line art, grayscale and colour versions of this image. (2475 x 3078).

    The creeper zombie first appeared in Purple Mountain II.

    Price: $3.00
    Categories: Company News

    Dodeca Weather

    RPGNow - Thu, 05/31/2012 - 01:27
    Dodeca WeatherPublisher: Spes Magna Games
    Dodeca Weather helps restore the noble d12 to a position of respectability and importance by making it the randomizer that determines your campaign's weather from day to day. This printer-friendly, 20-page PDF presents a plethora of tables that help GMs determine daily weather by taking into account season, climate, altitude, and terrain. Dodeca Weather consolidates and expands weather rules in one location. It also includes a reproducible weather worksheet to help organize weather in weekly blocks. And you get it all for less than $1.00.Price: $0.99
    Categories: Company News

    David and Goliath

    A Walk In the Dark - Thu, 05/31/2012 - 01:12

    On Twitter somebody - I don't remember who - said that if a lone fighter went up against a lone goblin it would be "impossible" for a goblin to survive. But the mathematician in me has a hard time with the word "impossible", so I figured I'd actually do the math and figure out what a goblin's odds are.

    DISCLAIMER: I have not checked all the math here, but it seems about right. If you find errors, please let me know.

    FIGHT!!!

    Contestant 1:
    A 1st level fighter, as presented in the DnD Next playtest materials
    published on May 24th, 2012.

    Contestant 2:
    A common goblin, as presented in the same playtest materials
    (DnD Next Bestiary, page 12)

    Combat rules: Initiative modifiers are equal (+1), so we're disregarding them for sake of argument. Also assuming that neither party has availability to any sort of healing.

    Also not counting the fighter's "Slayer" theme. We'll get to that later.

    Round one, straight up fight between the two. No advantage or disadvantage:

    Fighter: 65% chance (needs 8 or higher) to hit the goblin with his greataxe. Damage is sufficient to be lethal on any hit (average 14 damage).

    Goblin: 40% chance (needs 13 or higher) to hit the fighter with his mace, and 45% chance (needs 12 or higher) to hit with his shortbow. Average damage without advantage is 4 (mace) and 5 (shortbow), which means the goblin would have to hit 4-5 times to kill the fighter. That means the goblin has a 1%-3% chance to kill the fighter in five turns. The fighter has a 98% chance to kill the goblin in five rounds or less.

    Not impossible... but highly unlikely.

    Round two, fighter has disadvantage:

    Goblin: Percentages remain unchanged.

    Fighter: Chance to hit drops to 42.25% each round. He still has about an 93% chance to hit the goblin in the next five rounds.

    Goblin's chances are improving!

    Round three, goblin has advantage:

    Fighter: Original values remain unchanged.

    Goblin: Now has advantage, which means his hit chance increases to 64% (almost identical to the fighter's) and he deals additional damage (dirty tricks trait), increasing his average damage to 7 (mace) and 8 (shortbow). He now has about a 26% chance to drop the fighter in three turns, but the fighter can drop the goblin in three turns or less 95% of the time.

    Round four, goblin has advantage and fighter has disadvantage:

    Using all the figures above, the goblin can drop the fighter in three rounds 26% of the time. The fighter has an 81% chance to drop the goblin in the same three rounds. Hardly "impossible"!

    The Trump: The fighter's "Slayer" theme.

    The fighter does have an ace up his sleeve, though: the "Slayer" theme. As documented, the fighter causes a minimum of 3 damage even on a miss, which means that it's impossible for a single goblin to survive beyond two rounds even if the fighter rolls a natural 1 on every attack. During those two rounds a goblin, assuming he hits twice (16% to 40% chance, depending on advantage), he will score on average between 7 and 13 damage (the latter is with advantage). The fighter will live to see another day... or will he?

    But wait! Assume the goblin has advantage... If one of those hits is a critical hit, the goblin causes a flat 12 damage. If his second attack hits, if the damage is above average (average is 7) it *is* enough to drop the fighter! That could happen 2% of the time! And if the goblin scores two critical hits (0.25% chance), the fighter would be CRUSHED and dying at -4 HP!

    Conclusion: If the goblin is a lucky bastard, he's hardly a pushover. Also keep in mind that it's one goblin, those are fairly decent odds.

    But we're not asking the important question... how often do you come across just one goblin?

     

    Categories: Blogs

    Mutants & Masterminds Power Profile #19: Plant Powers

    RPGNow - Thu, 05/31/2012 - 00:45
    Mutants & Masterminds Power Profile #19: Plant PowersPublisher: Green Ronin

    Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications associated with the power. It's a ready-made guide to creating new heroes and villains for your M&M game!

    Power Profile #19: Plant Powers

    Plants are everywhere, surviving even in some of the harshest places on Earth. The Plant Powers profile offers powers that turn even the humblest plants into powerful allies, and grant plant-like powers of survival, adaptability, and endurance.

    Price: $0.99
    Categories: Company News

    Up Close and Personal

    Fantasy Flight Games - Wed, 05/30/2012 - 22:10
    A Spotlight on The SSU Hero Pack for Dust Tactics

    “I do not seek glory, Comrade. I seek only to serve where my talents are most useful – at the front.”
        –Sergeant Diana Bondarenko, aka Red Yana

    With just over a week remaining before the next wave of Sino-Soviet Union forces storm retailers everywhere, it’s time for us to take another look at the SSU Hero Pack for Dust Tactics.

    Red Yana

    Last week, we explored how you could bolster your SSU forces with the legendary tactical acumen and steely resolve of Senior Sergeant Yakov Pavlov. Still, while that Legendary Tactician can help your army survive an engagement with hostile forces, then seize the initiative at just the right moment to strike, your army still needs its strike forces. Yakov can’t lead them all, though, and today we look at another hero of the SSU who just happens to be an extremely capable leader of soldiers.

    A full-time member of SMERSH, the SSU’s military intelligence organization, Sergeant Diana Bondarenko, also known as “Red Yana,” proudly serves her country at the front line, where the action is. A veteran of many battles, Red Yana possesses unnatural strength of will and has been rewarded for her successes with the opportunity to field test the prototype of an automatic grenade launcher that could someday become the standard issue weapon for all SSU soldiers.

    The grenade launcher is a powerful anti-squad weapon with the ability to blast through the hulls of some lighter walkers, but it’s Red Yana’s Fighting Spirit, not her weapon, that improves every squad she joins.

    Fighting Spirit

    Amid the urban battles of Zverograd, Red Yana seeks every opportunity to pounce upon unsuspecting Axis or Allied forces. In a battle where squads can use terrain to great effect as they close upon their foes, Red Yana makes a natural commander for the SSU Close Combat Squad, the fakyeli. The fakyeli carry a devastating array of weapons, capable of dealing death to squads and walkers alike. With their shotguns, molotov cocktails, and sulfur thrower, an assault from the fakyeli can spell instant death to most enemy units, but none of their weapons allow them to attack from farther away than Range 1. Then, even at such short distance, the squad’s deadliest weapons, the sulfur thrower and molotov cocktails, can be tricky.

    Enter Red Yana. As with all heroes, her mere presence in the squad can help the fakyeli press through the first incidental fire as they bear down on their opponents. Then, her Fighting Spirit can change the course of an entire battle. Pitted against a key walker, the fakyeli need their sulfur thrower to hit. Sustained attacks are rarely an option for a squad that needs to fire at short range, but while they’re bolstered by Red Yana’s Fighting Spirit, the fakyeli can both charge into position and hit their target a solid majority of the time.

    Hit your target. Destroy the walker. Prevent it from launching artillery fire at your key units. Win the battle. That’s how a hero wins the day.

    The SSU Close Combat squad is already available at retailers everywhere, and Red Yana will shortly be available to lend them her strength and expertise. Look for the SSU Hero Pack and other Dust Tactics expansions to land on store shelves worldwide later next week!

    ...

    Categories: Company News

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