Tribebook Khara

RPGNow - Fri, 01/18/2019 - 03:55
Tribebook KharaPublisher: White Wolf

The lost Khara... found!  

Tribebook Khara is a look into the buried mysteries of the extinct WereSabretooth Cats.  Set the stage for epic conflicts and crushing tragedies as Gaia's true secret keepers march to their inevitable doom.  

Tribebook Khara is 35 pages and features:

New Rules!  New totems, concepts, trinkets, gifts, rites, backgrounds, and more,

New Art!  The Khara in their their glory,

New Legends!  Learn about Gaia's mission for the Khara and what led to their fall,

... and advice for playing Khara characters - both historical and in modern nights.

This product is made for Werewolf; The Apocalypse 20th Anniversary edition.  

Price: $4.00
Categories: Company News

Fenix English Edition 1, 2017

RPGNow - Fri, 01/18/2019 - 03:39
Fenix English Edition 1, 2017Publisher: Askfageln

An issue on mirrors and portals

Count Magnus Mythos – M. R. James Stories as a Backdrop for Roleplaying
Despite being “gifted with an almost diabolic power of calling horror by gentle steps from the midst of prosaic daily life,” as H.P. Lovecraft put it, the tales of M.R. James (1862-1936) have not received their due obeisance in the roleplaying game ecosystem. Partially this is because they make difficult models for games: the standard Jamesian antiquary hero makes Lovecraft’s protagonists look like Conan, and the slow build of James’ world-detail is if anything even more placid and innocent than Lovecraft’s witch-haunted or crumbling towns. Also unlike Lovecraft, James does not interweave his tales with a common mythology, aside from the common mythology of North European folklore, Old Testament and Apocryphal creepiness, and Anglican antiquarianism.


However, difficult is not impossible. With the right (ahem) spirit, a GM can adapt the stories of M.R. James into the backdrop of a horrific one-shot, or even an ongoing campaign. The Count Magnus Mythos, to name it after its most famous (and tentacle-adjacent) inhabitant, encompasses a wide variety of monstrous apparitions, black magic, and nefarious churchmen. Knitting it together is our job.

Text: Kenneth Hite, Art: Lukas Thelin


Mirrors & Portals- Mythras on Monster Island
Game masters can easily incorporate the following mini-adventure into any fantasy campaign by simply changing the appearance of the portal. For example, it could be an ornately framed silver mirror, covered by a sheet in the attic of a manor house, a ripple-free pool of water at the back of a cave, or even a dancing pillar of flame in a tomb. Such gateways can be found in classic stories such as The City of the Singing Flame by Clark Ashton Smith, or the wood between the worlds in the Magician’s Nephew by C. S. Lewis.

Text: Pete Nash , Art: Linus Larsson

Price: $2.99
Categories: Company News

Unsung Heroes

Fantasy Flight Games - Fri, 01/18/2019 - 03:14
Published 17 January 2019 | Star Wars: Legion Unsung Heroes

Preview the Rebel Specialists Personnel Expansion for Star Wars: Legion

The battles of the Galactic Civil War are won by more than blaster fire alone. A single order issued at just the right moment or the timely intervention of a medical droid can turn the tide in an instant. As they mount a desperate struggle against the totalitarian Galactic Empire, the Rebel Alliance needs as much help as it can get from those with skills other than fighting.

Order your own copy of the Rebel Specialists Personnel Expansion at your local retailer or online through our website today!

Fortunately, help is on the way in the form of the Rebel Specialists Personnel Expansion for Star Wars™: Legion. Rather than adding more firepower to your Rebel armies, the miniatures you’ll find in this expansion give your armies more tactical flexibility than ever before, keeping your army from falling into disarray, even as chaos afflicts your battles.

Within the Rebel Specialists Personnel Expansion, you’ll find a generic Rebel Officer miniature alongside a Rebel Comms Technician, a 2-1B Medical Droid, and an R5 Astromech Droid ready to support every phase of your operations. In addition to these four new miniatures, this Personnel Expansion also contains three new command cards that can be used by any Rebel commander, an array of upgrade cards inviting you to further augment your specialists, and all the tokens you need to fully incorporate them into your army.

Join us today as we get a glimpse at how the specialists can support your Rebellion!

Take Command

As battles erupt on countless planets across the galaxy, the Rebel Alliance needs leaders who can use the resources at hand to complete their objectives. While the Rebels would always welcome the guiding hand of Leia Organa or the coolly confident leadership of Han Solo in every battle they fight, they must ultimately turn to other commanders to lead their troops in the majority of battles.

Grizzled veterans of past wars or the leaders of planetary militias, these officers have no lack of experience. Even though they may lack the combat prowess of the Rebellion’s other commanders, they present a low-cost alternative that opens plenty of room to field a large and diverse army of Rebel troops. For only 50 points, a Rebel Officer can take command of your army, leading the way themselves or working alongside another Rebel commander.

Just because they lack the name recognition of heroes of the Rebellion like Luke Skywalker $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#32D8').colorbox(opts); }); doesn’t mean Rebel Officers aren’t accomplished warriors in their own right. Rebel Officers are excellent shots, reducing the cover of their targets with their A-180 Blaster Pistols. Better yet, they convert any surges to hits or blocks, making them even more of a force on the battlefield.

More importantly, while Rebel commanders often appear beleaguered and underequipped, what they lack in resources, they make up for in resolve and pure force of will. Given their long odds of success, every Rebel officer needs to lead by example, inspiring their troops to stay in the fight and potentially make the ultimate sacrifice for the cause of the Rebellion. What’s more, years of experience have taught them that the Rebels’ best chance of victory lies in their ability to avoid Imperial fire rather than charging head-on. As a result, every Rebel Officer has the ability to command one of their units to take cover and gain a dodge token.

While Rebel officers may be at a constant disadvantage in terms of weaponry and manpower, the Rebel Specialists Personnel Expansion gives them the means to devise some ingenious battle plans. The three Rebel-exclusive command cards in in this expansion allow any Rebel commander to tailor their orders to the specific units that make up their multifaceted armies and enhance many of the Rebellion’s signature abilities.

For example, you can dispatch your special forces units or operatives to disrupt your enemy with Sabotaged Communications. $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1396E').colorbox(opts); });  Not only does this card ensure a unit like a group of Rebel Commandos or Chewbacca are ready to use their skills exactly when you need them, it also forces your opponent to issue orders to one fewer unit than is indicated on their command card.

If your army has an abundance of heavy or support units, on the other hand, you can grant each of them Inspire 2 for a round by playing Turning the Tide, $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#82E6').colorbox(opts); });  giving any AT-RTs or T-47 Airspeeders the perfect opportunity to lead nearby trooper units into the thick of battle. Finally, lacking the thick armor donned by many Imperial units, Rebel forces must do everything they can to avoid incoming fire and, if they lay down some Covering Fire, $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#A77D').colorbox(opts); });  they can work together to make the whole army safer. 

Special Forces

Having a strong leader at the head of your army is crucial for success in any battle, but these commanders often think in terms of their larger strategy, rather than the individual unit. Fortunately, the miniatures in this Personnel Expansion can be more directly involved with your troops on the ground. Slotting into any unit with the personnel upgrade icon, these miniatures push your army to perform at its best.

Even if both of your available commander slots are filled, you can still make use of a Rebel Officer. $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 270 }; $('#475D').colorbox(opts); });  Rather than leading your entire army, when used as an upgrade this miniature assumes command of an individual unit. Not only does having an experienced veteran in the lead raise your unit’s courage by one, it also helps the unit inspire others around it, removing a suppression token from another friendly unit at Range 1–2 after the Rally step.

No matter who you choose to lead your army, they will only be effective if their orders reach the soldiers under their command. Adding a Rebel Comms Technician $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 270 }; $('#2456').colorbox(opts); }); to one of your units, then, can provide many benefits. This miniature adds the comms icon to your upgrade bar, opening up some intriguing possibilities. You could use this as an opportunity to break down the enemy’s lines of communication with a Comms Jammer. $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#6DC4').colorbox(opts); });

Alternatively, you could make a unit the linchpin of your own communications by equipping your Comms Technician with a Comms Relay. $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 270 }; $('#5273').colorbox(opts); });  If they’re in the right position, this relay gives you the chance to not just issue an order to a unit out of your commander’s range, but to ignore any restrictions on the rank of the unit receiving the order.

In war, casualties are inevitable. Even with officers and comms technicians helping your army run at peak efficiency, your soldiers will still come under fire and be removed from the fight. With a 2-1B Medical Droid $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 270 }; $('#12C93').colorbox(opts); }); treating soldiers in the field, however, your units can remain at full strength a bit longer. Twice during a game, this medical droid can either remove one wound token or restore one mini to a friendly non-emplacement trooper unit, helping your corps units fire on all cylinders or keeping a powerful commander like Luke Skywalker in the fight.

Similarly, the Rebellion often has to repurpose older vehicles like the AT-RT to keep up with the Empire’s vast arsenal. An R5 Astromech Droid $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 270 }; $('#13B49').colorbox(opts); }); can be invaluable for making any repairs that crop up in the middle of a battle. These droids can remove wound, ion, and vehicle damage tokens from friendly ground vehicles, helping them retain their full complement of actions and battery of weapons.

New Personnel

The Rebel Alliance may be at a disadvantage in terms of equipment, but they have the personnel to take down any foe.

Look for the Rebel Specialists Personnel Expansion (SWL26) to release alongside the Imperial Specialists Personnel Expansion (SWL27) in the first quarter of 2019. Pre-order your copies of these expansions at your local retailer or online through our webstore today

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.

Categories: Company News

Fenix English Edition 6, 2016

RPGNow - Fri, 01/18/2019 - 01:14
Fenix English Edition 6, 2016Publisher: Askfageln

The Christmas Issue 2016, but since it is a Fenix magazine, nothing is only sweet and cuddly …

The 3 Best Shortcuts when you Create Aliens
From working on his game M-SPACE, Clarence has found a few simple shortcuts for alien creation. When trying to come up with strange life forms, you often need to rewire your creativity a bit to force it into new paths. Here are three procedures you can try next time you need an alien species. So why can’t your heroes do the same?

Text: Clarence Redd, Art: Mathias Utomo & Phiedel


Spirit of the Mountain – Call of Cthulhu in the Wild West
This adventure can be set in any time-period between about 1830 and 1930 with very little alteration; the keeper should not allow investigators to use equipment which has not been invented, such as automatic pistols, pump shotguns and revolvers with more than six chambers (in a 19th-century setting), but otherwise things changed little in the American southwest.

Text: Graeme Davis, Art: Magnus Fallgren


The Hunt for Red December – a Festive Adventure for Mythras
Mythras Imperative is free to download from thedesignmechanism.com The Hunt for Red December is set over a century ago in Sweden and shamelessly inspired by the Finnish horror-comedy movie “Rare Exports”.

It is 1906. Christmas is coming and the goose is getting fat ... But not raised by the common folk of Sollerön, a remote community living under the shadow of Gesundaberg, in the hostile frozen wastes of Dalarna. Largely ignorant of the outside world, its very isolation has hidden dark secrets through the millennia, and now something sinister is stirring against its ancient imprisonment  ...

Text: Pete Nash, Art: Axel Widén

Price: $3.99
Categories: Company News

Fenix English Edition 5, 2016

RPGNow - Fri, 01/18/2019 - 01:01
Fenix English Edition 5, 2016Publisher: Askfageln

An issue dedicated to the unknown

Terra Incognita – a System Neutral Help to Map the Unknown
Terra Incognita helps you map that unknown ahead of your players – or alongside them, if you’d like. It’s a loose cross between random encounter table, map maker, and story generator, not quite a mini-game. It’s designed to be pretty transparent, and almost completely system neutral: use it with whatever RPG you’re playing, in any setting you’d like. It could work for Greek sailors in the Homeric Mediterranean, Roman soldiers in the wilds of Germany, fantasy heroes in another plane or on a mysterious living island, knights questing for Prester John, dinosaur-hunting mountain men or migrating American Indians in the Old West, escaped Irish tinker-criminals in Australia, steampunk explorers or Bantu shamans in Africa, or free-trading spaceships on the Imperial Frontier.

Text: Kenneth Hite, Art: Lukas Thelin


Fear & Loathing in Mookinland - a Mythras Mini-Adventure Murder Mystery
This Mythras mini-adventure is a murder mystery, leading to a showdown with the killer. Inspired by the wonderful tales of Tove Jansson and the gonzo iconoclasm of Hunter S Thompson, it can be played as a Halloween themed one-off, or introduced into an established campaign by sending the player characters into a magic or narcotic driven dream world. Names have been changed to emphasise its satirical nature and protect the guilty. No mookins were harmed in the course of writing this scenario ...

Text: Pete Nash, Art: Linus Larsson


Bernard the Barbarian Number One
A Comic Strip

Text & Art: Åke Rosenius

Price: $1.99
Categories: Company News

Fenix English Edition 4, 2016

RPGNow - Fri, 01/18/2019 - 00:45
Fenix English Edition 4, 2016Publisher: Askfageln

The Corruption Issue

The Shadow under Newport
This article presents a few of the characteristic highlights of Newport, Rhode Island and its history – and their corresponding lowlights as well, as suits a game of creeping horror, decadent conspiracy, or noir anagnorisis. While the “default” setting of this setting is Lovecraft’s 1920s and 1930s, suitable for Call of Cthulhu or Trail of Cthulhu games, if something interesting elsewhen catches our eye we’ll look at it. It’s a tourist town, after all.

Text: Kenneth Hite , Art: Lukas Thelin


Corruption - how it may be utilised to drive game play and characterisation
One of the most evocative words used in literature and movies, corruption is the descent of those with power into deceit, malfeasance and depravity. The degeneracy of an anti-hero or Big Bad Evil GuyTM is often the motivation for many plot lines, granting the audience the perfect excuse to despise the antagonist and welcome their eventual downfall. This issue we look at how corruption, using the Mythras rules, may be utilised to drive both game play and characterisation of PCs and NPCs alike.

Text: Pete Nash, Art: Linus Larsson

Price: $2.99
Categories: Company News

Fenix English Edition 3, 2016

RPGNow - Fri, 01/18/2019 - 00:20
Fenix English Edition 3, 2016Publisher: Askfageln

The Jubilee Issue – Fenix celebrates 75 straight issues on a bimonthly schedule

Independence Day 75
What would the world be like 75 years after defending itself against the Martian Attack during the War of the Worlds? An intriguing game setting by Kenneth Hite.

Text: Kenneth Hite, Art: Lukas Thelin

Jubilees and Celebrations – Chariot Races in Mythic Rome
This issue’s article focuses on jubilees and celebrations. So I’m going to have some fun, engage in some blatant self promotion and then give a preview from our next release to Mythras, showing one of the things people in the Ancient World liked to watch during their most important festivities.

Text: Pete Nash, Art: Axel Widén


Red Portal Wizards Go-a-Hunting – A Secret of the Soutlands
The Southlands Campaign setting to Dungeons & Dragons thrives on larger-than-life storytelling in the tropics, baking in the desert and fighting in jungles and savannahs with everything from werelions to corrupted genies. Those who survive and thrive there are courageous and formidable.

Text: Wolfgang Baur, Art: Per Sjögren


The Manson Sisters - NPCs of the Wastelands
Somewhere along the road the party comes across a small but friendly group of settlers. They openly share rumours and stories. One of those is from just last week. You sit down with the leader of the settlers and he tells a story:

”Last week we saw a trinity of unforgiving bandits take down a large militia faction from a nearby settlement! Through the element of surprise and unnerving cold bloodedness they managed to pull it off. Indeed they were something out of the ordinary. We stayed far away but I think there were three women looting the stiffs.”

Text: Magnus Månsson, Daniel Ketterman & Jimmy Ringkvist, Art: Magnus Månsson

Price: $3.99
Categories: Company News

RPG Review: AA#16: Under Shattered Mountain (2010)

RPGnet - Fri, 01/18/2019 - 00:00
Playtest Review by Endzeitgeist (3/2): Basically a collection of encounters and a mini-dungeon, linked in a tunnel-hub; more of a decent mini-setting to drop complexes in than a module
Categories: Reviews

RPG Review: Twilight of the Solstice (2016)

RPGnet - Fri, 01/18/2019 - 00:00
Playtest Review by Endzeitgeist (4/5): Unique and cool scenario, particularly suitable as a one-shot
Categories: Reviews

RPG Review: Vacant Ritual Assembly #6 (2016)

RPGnet - Fri, 01/18/2019 - 00:00
Playtest Review by Endzeitgeist (5/4): Longest AND best installment of the 'zine so far - excellent weird, southern gothic goodness
Categories: Reviews

Kolekcja Uniwersów [BUNDLE]

RPGNow - Thu, 01/17/2019 - 23:34
Kolekcja Uniwersów [BUNDLE]Publisher: Skavenloft
This special bundle product contains the following titles.


Fajerbol
Regular price: $1.00
Bundle price: $0.07
Format: Watermarked PDF
Bohaterowie potrzebni od zaraz! Fantastyczny świat czeka na śmiałków, którzy stawią czoła żądnym krwi potworom i przywrócą spokój jego mieszkańcom! Przygoda wzywa! Fajerbol to szybka i prosta gra fabularna pozwalająca uczestnikom na pokierowanie losami dzielnych poszukiwaczy przygód w pełnym niebezpieczeństw i potworów świecie fantasy. Podręcznik zawiera wszystkie zasady niezbędne do przeprowadzenia rozgrywki, w tym pięć ras (człowiek, elf, krasnolud, ork i niziołek) i pięć klas (wojownik, łotrzyk, kapłan, czarodziej i awanturnik) postaci, praktyczny generator misji, których będą mogli się podjąć bohaterowie oraz dwadzieścia cztery rodzaje potworów (od goblinów po smoki), z którymi przyjdzie...

Krwawe Piaski
Regular price: $1.00
Bundle price: $0.07
Format: Watermarked PDF
Demoniczna horda obrociła sielankowy świat fantasy świat w perzynę. Najtwardsi z ocalałych walczą o przetrwanie, przemierzając spustoszone krainy i zmagając się z nieznanymi wcześniej potworami! Krwawe Piaski to szybka i prosta gra fabularna oparta o zasady gry Fajerbol, pozwalająca uczestnikom na pokierowanie losami dzielnych poszukiwaczy przygód w pełnym niebezpieczeństw i potworów świecie postapokaliptycznego fantasy. Podręcznik zawiera wszystkie zasady niezbędne do przeprowadzenia rozgrywki, w tym pięć ras (człowiek, smoczokrwisty, goliat, miraż i wybraniec królowej skorpionów) i pięć klas (gladiator, psionik, skrytobójca, szaman i awanturnik) postaci, praktyczny generator misji, których będą mogli się podjąć bohater...

Kruczy Strych
Regular price: $1.00
Bundle price: $0.07
Format: Watermarked PDF
Nadeszła mroczna era w dziejach świata. Zabobonny lud żyje w strachu i ciemnocie, dręczony przez skorumpowany kler i czające się w ciemnościach potwory. Bandy wyrzutków i odszczepieńców przemierzają mroczny świat, stawiając czoła wszechobecnej grozie i rozpaczy. Kruczy Strych to szybka i prosta gra fabularna oparta o zasady gry Fajerbol, pozwalająca uczestnikom na pokierowanie losami dzielnych poszukiwaczy przygód w pełnym niebezpieczeństw i potworów świecie gotyckiego horroru. Podręcznik zawiera wszystkie zasady niezbędne do przeprowadzenia rozgrywki, w tym pięć ras (człowiek, dhampir, karzeł, kambion i ożywieniec) i pięć klas (zbir, zakażony, wiedźma, wieszcz i tułacz) postaci, praktyczny generator misji, których będą mogl...

Terra Incognita
Regular price: $1.00
Bundle price: $0.07
Format: Watermarked PDF
U schyłku wielkiej wojny z mgły wyłania się nieznany wcześniej kontynent pełen ogromnych jaszczurów, dzikich tubylców i ruin zapomnianych cywilizacji. Zaczyna się nowa epoka wielkich odkryć! Terra Incognita to szybka i prosta gra fabularna oparta o zasady gry Fajerbol, pozwalająca uczestnikom na pokierowanie losami dzielnych poszukiwaczy przygód w pełnym niebezpieczeństw i potworów, pulpowym swiecie wielkich odkryć i poszukiwaczy skarbów. Podręcznik zawiera wszystkie zasady niezbędne do przeprowadzenia rozgrywki, w tym pięć pochodzeń (stary kontynent, daleki wschód, nowy świat, czarny ląd i nieznane) i pięć klas (najemnik, podróżnik, naukowiec, gwiazda i awanturnik) postaci, praktyczny generator misji, których b...

Bezduszna Załoga
Regular price: $1.00
Bundle price: $0.07
Format: Watermarked PDF
Diaboliczny kapitan Krwistobrody ratuje od stryczka najokrutniejszych i najbardziej przebiegłych piratów, aby wcielić ich do swej załogi. Pod jego komendą ruszą oni grabić statki na siedmiu morzach, w nadziei, że uda im się odzyskać dusze, któte zaprzedali za swą wolność! Bezduszna Załoga to szybka i prosta gra fabularna oparta o zasady gry Fajerbol, pozwalająca uczestnikom na pokierowanie losami dzielnych poszukiwaczy przygód w pełnym niebezpieczeństw i potworów świecie pirackiej przygody. Podręcznik zawiera wszystkie zasady niezbędne do przeprowadzenia rozgrywki, w tym pięć pochodzeń (dzielnica portowa, wyższe sfery, slumsy, żołdak i szarak) i pięć klas (krwawy pirat, ogniomistrz, sternik, bosman i szczur okrętowy) postaci, zasady ...

Neon Lights
Regular price: $1.00
Bundle price: $0.07
Format: Watermarked PDF
Gdy zabrakło blasku słońca, ludzkość schroniła się w gigantycznych metropoliach rozświetlonych milionami neonów. Bohaterowie nowej ery wykorzystują najnowocześniejszą technologię, by przy dźwiękach elektronicznej muzyki stawiać czoła cyborgom, mutantom, sekciarzom i agentom wszechwładnych korporacji. Mroczna przyszłość jeszcze nigdy nie była tak kolorowa! Neon Lights to szybka i prosta gra fabularna oparta o zasady gry Fajerbol, pozwalająca uczestnikom na pokierowanie losami dzielnych poszukiwaczy przygód w pełnym niebezpieczeństw i potworów świecie inspirowanym cyberpunkiem oraz estetyką vaporwave. Podręcznik zawiera wszystkie zasady niezbędne do przeprowadzenia rozgrywki, w tym pięć ras (człowiek, android, cyborg, morlok i mutant) i pi...

Pierun Łognisty
Regular price: $1.00
Bundle price: $0.07
Format: Watermarked PDF
Gdzieś pośród błękitnych mórz, szumiących borów i smaganych wiatrem stepów leży kraina, która od wieków nie zaznała pokoju. Po jej dawnych mieszkańcach pozostały tylko oplecione bluszczem ruiny a obecni muszą zmagać się z nadciągającymi od wybrzeży zmiennokształtnymi Waregami, pełznącymi po stepach Wężoludźmi i wypełzającymi z puszczy stworzami. Na szczęści nie jest to kraina ludzi słabych i nigdy nie brakuje dzielnych wojów gotowych do obrony rodzinnych grodów! Pierun Łognisty to szybka i prosta gra fabularna oparta o zasady gry Fajerbol, pozwalająca uczestnikom na pokierowanie losami dzielnych poszukiwaczy przygód w pełnym niebezpieczeństw i potworów świecie fantasy inspirowanym s...

Fajerstar
Regular price: $1.00
Bundle price: $0.07
Format: Watermarked PDF
Dzięki postępowi technologicznemu podróże między planetami Układu Słonecznego stają sie coraz popularniejsze. Tysiące poszukiwaczy przygod z różnych planet przemierza przesteń kosmiczną w poszukiwaniu chwały i bogactwa! Fajerstar to szybka i prosta gra fabularna oparta o zasady gry Fajerbol, pozwalająca uczestnikom na pokierowanie losami dzielnych poszukiwaczy przygód w pełnym niebezpieczeństw i kosmitów, pulpowym kosmosie. Podręcznik zawiera wszystkie zasady niezbędne do przeprowadzenia rozgrywki, w tym pięć pochodzeń (Merkury, Wenus, Mars, Ziemia i Księżyc) i pięć klas (najemnik, szmugler, szuler, haker i awanturnik) postaci, zasady tworzenia i wykorzystania statków kosmicznych, praktyczny generator misji, których będą ...

Miasto pod Kluczem
Regular price: $1.00
Bundle price: $0.07
Format: Watermarked PDF
Bramy multiwersum zostały otwarte. Każdy śmiałek może ruszyć na spotkanie nowego, nieznanego świata. Winien jednak strzec się tego, co zastanie po drugiej stronie bramy i uważać, co przez nią przenosi. Miasto pod kluczem to dodatek umożliwiający postaciom z różnych uniwersów (Pierun Łognisty, Neon Lights, Kruczy Strych, Bezduszna Załoga itp) podróże pomiędzy światami. Dodatek wprowadza nowy przybytek (portal) umożliwiający tego typu migracje, pięć klas prestiżowych odpowiednich dla podróżników (międzywymiarowy rozbitek, gwiezdny wojownik, jeździec eteru, poszukiwany w dwunastu wszechświatach i kontemplator bezmiaru), sześć nowych lokacji położonych w międzywymiarowym Mieście pod Kluczem (od labiryntu ulic po świątynię...

Hinotama
Regular price: $1.00
Bundle price: $0.07
Format: Watermarked PDF
Malownicze pola ryżowe, zaciszne herbaciarnie i gorące źródła wydają się być oazami spokoju, ale nie daj się zwieść! na wyspach Hino nic nie jest takie, jakie się wydaje na początku. W każdym samuraju może kryć się okrutny oni, w każdym mnichu - przebiegły tengu. Czy masz dość odwagi, żeby odkryć tajemnice wschodu i przywrócić spokój archipelagowi? Hinotama to szybka i prosta gra fabularna oparta o zasady gry Fajerbol, pozwalająca uczestnikom na pokierowanie losami dzielnych poszukiwaczy przygód w pełnym niebezpieczeństw i potworów świecie dalekowschodniego fantasy. Podręcznik zawiera wszystkie zasady niezbędne do przeprowadzenia rozgrywki, w tym pięć ras (tengu, kappa, nezumi, kitsune i gaijin) i pięć klas (samuraj, ninj...

Podświat
Regular price: $1.00
Bundle price: $0.07
Format: Watermarked PDF
Głęboko pod stopami bohaterów przemierzających skąpane w słońcu równiny, pełne śpiewu ptaków puszcze i tętniące życiem miasta, leży labirynt naturalnych oraz sztucznych jaskiń i tuneli, znany jako Podświat. Jest to ponure i niebezpieczne miejsce, w którym przetrwać mogą tylko najsilniejsi i najbardziej przebiegli poszukiwacze przygód. Pełno tu dziwnych stworzeń, ponurej magii i nieznanych na powierzchni niebezpieczeństw, granica między bohaterami i potworami się zaciera a każdy krok jest walką o przetrwanie. Czy odważysz się zapuścić w głębiny Podświata i stawić czoła jego mrokom? Podświat to szybka i prosta gra fabularna oparta o zasady gry Fajerbol, pozwalająca uczestnikom na pokierowanie losami dzielnych poszukiwaczy ...

Last Hope
Regular price: $1.00
Bundle price: $0.07
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Demoniczna horda próbuje obrócić w perzyynę sielankowe i dostatnie Zachodnie Ziemie. Najtwardsi z ocalałych walczą o przetrwanie, przemierzając prerię i zmagając się z demonicznymi bestiami! Last Hope to szybka i prosta gra fabularna oparta o zasady gry Fajerbol, pozwalająca uczestnikom na pokierowanie losami odważnych kowbojów w pełnym niebezpieczeństw i potworów świecie postapokaliptycznego westernu. Podręcznik zawiera wszystkie zasady niezbędne do przeprowadzenia rozgrywki, w tym pięć pochodzeń (Wolne Ziemie, Sun City, Old Town, Rezerwat i Pustkowia) i pięć klas (Wyjęty spod prawa, rewolwerowiec, pionier, duchowny i bezimienny nieznajomy) postaci, praktyczny generator misji, których będą mogli się podjąć bohaterowie, dwanaśc...

Płaszczka i Szpada
Regular price: $1.00
Bundle price: $0.07
Format: Watermarked PDF
Wszyscy wiedzą, że głębiny oceanu roją się od potworów. Nie wszyscy jednak zdają sobie sprawę, że jest tam również całe mnóstwo bohaterów! Wspólnie z przyjaciółmi stwórz drużynę okrytych srebrną łuską śmiałków, dosiądź wiernego żarłacza i z harpunem w dłoni staw czoła morskim wężom i krakenom! Płaszczka i Szpada to szybka i prosta gra fabularna oparta o zasady gry Fajerbol, pozwalająca uczestnikom na pokierowanie losami odważnych bohaterów z głębin w pełnym niebezpieczeństw i potworów podwodnym świecie. Podręcznik zawiera wszystkie zasady niezbędne do przeprowadzenia rozgrywki, w tym pięć ras (merfolk, karkinos, tursus, naga i rozbitek) i pięć klas (szampierz, lansjer, kriomanta,...

Jagodowy Las
Regular price: $1.00
Bundle price: $0.07
Format: Watermarked PDF
Zabierz swoje pociechy na wyprawę do Jagodowego Lasu, wspólnie poznajcie jego mieszkańców i stwórzcie fantastyczne opowieści. Przygoda wzywa! Jagodowy Las jest grą fabularną do prowadzenia dzieciom, która bazuje na mechanice Fajerbola. To świat krasnoludków, których młodzi przedstawiciele szukając swojej drogi w życiu należą do Strażników. Przemierzają las, gdzie czeka na nich m.in.: - Oswajanie młodych zwierzaków. - Odbijanie ważnych miejsc z łap i paszcz dzikich zwierząt,  - Wykradanie zasobów z ludzkich siedzib, - Podejmowanie decyzji co do rozbudowy rodzinnej wioski. Dzięki bardzo szybkiemu procesowi tworzenia postaci oraz misji, których się podejmą, Jagodowy Las doskonale nadają się na s...

Timebreakers
Regular price: $1.00
Bundle price: $0.02
Format: Watermarked PDF
Ziemi zagraża inwazja Groxian! Bohaterowie z wszystkich zakątków czasu i przestrzeni ruszają na odsiecz, ale czy zdołają rozprawić się z kosmicznymi najeźdźcami, zanim będzie za późno? Timebreakers to szybka i prosta gra fabularna oparta o zasady gry Fajerbol, pozwalająca uczestnikom na pokierowanie losami dzielnych obrońców ludzkości w pełnym niebezpieczeństw, kosmitów i szaleńców świecie rodem z pulpowych komiksów o superbohaterach. Podręcznik zawiera wszystkie zasady niezbędne do przeprowadzenia rozgrywki, w tym reguły określania czy bohater pochodzi z przeszłości, przysżłości czy może z innego wymiaru oraz w czym się specjalizuje, praktyczny generator misji, których będą mogli się podjąć bohaterowie, sz...


Total value:$15.00Special bundle price:$1.00Savings of:$14.00 (93%)Price: $15.00
Categories: Company News

Chthonian Highways (Beta)

RPGNow - Thu, 01/17/2019 - 21:26
Chthonian Highways (Beta)Publisher: Ironspine
Chthonian Highways

Chthonian Highways is a tabletop role-playing game set in a world where nightmarish creatures have ravaged the Earth and otherworldly landscapes have merged with ours. Strange, dreadful beings prowl in the shadows, and dangerous alien flora is taking over the green forests and grasslands. The few remnants of civilization are held together by the Chthonian highways – a web of roads that are still traversable by ground vehicles. The characters are dauntless road warriors who roam the cursed highways in their souped-up cars and motorcycles for as long as there is gasoline to keep the engines roaring.

The Beta Rules

Chthonian Highways is currently at its beta stage. The existing layout and art are close to final in style and quality and the rules are fully playable. This version of the game includes 80 pages of setting material, rules, character creation, equipment, vehicles, monsters and NPCs, and two ready-to-play scenarios.

Any future updates, including the final product version, will be done to this product. 

The World of Chthonian Highways

What we know now as the Reckoning started roughly twenty years ago. First, there were massive earthquakes like none we had ever seen before. The quakes were followed by tsunamis and the thick fog that rolled in from the sea. Millions of people were killed and lost in these natural disasters. At least we thought they were natural until the great sinkholes appeared and many cities collapsed into the deep chasms on the ground. Dense, foul-smelling steam poured out of these holes and people reported that they saw horrific creatures climbing out of the thick mist.

The earthquakes and the sinkholes of the Reckoning shattered most of the old roads and highways, but some were spared. The highways that are still good are used to transport people and goods through the wastelands between the settlements. While the cannibals and bandits often lie in wait along the roads, the roads are still safer and faster to travel than the badlands that are filled with unknown threats and abominable monstrosities.

The Road Warriors

The player characters are road warriors, brave men, and women who are willing to risk their lives on the chthonian highways for a cause or for worldly riches. Some road warriors are more like mercenaries or wasteland paladins on a quest, while others are more like traveling merchants or messengers trying to keep up people’s hopes.
Because death is always lurking on the chthonian highways, road warriors tend to form groups called convoys. The road warrior convoys are tightly knit groups with people, who are willing to give their lives for each other. Only by trusting your convoy, you can survive another day on the chthonian highways.

Price: $5.90
Categories: Company News

Chthonian Highways – Beta Playtest Kit

RPGNow - Thu, 01/17/2019 - 21:26
Chthonian Highways – Beta Playtest KitPublisher: Ironspine
Chthonian Highways

Chthonian Highways is a tabletop role-playing game set in a world where nightmarish creatures have ravaged the Earth and otherworldly landscapes have merged with ours. Strange, dreadful beings prowl in the shadows, and dangerous alien flora is taking over the green forests and grasslands. The few remnants of civilization are held together by the Chthonian highways – a web of roads that are still traversable by ground vehicles. The characters are dauntless road warriors who roam the cursed highways in their souped-up cars and motorcycles for as long as there is gasoline to keep the engines roaring.

The Beta Playtest Kit

Chthonian Highways is currently at its beta development stage and in open playtesting. The latest version is a playable prototype including a brief description of the setting, rules, character creation, equipment, vehicles, monsters and NPCs, and two ready-to-play scenarios for 2 to 4 players. 

Please note that this is not the final product. The game is still in development and some parts are still missing and/or only partially proofread. It probably has some mistakes here and there too.

The World of Chthonian Highways

What we know now as the Reckoning started roughly twenty years ago. First, there were massive earthquakes like none we had ever seen before. The quakes were followed by tsunamis and the thick fog that rolled in from the sea. Millions of people were killed and lost in these natural disasters. At least we thought they were natural until the great sinkholes appeared and many cities collapsed into the deep chasms on the ground. Dense, foul-smelling steam poured out of these holes and people reported that they saw horrific creatures climbing out of the thick mist.

The earthquakes and the sinkholes of the Reckoning shattered most of the old roads and highways, but some were spared. The highways that are still good are used to transport people and goods through the wastelands between the settlements. While the cannibals and bandits often lie in wait along the roads, the roads are still safer and faster to travel than the badlands that are filled with unknown threats and abominable monstrosities.

The Road Warriors

The player characters are road warriors, brave men, and women who are willing to risk their lives on the chthonian highways for a cause or for worldly riches. Some road warriors are more like mercenaries or wasteland paladins on a quest, while others are more like traveling merchants or messengers trying to keep up people’s hopes.
Because death is always lurking on the chthonian highways, road warriors tend to form groups called convoys. The road warrior convoys are tightly knit groups with people, who are willing to give their lives for each other. Only by trusting your convoy, you can survive another day on the chthonian highways.

Price: $5.90
Categories: Company News

Fenix English Edition 2, 2016

RPGNow - Thu, 01/17/2019 - 21:13
Fenix English Edition 2, 2016Publisher: Askfageln

The Death Issue

Death, death never changes
Death should be savoured, like a fine wine, from the perspective of the players themselves. There are many more ways to die than just a sword in the guts, and the dread of impending death is often overlooked. In this article you find a couple of examples of how to instill that fear of ultimate demise, drawn from literary sources that begin at the very dawn of history...

Text: Pete Nash, Art: Axel Widén


RuneQuest – a retro gaming style of play
Clarence Redd (the Swedish game designer behind M-Space) interviews Michael O’Brian on retro gaming and the future of RuneQuest. The step from Drakar & Demoner 2 (Sweden’s most beloved rpg from back in the day) to RuneQuest 2 was quite natural back in 1984. Now, 30 years later, both games are being reprinted at the same time through successful Kickstarter campaigns. I asked Michael O’Brien, vice president at Chaosium, why people are so interested in early games - and why now.

Text: Clarence Redd (with Answers by Michael O’Brian)


La Llorona – a Legend of New Spain
Known in English as the Weeping Woman, La Llorona (pronounced “yo-RO-nah”) is a legend of Mexico and the Spanish Southwest. The Weeping Woman is a type of ghost or demon that can be encountered anywhere in New Spain. According to the TV series Sleepy Hollow, a sub-type is also found occasionally in the Thirteen Colonies. This article explores the legend of La Llorona, looks into a few variations, and suggests a range of ways to use this legend in Western adventures.

Text: Graeme Davis, Art: Lukas Thelin


Afterlife on Mars
The dead go to Mars. The Egyptians knew it, when they identified it with the Red Land to the West of the Nile – Mars is a red planet and as an evening star visible in the west. The last chamber of the Tuat, the Egyptian Underworld, is the “Place of Ascending to the Imperishable Star,” depicted as the Red Eye of Horus. The Egyptian god of the planet Mars was Anhur, whose name meant “the one who leads back the distant one” or “sky carrier,” which both imply the task of carrying the dead into the sky – to his world of Mars, as it happens. The Babylonians associated the planet Mars with Nergal, lord of the dead. And it doesn’t end with the ancients, as our own Martian myths reveal. For example, a close reading of Edgar Rice Burroughs’ mystical Barsoom series indicates that John Carter dies in that Arizona cave in 1866. In Gods of Mars, Burroughs states nearly outright that Carter dies for good in 1886, and Ulysses Paxton is blown in half by an artillery shell in 1918 before ascending to Barsoom in The Mystery Men of Mars.

So why can’t your heroes do the same?

Text: Kenneth Hite,  Art: Lukas Thelin

Price: $2.99
Categories: Company News

Fenix English Edition 1, 2016

RPGNow - Thu, 01/17/2019 - 21:07
Fenix English Edition 1, 2016Publisher: Askfageln

The Random Chance  Issue

The House of Ill Fortune - Minigame and Random Encounters Table
It stands at the edge of town, or on the oldest street, or out in the country. It is usually decades – sometimes even centuries – old, although it might be new and modern and alien in this way instead. Its doors and windows resemble a screaming face, or express the bland idiocy of a serial killer. It is the haunted house, and you have found yourself inside it while we talked. And now the door swings shut, although there is no wind.

The House of Ill Fortune lies somewhere in the misty halfway world between “random encounter table” and “minigame,” and you can certainly use it as both, or either. As a random encounter table, or random scenario design generator, the GM can simply use this as an idea mine and pick her preferred outcome from any given table or set of options. Toward the game axis, playing the card you’re dealt is kind of the point, but don’t wreck the game if something just seems completely impossible to fit into the story you’re building.

Text: Kenneth Hite , Art: Lukas Thelin


Chance would be a fine thing
This issue we approach the realm of chance. Rather than deep-diving into how probability is used in game design theory - which would be tedious to those less interested in mathematics - we shall instead create some new RuneQuest creatures, items and spells which manipulate chance.

Text: Pete Nash, Art: Reine Rosenberg


11 Shipwrecks – a Random Encounter Generator
These eleven shipwrecks represent a diverse array of ships and crews with potentially fantastical elements and curious discoveries amid their cargoes. (We’ve also included a bonus wreck that might not be a ship at all.) Get out your dice!

Text: Will Hindmarch, Art: Magnus Fallgren

Price: $2.99
Categories: Company News

Fenix English Edition 6, 2015

RPGNow - Thu, 01/17/2019 - 20:53
Fenix English Edition 6, 2015Publisher: Askfageln

The Thieves Issue.

The cover art was made by Lukas Thelin, for one of the Swedish articles (about thieves in Anskaven, for the Swedish rpg Ensamma Vargen, based on Joe Dever’s Lone Wolf)

Stealth in Play
Kenneth Hite interviews Will Hindmarch on Project Dark, among many other things.

Introduction & Questions: Kenneth Hite, Answers: Will Hindmarch, Art: Rachel Kahn, Jenna Blazevich, Eric Quigley, Jeff Holt


Quest for the Khaos I’um – A scenario to RuneQuest
Shamelessly inspired by Fritz Leiber’s story The Jewels in the Forest, this wicked and satirical adventure is based around the machinations of an assumed dead thieves guild. It can be slotted into any fantasy game with little effort.

Text: Pete Nash, Art: Magnus Fallgren

Price: $1.99
Categories: Company News

Fenix English Edition 5, 2015

RPGNow - Thu, 01/17/2019 - 20:44
Fenix English Edition 5, 2015Publisher: Askfageln

The Tech Issue

The Highway of Time
A highway runs across, or along, or between Time. Yearposts dot the roadside, along with truck stops, diners, and the inevitable roadside attractions. (“SEE the World’s Largest Pyramid of Skulls! Only 28 years ahead, at Exit 1402!”) The rate at which years and miles correspond varies along the way, with years spread out in historically congested areas and bunched together in the long, desert stretch back to the Cretaceous. There are off-ramps at 1588 and 1776 and 1861 and 1940 and so forth, each one of which might lead to a town, or a city, or another road elsewhen. Where the road forks, so does history – if enough people use one fork, it becomes the main highway. If enough people avoid an exit, it degrades into a dirt road, and then disappears entirely. (I steal this whole idea cheerfully, and openly, from Roger Zelazny’s novel Roadmarks.) Wildcat civilization engineers may grade, pave, and sign new roads (and put in more gas stations) in the hopes of attracting traffic to a new continuum – and devotees of the old history tend to oppose them violently.

Text: Kenneth Hite, Art: Lukas Thelin

Technology Level & Gadgets
Technology is a fundamental part of human existence. Whilst the word is associated with modern or futuristic gadgets and gizmos, even the most primitive of stone tools are examples of technology, replicable items used to control aspects of the environment.

Of course when players think of technology they immediately imagine settings along the lines of James Bond spies, superheroes like Iron Man, or best of all, far-future science fiction games like Traveller or Star Wars. But there are many issues which need to be considered when deciding which technological level the game is set and what gadgets to give to characters. Nothing is quite as fascinating as a good mystery, let alone solving one. So it is no surprise that the key elements of investigation have become an inseparable part of the roleplaying game hobby.

Text: Pete Nash, Art: Reine Rosenberg

Price: $1.99
Categories: Company News

Fenix English Edition 4, 2015

RPGNow - Thu, 01/17/2019 - 20:18
Fenix English Edition 4, 2015Publisher: Askfageln

The Swedish material in this issue had a focus on roleplaying games for kids. Thus, the amount of material in English was kept to a minimum. Still, you always get at least one title to train your language skills if you are a Swede – or not to get completely ignored if you follow our work from other parts of the world.


The Cover art for this issue was made by Peter Bergting, an Internationally well known illustration artist, writing and drawing comics as well as novels for a younger audience. This cover was originally used at the front of one of Peter Bergting’s books about Morwhayle, an appreciated bookseries of his.


Travelling Traditions in RuneQuest 6
This issue focuses on unique and imaginative methods of travel. Travel is a rather strange concept in human culture. Despite our implicit specialisation for walking long distances, humanity since the advent of civilisation has been fairly static. Whilst nomadic peoples of course are forced to follow the migration of the animals they herded or hunted, agrarian societies were naturally forced to remain in one place to tend the crops they raised.

Text: Pete Nash, Art: Linus Larsson

Price: $0.99
Categories: Company News

Affiliation Guide: Retribution (for AMP: Year Two)

RPGNow - Thu, 01/17/2019 - 19:35
 Year Two)Publisher: Third Eye Games
Affiliation Guide: Retribution

Humans are a treacherous, insecure species at the core, and deep down, every member of Retribution has known from the moment their powers first manifested that it was only a matter of time before humanity saw them as a threat to their survival and came for them with torches and pitchforks. Smart AMPs admit it sooner rather than later; trust no one, expect betrayal around every corner, and prepare against the day when war inevitably comes calling. 

Retribution is determined to still be standing when the last casualty of that war falls. If the war doesn’t come soon on its own, they have no problem ensuring it starts on time. 

Includes: 

  • A look at the inner workings of Retribution and how they are planning to fight back
  • New Power: Evil Eye
  • A New Adventure: Fighting For Freedom
Price: $3.99
Categories: Company News

Dark [BUNDLE]

RPGNow - Thu, 01/17/2019 - 18:37
Dark  [BUNDLE]Publisher: Starbright
This special bundle product contains the following titles.


Cthulhu in Space powered by Fate Core
Regular price: $15.00
Bundle price: $7.00
Format: Watermarked PDF
This book includes a Sci-Fi Cthulhu setting and a compact version of the Fate Core rules, so you have everything you need to adventure through space and confront cosmic horrors, all in one place. This 126-page book provides monsters, NPCs, sci-fi gear, an example scenario, several cults, a secret history of the Earth, and a library full of uncanny Mythos tomes, with the spells and powers they contain. In space, no one can hear you go gibbering insane!...

Cyber-Fate
Regular price: $15.00
Bundle price: $7.00
Format: Watermarked PDF
A cyberpunk setting for FATE, with the core FATE rules baked in. Fate is a generic role-playing game system designed to offer the least possible obstruction to role-playing. Fate has a large number of innovative gaming mechanics. This game includes the Fate core rules and a cyberpunk setting in one integrated package. Cyber-Fate is set on Earth in the future when city sprawl covers huge areas of the planet. Humanity has made the jump off planet, but only as far as Mars. It's a dangerous world, full of corporate goons, street samurai, androids, towering cities and toxic weather. This distinctive background, with a gritty, cyberpunk feel, integrates beautifully with the Fate rules to create an intense future-dystopia where the GM's and players' imaginations can run wild. This PDF incl...

Extreme Future Fate Edition
Regular price: $15.00
Bundle price: $7.00
Format: Watermarked PDF
Extreme Future is now available as a setting for FATE. Fate is a generic role-playing game system designed to offer the least possible obstruction to role-playing. Fate has a large number of innovative gaming mechanics. This game includes the Fate core rules and the Extreme Future setting in one integrated package. Extreme Future is about a universe where human space spans the galaxy, but where we share it with countless alien powers and robot empires. It's a dangerous galaxy, strewn with the remains of civilizations that came before us, their secrets, powerful weapons, and enigmatic ruins waiting to be explored. This distinctive background, with a high-adventure, space-opera feel, integrates beautifully with the Fate rules to create a huge game universe where the GM's and players' im...


Total value:$45.00Special bundle price:$21.00Savings of:$24.00 (53%)Price: $45.00
Categories: Company News

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