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Sasquatch Games Studio

Updated: 1 hour 14 min ago

Alternity PreRelease at Gen Con 2018

Wed, 08/01/2018 - 12:51
The Alternity Core Rulebook is hot off the presses, just in time for Gen Con 2018! We’ve sent the entire company (all 3 of us) to Gen Con, and we’ll have a booth set up promoting Alternity and Primeval Thule. Best of all, we were able to send a limited number of Alternity Core Rulebooks to meet […]
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Need Volunteers for Gen Con 2017!

Wed, 05/10/2017 - 23:43
This year, we’re taking a different approach to Gen Con. Instead of a booth in the hall, we’re partnering with Baldman Games and Heralds Guild to offer a hands-on introduction to the Alternity Sci-Fi RPG throughout Gen Con 2017! Not only that, but we’ll be debuting the first adventure of the Protostar campaign setting at the […]
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Alternity Design Blog #15: Choose Your Future?

Tue, 04/18/2017 - 17:24
What Does “Choose Your Future” Even Mean? One of our core design goals with the Alternity game (now on Kickstarter) is to provide a game system that can be used for all sorts of science fiction. We call it a modular system because Alternity provides building blocks a GM can use to build worlds that […]
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Alternity Design Blog #14: Protostar Peek, Kickstarter Running

Tue, 04/11/2017 - 16:47
Today we’re going to take a closer look at the Protostar setting for our upcoming Alternity Science Fiction Roleplaying Game, now live on Kickstater! Protostar serves as a sample sci-fi setting in the Alternity Core Rulebook—it’s a medium-future, hard-SF setting in which humanity has spread throughout the Solar System and is beginning to explore and colonize […]
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Alternity Cleared for Launch, Countdown Commencing

Mon, 04/03/2017 - 16:53
We at Sasquatch are pleased to announce that Alternity launches Tuesday, April 4, on Kickstarter. In case you don’t yet know, Alternity is a science-fiction RPG with everything from interstellar exploration, post-apocalyptic survival, or near-future government conspiracies. Available as a full-color 240-page hardbound book or device-friendly PDF, Alternity is a toolbox that enables a group […]
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Alternity Design Blog #13: Our Playtest Process

Sat, 03/18/2017 - 01:16
We’ve just released the Beta version of our Alternity Quickstart Guide (now available as a free download on DriveThruRPG), which provides an introduction to the gameplay and systems we’re creating for the Alternity Sci-Fi RPG. We’ve already had hundreds of playtesters involved in our Alpha release, and we are working diligently at evaluating the feedback we’ve […]
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Alternity Design Blog #12: What’s your Sci-Fi Inspiration?

Tue, 02/21/2017 - 20:25
The science fiction we read and watch provides inspiration for our own stories and worlds. We here at Sasquatch HQ are clearly fans of a variety of sci-fi. After all, we grew up with Star Wars and Star Trek, and sci-fi has always been a part of our lives. This week, we wanted to each […]
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Alternity Design Blog #11: Swords in a Gunfight

Wed, 02/08/2017 - 02:40
Our playtests are underway (be sure to give us feedback via our survey), and in this installment of our Alternity Design Blog, Rich provides some insight on the sorts of decisions that we make as we refine the Alternity system. Take it away, Rich! We were playing Alternity at Sasquatch HQ recently, and we ran […]
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Alternity Design Blog #10: Taking Damage!

Sat, 12/24/2016 - 01:36
In today’s blog, we’re taking a look at the current iteration of our take on Alternity’s damage and wound system. As with other sneak peeks at our design, this is a snapshot of a work in progress, and we expect to continue to refine and adjust the systems as we get closer to launch. Read […]
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Alternity Design Blog #9: AcadeCon Playtest part 1

Thu, 12/08/2016 - 00:34
While we’ve been quiet the past few weeks, much work has been happening behind the scenes to prepare Alternity for playtest. As part of that process, Rich performed a dry run of the playtest rules at AcadeCon 2016 a few weeks back, and ran a couple of scenarios of Alternity for the RPG Academy fans […]
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Alternity Design Blog #7: Modular Design

Sat, 10/08/2016 - 00:49
This week, we’re giving you a look at the meta-structure of the Alternity product line. We want Alternity to be the Sci-Fi RPG that lets you choose your own future, and by that, we mean that we want you to be able to implement whichever genre of Sci-Fi that fits your interest. How do we […]
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Alternity Design Blog #6: Musing on Archetypes

Sat, 10/01/2016 - 00:04
We’ve had tremendous interest thus far from fans interested in the upcoming Alternity Playtest, which has exceeded our expectations! We’ll continue collecting email addresses (you can sign up here on our previous blog entry), and we’ll provide more information about the playtest plan in the coming weeks. In the meantime, Rich would like to share […]
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Alternity Design Blog #5: Sign Up for Playtesting

Sat, 09/24/2016 - 00:43
Want to be help playtest Alternity? Sign up here!  As we move through the design and development of the Alternity system, we want to engage our potential players and collect feedback regarding game play, especially where new and updated mechanics are introduced. Over the coming months, we’ll be sharing elements of the game through a […]
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Alternity Design Blog #4: Encounters and Improvisation

Thu, 09/15/2016 - 18:14
This week, Dave gives a glimpse of how our approach to Alternity affects encounter design and enables improvisation. Take it away, Dave! Your “Alterniteers” (Rich, Bill, Steve, and I) are hard at work on building the first public playtest packet. Look for it soon! As we do that, here are a couple of “hey, that’s […]
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Alternity Design Blog #3: A Playtest Escape

Fri, 09/09/2016 - 20:42
This week, we want to give you a glimpse of our ongoing Alternity playtests so you can watch as we hone the rules and explore different SF settings. These early reports won’t be a deep dive into the rules specifics, because when we were playing, the rules were… let’s go with “fragmentary.” Yeah, fragmentary. You should […]
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Alternity Design Blog #2: The Core Mechanic

Fri, 09/02/2016 - 18:17
Let’s face it—any discussion of the 1996 Alternity game begins with the distinctive core mechanic of the game, as the original game had a novel take that used a d20 and one or more other dice for resolution, with the possibilities of different levels of success based on the result. In this week’s Design Blog, […]
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Alternity Design Blog #1: Why Alternity?

Wed, 08/24/2016 - 21:58
Welcome to the Alternity design blog! Over the next few months we’re going to examine various topics and decision points in the process of building the game. As we noted in our announcement before GenCon, the first step in launching a new Alternity game is to engage the audience (you!) and begin a conversation. We […]
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Ultimate Scheme Rulebook Up, Kickstarter Running

Tue, 05/03/2016 - 00:37
We’ve posted the rulebook for Ultimate Scheme! The kickstarter for Ultimate Scheme is running, with half of its funding goal already reached. Back it now, if you haven’t already!
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Primeval Thule Hardcovers Available for Limited Time

Wed, 04/06/2016 - 18:39
We are now taking orders for Primeval Thule hardcovers and GM Screens! On our order page, you can select Thule in the game system you want, including 5e, Pathfinder, 4th edition, or 13th Age, and have it shipped to your door. We’ll be collecting orders until April 17, and then ship out all orders on […]
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