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Love and Death at Kyotei Castle

4 hours 34 min ago
Published 18 January 2019 | Legend of the Five Rings RPG Love and Death at Kyotei Castle

A New Adventure for the L5R RPG Is Now Available for Download

The dirt road through the Golden Valley was once known for its gentle hills, immaculately kept inns, and friendly merchants, but in these troubled times, travelers are as likely to meet with bandits as they are fellow samurai.

Rokugan is a land of choice and consequence. Nowhere has this been truer than at Kyotei Castle, a stronghold in the Golden Valley at the junction of Lion, Crane, and Phoenix lands. While the Lion and Crane clans have been clashing at nearby Toshi Ranbo, echoes of the same struggle have reverberated through Kyotei Castle. Now, a wedding meant to shore up the Crane Clan’s claim on the castle might be the very thing to unravel it. It falls to your samurai to decide the fate of the valley.

“Wedding at Kyotei Castle,” (2.5 MB) a standalone introductory scenario for the Legend of the Five Rings Roleplaying Game is now available for download!

Love and Duty

Lord Tsume Takashi, a vassal of the Doji family, inherited the strategically placed Kyotei Castle through his ruthless father’s belligerence. One generation ago, the castle belonged to the Damasu family, vassals of the Lion Clan. To shore up the Crane Clan’s logistical lines to Toshi Ranbo (and to fuel his own ambition) Lord Tsume Retsu besieged the castle, eventually overcoming its defenses and slaughtering every member of the Damasu family. It was all the Crane Clan’s diplomats could do to prevent the Lion Clan from declaring a blood feud and to assuage the worries of the Phoenix Clan lords, who feared they would be the next targets of Retsu’s fury. 

But three years ago, Lord Retsu died mysteriously, leaving his sensitive and aloof son, Takashi, to rule. Now, seeking to secure peace with the neighboring Phoenix Clan—and protect the valley’s flank in the process—a match has been struck between Tsume Takashi and Shiba Itsuyo. The bride shall soon travel with her retinue to Kyotei Castle to be wed, and you have been invited as their honored guests. But not all of your fellow wedding guests are in attendance to congratulate the couple…

"Wedding at Kyotei Castle" debuted at Gen Con 2018, and the results of the nineteen sessions played there will help forge the ongoing storyline of Legend of the Five Rings! You can read on to learn how the groups at Gen Con chose to play the scenario and the impact that has for the future.

Warning: the rest of this article contains spoilers for “Wedding at Kyotei Castle.”

Fight for the Heart of the Valley

Before playing the scenario, each group at Gen Con was asked to decide whether party conflict would be permitted during their session, or if their group would have to come to a consensus when making decisions. 63% of all groups decided to play cooperatively and avoid intraparty treachery or secrets, while the remaining 37% chose competitive play, willing to face down their fellow PCs if their agendas ultimately clashed with those of their allies.

The main choice to be made was whether the party would support the Lion Clan’s long-lost heir, Damasu no Akodo Maeda—one of the wedding’s most unexpected guests. Raised as Reika the geisha in Pine House in the shadow of Kyotei Castle, she didn’t know that one of her father’s sworn samurai had smuggled her out of the castle as a baby during Tsume Retsu’s slaughter. This same retainer kept watch over her until she came of age, when they revealed her true identity. She swore revenge against the Tsume family and began training in swordsmanship.

Tsume Takashi was a frequent visitor to her geisha house, so she played at being his lover in order to gain access to the castle, where she murdered his father three years ago. The truth of her crime was never found, and Reika fled the city not long after to rejoin the Lion Clan. The Lion Clan Champion accepted her as the legitimate heir to the Damasu, and she took the name Maeda. She accepted Takashi’s wedding invitation on behalf of the Lion Clan, which the Crane had extended out of courtesy but did not expect to have accepted due to the bad blood. There, she plotted to marry Takashi but rule as lord, returning the castle to the Lion Clan in the process.

Many of the groups who played competitively proved more willing to challenge the Crane’s dominion over Kyotei Castle. Seven groups in total (37%) sided with the Lion Clan and supported Damasu Maeda’s claim to the castle. One group refrained from backing any single clan, instead negotiating a truce during which Maeda’s claim could be validated and a path to peace in the region found. Overall, however, it was the Crane Clan that prevailed (58% of all sessions), but different samurai were installed as lord depending on the outcome of the PCs’ choices. If Tsume Takashi was killed during the ambush on the way to the shrine, his heir and captain of the guard, Tsume Kotonoha, would be lifted as heir instead (27% of the Crane-loyal groups). The same percentage convinced Tsume Takashi to accept his duty and stay on as lord, despite his disinterest in the responsibilities. Ultimately, however, it was the newly married Tsume no Doji Itsuyo who became the custodian of the valley (46% of all Crane groups), sealing the alliance between the Crane and Phoenix Clans.

In the process, Damasu Maeda was slain, either by Shiba Itsuyo in single combat or by the combined might of the player characters. Tsume Takashi, heartbroken at being united with his former lover only to lose her again, resigned his position and committed seppuku after fulfilling his last duty as lord in marrying Itsuyo. Now, Tsume no Doji Itsuyo, a trained warrior and willing leader, has flourished in her new role. Doji Kuzunobu, husband to Doji Hotaru and one of the wedding’s guests, accepted her oaths of fealty to the Doji family and recognized her as the new lord. Though Toshi Ranbo has been named an Imperial City under chief magistrate Bayushi Yojiro, the Crane Clan maintains an outpost in the region at Kyotei Castle. Most importantly, if the Lion Clan threatens the Golden Valley, they know that the Shiba family will defend their daughter’s claim.

A Land Divided

What would you have chosen—and what does Bushidō demand? Does the Tsume family’s sins justify Reika’s past as a murderer? Or does the Tsume family retain the right to the castle? You can still determine the outcome in your own campaigns by attending the “Wedding at Kyotei Castle” and deciding whether love or duty will win the day!

To enter the land of Rokugan, you can pick up the Legend of the Five Rings Roleplaying Game Core Rulebook (L5R02) at your local retailer or online through our website here! And be sure to download your copy of “Wedding at Kyotei Castle” here!

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Power and Profit

10 hours 34 min ago
Published 18 January 2019 | X-Wing Second Edition Power and Profit

Preview the Separatist Alliance Upgrade Cards in the Servants of Strife Squadron Pack for X-Wing

“I am programmed to resist intimidation.”
   –Kraken, Star Wars: The Clone Wars

Long before the Galactic Empire seized control of the galaxy, the Separatist Alliance also sought to rule through tyranny and fear. Despite their great desire for power, however, the leaders of this faction rarely saw action in the battles that determined the fate of the galaxy. Instead, they fought by proxy, deploying massive groups of battle droids and droid starfighters to fight in their stead.  

Order your own copy of the Servants of Strife Squadron Pack at your local retailer or online through our website today!

As the Separatist Alliance joins the intense space battles of X-Wing with the Servants of Strife Squadron Pack, it should be no surprise that the faction is defined by this same attitude. The Separatist’s organic pilots view their droid starfighters as a means to accomplishing their own ends, often content to support their swarms of Vulture-class droid fighters from the safety of their own Belbullab-22 starfighters.

In addition to these utterly unique starfighters, this Squadron Pack gives you plenty of ways to choose your approach to battle. A full suite of 48 upgrade cards invites you to outfit your Separatist ships with new tools that enhance their abilities and make them even more lethal. While many of these upgrade cards are reprints of common neutral upgrades, Servants of Strife also features brand-new upgrade cards exclusive to the Separatist Alliance that further define it as a faction focused on using droid starfighters like never before.

Join us today as we take a closer look at these upgrade cards and what they bring to the Separatists!

Ruthless Calculations

Possessing artificial intelligence that enables them to perform lightning-fast strategic calculations on the fly, droids can make a valuable addition to any squadron as both pilots and crew members. For the Separatist Alliance, however, droid starfighters serve another purpose entirely. While they may be a bit flimsy, Vulture-class droid fighters are also cheap and easy to throw at your opponents in large numbers.

For a faction as Treacherous $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#BE8B').colorbox(opts); }); as the Separatists, having plenty of ships in the fight can be an integral part of their strategy. Every ship with this Talent upgrade can either cancel a regular damage or critical damage while they defend against an obstructed attack. While ideally the obstructing ship belongs to your opponent's squadron, cunning Separatist players could also use their own ships to screen their more valuable pilots from incoming fire.

Understandably, being used as cover isn’t without consequences for any pilots—organic or otherwise. The ship chosen by a pilot with the Treacherous upgrade gains a strain token, making it even more vulnerable to attack—while a strained ship defends, it rolls one fewer defense die. A strain token is removed after a strained ship defends, but it’s far better to remove the token by executing a blue maneuver before being targeted while at an extreme disadvantage.


The V-19 Torrent's attack is obstructed by a gas cloud, so the Feethan Ottraw Autopilot rolls an additional defense die and changes a blank result to an evade!

In the meantime, a strained ship can gain a measure of safety by hiding behind a gas cloud. These new obstacles introduced in both the Servants of Strife Squadron Pack and the Guardians of the Republic Squadron Pack can be selected instead of the asteroids and debris clouds found in the Core Set, and they offer a defensive bonus to any ship that can position a gas cloud between themselves and their attacker. When a gas cloud obstructs an attack, not only does the defender roll one additional defense die, they may also change up to one blank to an evade.

Although most Separatist commanders see the droids fighting for them as expendable, that doesn’t mean these droids can’t have uses other than cannon fodder. As we highlighted in our earlier preview, swarms of Vulture-class droid fighters are already capable of performing Networked Calculations to act as a single unit and, with the help of some cunning tactical droids, this ability can be made even more potent.


The Servants of Strife Squadron Pack introduces solitary upgrade cards to X-Wing!

On top of strain tokens and gas clouds, the Servants of Strife Squadron Pack also introduces new Tactical Relay upgrades to X-Wing, giving you another way to customize your Separatist ships. These devious droids feed battle information directly to the Separatist commanders, helping both them and their Vulture droids alter tactics on the fly. This information is so valuable that each Tactical Relay upgrade is also marked with the "solitary" restriction, limiting its use. During squad building, a player cannot field more than one solitary card of the same upgrade type.

It’s easy to see, for example, the great value a Tactical Relay like Kraken $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#10989').colorbox(opts); }); adds to your squadron. You’ll need all the calculate tokens you can get to effectively use a swarm of droid fighters and he allows three of your ships to retain a calculate token into the next round. With so many calculate tokens available, it’ll be a bit easier for all of your Vulture droids to modify their attack and defense dice. Even better, Kraken gives you the calculate tokens you need to repeatedly bombard your foes with Energy-Shell Charges. $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#AA9D').colorbox(opts); });


The Vulture-class droid fighter has the Delta-7 in its bullseye arc, so it uses TV-94's ability to add damage to its attack! 

If you’re looking for other ways to enhance your droids' attacks, there’s no better option than TV-94. $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#B4D8').colorbox(opts); });  He gives a friendly ship at Range 0–3 the rare opportunity to spend a calculate token and add damage to their primary attack, provided the defender is in your bullseye arc and you're rolling two or fewer attack dice. Adding a result is powerful on its own, but it's especially effective if TV-94 is paired with the pinpoint programming of three Precise Hunters, $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#14186').colorbox(opts); });  who can already reroll a blank while attacking a ship in their bullseye arc.    

If there’s one thing that the leaders of the Separatist Alliance desire more than power, it’s their own survival. This is most clearly articulated by General Grievous’s personal starfighter, the Soulless One. $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#16002').colorbox(opts); });  While this Title upgrade synergizes with General Grievous's $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#28BE').colorbox(opts); }); ability particularly well, any Belbullab-22 pilot can benefit from the extra defenses that it offers.

Tenacious Treachery

With a fleet of droid fighters at their command, the Separatist Alliance has all the strength it needs to bring the Republic to its knees.

The Servants of Strife Squadron Pack (SWZ29) is releasing alongside the rest of Wave III in the first quarter of 2019. Pre-order your copy at your local retailer or through our website today! 

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Unsung Heroes

Fri, 01/18/2019 - 03:14
Published 17 January 2019 | Star Wars: Legion Unsung Heroes

Preview the Rebel Specialists Personnel Expansion for Star Wars: Legion

The battles of the Galactic Civil War are won by more than blaster fire alone. A single order issued at just the right moment or the timely intervention of a medical droid can turn the tide in an instant. As they mount a desperate struggle against the totalitarian Galactic Empire, the Rebel Alliance needs as much help as it can get from those with skills other than fighting.

Order your own copy of the Rebel Specialists Personnel Expansion at your local retailer or online through our website today!

Fortunately, help is on the way in the form of the Rebel Specialists Personnel Expansion for Star Wars™: Legion. Rather than adding more firepower to your Rebel armies, the miniatures you’ll find in this expansion give your armies more tactical flexibility than ever before, keeping your army from falling into disarray, even as chaos afflicts your battles.

Within the Rebel Specialists Personnel Expansion, you’ll find a generic Rebel Officer miniature alongside a Rebel Comms Technician, a 2-1B Medical Droid, and an R5 Astromech Droid ready to support every phase of your operations. In addition to these four new miniatures, this Personnel Expansion also contains three new command cards that can be used by any Rebel commander, an array of upgrade cards inviting you to further augment your specialists, and all the tokens you need to fully incorporate them into your army.

Join us today as we get a glimpse at how the specialists can support your Rebellion!

Take Command

As battles erupt on countless planets across the galaxy, the Rebel Alliance needs leaders who can use the resources at hand to complete their objectives. While the Rebels would always welcome the guiding hand of Leia Organa or the coolly confident leadership of Han Solo in every battle they fight, they must ultimately turn to other commanders to lead their troops in the majority of battles.

Grizzled veterans of past wars or the leaders of planetary militias, these officers have no lack of experience. Even though they may lack the combat prowess of the Rebellion’s other commanders, they present a low-cost alternative that opens plenty of room to field a large and diverse army of Rebel troops. For only 50 points, a Rebel Officer can take command of your army, leading the way themselves or working alongside another Rebel commander.

Just because they lack the name recognition of heroes of the Rebellion like Luke Skywalker $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#32D8').colorbox(opts); }); doesn’t mean Rebel Officers aren’t accomplished warriors in their own right. Rebel Officers are excellent shots, reducing the cover of their targets with their A-180 Blaster Pistols. Better yet, they convert any surges to hits or blocks, making them even more of a force on the battlefield.

More importantly, while Rebel commanders often appear beleaguered and underequipped, what they lack in resources, they make up for in resolve and pure force of will. Given their long odds of success, every Rebel officer needs to lead by example, inspiring their troops to stay in the fight and potentially make the ultimate sacrifice for the cause of the Rebellion. What’s more, years of experience have taught them that the Rebels’ best chance of victory lies in their ability to avoid Imperial fire rather than charging head-on. As a result, every Rebel Officer has the ability to command one of their units to take cover and gain a dodge token.

While Rebel officers may be at a constant disadvantage in terms of weaponry and manpower, the Rebel Specialists Personnel Expansion gives them the means to devise some ingenious battle plans. The three Rebel-exclusive command cards in in this expansion allow any Rebel commander to tailor their orders to the specific units that make up their multifaceted armies and enhance many of the Rebellion’s signature abilities.

For example, you can dispatch your special forces units or operatives to disrupt your enemy with Sabotaged Communications. $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1396E').colorbox(opts); });  Not only does this card ensure a unit like a group of Rebel Commandos or Chewbacca are ready to use their skills exactly when you need them, it also forces your opponent to issue orders to one fewer unit than is indicated on their command card.

If your army has an abundance of heavy or support units, on the other hand, you can grant each of them Inspire 2 for a round by playing Turning the Tide, $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#82E6').colorbox(opts); });  giving any AT-RTs or T-47 Airspeeders the perfect opportunity to lead nearby trooper units into the thick of battle. Finally, lacking the thick armor donned by many Imperial units, Rebel forces must do everything they can to avoid incoming fire and, if they lay down some Covering Fire, $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#A77D').colorbox(opts); });  they can work together to make the whole army safer. 

Special Forces

Having a strong leader at the head of your army is crucial for success in any battle, but these commanders often think in terms of their larger strategy, rather than the individual unit. Fortunately, the miniatures in this Personnel Expansion can be more directly involved with your troops on the ground. Slotting into any unit with the personnel upgrade icon, these miniatures push your army to perform at its best.

Even if both of your available commander slots are filled, you can still make use of a Rebel Officer. $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 270 }; $('#475D').colorbox(opts); });  Rather than leading your entire army, when used as an upgrade this miniature assumes command of an individual unit. Not only does having an experienced veteran in the lead raise your unit’s courage by one, it also helps the unit inspire others around it, removing a suppression token from another friendly unit at Range 1–2 after the Rally step.

No matter who you choose to lead your army, they will only be effective if their orders reach the soldiers under their command. Adding a Rebel Comms Technician $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 270 }; $('#2456').colorbox(opts); }); to one of your units, then, can provide many benefits. This miniature adds the comms icon to your upgrade bar, opening up some intriguing possibilities. You could use this as an opportunity to break down the enemy’s lines of communication with a Comms Jammer. $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#6DC4').colorbox(opts); });

Alternatively, you could make a unit the linchpin of your own communications by equipping your Comms Technician with a Comms Relay. $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 270 }; $('#5273').colorbox(opts); });  If they’re in the right position, this relay gives you the chance to not just issue an order to a unit out of your commander’s range, but to ignore any restrictions on the rank of the unit receiving the order.

In war, casualties are inevitable. Even with officers and comms technicians helping your army run at peak efficiency, your soldiers will still come under fire and be removed from the fight. With a 2-1B Medical Droid $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 270 }; $('#12C93').colorbox(opts); }); treating soldiers in the field, however, your units can remain at full strength a bit longer. Twice during a game, this medical droid can either remove one wound token or restore one mini to a friendly non-emplacement trooper unit, helping your corps units fire on all cylinders or keeping a powerful commander like Luke Skywalker in the fight.

Similarly, the Rebellion often has to repurpose older vehicles like the AT-RT to keep up with the Empire’s vast arsenal. An R5 Astromech Droid $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 270 }; $('#13B49').colorbox(opts); }); can be invaluable for making any repairs that crop up in the middle of a battle. These droids can remove wound, ion, and vehicle damage tokens from friendly ground vehicles, helping them retain their full complement of actions and battery of weapons.

New Personnel

The Rebel Alliance may be at a disadvantage in terms of equipment, but they have the personnel to take down any foe.

Look for the Rebel Specialists Personnel Expansion (SWL26) to release alongside the Imperial Specialists Personnel Expansion (SWL27) in the first quarter of 2019. Pre-order your copies of these expansions at your local retailer or online through our webstore today

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Jump to Hyperspace

Thu, 01/17/2019 - 06:14
Published 16 January 2019 | X-Wing Second Edition Jump to Hyperspace

The Hyperspace Game Mode Brings Greater Diversity to X-Wing™

"How long before you make the jump to lightspeed?"
     –Obi-Wan Kenobi, Star Wars: A New Hope

Hyperspace travel has been an integral part of the Star Wars galaxy since we first watched Luke Skywalker depart Tatooine aboard the Millennium Falcon. One moment, Luke was a farm boy stuck on a desert planet, and the next, the galaxy lay before him, instantly accessible. With hyperpsace travel, characters can visit multiple planets, traversing light years in moments, focusing the story on critical action.

The upcoming Hyperspace events for X-Wing™ Second Edition lend a similar feel to X-Wing Organized Play. In the Hyperspace game mode, you will jump across the galaxy and explore new ships and squadrons. You'll race from battle to battle, continually thrilled by the sights and challenges of new battlefields. The galaxy will lie wide open before you. And you'll find the game constantly refreshed, expanded, and made more readily accessible, especially for newer players!

The Hyperspace Game Mode

We first introduced our plans for the upcoming Hyperspace Trials and Hyperspace Cups as part of our initial look at the changes coming to X-Wing Organized Play with the game's second edition. We then revisited the events, taking a more in-depth look in the article, "Qualify for Worlds in Less Than Twelve Parsecs."

That article explored how the Hyperpsace events fit into the tournament calendar, replacing the first edition's Regional and National Championships and serving as a pathway to the invitation-only X-Wing World Championships. We also pointed out that Hyperspace events would use specific squad-building guidelines to be communicated through the X-Wing Squad Builder.

Now that X-Wing Second Edition is released, the Hyperspace game mode is supported in the Squad Builder, and we have scheduled the first Hyperspace Trials for X-Wing Second Edition, the time has come to revisit the Hyperspace events and the whole idea of the Hyperspace game mode.

First of all, we want to make sure you understand why we're excited to bring the Hyperspace game mode into the X-Wing Organized Play environment!

  • The Hyperspace game mode introduces another means of refreshing and evolving the X-Wing metagame.

Every competitive game is accompanied by its own "metagame," the unofficial set of rules governing the builds, lists, and strategies that players believe to be competitive at the highest levels. Changes in the metagame are critical to a game's health. Without shifts in the metagame, players will see the same strategies and tactics employed over and over again and become fatigued by them.

Because changes in the metagame are driven by changes to the available products, there are three primary ways to drive change—add to the existing product, redefine the number of available products, and edit the available products.

As we've already seen, X-Wing Second Edition was designed without printed squad points or upgrade bars so that the developers could edit the available products as the metagame demanded. Reducing or increasing the number of squad points allocated to any ship, pilot, or upgrade can send massive ripples throughout the metagame without a single new product list. But if these changes are applied universally, they don't permit players to enjoy multiple coexisting metagames.

Here, the Hyperspace game mode—with its tailored squad-building guidelines—introduces an entirely new metagame, and it can stand alongside the metagame that players can enjoy at their regular in-store events and at the X-Wing System Open Series. Additionally, because the Hyperspace game mode is redefined with each season, you will be able to enjoy more changes in the metagame, and you can expect to see new ships, squadrons, and strategies rising to the fore with every new Hyperspace season (two per year).

  • With the Hyperspace game mode, players gain more ways to play X-Wing—additional game modes that receive the full support of Organized Play.

Just like the System Open Series, the game's Hyperspace Trials, Hyperspace Cups, and Hyperspace Qualifiers offer top players a chance to qualify for the X-Wing World Championships. Right away, you'll find other players eager to fly in the new Hyperspace metagame, and because the Hyperspace Trials replace the old, first edition Regional Championships, you'll be able to enjoy the unique challenges of the Hyperspace game mode as you compete for some of the game's top prizes.

Best of all, the fact that the Hyperspace game mode can exist alongside the Extended game mode means that you'll be able to enjoy a greater variety of play experiences—even within a single, weekend-long event!

While the System Open Series featured Extended Qualifiers—in place of Hyperspace Qualifiers—through the end of 2018, 2019 will see the introduction of Hyperspace Qualifiers that adhere to the current Hyperspace game mode. Players who attend System Open Series events may find themselves competing in both Extended and Hyperspace game modes over the course of a single weekend, and they'll find greater diversity among the squads they face.

  • The Hyperspace game mode will offer newer players easier entry into competitive X-Wing.

The squad-building rules for X-Wing offer a tremendous degree of flexibility and customization. Even when you start with just a handful of ships, you'll be able to field a fantastic range of possible 200-point squadrons thanks to the way the game integrates its ship cards and upgrades.

An X-wing, after all, is not just an X-wing. It could be the no-frills starfighter flown by some Blue Squadron Escort, or it could be Luke Skywalker's X-wing, loaded with Proton Torpedoes, a Shield Upgrade, and Luke's trusty astromech, R2-D2.

At the same time, by redefining and truncating the list of potential squad builds within the Hyperspace game mode, we make it easier for newer players to explore these options—and, importantly, to afford the starship expansions that introduce the pilots and upgrades they hope to fly.

As the Hyperspace game mode keeps the game fresh, it adds to the ways you can enjoy competitive X-Wing, and it helps make the game and its competitive environment more accessible to newer players. All of this results in more diversity.

This diversity excites us, and we hope it excites you, as well. More diversity within the game's metagames means more room for experimentation and innovation, and it means more opportunities for newer players looking to get into the game, as well as more opportunities for skillful players to design and fly innovative new squadrons.

Prepare for the Jump to Lightspeed

There are two periods of Hyperspace events per year, and the first Hyperspace Trials take place from March through June of 2019. You won't, however, have to wait until March to start exploring the Hyperspace game mode with your friends. The Hyperspace game mode is already available in the X-Wing Squad Builder, and players will want to start testing their mastery of the Hyperspace game mode as they prepare for the first period of Hyperspace Trials.

Where will you make your jump to Hyperspace? Review our list of Hyperspace Trials to find one near you!

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This Vault Is Open

Thu, 01/17/2019 - 06:14
Published 16 January 2019 | KeyForge This Vault Is Open

What Is the KeyForge Vault Tour?

“As your spirit is holy, so Æmber, which is the spirit of the earth, is holy.”
   
The Sanctified Scroll

The Crucible's greatest prizes—the richest knowledge available to the planet's mysterious and godlike Archons—lie locked within numerous hidden Vaults. In KeyForge, you become an Archon, racing (and battling) other Archons to reap enough Æmber to forge keys and open these precious Vaults.

Now, as KeyForge Organized Play races full speed toward its second age—the Time of Triumph—you will be able to pursue these Vaults in yet another way—as a player attending one of the game's upcoming Vault Tour stops!


KeyForge demos at Gen Con Indy 2018

What Is the Vault Tour?

The Vault Tour is an ongoing, global series of massive KeyForge tournaments that offer prizes unlike anything you'll find anywhere else.

Vault Tour tournaments are open to anyone and everyone (some may even be run as Sealed events that place new players and veterans on equal footing). You can play in the main event and hunt for even more Æmber in side events. And throughout the weekend, you can expect to see players elevating their decks to the very highest levels.

With early stops in the Netherlands, at Emerald City Comic Con, and at AdeptiCon, the Vault Tour offers you the chance to redeem the Æmbershards from your Master Vault account for any of the KeyForge-themed prizes from the Prize Wall, and you'll find prizes that are entirely unique to each stop along the Tour, including the winner's free flight and lodging to a later Vault Tour event!

As we ramp up toward our first Vault Tour stops, we'll start offering some looks at our Prize Wall options in the Master Vault Prize Gallery, located in the Organized Play section of the KeyForge Master Vault!


Design not final.

The Vault Tour and the KeyForge World Championships

As a special event series, the Vault Tour sits outside the basic "pyramid" of KeyForge Organized Play. Even so, the Vault Tour connects to the pyramid at the very top—as the Vault Tour will qualify a number of the year's top points earners for participation in the invite-only KeyForge World Championship.

This means the Vault Tour will work to fulfill a role in the Organized Play schema equivalent to that played by the regional-level Prime Championships and higher-level events. By bringing top-level competition to thousands of players all around the world, the Vault Tour will help ensure that the World Championship truly represents the very pinnacle of the game's competitive community.


Design not final.

Not only will the Vault Tour qualify top players for the KeyForge World Championship, but the series will help inform players about the decks and players they can expect to see competing for the title of World Champion. We'll be providing coverage of each Vault Tour stop—including live streams, infographics, and recap articles (with even some custom, celebratory KeyForge Quizzes)—and we'll follow the progress of the game's top players and decks as they travel from event to event.

The result is that the Vault Tour will offer you an extended inside look into the highest levels of KeyForge competitive play—so that you can learn new tips and tricks from the game's greatest players!

Gather Your Æmber, and Head to the Vault!

If there was any question that the Time of Triumph might not feature quite enough triumph… let those worries be dispelled! The Vault Tour stands ready to offer all the triumph, all the competition, camaraderie, craziness, and prizes you could ever hope a Vault could contain.

Review the list of Vault Tour events today, and start making your plans to attend!

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A Perfect Cut

Thu, 01/17/2019 - 00:14
Published 16 January 2019 | Legend of the Five Rings LCG A Perfect Cut

Preview Dueling in Children of the Empire

Order your own copy of Children of the Empire at your local retailer or online through our website today!

Though every clan produces skilled warriors, few place as much significance on the art of dueling as the Crane and the Dragon. With years of training, duelists from these Great Clans hone a steady hand, one that is capable of cutting down all who dare challenge them.

Join us today as we preview dueling in Children of the Empire through the lens of the Crane and Dragon!

Children of the Empire is Legend of the Five Rings: The Card Game's first Premium Expansion, featuring a massive influx of 234 cards (three copies each of 76 cards and one copy each of six cards) spread across all seven Great Clans, making Children of the Empire the perfect next-step for new players and veterans alike.

Through two very different styles, the Dragon and Crane are renowned for producing the best duelists in the Emerald Empire. As Children of the Empire is a celebration of the land of Rokugan, honoring the legacy of these clans' legendary duelists is of the utmost importance, and both the Dragon and Crane receive plenty of support for duels in this Premium Expansion. 

One Perfect Cut

Even against great odds, the Crane can find victory through skill alone. Kakita Toshimoko $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#10B1A').colorbox(opts); });  (Children of the Empire, 14) is one of the most prolific duelists in the world, and can single-handedly salvage what would otherwise be an overwhelming defeat. When the Crane would lose a conflict this Duelist is participating in, Kakita Toshimoko can challenge your opponent to a military duel—and should he win, the conflict ends in a wash, with all participants returning home and no victor! Toshimoko can already lend a great deal of military and political skill to a conflict, and this single Duelist can often prevent an overwhelming defeat for the Crane.

Kakita Toshimoko represents the height of Crane dueling, but it is the journey of a lifetime to reach that level of skill. The Kakita Dōjō $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#166F2').colorbox(opts); });  (Children of the Empire, 15) is where young duelists go to hone their skills and learn this sacred art. While this holding is in play, you may initiate a military duel during a conflict, with the losing character unable to trigger their abilities for the rest of the conflict. This is powerful on its own, but if the Kakita Dōjō training is applied to a Duelist, victory also bows the losing character, making them truly useless during a conflict. The Kakita Dōjō provides a new obstacle for your opponent to consider—if they cannot best a duelist in a one-on-one fight, they are likely to lose their most essential characters during a conflict.

Of course, these abilities are useless if your opponent’s skill is insurmountable. However, with the ability of an Iaijutsu Master, $(document).ready(function() { var opts = { iframe: true, innerHeight: 426, innerWidth: 300 }; $('#CEF').colorbox(opts); });  you can often ensure victory. Not only does this attachment provide additional military and political skill, but it can add precision to your duels. Whether it’s giving the edge you need to achieve victory or winning with minimal loss of honor, the skill of an Iaijutsu Master is undeniable.

Two Become One

There are those in the Emerald Empire that would dispute the claim that the Crane are masters of the duel. With their twin-blade Mirumoto style, the Dragon are just as fearsome and skilled, and they have their own methods to achieve victory.

The Prudent Challenger $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#8BA1').colorbox(opts); });  (Children of the Empire, 17) is the Dragon’s representative among the "Challenger" Duelists in Children of the Empire, and it can be devastating to your opponent. With a win during a military duel, you may discard any attachment attached to the loser. This is a powerful reward, but victory may be challenging. Attachments often buff military or political skills, which can make duels difficult to win for the Prudent Challenger. However, should the Challenger’s training lead to victory, discarding an important attachment can disrupt your opponent’s game plan.

Like the Crane, the Dragon must always focus on training the next generation of Duelists, to ensure their legacy continues. The Mirumoto Dōjō $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#93F8').colorbox(opts); });  (Children of the Empire, 20) allows you to initiate a military duel with high stakes: the loser has one fate removed from them. There is some solace in defeat, as the removed fate goes to the loser’s fate pool. But if a trained Duelist has claimed victory, the fate simply disappears, as the skill of the Dragon overwhelms their foe and inflicts a defeat that cannot be recovered from.

While the Prudent Challenger represents a new generation of Mirumoto-style dueling, the Dragon boast plenty of masters in the field. Mirumoto Hitomi $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#83F').colorbox(opts); });  (Children of the Empire, 19) takes on all challengers with her twin blades, able to initiate a military duel against two different characters. These characters add their skill together against Hitomi for one massive battle, and every character who loses the duel must either bow or become dishonored. The Mirumoto style of dueling has several advantages, and the ability to fend off multiple enemies is one of them. Hitomi can devastate your opponent’s forces, either by negating their skill in a conflict or reducing it through dishonor. By choosing your opponents carefully, Hitomi can be a difficult foe for even two characters to defeat in a duel and with attachments like Mirumoto Daishō $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#117A8').colorbox(opts); });  (Children of the Empire, 58), she can become near unbeatable.

Honed Skills

Every clan can produce an army on the field of battle, but none place as much significance on individual skill as the Crane and Dragon. These duelists are terrifying opponents, using years of training to hone their talents into an unquivering blade that strikes through any opponent. Will you stand among these renowned samurai?

Celebrate the Emerald Empire with Children of the Empire (L5C16), available now for pre-order from your local retailer or our website!

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Fate of All Fools

Wed, 01/16/2019 - 03:13
Published 15 January 2019 | Arkham Horror: The Card Game Fate of All Fools

Preview the Dangers of The Circle Undone

“At night the subtle stirring of the black city outside, the sinister scurrying of rats in the wormy partitions, and the creaking of hidden timbers in the centuried house were enough to give him a sense of strident pandemonium. The darkness always teemed with unexplained sound—and yet he sometimes shook with fear lest the noises should subside and allow him to hear certain other, fainter, noises which he suspected were lurking behind them.”
  –H.P. Lovecraft, The Dreams in the Witch House

Order your own copy of The Circle Undone at your local retailer or online through our website today!

Arkham’s past has returned to haunt the city.

In The Circle Undone, your team of investigators is tasked with uncovering the truth behind the disappearance of four people from a charity event hosted by the prestigious Silver Twilight Lodge. The vanishing act itself is disturbing, but the more you look into the case, the more impossible the facts become. The evidence points to supernatural forces just beneath the surface of the city’s façade of normalcy: covens of witches, monsters in the mists, shadows in the woods, and all linked to the tangled secrets of a past that Arkham does not wish to acknowledge. 

Before you meddle with forces you cannot understand, you have to know what you're up against. Today, we're offering you a closer look at the dangers lurking in the mists that cling to the streets of Arkham in The Circle Undone deluxe expansion for Arkham Horror: The Card Game—now available for pre-order at your local retailer or online through our website!

Shapes in the Mist

The Circle Undone begins by asking you to look to the past with the prologue scenario “Disappearance at the Twilight Estate.” To celebrate Nathaniel Rhodes’s election to the Senate, socialite Josef Meiger of the Silver Twilight Lodge is hosting a charity gala where you and your fellow players will be in attendance, but not as investigators. Rather, you embody four other characters, found only in this playable prologue and equipped with nothing more than their neutral investigator card, a few cards that start in play, and their opening hand. The fate of these four souls has already been sealed, but perhaps you can learn from the terrors they witnessed. What did these people see in the Victorian Halls, and what is haunting the city?

As you are chased through Arkham with witches and impossible creatures at your heels, it may seem like the entire world, even the soulless buildings themselves, are working against you. And in Arkham, you may not be wrong. The Circle Undone introduces the new Haunted ability to Arkham Horror: The Card Game. Each time you fail a skill test while investigating a location, you must resolve that location’s Haunted abilities. For example, if you attempt to investigate the Master Bedroom $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#F10D').colorbox(opts); }); (The Circle Undone, 82) and fail, you must instead drop one of your clues at the location.

While these haunted locations are treacherous in their own right, The Circle Undone is filled with ghostly creatures that feed off the energy attached to these locations to increase the challenge of your investigation beyond what any mortal should have to bear. For example, if you are hunted by a Shadow Hound $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#AEB').colorbox(opts); }); (The Circle Undone, 101), the Spectral beast forces you to resolve each Haunted ability on your location once it attacks you. Then,  Shapes in the Mist $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#4893').colorbox(opts); }); (The Circle Undone, 106) mirrors this effect, forcing you to resolve each Haunted ability on your location, while also drawing you deeper into the terrors of the encounter deck with its surge keyword. Can you hold onto your sanity as you continually face these evils that fade in and out of existence?

The Craft

As an investigator in Arkham, maddening mists and spectral terrors may appear little more than everyday challenges, but there are more temporal dangers walking the streets. A new coven of witches has taken up residence in Arkham and they bring with them a new, strange power unlike anything you’ve seen before. Within the ranks of their order, there are sisters of all skills, from the experienced high priestess to the Coven Initiate $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1591F').colorbox(opts); }); (The Circle Undone, 90), who must still wait for the stars to align to unlock her full power. When this Witch is revealed, you must discard the top two cards of the encounter deck, and if this causes the deck to run out of cards, you are afflicted by the topmost Hex in the encounter discard pile!

There are plenty of unnatural Hexes to test your skills here. You may become Wracked $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#3BF4').colorbox(opts); }); (The Circle Undone, 93), reducing each of your skills during the first test you perform each round. Or, you may be Bedeviled $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#16120').colorbox(opts); }); (The Circle Undone, 94), unable to trigger action abilities on your cards. To dispel either of these Hexes, you must successfully test your willpower… or distract the Witch who cursed you by exhausting them.

You do not know what these witches are planning or how to stop them, but there have been old stories passed through the generations that may have a hint of truth in them. You must delve into the city’s past in search of answers, but the more you discover, the more dreadful the truth becomes. You may even find yourself questioning whether the city is worth saving. As you uncover Centuries of Secrets $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#313A').colorbox(opts); }); (The Circle Undone, 99), you must test your resolve with a mighty willpower test. For each point you fail by, you must discard the top card of the encounter deck and, if you should reveal a Curse, you'll take direct damage to your investigator and each of your Allies! Simply put, Arkham’s Evil Past $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#998').colorbox(opts); }); (The Circle Undone, 98) is inescapable. But if you still believe that the city can be redeemed, you cannot surrender the fight. You are Arkham's last hope.

Sins of the Father

No matter how much we may wish it, we cannot outrun the past. And now the mistakes of generations long gone have returned to make the citizens of Arkham pay. Can you save the city from itself? A daunting task stands before you, but perhaps if you can help the city remember its past, you will be able to safeguard its future.

Pre-order your copy of The Circle Undone (AHC29) at your local retailer today or online through the Fantasy Flight Games website here!

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© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

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Time of Triumph

Tue, 01/15/2019 - 03:12
Published 14 January 2019 | KeyForge Time of Triumph

Boldly Enter the Second Age of KeyForge Organized Play!

"Don’t worry, Momo. We’ll have this quantum death ray installed in no time."
   
–Doc Bookton

Here we are, Archons, neck deep in…

The Dawn of Discovery!

Everywhere you turn, you'll find other Archons awakening, assembling their minions, and sending them forth to gather the precious Æmber we need to forge our keys and open the Crucible's many hidden Vaults.

Everywhere you turn, you'll see players unlocking new decks, exploring the subtler synergies folded within their cards, and sampling the game's myriad formats and variants. You'll find gameplay streaming all across the Earth's interwebs. You'll find players discovering decks in the Master Vault and touting the merits of their favorite houses.

So… what comes next?

A Second Age

It was writ in days past that this first period of discovery—this first epoch of KeyForge Organized Play—would come to an end on January 22. For though the first age would last those first few months, it would not last forever. Forever is a very, very, very, very long time, and we have so much more to share!

Enter…

The Time of Triumph!!!

In the Time of Triumph, you will still find countless opportunities to expore all that is fun and unique within KeyForge. And, at the same time, you will find more chances to establish yourself as a powerful force among Archons—a leader of minions, a collector of Æmber, and an opener of Vaults.

As we enter the Time of Triumph, you'll find the Master Vault opening and revealing more of its full purpose. As those of you who watched the latest Crucible Cast may have already learned, your participation in local ChainBound tournaments (at qualified retailers) will start earning you additional Æmbershards. In turn, these Æmbershards will be added to your account on the Master Vault and may be redeemed for prizes at any event featuring a Prize Wall.

But that's not all! There's plenty more than the ChainBound events headed your way!

Here's a brief look at the events you can expect in the Time of Triumph:

  • Seasonal Kits will support Open Play Nights, and you can collect new cards each month simply for heading to your favorite local retailer and playing—whether in casual match-ups or tournaments. Qualified brick-and-mortar retailers may even use their Seasonal Kits as extra prize support for their ChainBound events.
  • Qualified retailers will be able to run ChainBound events as often as once per week. These casual tournaments are a great opportunity to pursue extra Æmbershards, and they use the game's chains mechanic to prevent top decks and players from consistently dominating the local metagame. Because of this, ChainBound events will provide ample opportunity to experiment with new decks and strategies.
  • Seasonal Premium Kits will introduce additional custom KeyForge prizes that local game stores can use to run special, standalone events—or bolster their support for their ongoing events. Each of these kits will be themed around a specific house.
  • We'll see the KeyForge Organized Play pyramid start to take shape—building upon the store-level ChainBound events with regional-level Prime Championships and Grand Championships (that run once per nation or territory)—all leading, ultimately, toward the KeyForge World Championships.
  • And, starting in March, we'll see the Vault Tour pop into existence, with stops around the world and a uniquely intriguing blend of Prize Wall offerings and other opportunities. (Stay tuned for more information!)
  • Finally, your Archon decks will start to earn Chains (although these function only at ChainBound events) and Power Levels. These trappings will stay with the decks—rather than the players—and speak to their unique identities in the world. Some Archons may even move toward ascension!

Don't worry! We'll have more details about all these events and programs in the weeks and months to come. For now, the point is that you can look forward to a KeyForge Organized Play program that's got more layers than a Martian onion!

Remember: these events will all be coming your way in…

The Time of Triumph!!!

—which doesn't start until January 22, when the Dawn of Discovery draws to a close. You still have time to forage in the wilds for new decks. You still have time to join the online community in the ongoing debates about the nature of a metagame in a card game with 100% unique, pre-constructed decks. And you still have time to watch for the signs that the first age of KeyForge Organized Play is coming to its close—like boiling seas of blood, flying cyborg pigs, widespread famine, and Brobnars who prefer tea to smashing…

Stay tuned for more KeyForge news—and signs of the end times—on Twitter @FFGOP and #KeyForgeOP!

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Heavy Hitter

Tue, 01/15/2019 - 00:08
Published 14 January 2019 | Star Wars: Legion Heavy Hitter

Announcing the TX-225 GAVw Occupier Combat Assault Tank Unit Expansion for Star Wars: Legion

“Hit the tower!”
   –
First Sergeant Arbmab, Rogue One: A Star Wars Story

For the Galactic Empire, conquering a planet is only the beginning of the battle. Massive vehicles like AT-STs and elite shock troops like Imperial Death Troopers may be effective at sweeping across battlefields and capturing new territory, but they rarely stick around to hold this ground. Soon, however, you’ll gain a powerful tool that can help quell any opposition that might rise against Imperial occupation.

Fantasy Flight Games is happy to announce the TX-225 GAVw Occupier Combat Assault Tank Unit Expansion for Star Wars™: Legion!

Order your own copy of the TX-225 GAVw Occupier Combat Assault Tank Unit Expansion at your local retailer or online through our website today!

Few symbols of Imperial occupation are more readily apparent than a TX-225 GAVw Occupier Combat Assault Tank. Heavily armed and capable of carrying either cargo or personnel, one of these tanks can be a versatile asset to stormtrooper detachments on occupation duty. With the TX-225 GAVw Occupier Combat Assault Tank Unit Expansion, you’ll find a single finely sculpted, menacing TX-225 miniature that can work in tandem with your ground troops to impose the Empire’s will wherever it’s been assigned. This beautiful miniature is accompanied by the full assortment of unit cards, upgrade cards, and tokens that you’ll need to add one to your armies.

Combined Arms

No matter how invincible your Imperial army may seem, you're sure to encounter resistance from those who refuse to enter the peace and stability of the Empire. As its name suggests, the TX-225 GAVw Occupier Combat Assault Tank is an essential part of these counterinsurgency operations, able to both lay down heavy fire and provide mobile cover for your troops. The second heavy unit for the Galactic Empire, the Occupier is a cheaper option than an AT-ST, with just as much destructive potential.

Although it doesn’t pack quite the punch of its counterpart, every TX-225 features two built-in weapons that are useful no matter what units it’s facing. Its Forward Twin MK 2e/w Cannons are perfect for pinning enemy units in place with suppressive fire. The Lateral Quad MK 2e/w Cannons, meanwhile, can deal some heavy damage—even against armored units. Better yet, both these weapons can be combined into the same attack pool with the Arsenal 2 keyword for a single deadly strike.

While these two weapons provide a powerful baseline, they only scratch the surface of the TX-225 GAVw Occupier’s potential as an attack platform. The Combat Assault Tank can be equipped with both a pilot and either a DLT-19 Rifle or a RT-97C Rifle at its hardpoint, giving you even more power over your loadout. No matter what weapon you decide on, your TX-225 GAVw Occupier Combat Assault Tank miniature can reflect your choice, allowing you to customize your mini with both weapons. The customization doesn't stop there, either. You can personalize your own TX-225 with a variety of options for how your gunner and pilots appear on the tank, as well as potentially loading up the cargo bed with three crates of kyber crystals.

Despite its ability to launch a concentrated assault on enemy units, the true strength of the TX-225 GAVw Occupier may be in its ability to work with ground troops. As a transport, the tank doesn't have to be hauling kyber crystals—it can also ferry troops into the heart of battle, all while providing a screen for any units that might be following close behind. At the same time that it’s providing cover for your corps units, those same units can screen the Combat Assault Tank from any enemies attempting to outflank its heavy frontal armor.

Even without a complement of troops moving with it, opposing forces will still find it difficult to destroy your TX-225. The tank may appear cumbersome, but it is can still turn quickly to protect the exposed treads on its sides after performing a standard move. When it does, you'll also have the chance to block any incoming attacks with the superior red defense dice, ensuring that the tank remains a force to be reckoned with. 

Tighten Your Grip

As the Empire spreads its reach across the galaxy, it must be sure not to lose any star system already under its control. With a TX-225 GAVw Occupier Combat Assault Tank on your side, you can be sure that any planet will remain loyal.

Look for the TX-225 GAVw Occupier Combat Assault Tank Unit Expansion (SWL35) at your local retailer in the second quarter of 2019, and pre-order your copy at your local retailer or online through our website today!

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© & ™ Lucasfilm Ltd.

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Rebel Ingenuity

Tue, 01/15/2019 - 00:08
Published 14 January 2019 | Star Wars: Legion Rebel Ingenuity

Announcing the X-34 Landspeeder Unit Expansion for Star Wars: Legion

“You’re all Rebels, aren’t you?”
   –
Jyn Erso, Rogue One: A Star Wars Story

Unable to match the Empire’s production of military equipment, the Rebel Alliance makes do with whatever they have on hand—which often means converting civilian vehicles into weapons of war. In addition to being outfitted with stolen weaponry to support Rebel soldiers in combat, the nondescript appearance of these vehicles is often useful in avoiding capture. Soon, you’ll be able to adapt one of the Star Wars saga's most iconic speeders to fit your needs on the battlefields of the Galactic Civil War.

Fantasy Flight Games is proud to announce the X-34 Landspeeder Unit Expansion for Star Wars™: Legion!

Order your own copy of X-34 Landspeeder Unit Expansion at your local retailer or online through our website today!

Already a speedy craft thanks to its powerful repulsor engine, an X-34 Landspeeder becomes a threat to even the toughest Imperial opponents when driven by an experienced pilot and equipped with an assortment of weapons. The X-34 Landspeeder Unit Expansion adds one X-34 landspeeder miniature—complete with two unique weapon options—to your Rebel armies. Along with the beautifully sculpted, finely detailed miniature, you’ll find a unit card and all the tokens you need to get your X-34 up and running, as well as a range of upgrade cards to customize it to your specific battle plans.

Speeding into Action

The X-34 Landspeeder’s origins as a civilian transport make it perfectly suited for crossing the rough terrain that's commonly seen on the battlefields of the Galactic Civil War. When combined with some passengers carrying blaster rifles—or heavier weapons plugged directly into the speeder’s overcharged power converters—it suddenly becomes a capable military vehicle that can employ hit-and-run tactics to quickly accomplish your objectives. Entering Star Wars: Legion as the Rebellion’s second heavy unit, the X-34 Landspeeder gives you another option for giving your army some much needed power.

As opposed to Imperial vehicles like the AT-ST and TX-225 GAVw Occupier Combat Assault Tank, however, the X-34 Landspeeder’s power comes from something other than raw strength. Like the T-47 Airspeeders also employed by the Rebellion, the X-34 Landspeeder also moves incredibly fast, moving at speed 2 and performing a compulsory move when it activates.

But the X-34 features one crucial feature that the T-47 does not: as a vehicle with Light Transport 1, it can transport one friendly trooper unit consisting of exactly one small base mini, perfect for delivering a commander like Luke Skywalker into the heart of battle, where he can do the most damage. Even if your X-34 does come under enemy fire on the way to an objective token, it remains surprisingly durable. With Armor 2, it can cancel up to two hits while defending, giving it a chance to weather enemy fire long enough to deliver its passengers.

All this speed and durability does come at a cost, however. The X-34’s civilian design does not incorporate any weapons of its own, leaving you to find other ways to supplement the driver’s DH-17 Blaster Pistol. Luckily, the X-34 leaves you plenty of room to get it battle ready. On top of the friendly trooper unit it can carry, the landspeeder also has room for two other passengers that can be equipped with a wide variety of weaponry, from basic A-300 Blaster Rifles to a RPS-6 Rocket Launcher for extra stopping power.

Adding extra riders is far from your only option for modifying your X-34 landspeeder. It also features a single hardpoint upgrade slot for either a Mark II Medium Blaster or an M-45 Ion Blaster, giving you even more freedom to choose your loadout. Not only do these weapons offer different tactical options, they also invite you to customize your X-34 miniature based on which weapon you’ve equipped. No matter what weapons you choose, the team you’ve assembled can operate as a single unit thanks to the landspeeder’s Arsenal 3 keyword, creating a diverse attack pool that can rival even the most powerful Imperial units.

The Need for Speed

A good landspeeder can be a boon to anyone. In the hands of ingenious Rebels, it can become one of the most effective military vehicles in the galaxy.

Look for the X-34 Landspeeder Unit Expansion (SWL36) in the second quarter of 2019! You can pre-order it at your local retailer or online through our website today!

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The Lord of the Rings: Journeys in Middle-earth

Sun, 01/13/2019 - 21:07
Published 13 January 2019 | Journeys in Middle-earth The Lord of the Rings: Journeys in Middle-earth

A New Board Game of Adventure and Heroism

"But I suppose it's often that way. The brave things in the old tales and songs, Mr. Frodo: adventures, as I used to call them. I used to think that they were things the wonderful folk of the stories went out and looked for, because they wanted them, because they were exciting and life was a bit dull, a kind of a sport, as you might say. But that's not the way of it with the tales that really mattered, or the ones that stay in the mind."
   –Samwise Gamgee, The Two Towers

Order your own copy of The Lord of the Rings: Journeys in Middle-earth at your local retailer or online through our website today!

Shadows creep through the lands of Middle-earth, as whispers of new evils in Mirkwood and Mordor spread among the Free Peoples of Elves, Dwarves, and Men. As the shadow rises with festering evil and corruption, new heroes are needed to protect Middle-earth.

Fantasy Flight Games is proud to announce The Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players, inviting you to become the greatest heroes of Middle-earth!

The Lord of the Rings: Journeys in Middle-earth lets you embark on your own adventures in J.R.R. Tolkien’s iconic world, embodying heroes of the Free Peoples and fighting back against the oppressive might of Sauron. You’ll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land—all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth.

Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You’ll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game’s free companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you’re venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.

If you pre-order Journeys in Middle-earth online through our webstore, there's a special, exclusive bonus for you—five deluxe Player Mats (one per player) while supplies last! These 13" x 6" playmats offer clear designations for your hero card, prepared skills, skill deck, and equipped items, so no matter where your adventures take you, you can keep your space organized with these deluxe Player Mats. Pre-order through our website today to receive these exclusive deluxe Player Mats with your order!

A Hero of Middle-earth

Central to your unfolding tale are the heroes that you and your friends choose to form your Fellowship in Journeys in Middle-earth. Each of the six heroes included in the Core Set is utterly unique, lending their own mix of might, wisdom, agility, spirit, and wit to the trials that present themselves with every adventure.

A Dwarf like Gimli, for example, burns for battle, and his prodigious might and spirit serve him well in confrontations with Orcs or other enemies that cross his path. As a small Hobbit, on the other hand, Bilbo Baggins primarily shies away from fights. With a clever mind like his, though, he has little need for protection from other characters. Instead, he can cling to the shadows as a self-sufficient burglar who won’t easily succumb to fear. There are six heroes to choose from in Journeys in Middle-earth, and we'll look at each of them in future previews!

Each hero’s skills and special abilities form a foundation for you to build on, but a hero is far more than a collection of stats. As you interact with the creatures and locations of Middle-earth, your hero will rely on their own unique deck of skill cards to overcome the challenges they face. Rather than leaving a player’s fate up to a roll of the dice, the heroes must turn to their skill deck while exploring, encountering threats, attacking enemies, and interacting with the people of Middle-earth. To perform a skill test, a player simply reveals cards from the top of their skill deck equal to the value of their tested skill, hoping to reveal enough success icons to pass the test.


Testing his agility, Bilbo reveals three skill cards from his deck, showing one success symbol!

Revealing these skill cards determines if you succeed at your tests, but that’s far from their only purpose. Your skill deck also captures the essence of each hero. In addition to the icons in the upper left corner, each skill card also offers valuable abilities that can be used when you take the time to prepare those skills—removing them from the skill deck and placing them below your hero card. Preparing your skills lets you access powerful abilities, but it also means those cards are no longer in your skill deck, and no longer helping you succeed at skill tests. You’ll need to carefully choose which skills to prepare, balancing their effects against your need to pass your skill tests!

Every hero boasts their own mixture of stats and special abilities, but the composition of each hero's skill deck is also different. All heroes have access to certain basic skill cards, like Unyielding Spirit, $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#BAD6').colorbox(opts); }); but every character also has their own set of personal skill cards—and as your adventures progress, your hero has the opportunity to grow and evolve, gaining more and more powerful skills!

In addition to the hero’s personal skill cards, your hero’s skill deck is also determined by choosing one of six roles! These roles invite you to play to different strengths within your Fellowship—in one adventure, you may lead your friends down unseen paths as your group’s Pathfinder, while in the next you could become a Hunter, attacking the enemies that stand in your way. You could take on a new role in each new adventure or choose to deepen your skill in your current role, ultimately giving you the freedom to experiment with dozens of combinations of characters and roles over the course of a campaign. No matter what, you have the final say over how your hero approaches their quests in Middle-earth. (We'll look much closer at roles and skill decks in future previews for Journeys in Middle-earth.)

Tales Untold

Once you’ve selected your hero and your role, your journey is about to begin. The wild heights, mist-capped mountains, rolling plains, and darkling forests of Middle-earth await, and there’s no telling what you could find around the next bend in the road.

In the first scenario of your campaign, you’re introduced to the journey map of Journeys in Middle-earth—a series of lavishly illustrated, double-sided tiles that are added to the board as you continue to explore. This are the primary building block for many of your adventures, and the possibilities for what you can encounter are nearly limitless. You may find yourself trekking through a primeval forest, investigating ancient ruins, or delving into a gloomy cave or Dwarven hall. As you move from place to place, you’ll be able to further investigate your surroundings and explore by interacting with search, threat, and person tokens in the app.

For many scenarios, you’ll remain solely on the journey map, but for more tactical situations like a micro-scale, combat-oriented adventure, you’ll move from the journey map to the battle map—a smaller board that you can fill with terrain, creating an Orcish encampment, a ruined building, or even more unusual locations. Whether your journey takes place among the rocky hills of Eriador, deep in a musty cave, or in an old fort overrun by Orcs, your campaign can take you between far-flung adventures on the journey map or fast-paced, frenetic action on the battle map!

No matter which map you find yourself on, the enemies that you face in Journeys in Middle-earth are each controlled by the game’s companion app, freeing you and your fellow heroes to focus entirely on working together to defeat the forces of evil. The world of Middle-earth is not a safe place for heroes or adventurers. In your travels, you’ll be brought face-to-face with marauding Orcs, towering Trolls, and darker enemies, all brought to life with the game’s 25 stunning enemy miniatures. The companion app also gives each of these enemies their own unique behavior, so as they hunt and attack, you’ll need to adapt your strategies to counter the monsters that you face.

Bones of Arnor

Ancient kingdoms once spanned the realm of Arnor, kingdoms that now lay in ruin. The Free People who still inhabit these lands are scattered, simple, and few. Beyond their poorly patrolled borders, an unknown darkness gathers, and only a small band of ostracized Rangers has taken notice of the threat.

In recent months, a rash of thefts has swept through Eriador, from the White Towers of Emyn Beriad to the old ruins of Weathertop. Not two weeks past, many of the older treasures of the Shire’s Mathom House disappeared into the night. The significance of these thefts may seem small, but you can sense the shadows in their wake…

As your quest begins in Jouneys in Middle-earth, you will soon be swept away on a series of adventures that spans across Middle-earth. Each of your adventures is but one part of the greater Bones of Arnor campaign that could take you in any number of directions. Throughout the fourteen adventures of this campaign, you’ll unravel mysteries, fight enemies, and further the story as you chase down missing relics and discover a threat that looms over all Free Peoples.

But this story does not remain the same between one playthrough and the next. Whether you’re searching for lost treasure or seeking out forgotten lore, Journeys in Middle-earth is continually surprising and highly replayable, adjusting the enemies and allies that you encounter, the events that plague your heroes, and even the size and layout of the map with every adventure. Beyond the individual adventures, the overall campaign also features branching narratives and side quests that you can unlock. Combine that with your options for upgrading your hero’s power, finding new items or titles, and diversifying your skill deck, and it’s plain to see that no matter how many times you play the campaign, you’ll live a new story each time.

Your Journey Begins

Adventure awaits for those bold enough to seek it. Gather your friends, pack your bags, and turn back the shadow with Journeys in Middle-earth!

You can pre-order your own copy of The Lord of the Rings: Journeys in Middle-earth (JME01) at your local retailer or online through our website today! Look for Journeys in Middle-earth to arrive in the second quarter of 2019.

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Categories: Company News

2019 World Championships

Sat, 01/12/2019 - 09:06
Published 11 January 2019 | X-Wing Second Edition 2019 World Championships

Details on the 2019 World Championships for FFG's Organized Play Programs

There are a number of changes to Fantasy Flight Games Organized Play headed your way in 2019, and these include some significant changes to the World Championship tournaments for our competitive games!

First and foremost, our World Championship tournaments will be held at four different times throughout the year, rather than two. Our X-Wing and Star Wars™: Legion World Championship tournaments will be invite-only. And the World Championship tournaments for Star Wars™: Armada and Star Wars™: Imperial Assault will be held at AdeptiCon 2019 in Schaumburg, Illinois, rather than at the Fantasy Flight Games Center.

These changes are not wholly indicative of the shape of things to come—apart from the Organized Play team's intent to reevaluate the best ways, times, and places to hold these top-level events. Apart from that, 2019 represents a year of transition, and we will be working throughout the year to improve our programs and events, meaning that we're aiming to deliver better and better play experiences—including those you might enjoy at the pinnacle of your game's competitive Organized Play: the World Championships!


A group celebration at the 2017 X-Wing World Championship

March 2019 World Championships

The World Championship tournaments for Star Wars: Armada and Star Wars: Imperial Assault will be held this year at AdeptiCon in Schaumburg, Illinois. AdeptiCon runs from March 27–31, the 2019 Star Wars: Armada World Championship runs March 28–29, and the 2019 Star Wars: Imperial Assault World Championship runs March 30–31.

The initial public offering for these tournaments has sold out. Players who qualified for these events through Regional Championships, National Championships, or previous World Championships have until 11:59 PM CST (UTC -6) on March 3 to reserve their seats. Any remaining seats will be made available to the general public at 12:00 PM CST (UTC -6) on Monday, March 4.


Players in action during the 2018 Imperial Assault World Championship

June 2019 World Championship

The first-ever Star Wars: Legion World Championship will take place June 21–23 at the Fantasy Flight Games Center in Roseville, MN. This highly exclusive event is limited to the Top 8 finishers from the High Command Invitational at AdeptiCon.

If you have earned a seat at the High Command Invitational, be sure to plan your trip to AdeptiCon and use our form to let us know you're coming.


One of many battles from the 2018 Maximum Firepower event at Gen Con Indy

Q4 Star Wars 2019 World Championships

The exact details of the 2019 World Championship tournaments for both X-Wing and Star Wars™: Destiny have yet to be finalized, but they will take place in the fourth quarter of the year.

The 2019 X-Wing World Championship tournament will be an invite-only event, showcasing some truly top-level play from those players who have earned their seats by qualifying at System Open Series, Hyperspace Trials, and National Championships. The tournament will be preceded by the 2019 Coruscant Invitational, which will see the winners of the year's System Open Series events going head-to-head on livestream the day before the World Championship begins.


Players competing during Day 1 of the 2018 Star Wars: Destiny World Championship

The 2019 Star Wars: Destiny World Championship tournament will remain open to the general public. Registration is not yet open. We will open registration once we have finalized the event details.

Note: Players who earn more than one reserved seat for either X-Wing or Star Wars: Destiny should fill out the appropriate form once per qualification once it is made available.

KeyForge Celebration

KeyForge has enjoyed a tremendous reception thus far, and our Organized Play program is off and running. While the Organized Play is building toward a World Championship in 2020, we are planning to celebrate all things KeyForge with a special, massive Celebration Event in late 2019.

We are still finalizing details and will share more information about this event—and how you can be a part of it—as soon as we are able.


KeyForge demos at Gen Con Indy 2018

Q4 Living Card Game® 2019 World Championships

The 2019 World Championship tournaments for A Game of Thrones: The Card Game and Legend of the Five Rings: The Card Game will take place in the fourth quarter of the year at the Fantasy Flight Games Center in Roseville, MN.

Registration is not yet open for these events. You can expect more information about this event in the weeks to come, and we will open registration with the full announcement of the event details.

Note: Players who earn more than one reserved seat for either A Game of Thrones: The Card Game or Legend of the Five Rings: The Card Game should fill out the appropriate form once per qualification once the forms are made available.


2018 A Game of Thrones: The Card Game World Champion Lennart Paga

Meet Players. Make Friends. Enjoy More of Your Favorite Games.

Do you have to be a brilliant tactician and world-conquering hero to enjoy the action at your favorite game's 2019 World Championship tournament? Absolutely not!

Sure, the World Championships are the pinnacle of our competitive games' Organized Play programs, but that "pinnacle" represents not only a high level of skill, but also of investment, identity, community, and enthusiasm. Attend one of these events, and you'll find yourself in the company of new friends who share your love of gaming and your thirst for sportsmanlike competition.

Even if you can't attend, you'll be able to join your game's World Championship community as a spectator. Thanks to our livestreaming and social media coverage, you'll get a small taste of what it would be like to attend, you'll get to follow all the dramatic turns of events, and you'll learn new tricks and tactics from the world's best players.

Attend if you can. Watch if you can't. Be a part of the World Championship community. We hope to see you for our 2019 World Championships!

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© and ™ Lucasfilm Ltd.

Categories: Company News

The Land Endures

Sat, 01/12/2019 - 09:06
Published 11 January 2019 | Runewars Miniatures The Land Endures

Organized Play for Runewars Miniatures Game Has Come to a Close
 

In the almost-forgotten language of the Elder Kings, Terrinoth means the “Land of Steel.” It is a land that knew the terror of the Uthuk Y’llan, the dread march of Waiqar Sumarion’s undead legions, and the chill shadows of dragonlords soaring overhead.
   
A letter from Thedric Calanor

Terrinoth is an ancient land—one of epic magic and terrible monsters, noble heroes and daemonic hordes. Its hillsides have been scarred by countless battles, each of which has helped to shape a new age, and now we come to the end of yet another of these ages with the end of Runewars Miniatures Game Organized Play.

Ending the game's Organized Play program was not a decision that we made lightly. We love the setting. We admire the game's themes and mechanics. And we deeply appreciate all the dedication that you—the fans—have brought to this game. Runewars Miniatures Game players have consistently been among the most invested and enthusiastic of all participants in our Organized Play programs.

Unfortunately, the numbers simply do not allow us to continue the program, and we are ending it immediately. There will be no further Seasonal Kits nor Store Championships, and we will be in contact with 2018 World Champion Justin Hare and 2017 World Champion Ben Fox to work through the adjustment to their World Championship prizes.

A Word of Thanks from the Developers

The development of Runewars Miniatures Game has been a labor of love for us, and we have been thrilled to see that reflected in the spirit of the game's community.

We want to extend our heartfelt gratitude and appreciation to all of the passionate and talented individuals who have contributed to the game, and especially to the community members and playtesters who dedicated their time and energy to its growth.

     –The Runewars Miniatures Game Team

The Magic Endures

Just as the runebound shards of Timmoran's Orb of the Sky retained their magic and were used to power spells and artifacts throughout the ages, so do the armies of Runewars Miniatures Game continue to promise riveting battles for you and your friends.

We thank you all for your support for the game and its Organized Play, and we wish you many thrilling games for years to come.

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TM & © 2016 Fantasy Flight Games.

Categories: Company News

The Lord of the Rings: Journeys in Middle-earth

Sat, 01/12/2019 - 00:06
Published 11 January 2019 | Journeys in Middle-earth The Lord of the Rings: Journeys in Middle-earth

A New Board Game of Adventure and Heroism

"But I suppose it's often that way. The brave things in the old tales and songs, Mr. Frodo: adventures, as I used to call them. I used to think that they were things the wonderful folk of the stories went out and looked for, because they wanted them, because they were exciting and life was a bit dull, a kind of a sport, as you might say. But that's not the way of it with the tales that really mattered, or the ones that stay in the mind."
   –Samwise Gamgee, The Two Towers

Order your own copy of The Lord of the Rings: Journeys in Middle-earth at your local retailer or online through our website today!

Shadows creep through the lands of Middle-earth, as whispers of new evils in Mirkwood and Mordor spread among the Free Peoples of Elves, Dwarves, and Men. As the shadow rises with festering evil and corruption, new heroes are needed to protect Middle-earth.

Fantasy Flight Games is proud to announce The Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players, inviting you to become the greatest heroes of Middle-earth!

The Lord of the Rings: Journeys in Middle-earth lets you embark on your own adventures in J.R.R. Tolkien’s iconic world, embodying heroes of the Free Peoples and fighting back against the oppressive might of Sauron. You’ll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land—all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth.

Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You’ll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game’s free companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you’re venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.

If you pre-order Journeys in Middle-earth online through our webstore, there's a special, exclusive bonus for you—five deluxe Player Mats (one per player). These 13" x 6" playmats offer clear designations for your hero card, prepared skills, skill deck, and equipped items, so no matter where your adventures take you, you can keep your space organized with these deluxe Player Mats. Pre-order through our website today to receive these exclusive deluxe Player Mats with your order!

A Hero of Middle-earth

Central to your unfolding tale are the heroes that you and your friends choose to form your Fellowship in Journeys in Middle-earth. Each of the six heroes included in the Core Set is utterly unique, lending their own mix of might, wisdom, agility, spirit, and wit to the trials that present themselves with every adventure.

A Dwarf like Gimli, for example, burns for battle, and his prodigious might and spirit serve him well in confrontations with Orcs or other enemies that cross his path. As a small Hobbit, on the other hand, Bilbo Baggins primarily shies away from fights. With a clever mind like his, though, he has little need for protection from other characters. Instead, he can cling to the shadows as a self-sufficient burglar who won’t easily succumb to fear. There are six heroes to choose from in Journeys in Middle-earth, and we'll look at each of them in future previews!

Each hero’s skills and special abilities form a foundation for you to build on, but a hero is far more than a collection of stats. As you interact with the creatures and locations of Middle-earth, your hero will rely on their own unique deck of skill cards to overcome the challenges they face. Rather than leaving a player’s fate up to a roll of the dice, the heroes must turn to their skill deck while exploring, encountering threats, attacking enemies, and interacting with the people of Middle-earth. To perform a skill test, a player simply reveals cards from the top of their skill deck equal to the value of their tested skill, hoping to reveal enough success icons to pass the test.


Testing his agility, Bilbo reveals three skill cards from his deck, showing one success symbol!

Revealing these skill cards determines if you succeed at your tests, but that’s far from their only purpose. Your skill deck also captures the essence of each hero. In addition to the icons in the upper left corner, each skill card also offers valuable abilities that can be used when you take the time to prepare those skills—removing them from the skill deck and placing them below your hero card. Preparing your skills lets you access powerful abilities, but it also means those cards are no longer in your skill deck, and no longer helping you succeed at skill tests. You’ll need to carefully choose which skills to prepare, balancing their effects against your need to pass your skill tests!

Every hero boasts their own mixture of stats and special abilities, but the composition of each hero's skill deck is also different. All heroes have access to certain basic skill cards, like Unyielding Spirit, $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#11D2A').colorbox(opts); }); but every character also has their own set of personal skill cards—and as your adventures progress, your hero has the opportunity to grow and evolve, gaining more and more powerful skills!

In addition to the hero’s personal skill cards, your hero’s skill deck is also determined by choosing one of six roles! These roles invite you to play to different strengths within your Fellowship—in one adventure, you may lead your friends down unseen paths as your group’s Pathfinder, while in the next you could become a Hunter, attacking the enemies that stand in your way. You could take on a new role in each new adventure or choose to deepen your skill in your current role, ultimately giving you the freedom to experiment with dozens of combinations of characters and roles over the course of a campaign. No matter what, you have the final say over how your hero approaches their quests in Middle-earth. (We'll look much closer at roles and skill decks in future previews for Journeys in Middle-earth.)

Tales Untold

Once you’ve selected your hero and your role, your journey is about to begin. The wild heights, mist-capped mountains, rolling plains, and darkling forests of Middle-earth await, and there’s no telling what you could find around the next bend in the road.

In the first scenario of your campaign, you’re introduced to the journey map of Journeys in Middle-earth—a series of lavishly illustrated, double-sided tiles that are added to the board as you continue to explore. This are the primary building block for many of your adventures, and the possibilities for what you can encounter are nearly limitless. You may find yourself trekking through a primeval forest, investigating ancient ruins, or delving into a gloomy cave or Dwarven hall. As you move from place to place, you’ll be able to further investigate your surroundings and explore by interacting with search, threat, and person tokens in the app.

For many scenarios, you’ll remain solely on the journey map, but for more tactical situations like a micro-scale, combat-oriented adventure, you’ll move from the journey map to the battle map—a smaller board that you can fill with terrain, creating an Orcish encampment, a ruined building, or even more unusual locations. Whether your journey takes place among the rocky hills of Eriador, deep in a musty cave, or in an old fort overrun by Orcs, your campaign can take you between far-flung adventures on the journey map or fast-paced, frenetic action on the battle map!

No matter which map you find yourself on, the enemies that you face in Journeys in Middle-earth are each controlled by the game’s companion app, freeing you and your fellow heroes to focus entirely on working together to defeat the forces of evil. The world of Middle-earth is not a safe place for heroes or adventurers. In your travels, you’ll be brought face-to-face with marauding Orcs, towering Trolls, and darker enemies, all brought to life with the game’s 25 stunning enemy miniatures. The companion app also gives each of these enemies their own unique behavior, so as they hunt and attack, you’ll need to adapt your strategies to counter the monsters that you face.

Bones of Arnor

Ancient kingdoms once spanned the realm of Arnor, kingdoms that now lay in ruin. The Free People who still inhabit these lands are scattered, simple, and few. Beyond their poorly patrolled borders, an unknown darkness gathers, and only a small band of ostracized Rangers has taken notice of the threat.

In recent months, a rash of thefts has swept through Eriador, from the White Towers of Emyn Beriad to the old ruins of Weathertop. Not two weeks past, many of the older treasures of the Shire’s Mathom House disappeared into the night. The significance of these thefts may seem small, but you can sense the shadows in their wake…

As your quest begins in Jouneys in Middle-earth, you will soon be swept away on a series of adventures that spans across Middle-earth. Each of your adventures is but one part of the greater Bones of Arnor campaign that could take you in any number of directions. Throughout the fourteen adventures of this campaign, you’ll unravel mysteries, fight enemies, and further the story as you chase down missing relics and discover a threat that looms over all Free Peoples.

But this story does not remain the same between one playthrough and the next. Whether you’re searching for lost treasure or seeking out forgotten lore, Journeys in Middle-earth is continually surprising and highly replayable, adjusting the enemies and allies that you encounter, the events that plague your heroes, and even the size and layout of the map with every adventure. Beyond the individual adventures, the overall campaign also features branching narratives and side quests that you can unlock. Combine that with your options for upgrading your hero’s power, finding new items or titles, and diversifying your skill deck, and it’s plain to see that no matter how many times you play the campaign, you’ll live a new story each time.

Your Journey Begins

Adventure awaits for those bold enough to seek it. Gather your friends, pack your bags, and turn back the shadow with Journeys in Middle-earth!

You can pre-order your own copy of The Lord of the Rings: Journeys in Middle-earth (JME01) at your local retailer or online through our website today! Look for Journeys in Middle-earth to arrive in the second quarter of 2019.

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Categories: Company News

The Road Goes Ever On and On

Sat, 01/12/2019 - 00:06
Published 11 January 2019 | Journeys in Middle-earth The Road Goes Ever On and On

Announcing the Middle-earth Gamemat for Journeys in Middle-earth

Aragorn and Gandalf walked together or sat speaking of their road and the perils they would meet; and they pondered the storied and figured maps and books of lore that were in the house of Elrond.
  
–J.R.R. Tolkien, The Fellowship of the Ring

Order your own copy of the Middle-earth Gamemat at your local retailer or online through our website today!

The path before your feet leads deep into the wild—to grim ruins and noisome marshes, brooding forests and dank caves. Though danger looms and the shadow spreads everywhere, you are committed to your quest… but it’d be foolish to venture forth without a map.

Fantasy Flight Games is proud to announce the Middle-earth Gamemat, the perfect accessory for your adventures in The Lord of the Rings: Journeys in Middle-earth!

Your journeys could take you across the length and breadth of Middle-earth, from the northern wastes of Forodwaith to the deepest south of Harad. Whether you’re walking among the ancient kingdoms of Arnor, greeting the Horse-lords of the Riddermark, sailing the Bay of Belfalas, or approaching the city of Dale beneath the Lonely Mountain, this gamemat offers a beautifully detailed map of Middle-earth, picking out forests, rivers, mountain ranges, countries, and key locations.

Your games of Journeys in Middle-earth may see you roaming Middle-earth on the journey map, employing double-sided tiles to build out a larger region for your adventure to take place. Or, for a more tactical or combat-oriented adventure, you may turn to the battle map, zooming in on a tiny piece of Middle-earth, such as a ruined fort overrun by the forces of Mordor. No matter which map you’re using, the Middle-earth Gamemat offers a secure foundation as a slip-resistant, 3’ x 3’ rubber mat that’s perfect for your unfolding adventures.

You can pre-order your own copy of the Middle-earth Gamemat (JME02) at your local retailer or online through our webstore today! Look for this gamemat to release in the second quarter of 2019.

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Categories: Company News

Allies and Adversaries

Fri, 01/11/2019 - 03:06
Published 10 January 2019 | Star Wars: Age of Rebellion Allies and Adversaries

Announcing a New Sourcebook for Star Wars Roleplaying

Order your own copy of Allies and Adversaries at your local retailer or online through our website today!

The galaxy is in turmoil. No one can escape the Galactic Civil War, especially the troops and commanders who battle on innumerable worlds throughout the stars. Civilians struggle to survive through legitimate or illegal means, while the scale of combat threatens even the wildlife on many worlds. It is these individuals, from lowly droids to powerful Force users, who will decide the outcome of the war and the future of the galaxy.

Fantasy Flight Games is proud to announce the Allies and Adversaries sourcebook for Star Wars Roleplaying!

This sourcebook collects the profiles for heroic Rebels, evil Imperials, and galactic scum and villainy drawn from all three Star Wars Roleplaying game lines, along with a host of brand-new individuals who have never before been profiled. This sourcebook is an essential collection of NPCs, whether you're playing Edge of the Empire, Age of Rebellion, or Force and Destiny. In all, over 130 NPCs are fully statted throughout the book for use in any Star Wars Roleplaying campaign!

Wherever you travel in your Star Wars adventures, the Game Master needs to ensure there are plenty of memorable and exciting Non-Player Characters. After all, while the worlds and locations of Star Wars are iconic, it's the individuals that make this universe so unique. Allies and Adversaries is the perfect resource for bringing these characters to life in Star Wars Roleplaying!

Each NPC entry includes not only the profile for that character or character type, but also plenty of Game Master tips for using the character in your own games—ranging from places where this NPC is likely to be found to how they typically interact with others. Furthermore, ideas for potential encounters with these characters are also presented, giving Game Masters the seeds they need to easily incorporate these characters into their campaign.

Read on to discover some of the characters featured in the book, and how they can slot into your campaigns. 

Beacon of Hope

Jyn Erso’s fight against the Empire started with the loss of her parents at a young age. In truth, her father, Galen Erso, put her on this path with the family’s escape from his Imperial servitude. After Imperial forces abducted Galen and killed Jyn’s mother, Lyra Erso, on Lah’mu, Saw Gerrera rescued and raised Jyn. For eight years, she learned to fight and hate the Empire alongside extremist insurgents. Though Jyn became an excellent fighter, Saw abandoned her to protect her from those who wished to gain access to her father and his work.

Jyn flies under the radar, keeping to the Outer Rim and using a number of aliases, such as Liana Hallik and Kestrel Dawn. She's a consummate loner who trusts no one, so interactions with the players will typically be short and rude. Though she became a loner after her abandonment, campaigns set years before the Battle of Yavin might find her fighting alongside Saw Gerrera. However you encounter her, Allies and Adversaries provides all the information you need, with full stats and possible encounter ideas. 

Unlimited Power

Emperor Palpatine is almost single-handedly responsible for the destruction of the Republic and the creation of the Galactic Empire… but to the vast majority of the populace, he is simply the Senator from Naboo who rose to prominence and ultimately became Chancellor of the Republic before the Clone Wars erupted.

Most, but certainly not all, galactic citizens would be horrified to know Palpatine’s true identity as a Sith Lord and enemy of the Jedi. They would be equally dismayed to learn how he manipulated those in power into handing him control and then engineered the Clone Wars to secure his position with an iron grip. Palpatine masterfully played both sides without either learning the truth.

Everyone knows who the Emperor is, but it's important to remember that almost no one knows what he truly is. The player characters should fear the Emperor because he embodies unfathomable political and military power, not because of his connection to the dark side. If they're unlucky enough to encounter him, they'll soon learn that the Emperor almost always travels with an overwhelming military escort. Even if they avoid direct contact, his agents are seemingly everywhere, and some are rumored to use the Force. The Emperor might make a surprise public appearance where the players are located if they're currently in Imperial space. In fact, if any of the PCs are Force users, they may even attract the attention of Palpatine's true self, Darth Sidious.

The Legendary Hunter

Widely regarded as the finest bounty hunter in the galaxy, Boba Fett is living the life his father groomed him for. An unaltered clone of Jango Fett, Boba trained under the best bounty hunters since birth, including Jango Fett, Aurra Sing, and Zam Wesell. After a failed attempt to avenge Jango earned Boba a stint at a maximum-security prison on Coruscant, he resumed his training and eventually claimed his father’s mantle as the best bounty hunter in the galaxy.

Boba Fett is a bounty hunter who has passed into legend. Stories told of his deeds have been exaggerated and passed along between criminals for years, leading many to surrender just at the sight of his T-shaped visor and Mandalorian armor. Boba Fett is a man of great will, seemingly indestructible and capable of relentless pursuit—he usually stalks targets by intimidating and blasting his way through witnesses until he catches up to them. In combat, he uses his jetpack to ambush and blitz opponents with an arsenal of powerful integrated weaponry.

Part of the Tribe

Ewoks are a species of short, furry, bipeds native to the forest moon of Endor. Their fur coloration ranges from white and tan to brown and even black, with the occasional member having blotchy spots or stripes. Deceptively strong for their size, Ewok hunters are capable of besting larger opponents. Ewoks also have a tribal society, living in vast forest villages built high in the trees of their world. Although their technological level is not high, they have mastered advanced construction techniques and build great platforms, bridges, and huts among the great trunks and limbs. Some Ewoks even sail through the air on gliders made from leather and vines, and for hunting, the Ewoks have developed a variety of weapons such as spears, axes, bows, knives, nets, and slings, as well as larger complex weapons like battering rams and catapults.

Within this section in Allies and Adversaries, Game Masters will find everything they need to add Ewoks to a campaign, including stats for an Ewok Hunter and an Ewok Shaman, and instructions on how to create an Ewok player character!

Friends and Foes

All these characters and more await within Allies and Adversaries, so no matter where your adventure takes you, you'll always be prepared. The galaxy is a diverse place, and players will encounter a wide variety of heroes, villains, and others in their journey. With the Allies and Adversaries sourcebook, you'll can always have an encounter at the ready!

Keep the Star Wars galaxy at your fingertips with Allies and Adversaries (SWR12), available now for pre-order from your local retailer or our website! Look for this sourcebook to release in the second quarter of 2019.

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The Shadow of Humanity

Fri, 01/11/2019 - 03:06
Published 10 January 2019 | Genesys The Shadow of Humanity

Preview Archetypes and Careers in Shadow of the Beanstalk

Order your own copy of Shadow of the Beanstalk at your local retailer or online through our website today!

Most of the inhabitants of New Angeles are just regular people living regular, boring lives. They wake up, go to work, order takeout from their favorite fast-food joint on their way home, then spend the evening with their families and friends, or logged into the Network enjoying an entire solar system’s worth of entertainment. Then they go to bed—only to wake up the next morning to do it all again. Yesterday, that could have described you. Tomorrow, you may wish it still did.

Join us today as we preview some of the new character creation options introduced in Shadow of the Beanstalk, an Android sourcebook for Genesys Roleplaying!

Shadow of the Beanstalk takes the concepts and rules of archetypes and careers found in the Genesys Core Rulebook and adapts them to characters living in the near future, in the bustling city of New Angeles, in the shadow of the beanstalk. These characters are supplemented with new equipment and skills to help them survive the day-to-day struggles of a world under corporate control, where advances in technology have made anything possible.

To Be Human

While many of the archetypes found in the Genesys Core Rulebook can work in the Android setting, Shadow of the Beanstalk provides plenty of rules for specific archetypes pre-established in the universe to help immerse yourself in the setting. And of course, while these archetypes are designed specifically for use with the Android setting, they can also be easily adapted to any Genesys campaign taking place in a cyberpunk future!

Just one of the new archetypes that you can explore in this sourcebook are the lifelike automatons known as bioroids. Bioroids are fully artificial creations, with all the attendant benefits and disadvantages. Their strength and durability are second to none, allowing them to go places and undertake tasks that normal humans or even clones cannot. On the other hand, bioroids are not viewed as people, but rather property. Likewise, bioroids find it difficult to become accepted in some places; their artificial appearance conjuring fear or hatred in certain groups.

Furthermore, all bioroids are limited by their directives, such as "do no harm to humans," and "do not let humans come to harm through your inaction." These directives cannot be broken, and as hardcoded drives, they prevent bioroids from obtaining true freedom. Yet rumors persist on the streets of New Angeles of bioroids who have broken their programming or evolved beyond it to become something more.

As machines, bioroids do not need to eat, sleep or breathe, and are unaffected by deadly toxins and poisons. They also cannot recover wounds through pain killers or a medicine check, instead relying on rest and mechanics checks to revitalize their systems. If you like the idea of playing an artificial person struggling to understand their place in the world, a powerful companion and ally, or a liberator fighting against the injustice they see in society, a bioroid might be the right choice for you.

While Haas-Bioroid perfected the production of bioroids for labor, the Jinteki corporation’s clones fill a similar role. There are numerous clone lines, each created for a specific purpose. These include the Henry line of diligent and durable workers, the Molloy line of skilled cooks and cleaners, the Tenma line of fearless pilots, and the Desai line of patient and intelligent tutors. There are even specialist clone lines created for specifically research or other, stranger purposes.

Like bioroids, clones are kept in check by their creators, each undergoing neural conditioning. While a clone is as intelligent as a natural-born human, their conditioning ensures that their mind only works a certain way and they can only consider certain responses. Defining your clone’s specific purpose allows you to gain two ranks in two different skills during character creation. Furthermore, society’s general underestimation of clones and their abilities allows you to add an advantage to opposed checks.

If you like the idea of playing a liberated rebel hiding in plain sight, an intelligent but naive person experiencing the world for the first time, or someone who sees themselves as an improvement over “normal” people, a clone could be right for you.

Clones and bioroids offer a strikingly unique option for your character, and these are just two of the archetypes that await in Shadow of the Beanstalk. But creating your character doesn't stop with the archetype.

Finding Your Place

While these new archetypes define who your character is in the world of Android, ten new careers in Shadow of the Beanstalk define what they do—from hard-boiled detectives drinking themselves to an early grave to scholars pushing the boundaries of knowledge and science in a world dominated by technology.

They may be NAPD detectives, or private eyes, or corporate agents and independent profilers, but no matter where they work, investigators are masters of getting information. In worlds where people will go to great lengths to hide their crimes from the countless electronic eyes that watch society, sometimes only a human with tested instincts can pick up the trail. Investigation is as much art as science, and good investigators learn to rely upon their gut, knowing when to squeeze for information and when the truth requires a light touch. Investigators need smarts to be successful, and many of their skills revolve around knowledge and perception. But when things get hairy, investigators may also need a good weapon at their side, like the Fletcher Pistol.

As far as talents go, anything that enhances the group's social skills will be useful in your role as an investigator. Getting the information you need is your job, and in the neon wilderness of New Angeles, that might mean using coercion, deception, and knowledge to get the job done.

On the other hand, you may choose to dedicate yourself to the life of a runner, the talented hackers who thrive in the Network. These are the warriors of the virtual world, and though they might appear like ordinary people or androids when they walk the slidewalks of New Angeles, they are giants in their digital environment. To master the programmed world of the Net, defeat its denizens, and overcome its many dangers is no easy feat. For most people, if there is not an appropriate function on their PAD, they have no idea how to go out into the virtual world and find something, let alone something that doesn’t want to be found. Good runners are prizes almost every agency in New Angeles will fight over, for these are the people who hold the keys to the true battlefields of the future and who have the ability to win in the constant digital wars fought between the corporations.

Runner’s skills naturally revolve around computers, whether that be knowledge of the Net or how to find something that doesn’t want to be found. Any decent runner will have a PAD stocked with a few icebreakers, and we’ll take a look at how these tools are used to run the Net in a future preview! But a runner’s usefulness comes from far more than just hacking. A Net Search talent can help you find useful information if used properly, but can also lead unsuspecting runners astray should things go horribly wrong. 

No matter what career your character finds to get by in life, your skills will be essential to your survival in a world that never sleeps. 

The Stage Is Set

Determining archetypes and careers are just the first steps in your journey. The world changed, but what does it have in store for you? You’ll have to use your background and specialized skills if you hope to survive, and maybe make a profit along the way.

Enter a new world with Shadow of the Beanstalk (GNS04) available now for pre-order from your local retailer or our website and releasing in the first quarter of 2019!  

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Available Now – January 10

Thu, 01/10/2019 - 21:05
Published 10 January 2019 | Arkham Horror: The Card Game Available Now – January 10

Return to the Dunwich Legacy Is Available Now

Take a look at the latest products from Fantasy Flight Games, now available at your local retailer or online through our webstore! 

Return to the Dunwich Legacy

You thought the cases were closed, relegated to a past that was best left forgotten. Beginning with a search for two missing Miskatonic University professors, your inquiries in The Dunwich Legacy launched you on a campaign that led from the infamous Clover Club to the decrepit streets of Dunwich and realms beyond. But questions from these strange investigations still linger, compelling you to board the train to Dunwich once more. 

Return to the Dunwich Legacy invites you to re-open your old case files and experience the first full-length campaign for Arkham Horror: The Card Game with fresh eyes as you encounter new challenges and new surprises. Across this expansion’s 81 new scenario cards and 23 new player cards, you’ll explore new locations, face more ghastly treacheries, and enhance your investigator’s abilities as you struggle to stop even more unspeakable terrors. Finally, Return to the Dunwich Legacy also features a premium box and thirty-two divider cards to conveniently store your complete campaign in a single place. 

Pick up your own copy of Return to the Dunwich Legacy at your local retailer or online through our website today!

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© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

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Permission to Blow Something Up

Thu, 01/10/2019 - 03:05
Published 9 January 2019 | X-Wing Second Edition Permission to Blow Something Up

Celebrate Two New X-Wing™ Factions with the Deluxe Wave II Kit

"Permission to jump in an X-wing and blow something up?"
   
–Poe Dameron, Star Wars: The Last Jedi

To get the most from your new Resistance and First Order starships, you've got to fly them.

Recently introduced to X-Wing™ Second Edition as their own factions, the Resistance and First Order bring a full complement of fighters, pilots, and upgrades to the table. You have Poe Dameron $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#FD95').colorbox(opts); }); in his signature T-70 X-wing. RZ-2 A-wing pilots like Zari Bangel $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#10BDF').colorbox(opts); }); weave through enemy fighters. Swarms of First Order pilots like "Scorch" $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#3527').colorbox(opts); }); and "Longshot" $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#AAEB').colorbox(opts); }); race through the stars in their TIE/fo fighters. And the First Order Conversion Kit gives us a Kylo Ren $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#14A67').colorbox(opts); }); ready to show his foes the power of the dark side while blasting them to bits with his sleek and deadly TIE/vn silencer.

All together, the second wave of releases for X-Wing promises to infuse the game's thrilling starfighter battles with even more Star Wars action, and there's no better way to start exploring all the wave has to offer than by joining an Organized Play event supported by the new Deluxe Wave Kit!

Brand New Battlefields

The Wave II Deluxe Wave Kit—like every Deluxe Wave Kit—provides your favorite local game store with prizes to support three separate events, as well as a patronage card and prizes for your local Wave Leader. These events and Wave Leader competition complement and punctuate your weekly games by introducing different play experiences and encouraging you to experiment with your new Wave II ships, pilots, and upgrades.

Quick Build Party

There's nothing like jumping into the cockpit of a brand-new starfighter for the very first time, and the Quick Build Party is designed to capitalize on the feeling by making it easy to open your new starships and race them straight into battle.

The Quick Build format for X-Wing offers simplified squad building rules, in which you and your opponent simply agree on a set amount of threat and then select different Quick Build ships that add up to the appropriate threat level. It's an easy process and one made even easier by the Enhanced Quick Build cards you'll find in the Wave II Deluxe Wave Kit.

There's one of these Enhanced Quick Build cards for each of the three factions featured in Wave II. You'll find a "Blackout" Quick Build for the First Order, a two-threat version of Foreman Proach for the Scum and Villainy, and a two-threat version of Resistance veteran Greer Sonnel.

Using these Enhanced Quick Build cards—or any of the other Quick Builds recommended with the new ships—you'll enjoy fast and friendly games with other players looking to test their new ships. You'll also attempt to complete the three challenges listed on the Challenge Card.

For each challenge you complete, you earn a special Force charge. Complete all three challenges, and you'll walk away from the event with three Force charges—as many as Darth Vader brings to his TIE Advanced x1.

Thematic Tournament

In X-Wing, there are nearly as many ways to play the game as there are people who play it. Everyone enjoys the game's different possibilities in different measure, and the Thematic Tournament supported by the Deluxe Wave Kit is an acknowledgement of this fact and a chance for everyone to fly a bit differently.

The Wave II Thematic Tournament eschews the game's standard squadron building rules to focus on the ships and pilots who took part in the Evacuation of D'Qar. For all those players who gravitate to the game out of their love of Star Wars—and for the ways that X-Wing allows them to relive their favorite space battles—this event represents a golden opportunity to fly T-70 X-wings and Resistance bombers against First Order TIEs led by Kylo Ren in his TIE/vn Silencer.

The Resistance's very survival is at stake in these battles—as are a number of extended art cards.

  • The Thematic Tournament supports up to sixteen participants, each of whom receives an extended art Epsilon Squadron Cadet.

  • Each player who wins two or more games earns an extended art Heroic.

  • Finally, each undefeated player earns a double-sided plastic card with the extended art Epsilon Squadron Cadet on one side and Heroic on the other.

Wave Championship

Each Deluxe Wave Kit supports a special, larger event that runs once per wave. This event is known as the Wave Championship, and it's a chance for you to fly all your favorite new ships against the best players in your local X-Wing community. Or you can fly your older ships, instead, and use this event as your testing grounds for more competitive events like the X-Wing System Opens.

In accordance with its standing as a larger event, the Wave Championship also comes with a greater array of prizes. It's a great time to punch the afterburners and fly straight at the enemy!

  • The Top 32 participants each receive one Wave Card—a double-sided, extended art card featuring the Resistance's Blue Squadron Rookie and the First Order's ace TIE/fo fighter pilot, "Scorch."

  • The Top 8 participants each receive a set of three Force charges. These are the same as those awarded during the Quick Build Party.

  • The Top 4 participants each receive an acrylic Proton Bombs marker that features an alternate graphic design.

  • In addition to the other prizes he or she wins, the Wave Champion will claim a double-sided plastic card—a copy of the extended art card—featuring both "Scorch" and the Blue Squadron Rookie.

Wave Leader

Some contests are too large to be defined by a single event, and the Wave Leader contest supported by the Wave II Deluxe Wave Kit is one of these.

It may be that the greatest pilot isn't the pilot who can win a single battle in a single ship, but a pilot who can fly any ship with consistent success. The Wave Leader contest honors the player who scores the most wins in the Thematic Tournament, Wave Championship, and all the weekly tournaments supported by the game's seasonal Attack Run Kits, from the release of the wave through the release of the next wave of expansions.

Consistency matters, and if you can demonstrate your quality week after week after week, you could win the Wave Leader prize—even without ever winning a single event.

  • Earn the title of your store's Wave Leader and you'll claim a double-sided art print and a set of custom range rulers.

Patronage Card

There's one final way the Deluxe Wave Kit encourages your exploration of the new wave and its starships—a patronage card that you can earn simply for purchasing X-Wing product from your favorite local game store. Support the game store that supports you, and you'll earn an extended art copy of Engine Upgrade—one per player, while supplies last.

When you think about it, this particular patronage card is an apt metaphor for X-Wing Organized Play as a whole. You have to have the game before you can get involved, you can still play without it, but once you get it, everything is easier, faster, and just flies better.

Organized Play Is for Everyone

If you've never participated in Organized Play, now's the time to start. The events supported by the Deluxe Wave Kit are designed for you just as much as they are for the most seasoned veterans. And once you get started? Your whole gaming experience will be upgraded—just like a shiny, extended art Engine Upgrade can give a welcome boost to your old YT-1300 light freighter!

Whether you're looking at getting started with Organized Play for the very first time, you're looking forward to your next themed event, or your're hoping to add to your collection of custom prizes, the release of Wave II and its Deluxe Wave Kit mean that you'll soon be able to enjoy a fantastic array of new experiences.

Talk to your local game store today to find out how you can get involved!

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Masters of the Court

Thu, 01/10/2019 - 00:05
Published 9 January 2019 | Legend of the Five Rings LCG Masters of the Court

Announcing a New Clan Pack for Legend of the Five Rings: The Card Game

Order your own copy of Masters of the Court at your local retailer or online through our website today!

Amidst the honorable samurai of the Emerald Empire, none stand quite as virtuously as those of the Crane Clan. It is by the grace and excellence of the Left Hand of the Emperor that peace is maintained, for their mastery of law and diplomacy is unparalleled. The descendants of Lady Doji helped codify the laws that govern life in the Empire, simultaneously defining the social order and modeling it with elegance.

Fantasy Flight Games is proud to announce Masters of the Court, a Crane Clan Pack for Legend of the Five Rings: The Card Game!

Masters of the Court spotlights the Crane Clan with 78 new cards (three copies of twenty-five different cards and one copy each of three different cards) for Legend of the Five Rings: The Card Game. Here, you can look for an emphasis on the Crane’s skilled Duelists, their well-spoken Courtiers, and their ability to lock down their opponents with powerful conflict cards. 

An Honorable Duel

Across the Emerald Empire, the Crane dominate duels, both on the field of battle and in court, and no stronghold emphasizes this more than Kyūden Kakita $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1671D').colorbox(opts); });  (Masters of the Court, 1). Melding the themes of dueling and honoring characters, Kyūden Kakita can be used to honor a participant in a duel. With an increased emphasis on dueling in both Masters of the Court and the Children of the Empire Premium Expansion, winning duels already provides a variety of rewards.

Now, Kyūden Kakita can provide a further boon whether your duel ends in victory or defeat. Even if your opponent targets your character for an easy victory, or you plan on losing the duel to begin with, Kyūden Kakita makes sure that your character walks away honored. Of course, there is a tradeoff, and with nine influence instead of ten, Kyūden Kakita forces you to rely on the tools of the Crane Clan more than any other stronghold. Still, with plenty of ways to force duels, few can stand up to the Left Hand of the Emperor.

Just one of the new ways to initiate a duel in Masters of the Court is with  Kakita Yuri $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#E4DB').colorbox(opts); });  (Masters of the Court, 8). While he holds no military skill, he can contribute three political skill and initiate a powerful political duel, with the loser unable to declare a military conflict for the rest of the phase. Taking advantage of this ability requires careful planning—as the first player, you guarantee that you can use Yuri before your opponent declares their military conflict, but there is an additional hurdle to clear. Unlike traditional duels, your opponent can choose their representative, meaning that if a character like Bayushi Shoju $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#E771').colorbox(opts); }); (Core Set, 107) is on the field, it will be difficult for Kakita Yuri to claim victory. However, if Kakita Yuri can be honored by a card like Way of the Crane $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#802A').colorbox(opts); }); (Core Set, 146) or Kyūden Kakita, he becomes nearly unbeatable.

Masters of the Court introduces another reward for dueling in the form of the Distinguished Dōjō $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#723A').colorbox(opts); }); (Masters of the Court, 13). The Crane are one of the most honorable clans in the Emerald Empire, and victory only brings greater glory. After you win a duel with the Distinguished Dōjō on the field, you may place an honor token on it. Then, you may sacrifice the Dōjō to gain honor equal to the number of tokens on the holding! By accumulating up to three honor per round, the Distinguished Dōjō can provide you with a massive influx of honor that can be used for bidding on card draw or duels, or perhaps even used to ascend to an honor victory. 

Strict Sanctions

Masters of the Court also extends the pressure that the Crane can put on their opponent by limiting their options.

Asahina Takamori $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#3767').colorbox(opts); });  (Masters of the Court, 9) is the Daimyō of the Asahina family, and although he has base stats of zero, his ability can completely change the momentum of the game—after you play a Crane character, you may choose an opponent’s character with equal or lower cost and prevent them from being declared as an attacker or defender this round. Essentially, as long as he remains on the field, Asahina Takamori can continually neutralize threats on your opponent’s side of the board, keeping fate trickling off of these characters as they remain stagnant. What's more, if you manage to honor Asahina Takamori, he can even start to contribute to conflicts himself with three military and three political skill.

While Asahina Takamori prevents your opponents from even participating in conflicts, those characters may still use their abilities. Luckily, the Crane have powerful Political Sanctions $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#115CF').colorbox(opts); });  (Masters of the Court, 20) to prevent your opponents from interfering with your plans. If you are currently winning a political conflict, you can attach Political Sanction to a participating character. Then, so long as your Political Sanction remains in force, that character can't use any triggered abilities! Like Cloud the Mind $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#A2E6').colorbox(opts); }); (Core Set, 202), this attachment is an ideal way to shut down powerful characters, and at only one influence, it's sure to show up in plenty of conflict decks.

Negotiate with Strength

As with all Clan Packs, each of the other Great Clans also receive a new character to counter the new Crane strategies introduced in the pack. Masters of the Court introduces Akodo Makoto $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#14B75').colorbox(opts); });  (Masters of the Court, 16), a Lion Clan Bushi who specializes in removing Courtiers from the field. After Akodo Makoto wins a conflict, you can choose a participating Courtier and discard it if it has no fate, or remove one fate from it. Of course, this can be devastating to clans like the Crane and Scorpion, who rely on Courtiers to achieve political victory. But even if there are no valuable targets, Akodo Makoto still contributes four skill to a military conflict, making her a valuable ally to any Lion player.

Diplomatic Measures

The Crane dominate the courts of Rokugan, defeating their opponents with elegance and grace. Whether their foes die by the flash of the blade or the sharp words of court, the Crane always stand above all. Will you stand with the pinnacle of beauty?

Join the Crane with Masters of the Court (L5C18), releasing in the second quarter of 2019 and available now for pre-order from your local retailer or our website!

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