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Paizo Recent Blog Posts in Paizo Blog 2019-01-15T23:29:21Z 2019-01-15T23:29:21Z
Updated: 2 hours 6 min ago

Calling for Volunteers!

Thu, 01/17/2019 - 01:00
Calling for Volunteers!

Wednesday, January 16, 2019

The Organized Play Foundation (OPF) is putting the final touches on their call for volunteers for Paizo organized play programs. Paizo requested volunteers for Pathfinder Society Roleplaying Guild, Pathfinder Society Adventure Card Guild, Pathfinder Society Academy, Starfinder Society, and Pathfinder Society version 2 at PaizoCon, Origins, Gen Con, UK Games Expo and PAX Unplugged. Registration launches on Friday, January 18, 2019 at 9a.m. EST. To register, visit OPF Convention Volunteer Page and complete questionnaires for the events you wish to attend. Due to how requests are processed by convention organizing committees, you will need to complete a different questionnaire for every event you wish to volunteer for. Registering early on will ensure maximum choice of program and level of volunteerism, though cancellations mean volunteers are often accepted up to the week before the event.

Each convention will offer a volunteer incentive package based on the number of blocks an individual volunteer. While volunteer incentives vary between each convention, potential offerings include rooms, badges, printed Paizo products, credit for use at, t-shirts, free scenarios, and in-game rewards. The listings on the Organized Play Foundation will outline each conventions incentive package.

Check back next week as the organized play developers preview this month's scenarios for Starfinder Society and Pathfinder Society!

Until next time—Explore, Report, Cooperate!

Tonya Woldridge

Organized Play Manager

Tags: Conventions, Organized Play, Pathfinder Society, Starfinder Society

Categories: Company News

Pathfinder Battles: Shining Crusaders

Tue, 01/15/2019 - 23:30
Pathfinder Battles: Shining Crusaders

Tuesday, January 15, 2019

Welcome to 4719, Pathfinders! We in the Paizo word mines are hard at work putting together a huge slate of new products for the year but that doesn't mean that I can't take a few minutes to show off some of the new figures coming out this April in the next set of Pathfinder Battles prepainted plastic miniatures from our partners at WizKids.

The Ruins of Lastwall set features lots of figures useful in playing out the conflict between the knights of Lastwall and the forces of the lich lord known as the Whispering Tyrant. For nearly 900 years the stalwart Knights of Ozem have stood watch over the lich's prison from their fortified capital of Vigil, the last remnant of the forces of good whose victory in the Shining Crusade saved the world from the tyrant's grasp. And now players and GMs will have all the figures they need to amass their own army of paladins, knights, and regimented soldiers of light.

Illustration by Craig J. Spearing

The first two figures were drawn from the same inspiring piece of art from the Pathfinder library, this stunning half-page illustration of Lastwall's forces preparing for battle by Craig J. Spearing. In the foreground, we have the Lastwall Soldier, a rank-and-file soldier in the crusader army. Wearing a simple cloak of the purest white, emblazoned with the holy symbol of Iomedae, this Medium common figure is one you'll be glad to have multiples of.

Towering over the soldiers is the Lastwall General atop his rearing charger. His polished gold plate and raised standard serve as inspiration to his subordinates and paint an intimidating picture for the forces of undeath rallied against them. A Large uncommon figure, the Lastwall General can also serve as a PC cavalier or paladin when mounted.

I showed off the Lastwall Knight (Medium uncommon) back in September when the set was announced, but she's not the only elite figure in the set. Check out the Lastwall Paladin with his banner and longsword issuing a challenge to the forces of evil. He's a Medium uncommon figure, so collectors should end up with a few of him to add variety to their Lastwall army or to serve as PCs, cohorts, or prominent NPCs from the ranks of the Knights of Ozem.

When these noble warriors fall in battle, they deserve a fitting final rest. In the catacombs of Vigil lie the remains of countless paladins and soldiers who dedicated themselves to keeping the Whispering Tyrant contained in his prison. The Crypt Wall set dressing depicts one of these catacomb niches, complete with four removable shelves and three decaying corpses so you can customize your use of it.

The Knights of Lastwall don't stand alone against the forces of evil, though. No, the Great Beytond is full of powerful beings who want to see the Whispering Tyrant's forces turned back from their ambitions of conquest. Among them are the noble gold dragons who call Golarion's plains home. The Large Gold Dragon here (Large uncommon) is just one of the mortal beings who may come to the knights' aid (or serve as wise advisors or “quest-givers” for PCs).

From beyond the borders of our realities, the celestial hosts of the upper planes may be summoned or called by powerful clerics or arcane spellcasters, the most formidable of which is the Empyrean Angel. First appearing in Pathfinder RPG Bestiary 5 and coming in at a whopping CR 20, this Large rare figure is sure to awe all who see it when it appears on the battlefield.

No celestial force is more interested in the outcome of the long war with the Whispering Tyrant than the goddess, Iomedae, who was herself a knight of Ozem before ascending to godhood. The first of five gods making their Pathfinder Battles debut in this set, Iomedae, Goddess of Valor is a Medium rare figure, perfect for GMs running the Wrath of the Righteous Adventure Path or for players of paladins or clerics of the goddess who might attempt to emulate her appearance beyond simply wearing her holy symbol.

That's it for this preview, but it's far from the last you'll see of Lastwall. Check back next time for a look at the agents of undeath working to undermine the knights' efforts and spread their cold, evil will across the Inner Sea region.

Mark Moreland
Franchise Manager

Tags: Licensed Products, Miniatures, Pathfinder Battles, Ruins of Lastwall

Categories: Company News

Starfinder Class Playtest: Last Call!

Fri, 01/11/2019 - 20:00
Starfinder Class Playtest: Last Call!

Friday, January 11, 2019

The Starfinder Character Operations Manual Playtest is just about to wrap up—but if you haven't yet made a character with these playtest classes and given us your feedback, there’s still time!

The open playtest period for the biohacker, the vanguard, and the witchwarper classes ends on Wednesday, January 16. So if you'd like to help us provide the best new classes possible for this late 2019 release, grab the free playtest PDF, make a character or two, and run them through their paces.

Then, share your thoughts via our surveys or playtest forums. More information about participating in the Character Operations Manual playtest is available here! And if you'd like to read our thoughts about some of the feedback we've already received, including a few design aspects we already know we’ll address, check out this previous blog.

With your help, the stars are the limits for these new classes. We can’t wait to hear what you think!

The Starfinder Team

Tags: Starfinder, Starfinder Playtests

Categories: Company News

January Update—Welcome 2019, Spotlights and Conventions!!

Thu, 01/10/2019 - 00:00
January Update—Welcome 2019, Spotlights and Conventions!!

Wednesday, January 9, 2019

Last Wednesday I was on a plane bound for Washington, D.C. and MAGFest. I returned Monday from one of the highest energy conventions I've attended. Trevor and the tri-state crew, as well as help from Pennsylvania and further afield, delivered four days of Starfinder Society and Pathfinder Society adventures. This week, I'm catching up on tasks so that I can fly out to SCARAB next week. Come hang out and say hi! If you're interested in which conventions Paizo staffers will attend in 2019, check out the listing at the bottom of the blog.

I received multiple queries on when the call to volunteer would go out for PaizoCon and Gen Con. With the formation of the Organized Play Foundation and their oversight of volunteers, the call will originate from the OPF and Paizo will boost the signal. At this time, Paizo is requesting OPF solicit volunteers for PaizoCon, Origins, Gen Con, UK Games Expo and PAX Unplugged. It is our hope to have everything coordinated by next week so that we can receive questionnaires and respond quickly.

Finally, as we move into 2019, I want to say thank you to the community that keeps making Paizo organized play programs - Starfinder Society, Pathfinder Society Roleplaying Guild, and Pathfinder Society Adventure Card Guild - fantastic places to play. Without the volunteers and players, we would not have the renaissance in RPGs we are currently experiencing. Huge huzzahs and I look forward to meeting more of you in 2019.

Campaign Coins

December was a quieter time for travels, as I only attended PAX Unplugged, and did not present any campaign coins. There is still the one outstanding coin from PaizoCon Asia-Pacific that has not yet reached its recipient. As we are in the turning of the year and the last few months of our original Pathfinder Society campaign , I thought this a fitting time to list all those who've received a Campaign Service Coin for their dedication to our hobby.

    NameNew NumberCon Received Kyle Elliott701PaizoCon 2014 Kristie Schweyer702PaizoCon 2014 Stephen White703PaizoCon 2014 Alistair Rigg704PaizoCon 2014 Art Lobdell705PaizoCon 2014 Myron Paul706PaizoCon 2014 Eric Brittain707PaizoCon 2014 Michael Azzolino708PaizoCon 2014 Robyn Nixon709PaizoCon 2014 Auke Teeninga710PaizoCon UK 2014 Dave Harrison711PaizoCon UK 2014 Rob Silk712PaizoCon UK 2014 Zrinka Znidarcic713PaizoCon UK 2014 Jon Cary714Gen Con 2014 Steve Miller715Gen Con 2014 Joe Jungers716Gen Con 2014 Seth Gipson717Gen Con 2014 Garrett Gottschalk718Gen Con 2014 Dominick Trascritti719Gen Con 2014 Todd Morgan720Gen Con 2014 Bob Jonquet721Gen Con 2014 Del Collins II722Gen Con 2014 Lucas Servideo723Gen Con 2014 Andrew Christian724Gen Con 2014 Dan Simons725Gen Con 2014 Brent Jans726Gen Con 2014 Jon Dehning727Gen Con 2014 Jester Deren728Gen Con 2014 June Soler729Gen Con 2014 Michael McNerney730Gen Con 2014 Karim Majeri731PaizoCon UK 2015 Benoit Gros732PaizoCon UK 2015 Mark Langereis733PaizoCon UK 2015 Chris Brockley-Blatt734PaizoCon UK 2015 Gael Aubort735PaizoCon UK 2015 Brett Sweeney736Gen Con 2015 Eric Clingenpeel737Gen Con 2015 Jason Roeder738Gen Con 2015 Richard Gilbert739Gen Con 2015 Michael Costello740Gen Con 2015 Derek Boobyer741Gen Con 2015 Seth Brummond742Gen Con 2015 Michael VonHasseln743Gen Con 2015 Daniel Flood744Gen Con 2015 Martin Shelby745Gen Con 2015 Dan Cornett746Gen Con 2015 Chris Hays747Gen Con 2015 Andrew Hoskins748Gen Con 2015 Angus MacLennan749Gen Con 2015 Tersha Choy750Gen Con 2015 Michael Meunier751Fall 2015 Sebastian Schirrmeister752Fall 2015 Wolf Vituschek753Fall 2015 Florent Fournol754Fall 2015 Ray Diaz755PaizoCon 2016 David Montgomery756PaizoCon 2016 Robert Hetherington757PaizoCon 2016 Jesse Davis758PaizoCon 2016 Luke Woods759Origins 2016 Jen (James) McTeague760Origins 2016 Pete Pollard761PaizoCon UK 2016 Terry Thambipillai762PaizoCon UK 2016 Vincent Colón-Roine763PaizoCon UK 2016 William Boyle764PaizoCon UK 2016 Paco Sanchez765PaizoCon UK 2016 Michael Eshleman766Gen Con 2016 Brendan Green767Gen Con 2016 Joanna Gore768Gen Con 2016 Rigby Bendele769Gen Con 2016 Kristen Gipson770Gen Con 2016 Jean-Marc Comeau771Gen Con 2016 David Jacobsen772TotalCon 2017 Wendy-Ann Francis773Dundra Con 2017 John Francis774Dundra Con 2017 Mark Stratton775WYC 2017 Carol Tierney776UKGE 2017 Allison Ooms777WYC 2017 Chad Newman778Origins 2017 Alexander Lenz779PaizoCon UK 2017 Tesifonte Negro780PaizoCon UK 2017 Nils Janson781PaizoCon UK 2017 Ian Hawthorne782PaizoCon UK 2017 Glen Shackleton783Gen Con 2017 Joe Mathos784MarsCon 2018 Paul Reese785MarsCon 2018 Mike McKeown786MarsCon 2018 Troy Schnack787Quad City Fest 2018 Jack Brown788PaizoCon 2018 Keith Apperson789PaizoCon 2018 Louis Manko Levite790PaizoCon 2018 Simon Kort791UKGE 2018 Sebastian Hirsch792UKGE 2018 Brent Bowser793Origins 2018 Bobby Harring794Origins 2018 Gustavo Cruz795PaizoCon UK 2018 Jim Torbet796PaizoCon UK 2018 Caner Unsal797PaizoCon UK 2018 Lau Bannenberg798PaizoCon UK 2018 Walter Sheppard799Gen Con 2018 David Shaw800Gen Con 2018 Mike Bramnik801Gen Con 2018 Will Johnson802Gen Con 2018 Russ Brown803Gen Con 2018 Glen Irving804PaizoCon AP 2018 Redacted805PaizoCon AP 2018

    If you know a deserving member of your community, please email me at [email protected] with their name, location, and the reasons you feel they should be recognized for their service. If you are able, please include what events they may attend in 2018/2019 so that we can either make awards in person (preferred) or make arrangements for deliver.

    Stars and Novas

    While December is usually a slower month, gamewise, we still had a couple of GMs achieve the requirements to qualify for their 5th star. To achieve this milestone, GMs run 150 games, of which at least 50 must be unique scenarios and 10 special scenarios, as well as run a game for a venture-captain. A conservative estimate of time needed to reach 5-stars is 650 hours! To the GMs listed below, thank you very much for the time and energy you spend running Pathfinder Society games! Huge congratulations on your achievement!

    • Randy Cronin
    • Jonathan Farber

    In looking at the first draft of the 5-nova qualifications, we realized that we could future-proof our campaigns by coming up with a format that would work for novas, glyphs, and any future recognition system we may need. We also came up with a tech component that automates parts of the process and which solves some of the issues our 4-star and 5-star GMs are experiencing with their stars not showing. This means it will take a bit longer to generate the policy, but I think it will save time and stress in the long run. WE appreciate your patience as we work through this process and will update you as soon as we have more information!

    Convention Listing

    Want to attend a convention in the next few months? Check out the list below! The list includes all the event support requests received to date. If you see one missing, ping the organizer and have them submit a request for support or have them email me at [email protected] to discuss their event. All of the conventions on the list maintain some type of web presence, be it website, social media page, or Warhorn listing, so if you are interested in attending in either capacity, check out their websites or contact the local venture-officer for more information!

    Convention NameLocationStart Date Midwinter 2019Milwaukee, WI1/10/2019 ORCACON 2019Bellevue1/11/2019 RetroCon 2019Online1/14/2019 Arisia 2019Boston, MA1/18/2019 Betacon 8 (2019)Wilkes-Barre, PA 1/18/2019 MarsCon 2019Williamsburg, VA1/18/2019 SCARAB 2019Columbia, SC1/18/2019 Con-Tingency 2019Hunstanton, Norfolk, UK1/23/2019 Dreamers Vault SSC 2019Minnesota, St Louis Park, Dreamers Vault1/23/2019 Winter War 46 (2019)Champaign-Urbana, IL1/25/2019 GalaxyFest 2019Colorado Springs, CO2/1/2019 Las Vegas Open 2019Las Vegas, NV2/8/2019 RapierCon 2019Doubletree by Hilton Hotel Jacksonville Florida Airport2/8/2019 Vinterfinder 2019Roskilde/ Denmark2/8/2019 FlintCon 2019St Paul Lutheran School, Flint, MI2/9/2019 Lodge Con 2019Peotone, IL2/9/2019 B-CON Winter 2019Frankfurt/Main, Germany2/9/2019 BASHCon 2019Toledo, OH2/15/2019 Con of the North 2019Plymouth, MN2/15/2019 Orccon 2019Los Angeles, CA2/15/2019 Radcon 7C (2019)Pasco, WA2/15/2019 Dreamation 2019Morristown, NJ2/21/2019 TotalCon XXXIII (2019)Marlborough, MA2/21/2019 3rd Annual Boys & Girls Con (2019)Bellevue, NE2/22/2019 Owlcon 2019Houston, TX2/22/2019 Who's Yer Con 19 (2019)Indianapolis, IN3/22/2019 Game On-Icon 2019Plymouth, NH3/23/2019 GameStorm 21 (2019)Portland, OR3/28/2019 PAX East 2019Boston, MA3/28/2019 CoNfUSiOn 2019 - WinterGouda, Zuid-Holland, the Netherlands3/29/2019 Pathcon 5.5 (2019)Salt Lake City4/12/2019 Save vs. HungerMaryville, TN4/12/2019 EyeCon 2019Sydney, NSW, Australia4/19/2019 Gaming Hoopla '19Mundelein, IL4/26/2019 2018 Organized Play Staff Travel

    As I mentioned in the opening of the blog, we have lots of staff travel in 2019 and encourage you to come say hi if you are attending any of these events. Looking forward, if you are an event organizer and want to invite us out at your event in 2020, drop an email to [email protected] before next summer, as we put our schedule together in August.

    Convention NameLocationStart DateOP Staff Attending• OrcaConEverett, WA1/11/2019Amanda SCARABColumbia, SC1/11/2019Tonya DundraConSan Ramon, CA2/15/2019Michael OrcConLos Angeles, CA2/15/2019Linda GhenghisConDenver, CO2/21/2019Tonya MaceWestAshville, NC3/1/2019Tonya GaryConLake Geneva, WI3/7/2019Jason Bulmahn Emerald City Comic ConSeattle, WA3/14/2019Tonya Who's Yer ConIndianapolis, IN3/22/2019Linda GameStormPortland, OR3/28/2019John Compton, Jason Bulmahn KoboldConColorado Springs, CO4/26/2019OP TBD, Stephen Radney-McFarland PaizoConSeaTac, WA5/23/2019All UK Games ExpoBirmingham, United Kingdom5/31/2019Tonya, Amanda, Cosmo, Erik, Jason B.,Jeff OriginsColumbus, OH6/12/2019Tonya, John C., Thurston American Libraries ConferenceWashington, D.C.6/20/2019Tonya, Cosmo GenConIndianapolis, IN8/1/2019Most FanExpoToronto, Canada8/22/2019Tonya DragonConAtlanta, GA8/30John C. Delta H ConHouston, TX9/20OP TBD NukeCon Omaha, NE10/4OP TBD PaizoCon Asia-PacificTBDTBDTonya GameHole ConMadison, WI10/31/2019Tonya PAX UnpluggedPhiladelphia, PA12/5/2019Tonya, Amanda, Cosmo, Erik, Jason B.,Jeff

    •Staffers scheduled to attend may change without notice.

    Until next time—Explore, Report, Cooperate!

    Tonya Woldridge

    Organized Play Manager

    Tags: Conventions, Organized Play, Pathfinder Society, Starfinder Society

Categories: Company News

Starfinder Class Playtest: Two Weeks Left!

Fri, 01/04/2019 - 20:00
Starfinder Class Playtest: Two Weeks Left!

Friday, January 4, 2019

The year might be brand new, but the Starfinder Roleplaying Game's Character Operations Manual playtest is still rolling full steam as we work on providing you with the best new classes possible for this late 2019 release!

There are 13 days left in the open playtest period for the biohacker, vanguard, and witchwarper classes. If you haven't already downloaded the free playtest PDF, made some characters, and run them through their paces, you still have time! The playtest ends January 16, and we need your feedback to make these classes the best they can be.

Test out a character in a home game or in Starfinder Society, and then share your thoughts via our surveys or playtest forums. Links to both of those options, plus more information about the Character Operations Manual playtest are available here!

Meanwhile, here at Starfinder HQ, we're already sifting through the feedback you've sent us so far and discussing the ways we might improve the classes as a result. Based on what you've told us, there are a few design aspects we already know we'll address (though these are far from the only community-driven changes we're making!).

For the biohacker, we've heard that the mechanical balance between the classes' two key ability score options—that is, whether you choose to play an Intelligence-based instinctive biohacker or a Wisdom-based studious biohacker—is uneven. As we sculpt the class's design toward its final version, we'll endeavor to make both options equally viable.

For the vanguard, you've let us know that the class lacks a way to spend Entropy Points—the pillar of the class's core entropic pool ability—at 1st level. Designing key ways to do so will be a top goal as we polish that class.

For the witchwarper, we've heard your requests for a robust array of new spells specific to this class's flavor about pulling from infinite alternate realities to affect the surrounding world. We're already hard at work writing new witchwarper-only spells of all levels, from damage-dealing spells to battlefield control spells to buffs for the witchwarper and his allies and more.

These design concerns just scratch the surface of the possibilities for the classes' final versions—and there's still plenty of time to make your voice heard.

For those who have already participated in the playtest, we thank you, and to those who plan to still send us feedback: we eagerly await your thoughts!

The Starfinder Team

Tags: Starfinder, Starfinder Playtests

Categories: Company News

The Pathfinder Playtest is Closed!

Tue, 01/01/2019 - 20:00
The Pathfinder Playtest is Closed!

Tuesday, January 1, 2019

Over the past 5 months, we've been thrilled to work with all of you to make the new version of Pathfinder the best game it can be. It hasn't been easy. The Doomsday Dawn adventure turned out to be an excellent way for us to gather data about the forward edge of the game, testing and tuning the numbers that make the game tick, but it was also quite a challenge for many (and I'm not just talking about the deadliness of Part 5).

It was an adventure unlike any we've published before. It was a test, and it’s tricky to make any test fun, but we’re excited to see that many of you had a great time with it, in spite of its challenges. Whether or not your group made it all the way to the end, we want to thank you for running through this gauntlet. The information we gleaned from our forums and the surveys has proven to be invaluable in helping us improve the game, and we have your hard work and dedication to thank for that.

For the past few months, we've been hard at work making refinements to the game, and that work is far from over here in the new year. The rest of the design team and I are going to be a little quiet over the next couple of months as we finalize parts of the game and get it ready to go to the printer. Once that hard work is done, you can expect us to start showing off the final version of the game. We can't wait to show you how it turned out!

So, from all of us here on the design team, and indeed everyone at Paizo, thank you!

Jason Bulmahn
Director of Game Design

Tags: Pathfinder Playtest

Categories: Company News

A Few of Our Favorite Things (Of 2018), Part 2

Fri, 12/28/2018 - 20:00
A Few of Our Favorite Things (Of 2018), Part 2

Friday, December 28, 2018

This past year has been a wild ride. As a look back on the year, I wanted to use this space to let the Paizo editorial team (developers, designers, editors, and art team) share some of our favorite things that we made or did during 2018. If you missed part 1 of this two-part blog, check it out here!

Thanks to Sonja and Emily on the art team for selecting the accompanying art, and thanks to all of you out there that have supported us in our endeavors. Happy Holidays!

Illustration by Artur Nakhodkin

Jason Keeley (Developer)

The project I am proudest of this year is the release of the Signal of Screams Adventure Path for Starfinder. I've been working on the Starfinder adventures for a bit now, but this particular set of adventures were the first ones I concepted and outlined on my own. I got to indulge my love of horror and all things dark and terrible, as well as tell a type of story we hadn't yet told in Starfinder. Of course, this Adventure Path wouldn't exist at all without the efforts of the rest of the Starfinder team, everyone else here at Paizo, and my terrific authors, but I feel a certain sense of ownership over SoS (see what I did there?). Plus, I got to contribute to this awesome trailer.

As night settles over the land so very early in this cold and wintry days, why not fix yourself a mug of steaming hot liquid, wrap yourself up tightly in a blanket, and open up a volume of the Signal of Screams Adventure Path near your very vulnerable face? Really, what's the worst that could happen?

Lacy Pellazar (Editor)

What a year 2018 has been! There were ups, there were downs, there were "oh no what is happening who am I what day is it"s. I've had my hands in a ton of new products, both as an editor and a writer, but I must say my magnum opus (at least for this year) are my contributions to the Starfinder Alien Archive 2: my bug children, the osharus and bolidas! I also got to refine my metaphorical juggling game in working on the Pathfinder Playtest, the Starfinder Armory (two words: BATTLE RIBBON), and the nail-biting-intrigue-filled War for the Crown APs all at the same time. I had a go at the Starfinder Beginner Box, and seeing it go from ideas floating in the Paizo brainverse to a real, tangible product is simply surreal! Last but not least, I gotta say the best part of my 2018 at Paizo was the addition of my new team members, James, Jason, and Leo! Shout out to my grammarsmith fam! We couldn't have made it through this rollercoaster of a year without y'all. =)

Chris Sims (Developer)

I dove into the Vast this last year, starting with Starfinder Armory and Alien Archive 2. It was fun to create the quorlu and the velstrac anchorite, and to watch Armory disappear at Gen Con. That said, I'm grateful that my colleague and Adventure Path mentor Jason Keeley "made" me write The Diaspora Strain adventure. Not only did I learn a lot, but I also got to delve into making horror for what's normally magical space opera. I hope my goal of affecting the players, rather than just the characters, plays out. Players should enjoy the adventure most of all, but I also want them to be a little harrowed and grateful the characters survived. It's a different feeling than most heroic adventure stories, much like it was a different feeling to write that adventure. And after that trip into darkness, I get to take players straight into the Pact Worlds sun in 2019. Ah, it is good to be a Starfinder developer.

Illustration by Federico Musetti

Amanda Hamon Kunz (Starfinder Managing Developer)

I can hardly believe that 2018 was just one year! In that span, I've had the privilege of officially moving back onto the Starfinder team, and being the game's managing developer has been a fantastic ride of creativity, teamwork, crunchy projects, challenging deadlines, and some of the best times I've had all year with the team's amazing game professionals: Rob McCreary, Owen K.C. Stephens, Thurston Hillman (PAIZO NORTH!), Jason Keeley, Joe Pasini, and Chris Sims. Gen Con this year was another incredible one for us, as we sold out of the Starfinder Armory on Day 1, and the year rolled on as we faced some mammoth beasts including the Starfinder Beginner Box, class design on the Character Operations Manual and now those classes' playtest, Adventure Path development, and more things that I can't even talk about yet! It has been a crazy year, but a great one. Here's to 2019!

Illustration by Vlada Hladkova

Adam Daigle (Pathfinder Managing Developer)

2018 has been a wild year. The announcement of the upcoming new edition and the Pathfinder Playtest this past March was exciting and quite a relief. I'm honestly surprised that the news didn't leak prior to the announcement (though I'm certain that many people were expecting a new edition on the horizon). It's hard keeping a secret for that long.

In addition to that, this year saw the release of my very first Adventure Path adventure Pathfinder Adventure Path #133: Secrets of Roderic's Cove. I've written plenty of articles and monsters over the years and have developed over a dozen Adventure Path adventures, but never managed to write one. Let me tell you, they're no easy thing to do.

While that was cool, I think my favorite part of 2018 was adding new faces to the developer ranks! Having Ron, Luis, Eleanor, Mike, and Chris join the team this year has been awesome. I'm very happy to be working alongside them and the rest of the best damn team of developers in the industry.

Thurston Hillman (Starfinder Society Developer)

2018 really saw the Starfinder Society kick into high gear! I'm grateful for the past year and getting to see a ton of really inspiring scenarios get played across the world, and hearing the ensuing feedback from all our fans. I just want to give a big thanks to all our fans and people who help keep Starfinder Society Organized Play growing. On a more personal note, I also had the opportunity to put together an exclusive Starfinder Society special scenario (#1-98: Into the Perplexity) which has become something of a hit among the conventions I've run it at. For 2019, I'm really looking forward to bringing the Scoured Stars season to its climactic conclusion, and moving forward into the unknown, including a very special #2-98 Perplexity sequel, that I'm already putting together for PaizoCon 2019!

Mark Moreland (Franchise Manager)

Every year comes with far more highlights than I could ever fit into a single highlight blog, from the launch of new Adventure Paths to new faces in the Paizo offices. For me personally, however, 2018 will always stand out as the first year that two large licensed projects I had a sizable hand in producing came out, both iterations of the Kingmaker Adventure Path from way back in 2010. You see, the Kingmaker Player's Guide was one of three consecutive "first assignments" I had writing for Paizo, so it's always held a special place in my heart. When I switched roles from development to franchise management toward the end of last year, the fact that two of the projects I'd be working on would be Kingmaker-related made me even more happy!

Illustration by Josef Kucera

The first Kingmaker release to come out this year was by far the largest license Paizo has ever done, and one of the most robust projects I've ever worked on: Pathfinder: Kingmaker, an immersive and expansive CRPG adaptation of the Kingmaker AP. I came into the process long after the Owlcats had begun development, but I worked closely with their narrative team to approve storylines, dialogue, and in-world texts before the game's launch. At one point, I had a 10-inch stack of printed in-game text on my desk for approval. I won't pretend I read all 800,000 words, but it was certainly enough to keep me busy! After playing through the prologue and chapter one about seven times in alpha and beta builds, seeing the game in the wild, with tens of thousands of players worldwide was really something to behold. I'm still involved with the game's updates and expansions, but for the most part, I'm just enjoying my own journey through the Stolen Lands in my personal playthrough.

The second major Kingmaker release was Pathfinder Battles: Kingmaker, which was the first major prepainted plastic minis set I worked extensively on. While I didn't make the initial setlist, I was heavily involved in modifying it and approving the sculpts and paint masters. Again, seeing the set in the wild and reading and hearing fan reactions to it really made all the attention to detail and time poring over reference art for any room for improvement worth it!

As we look to a new year on the horizon, I'm already deep in the next few projects (including some we haven't announced yet!) so it's nice to stop for a minute and reflect on what made 2018 such a fantastic year to be Paizo's franchise manager.

Leo Glass (Editor)

My first year as an Editor at Paizo is in the books, and I can't believe how amazing it's been to collaborate with so many incredible professionals who deeply love Pathfinder and Starfinder! I had a blast editing sections of Pathfinder Playtest Adventure: Doomsday Dawn, Pathfinder Playtest Rulebook, Pathfinder Playtest Bestiary, Starfinder Alien Archive 2, Starfinder Armory, Starfinder Beginner Box, and numerous other Pathfinder and Starfinder adventure paths and scenarios. I loved working on the Starfinder Critical Hit Deck, because 1) author Owen K.C. Stephens is one of the most creative and intelligent folks I've ever worked with and 2) who doesn't appreciate an accessory that enables you to horribly eviscerate your foes? Finally, I also got the chance to write one of four quests in Pathfinder Society Playtest Scenario #1: The Rose Street Revenge, marking my first professional foray into adventure writing. Thanks to everyone whose contributions made these products successful!

2019 is going to be a great year for Pathfinder and Starfinder, and I can't wait to gush about all of the amazing products on the horizon. Until then, I hope everyone has a happy and safe new year. Oh, and if anyone knows how to train a squox to hold a red pen, DM me. See you at PaizoCon!

Illustration by Helge C. Balzer

Linda Zayas-Palmer (Organized Play Developer)

This year's certainly been a busy one. When it comes to the Pathfinder Society Roleplaying Guild, we've been bouncing back and forth between the current campaign and the future of the Pathfinder Society. Wrapping up season 9 and rolling into season 10, we've been focused on bringing exciting conclusions to some of the campaign's looming threats and answering some of its mysteries. And when it comes to looking forward, we've spent plenty of time planning how to improve the Pathfinder Society experience in the future. We couldn't do it without all of you guys, which is why we've also been running quite a few surveys to gather your feedback. To all of you who have participated in those surveys, thank you very much for taking the time to share your perspectives and ideas with us.

When it comes to what I'm most proud of that I worked on this year, The Hao Jin Cataclysm certainly takes the cake. I developed both the Roleplaying Guild and Adventure Card Guild components of it, making it both my first interactive special as a developer and the moment when I took over the reins of Adventure Card Guild development. It was great fun to pick up a bunch of plot threads and NPCs from past adventures in the Hao Jin Tapestry and continue their stories. The experience of overseeing it at Gen Con was something I'll never forget.

I'm looking forward to what we have coming down the pike for you in 2019, and to when I can talk more about our plans for this year's convention season. But for now, happy holidays, everyone!

Illustration by Marko Horvatin

Gabriel Waluconis (Project Manager)

As the project manager my red-hot favorite was implementing project management software across the entire editorial team. What's that? People aren't here to read about that sort of work? Oh dearie me. Ahem.

As the project manager I don't have much to do with the creative aspects of any products. But I was quite happy to work with the good folk here to push out the Construct Handbook. I really like constructs. Like, you don't even know. I've also enjoyed working alongside my talented co-workers in tackling the logistical challenges of releasing a new edition for Pathfinder, having two playtests back to back (Pathfinder Playtest and the Character Operations Manual), all while continuing our normal release schedule.

But in the end, my absolute red-hot favorite is seeing a finished product on my desk. Knowing it couldn't happen without all of the departments here at Paizo. From editorial, customer service, finance, marketing, web team, IT team, to our awesome warehouse staff.

Jason Bulmahn (Director of Game Design)

Going into this year, I think that everyone on the design team was a bundle of nerves. We had been quietly working on the playtest for almost two years, but the hardest part was yet to come. All my experience with the first edition playtest told me that it was going to be fine, that the playtest was a good thing, something to help us better understand our game, but you just don't know until it is out there. What parts were going to work? What rules were going to end up in Pharasma's Boneyard? Only the playtest would reveal the truth. Since the day we announced, the rest of the year has been a blur. There have been ups and downs, and a lot of late nights spent pouring through survey results to tease out how the game was actually performing, but I can honestly say that we are leaving the year with a game that is leagues ahead of where we started… and it is all thanks to you! We have been hammering away at this game, but it was all of you helped us understand what needed to be fixed. So, I want to close out by looking forward. 2019 is going to be a great year for Pathfinder and speaking for the design team, we can't wait for you to see the Pathfinder 2nd Edition.

James Case (Editor)

That was a thing! I started at Paizo on the first (work) day of the year, only to find out that a second edition was in the pipeline about ten minutes into my first meeting. Getting the chance to work on a whole new edition from the ground up isn't something that happens often, and it was great to GM delves at PaizoCon and finally see so many players get to try out the playtest for the first time. In fact, having never gone to a gaming convention before, just seeing everyone enjoying Pathfinder and Starfinder at PaizoCon and Gen Con was exhilarating. My first piece of RPG writing was also published this year, a writeup for the aphorite race in Plane-Hopper's Handbook (curiously, the art ended up looking not entirely unlike a golder version of me, despite being ordered long before I was assigned to write the piece). I'm looking forward to the next year!

Adam Daigle
Managing Developer

Tags: Paizo

Categories: Company News

To the Society’s Success in 2018!

Wed, 12/26/2018 - 20:00
To the Society’s Success in 2018!

Wednesday, December 26, 2018

When we thought of the topic of today's blog, we intended it to cover a variety of topics. But as we started writing, there were so many fantastic scenarios to highlight that the words just kept coming. So instead of splitting focus, I'll save my words for next week and turn the keyboard to Organized Play Lead Developer John Compton, as he summarizes the highlights from our 2018 Society products. To all our players worldwide, thank you for making our communities vibrant places of play. Cheers and Happy Holidays!

Illustration by Benjamin Widdowson

2018 brought a lot of change, and with change comes a lot of work. Thankfully we expanded the organized play team further this year, bringing on board Michael Sayre to develop Pathfinder Society scenarios and power us into Season 10's exciting stories. This has allowed the team as a whole to meet the demand for more Starfinder Society content (increasing our publication rate to two per month), create four Pathfinder Playtest scenarios, develop playtest surveys, and shape the future of Pathfinder Society as a campaign. Starfinder Society wouldn't be what it is without Thurston Hillman's creativity and long hours. All the while, Linda Zayas-Palmer has handled so many scenarios while simultaneously taking the lead on Pathfinder Adventure Card Guild adventures.

It's probably because of all of this new activity and new content that 2018's seemed so long! Let's see some of the highlights!

Pathfinder Society

First off, we had Pathfinder Society's the Season of Faction's Favor to wrap up, and that meant delivering scenarios that addressed ongoing faction storylines in big ways. The Liberty's Edge faction launched a daring raid into Galt as the Exchange flexed its economic muscles at long last to crush an unjust operation in the Mwangi Expanse. The Dark Archive dug into the foundational lore of the Blakros Museum, one of the campaign's oldest touchstones, as the Silver Crusade returned from Heaven (no biggie) in time to crush a fiendish invasion. The newly incorporated Concordance faction's hit the ground running by shutting down extraplanar rifts and cosmic anomalies, and the Scarab Sages have settled on their laurels for the time being after 2017's powerful capstone scenario.

Illustration by Dion Harris

The Sovereign Court had a big payoff in major crossover event with the War for the Crown Adventure Path, culminating in an opportunity to play out one of our most dramatic scenes of the year from multiple perspectives. But perhaps most notably of all, the Society at last tracked down several of its oldest foes, defeating them decisively in the name of the Grand Lodge and Pathfinder Society. There's so much going on that it's hard to really focus any one Season 9 scenario, so follow the links and dig in for a wonderful experience.

Season 10 kicked off in style, and the team's been relishing the opportunity to revisit some of the favorite storylines and characters. Far and away, one of the most dramatic must be Pathfinder Society Scenario #10-09: The Rasping Rebirth by Cole Kronewitter, which not only addresses what the state of the Worldwound is since Season 5, but it also allows the PCs to confront one of the campaign's greatest villains as players have been requesting since, oh, the third scenario I ever developed. We've worked to make choices matter in scenarios, and Cole delivered a scenario that includes one of my absolute favorite and powerful choices in the whole campaign.

This has also been a year for exploring hitherto untouched realms, made all the more possible by Mike Sayre's personal expertise. This really came through in Pathfinder Society Scenario #10-03: Death on the Ice by Scott Young, taking us far north into the Crown of the World to resolve a dangerous issue resulting from bad translations—remember to put a few ranks in Linguistics!

But it's hard to overshadow the season's interactive special debut. Veteran author Mike Kimmel stepped up to deliver one of the sharpest specials yet with Pathfinder Society Special #10-00: The Hao Jin Cataclysm. It kicked off the latest troubles in the Hao Jin Tapestry demiplane with style, allowing us to revisit so many old plot threads in compelling vignettes that collectively told a much bigger story. It benefited all the more from Linda taking the role of development lead and bringing a fresh perspective to interactive specials that made this adventure's energy all the greater.

Starfinder Society

Ah, did someone say multi-table interactive specials? Starfinder Society—driven largely by the development talents of Thurston Hillman—marked another milestone in the young-yet-acclaimed campaign by launching its first large-scale event, Starfinder Society Special #1-99: The Scoured Stars Invasion by Mikko Kallio. The Scoured Stars even has claimed the center stage in the ongoing Starfinder Society narrative, and Mikko not only gave us one heck of a space opera confrontation but also did so in a way that kept transitions smooth by introducing new opportunities as the House did well, creating an experience in which the players (not the scenario) really controlled the pacing.

Illustration by Graey Erb

When I think of influential scenarios, though, there are some absolute rock stars—literally. Since she wrote the very first Starfinder Society scenario, Eleanor Ferron's had the players demanding more of the in-world pop band Strawberry Machine Cake, and she delivered a spiritual sequel with Starfinder Society Scenario #1-14: Star Sugar Heartlove. I think it's really illustrative of the wonderful real-world tropes we get to play with in Starfinder, and Thursty and I often throw scenario ideas at each that seem like satirical jokes, only to realize that they're perfect for the setting and a few stat blocks away from becoming fan-favorite adventures. The ever-handsome Vossi is truly the mascot of this potential as he stars in Starfinder Society Scenario #1-15: Save the Renkrodas by Vanessa Hoskins, who brought this delightful "Save the Whales" concept to life. Likewise, it seems everyone's trying to be a celebrity after the reality tv show antics of Starfinder Society Scenario #1-09: Live Exploration Extreme!

But you know what might just win for the most influential scenario of 2018? Which one inspired the cries of "where can I find a mini for this" followed by a hundred epiphanies of "I'll make my own and bring it to PaizoCon"? It's the same scenario that brought us the blubbery majesty of morlamaws, often remembered as "those psychedelic walruses." That's right, it's Starfinder Society Scenario #1-08: Sanctuary of Drowned Delights by Kate Baker.


We focus a lot on the authors and stories when we tell these stories, yet we'd be remiss if we overlooked the artists who illustrate our favorite villains, heroes, beasts, and scallywags—and the graphic designers who make our scenarios so beautiful. Senior graphic designer Emily Crowell has led the charge in evolving Pathfinder Society's look and layout, creating so many pregenerated character and Chronicle sheet variants as we've continually tinkered with their design. Her work makes me excited about the Second Edition and the ways in which we can streamline our tracking sheets and make our pregenerated characters more intuitive.

Illustration by Graey Erb

As for illustrators, I've included some of our favorite pieces from the year. I also want to call attention to Graey Erb for his extraordinary work in breathing life into many of our most iconic creatures and characters. Most noteworthy among these is the jinsul, the arch-nemesis of the Starfinder Society during Season 1. Thursty and I came up with a basic visual concept for the jinsuls, all the while praying that our art brief would translate well into the final image, and we were blown away by result. I'm also appreciative of how senior graphic designer Adam Vick has strengthened our campaign's visual continuity by having the same illustrator depict multiple facets of a planet, species, or society. In this way Graey's really made jinsuls his own unrighteous terrors.

Learn about him and our other talented illustrators in our preview blogs (we make a point to credit them), follow them on social media, support their work, and let them know you appreciate their illustrations in the latest scenarios!

It's been a great year, and we're looking ahead to a wonderful 2019!

John Compton
Organized Play Lead Developer

Join us next week for the first Society blog of 2019, which brings our next round of kudos.

Until next time -Explore, Report, Cooperate!

Tonya Woldridge
Organized Play Manager

Tags: Benjamin Widdowson, Dion Harris, Graey Erb, Hannah Boving, Organized Play, Pathfinder Society, Sebastian Rodriguez, Starfinder Society

Categories: Company News

Wishing You Happy Holidays and New Year!

Fri, 12/21/2018 - 22:00
Wishing You Happy Holidays and New Year!

Friday, December 21, 2018

From a whole new adventure the Paizo crew has taken on with the announcement of the Pathfinder Playtest early this year, to new Pathfinder and Starfinder Adventure Path campaigns, and now our current Starfinder Playtest, 2018 has been an amazingly busy and exciting time. Earlier this afternoon we began sharing our retrospectives from the last 12 months and it's always so wonderfully surprising how quickly they've gone by. We also get to think on how grateful we are for the encouragement and feedback our community has extended to us as we explore new systems and ideas within our games, our community, and of course It's important to us to take this moment to say: THANK YOU!

Illustration by Kiki Moch Rizky

We'll continue to share our thoughts and favorite moment from 2018 over the next week, but we'll also be taking some welcome time to take a break before ramping back up in January with previews of what's to come. You can expect to see more updates in the new year about the second edition of Pathfinder, the new Starfinder Beginner Box, and the evolution of the Pathfinder Adventure Card Game, as well as our Organized Play programs. It's going to be an awesome journey!

In addition to all of our thanks, to show our appreciation for your and the community's continued support, you can now use the holiday19 promotional code to receive a discount on an order from•

From everyone here at Paizo, we wish you safe travel, natural 20s, and hope you enjoy a wonderful holiday season!

Best wishes and happy gaming,
The Paizo Staff

•The holiday19 code stacks with Pathfinder Advantage. This discount does not apply to subscriptions, backorders, preorders, or third-party downloads.

Tags: Kiki Moch Rizky, Paizo

Categories: Company News

A Few of Our Favorite Things (Of 2018), Part 1

Fri, 12/21/2018 - 20:00
A Few of Our Favorite Things (Of 2018), Part 1

Friday, December 21, 2018

This past year has been a wild ride. As a look back on the year, I wanted to use this space to let the Paizo editorial team (developers, designers, editors, and art team) share some of our favorite things that we made or did during 2018. When asking the team for contributions to the blog, I received so many that we're going to break this blog into two parts, with the second part dropping next Friday.

Thanks to Sonja and Emily on the art team for selecting the accompanying art, and thanks to all of you out there that have supported us in our endeavors. Happy Holidays!

Illustration by Jay Epperson

Illustration by Hannah Boving

James Jacobs (Pathfinder Creative Director)

It's been a strange year, with the Pathfinder Playtest causing all sorts of excitement and shenanigans both in and out of the office. And while there's a lot of amazing products coming soon (the ones I'm most excited about haven't even been announced yet, and I'm plenty excited about the ones we HAVE announced!), it's comforting to know that the more things change, the more things stay the same. The thing I'm the most proud about this year that I've done for Paizo is the Sandpoint, Light of the Lost Coast book. My original outline for this book was having trouble getting in everything I wanted to say in 320 pages, and in a weird way shrinking it down to 96 pages helped me focus on the heart of the content (while simultaneously keeping a big chunk of it on the proverbial back burner, hopefully, for something in the future!) and get it done in time to be one of the final 1st edition products. Of course, the bulk of the book's information is just as viable in 2nd edition or whatever version of whatever RPG you prefer to run your adventures in! It's actually kinda tough for me to pick my favorite part of my favorite book of the year. Between things like the Shroud and the Red Bishop and Kanker and new art of Ameiko and that rhyme about the Mutterer and so much more, though, my favorite is the amazing piece of art by Roberto Pitturru who opens up the book—a beautiful shot of the town of Sandpoint itself! Thankfully it wasn't a shot of the city on one of its many foggy days!

Ron Lundeen (Developer)

So much for my first year! It's gone by in a whirlwind of encounter design, art ordering, math balancing, and world building. My favorite work, by far, is adventure development for the Tyrant's Grasp Adventure Path. I love sending out the first edition with a bang! I wrote the first adventure for Tyrant's Grasp and turned it in to Crystal early in 2018, without realizing that developing it would be the last thing Crystal did before she departed and handed the rest of the AP over to me. She'd left me with her carefully structured outline and some absolutely stellar freelance authors, whose work I've been delighted to develop these past couple of months. And I get to share it with you all in the new year!

Jason Tondro (Editor)

This has been a big year for me. I only arrived at Paizo in March, when the whole editorial team was working overtime to get the playtest rules, bestiary, and adventure out to all of you in time for Gen Con. Holding those books in my hand was an incredible feeling. But since then, I've also written 60,000 words for Paizo in my night job as a freelancer! I started by writing Assault on the Crucible, the climax of the Dawn of Flame Adventure Path, and have also contributed articles and monsters to the back matter of Starfinder Adventure Paths, written an organized play adventure, and contributed to several other projects that haven't even been announced yet. And I've got even bigger stuff in the works! So as exciting as this year has been, I have to admit that 2019 is looking even better, as all the stuff I've been writing this year finally gets out into the world where all of you can play it. Happy holidays, everyone.

Illustration by Marko Horvatin

Owen K.C. Stephens (Starfinder Design Lead)

This was an amazing year for me professionally, with so many things I could pick as a favorite. Starfinder turned a year old, and we launched our first class playtest for it. My first Adventure Path adventure, Empire of Bones was released. I got kanabo into Alien Archive 2. In most years, any one of those things could easily rank as my favorite. But this year, they all fall short of my very favorite thing.

Wonder grenades.

They're in Starfinder Armory, on page 127. I didn't write them, develop them, or edit them.

But I invented the idea.

At my Into the Emerald Star Spire events at PaizoCon in 2017, before the Starfinder Core Rulebook was released, I was converting Pathfinder rules to Starfinder on-the-fly as I ran the game. I needed to replace some scrolls with something, and I wanted it to be more interesting than just spell gems. I knew I wanted it to be something that screamed "science-fantasy," something you'd never run into in a standard fantasy game or pure science-fiction setting. But as the players got the cache, I still hadn't decided what to use. I opened my mouth, prepared to just give them one-shot spell gems.

"They're grenades of wonder," I said, much to my own surprise.

"They're WHAT?!"

One-shot rod of wonder effects, I explained. Totally random. Illegal on many worlds. Pull the pin, throw, and no telling what'll happen.

The players loved them.

When I told the story to then-Creative Director James Sutter, he loved them. When I later told the new Creative Director, Robert G. McCreary, he loved them.

So they were added to the Armory outline. And I managed to avoid having anything to do with them, so when the wonder grenades came out in the print book, they got to be new to me all over again.

And that's my favorite thing of the year.

Mark Seifter (Designer)

This year was all about Pathfinder 2nd Edition for me. It was exhilarating, terrifying, gratifying, an entire whirlwind of emotions to create this new game, working not only with the design team and the rest of the creative staff at Paizo but also with thousands of fans through the open playtest. The game has improved by leaps and bounds thanks to the dedication and keen insight of our playtesters and our many sleepless nights and weekends of hard work.

Illustration by Kez Laczin

Logan Bonner (Designer)

Oh, man. What a year! Early in the year, we were sending the first step toward a new edition to the printer, and that was somehow the easy part! Once the Pathfinder Playtest came out, we got to see all sorts of opinions and data, positive and negative. And getting to watch so many people play the same adventure was so rewarding! This year has been all about collecting fan impressions and surveys, putting together streams so you could watch us play the Playtest, and doing demos at conventions. It's a lot of playtesting in a relatively short time—including actual, difficult stress testing—and we appreciate every one of you for taking the ride along with us. Everything we learned goes into a set of changes that's going to make the final game incredible. We're implementing changes as big as altering the whole proficiency system to making minor tweaks to the prestidigitation spell, all due to what you out there (and those of us in the office) found as you played and read the book.

My first personal highlight for the year was seeing data from surveys. We rarely get a chance to see how people are actually playing at home. Being able to see what people thought separated out from the noise of a messageboard conversation is something we haven't really had for previous playtests. Putting the surveys together took a lot of work, but has paid off.

My second personal highlight was going to PaizoCon UK in Birmingham. What a delightful, welcoming group of people and a fun convention! I had so many great conversations and played and ran delightful games.

Things haven't slowed down around the office, and we're hard at work polishing the final version of the game. We, and Pathfinder 2nd edition, will see you next year!

Lyz Lydell (Editor)

In 2018, I wrote my first Pathfinder Society Scenario, and it was a pretty big undertaking: resolving the metaplot for a longstanding and complicated faction leader in a Tier 7-11 scenario! Pathfinder Society Scenario 9-20: Fury of the Final Blade released right before PaizoCon. One night at the con, I happened across a table of GMs playing it and stopped by to watch for a while—without telling them I had written it. It let me see folks who have tons of experience with Pathfinder Society interact with the challenges and opponents I had built, and I was able to see them respond in a totally genuine way. Seeing their reactions when a certain monster showed up was absolutely priceless! I paraphrase: "Whaaaaaaaat!?" But even better was the next morning, when several of them came to find me—having learned that the quiet observer was actually the author—and let me know how much they had enjoyed the whole thing. I never thought I'd see people engaging with things I created like this, and knowing I've made a few lasting marks on Golarion.

Stephen Radney-MacFarland (Senior Designer)

It's been a whirlwind of a year. Not only did the Pathfinder Playtest see the light of day and created a ton of feedback (and even more work), this year saw the launch of the Flip-Tiles products. This is a project I had wanted to do for a few years now, and in short order, we saw three base sets and a couple of expansion, which much, much more to come. Then there was and my contribution to the Starfinder Dead Suns Adventure Path, The Thirteenth Gate, which I'm happy to hear folks are enjoying. In between, I worked seven conventions, ran more games of Pathfinder Playtest than I can remember, did a whole bunch of podcasts, and ran a session of the Pathfinder Playtest over at Penny Arcade for their Club PA members. That one was particularly enjoyable, as I reskinned the Beginner Box adventure (swapping goblins with kobolds and the black dragon with a red one) and ran the entire adventure in a little over four hours. Not bad considering one player had never played an RPG before and none of the other players had much Pathfinder experience. On a more personal note, my lovely girlfriend, Beth, bought me a special birthday present this year: Wayne Reynold's original art for the background cover of my Hell's Vengeance Adventure Path volume, For Queen & Empire. All in all, a pretty good year. Yep. Pretty, pretty good.

Illustration by Robert Lazzaretti

Patrick Renie (Developer)

One of my favorite parts of being a Pathfinder developer is writing requests for new art assets. Devising the physical details of an NPC or new monster, working with our talented art staff, and seeing what our amazing artists come up with never gets old. The art that comes in is inevitably even better than I could envision, and these illustrations really add another dimension to the stories we write for the Pathfinder world. Sometimes the art we receive is so vividly and imaginatively rendered that we rewrite whole chunks of the subject in question to better suit the art (rather than asking the artist to adjust the art to match the text). It's a uniquely synergistic craft that's as much a challenge as a joy to take part in.

Eleanor Ferron (Developer)

Ever since I started working at Paizo in January of this year, Luis and I have had the bittersweet honor of developing the final Pathfinder 1e Campaign Settings and Player Companions, doing our best to give the edition the best sendoff we could. It was a fun, if challenging, exercise to ensure every book would have fresh and exciting material for both players and GMs, and I'm hoping they will inspire fun new characters and campaigns going forward. But the things I am proudest of have to go to Starfinder, where I not only got to write the showstopper Starfinder Scenario #1-14: Star Sugar Heartlove!!! but also my very first adventure path volume, Starfinder Adventure Path #8: Escape from the Prison Moon.

John Compton (Organized Play Lead Developer)

Although I've had an active hand in developing slightly fewer scenarios as the organized play team expands, I've had a blast working on a bunch of these. One that really captured my imagination was Pathfinder Society Scenario #10-08: The Cost of Prestige by Matt Duval, which is a deep dive into Hell's politics and the city of Dis. Showing that the outer planes—including the evil-aligned ones—are functional albeit dangerous societies is really fun for me, and Matt did a great job with this one. Just be warned that it runs pretty long.

From a personal perspective, I got to write a lot of really fun material this year. Although I really enjoyed my Faiths of Golarion contribution and will cover a favorite scenario in a blog later this month, I want to highlight Pathfinder Campaign Setting: Distant Realms, a book I pitched in early 2017 to highlight extraplanar "landing cities" from which to launch adventures. Although Thurston Hillman and I each wrote our own entries (Shadow Absalom and Yulgamot respectively), it's the Maelstrom archipelago of Basrakal that really highlights the fun we have when collaborating directly. And if you like what we create together, get excited for 2019's Pathfinder Campaign Setting: Druma, Profit and Prophecy!

Illustration by Leon Tukker

Joe Pasini (Developer)

2018 has been a heck• of a year! (•That's all I'm allowed to call it.)

First, it saw the release of the first major projects I worked on as a Starfinder developer:

  • Starfinder Armory! I especially enjoyed ordering art for the keytar (check out the band sticker).
  • Alien Archive 2: I got to write a bunch of fun stuff for this (pahtra and vlaka and [uplifted bears], oh my!) and develop even more.

Second, the majority of my attention and effort this year went into work that won't be out in the world until next year.

  • The Starfinder Beginner Box was a massive effort that nearly consumed me whole. The result is a box full of goodies that I hope will be a great way for folks new to Starfinder—and those new to tabletop roleplaying games—to see what all the fuss is about.
  • I had the privilege to work with a number of talented people on [unannounced product], and even got to make my own contribution. I'm excited for this to be known to the wider world—mostly so I can brag on the aforementioned talented people.
  • I wrote my first character class, the vanguard (available for playtest through January 16th [my birthday week]!). Lucky for all of us, the inimitable Owen K.C. Stephens developed it into something, you know, playable.
  • I wrote my first Starfinder Adventure Path volume, Starfinder Adventure Path #15: Sun Divers. I work with prolific, creative people who seem to author several of these a year, but for an average Joe like me, this was no mean feat! Eternal gratitude to Chris Sims for developing the adventure, which must've been at least as harrowing as writing it.

Adam Daigle
Managing Developer

Tags: Paizo

Categories: Company News

Order of the Amber Die--Doomsday Dawn Playtest: Wrap Up!

Thu, 12/20/2018 - 20:00

Order of the Amber Die—Doomsday Dawn Playtest: Wrap Up!

Thursday, December 20th, 2018

Before letting the folks from the Order of the Amber Die get their final thoughts regarding the Playtest out there, I want to thank them for the heroic effort they made in getting this material to all of us. It was great not only hearing about the play experience and seeing the thorough data, but it was also amazing to gaze at the gorgeous pictures. So, thanks to the Order of the Amber Die! Take it away, y'all!

In the Order, as with many role-playing groups, we hold several planning sessions before beginning any major campaign or project. Of equal importance to us, however, is having at least one session of reflection following each such endeavor. These are fairly casual, with each of us taking turns going around the table discussing our favorite aspects of an Adventure Path, in-game or out-of-game problems we encountered, or even answering the usual list of discussion questions our GM has written on a dry erase board. We also like to go through the photos that didn't appear on the Paizo Blog or our social media, laughing at some of the more candid moments from a project. By the end of a good session of reflection, we've always got a list of improvements we want to make for next time. We're excited to be able to share some of those reflections here, including several fun photos of various aspects of our playtest experience.

Before reading these reflections, it might be helpful to catch up on both our experiences and data from our previous playtest blogs:

Part 1: "The Lost Star"

Part 2: "In Pale Mountain's Shadow"

Part 3: "Affair at Sombrefell Hall"

Part 4: "The Mirrored Moon"

Part 5: "The Heroes of Undarin"

Part 6: "Red Flags"

Part 7: "When the Stars Go Dark"

From character sheets to scrap paper, we saved everything. Cumulative Playtest Data
  • Total number of published adventures completed with Doomsday Dawn: 148
  • Total time spent creating characters for all players in DoomsdayDawn: c. 64 hours
  • Total time spent playing Doomsday Dawn: 76 hrs, 13min
  • Total recorded time spent in GM preparation for Doomsday Dawn: 55 hrs, 51min
  • Number of words written by GM for playtest surveys/reports/feedback: c. 17,000
  • Total time spent during setup/breakdown of playtest scenarios: c. 21 hours
  • Accumulated travel time by playtest participants: c. 60 hours
  • Overall win/loss record throughout Doomsday Dawn: 4-3
  • Total number of times a character reached 0 Resonance in Doomsday Dawn: 12
  • Average number of times a character reached 0 Resonance during a scenario: 1.7
  • Average number of Hero Points given to party per scenario: 38
  • Average number of Hero Points used by party per scenario: 23
  • Average number of Hero Points used by each character per scenario: 6
  • Total number of character deaths in Doomsday Dawn: 13
  • Average number of character deaths per scenario: 1.8

A rare glimpse behind the screen during part one. Favorite Aspects of the Playtest

Adam: Resonance

Matt: Critical successes/failures for spells

Dan: Balance among character classes

Erick: Hero points

Sean: Three-action economy

GM Reactions

Here I'll provide two common points addressed in my GM open surveys.

Very early on in the playtest, resonance seemed to establish itself as one of the most significant new changes to the game. As a GM who witnessed a dozen or more full campaigns during the 3.5/3.75 era, I saw plenty of examples of the use and possible abuse of magic items and was excited from about the prospect of a solution in the new edition. With the introduction of resonance, gone are the days of buff stacks, quivers stuffed with wands of cure light wounds, or saddlebags full of my favorite culprit from version 3.5: wand of lesser vigor. Along with our custom initiative board, OAD even had our "Buff Tracker 2011," which will soon be gathering dust with some of our other defunct materials from previous editions. We know full well what it did to our campaigns to employ an overabundance of such magic, and while we still had a good time in those years, I'm eager to see how the game plays with the addition of resonance. While we still haven't seen the final version of resonance, I appreciated both the effort Paizo made to provide balance with magic usage, and the courage it took to do so.

Inside the "Map Room" of the Order's HQ, where parts 2 and 3 were drawn.

After seven scenarios of observation, the Pathfinder Playtest clearly established itself at our table as a game with a high amount of mobility compared to the previous edition. The absence of universal attacks of opportunity, coupled with the three-action economy, created a feel of fluidity in the great majority of our combats. Just as it felt like no monster or character could be cornered easily, it also seemed as if no one was truly safe in the back ranks of the marching order anymore. Even the very concept of marching order felt like a loose term, since once each character received their first three actions in a combat, everything was up in the air. The game may have seemed a bit fast at first—perhaps even scary—especially for the players whose combat routines had been established for years. As the scenarios rolled on, however, I watched them adapt and develop new tactics, eventually finding a comfortable existence within the broader confines of the playtest's combat. This being said, there were actually quite a few points throughout the playtest where battles broke the limits of the standard 24" x 30" Flip-Mat. As such, I ran some of the applicable encounters on different sizes of maps (36" x 36", 27" x 39", 30" x 40", and 40" x 60"). In the end, the larger maps all felt more comfortable and better able to accommodate the play found in the playtest, with 36" x 36" feeling near perfect, and 40" x 60" being enjoyable but far more luxury space than necessary.

Player Captain Reactions

I'll try my best to summarize what all of the players have wanted to see addressed, as well as some of my own reflections. (Matt, Player Captain)

One change that proved interesting was the new critical success/failure system. Of course, the rules for critical hits with weapons are different now, but the bigger change seemed to be critical successes and failures for spells. Prior, the wildest fluctuations in damage during a round seemed to occur from massive critical hits from x3 or x4 weapons (often power attacking to boot). Now, the greatest variability seems to come from area-of-effect spells where multiple enemies are forced to make saving throws. The variety of effects from a critical success (usually no effect) to a critical failure (usually double effect) is significant, and it made spells more interesting and unpredictable throughout the playtest.

A completely normal moment with Fumbus at the table.

All of the players enjoyed the inclusion of hero points in the new system, and we were fortunate to see the entire range of options for their use. Most common, was to see one of our players toss two tokens into the center of the table and go for a re-roll when it mattered (often a saving throw or special attack). The act by itself amplified the emotion already present at the table during an important roll. If Desna blessed the re-roll with success, there was even louder rejoicing—but if not—the groans were that much deeper. Keeping an eye on spellcasters throughout the playtest (I actually played five casters out of six), it was fun to occasionally see someone throw down all three hero points to gain an extra action, thereby casting two spells in one round. And of course, every player at one time or another had a lone hero point stashed away, pocketed to save their life. Perhaps the best part of hero points was that using one meant having to describe your actions in a heroic light, and thereby made combat more vivid and entertaining.


We really wanted to get a head start on the playtest in August before the two-week playtest windows began, but because we needed to play everything with the most recently released errata, we couldn't be too far in front and instead had to fit everything into the scant two-week segments. There was a lot to cram into each of the many fourteen-day cycles: learn new errata, make new characters, prep a new scenario, complete GM surveys, player surveys, open surveys, compile data for the blog, select photos from the previous session, then actual play took place, and we'd repeat it all over again. For the final six weeks, our GM took to leaving his entire living room set up as our playtest studio.

From the planning stage to this final blog, our playtest experience lasted nearly six months. A lot can happen to any role-playing group in that time: two of our members began different careers, one prepared to welcome 170 new students on the morning after emerging from the Tomb of Tular Seft, while another was helping their own young children adjust to the demands of nursery school, and one of us even experienced the birth of his first child, wishing us well as he headed for a daring new adventure. Yet, the Order's commitment to each other over the years has always helped us work through life's obstacles and see our campaigns to completion, and the playtest was no different.

The Order running part two of the playtest at PAX Unplugged. Final Thoughts and Thanks

A shout out goes to Blue Table Painting, who brought our iconic miniatures (and the kraken) to life. Another goes to the skilled team at Keltic Greene, who love to build elaborate gaming studios in their spare time. A warm thanks to Sarah McIlvaine, who sat with the Order at our high school lunch table in the 90s, and still supports us by printing everything from high quality maps to the character placards we used in the playtest. Lastly, it was both an honor and a pleasure to have the Order be among the vanguard of this new era; our deepest thanks go out to the community for their encouragement, our Patrons for their support, and the staff at Paizo for their boundless efforts to improve the game we so revere.

As we eagerly await future announcements regarding the final version of Pathfinder Second Edition, the Order is closing in on completing our 150th published adventure in 2019. 150 could likely be the highest number of published adventures ever completed and would make a nice number to retire on. Maybe we did consider it, but there are still too many dungeons and too many adventures out there not to continue onward.

And continue we shall.

Our namesake: There is only one Amber Die.

Follow Order of the Amber Die on Facebook, Instagram, Twitter, or YouTube.

Adam Daigle
Managing Developer

Tags: Community, Order of the Amber Die, Pathfinder Playtest

Categories: Company News

Additional Resources and Signal of Screams

Wed, 12/19/2018 - 22:00
Additional Resources and Signal of Screams

Wednesday, December 19, 2018

This year's been a busy one, particularly with all of the work that's gone into creating Pathfinder Playtest scenarios, reviewing feedback, discussing the Second Edition organized play program's structure, and conveying that in a bunch of really big blogs. While that's been really productive from a looking-to-the-future perspective, it's been less fulfilling in the present because we had fallen way behind in our Additional Resources and Campaign Clarifications process. Over the past 8 weeks, the developers have revisited how we approach these books, devised better ways to streamline the whole process, and pushed through numerous months' content. You may have seen the Additional Resources update two weeks ago, and we're pleased to have another release going up later today! With this, we've addressed every book published in 2018 except Pathfinder Player Companion: Martial Arts Handbook (it's coming in our next update).

As the organized play campaigns are community-led programs, we appreciate having the input of our community's leaders in evaluating which content to include. This wouldn't have been possible without the ongoing efforts of our volunteer review teams, led by Venture-Captain Alexander Lenz. Helping him in this endeavor are James Anderson, Sasha Lindley Hall, Þórarinn Sigurðsson, and many more. These teams of venture-officers read through the Campaign Setting, Player Companion, and RPG hardcover books searching for any ambiguities and mechanics that could be disruptive in the organized play environment, flagging these for the developers to review. It helps us resolve so many more clarifications from the start and speeds up the process considerably, and we're very appreciative of their work helping keep these documents up to date.

As we look ahead, we're already working on January's update (Pathfinder Player Companion: Wilderness Origins, Pathfinder Player Companion: Martial Arts Handbook, and Pathfinder Adventure Path #138: Rise of New Thassilon). Going forward, our goal is to update the Additional Resources and Campaign Clarifications documents either on the products' street dates or very shortly thereafter.

But we're not just bringing you more player options; we're also sanctioning more playable content. In addition to Pathfinder Module: Seers of the Drowned City and Pathfinder Adventure Path: War for the Crown getting finished up soon (expect a blog next month), Thurston Hillman brings three new adventures into Starfinder Society to help elevate your PCs to new level heights—while also taking them to new, terrifying depths.

Illustration by David Melvin

We're also proud to announce the sanctioning of the Signal of Screams Adventure Path! While the third and final adventure of the series will release soon, we wanted to make sure that this adventure path got out as quickly as possible to our players. I suspect this adventure should see play from our most experienced Starfinders, as its higher-level range makes it a perfect opportunity to play through with some of your mid- to high-level characters. Unlike our other adventure paths, Signal of Screams does not include a repeatable first scenario; this is intentional, as the Adventure Path's serious horror themes make it less suitable for repeated play. Luckily, you can still use other replay methods (such as a being a member of a certain faction) if you really want to experience the "torment" over again. Just be careful—PCs going through the Signal of Screams Adventure Path are likely to come out… changed!

Download the Signal of Screams Sanctioning Document

Thurston Hillman
Starfinder Society Developer

Join us next week as we look back at a great year of organized play!

John Compton
Organized Play Lead Developer

Tags: David Melvin, Organized Play, Pathfinder Society, Signal of Screams, Starfinder Society

Categories: Company News

PaizoCon 2019 Announced!

Fri, 12/14/2018 - 23:00
PaizoCon 2019 Announced!

Friday, December 12, 2018

Badge and ticket sales now open for PaizoCon 2019!

PaizoCon is an annual convention run by Paizo Inc., where the Paizo community comes to play, learn, and connect with each other. The Paizo community includes fans and players, Paizo employees, authors, artists, RPG media (podcasts and reviewers, etc), RPG industry publishers, and business partners. PaizoCon occurs over Memorial Day weekend (May 24-27) and is held in the beautiful Pacific Northwest, at the DoubleTree by Hilton Hotels near the SeaTac airport. Attendees interested in staying at the DoubleTree can access a special convention room rate here.

2019 Badge and Banquet Ticket Prices
  • 4-Day Badges are $75.00
  • 4-Day Kids Badges are $40.00 (for kids up to 10 years old)
  • Preview Banquet Tickets are $45.00 (and include an exclusive commemorative item available only to attendees at the Preview Banquet•)
  • 4-Day Badge plus a Preview Banquet ticket is $110 ($10 savings)

We are thrilled to announce our 2019 Guests of Honor are Liane Merciel and Wayne Reynolds!

Liane Merciel is the author of critically acclaimed novels including The River Kings' Road, Dragon Age: Last Flight, and Pathfinder Tales: Hellknight. She has also contributed to game materials such as Paizo's Nidal: Land of Shadows, Faiths of Golarion, and other forthcoming releases.

Wayne Reynolds's work has appeared in roleplaying games, collectable card games, board games, and miniature designs. He has contributed cover art and internal illustrations for comics, novels, and historical reference books. His work has graced the covers of the Pathfinder Playtest Rulebook and numerous volumes of Pathfinder Adventure Path, as well as the Pathfinder RPG Core Rulebook and every Pathfinder hardcover Paizo has produced since. Wayne continues to work with Paizo's designers to reveal never-before-seen corners of Golarion, while his own in-depth knowledge of historic weapons, armor, and fighting styles brings the most exciting elements of the Pathfinder RPG to life.

And returning for PaizoCon are our special guests from the Glass Cannon! Last year's smash-hit Guests of Honor included the Glass Canon Network crew and they'll be back again as Special Guests for 2019. They'll be hosting several live play games and other podcasting events throughout the four days so be sure to save some time in your gaming schedule to check them out.

In addition to our Guests of Honor and Special Guests, PaizoCon gives fans, friends, and freelancers an opportunity to meet, game, and network with the entire Paizo staff as well as other RPG industry folks. With the exception of the Preview Banquet held on Saturday evening, the Grand Ballroom will be filled with Pathfinder and Starfinder Society games and Pathfinder Adventure Card Game events run by the Organized Play Foundation (OPF). We'll have numerous games run by Paizo staff, RPG industry luminaries (including games run by the authors that wrote them), and by members of our amazing community. We also host seminars and workshops that range from deep dives into specific books we've published to world building, alien creation, and other topics for game developers, fiction writers, and RPG and sci-fi/fantasy fans alike.

On a personal note, I've been attending PaizoCon since 2009 and every year I look forward to the enthusiasm and excitement the community brings. I love seeing familiar faces, meeting new friends, and getting to see the people behind the forum avatars. After 12 years of PaizoCon and 11 years of running the show, Paizo is still finding lots of opportunity to improve the convention and the attendee experience. I'm happy to report, based on feedback from the community, in addition to the regular 8:00 AM-1:00 PM games the OPF will be running at least 10 tables of Society games during the 1:00 PM-6:00 PM time slots on Friday, Saturday (1:00 PM-5:00 PM), and Sunday afternoons. I will also be working with the OPF to leave a number of seats at Society games open folks who are unable to pre-register for events. I'm confident that these and other scheduling improvements will make 2019 one of our best PaizoCons so far!

I look forward to see you in May!

Sara Marie
Customer Service & Community Manager

Tags: Conventions, PaizoCon, PaizoCon 2019

Categories: Company News

We Are Forsaken

Fri, 12/14/2018 - 20:00

We Are Forsaken

Friday, December 14, 2018

Illustration by Artist: Artur Nakhodkin

Some of the exciting world-building I was able to tackle in the deluxe adventure Pathfinder Module: Cradle of Night revolves around vanished gods. Few mortals know that the Shadow Plane once had their own pantheon of wicked demigods, akin to the Eldest of the First World. Called the Forsaken, these demigods sought to expand their power and influence, but all of them mysteriously vanished at once, long ago.

Although the Forsaken do not have worshippers as other demigods do, their influence can still be felt in shadowed shrines and forgotten ruins in the Shadow Plane and dark places of the world. The most noteworthy Forsaken are described below as they once existed; their current forms and powers remain purely speculation.

Enkaar, the Malformed Prisoner (NE Forsaken of fetters, lethargy, and physical corruption): Left to die in a festering prison on the Shadow Plane, Enkaar eventually emerged as a mutated horror draped in rusted chains. Enkaar's symbol is a pus-encrusted fetter, and its favored weapon is the spiked chain.

Eyes That Watch (NE Forsaken of feelings of inferiority, felines, and strangers): None can fully describe the Forsaken known as Eyes That Watch, as it appeared only as a trio of feline eyes staring from shadows with an arrogant gaze. Eyes That Watch's symbol is three feline eyes, and its favored weapon is the dagger.

Grasping Iovett (CE Forsaken of accidents, parasites, and reckless lust): Clad only in heavy black silks that shifted to reveal sensual forms of an indescribable variety, Grasping Iovett's touch left painful welts and tick infestations. Iovett's symbol is a stylized tick on a swatch of silk, and its favored weapon is the short sword.

Husk (NE Forsaken of emptiness, loneliness, and narcissism): Husk was an attractive, androgynous humanoid whose joints were gaps that revealed the Forsaken to be entirely hollow beneath paper-thin skin. Husk's symbol is an empty humanoid outline with hands outstretched, and its favored weapon is the short sword.

Lady Razor (NE Forsaken of family strife, suspicion, and vengeance): A stern magistrate among the Forsaken, Lady Razor forbade showing kindness or mercy to family members. Lady Razor's symbol is a gavel crossed with a bloody razor, and her favored weapon is the dagger.

Reshmit of the Heavy Voice (CE Forsaken of broken things, forgetting, and unexpected violence): Reshmit was a massive shadowy form whose softest touch landed like a hammer blow and whose rumbling voice could shred steel. Reshmit's symbol is a torn steel plate, and his favored weapon is the morningstar.

Thalaphyrr Martyr-Minder (LE Forsaken of failed heroics, imprisonment, and squandered time): Thalaphyrr guarded the prisons where the Forsaken kept their would-be usurpers and destroyers. Thalaphyrr's symbol is a pair of hands grasping a set of prison bars, and his favored weapon is the spear.

Ron Lundeen

Tags: Pathfinder Module, Pathfinder Roleplaying Game

Categories: Company News

Everybody Sing, Oh Yeah, It's a Critical Hit!

Thu, 12/13/2018 - 20:00

Everybody Sing, Oh Yeah, It's a Critical Hit!

Thursday, December 13, 2018

Critical hits are among the most dramatic, and most popular, moments in a Starfinder game session. A player scoring a critical hit is generally rewarded with cheers from fellow players, while an NPC scoring one often leads to groans and (hopefully good-hearted) booing. A critical hit can change the course of a battle, force new tactics to be adopted, and may also set a foe on fire, leave them insensate for a round, or even chop off a limb. Critical hits are rare, but memorable.

Now, groups can choose to make them MORE memorable.

Illustration by Taylor Fischer

The Starfinder Critical Hit Deck offers hundreds of new critical hit results that can be used to boost the breadth and impact of that natural 20. Critical hits results are divided into three broad categories of attacks listed on every card (kinetic, energy, or spell), and one specific "Extreme Critical" on each card that can be selected if the attack meets it's narrower definition (such as fire damage, or melee attack). When an attack is a critical hit, you use the appropriate critical for your broad attack category, or if you attack matches the extreme critical you can choose to use that instead.

A card's rules may give you an optional critical hit effect (one you can use in place of your attack's normal critical hit effect, if any), or a bonus effect (which you add to any critical hit effect you already have). These effects can add weapon special features, existing critical hit effects, extra damage, impose conditions on your foes, or grant bonuses to you or your allies. The rules card outlines how to determine the level of an effect, any required save DC, how to remove penalties that last until healed, and other details of applying the critical effects.

For example, if you critically hit a foe with a thunderstrike pulse gauntlet, you might pull a card with the energy critical "Which Way is Up?" with the listed effect "Crit Effect: The target is flat-footed for 1d4 rounds (Fortitude negates)." You can then choose to use your pulse gauntlet's normal critical hit effect (knockdown), or the energy critical effect, giving you a chance to make the target flat-footed for 1d4 rounds. However, the same card with "Which Way is Up?" also gives the extreme critical "Extreme Sonic: Sound of victory." That critical says "Bonus Effect: Allies within 60 feet (not including yourself) regain Stamina Points equal to their level." Since a thunderstrike pulse gauntlet is a sonic weapon, you can choose the extreme sonic critical rather than the energy critical, and since that's a bonus effect, you can both knock down foes and inspire your allies so much they regain Stamina Points.

Of course part of the fun of a critical hit deck is the names of the various critical, which often get a laugh or cheer from players. While not every critical hit name is humorous, the hope is that enough are to bring some grins to a typical game. Along those lines my personal favorites are "Kinetically Induced Stupidity" (Bonus Effect: The target moves 1 step down the Intelligence poison track until healed), "Shoot the Chandelier" (Bonus Effect: Create a square of cover adjacent to you or the target, as if using the Barricade feat), "Aftereffect Alacrity" (Bonus Effect: You gain the benefits of haste for 1d4 rounds), and "Extreme Piercing: Nailed in Place" (Bonus Effect: The target cannot leave its space [Strength DC 20 negates].)

So grab a deck, get an enemy in your sights, and hope you roll a 20!

Owen K.C. Stephens
Starfinder Design Lead

Tags: Starfinder, Taylor Fischer

Categories: Company News

Honor Demands It

Wed, 12/12/2018 - 22:00

Honor Demands It

Wednesday, December 12, 2018

We're approaching the end of a glorious Starfinder Society year, and we wanted to make sure we ended December with a narrative bang. It's amazing to look back at everything we've accomplished. Not only did 2018 kick off with our introduction to morlamaws (yes, it's really only been a year), but it's also featured reality television events, much-anticipated pop concerts, and wildlife benefit fundraisers. We also saw the return of an ancient starship from Pathfinder Society, debuted Starfinder Society's first multi-table interactive special, and scaled up to two scenarios a month. Needless to say, it's been a busy year, and that calls for some more fun adventures.

Hailing from the Tier 1-4 corner of the galaxy is Starfinder Society Scenario #1-28: It Rests Beneath by Paizo editor Jason Tondro. When Thursty and I brainstorm scenario concepts, we often look at what themes we've featured recently to include lots of variety, and we've had a fair number of "Meet aliens, study aliens' culture, potentially fight aliens" scenarios. These are good fun, yet we realized we hadn't really let the Starfinders escape into the unexplored wilds to study geographic features and planetary anomalies—in this case a strange mesa that occupies around 85,000 square miles! You'll be teaming up with the solitary research outpost (including Dr. Mora Motressi, illustrated here by William Martin) and roving the rocky surface in exploration buggies in order to perform some honest-to-goodness science—it makes my archaeologist heart so proud. This scenario has the Faction (Wayfinders) and Vehicle tag.

Just don't expect this trip to be without its dangers! As a hint of what's to come, I'll point out that this scenario has a cheat sheet detailing the basics of vehicle combat for those who like that sort of thing, including how to adjudicate landing your truck on top of an enemy creature. Also, inspired by a conversation I had with a player at Origins, this scenario doesn't just let you play around in borrowed exploration buggies; if you want to bring your own Large vehicle to test out its engine on a distant world, you're welcome to do so! Get out there and explore!

Speaking of exploring new territory, Thurston Hillman's here to tell us about the campaign's first ever Tier 7-10 scenario.

Starfinder Society #1-29: Honorbound Emissaries is something of an all-star special event, which is perfect for our first Tier 7-10 scenario. Beginning with a meeting of several prominent NPCs, including two vesks from very different backgrounds and an android we're still not quite sure of the whole story about, this scenario brings the PCs into the aftermath of recent events in the Scoured Stars. This confluence of major story and major NPCs was a perfect mix of content to pass on to veteran author Jenny Jarzabski. Jenny is known in Starfinder Society circles for the introduction of a particular NPC that players love to hate or hate to love from Starfinder Society #1-07: The Solar Sortie, and that talent of making memorable NPCs really shone through in her turnover. Luckily, I managed to beg some of Jenny's freelance time shortly after her work on her most recent release, the second adventure in the (soon to be sanctioned) Signal of Screams adventure path!

While I don't want to spoil too much about this scenario, let's just say that it sets the stage for our remaining Season 1 scenarios and sets us on a path for a climactic event in our eventual closing interactive special for Starfinder Society's inaugural season. OK, maybe I'll share one more thing: a piece of artwork that I think GMs looking to run or re-run a certain early season scenario might find very useful! For players out there, you may want to play this scenario if you haven't got the chance yet… it might be useful!

This scenario has the Faction (Second Seekers [Luwazi Elsebo]) tag.

John Compton
Organized Play Lead Developer

Tags: Organized Play, Starfinder Society, Starfinder Society Scenarios

Categories: Company News

Shattered Shields and Tattered Tapestries

Wed, 12/12/2018 - 20:00

Shattered Shields and Tattered Tapestries

Wednesday, December 12, 2018

Illustration by Tom Ventre

December brings us two scenarios dealing with artifacts that play a vital role in the story of the Pathfinder Society, and perhaps in the future of Golarion itself (not to oversell you on the importance of playing these adventures or anything)!

The first scenario I'll be talking about is Pathfinder Society Scenario #10-10: The Shattered Shield, a Tier 1-5 scenario that takes the Pathfinders back to the nation of Rahadoum, where organized religion is banned and merely being found to possess religious iconography, like a cleric's holy symbol, can result in stiff fines or even banishment for repeat offenders. Searching for a stolen religious artifact in Rahadoum can prove a challenge, and the Pathfinders will find that very few of Rahadoum's citizens are interested in making things any easier for them.

Adventures in Rahadoum can prove difficult, both for the adventurers who must navigate the delicate political landscape where some of their most common and vital tools are banned, and for the writers who have to make an adventure in such a volatile environment work. Fortunately Paizo editor and adventure author Leo Glass rose to the occasion, providing an adventure that is both challenging and rewarding. Illicit auctions, attempted assassinations, and twisted games of chance all build towards a confrontation where the stakes are far greater than they seem. Of course, no adventure is complete without memorable friends and foes! I'll let you guess which camp this cloaked figure and her poppet fit into.

If artifact hunting in the secular lands of Rahadoum doesn't strike your fancy, fear not! We've got something a bit weirder for our more experienced Pathfinders. Pathfinder Society Scenario #10-11: The Hao Jin Hierophant is a Tier 5-9 scenario that explores the Society's efforts inside the Hao Jin Tapestry following the events of this year's interactive special Pathfinder Society Scenario #10-00: The Hao Jin Cataclysm. This story will be continued in January with Pathfinder Society Scenario #10-13: Fragments of Antiquity, and developed even further in February with Pathfinder Society Scenario #10-15: Tapestry's Trial. The Society has fought many bitter battles, both for possession of the magical artifact known as the Hao Jin Tapestry and within the eponymous demiplane it contains. These battles have weakened the magical fabric of the tapestry to the very breaking point, and now no one among the Pathfinders can be certain how much time the tapestry has left before it unravels once and for all.

Illustration by Michele Giorgi

Traveling into the Hao Jin Tapestry, the PCs are tasked with recovering the lore and artifacts of an ancient Tian culture all but lost from Golarion. Complications arise as the PCs discover the fate of an old ally and wander into a deadly diversion whose seeds were planted by an old foe. Adding even more to the challenge, the tapestry itself strains to hold its threads together, and strange planar storms and weirder phenomena abound! Fortunately adventure author Jessica Redekop was more than up to the task of exploring time bubbles, disappearing landscapes, and evil extraplanar vegetation! Even if the PCs successfully navigate the hazards laid before them, they must still face the steel (or obsidian) of the deadly Hao Jin Hierophant, portrayed below by artist Michele Giorgi!

We hope you have as much fun playing and running these as we had in developing them. Coming up in the next several months, we'll be continuing the Hao Jin Tapestry storyline and traveling to the far edges of the Inner Sea region!

Michael Sayre
Organized Play Developer

Tags: Organized Play, Pathfinder Society, Pathfinder Society Scenarios, Tom Ventre

Categories: Company News

You'd Better Believe It!

Fri, 12/07/2018 - 20:00

You'd Better Believe It!

Friday, December 7, 2018

Over the course of Pathfinder's over 10-year history, adventurers have trekked all over the globe, pulling back the veil on distant continents and lesser known cultures in the Inner Sea. As stories of these travels filtered back and spread across northern Garund and Avistan, tales of foreign gods came with them, piquing the interest of religious scholars. Now, with PathfinderCampaign Setting: Faiths of Golarion, we're offering up the details of some of these faiths, with a few hotly anticipated divinities and notes from their authors:

Illustration by Vicky Yarova

Illustration by Vlada Hladkova

You know who isn't going to stand for your bullying? Chaldira Zuzaristan, that's who. This halfling demigoddess jumps fist-first into tyrants and oppressors, showing her followers how quick action, trust in luck, and faithful friends can see you through any trouble. Chaldira's worshippers can rely on powers that bolster their fortune and enable their light-hearted mischief. Sure, she's got a paladin code, but when your paladin code includes "It is my sacred duty to explore" and "I know mischief brings joy," you know you'll have a character that can find two fistfuls of trouble. My favorite part of writing Chaldira's entry was bringing her attitude through in the writing, and into your game!

—Ron Lundeen, Pathfinder Adventure Path Developer

I was excited to add a deific creation of my own to this book. Kazutal, Arcadian goddess of community, liberty, and safety, started in an office game run by James Jacobs. I was playing a cleric and asked him if I could make up a deity from my notes on Arcadia. He agreed, and I presented him with a short write up of Lady Jaguar (as I hadn't fully decided on her real name at that point). I knew that she was different long ago than she is now, and I wanted her faith to be concerned with protection and the bonds of community. Playing a cleric of a god that had little lore to start with was a great way to help build lore organically through play and interaction with the other characters. (Fun fact: you can find an illustration of this cleric—Xochitl—in the Segada chapter of Pathfinder Campaign Setting: Distant Shores.)

—Adam Daigle, Pathfinder Managing Developer

So, I got to the write-up on Nivi Rhombodazzle, which makes it hard to nail down one particular part that's my absolute favorite. I mean, the gnome goddess, who is almost perfectly described by Kenny Rogers in the song "The Gambler", what's not to like? But since I have to choose something… I loved writing up Nivi's planar allies. While some of Nivi's allies, like her sapient magical die Seven-Eyes, had already been briefly mentioned in previous works, it was still fun to build out the details of these figures that represent some important aspects of Nivi's personality. Maybe I'm a bit too fond of talking animals (I did read the entire Chronicles of Narnia at least a dozen times as a kid) but I also had to add the earth elemental Rummbrrlar, in no small part because I want to use him in a Pathfinder Society scenario at some point. A powerful elder earth elemental who spends most of its time in the shape of a mole made out of diamond, riding around in adventurer's backpacks dispensing sage advice that would have been most useful about five minutes earlier, just leapt out at me as the kind of individual Nivi would take a special liking to. I hope everyone else who loves Nivi as much as I do finds something worthwhile in this article, and that you all have some fun bringing Nivi's faith and lore into your Pathfinder games. I know I did!

—Michael Sayre, Organized Play Developer

Illustration by Sandra Posada

Much as the Glory domain's mechanics lend themselves to good-aligned deities, the Madness domain seemed nearly exclusive to evil divinities in early Pathfinder. This style of madness hearkened to the slavering beasts, wild psychopathy, or sinister misanthropy presented in many scary movies. A few years later I read about Tsukiyo in Pathfinder Campaign Setting: Dragon Empires Gazetteer, and I reread it in puzzlement for a while. Lawful good madness? How could this be?

The more I considered him, though, the more I understood what might have happened. Tsukiyo's story is similar to that of Osiris in Egyptian mythology: killed by a jealous rival, mourned by his lover, pieced together by divine mysteries, and brought back to life. Whereas Osiris changed in body (having been embalmed in some versions), Tsukiyo had changed mentally. His love for Shizuru had not dimmed, nor had his power diminished; however, he was shy, reserved, and seemed to process the world around himself in a strange way, puzzling his bold and boisterous peers. Yet Tsukiyo overflows with compassion for mortals, especially those whom societies deem insane. He doesn't have the Madness domain because he revels in inflicting psychological distress. He has that domain because he defends, comforts, and above all understands the neurodivergent. Creating the codes for his priests and paladins was an absolute pleasure, as was working with Liane Merciel (author of the Shizuru article) to describe his difficult yet utterly devoted romance with Shizuru.

—John Compton, Organized Play Lead

Some of my other favorites include Grandmother Spider, Achaekek's little sister, who much like younger siblings everywhere likes to play pranks on her big brother… as well as everyone else! In fact, she even managed to steal and copy Asmodeus' keys, an embarrassment that the Dark Prince hates other people knowing about. There's also Gruhastha, whose beautiful features were cited by a coworker as "one way to get people interested in reading." A former mortal, Gruhastha really put himself into his writing—so much so, that he actually became one with the text. I'm sure other authors can sometimes relate.

Eleanor Ferron

Tags: Pathfinder Campaign Setting, Sandra Posada, Vicky Yarova, Vlada Hladkova

Categories: Company News

December Update—Kudos, Spotlights and Conventions!!

Thu, 12/06/2018 - 20:00

December Update—Kudos, Spotlights and Conventions!!

Thursday, December 6, 2018

To aid our community in scheduling their vacation, I wanted to announce the main Paizo events now, along with committee chairs if known. The Organized Play Foundation will call for volunteers, including GMs and Department Heads, later this month. It is our intention to arrange timelines so that volunteers know if they are selected well before housing lotteries or the closure of ticket sales.

PaizoCon - May 24 to 27 - Seattle, Washington (Venture-Captain Louis Manko Levite)

UK Games Expo - May 31 to June 2 - Birmingham, United Kingdom (Venture-Captain Ian Hawthorn)

Origins - June 12 to 16 - Columbus, Ohio (Venture-Captain Michael McNerney)

Gen Con - August 1 to 4 - Indianapolis, Indiana (Regional Venture-Coordinator Bob Jonquet)

PAX Unplugged - TBD Nov/Dec - Philadelphia, Pennsylvania (Venture-Captain Quinn Shannon)

Campaign Coins

In November's Spotlight blog, I noted that I left two Campaign Coins in the care of a local venture officer to hand out when they saw the recipient. One was given out at the Auckland PFS BBQ, so I can announce that Venture-Captain Glen Irving received #804 for his continued efforts on behalf of Paizo organized play in the New Zealand area and as part of PaizoCon Asia-Pacific 2017. Congratulations, Glen, and thank you for all your hard work and efforts on behalf of our Societies.

If you know a deserving member of your community, please email me at [email protected] with their name, location, and the reasons you feel they should be recognized for their service. If you are able, please include what events they may attend in 2018/2019 so that we can either make awards in person (preferred) or make arrangements for deliver.

Stars and Novas

This month is the last opportunity to award 5 stars in 2018 and two individuals fulfilled the requirements this month. To achieve this milestone, GMs run 150 games, of which at least 50 must be unique scenarios and 10 special scenarios, as well as run a game for a venture-captain. A conservative estimate of time needed to reach 5-stars is 650 hours! To the GMs listed below, thank you very much for the time and energy you spend running Pathfinder Society games! Huge congratulations on your achievement!

  • Jacinta Reed
  • Pete Pollard

On the 5 Nova front. Per feedback, we are keeping much the same structure as our PFS stars. Requirements will include a set number of games (most likely 150 for continuity), including some number of required special events (probably 10) and a variety of scenarios (50 is the current benchmark for PFS). Where it will differ is in the application of the Venture-Captain review. This is still under feedback, both from a tech application and what the form of the review will look like, and I hope to have more to share next month.

The votes are in and the symbol we will use for GM recognition in Pathfinder Society version 2 is a glyph based on the Pathfinder Symbol of the Open Road. Huge thank you to everyone who voted in our poll!

Convention Listing

Looking at the list below, there are a few conventions left to attend before the calendar flips to 2019. In addition, a few conventions occurring in first quarter 2019 already submitted their event support request. I expect this convention list to grow quickly after the first of the year!

If you see an expected event missing from the list, ping the organizer and have them submit a request for support or have them email me at [email protected] to discuss their event. All of the conventions on the list maintain some type of web presence, be it website, social media page, or Warhorn listing, so if you are interested in attending in either capacity, check out their websites or contact the local venture-officer for more information!

Convention NameLocationStart Date PFS/SFS @Cancon2019 Canberra, ACT, Australia. 1/26/2018 Winterfest 2018 Pullman, WA 12/2/2018 NerdLouvia 2018 Louisville KY 12/8/2018 SFS Jax Special Jacksonville, FL 12/8/2018 Critmas 2018 Cincinnati, OH 12/14/2018 BDG SFS Christmas Special! Concord, CA 12/15/2018 Toys For Tots Charity Game Day 18 Fairfax, VA 12/15/2018 PFS @ Endgame Oakland, CA 12/22/2018 MooseBear Con Salt Lake City, UT 12/28/2018 MAGFest 2019 National Harbor, MD 1/3/2019 SacAnime W2018 Sacramento, CA 1/5/2019 RetroCon Online (Play by Post, multiple forums) 1/14/2019 Arisia 2019 Boston, MA 1/18/2019 SCARAB 2019 Columbia, SC 1/18/2019 Winter War 46 Champaign-Urbana, IL 1/25/2019 Dreamation 2019 Morristown, NJ 2/21/2019 Owlcon 2019 Houston, TX 2/22/2019 Who's Yer Con 19 Indianapolis, IN 3/22/2019 2019 Paizo Staff Travel

We've finalized our travel schedule for the first quarter of 2019! Below is a list of all events that have an organized play presence at which Paizo editorial staff plan to attend! We encourage you to check the convention event listings for panels and other special events featuring our staffers or drop by the organized play space and say hi!

Convention NameLocationStart DatePaizo Staffers Scheduled to Attend• OrcaCon Everett, WA 1/11/2018 Linda, Amanda Hamon Kunz SCARAB Columbia, SC 1/11/2018 Tonya Super Magfest National Harbor 1/3/2019 Tonya DundraCon San Ramon, CA 2/15/2019 Michael OrcCon Los Angeles, CA 2/15/2019 Linda GhenghisCon Denver, CO 2/21/2019 Tonya TotalCon Marlborough, MA 2/21/2019 John Compton, Jason Keeley MaceWest Ashville, NC 3/1/2019 Tonya GaryCon Lake Geneva, WI 3/7/2019 Jason Bulmahn Emerald City Comic Con Seattle, WA 3/14/2019 Tonya Who's Yer Con Indianapolis, IN 3/22/2019 Linda GameStorm Portland, OR 3/28/2019 John Compton, Owen KC Stephens, Jason Bulmahn
•Scheduled staffers may change without notice

It's never too late to start planning! If you are an event organizer and want to invite us out at your event in 2020, drop an email to [email protected] before next summer, as we put our schedule together in August.

With the holidays around the corner, we shortened our timelines with the intent of delivering December scenarios a bit earlier than usual. Join us for next week's blogs as the team previews our December releases.

Until next time—Explore, Report, Cooperate!

Tonya Woldridge

Organized Play Manager

Tags: Conventions, Organized Play, Pathfinder Society, Starfinder Society

Categories: Company News

Order of the Amber Die--Doomsday Dawn Playtest, Part 7

Tue, 12/04/2018 - 20:00

Order of the Amber Die—Doomsday Dawn Playtest, Part 7

Saturday, December 8th, 2018

They've reached the end of Doomsday Dawn! The Order of the Amber Die is here to give a report of their experiences with the last chapter of the Playtest adventure after an exciting run through the whole thing. Did they survive or perish? Read below to find out. But! If you want to avoid spoilers, read this a bit later after you're done with the adventure.

Part six was past us, part seven of the playtest had arrived, and our record was split at 3-3. This was it: game seven of the series. The prize for winning was nothing less than the salvation of Golarion itself. We had been working with the playtest for almost six months, and the atmosphere at the session felt like the ending of some of our previous projects for the Paizo blog. Players paced, our GM was in his zone, and there was the familiar blend of anticipation, anxiety, and nostalgia.

On a windy autumn afternoon, we shared a feast for heroes with enough leftovers to keep us going until the sun came up. What we didn't know, was that our GM had purposely scheduled this scenario to be played throughout the night—the darkest part of night—the darkness between the stars. As we laid out our dice under the sheen of several black lights, the evidence we had acquired from the previous six scenarios started to become all too apparent: This chapter was almost certainly authored by James Jacobs. We were afraid to discuss it, but knew that we'd be probably be up against some kind of Lovecraftian finale that would not disappoint. To find our way through, we'd have to draw courage from our experiences in The Enigma Vaults of Thornkeep, level sixteen of The Emerald Spire, and The Strange Aeons Experiment.

The Party

This part of the playtest was designed to use the same characters as parts one and four. Initially, we had planned on using this party to discover if a lineup without major access to healing would be able thrive in the new edition. Now we would also get to see how well this non-traditional roster of iconics could hold up at very high levels. Thus far, these four had experienced both a nice win and a TPK. However, we felt good about the way they performed during the several fights involving hard-hitting enemies in part four. For playtest purposes, the same four OAD members played the exact same iconics as before. Also listed are the names of each player on the team and the year each became a member of the Order (when a player has reached 100 hours at our table).

Seoni human sorcerer 17

Bloodline: Imperial

Class Feats: Familiar, Dangerous Sorcery, Reach Spell, Steady Spellcasting, Vicious Concentration, Bloodline Heightening, Widen Spell, Effortless Concentration, Cantrip Expansion

Background: Family Friend

Played by Matt Hardin, Player Captain (2003)

Lem halfing bard 17

Muse: Lore

Class Feats: Bardic Lore, Loremaster's Recall, Cantrip Expansion, Multifarious Muse, Lingering Composition, Additional Heightening, Mental Prowess, Soothing Ballad

Background: Mind Quake Survivor

Played by Daniel Scholler (2007)

Fumbus goblin alchemist 17

Class Feats: Quick Bomber, Far Lobber, Calculated Splash, Precise Bombs, Powerful Alchemy, Expanded Splash, Uncanny Bombs, Glib Mutagen, Perfect Medicine

Key Formulas: Acid splash, alchemist's fire, elixir of life

Background: Goblin Renegade

Played by Erick Germer (2007)

Sajan human monk 17

Class Feats: Monastic Weaponry, Dragon Stance, Brawling Focus, Ki Strike, Wholeness of Body, Wall Run, Wind Step, Wind Jump, Ghost Strike, Quivering Palm

Build: strength, speed, more speed!

Background: Budding Osirionologist

Played by Sean Linville (2016)

"When the Stars Go Dark" By The Numbers

Player Tracking Sheet

  • Average time spent in character creation: 152 minutes
  • Number of times a character reached 0 Resonance: 3; Lem (2), Fumbus (1)
  • Number of critical fails when overspending Resonance: 0
  • Number of times a character ran out of spell slots: 0
  • Number of times a character ran out of spell points: 2; Sajan (1), Seoni (1)
  • Number of Hero Points used: 32; Lem (11), Fumbus (8), Seoni (7), Sajan (6)

GM Tracking Sheet

  • Total time spent playing "When the Stars Go Dark": 14hrs, 20min
  • Total time spent preparing "When the Stars Go Dark": 8hrs, 10min
  • Number of sessions spent playing "When the Stars Go Dark": 4 (session increments are 4 hours)
  • Total number of Hero Points given out: 48
  • Number of characters reduced to 0 HP: 3; Lem (2), Fumbus (1)
  • Number of characters killed: 0 (2 temporary deaths during event 1)
  • Rounds elapsed in final encounter (after Ramlock appeared): 19
  • Attempts made to defeat malignant theorems: 1
  • Players who gained the frightened condition vs. the Ashen Man: 0
  • Uses of wish: 4; desynchronization (3), meteorswarm (1)
  • Number of party rests: 2
Additional Data


  • Uses of Reach Spell: 5
  • Total range gained through Reach Spell: 105ft
  • Average range added through Reach Spell: 21ft
  • Uses of Dangerous Sorcery: 8
  • Total damage dealt with Dangerous Sorcery: 96
  • White Axiom boon: Cha, Dex


  • Total number of hit points healed with Soothing Ballad: 250
  • Total number of hit points healed with Soothe: 108
  • Total number of hit points healed with vampiric exsanguination: 99
  • Cantrip Damage: 31
  • White Axiom boon: Int, Str


  • Bombs thrown: 16
  • Bombs hit: 8
  • Total splash damage: 60
  • Total persistent damage: 401
  • White Axiom boon: Wis, Str


  • Uses of Flurry of Blows: 21
  • Number of double-hits from Flurry of Blows: 13
  • White Axiom boon: Cha, Str
Highlights From "When the Stars Go Dark"

Not long after entering the actual pages of a tome known as The Last Theroem, we were surrounded by malignant theorems that weren't out to welcome us. This became one of those rare moments when something happens on the table that looks just as scary inside the game. Not long in, were left watching helplessly as our goblin and halfling companions stood base-to-base with four gargantuan rune giant miniatures. See our data for how it ended.

We expected to visit some strange places at this point in our journey, and we definitely got one: a demiplane which consisted of a desert in eternal twilight. It was empty, until a star-spawn of Cthulhu pulled itself from a pit of infinite depth we had approached. For the first time during the playtest, the alchemist hogged the highlight reel, pouring on the persistent damage with acid splash and timely dousings of alchemist's fire to shut down its regeneration.

Jacobs provided an epic feel in this scenario from start to finish, and the size of the monsters repeatedly matched the occasion. Sajan went fist-and-claw with a gargantuan dragon, in a fight that deserved nothing less than slow-motion for its entirety. The fact that the clash took place inside of a workshop created a heck of a mess—of the dragon.

Character Deaths

We're proud to report zero permanent deaths!

Current Situation

To win, we needed to sever the connection between Aucturn and Golarion, which meant desynchronizing an artifact known as the Veinstone Pendulum. Opposing us in the finale was the aberration that the wizard Ramlock had become, fully strapped with spells like time stop and power word kill, as well as adhesive tendrils that gave a 30-foot reach. We tried to trade points equally at first, but when our foe put down 186 damage on Seoni in a single round, we knew we were going to have to take some risks in order to win. Lem made the call, and tried to use one of the four wishes we were given against the pendulum itself. When it appeared to work, we capitalized on the opening, and two more of us followed suit.

Final record? A winning one.

From left to right: Dan, Matt, Erick, Adam, Sean

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Adam Daigle
Managing Developer

Tags: Community, Order of the Amber Die, Pathfinder Playtest

Categories: Company News