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Roleplaying adventure hooks

Wed, 09/19/2018 - 07:25

 
Looking for inspiration for your next roleplaying adventure? Then look no further! We’ve put together these three adventure hooks to give you some ideas for your next gaming session. Enjoy!
 
 
A gift from the gods
 
You find an amazing artefact. A true relic with unimaginable power. Now that it has been discovered, there are some that will stop at nothing to own it!
 
Synopsis
 
Whilst adventuring you find a relic. Older than time itself, this item holds unimaginable power and potential. You know that you don’t have the power to wield it, that no human does, but what to do with it? Now that it has discovered there will be no end of people coming to take it from you. From religious zealots to power hungry monarchs and everything in between. You must find somewhere or someone who can hide it from the world until the end of time.
 
 
Standing your ground
 
A small trading post is being constantly raided by pirates. As it lays outside the borders of the surrounding kingdoms, no one is willing to protect it. But people are dying and something must be done.
 
Synopsis
 
A small port where people from the surrounding kingdoms trade is being menaced by pirates. The traders are all leaving but the locals are stuck. Constantly hounded by the pirates and with no army or militia, there is nothing they can do. They need help. Your adventurers will need to find all the resources they can and put together defensive plans to defeat or scare off the attackers and dissuade them from ever returning.
 
 
Back from the brink
 
A small group of druids are successfully bringing species back from the brink of extinction but a local religious group believe they are playing God.
 
Synopsis
 
A group of druids that live in the forest have been successfully altering creatures on the brink of extinction to give them a better chance of surviving in the increasingly urbanised environment. However, with crops being damaged and recent attacks on citizens, a local church is leading a group against the druids to stop them ‘playing God’. Your adventurers must ease the tensions between these two groups or pick a side and fight.
 
 
Previous adventure hook posts:
 
Adventure Hooks #1
Adventure Hooks #2
Adventure Hooks #3
Adventure Hooks #4
Adventure Hooks #5
Adventure Hooks #6
Adventure Hooks #7
 
 
If you think you could turn one of these adventure hooks (or one of your own creation) into a full blown adventure module for publication, we’d love to hear from you – Get in touch >>
 

Categories: Company News

A guide to Medieval swords

Mon, 09/10/2018 - 05:50

 
Want a quick and easy way to better explain the weapons in your game? Check out this guide to Medieval swords created by Yuexin Huo.
 
Medieval swords

Categories: Company News

Director’s Briefing – September 2018

Mon, 09/03/2018 - 07:38

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the eighty-eighth Briefing and the ninth scheduled Briefing of 2018. A happier Briefing this month.
 
 
Gen Con 2018
 
My spies inform me that GenCon 2018 was a great success. Our thanks to all who manned the stand, GMed demo games and helped out in any way. Your efforts are appreciated by us.
 
 
Shadow World
 
I am very pleased to formally announce that the second edition of Shadow World: Jaiman: Land of Twilight has been released in pdf. The continent of Jaiman in all its glory with expanded text, timeline, updated materials, adventures, new maps, and new artwork.
 
As is our custom, we have released the pdf at the introductory price of 12 USD. You can purchase Jaiman from RPGNow, and find it at the following link: Buy it now >>
 
Terry is also immensely cheered to see Jaiman live again and is now focused on finishing the text of Haalkitaine
 
 
Rolemaster and Spacemaster
 
The ERA dataset has been expanded by Max with the creation of two additional datasets – RMSS/FRP Races & Cultures and RM2/Classic Oriental Companion.
 
You can find these on RPGNow: RMFRP Races and Cultures and RMC Oriental Companion
 
Max is actively seeking your thoughts on what you believe are the most pressing future priorities for ERA. He is considering expanding ERA to handle Spacemaster as well.
 
 
HARP and HARP SF
 
As avid readers of the preview in the Guild Companion will have seen, HARP Subterfuge is impressive even in draft. It is even more impressive when you read the entire draft. This will be a heavyweight sourcebook and a great addition to the HARP Fantasy lineup. So far the editing pass has covered chapters on subterfuge professions (including the three new professions of Beguiler, Nightblade, and Ninja), racial and cultural impacts, skills, talents, equipment, subterfuge techniques, and poisons, and I am only halfway through the draft. This is not a vast sprawling tome – this is a definitive comprehensive and tightly organised book. You will love this.
 
 
Until next time
 
Back to more HARP Subterfuge.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Jaiman: Land of Twilight available now!

Thu, 08/30/2018 - 07:22

Jaiman for Shadow World cover artWe are thrilled to announce the release of the greatly anticipated second edition of Jaiman: Land of Twilight!
 
Between the Forbidden Sea and the Barren Waters lies Jaiman, a majestic continent of powerful cultures in conflict. The Forces of the Unlife and the armies of the Dragon Lords seem destined to clash again; Men and Elves must fight or flee.
 
You can get a pdf copy of Jaiman: Land of Twlight now for a special introductory price of $12 (normal price $18). Don’t wait too long though, this offer won’t last forever.
 
Print on demand copies will be available in the not-too-distant future.
 
 
Buy it now >>
 
 
Jaiman: Land of Twilight
 
Jaiman: Land of Twilight is a fantastic setting material book for Rolemaster‘s official setting: Shadow World. The new second edition contains loads of brand new material including:
 

  • Updated and greatly expanded text, particularly the overview of the continent, including Urulan and other regions.
  • Updated Timeline with many new events.
  • Stats for Rolemaster Classic/RM2 and RMSS/ RMFRP.
  • All-new layout with full color interior.
  • New Jaiman map for the GM to give to PCs; other region maps collected.
  • Many new illustrations, including races, various locations around the continent, and of the Six Helms.
  • Eight adventures, including four extended scenarios that link to form a massive quest.
  • Layouts, including the Dragon Lord’s citadel, and the catacombs of the ancient kings of Tanara

Buy it now >>
 

Categories: Company News

Two new products for ERA out now!

Wed, 08/22/2018 - 07:11

ERA Oriental Companion RMC
Iron Crown Enterprises are very pleased to announce the release of two brand new packages for the brilliant Electronic Roleplaying Assistant (ERA) for Rolemaster. Please welcome to the ERA family ERA for Rolemaster RMC Oriental Companion and ERA for Rolemaster RMSSFRP Races & Cultures.
 
ERA for Rolemaster RMC Oriental Companion
 
The RMC Oriental Companion package for ERA includes 13 races, 10 professions, 88 talent descriptions, 19 creatures and 3 spell lists with complete description and parameters.
 
Leave the west behind and enter the world of the Shogun, where Ninjas are assisted by shapeshifting Hengeyokai, Samurai battle for honor against evil Wu Jen, and the Shinto Priests study the Way of the Kami.
 
Oriental characters benefit from 4 new whole sets of background options. The Way of the Warrior includes powers such as Nerves of Steel and the Family Outlawed flaw. With the Way of the Ninja you can create a Poisoner or a Master of Facades. The Way of the Mystic could give your character a Magical Rage, but also a Patron Demon. Those born under the Way of the Gods could find themselves with an Enlightened Sight, or charged with a Sacred Oath.
 
When adventuring in the Orient, the party could stumble upon a malevolent Oni, dream about a Baku, or find themselves bowing in respect to a Kappa. Of course, the Oriental Dragons are also included.
 
Buy it now >>
 
ERA Race andCultures RMFRPERA for Rolemaster RMSSFRP Races & Cultures
 
The RMFRP Races and Cultures package for ERA offers 58 different races and has 11 varied cultures.
 
Apart from the well know types of humans, elves and orcs, this package brings to the world animal fusions like the lion centaur and the shark shaped shuikmar, alien looking urlocs and grotesque quishadi.
 
For Shadow World players, you will also find an assortment of races: specific human types, the sub-races of iylar elves and many half-breeds, flying hirazi and savage garks.
 
Once the race is chosen, proceed to specify the actual culture in which the character was raised. A harsh life with the arctic people, or a quiet farming adolescence in a rural environment? Has your character learned to move around the tunnels of the mining culture, or the sunny beaches of the littoral tribes?
 
Buy it now >>
 
Electronic Roleplaying Assistant (ERA)
 
ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Just by running this free application players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards, they can be added to a running campaign in the adventuring module. From there, the game master can control all aspects of the game: resolve maneuvers, resistances, resting, and of course, spell casting and combat.
 
Players can also oversee the current status of their characters as the adventure progresses, simply by accessing the application with their mobile devices. This also allows them to check all known spells with full descriptions, current skill values and more. Inventory and game master-to-player communication also have their own systems.
 
Try ERA for free >>
 
Love ERA? Check out our complete range of addition modules:
 
Rolemaster Classic
Character Law
Spell Law
Arms Law
Armory
Shadow World Module
Combat Companion
Rolemaster Companion I
Creature Module
 
Rolemaster Fantasy Role Playing
Core and Character Law
Spell Law
Arms Law
The Armory
Shadow World Module
Combat Companion
Mentalism Companion
Essence Companion
Channeling Companion
Arcane Companion
Creature Module
Fire and Ice: The Elemental Companion
Treasure Companion
 
You can also now get ERA modules in one of three different bundles:
RM Classic core dataset (containing Arms Law, Character Law, Spell Law and RMC Creatures)
RMFRP core dataset (containing Core and Character Law, Spell Law, Arms Law and RMFRP Creatures)
RMFRP companion dataset (containing Arcane Companion, Channeling Companion, Essence Companion and Mentalism Companion).
 

Categories: Company News

Director’s Briefing – August 2018

Fri, 08/03/2018 - 06:54

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the eighty-seventh Briefing and the eighth scheduled Briefing of 2018.
 
 
Computer woes
 
On my Pixel C tablet, I had an app to read certain pdfs protected by digital rights management. Unfortunately this app turned into a major liability. When I needed to read the pdfs ahead of teaching preparation for delivering a cyber security course in Maastricht, it decided to violently disagree with my tablet’s OS. Essentially it placed the tablet into a mode where it would not properly close down and most importantly would not restart fully. There are various button holding and plugging and unplugging of charger sequences that if you are lucky will get the Pixel C back to life. During an Open Day, I managed one of these sequences and was able to remove the offending app. Unfortunately I was then interrupted by a potential student and by the time I had finished chatting to the student and parents, the admin-level security on the tablet (designed to lock the tablet after x minutes of inactivity in order to protect my university account) had kicked in. I have been locked out ever since.
 
If and when I manage to get in again, I have to delete my university account in order to disable that admin security and make the tablet stay open permanently. Then connect to a laptop or desktop, grab all the files (because there are always files that don’t make it to the cloud masters), and then do a factory reset before rebuilding it. If I manage to get in again.
 
(OK, I didn’t need to explain all of the computer woes, but Colin indicated that one of the results of his survey was a desire for more SF content. I offer my computer woes as a plot element to weave into your next cyberpunk or sf game.)
 
I have now bought a replacement convertible laptop/tablet running Windows and started moving *some* files from my cloud and home computer master archives onto the new machine. I am going to avoid shifting gigabytes of data unnecessarily onto a solid state drive and focus on working on only two or three products at a time.
 
 
GenCon 2018
 
We wish all of our representatives and the Pointy Hat Games team a very successful and enjoyable Gen Con 2018. We are all jealous that we cannot be there.
 
 
Shadow World
 
Terry was taken unwell again, so despite our best efforts, we did not get Jaiman complete in time for Gen Con. I have vetted a near-final interior of Jaiman using my old tablet and I have smuggled a copy to our team at Gen Con so that they can talk about it to visitors to the booth.
 
 
Rolemaster
 
As you may have seen, Max has updated ERA yet again, including improvements to the printable character sheet, skill cost corrections to some of the datasets, and the inclusion of Priest templates in the RMSS/FRP Channeling Companion dataset. He has also completed a RMSS/FRP Races & Cultures dataset and an Oriental Companion dataset. Look for those turning up on RPGNow soon.
 
 
HARP
 
As the taster previews of HARP Subterfuge on The Guild Companion will have shown, HARP Subterfuge is an impressive draft. It has made it onto the new tablet for an editing run. The author of The Garden of Rain adventure module is expecting to be sending his first full draft to me this month and it will also join HARP Something Wicked, Something Wondrous and HARP Bestiary drafts on the tablet.
 
 
Until next time
 
Back to where I was before I was depixellated and that is more writing and editing.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Six things you might find in a fantasy circus

Thu, 07/26/2018 - 12:28

Six things you might find in a fantasy circusWhen used well, circuses are great devices in fantasy RPGs. They can introduce new characters, new adventures and new peril to an otherwise quite locale. A lot of the acts that you find in real world circuses would probably translate very well into a fantasy setting. No doubt there would still be clowns, contortionists, acrobats and people shooting apples off a volunteer’s head. However, there are certain acts that you might only find in a fantasy setting which could help to make things even more exciting and lead your characters on their next adventure.
 
Below are just six of the (no doubt many) different things you may find at a circus in your fantasy RPG.
 
Trained monsters
 
In the bad old days, no circus was complete without a trained lion, sea lions that could do tricks or elephants being made to march around and obey commands. While the practice has (thankfully) pretty much died out in modern times, it could be interesting to include them in an RPG with fantasy creatures. Imagine trained baby dragons flying around the big top in a beautiful synchronised ballet, a giant being used to add more height and terror to a trapeze act or a skeleton juggling its own bones.
 
The inclusion of trained animals could also lend itself to some interesting story elements. How do the PCs feel about the animals and their potential mistreatment? Are there groups of the population that want to free the creatures and end the circus? What happens when the creatures escape or lash out at their owners?
 
The freak show
 
Exactly what constitutes a freak show will depend largely on your setting. What are the most uncommon characteristics, races or creatures? Would people pay to see them? As well as uncharacteristically tall dwarves, a race of being from across the sea and the ever-present bearded lady, your freak show could include freaks created by magic. A magic user of dubious morals could supply monsters created by grafting two other creatures together, the mind of a sentient being trapped in an animal or an animal that can speak to humans.
 
Again, the moral ambiguity of a freak show could lead to some very interesting story ideas. Are the ‘freaks’ there willingly? Are their friends or family out to free them and bring them home?
 
Reaching across the void
 
One of the reasons circuses continue to be popular today is that they are a great place to marvel at spectacles, see things you never thought were possible and maybe be a little bit scared, all safe in the knowledge that actually, nothing can go wrong. In a fantasy setting, surely circus goers would pay good money to see a trained practitioner summon an all-powerful demon right in front of them.
 
The vast majority of the population won’t know precisely what a demon is or looks like or what constitutes a particularly scary and impressive demon. For this reason the practitioner could summon a relatively small and easy to manage demon with much the same affect. Alternatively, the whole thing could just be an illusion. Either way, it is sure to bring in the punters.
 
Elemental battles
 
In a similar vein, why would simple country folk who rarely have any interactions with magic not be completely awed and amazed by spell casters and their capabilities? With that in mind, what about pitched battles between two gargantuan elementals? Conjured by magic users and contained within a strong shield, the every day person would get to see the might and majesty of an elemental close up and enjoy the spectacle of watching two of these monsters face off against each other.
 
Mind control / Mind reading
 
To this day mind reading and hypnotism remain popular spectacles. While the use of magic might take some of the… magic out of the act, I still think there is the potential for some amazing shows. What if the mind control act wasn’t just hypnotising people to think they’re chickens but was making them undertake breath-taking, near death feats without them ever knowing they were in danger. Of course there is still a lot of fun to be had with people thinking they’re chickens or chatting up a dog thinking it to be an attractive woman as well.
 
Mind reading is a little less impressive in a world where there is a spell that does just that. But again, in a town (or world) where magic is relatively rare, think how amazed the local population would be to see someone read someone else’s mind. This could be open to misuse by the magic user if they also use this time to find out where they keep their valuables or decide to blackmail them with knowledge of their deepest, darkest secrets.
 
Trapeze / Acrobatics
 
Trapeze acts and acrobatics are a mainstay of a circus and would amuse and delight crowds, even in a fantasy setting. You may find however that magic makes these acrobatic skills even more amazing and death defying. What if, rather than the trapeze, people were swinging through the air propelled by magic alone, what if the magic was being cast from below by magic users on unicycles? It would take a lot of concentration, a lot of PP and a lot of trust.
 
Acrobatics by magic would also be a great starter for an adventure or an investigation. One of the acrobats has died, the magic caster who was supposed to be keeping them up in the air had fallen off his unicycle and lost concentration for a split second. Tragic accident or premeditated murder?
 
 
A lot of these acts might incur the wrath of local clerics or witch hunters. Some might be morally repugnant to some people. Others might want to run away with the circus and be a constant part of the wonder and excitement.
 
There are lots of different things that you could include in a circus and a lot of different directions it could take your characters in. What do you think you might find in a circus in a fantasy setting? Give us your thoughts on the Iron Crown Enterprises blog.
 

Categories: Company News

Real life critical fumbles – Travel

Mon, 07/16/2018 - 07:08

No matter how many adventures you’ve been on, no matter how many foes you have defeated and no matter how many villages you have saved, everyone has moments when they’re not fully paying attention or when they’re a little too hung over or when they are simply having a bad day.
 
That’s why fumbles exist, because no one is always at their best. In gaming terms fumbles can happen at any time and lead to you injuring yourself, injuring your friends or aiding your enemies, but fumbling in real life can be no less disastrous and fumbling travel can lead to lost belongings, lost time or loss of life.
 
Game prep real life critical fumbles:
 

01 – 25 It rains every day you are away. Still… It could be worse 26 – 30 You leave your sunglasses at home. It’s mildly annoying but you can buy new ones – 5cp 31 – 40 You suffer terribly from jet lag – 10 to initiative 41 – 50 You do not speak the language and no one speaks your language – 10 to initiative and -5 to Re 51 – 60 It is insanely hot and you are completely unprepared. Take 5 hits for every hour you are outside. 61 – 65 You make the mistake of trying the local moonshine. -10 Re, -15 to initiative, -10 Me, -10 to perception, 5 hits 66 Your plane crashes. You are the only survivor. You swim to a nearby island, thinking it to be deserted. It isn’t. Tom Hanks is there. Lose 40 rounds as he bores you with tales of how much he misses Wilson 67 – 70 You fall asleep in the sun – 10 hits, A heat critical 71 – 80 You are bitten to shreds by insects. – 10 hits, resistance roll against poison, -5 to Re as all you can think about is itching. 81 – 85 Your body is not used to the local food/water/climate and begins to reject everything you eat – 20 hits, resistance roll against poison 86 – 90 Your phrase book was written by a prankster and you say something very rude about the market stall holder’s mother. He reacts badly – 25 hits, stunned and prone for 2 rounds 91 – 95 You wake up one morning and find the town you are holidaying in all but deserted. As you investigate you hear a strange rumbling. Around the corner comes a herd of stampeding bulls. -25 hits B crush critical 96 – 99 Whilst trying to erect your tent, you slip and bury a tent peg in your leg. You step backwards, screaming in agony and find yourself in the fire – 25 hits, bleeding at 5 hits per round, B puncture critical, A heat critical 100 You decide to ‘get away from it all’ by staying in a mountain-locked hotel during the winter. You slowly become possesed by an evil spirit that inhabits the hotel and kill everyone you meet with an axe. Your family flee into a hedge maze to escape your killing frenzy and you become lost and disorientated. Your last thought as you freeze to death is “I should have used the axe to chop my way out of the maze” – Death

Categories: Company News

Director’s Briefing – July 2018

Mon, 07/09/2018 - 07:05

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the eighty-sixth Briefing and the seventh scheduled Briefing of 2018. Extraordinarily brief Briefing this month.
 
 
GenCon 2018
 
The RM Classic rulebooks, copies of Wedding in Axebridge and some modest restock orders have made it to Aaron and are ready for transportation in the Pointy Hat Games convoy to Gen Con.
 
Keep talking to Colin about all matters to do with ICE at Gen Con.
 
Some bad news in that Terry has had to cancel his Gen Con trip due to ill-health. He feels better now but the stress of a modern Gen Con (as opposed to Gen Cons of a generation ago.
 
 
Shadow World
 
Jaiman is going to the wire. All the images are in and in the pdf. Terry is battling with labels on maps – these are no good to anyone if they aren’t legible on a pdf and on a print copy. If we have to, we will do a GenCon-only print run, and then make a general print release.
 
In the spirit of the World Cup, we should perhaps be chanting “Terry!” (though it might sound more like Terrrrreeee!) and have an ICElandic thunderclap to support him.
 
 
HARP
 
The full draft manuscript of HARP Subterfuge has arrived. I read the table of contents and thought “Wow!”. This will be a great addition to HARP Fantasy. Full editing pass to come.
 
 
RMU
 
Additional set of corrections and improvements have been made to RMU Arms and Character Law.
 
 
Until next time
 
Jaiman for the win! The next scheduled Briefing will be in August 2018.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Roleplaying adventure hooks

Fri, 06/22/2018 - 07:10

 
Looking for inspiration for your next roleplaying adventure? Then look no further! We’ve put together these three adventure hooks to give you some ideas for your next gaming session. Enjoy!
 
 
The pet shop of horrors
 
A purveyor of exotic animals has been selling evil, monstrous creatures to unsuspecting villagers. The monsters are wreaking havoc. Both they and the travelling salesman must be stopped!
 
Synopsis
 
A number of local villages have been menaced by various monsters and awful creatures. After a short investigation it is discovered that these creatures were sold by a travelling salesman to unsuspecting villages (many believing they were buying more domesticated animals). The monsters need to be rounded up and then the salesman must be tracked down and stopped.
 
 
A gateway to nowhere
 
As you pass between two trees you are magically teleported to a strange place. With no idea as to how to get back, it’s survive or die.
 
Synopsis
 
Whilst adventuring, the party is suddenly transported to an unknown place. Unable to get back the way they came, they must find a way back and find out who or what is behind the teleportation. No doubt their motives aren’t entirely benign.
 
 
Subterfuge at the circus
 
The circus is in town and it’s causing a stir – And not in a good way. They’re up to something and there’s only one way to find out what. Sign up!
 
Synopsis
 
A traveling circus has stopped in the outskirts of town. While everyone was excited at first, now they’re not so sure. Townsfolk have started to go missing and the circus acts are strange and secretive. Whatever they’re up to, it must be stopped. However, the circus is only in town one more day so the adventurers will have to sign up and travel with them if they’re to stand any chance of succeeding. Who wants to be the lion tamer?
 
 
Previous adventure hook posts:
 
Adventure Hooks #1
Adventure Hooks #2
Adventure Hooks #3
Adventure Hooks #4
Adventure Hooks #5
Adventure Hooks #6
 
 
If you think you could turn one of these adventure hooks (or one of your own creation) into a full blown adventure module for publication, we’d love to hear from you – Get in touch >>
 

Categories: Company News

45 scary creatures from around the world

Fri, 06/08/2018 - 06:42

Whatever roleplaying game you’re playing, a good monster or evil villain can make the difference between a good campaign and a great one. That is why we thought we’d share these 45 scary and disturbing creatures from around the world.
 

 
This image was created by Kate Maloney, CEO of Costume Craze. It’s one of a number of different graphics that she has created and they’re all brilliant. You can see all of them at costumecraze.com.
 

Categories: Company News

Director’s Briefing – June 2018

Mon, 06/04/2018 - 07:08

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
Welcome to the eighty-fifth Briefing and sixth scheduled Briefing of 2018. May started well, and then the marking arrived. As I write, I have one full batch of assignments still to mark and then two smaller sets of assignments to moderate. And summer-term teaching starts in the first week of June to encourage me to make haste. Enough of the end-of-year marking rant, time for some actual news.
 
 
GenCon 2018
 
The countdown is on – Terry has been entering details of his gaming events into the Gen Con system, so hopefully they will already be visible and bookable.
 
I will be sending copies of all four RM Classic rulebooks for the ICE Gen Con stand.
 
A reminder to talk to Colin about anything that you would like to do for or about ICE at Gen Con.
 
 
Shadow World
 
Stats are safely in the enhanced Jaiman sourcebook – some stubborn images to sort out. Naturally this will go unpleasantly close to the wire so we may have a very short window of pdf released followed by Gen Con print run and expensive shipping to Aaron to reach the Pointy Hat Games convention convoy in time.
 
 
Software and A HARP Game Request
 
Max has created another RMSS dataset for ERA. This time it is Races & Cultures that receives the ERA upgrade. We will be launching this as soon as we have created the necessary pseudocover – Terry as you might imagine has been rather focused on Jaiman.
 
Speaking of software, you may recall that ICE (through me in my capacity as Director and my real-world role as person irresponsible for computing degrees at the University of Suffolk) had been in discussion with my real-world computer games lecturer colleagues about Suffolk students becoming involved in developing apps for HARP. A student has been put himself into the frame for potentially writing a HARP character creator app – he would like to gain some actual gaming experience with the system, so anyone running HARP in online format who would like an extra player, let me know asap.
 
 
HARP
 
I said that May had started well. I pursued the refresh of spells for HARP Something Wicked, Something Wondrous, so am very pleased to be able to report that, in terms of the original Something Wicked manuscript, the Sphere of the Warlock and the Witch is now complete (tick), the additional Universal and other Sphere/Circle spells are complete (tick), and the Great Circle of the Mentalist is now complete. I have perused the relevant spells from Codex and other sources, and have a shopping list of extra spells to rebuild or refresh. Once that is complete, I will deem the “Black Magic” chapter to be finished (unless inspiration strikes for yet another spell) and turn my writing attention to the non-mechanics chapters of the book.
 
Freelancers are hinting that complete drafts of two, possibly even three, other HARP sourcebooks will be arriving in my editorial intray in the next month or so.
 
 
Until next time
 
Finish this marking so that I can get back to writing and editing soon. The next scheduled Briefing will be in July 2018.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

What are your favorite childhood memories of RPGs

Tue, 05/22/2018 - 16:10

Playing a table top role playing game can take a long time. A lot of people will play in the same group for many years, if not decades and while a lot of people say they have less time for gaming as they get older, most players will spend their entire lives playing in one way or another. Despite this life long love affair with RPGs, many players will tell you that their favorite memory of gaming is from when they were very young or when they had just been introduced to the world of RPGs.
 
With that in mind, we asked our fans and followers for their favorite childhood memories of gaming and their early experiences with the hobby that we all love. Here are some of our favorite responses:
 
 
“My first D&D game when I was 10 years old at a Halloween party. My friend “borrowed” his older brother’s copy of the game and we played. We got it all wrong (of course) but it made such an impression that I shovelled snow all winter and spent every cent on D&D.”
 
“First game ever, running away from all the most powerful monsters in the book. It was the DM’s first game as well.”
 
“Picking up the “Little White Box,” Chainmail, and the Holmes edition of D&D with my cousin when the first hit the shelf and figuring out how to play with our friends.”
 
“Discovering Rolemaster and REAL roleplaying at around 17; after 7-years of D&D w/childhood friends, was awesome to really roleplay in a real system!”
 
“The best Rolemaster moment was when the party was resting from evading the people hunting them and camped for the night. When it came time for the Monk’s watch I rolled perception behind the screen and the roll was fumbled. He noticed something that was not there. As we progressed and he awakened everyone he wanted to make another perception check, so I had him roll behind my screen where he could not see it and fumbled it again. He then leapt attack the bush and he achieved an open ended attack roll and killed the bunny that was hiding under the bush. They had rabbit stew for breakfast…lol. Best fumble to critical attack ever!”
 
“My first experience with RPGs was the summer of grade 6. My Mom had bought my Dad the Star Trek RPG (by FASA). At the same time, he bought her MERP. We had quite the time figuring out how to play. The most fun were the ship to ship combats in Star Trek. But I remember sitting down and going through the sample adventure in the MERP boxed set with my Mom and battling the 9th level mage in the ruined castle just north-east of Bree. It got me hooked on MERP & RPGs in general. Then we moved to a new city and the kids I fell in with were all into RPGs. Marvel Superheros, GURPS and Rolemaster. I introduced them to MERP and after their characters got to Level 10, we converted them to RM2. I don’t think I ever looked back after that. I started buying every RM book I could get my hands on and went on to play Rolemaster with a number of different friends – both as a player and as a GM. The first group of friends & I started playing other games as well (Warhammer & WH40k mostly), but we always returned to RM2. We had lots of fun, and I miss those nights of gaming a lot.”
 
“I fell in love with the Uncanny X-men comic series in Grade 7, and soon started working for a local comic shop to help keep me in comics glory. I’d always pass the section we kept of MERP books and would gaze at the Angus McBride covers covetously. I’d hear stories of my Manager “killing” people but the stories always ended epically with battles against mythological beasts vs being IRL, thankfully, and asked to watch one day. Man, was it kewl! Later that year, ICE had its hooks into me as I had saved enough for the Red Box Set(RM2), its companions up to III, and was eyeballing Shadow World’s 1st Ed. boxed set for a setting. It wasn’t long before I enlisted my best friend, girlfriend, and Couz to play. First battle in the first adventure I wrote for 1st lvl PCs had the girlfriend try to rescue the buddy from being surrounded by a pack of Wolves. She made it to him, proceeded to fumble her Rapier and rolled a high 90+ ‘E’ Punc. which resulted in her ally dying of a brain hemorrhage! We ended the game session with close to a TPK and I made sure to read up on how to game balance encounters.”
 
“Seeing a Rolemaster critical chart for the first time. Bleeds, broken bones, nerve damage, stuns….mmmm mmm. That was the end of AD&D.”
 
“My friend Darren, who primarily liked the combat and roll-playing, who one night in our Rolemaster game rolled open-ended for an attack…then another, then another, then another. We were all cheering and shouting and by then he was so excited he was crying uncontrollably. I think he rolled 450 or so before mods hah. Darren was also responsible for the largest negative roll, -200 -300 ish for perception in a city. Some npc shouted ‘look out below!” and instead of moving away he looked down and got clocked by a large falling object.”
 
“I sat in on a session of Rolemaster one night and everyone was having a blast. Everyone was laughing and rolling on the floor. Literally. People were sitting on the floor because the dorm room was small and people were on the floor, the bed, the window ledge, but we were laughing so hard. THIS was what gaming was? It wasn’t nerds in the basement afraid to see the light of day? I knew these people! They were gaming and having a blast. One player in particular was Chris Elliot, one of the creators of HOL! We play-tested and helped make HOL in that dorm room! I was in on the creation of HOL with easily the best GM and most fantastic artists I have ever met.”
 
“My favorite childhood memories are Freshman year in college, getting to meet incredible gamers who became amazing friends, (one is the god father for my daughter), and having the fun and privilege of being invited to sit in one night.”
 
 
What are your favorite memories of gaming? Tell us your stories on the Iron Crown Forum.
 

Categories: Company News

Director’s Briefing – May 2018

Wed, 05/02/2018 - 07:04

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
Welcome to the eighty-fourth Briefing and the fifth scheduled Briefing of 2018. April seemed to disappear very quickly – I suspect some of that was being away in the Philippines followed by returning far too abruptly to teaching duties and the inevitable panic of students as final assignments and exams loom large in their horizons. The evil spectre of marking comes all too soon and the summer term teaching in June forestalls an early end to the academic year at Suffolk. I can but hope that all the students will have the good sense to pass their exams and their assignments first-time round.
 
 
GenCon 2018
 
It is coming closer. If you are up for running games or helping out in any way, please let Colin know as soon as possible.
 
It will soon be time for me to order new stock to supplement the existing material held in trust by Aaron for ICE. I will relent this year and have some RM Classic core rulebooks printed as there has been high demand by fans for these.
 
 
RMU
 
The RMU singularity did not happen or I would have been less willing to relent.
 
 
Shadow World
 
I have seen the cover image for Jaiman – it is looking very nice indeed. It’s illustration placement; it’s beating off stray tabs and newlines and other assorted nonsense that hides itself in the Excel spreadsheets only to bite in the InDesign version. Terry is having “fun”. Hang in there, Terry, it will all be worth it come GenCon.
 
 
HARP
 
One of the many useful things that John Duffield created as part of his work on multiple chapters of HARP Bestiary was to reconstruct the Cone concept using the enhanced College of Magics spell creation rules. I have been happily able to take this and use it to build (or more correctly refresh) Hellfire Cone for the Great Circle of the Demonologist. Other Cone spells will be appearing in HARP Something Wicked, Something Wondrous.
 
So where am I with the refresh of spells? The additional Cantrips have been revised (tick). The High Magic spells have been revised (tick). The Great Circle of the Demonologist (38 or is it 39? spells) has been fully revised (although I reserve the right to add more spells if some occur to me or someone makes a helpful suggestion) but this is still tick. The Sphere of the Witch and the Warlock is about two-thirds revised with the major block of spells still requiring attention being the Soulcharm spells (think a variation on a voodoo doll). The additional Universal and other extra spells for other Spheres and Circles are about halfway there. At the moment, however, I am going through the spells of the Mystic from the original College of Magics and transforming them into the Great Circle of the Mentalist. Once the Mentalist Circle is complete and the other waifs and strays have been revised, I will look closely at the additional spells in Codex and see what is sensible to recover. I will also look at the long-lost HARPer’s Grimoire and see if we should rescue any from there – if so, I will drop Chris Adams a note and ask permission to reuse them.
 
There are hints that another HARP manuscript will soon be coming my way in full draft, so while I find spell updating quite relaxing, I will not be lingering in this activity for any longer than necessary.
 
 
Until next time
 
More writing, more editing soon and generally more fun for me. The next scheduled Briefing will be in June 2018.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Real life critical fumbles – Game prep

Thu, 04/26/2018 - 07:06

No matter how many adventures you’ve been on, no matter how many foes you have defeated and no matter how many villages you have saved, everyone has moments when they’re not fully paying attention or when they’re a little too hung over or when they are simply having a bad day.
 
That’s why fumbles exist, because no one is always at their best. In gaming terms fumbles can happen at any time and lead to you injuring yourself, injuring your friends or aiding your enemies, but fumbling in real life can be no less disastrous and fumbling game prep can have just as serious consequences for your game.
 
Game prep real life critical fumbles:
 

01 – 25 You decide to take your game into a completely unexpected direction. Your players don’t like it. Oh well. Nothing ventured, nothing gained 26 – 30 Your dog eats your notes – 10 to initiative 31 – 40 Accidentally rub chilli oil in your eyes after cooking making it very difficult to read your notes – perception -10 41 – 50 Some of the snacks have exploded over your notes and books – 10 to initiative, – 5 to perception and -5 to leadership 51 – 60 You have been up all night worrying about the campaign and how it will be received by your players. You’re pretty tired – 20 to initiative, – 5 to memory 61 – 65 An image you were going to use as a portrait of an orcish NPC bares a striking resemblance to one of your new players – Lose two rounds as you quickly try to find a new image. 66 Almost all of your clothes are lost in a terrible laundry accident and you are forced to GM in a swimsuit – 30 to leadership 67 – 70 You forget that one of your players is lactose intolerant and all the snacks are cheese based – Lose ten rounds as they purposefully try to derail your plans 71 – 80 You stupidly keep your gaming books on the top shelf. As you get them down some fall on your head – 20 hits 81 – 85 Whilst painting some miniatures ready for your game you mistake the methelated spirits you are using to clean your brush for water – 20 hits, resistance roll against poison 86 – 90 You accidentally give the players the wrong address and telephone number. Spend the night alone wondering where they are and why they haven’t called. They never speak to you again 91 – 95 You have a great idea and rush to your desk to write it up. You are writing with such excitement that your pen slips and you stab yourself in the leg. – B puncture critical, 10 hits 96 – 99 You go to great lengths to create ‘love letters’ that your players will find during next week’s game. Your significant other finds them and believes that you mean to send them to someone else – Lose 20 rounds as you explain that they are props for the game 100 One of the secret demonic incantations that you ‘made up’ for the game turns out to be genuine. A world-destroying fire demon bursts into existence and within moments has all but destroyed the Earth. As everything that you have ever known or loved slides into non-existence, one of your less perceptive players comments “Wow! It’s so realistic” – Death

Categories: Company News

Sci-Fi plot generator

Wed, 04/11/2018 - 07:23

 
Need an idea for your next game of HARP-SF or Spacemaster? Look no further than this Sci-Fi plot generator from the good people at WIRED.
 
The sci-fi plot generator uses two James Gunn movies and two Ridley Scott films as illustrations, but could be used to create an endless number of variations. Simply fill in the gaps with your own ideas or mix and match from different films/books/TV shows and you have yourself a sci-fi plot.
 
sci fi plot generator
Source
 

Categories: Company News

Director’s Briefing – April 2018

Wed, 04/04/2018 - 08:05

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
Welcome to the eighty-third Briefing and the fourth scheduled Briefing of 2018.
 
 
GenCon 2018
 
Terry and Aaron have been coming up with Shadow World and Rolemaster scenarios for GenCon. It’s a happy mix of standalone demo games and tournament games with some set in southwestern Emer (yes, your chance to glimpse parts of Emer IV early) and some in Gryphonburgh (of Tales from the Green Gryphon Inn fame).
 
We would be delighted to have additional games run at GenCon so please contact Colin if you are willing to GM some Rolemaster, HARP, Spacemaster, etc.
 
 
Shadow World
 
Charles has delivered the Jaiman NPCs in RMSS/FRP stat form. Terry has switched attention from Haalkitaine text to pour the stats into the requisite tables.
 
 
HARP, HARP SF and Cyradon
 
John Duffield has finished with creating the stats for the Demons chapter of HARP Bestiary is nearly finished with the Demons chapter of HARP Bestiary. So many Demons, so many stat blocks, so many spreadsheets. With the power of Demons ranging from the lowliest Imp (a mere 4th level) to a mighty Archdemon (a modest 95th level), there will be something to challenge player-characters at any power level.
 
I am back on the case with regard to Something Wicked, Something Wondrous, and finding spell updating very relaxing.
 
I have answered all of Colin’s Cyradon questions – I am sure he will come up with more!
 
 
RMU
 
No singularity yet, but I am trying to see if we can provide Jonathan and Joeri with some extra assistance to get them over the last stubborn hurdle.
 
 
Until next time
 
More editing and more fun writing for me. The next scheduled Briefing will be in May 2018.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Out now – Molemaster for Rolemaster!

Sun, 04/01/2018 - 09:44

Molemaster CoverIron Crown Enterprises are pleased to announce the release of a brand new rules expansion for Rolemaster – Molemaster for Rolemaster.
 
Created for the new Unified Rolemaster system (yet to be released, sign up to our newsletters to be kept up-to-date on progress), Molemaster for Rolemaster introduces a brand new race and culture to the system – The molefolk!
 
The molefolk and molefolk culture are a brilliant addition to any game and can easily be adapted for Rolemaster Classic, Rolemaster Fantasy Roleplaying and High Adventure Roleplaying (HARP).
 
You can download your FREE copy of Molemaster for Rolemaster by clicking on THIS LINK!
 
 
 
 
 
 
 
 
 
APRIL FOOL!
 
Of course we wouldn’t release a rules expansion for molefolk to be used for the new Unified Rolemaster. Having said that. I have created and it is available to download for free using the link provided… Given how long it took me, perhaps this year the joke is on me…
 
Happy April 1st everyone!
 

Categories: Company News

Random rumor table

Tue, 03/27/2018 - 06:26

Need a side quest for your PCs or just looking for some tavern rumors and local tittle-tattle to occupy them for a while or throw them off the scent? Then look no further than our random rumor table!
 
Roll D100 and divide the answer by 2 and round up to see which rumors are currently doing the rounds.
 
1. The local tavern are watering down their beer… and not with water
2. There is a pig in the village that will grant a wish if you pat its head
3. The local priest is secretly a necromancer
4. There is a house in town that is an empty shell hiding a portal to another dimension… but no one knows which one it is
5. There are birds in the forest that have feathers of gold
6. One of the noble families are actually demons in disguise
7. Trolls have intestines made of silver
8. There is a tree in the forest that acts as a secret entrance to the faerie world
9. A famous group of bandits buried all their loot outside of town just before they were caught and put to death. No one has ever found it.
10. The local mages guild have made a fortune catching and selling slaves using their magics
11. A local man went missing for three days and has reappeared with no idea of where he has been
12. A huge monster lives in the catacombs beneath the castle
13. A group of bandits are living in the woods nearby and planning to sack the village
14. The blacksmith is having an affair
15. The local carpenter has learnt a little magic and has placed listening spells on all of the furniture he sells.
16. A local woman is regularly beaten by her husband
17. There was an accident at the fighters guild which resulted in the death of a member but it has been hushed up and those responsible will never be held to account
18. A mermaid has been spotted in the local waters
19. Every year on the first full moon someone disappears and is never seen again
20. The butcher is actually the illegitimate son of the king
21. There is a small town just across the mountains populated entirely by children. They overthrew the adults and send anyone who turns 21 into exile
22. People who enter the haunted woods say they can hear beautiful singing but no one has ever found the source
23. The farmer is working with a young magic user to create bigger and tastier animals but keeps his experiments locked away underground
24. The local pond is filled with dead bodies who will drown anyone who attempts to swim in it
25. The local merchant has rigged his scales so as to rip people off and make more money for himself
26. The childless nobles actually have a son but he was born a deformed monster and keep him in the dungeon.
27. If you eat enough of the local farm’s chicken, you will grow wings
28. A local boy found a powerful magic artefact but won’t tell anyone where he has hidden it
29. The archmage keeps powerful amulets hidden in his beard
30. The big tree in the middle of the forest is home to all kinds of horrible monsters
31. Someone has stolen all the necromancy books from the mage’s library
32. The local priest is a cannibal
33. A young boy fell down the well 100 years ago and if you listen carefully, you can still hear him moaning
34. The assassins guild have never actually killed anyone
35. This village is just an illusion cast by a powerful magician who is keeping us all captive
36. The noble’s daughter arranged to be kidnapped by goblins to get her hands on his money that would otherwise have gone to her feckless brother
37. The pies at the local inn have rat, mouse and anything else they find in the street in them
38. The local blacksmith used to be a champion jouster but quit after the scandal
39. There is a ghost that haunts the local churchyard
40. The huge forest on the edge of town wasn’t there 100 years ago
41. The homeless beggar used to be a hero of great repute that disobeyed the king
42. There is a hidden door at the bottom of the lake which leads to the temple holding the lost dwarven treasure
43. There is an owl in the forest that used to be a man and begs passers-by for help
44. The beer served at the local tavern is the best there is
45. The people that live on the corner are hiding a deep dark secret
46. If you stand on the bank of the swamp and repeat the word ‘hate’ five times, a demon will rise from the swamp’s depth and devour your enemies
47. If you cross the bridge carrying food, you have to throw some over the side otherwise a family of trolls will descend on you and eat you
48. The priest places large stones on top of the coffins he buries as the dead have a terrible habit of rising
49. The local undertakers will poison people during slow periods to make a bit more money
50. The captain of the guard can see in the dark
 

Categories: Company News

Roleplaying adventure hooks

Wed, 03/14/2018 - 08:28

 
Looking for inspiration for your next roleplaying adventure? Then look no further! We’ve put together these three adventure hooks to give you some ideas for your next gaming session. Enjoy!
 
 
A rabbit on a rampage
 
A magic user transformed a rabbit as a gift for his daughter’s birthday. It is now 20 feet tall and needs to be stopped!
 
Synopsis
 
On a quiet day in a quiet town, sudden shrieks of fear and horror are heard. An unwise magic user has created a 20-foot-tall rabbit for his daughter’s birthday. It has broken its chains and is now rampaging through the town causing untold destruction. The party will need to catch it and destroy it. The idiotic spell user can be dealt with later.
 
 
The greatest bards that ever lived
 
A band of travelling bards have turned up in town. However, no one that has seen them remembers much about them and strange things seem to happen around them.
 
Synopsis
 
There’s quite the buzz around town when a highly acclaimed band of bards turn up. However, no one who has seen them perform can remember much and a number of their viewers have started to act very oddly and plan to follow them when they leave town.
 
 
Death stalks the land
 
A small village has been cordoned off by officials due to an outbreak of plague, but no one has gone in or out for many years. Surely it is time to lift the quarantine?
 
Synopsis
 
A palisade wall and ditch have been constructed around a small village. Officials say that it is because of an outbreak of plague. Unfortunately views into the village are obstructed by hills and trees but no one has been in or out in years. The party have been tasked with finding out what is going on and what has happened to the village inhabitants.
 
 
Previous adventure hook posts:
 
Adventure Hooks #1
Adventure Hooks #2
Adventure Hooks #3
Adventure Hooks #4
Adventure Hooks #5
 
 
If you think you could turn one of these adventure hooks (or one of your own creation) into a full blown adventure module for publication, we’d love to hear from you – Get in touch >>
 

Categories: Company News

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