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Director’s Briefing – December 2018

Thu, 12/06/2018 - 07:43

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the ninety-first Briefing and the twelfth scheduled Briefing of 2018.
 
 
Dragonmeet 2018
 
The ICE team attended the Dragonmeet convention, setting up our stall and bedecking it with enticing products, including both hardcovers and softcovers of Shadow World: Jaiman: Land of Twilight. Dragonmeet continues to grow in size and had its largest number of attendees ever. A very successful convention in terms of sales (we sold out of Jaiman hardcovers and a number of other titles). We also had some useful discussions with three potential authors, a new artist, and another potential foreign language licensee.
 
 
Shadow World
 
Terry is back to work on Shadow World with Haalkitaine manuscript. He is also considering doing a small adventure set in SW Emer.
 
 
Rolemaster
 
Aaron Smalley has joined Joeri and Jonathan in battling RMU Creature Law. I may add additional support to help them get Creature Law finally under control and en route to completion.
 
Max has also sent through updates for the core ERA for Rolemaster software package so those will be uploaded very shortly for you to download at your convenience.
 
 
HARP and HARP SF
 
HARP Garden of Rain has been completed. I performed an editing pass, and the author was able to make the requisite changes very quickly. I’ve performed a second editing pass. HARP Garden of Rain is now ready textually so needs artwork commissioned and layout undertaken. Bradley is now working on a second adventure module for us – Dark Hunt.
 
The author of HARP Subterfuge has completed all of his minor corrections and the final draft is now with me for a final editing pass, with the only significant tasks being to double-check the balance of the Ninja profession and carefully check the new spells for the Beguiler and the Nightblade.
 
On HARP Bestiary, I have completed all of Colin’s chapters. He’s sent his amendments through and I am now happy with his chapters. John’s chapters are next.
 
Joel has sent a nearly final draft of the text and a huge bundle of art for HARP SF Poseidon Gambit.
 
 
Until next time
 
All that remains for me to do is wish you a very merry Christmas (or your choice of holiday).
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Tabletop roleplayers gift guide 2018

Fri, 11/30/2018 - 08:44

It’s that time of year when you need to start thinking about what gifts you are going to get your nearest and dearest for Christmas. It’s always difficult. You want something that shows how well you know them and how much they mean to you without being cliched and boring.
 
To help, we’ve put together a gift guide for the Iron Crown Enterprises fans in your life. It includes ICE related products that perhaps you didn’t know existed as well as a variety of other gift ideas which we think they might like.
 
It is worth noting that a lot of these links will take you to Amazon. It is not that this is necessarily the best or cheapest place to buy them, or the ICE recommends that you buy them from here. Other stores (online and offline) are available and we recommend shopping around to find the best deal.
 
Now, on with our list:
 
High Adventure Fantasy Roleplaying (HARP) coverHARP Fantasy
 
Many of you and your loved ones may already own the immensely popular HARP Fantasy. It features comprehensive yet swift, “high adventure” play, supported by mechanics such as fate points, a scalable spell system and story-driven character advancement. It is perfect for anyone looking for a new game this Christmas. Want to expand your HARP Fantasy gaming? There’s also a collection of rules expansions and adventure modules available including the recently released HARP Folkways and A Wedding in Axebridge.
 
Find out more about HARP Fantasy on the ICE website or visit Drivethru RPG to buy it now.
 
 
Middle Earth throw
Middle Earth throw

 
As you’re probably aware, we’re big fans of Tolkien here at Iron Crown Enterprises, so when I saw this Middle Earth map throw, I knew it had to go on the list. Whether you’re going to hang it on a wall or have it on the floor, it’s a really interesting and cool piece of Tolkien memorabilia. A great gift for the house-proud hobbit or decorating dwarf… Also a great gift for general geeks, nerds and literature fans.
 
Buy it now >>
 
 
Mimic dice bag
Mimic dice bag

 
I love dice. I think most tabletop roleplaying game enthusiasts have a special place for dice in their hearts. What I don’t have, and what I suspect a lot of gamers don’t have, is a special place for their dice outside of their heart (i.e. a dice bag). If you’re going to get one, why settle for anything less than awesome? This mimic dice bag is just that.
 
Buy it now >>
 
 
 
Iron Crown Mugs
Iron Crown mugs

 
We’re not particularly good at promoting it, but we sell a small selection of Iron Crown related merchandise including mugs, hats, glasses and T-shirts from our ICE Café Press shop. We’ve got some brilliant stocking fillers and small gifts for the Iron Crown fan in your life. This ICE mug is my favourite (I have one at home) and the perfect gift for any discerning Iron Crown Enterprises fan.
 
Buy it now from the ICE Café Press shop
 
 
 
Beren and Luthien by JRR Tolkien
Beren and Luthien deluxe edition

 
The tale of Beren and Luthien by J.R.R. Tolkien and edited by Christopher Tolkien was released earlier this year for the first time as a continuous standalone story.
 
In this book Christopher Tolkien has attempted to extract the story of Beren and Lúthien from the comprehensive work in which it was embedded. To show something of the process whereby this legend of Middle-earth evolved over the years, he has told the story in his father’s own words by giving, first, its original form, and then passages in prose and verse from later texts that illustrate the narrative as it changed. Presented together for the first time, they reveal aspects of the story, both in event and in narrative immediacy, that were afterwards lost.
 
Illustrated by Alan Lee, this deluxe edition is a great addition to any Tolkien fan’s book collection.
 
Buy it now >>
 
Leather notepad
Leather notebook

 
Whether you are a player or a GM, when you’re playing a tabletop roleplaying game, notepads are always helpful. This beautiful leather notebook will put you in the right frame of mind and is the perfect place for you to keep all your adventuring notes. It could also be used for none RPG note taking. But everything is better with games.
 
Buy it now >>
 
 
ERA for RolemasterElectronic Roleplaying Assistant (ERA) for Rolemaster
 
If you know someone who loves Rolemaster and they don’t have the ERA, this is the perfect gift for them. The ERA is an e-support product that takes the sting out of game admin. Players can create their characters using a step by step wizard, level them up and configure stats, skills and special abilities. Game masters can resolve manoeuvres, resistances, resting, and of course, spell casting and combat.
 
The core application is free and can be downloaded here. To expand on the apps capabilities, there are a number of add-ons which can all be bought through Drivethru RPG. A complete list of these add-ons can be found HERE.
 
 
Library candles
Library candles

 
Want your room to smell like your favourite author? Now you can! Paddywax have put together a series of scented candles based on literary greats. From Shakespeare (papyrus, palm and eucalyptus) to Jane Austen (Rosewood, Jasmine and Gardenia), they have a selection of different authors and a selection of different scents. Even if you’re not into literature at all, scented candles are always popular so why not go with something a little more interesting than your run of the mill vanilla candle.
 
Buy it now >>
 
 
Alien ovomorph cookie jar
Alien Ovomorph cookie jar

 
I’m pretty sure that I shared this on our Facebook and Twitter pages when I first saw it. It’s awesome there’s no denying and a must have for any fan of any of the Alien films. A super must have for any fan of any of the Alien films that also has a lot of cookies and needs somewhere to store them. Could also be used to store dice, minis, stationary, flowers, well… lots of things.
 
Buy it now >>
 
 
 
 
Jaiman for Shadow World cover artShadow World: Jaiman: Land of Twilight
 
Jaiman is our most recently released product so it might be a good bet that your ICE loving loved one doesn’t yet have it. On top of that, it has just been released in hardcover and softcover.
 
“Between the Forbidden Sea and the Barren Waters lies Jaiman, a majestic continent of powerful cultures in conflict. The Forces of the Unlife and the armies of the Dragon Lords seem destined to clash again; Men and Elves must fight or flee.”
 
This Second Edition of Jaiman contains updated and greatly expanded text, an updated timeline with many new events, stats for Rolemaster Classic/RM2 and RMSS/ RMFRP, a new Jaiman map for the GM to give to PCs, eight adventures, including four extended scenarios that link to form a massive quest and layouts including the Dragon Lord’s citadel, and the catacombs of the ancient kings of Tanara.
 
Available now in pdf, hardcover and softcover from Drivethru RPG.
 
 
Fantasy art and RPG maps cover
How to draw fantasy art maps

 
I love fantasy maps. I think a lot of RPG players love fantasy maps. A lot of fantasy fiction fans probably like them too. Then there’s the cartographers. This book is a great resource for anyone interested in fantasy maps and creating their own fantasy maps. Whether you are a GM looking to create jaw-dropping maps for their next campaign or just a budding cartographer looking for a different take of map making, this is a great book for you.
 
Buy it now >>

Categories: Company News

Roleplaying adventure hooks

Thu, 11/15/2018 - 08:13

 
Looking for inspiration for your next roleplaying adventure? Then look no further! We’ve put together these three adventure hooks to give you some ideas for your next gaming session. Enjoy!
 
 
Stupid is as stupid does
 
You enter a small town and find the townsfolk are unusually… stupid. They’re terrified of anything they can’t understand and resort to violence very quickly.
 
Synopsis
 
The town mayor has used his magical abilities to reduce the intelligence of everyone in the town. He claims they are happier this way. That they don’t worry about anything and they are easier to manage. The townsfolk seem happy enough but the adventurers will need to decide whether they are willing to leave the people under the mayors spell or do something about it.
 
 
An uneasy alliance
 
Dwarves and elves have worked together to create civic infrastructure that combines the best of mechanical design and magic… but things are starting to fall apart.
 
Synopsis
 
Things have started to go wrong with some of the new infrastructure designed by the dwarf and elf alliance resulting in some accidental deaths. Designers and builders on both sides are at each others throats. Your party needs to calm things down and get to the bottom of what (or who) is behind the problems.
 
 
Are we being followed?
 
As you go about your normal adventures, you spot a doll and realise you’ve seen it before… A number of times…
 
Synopsis
 
There’s a creepy looking doll that you’ve seen around the place. At first you thought it was just a popular style of doll but now it has started to show up in some weird places. How and why is it following you and What or who is behind it?
 
 
Enjoyed these? Check out our previous adventure hook posts:
 
Adventure Hooks #1
Adventure Hooks #2
Adventure Hooks #3
Adventure Hooks #4
Adventure Hooks #5
Adventure Hooks #6
Adventure Hooks #7
Adventure Hooks #8
 
 
If you think you could turn one of these adventure hooks (or one of your own creation) into a full blown adventure module for publication, we’d love to hear from you – Get in touch >>
 

Categories: Company News

Director’s Briefing – November 2018

Mon, 11/05/2018 - 07:49

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the ninetieth Briefing and the eleventh scheduled Briefing of 2018.
 
 
Dragonmeet 2018
 
A reminder that the ICE team will be attending Dragonmeet convention on Saturday 1st December at the Novotel London West in Hammersmith, London. We look forward to seeing some of you there. Visit the Dragonmeet site at www.dragonmeet.co.uk
 
 
Shadow World
 
Our intention for Dragonmeet is to have Shadow World: Jaiman: Land of Twilight available in both perfectbound softcover and hardcover. Terry has taken a short break from Haalkitaine in order to do the needful preparation of the print masters.
 
In terms of other Shadow World projects, Terry and I have agreed that the manuscript entitled “Priest-King of Shade” (by BrIan Hanson) will join my editing queue for an editing pass and will then have a canonical approval review by Terry. The Lethys manuscript needs more thorough revision and I am organising that.
 
 
Rolemaster
 
Joeri has reported some modest progress on RMU Creature Law but not as much as any of us would like. I am reflecting very carefully on how best to get the manuscript to completion.
 
 
HARP and HARP SF
 
The authors of HARP Garden of Rain and HARP SF Poseidon Gambit are still both striving for perfection in their manuscripts before submitting them. I am hopeful that the editing passes on both of these will not be lengthy.
 
The author of HARP Subterfuge has been methodically working through his various minor corrections and we are in discussions about how to keep the Ninja profession balanced relative to the rest of the professions across all the HARP Fantasy line.
 
I am quietly working through my editing pass on HARP Bestiary and have nearly completed all of Colin’s chapters, and will then be proceeding to John’s chapters. I still need to perform a matching of our existing creature art stockpile against the animals and monsters in the Bestiary and then commission new pieces as appropriate from our artists, old and new.
 
 
Licenses
 
We are in discussions with some potential licensees, notably a company who would like to publish HARP in Spanish. Once negotiations have concluded and agreements signed, we will be revealing further details.
 
 
Until next time
 
Back to Bestiary editing. The next Briefing will be shortly after Dragonmeet.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Real life critical fumbles – Computing

Wed, 10/31/2018 - 07:59

No matter how many adventures you’ve been on, no matter how many foes you have defeated and no matter how many villages you have saved, everyone has moments when they’re not fully paying attention or when they’re a little too hung over or when they are simply having a bad day.
 
That’s why fumbles exist, because no one is always at their best. In gaming terms fumbles can happen at any time and lead to you injuring yourself, injuring your friends or aiding your enemies, but fumbling in real life can be no less disastrous and fumbling with computers can lead to lost work, lost money or loss of life.
 
Computing real life critical fumbles:
 

01 – 25 Your computer needs to restart. This is mildly annoying but hey, go and grab a snack while you wait 26 – 30 You lose a document that you need -10 to initiative 31 – 40 You lose all your work and have to do it over again. Lose 10 rounds 41 – 50 Get caught up in a twitter argument. Lose 20 rounds 51 – 60 Your favourite RPG manufacturer is having an online sale. Lose half your gold and 5 rounds 61 – 65 Accidentally send an email in which you are very rude about your friend to that friend – 1 friend 66 You accidentally like your ex’s image on social media whilst secretly looking at what they’re up to now -10 initiative, -5 Pr, lose 10 rounds as you sit around and panic about what they will think of you 67 – 70 You forget to check the size of an online purchase and end up with a 355 litre can of soda. Lose 10 rounds thinking about what to do with it and resistance roll against sugar poisoning 71 – 80 Find a new game on the internet and spend 48 hours playing it without sleep – 25 initiative -10 to all skill checks 81 – 85 You get caught out by a phising scam. Lose all your gold 86 – 90 For some reason you attempt physical violence against a machine – 15 hits for punching an inanimate object, -5 to all skill checks due to your inability to focus on anything but the pain in your hand 91 – 95 Your computer spontaneously explodes. B fire critical 96 – 99 After years of problems, one of your neighbours finally has enough of their computer and throws it out the window. Unfortunately you were walking underneath it – 25 hits, C impact critical, prone 100 You mod out your computer a bit too much and it becomes self aware and tricks you into helping it. Within the year humanoid robots are rampaging across the globe destroying all forms of humanity. A small resistance group is hiding out nearby. Unfortunately they know you created these monsters and are out to kill you. The robots are also out to kill you because you are human. Death in 5 rounds

Categories: Company News

Six dark secrets of a small town

Fri, 10/12/2018 - 11:03

 
As your party are travelling across some of the less populated areas of the country, you happen across a small village. It doesn’t appear on the map and it is strangely located. No one comes out this way, how and why would people live so far off the beaten track?
 
From the mouths of babes
 
The village seems ordinary enough but there is a strange terror in the look of the villagers when they see you approaching. They don’t like outsiders but you’re not quite sure why. This fear of the unknown doesn’t reach as far as the village’s children though, they’re as happy and carefree as any other children you might have met. If not happier and more carefree.
 
With some investigation it becomes clear that several of the village children have innate magical abilities and are using their powers to control the grown ups and do whatever they want! That explains why the village makes so much candy and yet exports so little.
 
Domesticated bliss
 
The village is old and run down. Huge chunks of wall are missing from various building and the entire place seems to bear the scars of some great battle. The villagers don’t appear to notice though. There are no works to improve the place and everyone is happy as they are. This is until you show up. No one is particularly hostile but they make it very clear you are not welcome to stay in or near the village. They tell tales of bandits in the local area and suggest that you move on as quick as you can and get as far away from here as possible before nightfall.
 
With some investigation it becomes apparent that the villagers are all werewolves. They live here happily, free from judgement and hatred. They are far enough away to not pose a threat to anyone (except roving adventurers such as yourselves). They just want to live in peace.
 
Lost in a crowd
 
The village is lovely. Ideal in fact. But something just doesn’t feel right. Why does everyone seem so vacuous and happy and what is that disgusting old shack doing there when everything else looks freshly built and pristine? The people of the village will help you with anything they can but they all seem a bit… vacant.
 
With some investigation it becomes clear that the entire village is an illusion built by one lonely magic user who lives in the tumbledown shack (the only building that actually exists). He is harmless enough, but if confronted, he may get angry.
 
The elixir of life
 
The village is very self-sufficient. For the most part everyone who lives there seems content. There is a wisdom amongst the inhabitants beyond their years. And it is this that starts you wondering… Where are all the old people? Where are all the children? Everyone that you meet seems to be in their twenties and yet speaks as if they have existed forever.
 
With some investigation you find that the village have discovered a potion that can reverse the aging process. The side effect (which was discovered too late) is that it removes their ability to reproduce. The potion, the recipe and the village’s secret is carefully protected. They have lived too long to let it slip now. People who uncover it will find themselves in mortal danger.
 
Evil in our midst
 
The town seems normal. They send out traders to get everything they need and everyone works hard to keep the village going. A bit too hard. Why are they living this isolated and why is there such high security everywhere in this sleepy little rural village? The people are friendly enough but they’re definitely not comfortable having outsiders around.
 
With some investigation you find that the village is guarding an ancient evil relic and that all of them will defend it at all costs to prevent it from falling into the wrong hands. That is the way it is and the way it has been for a very long time.
 
What’s yours is mine
 
This village is very affluent. Strangely affluent. So far away from everything and yet everyone lives in luxury. Despite being sparsely populated, the village elders will not allow people to move into the area and no one has ever wanted to leave. The village is built on an old dwarven settlement. Some of the old architecture is still visible in places but no one knows why the dwarves left.
 
With some investigation you find that the dwarves never left. The dwarven town was overrun by bandits who enslaved the dwarves and forced them to mine the gold beneath the settlement for them. Decades have now past and the descendants of the bandits continue to enslave the descendants of the dwarves and reap the rewards of their hard work.
 

Categories: Company News

Director’s Brefing – October 2018

Sat, 10/06/2018 - 08:22

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the eighty-ninth Briefing and the tenth scheduled Briefing of 2018. A short Briefing this month as it has been busy in the real-world with the start of a new academic year, but still happy.
 
 
Shadow World
 
While you have been enjoying the second edition of Shadow World: Jaiman: Land of Twilight, Terry has been busy working on Haalkitaine. His approach has been to combine the editing and revising of the existing text with adding new material as he goes along. Terry’s expectation is that the second edition of Haalkitaine will have 100+ pages of new content, with a particular emphasis on groups and people that player-characters might encounter. As an occasional change of pace, he is also making modest progress on Emer IV.
 
 
Rolemaster
 
I don’t have any progress to report on RMU Creature Law this month, but I have not forgotten RMU.
 
 
HARP and HARP SF
 
I completed the HARP Subterfuge sourcebook draft. The second half of the sourcebook covered chapters such as deceptive combat, martial arts and ninjas, magic and subterfuge, adventuring, organisations, loot, getting caught, ethics, and countermeasures. The second half was as excellent as the first. The draft with requests for changes is now with the author.
 
It is currently a race between which of the adventure modules HARP SF Poseidon Gambit and HARP Garden of Rain will reach complete draft first and will be arriving in my inbox for editing.
 
 
Until next time
 
Various projects require my attention to get them safely started and then I will be returning my attention to the editing of the text of HARP Bestiary and getting the art commissioned for both Subterfuge and Bestiary.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Roleplaying adventure hooks

Wed, 09/19/2018 - 07:25

 
Looking for inspiration for your next roleplaying adventure? Then look no further! We’ve put together these three adventure hooks to give you some ideas for your next gaming session. Enjoy!
 
 
A gift from the gods
 
You find an amazing artefact. A true relic with unimaginable power. Now that it has been discovered, there are some that will stop at nothing to own it!
 
Synopsis
 
Whilst adventuring you find a relic. Older than time itself, this item holds unimaginable power and potential. You know that you don’t have the power to wield it, that no human does, but what to do with it? Now that it has discovered there will be no end of people coming to take it from you. From religious zealots to power hungry monarchs and everything in between. You must find somewhere or someone who can hide it from the world until the end of time.
 
 
Standing your ground
 
A small trading post is being constantly raided by pirates. As it lays outside the borders of the surrounding kingdoms, no one is willing to protect it. But people are dying and something must be done.
 
Synopsis
 
A small port where people from the surrounding kingdoms trade is being menaced by pirates. The traders are all leaving but the locals are stuck. Constantly hounded by the pirates and with no army or militia, there is nothing they can do. They need help. Your adventurers will need to find all the resources they can and put together defensive plans to defeat or scare off the attackers and dissuade them from ever returning.
 
 
Back from the brink
 
A small group of druids are successfully bringing species back from the brink of extinction but a local religious group believe they are playing God.
 
Synopsis
 
A group of druids that live in the forest have been successfully altering creatures on the brink of extinction to give them a better chance of surviving in the increasingly urbanised environment. However, with crops being damaged and recent attacks on citizens, a local church is leading a group against the druids to stop them ‘playing God’. Your adventurers must ease the tensions between these two groups or pick a side and fight.
 
 
Previous adventure hook posts:
 
Adventure Hooks #1
Adventure Hooks #2
Adventure Hooks #3
Adventure Hooks #4
Adventure Hooks #5
Adventure Hooks #6
Adventure Hooks #7
 
 
If you think you could turn one of these adventure hooks (or one of your own creation) into a full blown adventure module for publication, we’d love to hear from you – Get in touch >>
 

Categories: Company News

A guide to Medieval swords

Mon, 09/10/2018 - 05:50

 
Want a quick and easy way to better explain the weapons in your game? Check out this guide to Medieval swords created by Yuexin Huo.
 
Medieval swords

Categories: Company News

Director’s Briefing – September 2018

Mon, 09/03/2018 - 07:38

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the eighty-eighth Briefing and the ninth scheduled Briefing of 2018. A happier Briefing this month.
 
 
Gen Con 2018
 
My spies inform me that GenCon 2018 was a great success. Our thanks to all who manned the stand, GMed demo games and helped out in any way. Your efforts are appreciated by us.
 
 
Shadow World
 
I am very pleased to formally announce that the second edition of Shadow World: Jaiman: Land of Twilight has been released in pdf. The continent of Jaiman in all its glory with expanded text, timeline, updated materials, adventures, new maps, and new artwork.
 
As is our custom, we have released the pdf at the introductory price of 12 USD. You can purchase Jaiman from RPGNow, and find it at the following link: Buy it now >>
 
Terry is also immensely cheered to see Jaiman live again and is now focused on finishing the text of Haalkitaine
 
 
Rolemaster and Spacemaster
 
The ERA dataset has been expanded by Max with the creation of two additional datasets – RMSS/FRP Races & Cultures and RM2/Classic Oriental Companion.
 
You can find these on RPGNow: RMFRP Races and Cultures and RMC Oriental Companion
 
Max is actively seeking your thoughts on what you believe are the most pressing future priorities for ERA. He is considering expanding ERA to handle Spacemaster as well.
 
 
HARP and HARP SF
 
As avid readers of the preview in the Guild Companion will have seen, HARP Subterfuge is impressive even in draft. It is even more impressive when you read the entire draft. This will be a heavyweight sourcebook and a great addition to the HARP Fantasy lineup. So far the editing pass has covered chapters on subterfuge professions (including the three new professions of Beguiler, Nightblade, and Ninja), racial and cultural impacts, skills, talents, equipment, subterfuge techniques, and poisons, and I am only halfway through the draft. This is not a vast sprawling tome – this is a definitive comprehensive and tightly organised book. You will love this.
 
 
Until next time
 
Back to more HARP Subterfuge.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Jaiman: Land of Twilight available now!

Thu, 08/30/2018 - 07:22

Jaiman for Shadow World cover artWe are thrilled to announce the release of the greatly anticipated second edition of Jaiman: Land of Twilight!
 
Between the Forbidden Sea and the Barren Waters lies Jaiman, a majestic continent of powerful cultures in conflict. The Forces of the Unlife and the armies of the Dragon Lords seem destined to clash again; Men and Elves must fight or flee.
 
You can get a pdf copy of Jaiman: Land of Twlight now for a special introductory price of $12 (normal price $18). Don’t wait too long though, this offer won’t last forever.
 
Print on demand copies will be available in the not-too-distant future.
 
 
Buy it now >>
 
 
Jaiman: Land of Twilight
 
Jaiman: Land of Twilight is a fantastic setting material book for Rolemaster‘s official setting: Shadow World. The new second edition contains loads of brand new material including:
 

  • Updated and greatly expanded text, particularly the overview of the continent, including Urulan and other regions.
  • Updated Timeline with many new events.
  • Stats for Rolemaster Classic/RM2 and RMSS/ RMFRP.
  • All-new layout with full color interior.
  • New Jaiman map for the GM to give to PCs; other region maps collected.
  • Many new illustrations, including races, various locations around the continent, and of the Six Helms.
  • Eight adventures, including four extended scenarios that link to form a massive quest.
  • Layouts, including the Dragon Lord’s citadel, and the catacombs of the ancient kings of Tanara

Buy it now >>
 

Categories: Company News

Two new products for ERA out now!

Wed, 08/22/2018 - 07:11

ERA Oriental Companion RMC
Iron Crown Enterprises are very pleased to announce the release of two brand new packages for the brilliant Electronic Roleplaying Assistant (ERA) for Rolemaster. Please welcome to the ERA family ERA for Rolemaster RMC Oriental Companion and ERA for Rolemaster RMSSFRP Races & Cultures.
 
ERA for Rolemaster RMC Oriental Companion
 
The RMC Oriental Companion package for ERA includes 13 races, 10 professions, 88 talent descriptions, 19 creatures and 3 spell lists with complete description and parameters.
 
Leave the west behind and enter the world of the Shogun, where Ninjas are assisted by shapeshifting Hengeyokai, Samurai battle for honor against evil Wu Jen, and the Shinto Priests study the Way of the Kami.
 
Oriental characters benefit from 4 new whole sets of background options. The Way of the Warrior includes powers such as Nerves of Steel and the Family Outlawed flaw. With the Way of the Ninja you can create a Poisoner or a Master of Facades. The Way of the Mystic could give your character a Magical Rage, but also a Patron Demon. Those born under the Way of the Gods could find themselves with an Enlightened Sight, or charged with a Sacred Oath.
 
When adventuring in the Orient, the party could stumble upon a malevolent Oni, dream about a Baku, or find themselves bowing in respect to a Kappa. Of course, the Oriental Dragons are also included.
 
Buy it now >>
 
ERA Race andCultures RMFRPERA for Rolemaster RMSSFRP Races & Cultures
 
The RMFRP Races and Cultures package for ERA offers 58 different races and has 11 varied cultures.
 
Apart from the well know types of humans, elves and orcs, this package brings to the world animal fusions like the lion centaur and the shark shaped shuikmar, alien looking urlocs and grotesque quishadi.
 
For Shadow World players, you will also find an assortment of races: specific human types, the sub-races of iylar elves and many half-breeds, flying hirazi and savage garks.
 
Once the race is chosen, proceed to specify the actual culture in which the character was raised. A harsh life with the arctic people, or a quiet farming adolescence in a rural environment? Has your character learned to move around the tunnels of the mining culture, or the sunny beaches of the littoral tribes?
 
Buy it now >>
 
Electronic Roleplaying Assistant (ERA)
 
ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Just by running this free application players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards, they can be added to a running campaign in the adventuring module. From there, the game master can control all aspects of the game: resolve maneuvers, resistances, resting, and of course, spell casting and combat.
 
Players can also oversee the current status of their characters as the adventure progresses, simply by accessing the application with their mobile devices. This also allows them to check all known spells with full descriptions, current skill values and more. Inventory and game master-to-player communication also have their own systems.
 
Try ERA for free >>
 
Love ERA? Check out our complete range of addition modules:
 
Rolemaster Classic
Character Law
Spell Law
Arms Law
Armory
Shadow World Module
Combat Companion
Rolemaster Companion I
Creature Module
 
Rolemaster Fantasy Role Playing
Core and Character Law
Spell Law
Arms Law
The Armory
Shadow World Module
Combat Companion
Mentalism Companion
Essence Companion
Channeling Companion
Arcane Companion
Creature Module
Fire and Ice: The Elemental Companion
Treasure Companion
 
You can also now get ERA modules in one of three different bundles:
RM Classic core dataset (containing Arms Law, Character Law, Spell Law and RMC Creatures)
RMFRP core dataset (containing Core and Character Law, Spell Law, Arms Law and RMFRP Creatures)
RMFRP companion dataset (containing Arcane Companion, Channeling Companion, Essence Companion and Mentalism Companion).
 

Categories: Company News

Director’s Briefing – August 2018

Fri, 08/03/2018 - 06:54

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the eighty-seventh Briefing and the eighth scheduled Briefing of 2018.
 
 
Computer woes
 
On my Pixel C tablet, I had an app to read certain pdfs protected by digital rights management. Unfortunately this app turned into a major liability. When I needed to read the pdfs ahead of teaching preparation for delivering a cyber security course in Maastricht, it decided to violently disagree with my tablet’s OS. Essentially it placed the tablet into a mode where it would not properly close down and most importantly would not restart fully. There are various button holding and plugging and unplugging of charger sequences that if you are lucky will get the Pixel C back to life. During an Open Day, I managed one of these sequences and was able to remove the offending app. Unfortunately I was then interrupted by a potential student and by the time I had finished chatting to the student and parents, the admin-level security on the tablet (designed to lock the tablet after x minutes of inactivity in order to protect my university account) had kicked in. I have been locked out ever since.
 
If and when I manage to get in again, I have to delete my university account in order to disable that admin security and make the tablet stay open permanently. Then connect to a laptop or desktop, grab all the files (because there are always files that don’t make it to the cloud masters), and then do a factory reset before rebuilding it. If I manage to get in again.
 
(OK, I didn’t need to explain all of the computer woes, but Colin indicated that one of the results of his survey was a desire for more SF content. I offer my computer woes as a plot element to weave into your next cyberpunk or sf game.)
 
I have now bought a replacement convertible laptop/tablet running Windows and started moving *some* files from my cloud and home computer master archives onto the new machine. I am going to avoid shifting gigabytes of data unnecessarily onto a solid state drive and focus on working on only two or three products at a time.
 
 
GenCon 2018
 
We wish all of our representatives and the Pointy Hat Games team a very successful and enjoyable Gen Con 2018. We are all jealous that we cannot be there.
 
 
Shadow World
 
Terry was taken unwell again, so despite our best efforts, we did not get Jaiman complete in time for Gen Con. I have vetted a near-final interior of Jaiman using my old tablet and I have smuggled a copy to our team at Gen Con so that they can talk about it to visitors to the booth.
 
 
Rolemaster
 
As you may have seen, Max has updated ERA yet again, including improvements to the printable character sheet, skill cost corrections to some of the datasets, and the inclusion of Priest templates in the RMSS/FRP Channeling Companion dataset. He has also completed a RMSS/FRP Races & Cultures dataset and an Oriental Companion dataset. Look for those turning up on RPGNow soon.
 
 
HARP
 
As the taster previews of HARP Subterfuge on The Guild Companion will have shown, HARP Subterfuge is an impressive draft. It has made it onto the new tablet for an editing run. The author of The Garden of Rain adventure module is expecting to be sending his first full draft to me this month and it will also join HARP Something Wicked, Something Wondrous and HARP Bestiary drafts on the tablet.
 
 
Until next time
 
Back to where I was before I was depixellated and that is more writing and editing.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Six things you might find in a fantasy circus

Thu, 07/26/2018 - 12:28

Six things you might find in a fantasy circusWhen used well, circuses are great devices in fantasy RPGs. They can introduce new characters, new adventures and new peril to an otherwise quite locale. A lot of the acts that you find in real world circuses would probably translate very well into a fantasy setting. No doubt there would still be clowns, contortionists, acrobats and people shooting apples off a volunteer’s head. However, there are certain acts that you might only find in a fantasy setting which could help to make things even more exciting and lead your characters on their next adventure.
 
Below are just six of the (no doubt many) different things you may find at a circus in your fantasy RPG.
 
Trained monsters
 
In the bad old days, no circus was complete without a trained lion, sea lions that could do tricks or elephants being made to march around and obey commands. While the practice has (thankfully) pretty much died out in modern times, it could be interesting to include them in an RPG with fantasy creatures. Imagine trained baby dragons flying around the big top in a beautiful synchronised ballet, a giant being used to add more height and terror to a trapeze act or a skeleton juggling its own bones.
 
The inclusion of trained animals could also lend itself to some interesting story elements. How do the PCs feel about the animals and their potential mistreatment? Are there groups of the population that want to free the creatures and end the circus? What happens when the creatures escape or lash out at their owners?
 
The freak show
 
Exactly what constitutes a freak show will depend largely on your setting. What are the most uncommon characteristics, races or creatures? Would people pay to see them? As well as uncharacteristically tall dwarves, a race of being from across the sea and the ever-present bearded lady, your freak show could include freaks created by magic. A magic user of dubious morals could supply monsters created by grafting two other creatures together, the mind of a sentient being trapped in an animal or an animal that can speak to humans.
 
Again, the moral ambiguity of a freak show could lead to some very interesting story ideas. Are the ‘freaks’ there willingly? Are their friends or family out to free them and bring them home?
 
Reaching across the void
 
One of the reasons circuses continue to be popular today is that they are a great place to marvel at spectacles, see things you never thought were possible and maybe be a little bit scared, all safe in the knowledge that actually, nothing can go wrong. In a fantasy setting, surely circus goers would pay good money to see a trained practitioner summon an all-powerful demon right in front of them.
 
The vast majority of the population won’t know precisely what a demon is or looks like or what constitutes a particularly scary and impressive demon. For this reason the practitioner could summon a relatively small and easy to manage demon with much the same affect. Alternatively, the whole thing could just be an illusion. Either way, it is sure to bring in the punters.
 
Elemental battles
 
In a similar vein, why would simple country folk who rarely have any interactions with magic not be completely awed and amazed by spell casters and their capabilities? With that in mind, what about pitched battles between two gargantuan elementals? Conjured by magic users and contained within a strong shield, the every day person would get to see the might and majesty of an elemental close up and enjoy the spectacle of watching two of these monsters face off against each other.
 
Mind control / Mind reading
 
To this day mind reading and hypnotism remain popular spectacles. While the use of magic might take some of the… magic out of the act, I still think there is the potential for some amazing shows. What if the mind control act wasn’t just hypnotising people to think they’re chickens but was making them undertake breath-taking, near death feats without them ever knowing they were in danger. Of course there is still a lot of fun to be had with people thinking they’re chickens or chatting up a dog thinking it to be an attractive woman as well.
 
Mind reading is a little less impressive in a world where there is a spell that does just that. But again, in a town (or world) where magic is relatively rare, think how amazed the local population would be to see someone read someone else’s mind. This could be open to misuse by the magic user if they also use this time to find out where they keep their valuables or decide to blackmail them with knowledge of their deepest, darkest secrets.
 
Trapeze / Acrobatics
 
Trapeze acts and acrobatics are a mainstay of a circus and would amuse and delight crowds, even in a fantasy setting. You may find however that magic makes these acrobatic skills even more amazing and death defying. What if, rather than the trapeze, people were swinging through the air propelled by magic alone, what if the magic was being cast from below by magic users on unicycles? It would take a lot of concentration, a lot of PP and a lot of trust.
 
Acrobatics by magic would also be a great starter for an adventure or an investigation. One of the acrobats has died, the magic caster who was supposed to be keeping them up in the air had fallen off his unicycle and lost concentration for a split second. Tragic accident or premeditated murder?
 
 
A lot of these acts might incur the wrath of local clerics or witch hunters. Some might be morally repugnant to some people. Others might want to run away with the circus and be a constant part of the wonder and excitement.
 
There are lots of different things that you could include in a circus and a lot of different directions it could take your characters in. What do you think you might find in a circus in a fantasy setting? Give us your thoughts on the Iron Crown Enterprises blog.
 

Categories: Company News

Real life critical fumbles – Travel

Mon, 07/16/2018 - 07:08

No matter how many adventures you’ve been on, no matter how many foes you have defeated and no matter how many villages you have saved, everyone has moments when they’re not fully paying attention or when they’re a little too hung over or when they are simply having a bad day.
 
That’s why fumbles exist, because no one is always at their best. In gaming terms fumbles can happen at any time and lead to you injuring yourself, injuring your friends or aiding your enemies, but fumbling in real life can be no less disastrous and fumbling travel can lead to lost belongings, lost time or loss of life.
 
Game prep real life critical fumbles:
 

01 – 25 It rains every day you are away. Still… It could be worse 26 – 30 You leave your sunglasses at home. It’s mildly annoying but you can buy new ones – 5cp 31 – 40 You suffer terribly from jet lag – 10 to initiative 41 – 50 You do not speak the language and no one speaks your language – 10 to initiative and -5 to Re 51 – 60 It is insanely hot and you are completely unprepared. Take 5 hits for every hour you are outside. 61 – 65 You make the mistake of trying the local moonshine. -10 Re, -15 to initiative, -10 Me, -10 to perception, 5 hits 66 Your plane crashes. You are the only survivor. You swim to a nearby island, thinking it to be deserted. It isn’t. Tom Hanks is there. Lose 40 rounds as he bores you with tales of how much he misses Wilson 67 – 70 You fall asleep in the sun – 10 hits, A heat critical 71 – 80 You are bitten to shreds by insects. – 10 hits, resistance roll against poison, -5 to Re as all you can think about is itching. 81 – 85 Your body is not used to the local food/water/climate and begins to reject everything you eat – 20 hits, resistance roll against poison 86 – 90 Your phrase book was written by a prankster and you say something very rude about the market stall holder’s mother. He reacts badly – 25 hits, stunned and prone for 2 rounds 91 – 95 You wake up one morning and find the town you are holidaying in all but deserted. As you investigate you hear a strange rumbling. Around the corner comes a herd of stampeding bulls. -25 hits B crush critical 96 – 99 Whilst trying to erect your tent, you slip and bury a tent peg in your leg. You step backwards, screaming in agony and find yourself in the fire – 25 hits, bleeding at 5 hits per round, B puncture critical, A heat critical 100 You decide to ‘get away from it all’ by staying in a mountain-locked hotel during the winter. You slowly become possesed by an evil spirit that inhabits the hotel and kill everyone you meet with an axe. Your family flee into a hedge maze to escape your killing frenzy and you become lost and disorientated. Your last thought as you freeze to death is “I should have used the axe to chop my way out of the maze” – Death

Categories: Company News

Director’s Briefing – July 2018

Mon, 07/09/2018 - 07:05

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
To the eighty-sixth Briefing and the seventh scheduled Briefing of 2018. Extraordinarily brief Briefing this month.
 
 
GenCon 2018
 
The RM Classic rulebooks, copies of Wedding in Axebridge and some modest restock orders have made it to Aaron and are ready for transportation in the Pointy Hat Games convoy to Gen Con.
 
Keep talking to Colin about all matters to do with ICE at Gen Con.
 
Some bad news in that Terry has had to cancel his Gen Con trip due to ill-health. He feels better now but the stress of a modern Gen Con (as opposed to Gen Cons of a generation ago.
 
 
Shadow World
 
Jaiman is going to the wire. All the images are in and in the pdf. Terry is battling with labels on maps – these are no good to anyone if they aren’t legible on a pdf and on a print copy. If we have to, we will do a GenCon-only print run, and then make a general print release.
 
In the spirit of the World Cup, we should perhaps be chanting “Terry!” (though it might sound more like Terrrrreeee!) and have an ICElandic thunderclap to support him.
 
 
HARP
 
The full draft manuscript of HARP Subterfuge has arrived. I read the table of contents and thought “Wow!”. This will be a great addition to HARP Fantasy. Full editing pass to come.
 
 
RMU
 
Additional set of corrections and improvements have been made to RMU Arms and Character Law.
 
 
Until next time
 
Jaiman for the win! The next scheduled Briefing will be in August 2018.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

Roleplaying adventure hooks

Fri, 06/22/2018 - 07:10

 
Looking for inspiration for your next roleplaying adventure? Then look no further! We’ve put together these three adventure hooks to give you some ideas for your next gaming session. Enjoy!
 
 
The pet shop of horrors
 
A purveyor of exotic animals has been selling evil, monstrous creatures to unsuspecting villagers. The monsters are wreaking havoc. Both they and the travelling salesman must be stopped!
 
Synopsis
 
A number of local villages have been menaced by various monsters and awful creatures. After a short investigation it is discovered that these creatures were sold by a travelling salesman to unsuspecting villages (many believing they were buying more domesticated animals). The monsters need to be rounded up and then the salesman must be tracked down and stopped.
 
 
A gateway to nowhere
 
As you pass between two trees you are magically teleported to a strange place. With no idea as to how to get back, it’s survive or die.
 
Synopsis
 
Whilst adventuring, the party is suddenly transported to an unknown place. Unable to get back the way they came, they must find a way back and find out who or what is behind the teleportation. No doubt their motives aren’t entirely benign.
 
 
Subterfuge at the circus
 
The circus is in town and it’s causing a stir – And not in a good way. They’re up to something and there’s only one way to find out what. Sign up!
 
Synopsis
 
A traveling circus has stopped in the outskirts of town. While everyone was excited at first, now they’re not so sure. Townsfolk have started to go missing and the circus acts are strange and secretive. Whatever they’re up to, it must be stopped. However, the circus is only in town one more day so the adventurers will have to sign up and travel with them if they’re to stand any chance of succeeding. Who wants to be the lion tamer?
 
 
Previous adventure hook posts:
 
Adventure Hooks #1
Adventure Hooks #2
Adventure Hooks #3
Adventure Hooks #4
Adventure Hooks #5
Adventure Hooks #6
 
 
If you think you could turn one of these adventure hooks (or one of your own creation) into a full blown adventure module for publication, we’d love to hear from you – Get in touch >>
 

Categories: Company News

45 scary creatures from around the world

Fri, 06/08/2018 - 06:42

Whatever roleplaying game you’re playing, a good monster or evil villain can make the difference between a good campaign and a great one. That is why we thought we’d share these 45 scary and disturbing creatures from around the world.
 

 
This image was created by Kate Maloney, CEO of Costume Craze. It’s one of a number of different graphics that she has created and they’re all brilliant. You can see all of them at costumecraze.com.
 

Categories: Company News

Director’s Briefing – June 2018

Mon, 06/04/2018 - 07:08

 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 
 
Welcome
 
Welcome to the eighty-fifth Briefing and sixth scheduled Briefing of 2018. May started well, and then the marking arrived. As I write, I have one full batch of assignments still to mark and then two smaller sets of assignments to moderate. And summer-term teaching starts in the first week of June to encourage me to make haste. Enough of the end-of-year marking rant, time for some actual news.
 
 
GenCon 2018
 
The countdown is on – Terry has been entering details of his gaming events into the Gen Con system, so hopefully they will already be visible and bookable.
 
I will be sending copies of all four RM Classic rulebooks for the ICE Gen Con stand.
 
A reminder to talk to Colin about anything that you would like to do for or about ICE at Gen Con.
 
 
Shadow World
 
Stats are safely in the enhanced Jaiman sourcebook – some stubborn images to sort out. Naturally this will go unpleasantly close to the wire so we may have a very short window of pdf released followed by Gen Con print run and expensive shipping to Aaron to reach the Pointy Hat Games convention convoy in time.
 
 
Software and A HARP Game Request
 
Max has created another RMSS dataset for ERA. This time it is Races & Cultures that receives the ERA upgrade. We will be launching this as soon as we have created the necessary pseudocover – Terry as you might imagine has been rather focused on Jaiman.
 
Speaking of software, you may recall that ICE (through me in my capacity as Director and my real-world role as person irresponsible for computing degrees at the University of Suffolk) had been in discussion with my real-world computer games lecturer colleagues about Suffolk students becoming involved in developing apps for HARP. A student has been put himself into the frame for potentially writing a HARP character creator app – he would like to gain some actual gaming experience with the system, so anyone running HARP in online format who would like an extra player, let me know asap.
 
 
HARP
 
I said that May had started well. I pursued the refresh of spells for HARP Something Wicked, Something Wondrous, so am very pleased to be able to report that, in terms of the original Something Wicked manuscript, the Sphere of the Warlock and the Witch is now complete (tick), the additional Universal and other Sphere/Circle spells are complete (tick), and the Great Circle of the Mentalist is now complete. I have perused the relevant spells from Codex and other sources, and have a shopping list of extra spells to rebuild or refresh. Once that is complete, I will deem the “Black Magic” chapter to be finished (unless inspiration strikes for yet another spell) and turn my writing attention to the non-mechanics chapters of the book.
 
Freelancers are hinting that complete drafts of two, possibly even three, other HARP sourcebooks will be arriving in my editorial intray in the next month or so.
 
 
Until next time
 
Finish this marking so that I can get back to writing and editing soon. The next scheduled Briefing will be in July 2018.
 
Best wishes,
Nicholas
 
Director, Iron Crown Enterprises Ltd
 
 
If you would like to receive the Director’s Briefing straight to your inbox each month, you can sign up to our mailing list HERE.
 

Categories: Company News

What are your favorite childhood memories of RPGs

Tue, 05/22/2018 - 16:10

Playing a table top role playing game can take a long time. A lot of people will play in the same group for many years, if not decades and while a lot of people say they have less time for gaming as they get older, most players will spend their entire lives playing in one way or another. Despite this life long love affair with RPGs, many players will tell you that their favorite memory of gaming is from when they were very young or when they had just been introduced to the world of RPGs.
 
With that in mind, we asked our fans and followers for their favorite childhood memories of gaming and their early experiences with the hobby that we all love. Here are some of our favorite responses:
 
 
“My first D&D game when I was 10 years old at a Halloween party. My friend “borrowed” his older brother’s copy of the game and we played. We got it all wrong (of course) but it made such an impression that I shovelled snow all winter and spent every cent on D&D.”
 
“First game ever, running away from all the most powerful monsters in the book. It was the DM’s first game as well.”
 
“Picking up the “Little White Box,” Chainmail, and the Holmes edition of D&D with my cousin when the first hit the shelf and figuring out how to play with our friends.”
 
“Discovering Rolemaster and REAL roleplaying at around 17; after 7-years of D&D w/childhood friends, was awesome to really roleplay in a real system!”
 
“The best Rolemaster moment was when the party was resting from evading the people hunting them and camped for the night. When it came time for the Monk’s watch I rolled perception behind the screen and the roll was fumbled. He noticed something that was not there. As we progressed and he awakened everyone he wanted to make another perception check, so I had him roll behind my screen where he could not see it and fumbled it again. He then leapt attack the bush and he achieved an open ended attack roll and killed the bunny that was hiding under the bush. They had rabbit stew for breakfast…lol. Best fumble to critical attack ever!”
 
“My first experience with RPGs was the summer of grade 6. My Mom had bought my Dad the Star Trek RPG (by FASA). At the same time, he bought her MERP. We had quite the time figuring out how to play. The most fun were the ship to ship combats in Star Trek. But I remember sitting down and going through the sample adventure in the MERP boxed set with my Mom and battling the 9th level mage in the ruined castle just north-east of Bree. It got me hooked on MERP & RPGs in general. Then we moved to a new city and the kids I fell in with were all into RPGs. Marvel Superheros, GURPS and Rolemaster. I introduced them to MERP and after their characters got to Level 10, we converted them to RM2. I don’t think I ever looked back after that. I started buying every RM book I could get my hands on and went on to play Rolemaster with a number of different friends – both as a player and as a GM. The first group of friends & I started playing other games as well (Warhammer & WH40k mostly), but we always returned to RM2. We had lots of fun, and I miss those nights of gaming a lot.”
 
“I fell in love with the Uncanny X-men comic series in Grade 7, and soon started working for a local comic shop to help keep me in comics glory. I’d always pass the section we kept of MERP books and would gaze at the Angus McBride covers covetously. I’d hear stories of my Manager “killing” people but the stories always ended epically with battles against mythological beasts vs being IRL, thankfully, and asked to watch one day. Man, was it kewl! Later that year, ICE had its hooks into me as I had saved enough for the Red Box Set(RM2), its companions up to III, and was eyeballing Shadow World’s 1st Ed. boxed set for a setting. It wasn’t long before I enlisted my best friend, girlfriend, and Couz to play. First battle in the first adventure I wrote for 1st lvl PCs had the girlfriend try to rescue the buddy from being surrounded by a pack of Wolves. She made it to him, proceeded to fumble her Rapier and rolled a high 90+ ‘E’ Punc. which resulted in her ally dying of a brain hemorrhage! We ended the game session with close to a TPK and I made sure to read up on how to game balance encounters.”
 
“Seeing a Rolemaster critical chart for the first time. Bleeds, broken bones, nerve damage, stuns….mmmm mmm. That was the end of AD&D.”
 
“My friend Darren, who primarily liked the combat and roll-playing, who one night in our Rolemaster game rolled open-ended for an attack…then another, then another, then another. We were all cheering and shouting and by then he was so excited he was crying uncontrollably. I think he rolled 450 or so before mods hah. Darren was also responsible for the largest negative roll, -200 -300 ish for perception in a city. Some npc shouted ‘look out below!” and instead of moving away he looked down and got clocked by a large falling object.”
 
“I sat in on a session of Rolemaster one night and everyone was having a blast. Everyone was laughing and rolling on the floor. Literally. People were sitting on the floor because the dorm room was small and people were on the floor, the bed, the window ledge, but we were laughing so hard. THIS was what gaming was? It wasn’t nerds in the basement afraid to see the light of day? I knew these people! They were gaming and having a blast. One player in particular was Chris Elliot, one of the creators of HOL! We play-tested and helped make HOL in that dorm room! I was in on the creation of HOL with easily the best GM and most fantastic artists I have ever met.”
 
“My favorite childhood memories are Freshman year in college, getting to meet incredible gamers who became amazing friends, (one is the god father for my daughter), and having the fun and privilege of being invited to sit in one night.”
 
 
What are your favorite memories of gaming? Tell us your stories on the Iron Crown Forum.
 

Categories: Company News

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