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Adventure Framework 49: Nest Beyond the Stars

Fri, 12/07/2018 - 09:57
 Nest Beyond the StarsPublisher: Pickpocket Press

Welcome to Adventure Frameworks!

We make sweet mini adventures - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1 (B&W) or $2 (colour).

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details (with minimal prep) and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your hard earned coin?

Adventure Framework 49 Nest Beyond the Stars consists of:

  • A downloadable, bookmarked PDF (12 A4 pages, excluding cover & credits, in (i) full colour, (ii) line art or greyscale with parchment background, and (iii) line art or greyscale with white background).
  • The Core Adventure: Master Ballard, scholar and artefact hunter, has a problem. The last expedition he sent searching for the Quotaal Ziggurat in the Suurat Jungle vanished without a trace, and he's in need of a second crew to go find them (and the pyramid, not necessarily in that order...). And this time Ballard's coming too -  just to make sure nothing else goes wrong. Can the PCs locate the ziggurat, plunder its treasures, and keep their employer alive? Not if the Reptile Gods have anything to say about it.
  • Rumours & Hooks suggestions.
  • Quality Colour Illustrations.
  • Professional Colour Map by Miska's Maps.

But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • No Grid: Maps, where provided, don't tend to have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you may need to add it via Roll20, GIMP v2.10, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $2.00
Categories: Company News

Adventure Framework 46: Fane of the Frog God

Fri, 12/07/2018 - 09:57
 Fane of the Frog GodPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 46 Fane of the Frog God consists of:

  • A downloadable, bookmarked PDF (12 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, exploring a lost elven temple infested with frogmen), that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 45: Hanging City of Nenchagi

Fri, 12/07/2018 - 09:57
 Hanging City of NenchagiPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 45 Hanging City of Nenchagi consists of:

  • A downloadable, bookmarked PDF (9 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, a 5 day subterranean expedition to locate the Hanging City and Mask of Distant Suns, guarded by an Eye Terror and it's mutant slaves), that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 43: Dungeon Flip - More Skulls for Ulgoth

Fri, 12/07/2018 - 09:57
 Dungeon Flip - More Skulls for UlgothPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 43 Dungeon Flip - More Skulls for Ulgoth consists of:

  • A downloadable, bookmarked PDF (13 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this "flipped" advenutre, the players play the monsters and the GM plays a NPC party raiding their dungeon), that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 42: Whitestone Tower

Fri, 12/07/2018 - 09:57
 Whitestone TowerPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 42 Whitestone Tower consists of:

  • A downloadable, bookmarked PDF (9 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, a manticore is causing trouble nearby Vorngard, eating messenger ravens and scouts. Can the party deal with it?), that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 41: Vault of Goblin Dreams

Fri, 12/07/2018 - 09:56
 Vault of Goblin DreamsPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 41 Vault of Goblin Dreams consists of:

  • A downloadable, bookmarked PDF (12 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, an underground complex of 3 sleeping goblin factions, protected by traps. Can the PCs sneak in, stealth their treasures, and escape unharmed?) that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 38: Curse of the Salt Queen

Fri, 12/07/2018 - 09:55
 Curse of the Salt QueenPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 36 Curse of the Salt Queen consists of:

  • A downloadable, bookmarked PDF (8 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, investinging missing workers at a remote forest mine, slain by a Medusa and her Urgot worshippers), that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 37: Shadows & Dust

Fri, 12/07/2018 - 09:55
 Shadows & DustPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 37 Shadows & Dust consists of:

  • A downloadable, bookmarked PDF (13 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, an expedition into a lost city, guarded by the undead, in search of the Altar of Ressurrection), to that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 36: Den of Thieves

Fri, 12/07/2018 - 09:55
 Den of ThievesPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 36 Den of Thieves consists of:

  • A downloadable, bookmarked PDF (11 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, the PCs are bodyguards to a gang leader, whilst assassination attempts are made by a rival guild. Can the PCs track down the assassin and kill him first?) that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 33: Folds Between Worlds

Fri, 12/07/2018 - 09:55
 Folds Between WorldsPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 33 Folds Between Worlds consists of:

  • A downloadable, bookmarked PDF (8 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, investigating strange behaviour by animals in the wilds leads to an subterranean Veil rift, and the abominations that have passed through), that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 32: Cultists in Crow's Keep

Fri, 12/07/2018 - 09:55
 Cultists in Crow's KeepPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 32 Cultists in Crow's Keep consists of:

  • A downloadable, bookmarked PDF (9 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, searching for a missing 11 yr old boy in the streets of Crow's Keep,  with cultists and slavers at the heart of things) that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 30: Last of the Longbeards

Fri, 12/07/2018 - 09:55
 Last of the LongbeardsPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 30 Last of the Longbeards consists of:

  • A downloadable, bookmarked PDF (10 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, tracking down some escaped dwarves in the Lost Roads of the Ironhull Ranges)that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 27: Betrayal at Siradorn

Fri, 12/07/2018 - 09:54
 Betrayal at SiradornPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 27 Betrayal at Siradorn consists of:

  • A downloadable, bookmarked PDF (10 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, discovering why residents of Siradorn (a remote outpost) are falling into madness, and putting a stop to it) that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is included the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 22: Varn Karagoss

Fri, 12/07/2018 - 09:52
 Varn KaragossPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 22 Varn Karagoss consists of:

  • A downloadable, bookmarked PDF (8 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, journeying to the artic boneyards of the frost giants and temple of Varn Karagoss) that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is included the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 21: Eventide Isle

Fri, 12/07/2018 - 09:52
 Eventide IslePublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 21 Eventide Isle consists of:

  • A downloadable, bookmarked PDF (9 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, surviving a dinner invitation with a secret vampire on his remote island lair) that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is included the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Darkmoor RPG: Once Upon a Time there was a Swamp

Fri, 12/07/2018 - 09:51
 Once Upon a Time there was a SwampPublisher: Acchiappasogni

Welcome to the first official Darkmoor RPG Adventure Supplement! Once Upon a Time There was a Swamp has been a very special adventure since its conception. In fact, it was inspired by a beautiful illustration by Daniele Orlandini (the cover) and from most of the illustrations you can now admire. Looking at those drawings, Luca De Marini and Francesco Raimondi charged on full throttle into fantasy and created the document you’re holding. In the following pages, we explain how to use this supplement.

Once Upon a Time There was a Swamp is an adventure of exploration and investigation. One after another, you will find many locations that the PCs may decide to visit. The adventure is structured so that if two... or even five locations are ignored, the story will carry on without a snag. This Adventure Supplement contains NPCs and Boss NPCs too!

Online Tools!

Lots of great online apps for Darkmoor are already available and at your service! You can generate new characters, boss NPCs, Equip cards and even generate them randomly! And, surprise, there's even an online adventures generator :D

Price: $6.00
Categories: Company News

MacGuffin Pack 3 - Forests

Fri, 12/07/2018 - 09:09
MacGuffin Pack 3 - ForestsPublisher: Halfling Caravan Games

We've all been in those quests... "I need a plucky band of adventurers to collect the ((insert object name here)) from the ((random named place somewhere nearby)) and I'm not powerful enough to do it. Can you do it for me?"

You're sent to go get a MacGuffin. Well, if you have MacGuffins, then do I have the thing for you...

A pack of places to put the MacGuffins!

This pack of MacGuffin places is Forest and Tree themed and includes 5 different maps.

More packs will be coming with other themes such as Deserts, Swamps, Crypts, and more.

Included:

  • Grove of the Moon Geraniums
  • Oberon's Well
  • Circle at the Nexus
  • The Grandfather Pine
  • Aunt Cedar
Price: $0.99
Categories: Company News

CSC Stock Art Presents: Flying Bug

Fri, 12/07/2018 - 09:02
 Flying BugPublisher: Cobalt Sages Creations

This stock art image by Tony "MrKrane" Carter depicts a flying bug

In your purchase, you'll receive 1 PNG file. If you are in need of another format, please contact us!

Price: $4.99
Categories: Company News

Libram of Lost Spells, vol. I

Fri, 12/07/2018 - 09:02
Libram of Lost Spells, vol. IPublisher: Total Party Kill Games
The Libram of Lost Spells

takes you on a trip through time to reach back to older editions of the 'World's Most Popular Roleplaying Game' and enjoy some of the greatest spells of those days, forgotten to the current game.

We've recreated these spells with great care, bringing them to life again for the 5th edition of the game.  Each volume presents 20 "new" spells that you may recognize with great fondness.

Enjoy the nostolgia of these great spells once more or just interject some surprises of new spells into your games today!


VOLUME I

Accelerated Healing (Cleric 2, Druid 2)

Armor Of Faith (Cleric 1)

Baleful Glare (Bard 0, Warlock 0, Wizard 0)

Bone Spurs (Wizard 2)

Circle of Serpents (Cleric 2, Druid 2, Ranger 2)

Clutch the Heart (Cleric 6, Sorcerer 6, Warlock 6, Wizard 6)

Death Fog (Wizard 5)

Eye of the Storm (Cleric 5, Druid 5, Sorcerer 5)

Foretold Doom (Bard, Cleric 3, Druid 3, Warlock 3, Wizard 3)

Glassteel (Sorcerer 8, Wizard 8)

Guiding Arrow (Ranger 1)

Healing Dyad (Cleric 4, Paladin 4)

Ice Caltrops (Druid 1, Ranger 1, Sorcerer 1)

Kiss of the Vargouille (Warlock 5, Wizard 5)

Lockjaw (Druid 2, Ranger 2)

Memento Mori (Bard 2, Cleric 2, Warlock 2)

Paralytic Spittle (Cleric 1, Druid 1, Sorcerer 1, Warlock 1)

Protection from Normal Missiles (Cleric 3, Sorcerer 3, Wizard 3)

Quick Armor (Cleric 1, Paladin 1)

Razorleaf (Druid 0)


Be sure to check out all of our great sourcebooks, adventures and spell cards!Price: $3.95
Categories: Company News

Lost Stories

Fri, 12/07/2018 - 09:02
Lost StoriesPublisher: Halfling Caravan Games
Everywhere you go in society, just beyond the corner of your eyes and under every step you walk are tendrils of the past, of futures that never happened, of broken things, and of things not born. They’re all lost stories. Some of them can nearly push themselves into reality. Writers, artists, musicians, lovers, and in thin spaces are all rich opportunity for a Lost Story to become real in one way or another. Don’t you want to get your sheepskin? Don’t you want to finally be a real story? That’s what all the other Lost Stories call it “Getting the Sheepskin”. The achievement of no longer being a Lost story and instead becoming real.

The idea behind this game, is that you are a Lost Story, and rather than fading from existence forever you want to become real. To become real, you need to use your Weight to push through into a Person's consciousness and getting your Sheepskin (a euphemism used by Lost Stories to talk about graduating to being a 'real story').

This is a simple, family-friendly game for 2+ players aged 9+ years (mostly because younger than that age I expect children won't get the themes of the game).

Included: The Included PDF is the rules set for the game, it's a free download.

Additional Equipment is needed to play:

  • A number of 6- or 10- sided dice
  • A number of beads, or counters

Price: $0.00
Categories: Company News

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