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Flight Academy: Know Your Ships

Fantasy Flight Games - 2 hours 35 min ago
Published 21 August 2018 | X-Wing Second Edition Flight Academy: Know Your Ships

Guest Writer Zach Bunn Explores the Four Pillars of X-Wing™

Attention! Okay, cadets, you've made the grade. You're all in X-Wing Flight Academy, and that means you're all going to be pilots someday.

Sooner or later, you'll graduate, you'll get into your fighter's cockpit, and you'll fly to battle. But will you help us win the war? Will you find glory at the battles of the Coruscant Invitational? Or will you explode in a fiery heap? If you want to be part of our eventual victory, then you had better listen up!

One of the first things you're going to have to learn is that all fighters are not created equally. They're not all built the same, and they're not all meant to play the same roles in your space battles. If you don't pay attention to this basic fact, you're going to fly your ship wrong, and you're going to end up on the wrong side of some other pilot's laser cannons.

In X-Wing, each ship doesn't just come with its own range of possible maneuvers and actions. These things grant each ship its own distinctive style. This was true in first edition, and it's true, now, in the upcoming second edition. And while each ship has its own style, we can group them into four larger archetypes—or pillars. Understanding these pillars is key to approaching your battles successfully.

To that end, we're happy to bring in your guest instructor, Zach Bunn, a founding member of Team Covenant and a perennial contender on the championship circuit.

Team Covenant co-founder and perennial X-Wing contender Zach Bunn

Zach Bunn on the Four Pillars of X-Wing

If a Blue Squadron Escort $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#9F21').colorbox(opts); }); and an Academy Pilot $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#B49A').colorbox(opts); }); fly directly at each other and repeatedly attack, perform Koiogran-turns, and attack again, who would you predict to win?

This sequence is an example of jousting, the first pillar of X-Wing, and any would-be pilot should know the answer.

The First Pillar: Jousting

To calculate who we would expect to win a joust, we can follow five steps:

1.    Calculate the odds of the attack dice (50% chance of each die hitting).
2.    Calculate the odds of the defense dice (37.5% chance of each die evading).
3.    Calculate how actions like Focus and Evade change these outcomes.
4.    Multiply those odds for each attack die and defense die involved in an attack.
5.    Determine, based on average damage, how long it would take for each ship to blast through the other ship’s shields and hull.

This may seem complex at first, but after a bit of practice these calculations will become second nature… Stick with me. Learning the odds can even help you win your battles!

Let’s go forward with our dogfight between the Academy Pilot and Blue Squadron Escort. If we go to the board, we can work out the odds of these ships dealing damage to each other. The probabilities below assume no actions, tokens, or range modifiers.

Ship (Dice) 0 Damage 1 Damage 2 Damage 3 Damage Academy Pilot (2 attack vs. 2 agility) 59% 31.25% 9.75% 0% Blue Squadron Escort (3 attack vs. 3 agility) 40% 33.9% 20.5% 4.8%

Even without considering how the X-wing’s two shields impact the outcome, we can see that the Blue Squadron Escort is much more likely to do damage. It even has a 4.8% chance of dealing lethal damage on the first shot! Once you’ve seen the math, it becomes obvious that the Blue Squadron Escort is heavily favored to win this joust.

But what happens if we upgrade the Academy Pilot to a Black Squadron Ace $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#29F4').colorbox(opts); }); ? Who wins? This brings us to the second pillar of X-Wing—arc dodging.

The Second Pillar: Arc Dodging

Arc dodging references a ship’s ability to slip out of enemy ships’ primary firing arcs. So why does upgrading to the Black Squadron Ace force us to reconsider our hypothetical winner?

It may not seem significant, but this shifts the TIE/ln fighter pilot’s initiative from one to three. The Black Squadron Ace can therefore better take advantage of its positional action, the barrel roll. The Black Squadron Ace moves after the Blue Squadron Escort, meaning it can use its barrel roll to create turns that it can shoot at the X-wing while the X-wing cannot shoot at it. This reduces the Black Squadron Ace's chances of taking damage to 0% whenever the Blue Squadron Escort cannot fire, and this changes our math completely, especially if the Black Squadron Ace still gets to attack!

Our example illustrates two key components of arc dodging—initiative values and positional actions. The most legendary arc dodgers also tend to have highly mobile movement dials and access to not only positional actions, but the capacity to use multiple positional actions on the same turn. Classic examples of arc dodgers include Soontir Fel $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#E974').colorbox(opts); }); with his Autothrusters and the Grand Inquisitor $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#3E87').colorbox(opts); }); with Supernatural Reflexes $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#6FC6').colorbox(opts); }); . Both ships have mobile dials, initiative values of five or higher, access to boost and barrel roll, and the ability to use both positional actions in the same turn.

If these highly agile ships can avoid attacks completely, arc dodgers must be the best ships in X-Wing… right? Well, to answer that question we arrive at the third pillar—turrets.

The Third Pillar: Turrets

Some ships can rotate their turrets to shoot enemies outside of their primary firing arcs. Therefore, it is much harder to arc dodge attacks from these ships.

There are two ways to acquire turrets in X-Wing. The first is to field a ship that has a native turret, like the Millennium Falcon $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 297 }; $('#103DF').colorbox(opts); }); . The second is through the turret upgrade slot, which can hold upgrades like the Ion Cannon Turret $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#30F5').colorbox(opts); }); . While both options allow their ships to line up shots outside their primary firing arcs, the Falcon can fire in two directions at Range 1-3, while the Ion Cannon Turret can only shoot enemies in a 90-degree turret arc at Range 1-2. Not all turrets are equal.

While turrets are powerful, and while they offer some interesting combinations with the game's gunner upgrades, they also have their drawbacks. The first is that rotating your ship's turret arc requires an action, taking away from your chance to focus, lock, or perform a positional action. Additionally, ships with turrets typically cost more squad points, have less mobile movement dials, and have lower agility. The Y-wing is a perfect example, as it sports only one agility and a less-than-maneuverable dial in exchange for its turret upgrade, shields, and hull.

So, if jousting is countered by arc dodging and arc dodging is countered by turrets, what counters a turret? You may have guessed it… jousters!

Joust-based lists do not spend their squad points or upgrade slots on turrets, gunners, or arc dodging capability. Instead, they spend their points on raw efficiency, consistency, and quantity. Just imagine a list packed with expensive turrets engaging a list that never had any intention of arc dodging! Uh-oh…

The Fourth Pillar: Bombers

Late in the game's first edition, we saw a fourth pillar emerge in the form of bombers. A bomber is a ship that carries munitions, like Seismic Charges $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#8A1E').colorbox(opts); }); or Proton Bombs $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#14878').colorbox(opts); }); . Bombers turn the traditional math of X-Wing attack sequences on its head, because they don’t need to attack to do damage. Direct damage counters ships that spend their points on defensive efficiency, and dropping munitions on the board limits the maneuverability of enemy ships. Because of their unique capabilities, bombers offer an entirely different way to think about X-Wing.

While the first three pillars naturally counter each other, bombers lie somewhere in the middle. If they can predict the maneuvers of jousters and turrets, bombers can lay munitions accordingly. Against arc dodgers, they can drop bombs in the lanes required for positional actions like barrel roll or boost, and the direct damage is often lethal to these ships.

If bombers can be used effectively against all three of the other pillars, are they the ultimate weapon in X-Wing? Not quite.

While being in the middle of the pillars has benefits, it also has costs. Using munitions effectively is difficult, because it requires predicting enemy maneuvers. Bombers still rely on dice when defending or performing standard attacks, and, like turret ships, bombers tend to have low agility. Also, bombers generally have lower than average attack values, as well as limited maneuverability, and they must spend both points and actions on their munitions.

Like the rest of the pillars, bombers have advantages and disadvantages. They are unique in that they don’t specifically counter a pillar, but they aren’t easily countered by the other pillars.

Using the Pillars

How do we make use of our understanding of the different X-Wing pillars?

Learning how the archetypes interact with each other gives us a starting point for every list, engagement, and maneuver. Some squads focus exclusively on one pillar, while others attempt to bring tools from each to the table. You'll see this at the 2018 Coruscant Invitational, and if one archetype gives you headaches consistently, you can start running ships to counter it.

Your consideration of the pillars begins with squad design. If your entire list focuses on a single pillar, you should have a major advantage against the pillar that you counter, as well as against lists that use the same pillar as you. This is a good route when you are new to X-Wing, as you’ll want to maximize every advantage as you go into your first few games. But this also means you shouldn’t feel bad if your arc dodgers get trounced by turrets or if your jousting list just can’t pin down an arc dodging ace.

If you choose a more balanced approach to squad construction, you’ll find there isn’t really a direct counter to your list. This leads me to the second way you can use knowledge of the pillars—in your macro-level strategy. If you have a list that includes a jouster, arc dodger, turret, and bomber (even if some of these roles overlap on a single ship), your list has no direct counter.

Beyond squad design, your knowledge of the pillars can also help you fly against your opponents. When you watch the Coruscant Invitational on Twitch, you might start to recognize how players prioritize their attacks against enemy ships based on how the pieces of each squadron fit together. As an example, I really like flying Darth Vader as an arc dodger. When I get to the table, I immediately analyze my opponent's list to decide who I will target first. If I can eliminate their turrets and arc dodgers, they stand little chance in the end game against a Darth Vader $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#C90C').colorbox(opts); }); who never gets shot.

Equipped with Supernatural Reflexes, Darth Vader can barrel roll either before or after he performs his maneuver, granting him tremendous freedom to react to his opponent's final position.

In the end, though, the best way to understand X-Wing is to get your ships on the table and discuss your games with the new friends you make along the way.

Fly casual, my friends!

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in our forums!

© and ™ Lucasfilm Ltd.

Categories: Company News

Humble Beginnings

Fantasy Flight Games - 5 hours 35 min ago
Published 21 August 2018 | Legend of the Five Rings RPG Humble Beginnings

Character Creation in the Legend of the Five Rings Roleplaying Game

Order your own copy of the Legend of the Five Rings Roleplaying Core Rulebook at your local retailer or online through our website today!

Tales of harrowing tribulation, perplexing mysteries, and glorious battle do not arise of their own volition; they are born of deeds—from those who endure what others cannot, learn what others do not, and brave what others will not. Before your adventures across Rokugan begin in the Legend of the Five Rings Roleplaying Game, you will make a series of choices to describe not only your character’s statistics and powers, but also their personality and place in the world.

Whether you have a firm concept in mind—a temple guardian who strictly follows his clan’s beliefs, or a contemplative monk whose curiosity sometimes gets the better of her—or you’re starting from scratch and exploring as you build, your character comes alive by answering the Game of Twenty Questions. What’s more, character creation is one of the key differences between the Legend of the Five Rings Roleplaying Core Rulebook and the Beginner Game!

Join us today as we take our first look at character creation in Legend of the Five Rings Roleplaying!

Approaching the Elements

Before we get into questions and answers, first we must explore the elements that compose every character. In the Legend of the Five Rings Roleplaying Game, characters are not defined with stats representing their strength, or their quickness, or their knowledge. Instead, the foundation of your character lies in their worldview and personality. The five core attributes, or Ring Values, align with the power of the Five Rings. Thus, your character’s traits are listed as Air, Earth, Fire, Water, and Void, each with a numerical score.

Each element stands for different traits that may be more or less present in your character:

Air: Subtlety, cleverness, shrewdness

Earth: Discipline, toughness, measured action

Fire: Passion, creativity, quickness

Water: Adaptability, observation, trustworthiness

Void: Enlightenment, spirituality, awareness

These connections start to come into play when you use a skill check to overcome a challenge. The appropriate ring depends on your character’s attitude and intentions, which means that similar or identical tasks can be approached in myriad ways.

For example, a courtier may be attempting to moderate a trade negotiation between two parties. If she genuinely wishes to see an equitable outcome, she may use a Water approach, while attempting to manipulate one side into accepting a disadvantageous contract becomes an Air approach. A noble general uses Earth to maintain discipline and order among her troops, while she would use a Fire approach to rouse her warriors’ hearts to bravery and glory on the dawn of battle.

As you create your character over the Game of Twenty Questions, your Ring Values change to reflect the history, personality, and goals of your character!

Answer the Questions

The first questions of character creation are some of the most important, reflecting your character’s core identity. For example, as your very first question, which guides all other essential choices, is your character’s clan. Are they an enigmatic Scorpion? A diplomatic Crane? A noble Lion? Your character’s clan dictates a great deal of your character’s story, both past and future. How others react to them, how their education shaped them, what ties they have to clan and family—all of these things and more return directly to the choice of clan.

Appropriately, your clan choice is also the first facet of your character that affects your Ring Values. For instance, a Crab Clan character will receive a higher Earth Ring and Fitness skill, as befitting a member of a clan renowned for toughness and resolve. A Phoenix Clan member instead gains an increased Void Ring and Theology skill, reflecting the meditative training all Phoenix receive as an essential part of their culture.

While all members of a particular clan start with the cornerstone of their clan bonuses, every subsequent question adds new layers, and further exploration into your character can cause significant (and interesting!) divergences.

Family Ties

For the second question, you must delve deeper into your character, and decide what family your character belongs. Each clan contains numerous large families, who all serve the clan and Empire in different ways.

The Lion’s Matsu family, for instance, are legendary warriors, fierce as they are loyal, while the Shiba family serving the Phoenix clan entwine their martial training with a close understanding of the mystical shugenja they protect. Both families are traditionally bushi, but each see their role and duty in different ways.

Like the choice of a clan, the family your character comes from also confers attribute benefits. A Dragon Clan member of the Kistuki family would have been raised around courtiers and magistrates, so this character would gain increased Government and Sentiment skills, as they have a better understanding of the workings of the courts and the nuances of interpersonal communication. Additionally, the character chooses between an increased Air Ring or Water Ring, reflecting a tendency toward cleverness or understanding.

The choice of family also influences what material goods your character begins with, as it is the first question that confers koku, the coin of the realm. Even within a clan, this amount can vary. The Unicorn Clan’s Ide family are known as prolific merchants and courtiers, and thus provide nine koku to new characters, while their Iuchi family of priests and shugenja place a much lower value on material goods, claiming only five koku.

Small Pieces of a Greater Whole

While clan and family are core parts of a character’s identity, they only answer the biggest and most blanket questions. In our next preview, we’ll dig even deeper into the Game of Twenty Questions to see how they will flesh out details about your characters that you may have never considered—even as a decades-long veteran of roleplaying games. Conversely, if Legend of the Five Rings Roleplaying is your first roleplaying experience, these questions can serve you for a lifetime in the hobby!

Pre-order your copy of the Legend of the Five Rings Roleplaying Game (L5R02) and Game Master’s Kit (L5R05) at your local retailer or online through our website today.

Discuss this article
in our forums!
Categories: Company News

ERA for Rolemaster RMSSFRP Races & Cultures

RPGNow - Tue, 08/21/2018 - 20:54
ERA for Rolemaster RMSSFRP Races & CulturesPublisher: Iron Crown Enterprises

This product is an add-on feature package for ERA (see /product/137825/ERA-for-Rolemaster).

ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards, they can be added to a running campaign in the adventuring module. From there, the game master can control all aspects of the game: resolve maneuvers, resistances, resting, and of course, spell casting and combat.

With ERA you can create Rolemaster characters and then manage their adventures. Players can also monitor their characters from their mobile devices as the action progresses. But no adventure is complete without some gritty combat. Blows must be dealt, and damage resolved. In the free base ERA product you will find 2 sample weapons and 3 critical tables.

The RMFRP Races and Cultures package for ERA offers 58 different races and has 11 varied cultures. Apart from the well know types of humans, elves and orcs, this package brings to the world animal fusions like the lion centaur and the shark shaped shuikmar, alien looking urlocs and grotesque quishadi. For Shadow World players, you will also find an assortment of races: specific human types, the sub-races of iylar elves and many half-breeds, flying hirazi and savage garks. Once the race is chosen, proceed to specify the actual culture in which the character was raised. A harsh life with the arctic people, or a quiet farming adolescence in a rural environment? Has your character learned to move around the tunnels of the mining culture, or the sunny beaches of the littoral tribes?

Tutorial videos are available (see link below) and support can also be found on the ICE forums 

ERA is compatible with Windows, Mac OSX and Linux.

Price: $9.95
Categories: Company News

ERA for Rolemaster RMC Oriental Companion

RPGNow - Tue, 08/21/2018 - 20:51
ERA for Rolemaster RMC Oriental CompanionPublisher: Iron Crown Enterprises

This product is an add-on feature package for ERA (see /product/137825/ERA-for-Rolemaster).

ERA (Electronic Roleplaying Assistant) is the ultimate companion for Rolemaster campaigns. Using ERA players can create their characters using a step by step wizard, then level them up and configure all details in stats, skills and special abilities, even overriding the automatic calculations. Afterwards, they can be added to a running campaign in the adventuring module. From there, the game master can control all aspects of the game: resolve maneuvers, resistances, resting, and of course, spell casting and combat.

With ERA you can create Rolemaster characters and then manage their adventures. Players can also monitor their characters from their mobile devices as the action progresses. But no adventure is complete without some gritty combat. Blows must be dealt, and damage resolved. In the free base ERA product you will find 2 sample weapons and 3 critical tables.

The RMC Oriental Companion package for ERA includes 13 races, 10 professions, 88 talent descriptions, 19 creatures and 3 spell lists with complete description and parameters. Leave the west behind and enter the world of the Shogun, where Ninjas are assisted by shapeshifting Hengeyokai, Samurai battle for honor against evil Wu Jen, and the Shinto Priests study the Way of the Kami. Oriental characters benefit from 4 new whole sets of background options. The Way of the Warrior includes powers such as Nerves of Steel and the Family Outlawed flaw. With the Way of the Ninja you can create a Poisoner or a Master of Facades. The Way of the Mystic could give your character a Magical Rage, but also a Patron Demon. Those born under the Way of the Gods could find themselves with an Enlightened Sight, or charged with a Sacred Oath. When adventuring in the Orient, the party could stumble upon a malevolent Oni, dream about a Baku, or find themselves bowing in respect to a Kappa. Of course, the Oriental Dragons are also included.

Tutorial videos are available (see link below) and support can also be found on the ICE forums 

ERA is compatible with Windows, Mac OSX and Sierra, and Linux.

Price: $9.95
Categories: Company News

Rocket Pig Games Gnome Magician

RPGNow - Tue, 08/21/2018 - 19:48
Rocket Pig Games Gnome MagicianPublisher: Rocket Pig Games Inc.

Rocket Pig Games is a leader in the 3D industry. We specialize in creating 3D printable files that work on your home or public 3D printer. If you are looking for unique and flawless 3D printable files to create miniatures, modular terrain, and props then look no further! We have yearly Kickstarters! Follow our progress on our website or on Facebook.

This model does not come with supports. You will need to generate them with the software of your choice or use Autodesk Meshmixer which is free.

gnome magician

These are the settings we have used to get perfect prints on our printers. Printers vary as do different types of filaments and how prints behave in different types of weather! You will need to get comfortable with your printer and how it prints in the hot, cold, and humidity. Regardless of the printer you choose, I recommend keeping your room cool and dry. I also, highly recommend using Hatchbox PLA. It may cost a bit more but it’s 100% worth it. Seriously.

Here's what is working really well with Hatchbox PLA: 
TEMP: 195 (40-55 for bed depending on season) 
SPEED: 60 mms 
INFILL: 15% (for tiles) 

Price: $2.99
Categories: Company News

RPGPundit Presents #44: Medieval-Authentic Activities for Successful Characters

RPGNow - Tue, 08/21/2018 - 19:43
RPGPundit Presents #44: Medieval-Authentic Activities for Successful CharactersPublisher: Precis Intermedia

This weekly OSR periodical from the mind of RPGPundit features a different theme or topic in each issue.

Issue 44 (August 21, 2018): Medieval-Authentic Activities for Successful Characters

This issue is intended for Medieval-Authentic OSR settings, including Dark Albion with the Lion & Dragon RPG. At some point, players are likely to be interested in developing their higher-level characters beyond the immediate concerns of any given session. Work costs of living, rent and house prices, homelessness, land stewardship, mercenary work, the running of clerical priories, teaching at collegiums, leading gangs, gaining income from professional skills, going into business, gaining the attention of nobles, and marriage/inheritance into your campaign.

Price: $2.99
Categories: Company News

Grey Tower

RPGNow - Tue, 08/21/2018 - 18:19
Grey TowerPublisher: Northern Cartography
This map pack includes:
- High Resolution (2800 x 2800 pixels) map, with grid - High Resolution (2800 x 2800 pixels) map, with no grid

Both .png and .jpg file formats. Price: $1.00
Categories: Company News

Oak River Mill

RPGNow - Tue, 08/21/2018 - 18:14
Oak River MillPublisher: Northern Cartography
This map pack includes:
- High Resolution (2800 x 2800 pixels) map, with grid - High Resolution (2800 x 2800 pixels) map, with no grid

Both .png and .jpg file formats. Price: $1.00
Categories: Company News

In Nomine Anime

RPGNow - Tue, 08/21/2018 - 17:14
In Nomine AnimePublisher: Steve Jackson Games
Big Wings, Fiery Halo

This is for everyone who ever wanted a really big flaming sword . . .

It's a different take on In Nomine -- but it works. This book shows you how perfectly the War between Heaven and Hell fits the "anime" style of art and fiction. Just shout "Gabriel's Flame of Vengeance!" and fry those evildoers . . . or serve the Demon Prince of Technology by building a giant mecha and piloting it against Heaven!

In Nomine Anime includes:

  • Anime portrayals of all major Superiors
  • The Choirs and Bands, as seen through the lens of anime
  • Anime character stereotypes, and how they fit In Nomine
  • Hints for in-genre roleplaying in either humorous or serious style
  • Two complete campaign backgrounds
  • Adventure seeds

So rise slowly into the air . . . assume your celestial form as your mortal garments vanish and the music climaxes . . . and SMITE the foe!

Price: $2.99
Categories: Company News

In Nomine Core Rulebook

RPGNow - Tue, 08/21/2018 - 17:14
In Nomine Core RulebookPublisher: Steve Jackson Games
They are very much like us.

Some seek to do good,
others corrupt and destroy.

Some set out to do one thing,
but accomplish another.

Some are fiercely devoted to their work.

Some doubt that they really
make a difference.

And some wonder,
in the small hours of the night,
if they picked the right side.

They have great powers,
for good and evil,
but they are merely pawns
of greater powers still.

They are very much like us.

In Nomine is a modern roleplaying game in which the players take the part of celestial beings - angels and demons - as they struggle for control of humanity and themselves. The celestials, powerful though they may be, are merely pawns in a much larger game being played by their Superiors, the Archangels and Demon Princes.

This PDF reprint of the In Nomine Core Rulebook has all the great color artwork of the 1997 First Printing, plus all the errata fixes and rules clarifications of the 2000 Second Printing. Additional errata fixes and other small edits have been made to this PDF edition to ensure the best possible game for our In Nomine fans.

Price: $16.99
Categories: Company News

In Nomine Superiors 1: War & Honor

RPGNow - Tue, 08/21/2018 - 17:14
 War & HonorPublisher: Steve Jackson Games
Meet Your Boss . . .

And ready yourself for battle.

Seraphim and Malakim, aggressive and authoritarian . . . War, Stone, Judgment, and the Sword. The four Archangels of the "War Faction" are covered in depth in this book. Within these pages is all the material a Game Master needs to understand their goals and psychology, as well as everything a player needs to feel what it's like to be one of their Servitors -- not just powers and dissonance, but also the experience of working for these Superiors, what the subculture of the Word expects from its members, and how to deal with your Archangel's organization.

Superiors 1: War and Honor includes:

  • New attunements, Distinctions, and Rites for each Archangel.
  • History, secrets, myths, and legends told by each Superior's own angels; rumors, slander, and libel told about them by others.
  • The jobs performed by their Servitors -- what does an angel of Stone do all day?
  • Gangs, Orders, triads, and other groups an angel can belong to in service to his Lord.
  • Capsule summaries of the Archangels' relations with Superiors in both Heaven and Hell, with detailed briefs for the most important or controversial interactions.
  • Variant versions of each Superior for alternative campaigns.
  • Earthly organizations, humans in service, ethereal contacts and connections, and many other "hooks" for campaigns of any scope and power level.
  • Adventure seeds . . . celestial battles for War and Honor.
Price: $7.99
Categories: Company News

In Nomine Superiors 2: Pleasures of the Flesh

RPGNow - Tue, 08/21/2018 - 17:14
 Pleasures of the FleshPublisher: Steve Jackson Games
The Devil Made Me Do It . . .

Meet four Demon Princes who are helping evil keep up with the times. There is Andrealphus, the Prince of Lust, whose victims enjoy every minute of their corruption. Haagenti, the Prince of Gluttony, who consumes everything around him, including his rivals. Kobal, the Prince of Dark Humor, putting an ironic spin on the War between good and evil. And Nybbas, the Prince of the Media, filming the decay and debasement of mankind, and then selling it back to them, with commercials.

Within Superiors 2, GMs and players alike will find new and fascinating information on each of these Princes. Find out how they got where they are today, and where they hid the bodies. Discover what it is like to serve some of Hell's trendiest royalty. Visit Shal-Mari and Perdition, where demons and damned souls are entertained -- or become the entertainment.

Superiors 2: Pleasures of the Flesh includes:

  • New attunements, Distinctions, and Rites for each Prince.
  • Rumors from the past and present, describing the Princes' great successes and major failures.
  • The Princes' alliances and rivalries . . . and dalliances.
  • Alternate versions of each Superior, to give GMs more flexibility in planning campaigns.
  • Detailed descriptions of what it is like to serve Lust, Gluttony, Dark Humor, and the Media.
  • Organizations that serve each Princes' Word.
  • Adventure seeds, set in the Marches, on Earth, and in the fires of Hell.

Bring your cameras, for there's lots to see. And bring your soul -- because these Princes don't take anything less . . .

Price: $7.99
Categories: Company News

In Nomine Superiors 3: Hope and Prophecy

RPGNow - Tue, 08/21/2018 - 17:14
 Hope and ProphecyPublisher: Steve Jackson Games
Take The Long View . . . Work in the present to create the future.

Herein find four Archangels who are more concerned with the future than the present. Meet Gabriel, Archangel of Fire, living in her self-imposed seclusion, searing mortal minds with divine inspiration. Khalid, the newly-returned Archangel of Faith, certain his cause is right yet unsure of his place in Heaven. Blandine, Archangel of Dreams, who has forsaken the councils of angels to explore the mysterious Marches. And Yves, the enigmatic Archangel of Destiny, who knows the potential for good in mortals and celestials alike.

Superiors 3: Hope and Prophecy includes:

  • New attunements, Distinctions, and Rites for each Archangel.
  • The Truth about each Superior . . . explained by both friends and enemies.
  • The duties and organization of the Servitors of Fire, Faith, Dreams, and Destiny.
  • How each Archangel interacts with his peers, both in Heaven and in the Realms Below.
  • Alternate versions of each Superior for non-canon campaigning.
  • Adventure seeds, from the most glorious cities of Heaven to the most squalid slums of Earth.
Price: $7.99
Categories: Company News

In Nomine Superiors 4: Rogues to Riches

RPGNow - Tue, 08/21/2018 - 17:14
 Rogues to RichesPublisher: Steve Jackson Games
Evil Lurks in the Hearts of Men

And these five Demon Princes thrive on man's hidden vices. Vapula, Prince of Technology, teaches disdain for nature and reverence for artifice. Valefor, Prince of Theft, urges men to take everything and give nothing. Mammon, Prince of Greed, supplants contentedness with covetousness. Fleurity, Prince of Drugs, supplies the most-reviled -- and most-desired -- substances on Earth. And Alaemon, Prince of Secrets, buries the truth and rejoices in lies . . .

Superiors 4: Rogues to Riches includes:

  • New attunements, Distinctions, and Rites for each Prince.
  • The Princes' allies in the pursuit of evil . . . and their foes, both demonic and angelic.
  • Life in the service of Secrets, Drugs, Greed, Theft, and Technology.
  • What each Prince's friends and enemies really think of him . . . and what he thinks of them.
  • Alternate versions of the Princes, tailored for styles from the comic to the unrelentingly tragic.
  • Adventure seeds to help introduce these Superiors into ongoing campaigns.
Price: $7.99
Categories: Company News

In Nomine Superiors: Asmodeus

RPGNow - Tue, 08/21/2018 - 17:14
 AsmodeusPublisher: Steve Jackson Games
The world is a game, whose rules must be followed.

Asmodeus and his Servitors are Lucifer's secret police, responsible for hunting down Renegades and other traitors to the infernal armies, and for keeping order in Hell.

The Prince of the Game is one of the most powerful of Hell's royalty. He is widely feared and roundly hated by his peers. His agents always have at least one cover identity and often move through infernal society unseen, only unmasking themselves to levy an accusation and make the subsequent arrest.

Gamesters are charged with slaying or seizing any Renegades they encounter. To Asmodeus and his servants, a demon is Renegade and within their jurisdiction if he acts against the expressed or implied wishes of his Prince, if he possesses dissonance or "angelic" Discord, or if his actions call his loyalty to Hell into question - in short, if he breaks the rules.

Above all, Lucifer uses Asmodeus to weed out demons who might defect to the angels or threaten Lucifer's own plans. The Game is the counterweight to the unrest Malphas stirs up, a force of totalitarian order imposed on an ever-volatile Hell. While any Prince may call upon the Servitors of Asmodeus, most prefer to deal with problems themselves rather than risk close scrutiny.

You've always been in the game. It's time you knew what it was.Price: $7.99
Categories: Company News

In Nomine Superiors: Eli

RPGNow - Tue, 08/21/2018 - 17:14
 EliPublisher: Steve Jackson Games

Of all the Archangels, Eli produces the most contradictory images in the hearts of angels. He is both creator and destroyer - full of life and hope, his future wide-open, but out of control and out of his mind. His servants embody the Earth's primal creative forces. Casual and disorganized they may have become, but they remain makers of beauty and servants of Heaven.

Eli was one of Heaven's oldest - and coolest - dudes. Then, a few dozen years ago, he released most of his angels from his service, abandoned the celestial realm, and went for a long walk on Earth. He still hasn't come back. Some Demon Princes think (and Dominic fears) that with the right push, he'll Fall. Others think (and Asmodeus fears) it's all part of a more subtle plan to redeem a Demon Prince. Or some other long-term scheme that will change the balance of the War permanently. You could ask Eli, but hey - guy's been around a long time . . . maybe he just needs a break for a century or two, y'know?

Eric Burns of Websnark had this to say about In Nomine Superiors: Eli: ". . . it's a good supplement. It's got lots of depth and lots of flavor and some cool new powers and the kinds of information that will have the fanbase arguing for the next five or six years. Which is of course what a supplement like this needs."

In Nomine Superiors: Eli is written by Genevieve Cogman, author of the In Nomine adventure City on Fire and author or co-author of nine print In Nomine books.

Price: $7.99
Categories: Company News

In Nomine Superiors: Lilith

RPGNow - Tue, 08/21/2018 - 17:14
 LilithPublisher: Steve Jackson Games

I know what you Need.

Enigmatic. Immortal. Selfish. Mercurial. Human. Love her or hate her, the Princess of Freedom is a mover and shaker of In Nomine's Hell. Underestimate her, misunderstand her, and she'll take advantage.

Now the GM can also take advantage, with In Nomine Superiors: Lilith.

What's it like to know your only safety is in your net worth? How do the Free Daughters stay that way when their Mother's protections are thin and tenuous? And what happens when a Daughter of Lilith redeems?

With information about the Princess and her plots, her servants and Daughters, as well as Geases and GURPS 3rd Edition conversions . . .

You Need this. You Need . . . Lilith.

Price: $7.99
Categories: Company News

In Nomine Superiors: Litheroy

RPGNow - Tue, 08/21/2018 - 17:14
 LitheroyPublisher: Steve Jackson Games

The truth will set you free . . . but only if you know what it is!

Litheroy has no dark secrets, no contradictions of character, no skeletons in his closet. He tells the truth as he sees it, when he sees it, and he works hard to see as much of it as he can. Of the Archangels, he is one of the most worthy of emulation.

But while In Nomine Superiors: Litheroy is about the Archangel of Revelation, it is also about the secrets others keep from him . . . and even his most devout servants sometimes fall into dissonance when their master's unyielding Word meets a more flexible reality.

Price: $7.99
Categories: Company News

In Nomine Superiors: Zadkiel

RPGNow - Tue, 08/21/2018 - 17:14
 ZadkielPublisher: Steve Jackson Games

Once a Servitor of Flowers, Zadkiel -- Cherub Archangel, humanity's mother-protector and champion -- seeks to straddle the line between peace and violence, aiding all Words as best she can. But to demons, she shows only her harshest side. Her Servitors are spread thin, tasked to be what the angels around them are not: medics for War, guards for Flowers, shields for the Sword. And, above all, bound to protect all mortals who are not Hellbound.

In Nomine Superiors: Zadkiel includes:

  • a description and history of this Archangel, including attitudes and relationships with factions on both sides of the War. Learn about her affinity for Islam, and how that has affected her outlook.
  • details of the Choir Attunements, Servitor Attunements, Distinctions, and Roles available to those who serve Zadkiel, plus a sample Servitor and Saint for both In Nomine and GURPS In Nomine. Discover the protective power of the Aura of Divinity, and how the Ofanim of Zadkiel are able to move really fast!
  • full information on the organization, policies, and responsibilities the Zadkielines adhere to. Why does she greatly prefer female vessels? Why do Free Lilim enjoy special protection? These answers and other secrets are revealed . . .
  • variations for Zadkiel that put a twist on the ideas presented here. Make her more or less religious, or present her in an entirely different light.
  • rumors and adventure seeds to incorporate Zadkiel into a campaign. Humans always need protection.

Come, stand in the shield wall, and learn what it is to Protect.

Price: $7.99
Categories: Company News

In Nomine: A Very Nybbas Christmas

RPGNow - Tue, 08/21/2018 - 17:14
 A Very Nybbas ChristmasPublisher: Steve Jackson Games

Nybbas, the Demon Prince of the Media, has a plan to move the meaning of Christmas even more toward the secular and commercial - make it last all year! It's not as crazy as it sounds, and there are reasons that forces on both sides might want to see it happen. This fun-filled In Nomine scenario can be played by characters from either side, as either a part of your regular campaign or as a change of pace. And this edition includes GURPS In Nomine stats for all NPCs in the adventure!

A Very Nybbas Christmas was originally published in the online version of Pyramid, but this is the first time you can get it in PDF form . . . and it's free! That's right, A Very Nybbas Christmas is one of the free samples we're giving away to show off just how cool e23, our online store for PDFs and other downloads, is. So fire up your computer and give it a spin, and celebrate A Very Nybbas Christmas!

Price: $0.00
Categories: Company News