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Capital Ship Deck Plans: Engineering

RPGNow - Fri, 12/07/2018 - 16:11
 EngineeringPublisher: MmpApps

Part of our Capital Ship Deck Plans map series, Engineering includes 16 full-size maps detailing the bridge and the associated areas for the captain found on a large military capital ship such as a Star Cruiser, Destroyer, Frigate or Battleship. 

Designed to be able to be used with any roleplaying game system, these maps are easily able to be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds or others. The maps may also be printed.

Whether your characters are rebel scum trying to resist an evil empire or a part of a rag-tag colonial fleet fleeing an apocalyptic attack, the former crew of an ice freighter trying to survive in the endless expanse of space or just travellers journeying through the galaxy, at some point or another in your campaign these maps will come in handy.

In addition to a GM Notes booklet describing each of the maps and containing instructions for use, we have also included 2 GM Notes layers as PNGs with transparent backgrounds to be placed on the GM Notes layer in VTTs. Full details on the files included are below.

This set includes the following map files:

  • Computer Core - Normal.jpg
  • Computer Core - Normal (Grid).jpg
  • Computer Core - Alert.jpg
  • Computer Core - Alert (Grid).jpg
  • Computer Core - GM Overlay.png
  • Power Core - Normal.jpg
  • Power Core - Normal (Grid).jpg
  • Power Core - Alert.jpg
  • Power Core - Alert (Grid).jpg
  • Power Core - GM Overlay.png
  • Water Treatment - Normal.jpg
  • Water Treatment - Normal (Grid).jpg
  • Water Treatment - Alert.jpg
  • Water Treatment - Alert (Grid).jpg
  • Water Treatment - GM Overlay.png
  • Thruster - Normal.jpg
  • Thruster - Normal (Grid).jpg
  • Thruster - Alert.jpg
  • Thruster - Alert (Grid).jpg
  • Thruster - GM Overlay.png
  • Capital Ship - Engineering - GM Notes.pdf

The GM Overlay.png files are made to be placed on the GM notes layer in your Virtual Tabletop system of choice. Since they are the same size as the map, once the settings for the map are correctly set, they can be easily placed on the GM notes layer.

Further Capital Ship locations including the medical center and landing bay areas will be detailed in upcoming Capital Ship Deck Plans map packs. Coming soon!

License:
Users are granted a license to use these maps and GM Notes for their personal use only via either display on a virtual tabletop gaming system (VTT) or to print them to be used for reference and/or play-aids. Any commercial use is strictly forbidden without express written permission. If you wish to use the maps and/or GM Notes in a public live stream video of your game or in the context of a review please contact us at support (at) mmpapps (dot) com to secure permission. The license is not transferable and the maps and GM notes may not be redistributed, resold or sub-licensed in any way.

Price: $2.99
Categories: Company News

The Space-Time Deck

RPGNow - Fri, 12/07/2018 - 15:44
The Space-Time DeckPublisher: Space-Time Will Tell

Oops, the heroes have ruined the story, again. They managed to get Camelot invaded by the peaceful Seelie while King Arthur was at war, to kill teenage Karl Marx while vacationing in Space·Time or to blow up the Magical University where the entire campaign was meant to take place. Also, they have just entered the Unknowable Dungeon of Unspeakable Death, for which you have no maps, or they are due to meet the Ambassador of the Qfew'dhi Confederation, the one you just invented by pushing random keys on your keyboard.

But you're not ready to give up on that story, are you?

How will King Arthur Pendragon react to news of the invasion?

How will history readjust itself without Karl Marx?

How will the Unseen Council protect the Mundane Sphere without the Sevenfold Anchor?

What evil lurks in the Unknowable Dungeon of Unspeakable Death?

What does a Qfew'dhi even look like?

The Space·Time Deck knows!

(well, or at least, it can help you improvise an answer)

This products consists in:

  • The Space·Time Deck, a deck of 67 illustrated and interpreted cards, loosely inspired from Tarot, and designed to help GMs, Players and Storytellers answer any question that may show up during play, as well as improvising plots, settings, twists, characters, places, lore, ...;
  • The Plotonomicon, a simple rule to use the Space·Time Deck in your regular role-playing or storytelling sessions, presented as a short PDF comic;
  • N-Dimensional Travelers, a full minimal RPG narrative ruleset based on the Space·Time Deck, presented as a short PDF comic.

Warning Most of the illustrations are museum pieces. Some of them display the kind of nudity you can expect to see in a museum. You may wish to review the product before putting it in the hands of children. Or on Tumblr.

Price: $8.00
Categories: Company News

Of Sound Mind (Revised 3.5 Edition)

RPGNow - Fri, 12/07/2018 - 15:25
Of Sound Mind (Revised 3.5 Edition)Publisher: Fiery Dragon

In the town of Bellhold, it's not difficult to realize that something is wrong. Everyone is irritable and suffering from nightmares, children are missing, and the local adventuring company has been gone for a week. Yet the townsfolk's headaches are sure to pass, so the mayor is not especially worried.

He should be.

Of Sound Mind flings you into a maelstrom of trouble, for the situation is much, much worse than it first appears. Before your investigation is over, you will be dangling from cliffs, descending deep into a mountain's bowels, uncovering lost hoards of treasure, fleeing from people you thought were friends, and desperately trying to outwit an enemy that is far more than you could ever imagein. The fate of thousands hinges on your success or failure. Think your up for it?

A 3.5 Edition fantasy adventure with psionics. 

Price: $5.99
Categories: Company News

Scramble for Empire Victorian Colonial Steampunk wargames campaign newspaper March 1860

RPGNow - Fri, 12/07/2018 - 15:19
Scramble for Empire Victorian Colonial Steampunk wargames campaign newspaper March 1860Publisher: AGEMA
The newspaper from the wargame campaign and roleplaying game SCRAMBLE FOR EMPIRE, presented here for your general amusement and delictation! Makes for a good read and a rich source of scenarios and background for a roleplaying game or wargame set in the heady days of Victorian Imperialism or for a VSF or Steampunk adventure! TTFN... more issues are due to be published!Price: $0.77
Categories: Company News

Sagas of Midgard Rune Deck

RPGNow - Fri, 12/07/2018 - 15:10
Sagas of Midgard Rune DeckPublisher: Drinking Horn Games

An easy to way to manage, draw, and cast Sagas of Midgard runes at the table! Contains 24 cards, depicting the Rune Name, picture, and description of all three positions.

Please note that this is NOT a complete game by itself. You will need the Sagas of Midgard Corebook to utilize these cards.

Price: $4.99
Categories: Company News

Sagas of Midgard Corebook

RPGNow - Fri, 12/07/2018 - 15:09
Sagas of Midgard CorebookPublisher: Drinking Horn Games

Sagas of Midgard is a story-driven tabletop RPG that has been developed with cinematic action sequences and the ability to easily tell memorable stories at its core. With a simple yet engaging ruleset, stunning art, and innovative gameplay, Sagas of Midgard has something to offer any gaming group with a story to tell.

The Sagas of Midgard Corebook features:

  • A simple, intuitive rules system that values and encourages player creativity and storytelling over number-crunching and rules reference
  • A rich, fully developed and brutal world in which character death is a feature, not a bug
  • An intuitive, simple character creation system featuring over 27 Surnames and Titles allowing you to make the kind of Viking warrior YOU want to be
  • Over 120 Character Powers, including the universal “With Joy I Cease” that allows you to sacrifice your character gloriously to kill any foe
  • A unique Raiding and Player Settlement system that allows player skill and creativity to overcome challenges and capture cities for their own
  • 24 Runes derived from the Elder Futhark that allow for the use of powerful one-off magics as well as devastating chained effects
  • 39 Savage Monsters, with proprietary “Horde” and “Champion” Templates allowing for epic, large-scale battles in which your Heroes fight through a hundred foes (or more!)
  • 18 Artifacts: powerful magical items that sometimes have a mind of their own
  • Four beautifully written prefabricated Adventures to take you from your first very raid to the literal end of the world
Price: $24.95
Categories: Company News

Gregorius21778: Boarswood

RPGNow - Fri, 12/07/2018 - 14:36
 BoarswoodPublisher: Kai Pütz a.k.a Gregorius21778

Attention please: This is not the work of a native speakeer, please have a look at the preview first to see if my English meets your standards. Thank you!

Welcome to Boarswood!

A small fictional barony that was written as a staging area for your own sessions. Tiny hamlets, proper villages and a small town form the fiefdom that Baron Payton rules overs. The assumed period is “somewhere in the Tudor area / during the 15th or 16th  century”. All locations come with a brief description that help to imagine the place but do not weigh themselves down with an abundance of details that would be tiresome to read, hard to reference. The most likely NPC to deal with the party are given names and brief descriptions as well. Taverns and inns are given the same treatment, because the PC are likely to spend much time there in-between adventures. Same is true for the vendors of  special goods, as a gun maker or armorer may easily become a given PC´s best friend (everybody loves a returning customer).

A large part of the document are detailed price lists for locations and special vendors, all of them meant to  be printed as handouts for the players or as handy cheat-sheets for the GM. 

Ten plot hooks/ideas for side quests are given as well, so that Boarswood itself may become the stage for one more adventures of the PC.



This product is an independent production by Gregorius21778 and is not affiliated with Lamentations of the Flame Princess. Lamentations of the Flame Princess is a registered trademark owned by James Edward Raggi IV.

Price: $3.50
Categories: Company News

MacGuffin Pack 4 - Swamps

RPGNow - Fri, 12/07/2018 - 13:31
MacGuffin Pack 4 - SwampsPublisher: Halfling Caravan Games

We've all been in those quests... "I need a plucky band of adventurers to collect the ((insert object name here)) from the ((random named place somewhere nearby)) and I'm not powerful enough to do it. Can you do it for me?"

You're sent to go get a MacGuffin. Well, if you have MacGuffins, then do I have the thing for you...

A pack of places to put the MacGuffins!

This pack of MacGuffin places is Swamp and Marsh themed and includes 5 different maps.

More packs will be coming with other themes such as Forests, Islands, Mountains, Deserts, Crypts, and more.

Included:

  • Black Lake
  • Fortified Swamp
  • Mud Sea
  • Shirrverd
  • Ziggurat Swamp
Price: $0.99
Categories: Company News

Mythos Tales - Auf Ewig

RPGNow - Fri, 12/07/2018 - 12:55
Mythos Tales - Auf EwigPublisher: Pegasus Press

Auf Ewig ist ein Promoabenteuer für das Spiel Mythos Tales.

In der Arkahm Universitätsbibliothek wurde eines der heikleren Bücher entwendet und ein Feuer gelegt. Im Team müssen die Spieler nun herausfinden, was es mit dem mysteriösen Verschwinden des Buches auf sich hat.

Das Spiel erhaltet ihr im Pegasus Shop.

Price: $0.00
Categories: Company News

C17- 4- Temples of Darkness & Light

RPGNow - Fri, 12/07/2018 - 11:29
C17- 4- Temples of Darkness & LightPublisher: Adventures in Filbar

You have been sent to watch over the destruction of an ancient artifact by your liege, but arrive to find the temple sacked and the item missing. You and the other abassadors must take the famed Pick of Zander across the Kamula Wastelands. There you must track down the agents of evil and, if possible, destroy the artifact...time to earn your hero status!

This adventure setting was designed for 5th Edition rules for the Filbar Campaign for six, sixth level adventurers and DM.  This adventure is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or a continuing campaign.

The scenario was used frequently in 2017 Convention offerings and was a big hit. We’ve even put in the original character sheets for both 5e series! Hope you enjoy!

Price: $3.00
Categories: Company News

December 7, 2018: Holiday Ideas from Warehouse 23

Steve Jackson Games - Fri, 12/07/2018 - 11:18
Planning on ordering some great Christmas loot from Warehouse 23? Whether you're in need of Munchkin accessories and expansions, more GURPS adventures, or the brand-new edition of Illuminati, here are some things you'll be glad you know:

Our Haul-iday Sale is in full swing and runs through Wednesday, December 19. We've got lots of great discounts, as well as fun gift-with-purchase items. And if you order soon, you won't have to worry about all those pesky shipping deadlines. (At least, not in the U.S.) For you last-minute shoppers, be sure to tune in next week for more information about warehouse deadlines and ship dates.

And just to sweeten the deal: We've uncovered a stash of cool dice in the warehouse! So, while supplies last, each physical order over $10 from Warehouse 23 will include a random d6. You're welcome! (Andrew here: we also just opened a slightly scorched crate labeled "DO NOT OPEN, YOU FOOLS" and found a whole lot of random promo cards and bookmarks, so we're tossing a bunch of those into physical orders as well!)

Not sure what to gift? Our one-size-fits-all digital Gift Certificates are the perfect solution to your dilemma. These certificates come in any denomination from $1 to $500, and they'll arrive almost instantly in the inbox you designate.

Susan Bueno [Image]

Warehouse 23 News: Visit The Pyramids

The entire first volume of Pyramid magazine ran 30 issues – from 1993 to 1998 – bringing an amazing assortment of articles, reviews, industry insight, fun ads, and more. Now, with the Pyramid Classic Bundle, you can get all 30 issues (over 2,000 pages) at an amazing price. Discover an era when collectible card games were new and vampires were everywhere. Your trip to the past is just a download away, thanks to Warehouse 23!
Categories: Company News

Worldbuilding Power: Beasts

RPGNow - Fri, 12/07/2018 - 11:07
 BeastsPublisher: Dancing Lights Press
Use Ordinary Animals in Character Development, Adventure Design, and Worldbuilding

Let’s be honest and admit that ordinary animals don’t get the love they deserve in fantasy roleplaying games. In fiction, as in real life, we love a cute cat or a precocious dog. They’ve got personality. Other beasts, like horses, rabbits, and monkeys, get a lot of affection. At the table, though, they don’t fight at well as monsters and magical creatures. They’re neither worthy opponents in combat, or useful allies. Since many roleplaying games lean heavily toward a battle dynamic, our feathered, finned, and furry friends get overlooked.

One way to fix that is to incorporate beasts into the worldbuilding. People ride animals, raise livestock, and keep pets. Throughout history, beasts have been used for labor, for sport, and for meat. There are any number of items, from leather to spell components, that rely on animal by-products.

Then there are the inevitable ethical concerns about how these beasts are treated. Fantasy is filled with hunters and farmers, but it also has many characters that are friends to the animals. Some can even talk to beasts, and have them as boon companions. This should set up all sorts of political, religious, and cultural conflicts that go far beyond combat.

In this book, we’ll show you how to utilize regular, mundane animals in your worldbuilding endeavors. You’ll see how they can influence character, setting, and story elements. By the end, you’ll understand how to make beasts into an essential, useful, and entertaining part of your campaign.

Price: $1.00
Categories: Company News

Adventure Framework 50: Night at the Green Goblin

RPGNow - Fri, 12/07/2018 - 09:57
 Night at the Green GoblinPublisher: Pickpocket Press

Welcome to Adventure Frameworks!

We make sweet mini adventures - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1 (B&W) or $2 (colour).

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details (with minimal prep) and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your hard earned coin?

Adventure Framework 50 Night at the Green Goblin consists of:

  • A downloadable, bookmarked PDF (15 A4 pages, excluding cover & credits, in (i) full colour, (ii) line art or greyscale with parchment background, and (iii) line art or greyscale with white background).
  • The Core Adventure: "The Green Goblin Inn & Taphouse? Yeah, I ‘eard of it, down on Cinder Street if I remember right. What are you after the Goblin for? Not peace and quiet I hope. No? Didn’t think so. Well, luck o’ the Silver Wolf to you my friend. You’ll be needin’ it."

    Night at the Green Goblin is a flexible, one night adventure site as opposed to an overarching plot scenario. Activities include gathering information or rumours (Area 10), fencing goods or acquiring illegal equipment (Area 7), gambling (Area 14), recruiting hirelings (Area 15), drinking contests (Area 13), duelling in the street (Area 6), or good old fashioned bar brawls. Three set hooks are also included: (i) hunting for a merchant spy, (ii) deciding what to do with the Amulet of Agometh, and (iii) dealing with an (inadvertently conjured) demon...

    Rumours & Hooks suggestions.
  • Quality Colour Illustrations.
  • Professional Colour Map by Miska's Maps.

But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • No Grid: Maps, where provided, don't tend to have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you may need to add it via Roll20, GIMP v2.10, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $2.00
Categories: Company News

Adventure Framework 49: Nest Beyond the Stars

RPGNow - Fri, 12/07/2018 - 09:57
 Nest Beyond the StarsPublisher: Pickpocket Press

Welcome to Adventure Frameworks!

We make sweet mini adventures - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1 (B&W) or $2 (colour).

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details (with minimal prep) and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your hard earned coin?

Adventure Framework 49 Nest Beyond the Stars consists of:

  • A downloadable, bookmarked PDF (12 A4 pages, excluding cover & credits, in (i) full colour, (ii) line art or greyscale with parchment background, and (iii) line art or greyscale with white background).
  • The Core Adventure: Master Ballard, scholar and artefact hunter, has a problem. The last expedition he sent searching for the Quotaal Ziggurat in the Suurat Jungle vanished without a trace, and he's in need of a second crew to go find them (and the pyramid, not necessarily in that order...). And this time Ballard's coming too -  just to make sure nothing else goes wrong. Can the PCs locate the ziggurat, plunder its treasures, and keep their employer alive? Not if the Reptile Gods have anything to say about it.
  • Rumours & Hooks suggestions.
  • Quality Colour Illustrations.
  • Professional Colour Map by Miska's Maps.

But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • No Grid: Maps, where provided, don't tend to have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you may need to add it via Roll20, GIMP v2.10, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $2.00
Categories: Company News

Adventure Framework 46: Fane of the Frog God

RPGNow - Fri, 12/07/2018 - 09:57
 Fane of the Frog GodPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 46 Fane of the Frog God consists of:

  • A downloadable, bookmarked PDF (12 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, exploring a lost elven temple infested with frogmen), that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 45: Hanging City of Nenchagi

RPGNow - Fri, 12/07/2018 - 09:57
 Hanging City of NenchagiPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 45 Hanging City of Nenchagi consists of:

  • A downloadable, bookmarked PDF (9 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, a 5 day subterranean expedition to locate the Hanging City and Mask of Distant Suns, guarded by an Eye Terror and it's mutant slaves), that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 43: Dungeon Flip - More Skulls for Ulgoth

RPGNow - Fri, 12/07/2018 - 09:57
 Dungeon Flip - More Skulls for UlgothPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 43 Dungeon Flip - More Skulls for Ulgoth consists of:

  • A downloadable, bookmarked PDF (13 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this "flipped" advenutre, the players play the monsters and the GM plays a NPC party raiding their dungeon), that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 42: Whitestone Tower

RPGNow - Fri, 12/07/2018 - 09:57
 Whitestone TowerPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 42 Whitestone Tower consists of:

  • A downloadable, bookmarked PDF (9 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, a manticore is causing trouble nearby Vorngard, eating messenger ravens and scouts. Can the party deal with it?), that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 41: Vault of Goblin Dreams

RPGNow - Fri, 12/07/2018 - 09:56
 Vault of Goblin DreamsPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 41 Vault of Goblin Dreams consists of:

  • A downloadable, bookmarked PDF (12 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, an underground complex of 3 sleeping goblin factions, protected by traps. Can the PCs sneak in, stealth their treasures, and escape unharmed?) that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

Adventure Framework 38: Curse of the Salt Queen

RPGNow - Fri, 12/07/2018 - 09:55
 Curse of the Salt QueenPublisher: Pickpocket Press

Welcome to $1 Adventure Frameworks!

$1AF makes sweet mini adventures - or more accurately what I like to call "Adventure Frameworks" - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1.

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your dollar?

Adventure Framework 36 Curse of the Salt Queen consists of:

  • A downloadable, bookmarked PDF (8 A4 pages, excluding cover & credits, in both parchment and white backgrounds).
  • The Core Adventure (in this instance, investinging missing workers at a remote forest mine, slain by a Medusa and her Urgot worshippers), that will occupy 3-8 hours of session time with Minimal Prep.
  • Rumours & Hooks suggestions.
  • Quality B&W Illustrations.
  • A professional hand drawn Map.


But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • Colour Art: AF's are currently produced using old school B&W line art. Maybe one day I'll move on to colour pics. Maybe.
  • No Grid: Maps, where provided, don't have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you'll need to add it via Roll20, GIMP v2.8, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

Price: $1.00
Categories: Company News

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