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August 18, 2018: New Games! Limited Supply!

Steve Jackson Games - Sat, 08/18/2018 - 12:23
If you missed the Kickstarters . . . you haven't missed the games. Yet.

Conspiracy Theory is in the warehouse now. This is a card game about what's REALLY happening in the world today – combine black and white cards to match the theme of a red one, and reveal the awful truth.

Triplanetary is available now. This is a re-issue of Marc Miller's fantastic space-combat simulation – one of my favorite games, even after more than 40 years, and I'm delighted to bring it back to print. But we don't have a lot in the warehouse, so nail yours down now.

Steve Jackson

Warehouse 23 News: A Plethora Of Playmats

We heard you liked playmats for your Munchkin mischief – so we brought you not one, but three new playmats, to let you track your way to level 10 in style! The Munchkin Mat of Mayhem was so popular that we decided to do a second run! Take center stage with the Munchkin Shakespeare: Globe Theater Playmat, or channel your inner cowboy with the The Good, the Bad, and the Munchkin Playmat. Preorders close September 4th, so hurry and preorder on Warehouse 23!
Categories: Company News

Sci-Fi Friday Opens the ALIEN CODEX!

Legendary Games - Sat, 08/18/2018 - 12:23
What would happen if the Advanced Race Guide and Monster Codex for Pathfinder had a cybernetic alien love child in SPAAAACE??? The Alien Codex!!! Now available everywhere fine Pathfinder products are sold, this massive 338-page compendium brings you over 50 alien species, including over three dozen playable races, along with literally hundreds of ready-to-play alien NPCs, feats, spells, class features, high-tech weapons and armor, magic […]
Categories: Company News

Room Name Generator

RPGNow - Sat, 08/18/2018 - 12:22
Room Name GeneratorPublisher: Azukail Games

This is a generator consisting of three d100 tables that can be used to generate unusual names for rooms, whether these be found in dungeons, castles or other locations. These names can be used to add a degree of pretension for a certain type of NPC, make a location more evocative or perhaps create ideas for an otherwise empty room.

The three tables can be used in a number of different ways. Results can be combined from Table 1 and Table 2, from Table 2 and Table 3, from Tables 1, 2 and 3 or from Table 1, Table 2, Table 1 and Table 3. Filler words such as "the," "of" and "of the" should be used to combine the results, and many results have plurals and some have alternatives. Results that don't make sense should be discarded.

Here are room names generated using the four described methods:

"The Infinite Mausoleum"

"The Cistern of Plagues"

"The Crumbling Barrow of the Vampires"

"The Shattered Kennel of the Diabolic Golems"

The tables can be used in more ways, by rolling more times on each.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

One page is the front cover and one page the front matter.

Price: $0.50
Categories: Company News

Bokar and His Wondrous Wagon

RPGNow - Sat, 08/18/2018 - 12:20
Bokar and His Wondrous WagonPublisher: Azukail Games

Bokar and His Wondrous Wagon describes an NPC, Bokar, and his wagon. Bokar is a travelling trader, low level spell user, liar and thief, and his wagon has many surprises. It may resemble a cross between a gypsy wagon and a travelling tinker's, and certainly has a varied stock of items, but there are many secrets hidden within the wagon which will prove much harder for a bandit to take then such might think.

Two maps of Bokar's wagon are included, at 1 square = 1 foot scale, one with labels for the GM, one without.

This is aimed at d100 systems but is generic enough in nature to be adapted to others.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

One page is the cover, one the front matter, one page is ads and two pages have the maps of the wagon.

Price: $0.75
Categories: Company News

Systematic Adventures #04: Scavenger Run (Savage Worlds)

RPGNow - Sat, 08/18/2018 - 11:46
Systematic Adventures #04: Scavenger Run (Savage Worlds)Publisher: Mystical Throne Entertainment

The community is running low on supplies; they sent out a group to do some scavenging, but they haven't returned. Hours ago, the group reported coming across an abandoned mall and were going to search it... that was six hours ago. Radio silence is making everyone nervous and they need a new team to find the scavenger group and investigate the mall.

Proceed with extreme caution! Zombies and mutants have been reported in the area.

Scavenger Run is a location-based adventure module usable with any zombie apocalypse or post-apocalyptic setting for Savage Worlds. It can be inserted into an ongoing campaign, run as a standalone adventure, or used as a launching point for a new campaign. It includes a full description of the location, NPCs, and all adversaries.

Scavenger Run utilizes the Ruined Mall map from DramaScape located here:

Price: $3.00
Categories: Company News

Conditions - A New Way to Handle Combat

RPGNow - Sat, 08/18/2018 - 10:58
Conditions - A New Way to Handle CombatPublisher: John Wick Presents

Have More Fun With 7th Sea Combat!

This small supplement is designed to provide new mechanics for 7th Sea 2nd Edition by introducing "Conditions" aka Status Effect. Conditions are a particular type of Consequences which lasts until they are countered or for the duration of a Round.
Feel free to buy and download this resource for free (tips are always welcome!) Price: $1.25
Categories: Company News


RPGNow - Sat, 08/18/2018 - 10:58
ConditionsPublisher: John Wick Presents

Have More Fun With 7th Sea Combat!

This small supplement is designed to provide new mechanics for 7th Sea 2nd Edition by introducing "Conditions" aka Status Effect.

Feel free to buy and download this resource for free (tips are always welcome!)

Price: $1.25
Categories: Company News

ww1 historical token pack: tommies

RPGNow - Sat, 08/18/2018 - 08:43
 tommiesPublisher: Aegis Studios

British empire declared war on Germany in 4th of august, 1914. After that event mobilisation began. Great Britain sent hundreds of thousands of people in France as a part of British expeditionary force (BEF). This army took part in the Great war till the end in november 1918 and was considered to be a major warring nation.  This token pack represent BEF soldiers and officers from 1914 to 1918 in different postures and authentic uniforms. It contains basic riflemen, machine gunners, officers, medics, observers, trench raiders. snipers and more. Use this if your WW1 tabletop RPG session or wargame!

Within this pack you will find the following virtual tabletop character set: 

  • 84 tokens in different postures posessing different equipment and weaponry representing BEF in 1914-1915. 
  • 92 tokens in different postures posessing different equipment and weaponry representing BEF in 1916-1918. 

Price: $6.49
Categories: Company News

The Meaning of Skill

Fantasy Flight Games - Sat, 08/18/2018 - 06:23
Published 17 August 2018 | Legend of the Five Rings RPG The Meaning of Skill

Preview Skill Checks in Legend of the Five Rings Roleplaying

Order your own copy of the Legend of the Five Rings Roleplaying Core Rulebook at your local retailer or online through our website today!

In the land of Rokugan, adventure awaits you. War, intrigue, and arcane mysteries will beset your journey, but you are not without power. In Legend of the Five Rings Roleplaying, your samurai’s skills, ambition, and honor will guide them through tumultuous times toward victory and glory, but not without cost or opposition.

Whether mighty bushi, cunning courtier, or mystical shugenja, skill checks are the fundamental interactions you and your character will have with the game itself to determine the course of your adventures, and provide a path to unexpected journeys!

Join us today as we explore how skill checks are made in Legend of the Five Rings Roleplaying and how they will help players and Game Masters shape stories together.

Finding the Path

Like most roleplaying games, Legend of the Five Rings Roleplaying uses dice to determine the success or failure of the tasks that you and other characters are trying to accomplish. These objectives could be very small and immediate (escape a room, convince a guard to let you pass unhindered) or huge and incredibly aspirational (such as finding the original text of an ancient prophecy in a forgotten temple atop a faraway mountain). But just as small steps lead to great adventures, individual skill checks are the foundation for determining your characters’ progress and how the game’s world reacts to their efforts. After all, a skill check in Legend of the Five Rings Roleplaying does not merely mark success or failure, but also what turns of fate may support or hinder an adventure as a whole.

While you're playing the game, the Game Master will determine when a skill check may be appropriate. A character walking across a bridge, even briskly, would not require a skill check, as this is a mundane activity. However, if your character is chasing or evading an opponent, or attempting to cross the bridge as a flash flood is washing away the support beams, then we have a consequence for failure and rolling the dice for a skill check is relevant.

The Flow of Fate

Every skill check in Legend of the Five Rings Roleplaying follows a similar path: determine the approach, roll the dice and choose which to keep, and interpret the results.

The method and attitude that your character exhibits toward the task is called their elemental approach. The approach is relevant because many actions can be accomplished in different ways, depending on the character’s personality and intentions. For example, you and Game Master may decide that your sword master is currently relying on precision and studied discipline in their strikes, which means the elemental approach is Air. A bushi whose sword is meant to be a ferocious talon, cowing their opponent with a combination of overwhelming speed and passion for battle, is using the approach of Fire.

After determining your character's approach, you'll gather the dice that you need. For your chosen elemental approach, you'll look at your character's ability in that ring and grab that number of black six-sided dice—ring dice. Then, your character’s training in the specific task is applied and you'll take white twelve-sided dice (called skill dice) equal to your skill number. These dice are all rolled together—but you can only keep a number of dice equal to your character’s ring score, which can lead to some tough choices.

Each die offers a number of symbols that all represent different things:

Success: This symbol counts as one success toward achieving your goal. Some checks will only require one success for relatively simple tasks, while more difficult tasks can require more successes.

Explosive Success: Not only is this symbol counted as one success, but you may also roll an additional die to increase your chances of a better result. On difficult challenges, this can allow your character to overcome truly formidable opposition.

Opportunity: Opportunity doesn't count as a success for the action, but it is a narrative tool representing a beneficial turn of fate. With opportunity, the character may notice something about their surroundings, or add a positive narrative twist that can make their successes even greater or their failures salvageable.

Strife: The other side of the narrative coin is strife, which indicates unchecked emotion and inner turmoil that can destabilize your character. These emotions are not necessarily good or bad, merely strong. A character’s mounting strife may cause them to act out in rage against an adversary just as easily as it may cause them to abandon decorum and show their open affection for another person.

Once the dice have been rolled, you'll choose to keep a number of dice equal to your relevant ring score! Sometimes this decision is easy, but if multiple symbols appear together on a single die, the choice can be more difficult. You may need to choose whether to accept success with increased strife, or perhaps balancing success with increased narrative opportunity.

Once the dice have been chosen and the final results tallied, the player and Game Master describe the results together! A sword may find purchase in an opponent’s armor which makes future attacks more deadly, a merchant may assents to a deal but holds a grudge against the character, or a shinobi finds a familiar alley to hide in as her enemies waste time searching in vain.

A Rooftop Chase

When you put it all together, a skill check may look a little like the following:

Kat wants to have her character, Sakura, leap from one rooftop to another while pursuing a suspicious figure fleeing the scene of a crime. She describes her character’s reckless approach to the task—catching up is the most important thing right now! 

The GM decides that since she’s trying to overwhelm a foe with a burst of speed, the check will use Sakura’s Fire Ring and Fitness skill. A rooftop chase is already an impressive feat, and the layer of snow across each surface isn't making anything easier, so the GM determines that Kat will need to roll three successes to achieve her goal. Sakura has a Fire Ring value of three, so Kat picks up three ring dice, along with the single skill die that represents her meager Fitness skill. After rolling, Kat views her results and sees one die showing a success, a second showing an opportunity, a third showing a strife and an oppurtunity, and her skill die showing an explosive success. 

Kat must now choose three dice to keep. Kat needs three success symbols to succeed, but currently only has two. However, if she keeps the explosive success, she gets to roll an additional die, which may give her the final success that she needs! She chooses to avoid strife and keeps the dice showing success, explosive success, and opportunity. Kat rolls an extra skill die for the explosive success, and gains an additional success and a strife!

Kat records her newly gained strife on her character sheet, inching her closer to an innapropriate outburst. Kat then resolves her opportunity, deciding the chase has shaken her target, making him easier to question later. Finally, Kat resolves her three success symbols, which allows Sakura to leap across the gap and tackle her target!

Finding Center

At the core of the mechanics of dice and skill checks is the advancing story that you and your friends are telling together. The goal isn’t to say “yes” or “no,” but to ask “why” and “how.” By fleshing out the narrative of the actions rather than just declaring the actions themselves, players and Game Masters together tell a story of ideals, emotions, and purpose. Honor and glory await!

Stay vigilant for future previews for Legend of the Five Rings Roleplaying where we’ll examine the process of creating interesting and evocative characters, the world they inhabit, and the stories they’ll tell!

Find your center with the Legend of the Five Rings Roleplaying Core Rulebook (L5R02), available now for pre-order from your local retailer or our website!

Discuss this article
in our forums!
Categories: Company News

Modular Maps Mega Bundle -MapSmyth tiles [BUNDLE]

RPGNow - Sat, 08/18/2018 - 06:21
Modular Maps Mega Bundle -MapSmyth tiles [BUNDLE]Publisher: LoreSmyth
This special bundle product contains the following titles.

MapSmyth Maps: ARCANIA - Modular Dungeon Tiles for VTT
Regular price: $5.99
Bundle price: $4.79
Format: ZIP File
MapSmyth modular dungeon tile sets are the next level in D&D battle maps. Building your own stunning maps is easy and fun. Incredibly detailed and HD quality digital tiles. Perfect for use in Roll20, thanks to our seamless grid system. Now you are the designer!  The shadowy corridors of ancient dungeons are damp with the fumes of arcane secrets. What tales await in the haunted depths? This insanely detailed modular dungeon tileset provides endless combinations to create your own virtual tabletops. Now you are the master! Based on the best selling modular dungeon set "Genesis", we set out to top ourselves with Arcania. Where Genesis is the perfect "all purpose" dungeon tileset, Arcania moves into darker territory, with torchlit hallways,...

MapSmyth Maps: GENESIS FOUNDATIONS - Modular Dungeon Tiles for VTT
Regular price: $4.99
Bundle price: $3.99
Format: ZIP File
MapSmyth modular dungeon tile sets are the next level in D&D battle maps. Building your own stunning VTT maps is easy and fun. Incredibly detailed and HD resolution. Perfect for use in Roll20, thanks to our seamless grid system. Now you are the designer!  This pack includes a free sample dungeon layout “The Sungrove Temple”. Created as a showcase using the modular tiles of this kit, this map can go right into your next game session! Pack Summary:  64 amazingly detailed modular tiles to forge your own VTT dungeon maps Tiles include corridors, rooms, stairs, junctions etc Includes a Free sample dungeon created with this kit "The Sungrove Temple" All tiles align to the grid (Roll20 defau...

MapSmyth Maps: GENESIS FOUNDATIONS 2 - Modular Dungeon Tiles for VTT
Regular price: $3.99
Bundle price: $3.19
Format: ZIP File
MapSmyth modular dungeon tile sets are the next level in D&D battle maps. Building your own stunning maps is easy and fun. Incredibly detailed and HD quality digital tiles. Perfect for use in Roll20, thanks to our seamless grid system. Now you are the designer!  Expand your options!  ‘Genesis Foundations 2’ is an expansion pack best used in combination with the Genesis Foundations Core Set. This expansion pack consists of 50 functional battle map tiles that expand your range, offering fully customizable and awesome scenery such as chasms, corridors that dive underneath others, corridors with barricades and more. Drag and drop into your favorite virtual tabletop such as Roll20 or edit in Photoshop. Clone, flip, r...

MapSmyth Maps: NEKHATHON - Modular Dungeon Tiles for VTT
Regular price: $5.99
Bundle price: $4.79
Format: ZIP File
MapSmyth modular dungeon tile sets are the next level in D&D battle maps. Building your own stunning maps is easy and fun. Incredibly detailed and HD quality digital tiles. Perfect for use in Roll20, thanks to our seamless grid system. Now you are the designer!  Deep below the ever-shifting sands of the great desert, the lost tombs of Nekhathon slumber. Aeons ago, this pharaoh god ruled supreme, until an evil spirit consumed the Sun God and turned him into an undead pawn. The kingdom of Nekhathon crumbled and disappeared below the sands. Now your adventurers can explore the maze of hallways, ritual chambers, and majestic halls. What untouched treasures lie in wait? MapSmyth modular dungeon map tiles are incredibly detailed and seamlessl...

MapSmyth Maps: WILD GROWTH - Modular Dungeon Tiles for VTT
Regular price: $4.99
Bundle price: $3.99
Format: ZIP File
MapSmyth modular dungeon tile sets are the next level in D&D battle maps. Building your own stunning maps is easy and fun. Incredibly detailed and HD quality digital tiles. Perfect for use in Roll20, thanks to our seamless grid system. Now you are the designer!  The Wild Growth expansion pack consists of 40 insanely detailed modular dungeon tiles. Nature has reclaimed what is hers! Moss, lichen, brambles and even magical plants have totally overgrown the dungeon. These lush and gloriously detailed tiles are best used in combination with our Genesis Core Set for maximum combination options.  Summary:  40 Amazingly detailed modular tiles to forge your own dungeon maps 12 Decoration Tokens (plants, stones,...

MapSmyth Maps: WILDERLAND CAVES - Modular Dungeon Tiles for VTT
Regular price: $5.99
Bundle price: $4.80
Format: ZIP File
MapSmyth modular dungeon tile sets are the next level in D&D battle maps. Building your own stunning maps is easy and fun. Incredibly detailed and HD quality digital tiles. Perfect for use in Roll20, thanks to our seamless grid system. Now you are the designer!  What adventures await in the uncharted depths of wilderness? Create your own stunning dungeon battle maps, with this detailed set of HD map tiles. This pack contains everything you need to create lush, labyrinthine tunnels and caverns to explore. The Wilderland Caves set is perfect to create natural looking underground dungeons. It includes richly detailed modular tiles, such as tunnels and caves, ravines and decorations such as stacks of crates, trees, and campsites. - 60 HD ...

MapSmyth: Modular Dungeon Maps - DUNGEON DOORS I
Regular price: $4.99
Bundle price: $3.99
Format: ZIP File
MapSmyth modular dungeon tile sets are the next level in D&D battle maps. Building your own stunning maps is easy and fun. Incredibly detailed and HD quality digital tiles. Perfect for use in Roll20, thanks to our seamless grid system. Now you are the designer!  Does your group favor a 'kick in the door' style play? Or maybe your ranger listens at the door, trying to pick up the sound of the ogre rummaging through his treasure hoard on the other side. Regardless, you need to have the best looking doors to dress up your dungeon battle maps! Dungeon Doors 1 is an awesome set of fantasy door tokens. A total of 48 of richly detailed wooden and stone doors, ready to drop in your maps. From overgrown stone slabs, mystic symbols and an assortm...

Total value: $36.93 Special bundle price: $29.54 Savings of: $7.39 (20%) Price: $36.93
Categories: Company News

Baradorian Chronicles 2

RPGNow - Sat, 08/18/2018 - 05:42
Baradorian Chronicles 2Publisher: Alternate Realities Publications

Baradorian Chronicles is part replay, part note transcription, part world building, part game engineering, part novelization, part developer blog; a little of everything, really. It tells the story of a fantastic and old world struggling to survive as it is beseiged by vile things from all sides.

As the chapters of Baradorian Chronicles publish, they will follow a primary storyline. Occasionally, chapters will appear that are self-contained short stories, as well as side stories that will pause the main storyline. A couple other concurrent storylines will be appearing eventually as well. Interspersed, there will be things appearing that you would find in an author's series bible - pages about races, careers, magic, geography, culture, personal biographies, etc. Initially, the "bible notes" will come on heavy and the story a bit slow in order to build up enough background information for things to make sense. Along with these author's notes, there will be significant game design documents appearing along the way, eventually culminating in the final version of the Moderna System. Once enough background exists, the story will flow more quickly.

This release covers Chapters 4 and 5 plus a character race: The Avashantii

Price: $0.50
Categories: Company News

Calculated Risks Episode S2E13: Old Friends

RPGNow - Sat, 08/18/2018 - 03:56
 Old FriendsPublisher: Aegis Studios

Welcome to Season 2 Episode 13 of Calculated Risks, in which we play Dungeons & Dragons 5th Edition!

IN THIS EPISODE: The party arrives at the mysterious wizard's tower where Kressemar is forced to face more consequences of his secret past.

Join the Calculated Risks: An Eberron Adventure Facebook Fan Group

Listen to Calculated Risks: An Eberron Adventure on iTunes, Spotify, Anchor & more!

EBERRON at the DMsGuild!

Gurius's Guide to Stormreach:

Magical Things of Eberron:

Spells & Formulae of Eberron:

Wandslinger's Guide for Eberron:

Wayfinder's Guide to Eberron


On Monday, August 20th at 1PM CST we return to the DMs Guildhall to speak with Derek von Zarovich

EXTREME DROWESS returns Wednesday, August 22nd at 8 PM CST!

We will return to Eberron on Friday, August 24th at 10 AM CST!

Starring: Alina Popescu, Mihai Suteu, R.P. Davis

Gamemaster: Travis Legge
Associate Producer: Corey Frang
Executive Producer: Steve Heiden

If you prefer video, you can watch the episode on YouTube below! Please be sure to like, comment, share & subscribe!

This episode is set as Pay What You Want. If you like what you hear, and would like to help us make more of these, please consider dropping a few coins (or dollars) into purchasing this episode. You can also support future episodes of this show while getting sneak peeks and other perks by supporting Travis Legge on Patreon!

Price: $0.00
Categories: Company News

Sword & Planet

RPGNow - Sat, 08/18/2018 - 01:41
Sword & PlanetPublisher: Raphael Lima

A minimalist RPG of exotic adventure, challenge and dangers in unknown worlds and realms. By Raphael Lima and Petras Furtado. 

Price: $1.00
Categories: Company News

100 Subway Encounters 2

RPGNow - Sat, 08/18/2018 - 01:29
100 Subway Encounters 2Publisher: Fishwife Games

A descriptive list of 100 different individuals that the character(s) might run into on a modern subway. Included is person's first and last name, gender, age, and a brief descriptive.

Price: $1.00
Categories: Company News

Earl Geier Presents: Alien Blob

RPGNow - Sat, 08/18/2018 - 00:48
 Alien BlobPublisher: Misfit Studios

 Earl Geier Presents Alien BlobEarl Geier LogoThis stock art piece from Earl Geier depicts an Alien Blob with few discernible features. Just where is this creature from, what is it capable of, and what does it want?

The image is 8 x 8" in dimension.

This purchase includes a JPG and a TIFF version at 300 dpi, along with an EPS vector version.

All art files are bundled in a ZIP file.

Earl Geier Stock Art License Summary

All stock art is licensed for use in professional publications. Misfit Studios (or, in some cases, the third-party artist) retain ownership of the work, meaning you cannot resell the art in your own art packs or the like, and may be required to post an artist credit.

You must include the artist's copyright statement in all publications using the art under certain terms and conditions. You obtain a license to use the art, but do not own any rights to it beyond that.

Price: $5.99
Categories: Company News

Mad Science: Data Bank (3D Printing)

RPGNow - Fri, 08/17/2018 - 23:48
 Data Bank (3D Printing)Publisher: Fishwife Games

MAD SCIENCE: Data Bank (3D Printing STL File)

So you're getting an adventure ready for a Saturday night session and you need to flesh out the lair for that mad scientist character... What you gonna fill it with?

The Data Bank is the 10th product of a series of weird tech items that can be printed up on a 3d printer. Though the mad scientist lair is in mind, this piece can also be easily used to represent a variety of space age technology, cyberpunk era industrial equipment, stuff situated in a super hero base, an odd post apocalypse find, etc. The default size settings for the stl file are: 75x36x51mm. Feel free to adjust these settings to suit the miniatures of your preference.

Price: $2.00
Categories: Company News

Things Aren’t Always What They Seem

Paizo - Fri, 08/17/2018 - 22:00

Things Aren’t Always What They Seem

Friday, August 17, 2018

Now that Gen Con is behind us, it's time to once again resume our weekly look at the next wave of Pathfinder Battles pre-painted plastic miniatures from WizKids, October's Kingmaker!

This week we explore a few figures in the set that are more than their initial appearance might suggest, either due to the creatures' special abilities or hidden histories. First among these deceptive creatures is the wild spriggan, a common Small figure. While these goblin-like relatives of gnomes are only a few feet tall in their normal form, they can transform into hulking brutes in an instant. The large spriggan is a Large uncommon figure, meaning most GMs should get enough of spriggans across both sizes to build a sizable (pun fully intended) war band.

While changing size is a pretty neat ability, it doesn't necessarily help spriggans hide from potential prey or lurking threats. For that ability, one need look no farther than the gargoyle, which appears in two different forms in Pathfinder Battles: Kingmaker. The first, an uncommon Medium figure places the creature on a standard round base, and depicts it in an action-packed battle pose, while the second, a similarly sized, unbased piece of dungeon dressing, appears as an intricate but completely benign statue adorning a gothic rooftop. While the pictured images depict the figures painted different colors, we asked WizKids to standardize their coloration across the two figures so a GM could place the latter as "set dressing" and then swap it for the former when the creature reveals its true nature. When we get final production samples, we'll update the images from these digital renders to actual photographs.

Finally, we have the first of our weekly previews of the set's many player character-appropriate miniatures, based off the companions from the forthcoming Pathfinder: Kingmaker computer RPG from Owlcat Games (launching worldwide on September 25)! While I won't reveal the exact nature of this figure's secret, I will say that Tristian, Human Cleric—a Medium uncommon figure—is perhaps the most enigmatic and inscrutable companion in the game, and his storyline is one I'm most excited to see the community uncover when the game comes out. Armed with a Sarenite holy symbol, Tristian makes a great stand-in for clerics of the Dawnflower in any Pathfinder campaign.

Mark Moreland
Franchise Manager

Tags: Kingmaker, Licensed Products, Miniatures, Pathfinder Battles

Categories: Company News

TDM124 Agony & Ecstasy

RPGNow - Fri, 08/17/2018 - 21:31
TDM124 Agony & EcstasyPublisher: Design Mechanism

Welcome to Gemini City...

Down in Brigadier Bay, someone has a grudge. Gang members are taking a beating; corrupt cops are taking more than a pay-off. But Gemini City has always had vigilantes - this is someone with a score to settle, and there will be no rest until everyone has been made to pay. It is down to the heroes to get to the bottom of things, and ensure that innocent people are not caught in the fall out... This is the time of the Agony and the Ecstasy...!

Agony & Ecstasy is a self contained superhero adventure for Mythras and Mythras Imperative. Use the heroes included, or create your own, and take to Gemini City’s mean streets to investigate the brutal activities plaguing the Ossuary district, and Brigadier Bay in particular. The scenario is especially suited to beginning players and characters, and includes a range of super powers to get you started. The special C.O.P.S alerts provide lots of scope for side adventures, and the pregenerated heroes cover a wide range of street-level superhero styles!

Price: $5.99
Categories: Company News

WW1 historical token pack: US marines

RPGNow - Fri, 08/17/2018 - 21:23
 US marinesPublisher: Aegis Studios

USA have sent their armed forces in France to participate in the Great war. It was 1917 when it happened. Despite not having that much of an experience compared to french and british, americans proved themselves to be capable soldiers. This token pack represent US marine faction in their distinctive green uniforms. 

Within this pack you will find the following virtual tabletop character set: 

  • 51 tokens representing US marines faction during ww1 in different postures armed with various weapons. 

Price: $5.49
Categories: Company News

What's in a Name?

Fantasy Flight Games - Fri, 08/17/2018 - 21:23
Published 17 August 2018 | Legend of the Five Rings LCG What's in a Name?

Designer Brad Andres Discusses Naming Cards

A name can say a lot. 

The deck you play in a card game can represent a variety of things—from ancient tomes, powerful spells, and stalwart allies that help you battle Ancient Ones in Arkham Horror: The Card Game, to the schemes and plots you set to motion in A Game of Thrones: The Card Game. To draw players into a game's world and enhance their experience, every one of these cards needs to set itself apart from the others, both thematically and mechanically. In today's Designer Journal, Brad Andres walks us through the delicate design process of choosing names for cards and what it takes for a card to truly stand out from the crowd!  

Brad Andres on the Art of Naming Cards

What’s in a name? A card by any other name would smell as sweet. Right?

Well, cards don’t really smell or taste that sweet (trust me, I checked), and if a card has a stinker of a name it’s not going to be nearly as fun. Today, I’m going to take a closer look at a part of game design that—if done correctly—blends seamlessly with the game experience: coming up with good card titles. I’ll go about this examination by looking at four elements that make up what I’m going to call “Name Theory:” Mechanics, Flavor, Aesthetics, and Functionality. Let’s dive in!


A card’s mechanical function is one of our foremost concerns as designers, and a card’s name has more impact than one might think on a card’s mechanics. The primary mechanical function that a card’s name provides is identity. This is important so that players don't confuse one card for another and that when a player announces they are playing a card, their opponent knows exactly which card they're talking about. We generally try to avoid using card titles that are too similar to one another, especially if the cards also have similar effects. For example, if we printed a card for Legend of the Five Rings: The Card Game called Bonsai!, it would be incredibly easy to mistake the card for the Banzai! $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#E1B9').colorbox(opts); }); (Core Set, 204) event in the Core Set.

Another mechanical benefit is that a card's name can provide a preview of what the card actually does, even before reading the ability. A card like Bend the Knee $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#C530').colorbox(opts); }); (House of Thorns, 26) from A Game of Thrones: The Card Game, tells you right in the title what it does—it kneels a character! This provides players with a mental shortcut when scanning the cards in their hand.


What a card represents in the game’s setting is an essential part of its identity, and the name is integral to establishing that representation within a player’s mind. A good card title can create a story of what happens when the card is played. A card from Arkham Horror: The Card Game, "Look what I found!" $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#119F6').colorbox(opts); }); (Core Set, 79), is a great example of this, as it takes the effect of turning failure into opportunity and turns it into a memorable game moment.

A card’s title can also differentiate a game’s setting from many of the other game worlds out there. If we take Descendant of Thorondor $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#16B67').colorbox(opts); }); (Shadows of Mirkwood, 75), a damage dealing card from The Lord of the Rings: The Card Game, and Lightsaber Throw $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#8EA4').colorbox(opts); }); (Spirit of Rebellion, 72), a damage dealing card from Star Wars™: Destiny, and compare them, we can tell a great deal about the settings of the games they come from.

Descendant of Thorondor tells us something about The Lord of the Rings setting, as well as the general scale and feel of the game, one in which a giant eagle dropping from the sky to rain terror on your foes is appropriate. Lightsaber Throw paints us a different picture of a damage dealing effect, reflecting the high tech level of the Star Wars galaxy, as well as showing the more small-scale conflict present in Star Wars: Destiny. Both of these effects also provide a sense of how destructive these concepts are within the game world, grounding our perception and giving us a relative scale of expectations to work from in the future.


A card’s title is, in a way, a snapshot of everything about that card, and as such needs to evoke a great deal of information with very few words. The other kicker is that those words not only need to convey that information, but they also need to sound good together! Words are powerful tools, that can be combined to evoke a sense of completeness or togetherness, but when combined incorrectly, they are discordant and actively fight against one another.

If I were to name a card Scary Person, it certainly evokes some of the information that needs to be conveyed, but it’s awkward to say, and comes off as boring and bland. However when we shift that card title to Fearsome Mystic $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#909F').colorbox(opts); }); (Core Set, 91) it feels good to say, and provides a deeper view of both the game’s setting and the mechanics of the card.

Going more in depth, a card’s title can help bind together the elements of a card, tying them into a tight package that feels like a complete and aesthetically pleasing idea. Consumed by Five Fires $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1010F').colorbox(opts); });  (Fate Has No Secrets, 96) is a great example of a card that achieves this. All of the parts of this card resonate to play off the idea of the number five. The card’s cost, its effect, and even the flavor text are linked to a title that rolls off the tongue and provides a sense of completeness.


The final aspect is the functional impact of a card’s name, and this is one that players are likely most familiar with. Functionality is concerned with how a card’s name is used not just inside the game, but outside of it as well. We aim to ensure that cards have memorable names, especially for cards that are going to be played most frequently, in order to make it easier for players to talk about the game and discuss theory and strategy. A perfect example of this is the card Nightmares $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#AF00').colorbox(opts); });  (Calm Over Westeros, 99) from A Game of Thrones: The Card Game. The card’s title is simple but resonates well with the card’s effect, making it quite memorable. The card’s effect is also so simple and the name iconic enough that players could even refer to other cards that blank textboxes as “Nightmare” effects. This provides a shortcut that players can use to talk about the game.

Another functional shortcut that names can provide is for use in a cycle of cards. In this sense, a cycle is a group of cards with similar effects, typically with one designed for each faction in the game. By keeping a similar naming scheme for each of the cards in a cycle, players can effectively shortcut discussions about the cards or their effects.

Thanks for taking this stroll through the strange garden of card titles with me. Creating names is an aspect of design that can turn even the simplest cards into truly memorable experiences. Hopefully you now have a bit more insight into all the considerations we take when naming cards. But it does seem like the name is up, so I’ll catch you around next time!

Brad Andres is a designer for KeyForge and Legend of the Five Rings: The Card Game, and he has also contributed to Call of Cthulhu: The Card GameWarhammer: Invasion, and Warhammer 40,000: Conquest. In his spare time, he enjoys video games, terrible puns, and geological “adventures.”

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