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Rustic Wooden Chair (STL 3D Print Files)

RPGNow - Sat, 12/08/2018 - 11:27
Rustic Wooden Chair (STL 3D Print Files)Publisher: Fishwife Games

Rustic Wooden Chair
(STL 3D Printing Model Files)

This stl file features a rustic wooden chair that goes nicely with our rustic wooden table. Perfect for fantasy settings, pirate lairs, isolated cabins, etc. Dimensions are: 14x12x25mm

Price: $0.75
Categories: Company News

Rustic Wooden Table (STL 3D Print Files)

RPGNow - Sat, 12/08/2018 - 11:27
Rustic Wooden Table (STL 3D Print Files)Publisher: Fishwife Games

Rustic Wooden Table
(STL 3D Printing Model Files)

This stl file features a rustic wooden chair that goes nicely with our rustic wooden table. Perfect for fantasy settings, pirate lairs, isolated cabins, etc. Dimensions are: 14x12x25mm

Price: $0.75
Categories: Company News

December 8, 2018: PAX Unplugged!

Steve Jackson Games - Sat, 12/08/2018 - 11:19
PAX Unplugged is only two years old, but it has quickly become one of the larger shows that we attend each year. This year, Randy, Jimmie, Julie, Alex, and Annie – a brand new member of the MIB demo team – were on hand to demo the latest in Munchkin technology – Warhammer 40,000, Starfinder, and Steampunk: Girl Genius. We also ooh-ed and aah-ed over the new edition of Illuminati, played a lot of Simon's Cat, Super Kitty Bug Slap, and Blob Lobber, and celebrated the release of the Grave Danger expansion for the Munchkin Collectible Card Game with promos and booster packs.

Thanks to everyone who stopped by, played a game, or talked to us about our games. There was much excitement and anticipation for the upcoming release of The Fantasy Trip and the new edition of Car Wars in 2019.  The PAX convention staff are some of the best in the business, and they have made both attendees and exhibitors welcome to their show. And there was no going hungry, with the Reading Terminal Market next door for a huge variety of food and drink vendors. Here's hoping that we will see a bunch of you again next year!

Alex Yeager

[Image]

Warehouse 23 News: Travel To The Dawn Of GURPS

Discover the GURPS support magazine that existed before GURPS did: Roleplayer. With the Roleplayer Bundle, you'll get all 30 issues (over 500 pages) of Roleplayer, including designer's notes, support articles, answers, letters, and more. It's a time capsule capturing the state of GURPS from 1986 to 1993, and it's available at a great price . . . thanks to Warehouse 23!
Categories: Company News

Generating Travel Events for Outlands

RPGNow - Sat, 12/08/2018 - 10:01
Generating Travel Events for OutlandsPublisher: Better Games

Generating Travel Events for Outlands

This is an update of the Encounters Fantasy Scenarios published when Grunge was cool. The premise is very much the same, yet the material has been adapted for Chronicles of the Outlands. A Tarot Deck is used to generate the action from right after a quest is started, up to the climax challenges. There are also guidelines for handling events in the Epilog as the group returns home. The set makes solitaire role-play possible, as well as, having a moderating Ref playing along with his character.

The action unfolds with each new card flip creating a fresh pair using the previous card to generate a Mission Consequence encounter, a Personal Event, a Campaign event or a Mission Inconsequence Encounter. That last one is an event that occurs regardless of mission. It is not inconsequential to the quest; those situations would be ignored.

Can the system be used for your other favorite rpg? Maybe, but unlike the Quest Generation booklet that’s not as clear? Most other game systems rely on very scripted climax play; the GM has to put in some prep time. We don’t have a gamemaster; our systems employ a Referee.

With these Tarot Card mechanics, you may find most of the living and dying is done on the road before the Ref breaks out his dry erase battle grid. From what I’ve viewed on YouTube, the more vocal rpg critics do not like preliminary encounters being deadlier than the climax. I would agree, but I also like surprises on the way to stabbing the main rival somewhere on a hexagon floorplan.

Included herein are twenty new Quick and Dirty tables to add event driven action to resolve the following situations of mission inconsequence encounters:

Seas, Rivers and Coasts

Cup-Cup: Q&D Ploys of Speed and Potency

Cup-Rod: Q&D Reconnaissance Ashore

Cup-Coin: Q&D Recovery, Repairs and Resupply

Cup-Sword: Q&D Inconspicuous Acts for Gain

Rod-Rod: Q&D Disciplining Servitors

Rod-Coin: Q&D Ship’s Remediation

Rod-Sword: Q&D To Stalk and Quickly Kill

Coin-Coin: Q&D Mystical Scrutiny and Retaliation

Coin-Sword: Q&D Restoring Morale

Sword-Sword: Q&D Overcoming Challenges and Toils

Underworlds

Cup-Cup: Q&D Placating the Expedition Inquiry

Cup-Rod: Q&D Checking or Limiting Pointless Skirmish

Cup-Coin: Q&D Austerity, Improvisation and Salvage

Cup-Sword: Q&D Retreat to a Choke-Point or Designated Refuge

Rod-Rod: Q&D Circumventing Passage Obstacles

Rod-Coin: Q&D Mending and Recovery following Mishap

Rod-Sword: Q&D Avoiding Ambuscade and Lairs

Coin-Coin: Q&D Investigation and Excavation

Coin-Sword: Q&D Halting the Spread of Hysteria

Sword-Sword: Q&D Discord in the Ranks

Those familiar with Cutlass may wonder what happened to the event ranks? They’re there; these Q&D merely help resolve those Routine, Common, Informational, Infrequent, Agitated, Flukes, Rare and Catch-All events detailed under each Suit-Suit category encountered. Yes, it’s exhaustive, but not that complicated. You get lots of source material for a few bucks.

This booklet works as part of a campaign of High Fantasy. Included are two detailed encounter settings: Seas, River and Coasts, plus Underworlds. Chronicles of the Outlands uses both for proper play.

There is planned at least one more Setting booklet, certainly abbreviated without the instructions, just the encounters for travels cross country (off the longboat) and stopping over to carouse and supply at ports. Other skus may follow as subsets of various settings. Regardless, this booklet has the mechanics needed to flip card generate the adventure’s travel. They’re the same mechanics created long ago for Crimson Cutlass. I’ve yet to find better, even as I automate the process with code, rather than rift, shuffle and deal.

Don’t believe this style play is amazing? That’s your loss. Live in ignorance; many will never play a Better Game.

 

Price: $4.99
Categories: Company News

Places of Power #01

RPGNow - Sat, 12/08/2018 - 09:31
Places of Power #01Publisher: The Forge Studios


Do you need an encounter map on the fly?

Have Your players turned left instead right (again!)?

Do You want to run a quick game for your friends in the evening and looking for inspiration?

If you answered yes for one (or more) of these questions, The Forge Studios has released a product that suits your needs.

Places of Power provides an excellent starting point for GM to make an interesting encounter or one shot adventure for one evening play. Each product in the line consists of notebook for a GM and handouts, which can be printed and presented to players.

'Places of Power #01' consists of maps and handouts of a ruined temple of ancient god.

Are You brave enough to explore Places of Power?.

Price: $1.50
Categories: Company News

MacGuffin Pack 3 - Forests

RPGNow - Sat, 12/08/2018 - 09:02
MacGuffin Pack 3 - ForestsPublisher: Halfling Caravan Games

We've all been in those quests... "I need a plucky band of adventurers to collect the ((insert object name here)) from the ((random named place somewhere nearby)) and I'm not powerful enough to do it. Can you do it for me?"

You're sent to go get a MacGuffin. Well, if you have MacGuffins, then do I have the thing for you...

A pack of places to put the MacGuffins!

This pack of MacGuffin places is Swamp and Marsh themed and includes 5 different maps.

More packs will be coming with other themes such as Islands, Mountains, Deserts, Forests, Crypts, and more.

Included:

  • Black Lake
  • Fortified Swamp
  • Mud Sea
  • Shirrverd
  • Ziggurat Swamp
Price: $0.99
Categories: Company News

Foe Folio for The Black Hack Second Edition

RPGNow - Sat, 12/08/2018 - 04:39
Foe Folio for The Black Hack Second EditionPublisher: Cross Planes Game Studio

The Foe Folio brings you 29 creepy foes to introduced to your The Black Hack Second Edition game. Face Byakhee, Deep Ones, Oculurks, Umbrals, and Upir in your game.

This is a supplement for The Black Hack Second Edition.

Price: $2.99
Categories: Company News

[Megalist] 108 Magical Schools & Other Places to Learn Magic

RPGNow - Sat, 12/08/2018 - 03:14
[Megalist] 108 Magical Schools & Other Places to Learn MagicPublisher: WMB Saltworks

This is exactly what it says on the tin: a list of 108 magical schools and other places to learn magic. While they assume an urban fantasy kind of setting on Earth, they can be easily adapted for other universes. 

Inside, you'll find schools like...

  • The Newton Program for Young Scholars: This school has no official name, but nonmagical people know it as an after-school program for gifted high schoolers in Canada and the United States. Its students attend nonmagical classes as normal, but after the final bell they teleport to their local Program chapterhouse, where they receive lessons in alchemy, archaeology, astronomy, history, geometry, and the summoning of angels and binding of demons.
  • Craigslist > Services > Skilled Trades: There is a wizard who posts there on occasion, under the name Alatar Atlantes. He, or she, is looking for an apprentice. Tuition is $95 an hour. Send pics with your application. Please do not inquire as to why this listing is posted so frequently. Do not contact with unsolicited services or offers
  • Vandalangir Keep: One can find three things taught above all others at Vandalangir: horticulture, medicine, and theology. Of these, the medicine is mundane (its teachers even keep up with mainstream journals) and the theology is merely an eccentric blend of Gnosticism and Hinduism, but the horticulture is entirely fantastic. The conservatories and gardens at Vandalangir are second to none and host magical plants from across the world, and students also learn how to employ these plants as everything from potions ingredients to servants.

Check the full-size preview for more!

This collection contains 14 entries for Africa, 15 for Asia, 3 for Australia, 25 for Europe, 15 for North America, 16 in South America, 4 for the Internet and electronic devices, 3 in outer space, 4 in the ocean, and 9 located elsewhere. All in all, it's fourteen pages long!

Price: $1.95
Categories: Company News

Image Portfolio Platinum Edition 49: Storn Cook

RPGNow - Sat, 12/08/2018 - 02:27
 Storn CookPublisher: LPJ Design

Image Portfolio Platinum Edition is the premier line of online PDF art resource that gaming companies can use. All the art pieces in this art resource can be used in any of their upcoming RPG ideas or projects. When a person acquires Image Portfolio, any of the art in the PDF can be used in any of their own products as if they owned them. This is due to the limited licensing agreement of Image Portfolio. This specific Image Portfolio contains 6 full-color images of fantasy images.

Price: $8.00
Categories: Company News

Image Portfolio Platinum Edition 49: Storn Cook

RPGNow - Sat, 12/08/2018 - 02:27
 Storn CookPublisher: LPJ Design

Image Portfolio Platinum Edition is the premier line of online PDF art resource that gaming companies can use. All the art pieces in this art resource can be used in any of their upcoming RPG ideas or projects. When a person acquires Image Portfolio, any of the art in the PDF can be used in any of their own products as if they owned them. This is due to the limited licensing agreement of Image Portfolio. This specific Image Portfolio contains 6 full-color images of fantasy images.

Price: $8.00
Categories: Company News

Test Flight

Fantasy Flight Games - Sat, 12/08/2018 - 02:19
Published 7 December 2018 | Test Flight

A Designer Journal on the FFG Game Jam

Recently, the entire Fantasy Flight Games studio came together for our very first game jam—a concentrated dose of creativity and teamwork, spread over just a few hours. Today, to offer you a look at just what happened during our game jam, here’s one of the organizers, Board and Card Game Manager Andrew Fischer!

Andrew Fischer on the FFG Game Jam

I’ve always loved game jams. I’ve participated in the Global Game Jam each year and have sent in a couple submissions to Ludum Dare over the years. Every time I’ve participated, I not only had fun, but I felt like I grew and learned more in that two-day period than I do in an average month.

A game jam is kind of like a 48-hour film festival. People break into teams, get some kind of prompt to build off of, and create a game in a (very) limited amount of time. Jams can be intense. They require creativity, teamwork, flexibility, and hustle, all with the clock ticking away. But they can also be very rewarding and fun. They allow people to take risks and try out ideas that they might not be able to in their day-to-day game development.

I was inspired by my time in these other jams. On top of that, I’d seen the benefits that studios had gained from internal game jams (such as Double Fine’s Amnesia Fortnight), and felt that FFG could really benefit from a similar event. As luck would have it, Corey Konieczka had been thinking over a very similar idea. Together with senior designer Nate French and our Head of Studio Andrew Navaro, we worked to organize FFG’s first ever studio-wide game jam—which we called “Test Flight.” In today’s designer journal, I want to give you all a brief glimpse into this event and how we ran it!

The Setup

Most of the other game jams I looked to for inspiration were to create digital games, so I had to break some new ground in how to run the event for a tabletop-centric company. One of the first big differences was time frame. Tabletop games are (in most cases) much faster to prototype and test than digital ones. I wanted to keep a strong sense of time pressure on the event, so I decided to shorten the timeframe relative to most game jams, giving each group of four or five people only about sixteen hours (two days of work time) to brainstorm, develop, and test their games.

Next, came the theme for the jam. I wanted a jumping-off point that groups could build on to start. Constraints breed creativity, and I wanted each team to have a “seed” to build their brainstorming off of. I bounced around several ideas with Nate and Corey, but settled on creating a bunch of specific, quirky prompts. Teams would draw two prompts from a hat (or flight helmet), and choose one to base their game on. Some particularly ambitious teams ended up keeping both of the themes they drew, making their games fit both at once! In creating the themes, we tried to come up with ideas specific and strange enough to immediately conjure the question: “How would that even work?” while also leaving enough ambiguity to allow creative interpretation. Some highlights include:

  • “The players design the game.”
  • “The Emperor’s New Board Game.”
  • “King of the hill, from the hill’s perspective.”
Off to the Races!

Once teams had drawn their themes, they were free to dive right in! Given the tight time frame, I gave rough recommendations of how long they should spend at each step:

  • Brainstorming – Three hours
  • Prototyping – Two hours
  • Initial Testing – One hour
  • Iteration – Four hours
  • Content Creation – Four hours
  • Polish and Demo Prep – Two hours
  • Flex Time – Two hours

But these were just recommendations, and teams were free to follow their own process. Some had something on the table within twenty minutes, while others took their time doing high-concept brainstorming for several hours.

In the end, the sixteen-hour timeframe ended up being nearly perfect, keeping the pressure on while giving enough time to have a finished and tested deliverable. I was incredibly excited and humbled to see the creative ideas my coworkers put together in such a short amount of time.

Demos and Awards

After development was finished, everyone got a chance to play other teams’ games, giving each other feedback and filling out a score sheet for awards. We were careful with awards. We wanted to encourage a fun, collaborative environment, not a competition. So, instead of scoring games in categories from “worst” to “best,” each category was a spectrum:

The games that scored to the most extreme on each spectrum earned an award! This encouraged participants toward pushing their ideas further instead of spending time polishing their production values just to edge out the competition. The silliness of the awards worked really well, but in the future, we’ll probably do fewer of them to make them feel a bit more exclusive.

The Outcome

In the end, Test Flight was a big success! Across just two work days, we created thirteen unique, creative prototypes. People got a chance to work closely with coworkers from teams they rarely interact with, and brainstormed ideas that I’m sure will influence their designs to come.

To other game creators out there, both hobby and professional: I strongly encourage you to check out a game jam. Whether you attend a publicly-available event, or hold one at your development studio, I think you will find the creativity, teamwork, and ideas you build at the event endlessly valuable. I know that I have.

Discuss this article
in our forums!
Categories: Company News

Convergence

Fantasy Flight Games - Sat, 12/08/2018 - 02:19
Published 7 December 2018 | Star Wars: Destiny Convergence

Announcing a New Set of Boosters and Starters for Star Wars: Destiny

“For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times, before the Empire.”
   –Obi-Wan Kenobi, Star Wars: A New Hope

Order your own Convergence Booster Packs at your local retailer or online through our website today!

From the Jedi of the Old Republic to the troopers of the First Order to the scoundrels and scum banding together to survive the tyrannical rule of the Galactic Empire, the galaxy pulls together heroes and villains of a similar creed and philosophy. Whether by choice or by force, these groups can impact the future of the galaxy itself, and when these characters meet in a convergence of power, who will come out on top?

Fantasy Flight Games is proud to announce the Obi-Wan Kenobi Starter Set, the General Grievous Starter Set, and Convergence booster packs for Star Wars™: Destiny!

As the start of a new block of sets, Convergence introduces plenty of new themes, and even a new card type, into Star Wars: Destiny! Look for a focus on character subtypes like Jedi, trooper, and leader, as well as an emphasis on new plots and powerful downgrades to hinder your foes! 

On the Run

Since the launch of Star Wars: Destiny, upgrades have always been an essential part of deckbuilding. By attaching these cards to your character, you can roll out additional dice every turn and receive other helpful benefits. Convergence introduces a dark reflection to these enhancements in the form of downgrades—cards that you attach to your opponent’s characters. A separate card type from upgrades, every character can have up to three downgrades attached to them. Naturally, these downgrades hinder your opponent in some way, with cards like Wounded $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1130').colorbox(opts); });  (Convergence, 161) permanently reducing a character’s health. Even the most stalwart characters can fall to downgrades, and each color has these cards in their own flavor.

For example, Yellow receives a cavalcade of bounties in Convergence. These are downgrades that provide a bonus when the attached character is defeated, a helpful reward for bringing in your target. Wanted $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#7FE').colorbox(opts); });  (Convergence, 143) provides a windfall of resources, while Death Mark $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#13A8A').colorbox(opts); });  (Convergence, 39) lets you draw three cards when you defeat the attached character. Naturally, you could attach both of these downgrades to your primary target, giving you a massive boost of momentum when you fulfill the contract. Look for these bounties and more within Convergence!

As you might expect, plenty of other cards synergize with these bounties. The notorius gangster  Jabba the Hutt $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#652').colorbox(opts); });  (Convergence, 36) is not a crime lord you want to cross, as he has little trouble making your life difficult. If you include the Influential Kingpin on your team, you can search the top four cards of your deck to grab a bounty or Yellow event every time you activate Jabba, giving you plenty of opportunities downgrade your opponent’s characters and plenty of bonuses when your bounty hunters defeat them!

Overwhelming Firepower

Convergence places a heavy emphasis on what kind of characters you're including on your team, going deeper then Red, Blue, or Yellow, and hero, villain, or neutral. Are you using mystic Jedi harnessing the power of the Force, or shifty scoundrels using their wit and skills to outsmart their foes?

Or maybe you're relying on the pure firepower of troopers like the terrifying Captain Phasma $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#676D').colorbox(opts); });  (Convergence, 18). The Stormtrooper Commander can keep your troopers in line by unifying their damage types, but also always has an army of First Order Stormtroopers $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#959A').colorbox(opts); }); (Convergence, 20) (one of several reprints from the Awakenings block with new art in the set) backing her up, using a Power Action to roll in two of their dice every turn. With two damage sides on her own die, you can quickly overwhelm your opponent with a well-trained army.

You can even increase your trooper’s accuracy by adding the  Advanced Training $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#11A92').colorbox(opts); });  (Convergence, 133) plot, turning blanks into indirect damage, and ensuring every roll will be valuable. 

This Party’s Over

While Convergence allows you to overwhelm your foe with the firepower of the First Order, you can also take a more meditative approach and build a deck focusing on the ancient Jedi Knights of the Old Republic. What better way to start than with a true Master of the Council?  Mace Windu, Inspiring Master $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#5115').colorbox(opts); });  (Convergence, 56) enters Convergence with three melee damage sides and a Power Action that allows you to search the top four cards of your deck for an upgrade and play it! While this obviously lets you outfit your characters with new weapons and abilities, they get an additional boost if they are a Jedi, in the form of an extra shield. This is a great way to gain action efficiency, playing important cards while building the defenses of your characters.

Perhaps one of the upgrades you’ll include in your deck is Mace Windu’s Lightsaber $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#13AC6').colorbox(opts); });  (Convergence, 70), the iconic purple blade that you can wield to defeat any who stand in your way. With two sides showing melee damage and a third showing modified melee damage, the lightsaber is the perfect companion for Mace Windu, and can always be moved to him as a Power Action. Its special ability is a callback to the original Empire at War version of Mace $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#19F').colorbox(opts); });  (Empire at War, 34), allowing you to deal two unblockable damage to a character and perform a finishing blow if they have one health left. With a bevy of damage, Mace Windu’s Lightsaber is one of the most potent weapons in the game. 

An Old Grudge

As a new base set, Convergence will feature two new starter sets launching alongside it, providing the perfect introduction to Star Wars: Destiny!

While the Rey and Kylo Ren starter sets of the Awakenings block were rooted in the sequel trilogy, and the Legacies starter sets featured heroes and villains of the original trilogy, the Convergence starter sets see us travelling all the way back to the Clone Wars with the Obi-Wan Kenobi and General Grievous starter sets!

The Obi-Wan Kenobi Starter Set sees an elite version of the famous Clone Wars General $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#11A2').colorbox(opts); });  (Convergence, 57) teaming up with Duchess Satine Kryze of Mandalore $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#E8C2').colorbox(opts); });  (Convergence, 91) in a 24-card deck featuring Blue and Yellow cards, including the Force Flow $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#9C4F').colorbox(opts); });  (Convergence, 113) plot! Obi-Wan Kenobi will be your primary damage dealer, with two die sides showing melee damage that can be boosted by his Power Action. You'll have plenty to look forward to here as well, including Blue cards that can boost Obi-Wan's damage output, as well as upgrades and equipment that grant additional bonuses when you spot a Jedi character!

Meanwhile, Satine Kryze takes a more supportive roll, granting you the ability to reroll one of your dice after you activate her. This starter set also offers Yellow events and upgrades that can grant you resources, give you the ability to control the battle through dice manipulation, and provide additional bonuses when you spot a leader character!

Opposing the forces of the Old Republic is General Grievous $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#433F').colorbox(opts); });  (Convergence, 21) and two terrifying Commando Droids $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 360 }; $('#1D4').colorbox(opts); });  (Convergence, 19)! General Grievous provides a discount to droid characters when you're building your team, and with his Power Action, you can reroll any number of your droid dice. The Commando Droids in turn synergize with other droid characters and supports, allowing you to activate an additional droid when you roll them in!

The rest of the deck is dedicated to efficiency, with plenty of Red supports, events, and upgrades dedicated to pulverizing your enemies!

With the Obi-Wan Kenobi and General Grievous starter sets, you have all the tools you need to fulfill your destiny!

Gathering of Power

Call it luck, call it the Force, but those of a similar creed always seem to find one another in the Star Wars galaxy. From the ancient Jedi Knights to the ranks of the First Order, which side will you join?

Discover your fate with the General Grievous Starter Set (SWD14), Obi-Wan Kenobi Starter Set (SWD15), and Convergence Booster Packs (SWD16a) for Star Wars: Destiny, available now for pre-order from your local retailer or our website!

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.

Categories: Company News

At the Gates

Fantasy Flight Games - Sat, 12/08/2018 - 02:19
Published 7 December 2018 | A Game of Thrones: The Card Game At the Gates

A New Cycle Begins in A Game of Thrones: The Card Game

“The morning air was thick with the old familiar stinks of King’s Landing. She breathed in the scents of sour wine, bread baking, rotting fish and nightsoil, smoke and sweat and horse piss. No flower had ever smelled so sweet.”
   –George R. R. Martin, A Dance with Dragons

Order your own copy of At the Gates at your local retailer or online through our website today!

Over the course of A Game of Thrones: The Card Game, you have followed your most beloved and most reviled characters from the first pages of A Game of Thrones to the closing chapters of A Dance with Dragons. You have led the hosts of Westeros through the War of the Five Kings and witnessed the fallout of their struggle for the Iron Throne. Characters you may have once thought safe have perished before your eyes and the meek have grown mighty. The only constant in the world of Westeros is change.

But the realm lives on, and now, the A Game of Thrones: The Card Game takes a new direction with the themes of this cycle. Rather than following the events of A Song of Ice and Fire by moving through the books of the saga, this new cycle draws the spotlight to the vibrant capital of Westeros—King's Landing itself. You'll find all kinds of cards throughout the cycle with a tie to King's Landing and the battle for the throne, as well as the continued development of the shadows keyword established in the fifth cycle! With a host of new shadows cards and support for your shadows decks, the game's sixth cycle promises to bring an exciting new direction to your battles and intrigues across the Seven Kingdoms.

Fantasy Flight Games is proud to announce At the Gates, the first Chapter Pack in the King’s Landing cycle for A Game of Thrones: The Card Game—now available for pre-order at your local retailer or online through our website!

The City Watch

At the Gates marks the beginning of the sixth cycle for A Game of Thrones: The Card Game. The King’s Landing cycle is firmly centered on the capital of Westeros, focusing on the people, places, and events tied to this location across the entirety of A Song of Ice and Fire, as well as continuing to develop the shadows keyword and the cards that hide in the darkness. The shadows have grown over the years, and the city of King’s Landing has changed since the Starks first traveled south at the command of King Robert, and now you have the chance to explore its twisting alleys like never before. 

Your journey begins at the great wall that surrounds the city and the scattered gates that connect the capital to the outside world. The number seven is sacred to the Faith, and as such Aegon I Targaryen had seven gates built as the entrances to his grand metropolis. Now, in the At the Gates Chapter Pack, the great Houses of Westeros gain access to these locations. Each gate is a low-cost location that provide you with income from their tolls. If card draw is more important to you than gold, however, you have the chance to sacrifice these locations in exchange for cards. For example, when House Stark is in control of the Old Gate $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#3622').colorbox(opts); }); (At the Gates, 2), they may sacrifice the Old Gate to draw two cards if each of their characters are loyal Northmen, while the Gate of the Gods $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#ACA3').colorbox(opts); }); (At the Gates, 4) requires House Tyrell to control the strongest character in play, and the King's Gate $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1B99').colorbox(opts); }); (At the Gates, 8) can only be used if House Baratheon has five or more power on their faction card.

Bringing these locations into play early is made all the easier with the new plot card, At the Gates $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#F291').colorbox(opts); }); (At the Gates, 20). This plot lets you search your deck for a limited location with a cost of one or lower and add it to your hand. If this is your first time using a City plot in the game, you can even put the location into play, allowing you to immediately begin taking advantage of the location. Whether you're searching for one of the new gates or a location like The Kingsroad $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#119FE').colorbox(opts); }); (Core Set, 39), At the Gates can ensure you get your economy when you need it.

Climbing the Ladder

Throughout A Song of Ice and Fire, King’s Landing has been likened to a pit of snakes or a city of spiders—all with good cause. The King’s Landing cycle continues the use of the shadow keyword, which was first introduced to the game's second edition during the Dance of Shadows cycle. By paying two gold, you can marshal a card with the shadow (x) keyword facedown into the separate shadow area, keeping your precious schemes protected until you're ready to strike.

If ever there was a character destined for the shadows, it would be the Master of Coin, Littlefinger $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#2049').colorbox(opts); }); (At the Gates, 17). Lord Baelish knows that you must play the game of thrones everywhere, at all times, and he is always ready to alter strategies and alliances the moment it suits him. If you can convince Littlefinger to support your claim, he can help you find alternate strategies with his Reaction. After one of your characters comes out of shadows, whether it's Littlefinger himself or another scheming ally, you can move up to three cards from your hand on the bottom of your deck, then draw an equal number of cards, helping you easily cycle through your deck and find the best cards for your current plans. 

But perhaps the character who has undergone one of the greatest changes, at least physically, is the dragon Viserion $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#D81D').colorbox(opts); }); (At the Gates, 13). Growing from his fledgling form $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#F299').colorbox(opts); }); (Core Set, 166), the beast’s strength has doubled, and he now bear the ambush (5) keyword, which lets you bring him into play in the midst of the challenges phase. With well laid plans and a touch of luck, you can surprise your opponent with Viserion’s new ability, gaining intimidate after you win a challenge for the miniscule price of a discarded card. After all, the mere sight of a full-grown dragon could be enough to make even a king cower and kneel.

A Pit of Snakes

As a new cycle begins, you are invited to return to King’s Landing and find serenity in its shadows. But be wary—many have met their end in the ruthless capital of Westeros. Still, if you can turn the chaos to your advantage, glory and power await!

Pre-order your copy of At the Gates (GT46) at your local retailer today or online through our website here!

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The copyrightable portions of A Game of Thrones: The Card Game Second Edition is © 2015 Fantasy Flight Publishing, Inc. Licensed by George R.R. Martin. The names, descriptions, and depictions applied to this game are derived from works copyrighted by George R.R. Martin, and may not be used or reused without his permission. A Game of Thrones: The Card Game Second Edition, its expansion titles, Living Card Game, LCG, the LCG logo and Fantasy Flight Supply are trademarks and/or registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective owners.

Categories: Company News

Capital Ship Deck Plans: Launch Bay

RPGNow - Sat, 12/08/2018 - 01:28
 Launch BayPublisher: MmpApps

Part of our Capital Ship Deck Plans map series, Launch Bay includes 8 full-size maps detailing the bridge and the associated areas for the captain found on a large military capital ship such as a Star Cruiser, Destroyer, Frigate or Battleship. 

Designed to be able to be used with any roleplaying game system, these maps are easily able to be integrated into popular Virtual Tabletop (VTT) systems such as Roll20, Fantasy Grounds or others. The maps may also be printed.

Whether your characters are rebel scum trying to resist an evil empire or a part of a rag-tag colonial fleet fleeing an apocalyptic attack, the former crew of an ice freighter trying to survive in the endless expanse of space or just travellers journeying through the galaxy, at some point or another in your campaign these maps will come in handy.

In addition to a GM Notes booklet describing each of the maps and containing instructions for use, we have also included 2 GM Notes layers as PNGs with transparent backgrounds to be placed on the GM Notes layer in VTTs. Full details on the files included are below.

This set includes the following map files:

  • Landing Bay - Normal.jpg
  • Landing Bay - Normal (Grid).jpg
  • Landing Bay - Alert.jpg
  • Landing Bay - Alert (Grid).jpg
  • Landing Bay - GM Overlay.png
  • Launch Bay - Normal.jpg
  • Launch Bay - Normal (Grid).jpg
  • Launch Bay - Alert.jpg
  • Launch Bay - Alert (Grid).jpg
  • Launch Bay - GM Overlay.png
  • Capital Ship - Landing Pad - GM Notes.pdf

The GM Overlay.png files are made to be placed on the GM notes layer in your Virtual Tabletop system of choice. Since they are the same size as the map, once the settings for the map are correctly set, they can be easily placed on the GM notes layer.

Check out the other title currently available in the Capital Ship Deck Plans series:

Further Capital Ship locations including the engineering and medical center areas will be detailed in upcoming Capital Ship Deck Plans map packs. Coming soon!

License:
Users are granted a license to use these maps and GM Notes for their personal use only via either display on a virtual tabletop gaming system (VTT) or to print them to be used for reference and/or play-aids. Any commercial use is strictly forbidden without express written permission. If you wish to use the maps and/or GM Notes in a public live stream video of your game or in the context of a review please contact us at support (at) mmpapps (dot) com to secure permission. The license is not transferable and the maps and GM notes may not be redistributed, resold or sub-licensed in any way.

Price: $2.99
Categories: Company News

Spacefarer's Digest 015 - Advanced Soldier Options

RPGNow - Sat, 12/08/2018 - 01:11
Spacefarer's Digest 015 - Advanced Soldier OptionsPublisher: Necromancers of the Northwest

Go Beyond Basic Training!

 

A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest series contains new player options and content, from character themes and races, to archetypes, feats, spells, and more, allowing every traveler among the stars to reach their maximum potential.

 

This volume provides a variety of new options for the soldier class from the Starfinder Roleplaying Game Core Rulebook. Included are no less than 15 new gear boosts for soldiers, such as Accurate Blasts, Bullet Targeting, Deadly Backswing, Mega Punch, Spray and Pray, and more. In addition to these options, this book contains  no less than four new soldier fighting styles: the brawler, the cavalier, the maneuver specialist, and the multi-weapon master.

Price: $1.99
Categories: Company News

NPC Collection: Fantasy Prisoners

RPGNow - Sat, 12/08/2018 - 00:28
 Fantasy PrisonersPublisher: Pink Dice Bag Publishing

Party got thrown in jail after a drunken night and want to know who else is in prison? Players causing a jailbreak to free an important NPC? Want criminally minded NPCs with some life and history to them, all ready to be integrated into your setting? Look no further, as NPC Collection: Fantasy Prisoners has 25 ready to go prisoners from all walks of life ready to fill out your setting.

Each entry contains a name, race, age, crime, main personality traits, a short biography, and a quote from the prisoner, making every NPC well rounded and ready to inhabit your world.

For more on the fly character creation check out our Character Detail Generator and NPC Collection: Small Town.

Price: $1.99
Categories: Company News

Chronicles of Darkness Storyteller Screen

RPGNow - Fri, 12/07/2018 - 22:45
Chronicles of Darkness Storyteller ScreenPublisher: White Wolf

With the Second Edition of the New World of Darkness (now called Chronicles of Darkness) Rules now in full swing, this Storyteller's Screen includes updated rules.

Need a quick condition? Can't remember how many Doors are needed on a Perfect impression? Keeping track of Combat? This screen has them all.

Includes quick reference sheets and CoD artwork designed to be used with a standup interchangeble GM Screen (such as Hammerdog's "World's Greatest Screen") or even clipped to any stand up surface.

Covers rules new to this edition including Investigation, Social Maneuvers, Beats, Conditions, Tilts, Breaking Points, and Combat chart found in the Chronicles of Darkness book.

Note: This is a download only and will need to be printed and pinned to an existing GM screen.

Price: $0.99
Categories: Company News

2018 Catalog of Palladium Books®

RPGNow - Fri, 12/07/2018 - 22:07
2018 Catalog of Palladium Books®Publisher: Palladium Books

The 2018 Catalog of Palladium Books, featuring our entire selection of available books, upcoming titles, and select other merchandise, depicted in full color. Includes a product checklist/order form. See our website for our full selection.

Price: $0.00
Categories: Company News

‘The Noble Wild’ Holiday Bonus Pack

RPGNow - Fri, 12/07/2018 - 21:54
‘The Noble Wild’ Holiday Bonus PackPublisher: Skirmisher Publishing
This free download contains several holiday-oriented items suitable for use in any OGL game supported by The Noble Wild, Skirmisher Publishing’s ENnie-nominated and Electrum-bestselling “Animal Player’s Handbook.” Its contents include a new Species, the Noble Reindeer; a new Feat, Nose So Bright; a new Deed Tree, Polar Courser; and a new animal, the Reindeer. This content can all also be easily used with the Pathfinder editon of The Noble WildPrice: $0.00
Categories: Company News

Cheat Sheet for Chronicles of Darkness Rules

RPGNow - Fri, 12/07/2018 - 21:52
Cheat Sheet for Chronicles of Darkness RulesPublisher: White Wolf

With the Second Edition of the New World of Darkness (now called Chronicles of Darkness) Rules now in full swing, these convenient cheat sheets will help keep track of system changes and quick rules for the game table.

Need a quick condition? Can't remember how many Doors needed on a Perfect impression? No idea how to run the new Investigation mechanics? These sheets have you covered.

Includes quick reference sheets (in the style of the Storyteller's Screens) covering rules new to this edition including Investigation, Social Maneuvers, Beats, Conditions, Tilts, updated Experience costs, Breaking Points, Combat Maneuvers (with Down and Dirty Combat), Armor, Weapons, and miscellaneous damage charts found in the Chronicles of Darkness book.

Price: $0.99
Categories: Company News

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