Love and Death at Kyotei Castle

Fantasy Flight Games - 5 hours 55 min ago
Published 18 January 2019 | Legend of the Five Rings RPG Love and Death at Kyotei Castle

A New Adventure for the L5R RPG Is Now Available for Download

The dirt road through the Golden Valley was once known for its gentle hills, immaculately kept inns, and friendly merchants, but in these troubled times, travelers are as likely to meet with bandits as they are fellow samurai.

Rokugan is a land of choice and consequence. Nowhere has this been truer than at Kyotei Castle, a stronghold in the Golden Valley at the junction of Lion, Crane, and Phoenix lands. While the Lion and Crane clans have been clashing at nearby Toshi Ranbo, echoes of the same struggle have reverberated through Kyotei Castle. Now, a wedding meant to shore up the Crane Clan’s claim on the castle might be the very thing to unravel it. It falls to your samurai to decide the fate of the valley.

“Wedding at Kyotei Castle,” (2.5 MB) a standalone introductory scenario for the Legend of the Five Rings Roleplaying Game is now available for download!

Love and Duty

Lord Tsume Takashi, a vassal of the Doji family, inherited the strategically placed Kyotei Castle through his ruthless father’s belligerence. One generation ago, the castle belonged to the Damasu family, vassals of the Lion Clan. To shore up the Crane Clan’s logistical lines to Toshi Ranbo (and to fuel his own ambition) Lord Tsume Retsu besieged the castle, eventually overcoming its defenses and slaughtering every member of the Damasu family. It was all the Crane Clan’s diplomats could do to prevent the Lion Clan from declaring a blood feud and to assuage the worries of the Phoenix Clan lords, who feared they would be the next targets of Retsu’s fury. 

But three years ago, Lord Retsu died mysteriously, leaving his sensitive and aloof son, Takashi, to rule. Now, seeking to secure peace with the neighboring Phoenix Clan—and protect the valley’s flank in the process—a match has been struck between Tsume Takashi and Shiba Itsuyo. The bride shall soon travel with her retinue to Kyotei Castle to be wed, and you have been invited as their honored guests. But not all of your fellow wedding guests are in attendance to congratulate the couple…

"Wedding at Kyotei Castle" debuted at Gen Con 2018, and the results of the nineteen sessions played there will help forge the ongoing storyline of Legend of the Five Rings! You can read on to learn how the groups at Gen Con chose to play the scenario and the impact that has for the future.

Warning: the rest of this article contains spoilers for “Wedding at Kyotei Castle.”

Fight for the Heart of the Valley

Before playing the scenario, each group at Gen Con was asked to decide whether party conflict would be permitted during their session, or if their group would have to come to a consensus when making decisions. 63% of all groups decided to play cooperatively and avoid intraparty treachery or secrets, while the remaining 37% chose competitive play, willing to face down their fellow PCs if their agendas ultimately clashed with those of their allies.

The main choice to be made was whether the party would support the Lion Clan’s long-lost heir, Damasu no Akodo Maeda—one of the wedding’s most unexpected guests. Raised as Reika the geisha in Pine House in the shadow of Kyotei Castle, she didn’t know that one of her father’s sworn samurai had smuggled her out of the castle as a baby during Tsume Retsu’s slaughter. This same retainer kept watch over her until she came of age, when they revealed her true identity. She swore revenge against the Tsume family and began training in swordsmanship.

Tsume Takashi was a frequent visitor to her geisha house, so she played at being his lover in order to gain access to the castle, where she murdered his father three years ago. The truth of her crime was never found, and Reika fled the city not long after to rejoin the Lion Clan. The Lion Clan Champion accepted her as the legitimate heir to the Damasu, and she took the name Maeda. She accepted Takashi’s wedding invitation on behalf of the Lion Clan, which the Crane had extended out of courtesy but did not expect to have accepted due to the bad blood. There, she plotted to marry Takashi but rule as lord, returning the castle to the Lion Clan in the process.

Many of the groups who played competitively proved more willing to challenge the Crane’s dominion over Kyotei Castle. Seven groups in total (37%) sided with the Lion Clan and supported Damasu Maeda’s claim to the castle. One group refrained from backing any single clan, instead negotiating a truce during which Maeda’s claim could be validated and a path to peace in the region found. Overall, however, it was the Crane Clan that prevailed (58% of all sessions), but different samurai were installed as lord depending on the outcome of the PCs’ choices. If Tsume Takashi was killed during the ambush on the way to the shrine, his heir and captain of the guard, Tsume Kotonoha, would be lifted as heir instead (27% of the Crane-loyal groups). The same percentage convinced Tsume Takashi to accept his duty and stay on as lord, despite his disinterest in the responsibilities. Ultimately, however, it was the newly married Tsume no Doji Itsuyo who became the custodian of the valley (46% of all Crane groups), sealing the alliance between the Crane and Phoenix Clans.

In the process, Damasu Maeda was slain, either by Shiba Itsuyo in single combat or by the combined might of the player characters. Tsume Takashi, heartbroken at being united with his former lover only to lose her again, resigned his position and committed seppuku after fulfilling his last duty as lord in marrying Itsuyo. Now, Tsume no Doji Itsuyo, a trained warrior and willing leader, has flourished in her new role. Doji Kuzunobu, husband to Doji Hotaru and one of the wedding’s guests, accepted her oaths of fealty to the Doji family and recognized her as the new lord. Though Toshi Ranbo has been named an Imperial City under chief magistrate Bayushi Yojiro, the Crane Clan maintains an outpost in the region at Kyotei Castle. Most importantly, if the Lion Clan threatens the Golden Valley, they know that the Shiba family will defend their daughter’s claim.

A Land Divided

What would you have chosen—and what does Bushidō demand? Does the Tsume family’s sins justify Reika’s past as a murderer? Or does the Tsume family retain the right to the castle? You can still determine the outcome in your own campaigns by attending the “Wedding at Kyotei Castle” and deciding whether love or duty will win the day!

To enter the land of Rokugan, you can pick up the Legend of the Five Rings Roleplaying Game Core Rulebook (L5R02) at your local retailer or online through our website here! And be sure to download your copy of “Wedding at Kyotei Castle” here!

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Infinite Space: The Origin of Character (SFRPG)

RPGNow - 11 hours 17 min ago
 The Origin of Character (SFRPG)Publisher: LPJ Design

Many factors and elements influence who you were growing up and who you eventually became. Of these factors, your homeworld or place of origin holds considerable importance in your development as an individual; a childhood spent in a crowded city of 100 million people molds you far differently than if you had spent your formative years on a starship or a frontier world. The character theme you choose during character creation, such as ace pilot or mercenary, describes your development upon reaching adulthood. What about your life before that point? How did it shape your personality and talents?

This sourcebook contains:

  • Twelve origin traits for you to choose from to help describe your character’s birth place, home world, or other form of upbringing including Belter, Conscript, Experiment, Hunted, Megalopolis and Scavenger.

    Price: $1.29
    Categories: Company News

    Power and Profit

    Fantasy Flight Games - 11 hours 55 min ago
    Published 18 January 2019 | X-Wing Second Edition Power and Profit

    Preview the Separatist Alliance Upgrade Cards in the Servants of Strife Squadron Pack for X-Wing

    “I am programmed to resist intimidation.”
       –Kraken, Star Wars: The Clone Wars

    Long before the Galactic Empire seized control of the galaxy, the Separatist Alliance also sought to rule through tyranny and fear. Despite their great desire for power, however, the leaders of this faction rarely saw action in the battles that determined the fate of the galaxy. Instead, they fought by proxy, deploying massive groups of battle droids and droid starfighters to fight in their stead.  

    Order your own copy of the Servants of Strife Squadron Pack at your local retailer or online through our website today!

    As the Separatist Alliance joins the intense space battles of X-Wing with the Servants of Strife Squadron Pack, it should be no surprise that the faction is defined by this same attitude. The Separatist’s organic pilots view their droid starfighters as a means to accomplishing their own ends, often content to support their swarms of Vulture-class droid fighters from the safety of their own Belbullab-22 starfighters.

    In addition to these utterly unique starfighters, this Squadron Pack gives you plenty of ways to choose your approach to battle. A full suite of 48 upgrade cards invites you to outfit your Separatist ships with new tools that enhance their abilities and make them even more lethal. While many of these upgrade cards are reprints of common neutral upgrades, Servants of Strife also features brand-new upgrade cards exclusive to the Separatist Alliance that further define it as a faction focused on using droid starfighters like never before.

    Join us today as we take a closer look at these upgrade cards and what they bring to the Separatists!

    Ruthless Calculations

    Possessing artificial intelligence that enables them to perform lightning-fast strategic calculations on the fly, droids can make a valuable addition to any squadron as both pilots and crew members. For the Separatist Alliance, however, droid starfighters serve another purpose entirely. While they may be a bit flimsy, Vulture-class droid fighters are also cheap and easy to throw at your opponents in large numbers.

    For a faction as Treacherous $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#BE8B').colorbox(opts); }); as the Separatists, having plenty of ships in the fight can be an integral part of their strategy. Every ship with this Talent upgrade can either cancel a regular damage or critical damage while they defend against an obstructed attack. While ideally the obstructing ship belongs to your opponent's squadron, cunning Separatist players could also use their own ships to screen their more valuable pilots from incoming fire.

    Understandably, being used as cover isn’t without consequences for any pilots—organic or otherwise. The ship chosen by a pilot with the Treacherous upgrade gains a strain token, making it even more vulnerable to attack—while a strained ship defends, it rolls one fewer defense die. A strain token is removed after a strained ship defends, but it’s far better to remove the token by executing a blue maneuver before being targeted while at an extreme disadvantage.


    The V-19 Torrent's attack is obstructed by a gas cloud, so the Feethan Ottraw Autopilot rolls an additional defense die and changes a blank result to an evade!

    In the meantime, a strained ship can gain a measure of safety by hiding behind a gas cloud. These new obstacles introduced in both the Servants of Strife Squadron Pack and the Guardians of the Republic Squadron Pack can be selected instead of the asteroids and debris clouds found in the Core Set, and they offer a defensive bonus to any ship that can position a gas cloud between themselves and their attacker. When a gas cloud obstructs an attack, not only does the defender roll one additional defense die, they may also change up to one blank to an evade.

    Although most Separatist commanders see the droids fighting for them as expendable, that doesn’t mean these droids can’t have uses other than cannon fodder. As we highlighted in our earlier preview, swarms of Vulture-class droid fighters are already capable of performing Networked Calculations to act as a single unit and, with the help of some cunning tactical droids, this ability can be made even more potent.


    The Servants of Strife Squadron Pack introduces solitary upgrade cards to X-Wing!

    On top of strain tokens and gas clouds, the Servants of Strife Squadron Pack also introduces new Tactical Relay upgrades to X-Wing, giving you another way to customize your Separatist ships. These devious droids feed battle information directly to the Separatist commanders, helping both them and their Vulture droids alter tactics on the fly. This information is so valuable that each Tactical Relay upgrade is also marked with the "solitary" restriction, limiting its use. During squad building, a player cannot field more than one solitary card of the same upgrade type.

    It’s easy to see, for example, the great value a Tactical Relay like Kraken $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#10989').colorbox(opts); }); adds to your squadron. You’ll need all the calculate tokens you can get to effectively use a swarm of droid fighters and he allows three of your ships to retain a calculate token into the next round. With so many calculate tokens available, it’ll be a bit easier for all of your Vulture droids to modify their attack and defense dice. Even better, Kraken gives you the calculate tokens you need to repeatedly bombard your foes with Energy-Shell Charges. $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#AA9D').colorbox(opts); });


    The Vulture-class droid fighter has the Delta-7 in its bullseye arc, so it uses TV-94's ability to add damage to its attack! 

    If you’re looking for other ways to enhance your droids' attacks, there’s no better option than TV-94. $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#B4D8').colorbox(opts); });  He gives a friendly ship at Range 0–3 the rare opportunity to spend a calculate token and add damage to their primary attack, provided the defender is in your bullseye arc and you're rolling two or fewer attack dice. Adding a result is powerful on its own, but it's especially effective if TV-94 is paired with the pinpoint programming of three Precise Hunters, $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#14186').colorbox(opts); });  who can already reroll a blank while attacking a ship in their bullseye arc.    

    If there’s one thing that the leaders of the Separatist Alliance desire more than power, it’s their own survival. This is most clearly articulated by General Grievous’s personal starfighter, the Soulless One. $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 418 }; $('#16002').colorbox(opts); });  While this Title upgrade synergizes with General Grievous's $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#28BE').colorbox(opts); }); ability particularly well, any Belbullab-22 pilot can benefit from the extra defenses that it offers.

    Tenacious Treachery

    With a fleet of droid fighters at their command, the Separatist Alliance has all the strength it needs to bring the Republic to its knees.

    The Servants of Strife Squadron Pack (SWZ29) is releasing alongside the rest of Wave III in the first quarter of 2019. Pre-order your copy at your local retailer or through our website today! 

    Discuss this article
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    © and ™ Lucasfilm Ltd.

    Categories: Company News

    The Quarry

    RPGNow - 12 hours 4 min ago
    The QuarryPublisher: Skirmisher Publishing

    "The Quarry" is a rules-free description of a specific sort of place that might be found in many different sorts of communities and cultures. It is formatted like the more than 70 places found in Skirmisher Publishing's Platinum bestselling sourcebook City Builder: A Guide to Designing Communities and intended to stand by itself or serve as bonus content to that volume. 

    A quarry is a type of mine that is often cut into the side of a rocky hill, exposing a vertical face of newly-cut bedrock from which a particular type of stone, gravel, pebbles, or sand can be removed. Such places are innately hazardous, and sheer cliffs with unstable edges, minor rockfalls, and large-scale collapses can all pose deadly risks to workers or to incautious visitors. And inactive workings can collect rainwater in deep, stunningly cold pools, where those who swim or fall in unprepared can easily drown. 

    Quarries are thus natural venues for adventure, which might include anything from characters being sent to abandoned works to retrieve a valuable block of stone, to being hired to chase off whatever has crept up from the depths or in from the wilderness to disrupt normal operations.

    Both this title and City Builder overall are intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, fantasy, or other role-playing milieu. It was developed by Jim Clunie, Michael O. Varhola, and the Skirmisher Game Development Group. This comprehensive, fully-illustrated manual is specifically designed to help guide Game Masters through the process of creating exciting and compelling urban areas and other sorts of communities and places within them for their campaigns. 

    Price: $0.00
    Categories: Company News

    Fenix English Edition - the Kickstarter Issue

    RPGNow - Fri, 01/18/2019 - 22:31
    Fenix English Edition - the Kickstarter IssuePublisher: Askfageln

    The Lost Treasures Issue

    Mummies – A New Approach

    Although it is an iconic monster in the history of horror movies, most fantasy and horror games do not give the mummy the respect it deserves. A flaming torch or some holy water, and it’s all over. Whether you are a roleplayer or a miniatures gamer, here are some options you can use to restore the bandaged dead to their rightful place among the creatures of the night.

    While systemless, the notes in this article can help GMs and wargamers to develop game statistics and rules for any game system. Seven mummy classes of increasing power are presented – or seven stages in the complete resurrection of a mummy, as seen in the classic Boris Karloff movie The Mummy or Anne Rice’s novel The Mummy: Or, Ramses the Damned.

    While based on the ancient Egyptian mummies of antiquity, pulp, and modern horror, the mummies and amulets described in this article can also be used in Egyptian-themed fantasy settings, such as the nation of Stygia in Robert E. Howard’s Hyborian Age or the land of Khemri, home of Warhammer’s dreaded Tomb Kings..

    Text: Graeme Davis, Art: Lukas Thelin

    The Carter Conspiracy – A Runequest Scenario for Luther Arkwright

    It is November the 3rd, 1922. You are all seated about a dining table under the spread of canvas, enjoying an aperitif as the day’s incessant heat finally gives way to the chill of the desert night. Howard, your host, gives a toast to Lord Carnarvon, in thanks for his generosity sponsoring this final year of exploration in the Valley of the Kings. As the genteel company raises fluted glasses a tall, imposing figure sweeps in as if from nowhere.

    One moment the majestic vista of the dusk-lit Nile was empty, the next stands a man dressed in Bedouin robes his face covered by the tail of his turban. A heavily accented voice rasps, ”If any one of you truly loves Thebes and wishes to sit a million years, your eyes beholding happiness, then follow me now, to seek the greatest treasure ever lost to mankind ...”.

    This adventure takes place on Parallel 00-09-17 Britain Dominant, ostensibly similar to the geopolitical period shortly after World War I save that King Edward VII still rules. Using his modernised military he pre-empted the Great War, ruthlessly crushing Germany so that the Empire emerged strongest of the Triple Entente. Peace now rules under British gunboat diplomacy, its might unmatched by the other nations.

    The characters are guests of Howard Carter just prior to his discovery of the tomb of Tutankhamen. But what is the true treasure being sought after, who exactly is hunting it, and what is the curse – if any – that protects it?

    Text: Pete Nash, Art: Magnus Fallgren

    Bernard the Barbarian Back to the Olden Times (Redux)

    A Comic Strip

    Text & Art: Åke Rosenius


    Dirty Deeds – A Treatise on Treasure Hunting

    Many adventures can and have been built around the concept of hunting for lost artifacts and digging up treasure in exotic locales far away from civilization and the Known World. While these scenarios can be exciting, they often overlook the truly dirty side of excavating treasures – the hard labour of actually excavating treasure and the grave dangers of doing so.

    Text: August Hahn, Art: Magnus Fallgren

    Price: $4.99
    Categories: Company News

    Random Fungi

    RPGNow - Fri, 01/18/2019 - 22:07
    Random FungiPublisher: 3 Toadstools

    A collection of 50+ random tables for inspiration at the gaming table!  Perfect for old school gaming. 

    Price: $0.00
    Categories: Company News

    Fenix English Edition 5, 2018

    RPGNow - Fri, 01/18/2019 - 21:54
    Fenix English Edition 5, 2018Publisher: Askfageln

    The Religion Issue

    Creating Fantasy Religions
    The gods are a vital part of any fantasy race or culture. Their nature reveals a great deal about what that particular culture values, and what it fears. Some deities are role models, encouraging mortals by example; others are personified dangers, to be appeased with sacrifices and correct behavior. In most fantasy games, though, the gods are largely absent, and clerics are all the same: the only differences come from the abstract concept of “alignment.” For GMs who are interested in creating a vibrant fantasy world – or adding depth and vitality to a published setting – this article explores some options.

    Text: Graeme Davis, Art: Magnus Fallgren


    The Tuttuli Mythos - Cthulhu’s influence in Syria and Mesopotamia
    Much as they do today, the affairs of Syria and Mesopotamia intertwined with and influenced each other during the Bronze Age. Kings and magicians, armies and merchants, traveled along the Euphrates from Sumeria in the south through Assyria in the north and west to Syria and Phoenicia, and then back again. Every city had its own tutelary god or goddess, connected by myth and propaganda to the great gods of Babylon and Ugarit. Worshipped under other names, or the same names with slightly different rites, these gods held on long after their cities fell into dust and ruins. They colonized our minds, spreading new myths in pulp and pageantry until we only dimly recall their true selves.

    But perhaps they remember … and wait.


    This time out, we look at some of those gods and goddesses, in both their new and old forms, and perhaps tease out some new rites by which you can summon them into your games. Two sources stand out here: Gods, Demons, and Symbols of Ancient Mesopotamia, by Jeremy Black and Anthony Green, and the magisterial Dictionary of Deities and Demons in the Bible. Track them down for still more lurid tales of paganism, monsters, and linguistics.

    Text: Kenneth Hite, Art: Lukas Thelin


    Bernard the Barbarian vs Fenix
    A Comic Strip

    Text & Art: Åke Rosenius


    Bernard the Barbarian a Family Affair
    A Comic Strip

    Text & Art: Åke Rosenius


    The Cult of Yezud – A Sword & Sorcery Religion for Mythras
    In this issue we shall present a fleshed out religious cult drawn from the Conan stories of R. E. Howard. Yet first we should take a quick look at what is expected of a religion in the average fantasy roleplaying game.

    Text: Pete Nash, Art: Lukas Thelin & Linus Larsson

    Price: $3.99
    Categories: Company News

    Fenix English Edition 4, 2018

    RPGNow - Fri, 01/18/2019 - 21:46
    Fenix English Edition 4, 2018Publisher: Askfageln

    The Wilderness Issue

    The Living Wilderness
    In many fantasy games, wilderness is simply the space between adventure locations: park-like and unchanging, except, perhaps, for the turning of the seasons. In a great deal of myth and folklore, though, the wilderness is a battlefield. Disputed by the forces of order and chaos, its whole nature changes in response to the shifting balance.


    In history and mythology, there is an inexorable progress from chaos to civilization, but in folklore and fantasy the balance can shift back and forth. In an age of heroes, the player characters are on the front lines of a battle whose outcome is far from certain – and the landscape around them tells how that balance stands. Depending on the balance of power between order and chaos, encounters change, society changes, and the possibilities for adventure change.

    Text: Graeme Davis, Art: Gustav Rangmar


    G. E. Kincaid and the Canyon Out of Time
    It’s not the deepest, or the longest, but the Canyon of the Colorado River in northern Arizona is certainly the Grandest. The Anasazi liked it well enough to build their first pueblos there around 500 CE – and hated it enough to vanish 700 years later. Coronado’s lieutenant Garcia Lopez de Cardenas found it in 1540 while looking for the Seven Golden Cities of Cibola, but he turned around and went back, leaving the Canyon alone for three more centuries until the Americans started extending their grids and rules into it. So far, the Americans haven’t vanished. Rather the opposite; the Canyon attracts five million eager tourists every year.

    Text: Kenneth Hite, Art: Lukas Thelin


    Zarovia – a Wilderness Setting for Mythras
    To show how easy it is to create a wilderness setting, we shall satirise one of my favourite British cartoons. The following land of Zarovia can be introduced into any Mythras fantasy campaign with ease. If playing with Monster Island then it should be placed in the Ghidori tribal lands just east of the Reeking Bog. If using Luther Arkwright, Zarovia can be an isolated parallel to which the characters are accidentally drawn when plane shifting.

    Text: Pete Nash, Art: Ricardo Silvera

    Price: $3.99
    Categories: Company News

    Fenix English Edition 3, 2018

    RPGNow - Fri, 01/18/2019 - 21:40
    Fenix English Edition 3, 2018Publisher: Askfageln

    The Monster Issue

    How to Read a Monster Description
    It sounds almost insultingly simple. After all, who would place a monster in an adventure without being familiar with its abilities? But by reading a monster’s rulebook description carefully – and reading between the lines a little – it is possible to create encounters that showcase its abilities, challenge your players, and will be remembered for years afterward.

    Text: Graeme Davis, Art: Lukas Thelin


    Mythic Monsters
    Many of the most enduring and popular monsters in European culture are ones which have been handed down from ancient times via myths. Who does not know about the Centaurs, Cyclopes, Minotaur, Cerberus, Hydra, Manticore, Pegasus, Medusa or the Chimera? Even the Sphinx and Griffon, whilst originally conceived in Egypt and the Near East respectively, were made popular via tales written down by the Greeks.  This article will help you create your own monstrosities, in the same vein as ancient Greek myths.

    Text: Pete Nash, Art: Magnus Fallgren

    Price: $2.49
    Categories: Company News

    Fenix English Edition 2, 2018

    RPGNow - Fri, 01/18/2019 - 21:35
    Fenix English Edition 2, 2018Publisher: Askfageln

    The Gender& Diversity  Issue

    Hear Them Roar! – Hags, Gender Roles and Misogyny in Folklore and Fantasy
    Graeme Davis in a thought provoking article on hags and how they are treated in folklore and fantasy – and how much more you could get out of them with a little effort ahead of gameplay!

    Text: Graeme Davis, Art: Anna Landin


    Grandville – an article for Mythras
    This month we present a vibrant steampunk setting for Luther Arkwright, one inspired by its irrepressible artist and writer Bryan Talbot. I speak of Grandville, a place of overwhelming biological diversity but one filled with dark secrets. It provides Games Masters a wealth of animal based fun where the very advantages provided by individual species and its point in history, are also be the driving force behind grinding inequality in the world. Subjects which can be the focus of more politically orientated Mythras campaigns.

    Text: Pete Nash, Art: Gustav Rangmar

    Price: $2.49
    Categories: Company News

    Fenix English Edition 1, 2018

    RPGNow - Fri, 01/18/2019 - 21:28
    Fenix English Edition 1, 2018Publisher: Askfageln

    The Darkness Issue

    Darkness in Dungeons & Gameplay
    You open the door. Beyond it, there is only impenetrable darkness. Your torches and lanterns have no effect. Those characters with dark vision can see nothing. What will you do?


    Dungeons and other underground spaces are naturally dark, but most adventurers scarcely notice. With torches, lanterns, dark vision, infravision, light spells, and more, the mundane and total darkness of deep underground is so easily defeated that most players – and worse, most GMs – hardly give it a thought. Those who do are often accused of being rules lawyers and spoilsports. Magical darkness hardly fares any better, with light spells easily accessible to low-level spellcasters.

    This is a pity, because darkness can be a powerful tactical element in an encounter, and an intriguing puzzle for players to solve. It is all in how the GM handles it.

    Text: Graeme Davis, Art: Anders Larsson


    Hello Darkness, My Old Friend

    The theme of this issue is darkness, a rather broad and nebulous term yet one with an infinite potential. For most of our recorded history darkness has been the bane of human kind, as we lacked the ability to illuminate the night, save for tiny spots of light from candles or simple oil lamps. These merely served to emphasise the tenebrous gloom and murk, yet allowed us to remain productively awake after the sun set instead of spending it asleep in the natural diurnal cycles of the animal kingdom.
    Millennia of huddling around such meagre light sources led to innumerable tales, given life and belief by the dancing shadows. The darkness also hid secrets, especially in the pitch black depths of the earth – making them places of great danger for those without illumination. Only the foolish or those driven to madness by curiosity would venture out into a predator filled night, or dare the darkness of subterranean caverns.


    Therefore for almost the entirety of our species’ sapience, darkness has been a place where peril lurks and our imagination runs rampant. These twin aspects make it the perfect environment for heroic characters to face their greatest challenges and fears. What follows is a guide for Game Masters of how to use darkness in their campaigns and a rather nasty creature to set upon their players.

    Text: Pete Nash, Art: Gustav Rangmar

    Price: $2.49
    Categories: Company News

    Hatching vain empires

    RPGNow - Fri, 01/18/2019 - 20:31
    Hatching vain empiresPublisher: White Wolf

    In this supplement we present five different werewolf families for garou to be a part of. The families are not a replacement for tribe, they are something in addition to the other factors shaping a garou. Some families are exclusively part of one tribe while some of them have spread around the Garou nation or even outside it. Each family comes with one gift and one fetish or type of fetish that is unique to them. They also have other advantages and drawbacks. But mainly family is important because it gives you a place in werewolf society. People know you and your bloodline and if you act dishonorably it is not only your own reputation you tarnish. You know what is expected of you, even if it is up to you to follow in you ancestors footsteps or rebel against the old ways.

    Price: $1.00
    Categories: Company News

    Fenix English Edition 6, 2017

    RPGNow - Fri, 01/18/2019 - 20:06
    Fenix English Edition 6, 2017Publisher: Askfageln

    The Cults Issue

    Creating Cults
    Cultists are to horror games what goblins are to fantasy games: numerous, cheap, disposable opponents. Dressed in hooded robes, armed with torches and ornate daggers, the fanatical hordes come cheerfully to their deaths, assaulting the PCs in wave after wave. They are – quite literally – faceless enemies, ciphers rather than creatures, with no individual personalities, no goals beyond death or slaughter, and no agenda beyond serving evil for its own sake. They might as well be kung-fu movie mooks, or ambulatory shooting-range targets.


    This vision of cultists, as crazed and unstoppable fanatics, has a long pedigree in pulp fiction, and in pulp-influenced games such as the more action-oriented Cthulhu Mythos adaptations. They have their place in gaming, but with a little thought, cults and cultists can be made into so much more. They can become intelligent, devious organizations with clear goals and definite methods; sinister organizations whose tentacles reach to the highest levels of power and influence. They can be the equals of fabled organizations like the Knights Templar, the Freemasons, or the Assassins. All the GM needs to do is follow a few simple steps.

    Text: Graeme Davis, Art: Anders Larsson


    The Call of Yehtis – The Third in a 3-part Mini Campaign to Mythras
    The third last part of a mini-campaign set in the world illustrated in the Mythras core rules. By now our heroes should have recovered the Tear of Yethis, a mythical fist-sized diamond and the only weapon the serpent demon fears. Yet they know nothing of its use or history, and must learn its secrets before returning to Meeros.
    Meanwhile Yethis, clothed in the body of Kratos, is not unaware of their actions. Alerted by the death of his drakon, he has laid plans to frustrate the heroes, before they can upset his plans to eradicate the Cult of Myceras.

    Thus when the heroes return to Kopash with their prize, they will find themselves beset and undermined by various secret societies all working against them, puppets of divine powers who seek to influence the world ...

    Text: Pete Nash, Art: Antonio Vazquez, Dan MacKinnon & Lee Smith

    Price: $2.99
    Categories: Company News

    Fenix English Edition 5, 2017

    RPGNow - Fri, 01/18/2019 - 19:58
    Fenix English Edition 5, 2017Publisher: Askfageln

    The Dragon Issue

    When is a Dragon not a Dragon?
    It sounds like a childhood riddle, but it is a question well worth asking before you place a dragon in your campaign. In most fantasy and games, a dragon is a “boss” monster: the most powerful opponent in an adventure or campaign, placed at the end so that the heroes can defeat it in a climactic battle.


    In their native myths and folklores, however, dragons can serve many different purposes, and an enterprising GM can exploit many of these tropes to make a dragon far, far more than just a collection of ridiculously high game stats with an equally high experience point reward.

    Text: Graeme Davis, Art: Anders Larsson


    An Age of Wonders - Poikila Hellenistika
    This is the syncretic, utopian, sensual world of the Hellenistic Age, the three centuries after the death of Alexander the Great, where his generals and successors fought wars and married each others’ daughters all while patronizing elephant tamers, librarians, inventors, and engineers. This is the age when the Seven Wonders – both thaumata, or ”magics,” and themata, ”marvels” – of the World are completed and compiled. All seven Wonders only co-exist for about 50 years, from the completion of the Lighthouse at Pharos, in 282 BCE, to the destruction of the Colossus of Rhodes in the earthquake of 226 BCE. That’s plenty of time for fighting giant apes on top of the Pyramids or a demi-lich in the Mausoleum of Halicarnassus; this writeup assumes a date of around 273 BCE.


    This article is an Introduction to Kenneth Hite’s 13th age Setting.

    Text: Kenneth Hite, Art: Lukas Thelin


    The Wyrms of Ulthar – The Second in a 3-part Mini Campaign to Mythras
    Second of the three part mini-campaign set in the example Sword & Sandals world provided in the Mythras core rules. The heroes have escaped the fall of Meeros, but now must find a way to undo the doom they have unwittingly caused. Their path will lead them to the mist writhed horrors of the Zo Swamps and the legendary Wyrms of Ulthar!

    Text: Pete Nash, Art: Hanna Bergström & Stephanie Macalea


    Patinas Tell Stories – The Provenance System
    What’s provenance? An object’s provenance is its recorded journey through history, its links in the chain of ownership and context. Museums strive to track and escort art through history, keeping a tight record of artistic provenance. Everyday objects might have spottier histories, appearing only occasionally in the historic record when they surface in newspapers or sales receipts. A car’s odometer says how far the car has gone, but not where.

    This system for sparking fictional provenance for objects is interested in history beyond records alone. It wants to provoke and describe the backstory of your campaign’s treasures. Because scars and stains, decorations and repairs can suggest history — however imprecise — that gives an object character. The car that comes out of the mountains with red clay on its tires and sand in its engine provides clues beyond the odometer alone

    Text: Will Hindmarch, Art: Anders Larsson

    Price: $5.99
    Categories: Company News

    Inkwell Ideas' World/Kingdom Classic Map Icons 2018 [BUNDLE]

    RPGNow - Fri, 01/18/2019 - 19:32
    Inkwell Ideas' World/Kingdom Classic Map Icons 2018 [BUNDLE]Publisher: Inkwell Ideas
    This special bundle product contains the following titles.


    Hex/Worldographer Classic Style Arabian World Map Icons
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set includes more Arabian themed icons we created in September 2018 for Hexographer or Worldographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Hexographer and Worldographer. (It has a paid version and a free version which limits some features.) Instructions are included ...

    Hex/Worldographer Classic Style Castles World Map Icons
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set includes the castle icons we created in March 2018 for Hexographer or Worldographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Hexographer and Worldographer. (It has a paid version and a free version which limits some features.) Instructions are included in the zipped...

    Hex/Worldographer Classic Style High Seas World Map Icons
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set includes the High Seas themed icons we created in December 2018 for Hexographer or Worldographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Hexographer and Worldographer. (It has a paid version and a free version which limits some features.) Instructions are included ...

    Hex/Worldographer Classic Style Necropolis World Map Icons
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set includes more Necropolis (dead city, graveyards, haunted places, etc.) themed icons we created in October 2018 for Hexographer or Worldographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Hexographer and Worldographer. (It has a paid version and a free version which limi...

    Hex/Worldographer Classic Style Roman (More) World Map Icons
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set includes more Roman themed icons (we did some during the prior month as well) we created in August 2018 for Hexographer or Worldographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Hexographer and Worldographer. (It has a paid version and a free version which limits some...

    Hex/Worldographer Classic Style Roman World Map Icons
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set includes the Roman themed icons we created in July 2018 for Hexographer or Worldographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Hexographer and Worldographer. (It has a paid version and a free version which limits some features.) Instructions are included in the z...

    Hex/Worldographer Classic Style Sea Kingdom World Map Icons
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set includes the sea kingdom icons we created in February 2018 for Hexographer or Worldographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Hexographer and Worldographer. (It has a paid version and a free version which limits some features.) Instructions are included in th...

    Hex/Worldographer Classic Style Strange Vegetation World Map Icons
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set includes the strange vegetation icons we created in April 2018 for Hexographer or Worldographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Hexographer and Worldographer. (It has a paid version and a free version which limits some features.) Instructions are included i...

    Hex/Worldographer Classic Style Sylvan World Map Icons
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set includes the Sylvan themed icons we created in November 2018 for Hexographer or Worldographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Hexographer and Worldographer. (It has a paid version and a free version which limits some features.) Instructions are included in ...

    Hex/Worldographer Classic Style Underdark (Duergar, Svirfneblin, etc) World Map Icons
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set includes the Underdark (specifically Duergar, Svirfneblin, and others) icons we created in June 2018 for Hexographer or Worldographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Hexographer and Worldographer. (It has a paid version and a free version which limits some fe...

    Hex/Worldographer Classic Style Underdark/Drow World Map Icons
    Regular price: $1.99
    Bundle price: $1.85
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set includes the Underdark (specifically Drow) icons we created in May 2018 for Hexographer or Worldographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Hexographer and Worldographer. (It has a paid version and a free version which limits some features.) Instructions are i...


    Total value:$21.89Special bundle price:$19.95Savings of:$1.94 (9%)Price: $21.89
    Categories: Company News

    Inkwell Ideas' Battlemat Map Icons 2018 [BUNDLE]

    RPGNow - Fri, 01/18/2019 - 19:17
    Inkwell Ideas' Battlemat Map Icons 2018 [BUNDLE]Publisher: Inkwell Ideas
    This special bundle product contains the following titles.


    Dungeonographer Arabian Map Icons (Any Editor)
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set has Arabian inspired icons for Dungeonographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Dungeonographer. (The program has a paid version and a free version which limits some features.) Instructions are included in the zipped file....

    Dungeonographer Castle Item Map Icons (Any Editor)
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set includes the castle item icons for Dungeonographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons. Each image is a transparent PNG so it can be imported into many image and map editors, including Dungeonographer. (It has a paid version and a free version which limits some features.) Instructions are included in the zipped file....

    Dungeonographer High Seas Map Icons (Any Editor)
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set has High Seas inspired icons for Dungeonographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Dungeonographer. (The program has a paid version and a free version which limits some features.) Instructions are included in the zipped file....

    Dungeonographer Necropolis Map Icons (Any Editor)
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set has necropolis inspired battlemat/dungeon icons for Dungeonographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Dungeonographer. (The program has a paid version and a free version which limits some features.) Instructions are included in the zipped file....

    Dungeonographer Roman (More) Map Icons (Any Editor)
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set has Roman inspired icons for Dungeonographer. This is the second set of Roman dungeon/battlemat icons. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Dungeonographer. (The program has a paid version and a free version which limits some features.) Instructions are included ...

    Dungeonographer Roman Map Icons (Any Editor)
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set has Roman inspired icons for Dungeonographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Dungeonographer. (The program has a paid version and a free version which limits some features.) Instructions are included in the zipped file....

    Dungeonographer Sea Kingdom Map Icons (Any Editor)
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set includes the sea kingdom icons for Dungeonographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Dungeonographer. (It has a paid version and a free version which limits some features.) Instructions are included in the zipped file....

    Dungeonographer Sylvan Map Icons (Any Editor)
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set has Sylvan inspired icons for Dungeonographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Dungeonographer. (The program has a paid version and a free version which limits some features.) Instructions are included in the zipped file....

    Dungeonographer Underdark Drow Map Icons (Any Editor)
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set has Drow Underdark icons for Dungeonographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Dungeonographer. (The program has a paid version and a free version which limits some features.) Instructions are included in the zipped file....

    Dungeonographer Underdark Other Map Icons (Any Editor)
    Regular price: $1.99
    Bundle price: $1.81
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set has non-Drow Underdark icons (Duergar, Goblins, Svirfneblin, etc.) for Dungeonographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Dungeonographer. (The program has a paid version and a free version which limits some features.) Instructions are included in the zipped f...

    Dungeonographer Vegetation Map Icons (Any Editor)
    Regular price: $1.99
    Bundle price: $1.85
    Format: ZIP File
    Each month we've been putting together icon sets to expand the options available for each of Inkwell Ideas's software programs through Patreon's website. (A way to sponsor ongoing projects for a small amount each creative work or month.) This icon set includes the vegetation icons for Dungeonographer. All of the icons are in the thumbnail/contact sheet product image.  (Click it for a larger version.) You may publish maps using these icons--see the license below. Full list of buildings is also noted below. Each image is a transparent PNG so it can be imported into many image and map editors, including Dungeonographer. (It has a paid version and a free version which limits some features.) Instructions are included in the zipped file....


    Total value:$21.89Special bundle price:$19.95Savings of:$1.94 (9%)Price: $21.89
    Categories: Company News

    The Prison of Caleraine

    RPGNow - Fri, 01/18/2019 - 19:09
    The Prison of CalerainePublisher: Gamer's Group Publications

    Step into the exciting, new realms of Gamer's Group Publications and experience fantasy role playing at its finest. The Prison of Caleraine is the third in a series of fantasy role playing adventures produced by Gamer's Group Publications and is designed to be placed into an existing campaign setting.  The Prison of Caleraine is an OGL d20 adventure module designed for a party of 4 to 5 characters with an average party level of about 17.

    BACKGROUND:

                A thousand years ago, the servants of good led an attack against the fortress of the Dark Elven Demi-Goddess Valendail.  Among these servants were Saint Krill Vesner, a Saint of Zeus, Durrivan Dunharrow, a dwarven Queen, Karen Silverwood, an Elven wizard of great renown, Stephen Strong, a paladin of great courage and honor, and Sir Ramus of Gladsheim, a Norse Hero.  Valendail’s spies informed her of the attack and she was prepared.  Her plan was to attack, fain retreat, and attack again.

                The goods, led by the mighty sword of Sir Ramus, and the powerful hammer of Durrivan were able to withstand these attacks and after many hard fought battles, cornered Valendail in her throne room...or should I say she cornered them.

                Valendail and the last of her guards attacked in what can only be described as true battle between good and evil.  Weapons fell upon bone and flesh, spells exploded, and blood flowed.  One by one the combatants fell, Karen, Stephen, Krill, and Durrivan until only two were left; Valendail and Ramus.  At first, the battle was even and Ramus matched Valendail blow for blow.  As the battle continued, however, it became clear that Valendail’s divine strength and speed were too much for the Norse hero.

                Bravery, however, does not always go unnoticed and as Valendail was about to deal Ramus a mortal blow, Odin sent help in the form of a powerful Angel, Caleraine the Prosecutor.  Caleraine blocked the blow and launched a brutal attack that was too much for the weakened Valendail.  Fearing death, Valendail retreated to the caverns below her fortress, and eventually to the safety of her Dark Elven society.  Ramus was able to retrieve his fallen friends, except Stephen Strong.  His body had vanished, and no amount of searching, magical or otherwise was able to discover any clue as to its whereabouts.

                Evil knows no bounds, however, and Valendail waited.  She recovered her strength, regrouped her forces, and planned her revenge.  She would extract her revenge on Ramus, Krill, and Durrivan in due time, but who she really wanted.  The one she’d dreamed of torturing was Caleraine; the one being who had stolen her victory and allowed her enemies to survive.

                After dozens of years, Valendail laid a trap for Caleraine and caught the Prosecutor when she was most vulnerable.  Caleraine had just battled several Balors who were attacking a temple of Odin, and was herself severely wounded.  Valendail’s servants captured her and threw her into a magical prison where she would exist in agony and remain for eternity until she died or was rescued.

    The Prison of Caleraine is designed for a party of 4 to 5 characters with an average party level of about 17.  Parties with an average level of less than 17 may find many of the encounters too difficult, and groups with an average level greater that 17 may find some of the encounters too easy.  In addition, a good aligned party is recommended for this adventure, as evil party members may not be interested in freeing a powerful angel from imprisonment.  The party should contains at least one Cleric or Paladin as multiple Knowledge checks are required to gain information about the fallen deity Valendail.

    Price: $9.99
    Categories: Company News

    Ruins of Quinstead

    RPGNow - Fri, 01/18/2019 - 19:02
    Ruins of QuinsteadPublisher: Gamer's Group Publications

    Step into the exciting, new realms of Gamer's Group Publications and experience fantasy role playing at its finest.  The Ruins of Quinstead is the first in a series of fantasy role playing adventures produced by Gamer's Group Publications and is designed to be placed into an existing campaign setting.  The Ruins of Quinstead is an OSR adventure module for character levels 1 to 12.  This 1st printing of the Ruins of Quinstead was originally released as a limited print in 1994.

    BACKGROUND:

    Over 100 years ago the castle Quinstead was constructed.  The castle was built for "Gordax the Terrible" by over 200 Dwarven slaves.  Legends say that Gordax led a powerful army that overthrew a huge dwarven mountain.  The resistance was quickly crushed, and the army claimed a treasure valued at over 100,000 gold coins; not to mention hundreds of suits of fine dwarven armor.

    Boltak, the leader of the army, kept the armor, weapons, and a small amount of the treasure, while Gordax kept the remaining treasure and claimed hundreds of dwarven slaves.

    Named after his wife Quiniver, the Quinstead castle took several years to construct.  After its completion, Gordax and Quiniver kept pretty much to themselves, visiting no one, and having few visitors, not much was heard from them for some 25 years.

    Then, rumors tell that one spring morning Gordax went out to inspect the crops.  When he returned, he found that his beloved Quiniver had hanged herself.  Some say it was suicide, but others say it was the wrath of a powerful being from the lower planes.  What happened next is unclear.  Gordax released all his slaves and servants, pulled the drawbridge, and was never heard from again.

    For some 50 years the castle stood dormant.  But then, strange things began to happen.  Townsfolk began to disappear, screams and moans could be heard echoing from the castle at night, and strange winged creatures could be seen flying about the castle in the moonlight.

    News of the hauntings was sent by messenger to one of the area’s most powerful nobles.  Soon, an army equipped with ballista, catapults, and other siege equipment laid war against the castle.  It was quickly reduced to broken masses of crumpled walls.  The hauntings stopped and things returned to normal.

    Then one day, a group of the town’s leaders decided to inspect the ruins.  When they did, they discovered only a few small structures still intact.  They also found a service entrance along the west side of the castle.  This entrance was left untouched by the noble's siege.  Upon this discovery, the town's leaders decided to have some of the town's most respected adventures enter the ruins and report their find.

    Soon, a party of twelve was assembled and went into the ruins.  For two weeks the town waited, but received no answer, then the last survivor came out of the ruins.  He told stories of horrid creatures attacking in great numbers and of an arena where the servants of good are forced to do battle with one another.

    Hearing this news the town's leaders decided to have the town's most experienced blacksmith construct a huge padlock and chain to lock Quinstead's service entrance forever.

    Recently, a band of adventurers passing by the ruins has reported that someone or something is rebuilding the castle.  This has the leaders somewhat worried.  Does this pose a threat to the community?

    What happened to the treasure of Gordax?  Perhaps, a strong party of adventurers could answer these questions if they could enter and survive the "RUINS OF QUINSTEAD".

    This 1st printing of the Ruins of Quinstead 46 page module includes:

    • Three complete dungeon levels with over 70 rooms to explore.
    • Two new monsters (The Thantos and Garznik the demon).
    • Several new spells and magic items.
    Price: $9.99
    Categories: Company News

    Fairies:A Role Playing Game

    RPGNow - Fri, 01/18/2019 - 18:57
    A Role Playing GamePublisher: Sean_Haugen


    Explore a world where fairy tales are real, mythical creatures walk the earth, and folk legends come alive.  Fairies: A Roleplaying Game puts you in a fantastic version of our world, all from the perspective of a fairy. Join your friends around the table and dive into the secret lives of the Fairies. Action, adventure, and incredible magic await you in this comprehensive rulebook.


    In Fairies:A Role Playing Game you will find:

    • Complete rules manual for players and the Storyteller.

    • Nine Fairy types with over 100 unique skills and magic.

    • Quick character creation.

    • Dynamic 1d10 system for action and combat.

    Price: $19.99
    Categories: Company News

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