Spooky Equipment vol 2
Trick or Treat
The spooky season is here and with it, a wave of new content from various DMs Guild authors. I’d like to add to this pile of content with some new Halloween-themed equipment. The first volume of Spooky Equipment ended up being so successful, I thought it prudent to create a volume 2.
May your holiday games be extra spooky, and remember that Halloween isn’t just about eating a lot of candy and watching horror movies, but also a way to bring people together in a fun and spooky environment. May you have a blessed Samhain!
“I’m a witch, so let’s burn!”
– DM Xen
Bag of Monsters
wondrous item, rare
This ordinary bag, made from leather, appears empty. Reaching inside the bag, however, reveals the presence of a small, slimy object. The bag weighs 1/2 pounds.
You can use an Action to pull the slimy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points.
The creature is friendly to you and your Companions, and it acts on Your Turn. You can use a bonus Action to command how the creature moves and what Action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three slimy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
Bag of Monsters
1 | Spider |
2 | Skeleton |
3 | Zombie |
4 | Hell Hound |
5 | Mummy |
6 | Werewolf |
7 | Wraith |
8 | Vampire Spawn |
Bat Goggles
wondrous item, uncommon
These strange goggles come with an attached set of large ears allowing you to amplify your sense of hearing.
You receive a +5 bonus to all Perception checks made to detect sounds.
Additionally, you can use a bonus action to rotate and dim the goggle lenses, darkening your vision and further amplifying your hearing. While wearing these goggles with dimmed lenses, you receive advantage on Perception checks made with your ears, and disadvantage on Perception checks made with your eyes. You can spend a bonus action to return the goggles to