Magic Item Anthology Volume XVI to XX [BUNDLE]

Publisher: Dungeon Masters Guild
This special bundle product contains the following titles.

Magic Item Anthology Volume XIX
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 PDF
This is the Nineteenth installment of Magic Items Anthology. This volume is significantly longer than normal. For some reason I really got into the back stories, and really tried to develop a story to go with the magic items. Some of the magic items could easily be morphed into whole adventures. I would love your feedback or even ideas for future items. Please check out my other products on dmsguild.com. I hope these magic items add to the fun of your games.
Ed Shatto
[email protected]
 
https://www.dmsguild.com/browse.php?keywords=Shatto&x=0&y=0&author=&artist=&pfrom=&pto=…
Magic Item Anthology Volume XVI
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 PDF
This is the sixteenth installment of Magic Items Anthology. I would love your feedback or even ideas for future items. Please check out my other products on dmsguild.com. I hope these magic items add to the fun of your games.
Ed Shatto
[email protected]
Magic Item Anthology Volume XVII
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 PDF
This is the seventeenth installment of Magic Items Anthology. I would love your feedback or even ideas for future items. Please check out my other products on dmsguild.com. I hope these magic items add to the fun of your games.
Ed Shatto
[email protected]
Magic Item Anthology Volume XVIII
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 0
Format:
 PDF
This is the Eighteenth installment of Magic Items Anthology. I would love your feedback or even ideas for future items. Please check out my other products on dmsguild.com. I hope these magic items add to the fun of your games.
Ed Shatto
[email protected]
 
https://www.dmsguild.com/browse.php?keywords=Shatto&x=0&y=0&author=&artist=&pfrom=&pto=…
Magic Item Anthology Volume XX
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 0
Format:
 PDF
This is the Twentieth installment of Magic Items Anthology. I would love your feedback or even ideas for future items. Please check out my other products on dmsguild.com. I hope these magic items add to the fun of your games.
Ed Shatto
[email protected]
 
https://www.dmsguild.com/browse.php?keywords=Shatto&x=0&y=0&author=&artist=&pfrom=&pto=…

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Magic Item Anthology Volume XVI to XX [BUNDLE]Price: $2.50

Holidanger Christmas Bundle [BUNDLE]

Publisher: Dungeon Masters Guild
This special bundle product contains the following titles.

12 Christmas Slays
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Format:
 PDF

Each creature has a story to tell, with delightful lore and adventure hooks to help make them ready to deploy into your campaign as either friends or foes.

Team up with Santa Claus to save Christmas, or face down the jolly old dwarf and prepare to meet the brunt of his powerful spells and magical candy cane staff. 

Can you quell the sorrow of the Radiant Reindeer, fueled by mighty celestial powers but burdened by a troubled past? 

Are your wassailing skills a match for the Mari Lwyd? 

Can you brave the dual elements of fire and ice wielded by Jacquie Frost?

31 pages of new allies and adversaries abound, with countless stories awaiting inside, including 3 hi-res postcards showcasing some amazing holiday artwork.. Read more in the full preview to find out, and creat…

12 More Christmas Slays
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 PDF
The Holidanger Team returns to bring you another collection of holiday encounters!

Encounter the Sugarplum Beholder, the jolly defender of the Underdark!
Seek out the reclusive Snegurochka, the snow maiden of the frozen north!
Save the children from the clutches of Grylla, the primeval hag!
Meet the burly Young Nicholas, the brash son of Santa Claus!
Help the Robin make a last-minute holiday delivery!
Track down Santa’s Mobile Factory before it runs amuck!
Find redemption for a lost soul with the help of the Ghosts of Life’s Seasons!
…And much more!

This document contains:
PDF bookmarks
12 original creature artworks
Lore, adventure hooks, and statblocks
Random tables of holiday letters and packages
Rules for entering the Dickensian Domains of Destiny

A Crimson Carol
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 PDF
A Crimson Carol a Holidanger Adventure and an Eberron Salvage Mission

Ebon’ezar ir’Scrüge, a mean and heartless corpse dealer, has decided to shed the last of his humanity by becoming an everlasting lich. His sole employee, the warforged Ratchet, is afraid of being sacked if his boss become a tireless undead creature capable of working without rest. The adventurers must try to save Ebon’ezar’s soul (and Ratchet’s job) before the nights of the Long Shadows come to an end. A Crimson Carol is a supplementary adventure for 12 Christmas Slays, a collection of holiday-themed monsters made

12 More Christmas Slays

Publisher: Dungeon Masters Guild

A collection of creature from 12 More Christmas Slays

The Holidanger Team returns to bring you another collection of holiday encounters!

Encounter the Sugarplum Beholder, the jolly defender of the Underdark!

Seek out the reclusive Snegurochka, the snow maiden of the frozen north!

Save the children from the clutches of Grylla, the primeval hag!

Meet the burly Young Nicholas, the brash son of Santa Claus!

Help the Robin make a last-minute holiday delivery!

Track down Santa’s Mobile Factory before it runs amuck!

Find redemption for a lost soul with the help of the Ghosts of Life’s Seasons!

…And much more!

This document contains:

  • PDF bookmarks
  • 12 original creature artworks
  • Lore, adventure hooks, and statblocks
  • Random tables of holiday letters and packages
  • Rules for entering the Dickensian Domains of Destiny

123456

12 More Christmas SlaysPrice: $4.95

White Mammoth Expedition

Publisher: Dungeon Masters Guild

Need a vacation? Come to scenic Nautesay nestled near the majestic White Mammoth glacier! Enjoy generations-old holiday traditions with no evil spirits! Well, almost no evil spirits…


In this roleplay heavy adventure, adaptable for characters level 1-5, you navigate peculiar institutions, traverse snow-covered terrain, and placate the restless essence of a semi-conscious glacier.


Includes a novel method of character selection to send unusual creations out into the world (or clear out your backlog of characters yet to see action)


BONUS PLAYABLE RACE: The Moth-like Phalenoth


Preview page 1 of White Mammoth ExpeditionPreview page 2 of White Mammoth Expedition

White Mammoth ExpeditionPrice: $1.99

Pathfinder Treasures Coming Your Way for PF2 & PF1!

We’ve got not one but two terrific additions to our Just a Second line of Pathfinder Second Edition supplements, each one packing a powerful punch of player possibilities to place in your PF2 campaign, and each one is just $1! You can grab JaS #11: Dwarven Rage with awesome new options for your dwarven berserker with the new Clan’s Instinct to tailor […]

Real Life Adventures: Opus 40

Real Life Adventures: Opus 40

by Michael Curtis

A menhir of bluestone rises towards the sky. Stone ramps wind their way up to the platform upon which it stands. Pits filled with water lie below it. Winding stairs of fitted stone rise and descend, almost enticingly, as if urging you to follow them to secret places. In the distance beyond all this, the mountains rise, ancient and silent, as if waiting for some event about to unfold…

Some months ago, when we were experiencing that first glorious time of plummeting COVID infections and a general return to somewhat ordinary life, I made a trip up to the Catskill Mountains region of New York State. As anyone who has read The Chained Coffin might suspect, I have a fondness for mountains of any sort and, after being stuck on the flatness of Long Island for over a year, I was ready to put some stone under my feet.

A sunny, warm Saturday morning saw me arrive at Opus 40 in Saugerties, NY. Opus 40 is a sculpture park and arts center located on the site of a former bluestone quarry about 100 miles north of New York City. It is largely the work of one man, Harvey Fite, who began his massive sculpture in 1939. It would consume 37 years of his years—and ultimately his life.

Fite was an artist who had worked in wood and stone. He purchased the abandoned quarry in 1937, acquiring 12 acres of natural materials to work with, all under the watchful gaze of the Catskill Mountains. That same year, he was invited to do restoration work on Mayan sculpture in Honduras. His experiences there would be responsible for his great work, his “Magnum Opus” upon his return to New York. Once home, he began clearing away the bluestone rubble from the old quarry and, perhaps without him even knowing it, started work on what would become the work he entitled Opus 40.

Opus 40 is a gigantic single sculpture that covers 6.5 acres. It is comprised of platforms, pedestals, ramps, stairs, passageways, pools, and an amphitheater, all made from native bluestone granite and held in place without the use of mortar or cement. The sculpture’s focal point is the monolith which stands at the end of the main ramp, a 9 ton, 13 feet tall finger of stone.

Fite worked constantly on his work, whose

Witches & War Rigs

Publisher: Pufferfish

Witches & War Rigs is an adventure game in the classic old school tradition that asks “What if a classic medieval fantasy game had technology more like 1914 than 1419?” Player characters are adventurers exploring and reclaiming a lost continent filled with ancient ruins, hidden treasure, and bizarre monsters.

The sandbox setting and its monstrous inhabitants are procedurally generated as you explore the unknown. You can be a mercenary or big game hunter out to kill monsters. You can be an explorer out to map the wilderness or a prospector looking for new natural resources. You can be a scholar seeking to study the ancient ruins or catalog and name newly discovered flora and fauna. (And get XP for doing all of those things!)

The system is simple, familiar, and versatile. There are only two classes: Witch and Warrior. However, there are four spheres of magic with three paths each so a witch could be a holy priestess, an academic elementalist, a primal force of nature, or an infernal warlock who dabbles in necromancy. Be an alchemist wizard who rides a motorcycle off-road into the wilderness to collect samples of rare herbs and the glands of strange beasts. 

Warriors are tough combatants with access to a variety of cool gear to face any challenge in the wilderness: machine guns, magical witchlock pistols, silver bullets, sun grenades, a truck full of ammo and hired mercs. Most importantly, warriors can wear a War Rig, a heavy suit of diesel-powered armor that can be tricked out with a load of weapons and accessories: everything a warrior needs to be an army on two legs!

Based on familiar old school game mechanics, but with some new ideas, Witches & War Rigs can be used with most classic adventure “dungeons” you may already have. (If it asks you to “make a Dex check” or “make a Con save vs poison” from a venomous “3HD monster”, you can drop it into a W&W game with minimal adjustment.) 

If you like exploring dungeons and fighting dragons, but wish you could shoot that dragon with a tommy gun while standing on the running boards of a moving pickup truck, this is your chance!

Witches & War RigsPrice: $15.00

Papercraft Dice for gaming

Publisher: FSpace Publications

Stuck for dice for your game?

Here is a pack of printable dice for all sorts of games.

Traditional d4, d6, d8, d10, d12 & d20 numeric dice are present in a range of primary colors.

Also included is a specialist set of d6 dice, including those branded for SeaLion Supremacy and noveltytopics like Directions, Food Choices, Plus-Minus, Success-Fail, Critical Success-Failure, Senior Moments, Yes-No-Maybe

Papercraft Dice for gamingPrice: $0.50

M-Space

Publisher: d100fr

Parcourez l’espace infini à bord d’un vaisseau flambant neuf que vous aurez amoureusement conçu de A à Z. Explorez des mondes peuplés de créatures étranges. Découvrez des civilisations extraterrestres d’une sophistication inouïe. Déjouez les machinations de corporations tentaculaires. Jouez à M-Space.

M-SPACE est un jeu de rôle de science-fiction. Dans ce livre, vous trouverez le nécessaire pour :
incarner des personnages fouillés mus par de fortes passions ;
créer toutes sortes de véhicules et de vaisseaux spatiaux ;
concevoir des cultures, des mondes et des extraterrestres crédibles.

Les règles de M-SPACE sont basés sur celles de Mythras Fondamentaux, mais vous n’avez pas besoin d’autres ouvrages pour jouer.

Traduit par d100.fr avec l’autorisation de Frostbyte Books.


M-SpacePrice: $16.98

[Korean] Waltz with Yearning

Publisher: Chaosium

CoC 7th 1:1 시나리오집 《Waltz with Yearning》에 수록된 시나리오 PDF입니다. 괄호 안은 웹 게시글로, 비밀번호는 시나리오집 77쪽의 가장 첫 단어 영타입니다. (예: 넓이 → sjfqdl)

Waltz on Scales (https://for-your-tender-story.tistory.com/8)

Waltz in the Air (https://for-your-tender-story.tistory.com/33)

Waltz for You (https://for-your-tender-story.tistory.com/34) 

[Korean] Waltz with YearningPrice: $12.00

Card 24 – Minimal (Modern Age) Photoshop + Gimp | Card Game Design Template for Play-testing

Publisher: Unknown Depths

Manifestation CCS Monthly Card Frames for Prototypes Month 08 | Card 24 Gimp

CONTENTS:

CARD 24 – MINIMAL (MODERN AGE) PHOTOSHOP

1. UTILIZATION LICENSE.txt

2. Card 24 – Instruction Manual (Minimal).pdf

3. Card 24 (Modern Age) Front.psd

4. Card 24 (Modern Age) Rear.psd

5. Card 24 (Modern Age) Minimal.xlsx

6. Card 24 (Modern Age) Minimal.txt

[Icons]

7-9. Icon 01.psd, Icon 02.psd, Icon 03.psd

10-16. icon 01 placeholder.png, icon 02-03 placeholder.png, icon 04-06 placeholder.png, icon00.png, icon01.png, icon02.png, icon03.png

[Artwork]

17-22. Artwork 01.psd, Artwork 02.psd, Artwork 03.psd, Artwork 04.psd, Artwork 05.psd, Artwork 06.psd

23-34. artwork01.jpg, artwork02.jpg, artwork03.jpg, artwork04.jpg, artwork05.jpg, artwork06.jpg, artwork 01 placeholder.png, artwork 02-03 placeholder.png, artwork 04 placeholder.png, artwork 05-06 placeholder.png, artwork 07-09 placeholder.png, artwork01.png

CARD 24 – MINIMAL (MODERN AGE) GIMP

35. Card 24 (Modern Age) Front.xcf

36. Card 24 (Modern Age) Rear.xcf

[Gradients]

37. Card-24_Gradient-01.ggr

[Icons]

38-40. Icon 01.xcf, Icon 02.xcf, Icon 03.xcf

41-44. icon00.png, icon01.png, icon02.png, icon03.png

[Artwork]

45-50. Artwork 01.xcf, Artwork 02.xcf, Artwork 03.xcf, Artwork 04.xcf, Artwork 05.xcf, Artwork 06.xcf

51-57. artwork01.jpg, artwork01.png

CARD SPECS:
 
Dimensions: 1125 x 825 px | 3.75″ x 2.75″ in (includes print bleed space)
Resolution: 300 dpi
Color Mode: RGB
Program Compatibility: PHOTOSHOP (CS4, CS5, CS6, CC) | GIMP (All versions)

EXAMPLES:

Card 24 Front Photoshop Card Game Design Kit Preview

Card 24 Rear Photoshop Card Game Design Border Preview

Card 24 - Minimal (Modern Age) Photoshop + Gimp | Card Game Design Template for Play-testingPrice: $6.00

December 24, 2021: Prices Increasing January 1 On Various PDFs

Prices for PDFs have remained pretty consistent for a loooooooong time, with few price adjustments in my time managing our downloadable supplements for the past decade-plus. Sadly, the forces of inflation have proven too much, and we need to nudge up our prices on some of those releases.

Come January 1, 2022, prices on many of our PDFs will be increasing. We’ve tried to keep this as modest as possible  just $1 per item.

This increase affects:

At this time, we’re not increasing the prices of GURPS Fourth Edition books that began as print items: the Basic Set, GURPS Banestorm, GURPS Infinite Worlds, etc. We’re also not increasing the prices on bundles . . . so if you want (say) the complete Pyramid Volume 3 bundle or the Pyramid Classic Bundle, they’ll technically be an even better deal next year.

We’re also taking the opportunity come January 1 to unify our PDF prices across the board. Prices that previously ended in .95 or .99 will be rounded up to .00  which will hopefully make things easier for our fans and business office alike.

If you’ve been on the fence about buying some of our fine downloadable offerings and want to save a few bucks, consider doing so before midnight, December 31. (And if, by January 2, you see an item that seems like it should have had its price adjusted but wasn’t, feel free to drop me a line.)

Steven Marsh

Warehouse 23 News: The Condo Out Of Space

Prepare for an encounter with the most sanity-blasting entities in all the dimensions . . . your roommates. Chez Cthulhu brings the horror of Lovecraft’s Mythos right into your apartment . . . as if the leftovers from the Pizza with Absolutely Everything weren’t bad enough. Order now on Warehouse 23!

Prestige Path: The Champion of the Labyrinth

Publisher: Dungeon Masters Guild

This was converted from the 4e Champion of the Labyrinth.

“I go where I choose. You go where I let you.”

—Bamvros the Earthshaker, Champion of the Labyrinth

You are the master of ways, routes, and paths. You have walked the lightless stone corridors of the Underdark, navigated the winding roads of humans, sailed the high seas trade lanes, and found your path through the enchanted forests of the Feywild. The labyrinth holds no terror for you. Its endless variations and routes contain your fortress, your philosophy, and your way.

For the minotaur who can discern its patterns, life is a great labyrinth, each new choice a path leading to a different destiny. Few possess the discipline to navigate the vast maze of the mind and soul without losing themselves to temptation and their own savage natures. Guided by the tenets of contemplation, vigilance, and reflection, your choices have made you master of your own desires.

To the champion of the labyrinth, the battlefield is a maze as familiar as any other, and you move to take advantage of it. You control your own fate, and the direction you choose to travel here. As it is in life, so shall it be in battle.


Prestige Paths are a way to add another layer of flavor onto a character without using class levels. They are somewhere between a class and a background. Class levels are finite in 5e, so this allows for a light version of a class without breaking normal progression.

Check out my Prestige Path Primer for more information and a sample Prestige Path.

Prestige Path: The Champion of the LabyrinthPrice: $1.00