Tasked with obtaining an important item for a ritual, adventurers take a trip to the domain of Starlight, just in time for a cultural festival: the Silent Bazaar. They’ll need to embark on a scavenger hunt through the tropical paradise to get what they need.
Part 1 of 3 of the Calamity Jar series.
A 4-Hour Adventure for Tier 1 characters. Optimized for APL 3.
Starlight is a tropical paradise under the stars. But is it as idyllic as it seems? Yes, yes it is. The City of Starlight is a laid back low-stakes adventure that takes place during the festival of The Silent Bazaar– a cultural celebration turned commercial to attract tourists.
Explore the island as you barter for collectables, using the modules special exploration, item, and barter mechanics.
Cash in your collectables for the Bazaar’s Scavenger Hunt and earn exciting treasure.
Keep quiet to avoid the attention of the Darkling Procession.
Learn more about Starlight’s shaded history, try and amass a horde of nostalgic loot, or simply bask in the glow of a past you never had.
Includes two gridded battlemaps, an event guide, and a map of Starlight, all beautifully illustrated and in high-res.
Includes printer-friendly version, a seperate version for high-quality prints, and a zip folder full of the module assets in .png for VTT use.
Note: This adventure’s handouts are quite elaborate and will require some preparation before running.
Content Warning: Constant threat of capture, Fey charm, Allusions to disaster scenarios.
Notices about a party for undead have been found around the city of Bartek, but no one wants to investigate what is going on. Unbeknownst to anyone, a revenant seeks allies to help her exact her revenge. Can she accomplish it? Is her cause just? Can your party infiltrate a party for the dead?
Designed for parties of 3-5 players of level 8-11 characters, this adventure would be fun any time of the year, but would be especially appropriate around Halloween.
You may also enjoy some of my other adventures and magical item collections!
You can also follow me on Facebook for updates on my latest releases: Rebecca Ellette Fincher
20 years ago, the town of Goldwood was a profitable mining town. In the years since, however, the mines have run dry and now the town is on the decline. At least one citizen of the town believes she knows why; Dumathoin, the god of mining, has forsaken the Goldwood. Can a group of intrepid adventurers recover a missing holy artifact from a nearby tribe of hill giants and return the town to prosperity?
This new adventure is from Empty Hexes approximately 4-6 hours long and balanced for a party of 3-5 Level 8 adventurers. Included is custom content such as:
5 new variations of hill giants!
Maps and information on Goldwood and the surrounding area.
The Mystic Amalgam is an Arcane Pact Caster Class for Dungeons and Dragons 5th Edition. By undergoing an ancinet rite, your character infuses themself with psionic and arcane power, gaining access to a potent spellcasting talent you can expand by learning directly from the memories of spellcasters you encounter. Included are 4 subclasses inspired by various monstrous creatures.
Consider trying out the Mystic Amalgam if any of the following speak to you:
You’d like a new option to play a Pact Slot style spellcaster.
You’d like an intelligence based caster with flexible proficiency options
You’d like to play a flexible caster with the ability to dip into spells from all spell lists
You’d like to play with some unique class features that give your character a monstrous or semi-monstrous feeling
If you’ve been looking for adventures for characters well beyond the first level, today is a great day for you! Two new third-party releases are now available in our online store, one for 5th-level characters and another designed to take your PCs from 1st level all the way up to 6th level.
This six-chapter adventure series progresses from level 1 to 6. The party must protect their kingdom from outside dangers.
A foreign power is posing an existential threat to the Kingdom of Arabia as the new king prepares for war, and the PCs have only just so much time to protect their homeland. Ancient magics, Ifrit, and royal politics all collide in this six-chapter campaign adventure pack.
These six adventures are set in the Pax Lexque campaign world, which is detailed in the Pax Lexque Campaign Guide, available separately. The series begins at level 1 and progresses up to level 5-7. It includes 9 new monsters, 13 new spells, and 2 patrons.
Also included are rules for handling mass combat between armies.
A Level 5 Adventure sending the characters to the Abyss!
The Black Root of Abysmal Domination, sent to the material plane to beguile all humankind by Dzyvatz, a demon with a thirst for power and followers. His initial attempt was foiled, but the power of the root perseveres. Now a band of adventurers must destroy the root before it sews chaos across the land. This will be no easy task—the root must be returned to the domain of Dzyvatz. To do so, the brave band must survive the Repugnantly Detestable Crypt of Makalakhi the Mad and enter the depths of the Abyss!
The Empire of the Cyclops is not a small thing. It’s a vast, sprawling land where monsters dwell and heroes roam. It’s a place of adventure and camaraderie! It’s the home you’ve been waiting to find…
For Empire of the Cyclops Con, we’re taking your online virtual convention experience one step further! If you’ve been at previous Cyclops Cons you’ve experienced our interactive online world where you create an avatar to wander about and interact with vendors, artists, and other attendees. It started with a Citadel. And then a village.
But now, it’s an Empire.
At Empire of the Cyclops Con, there is now an entire overland realm to explore, complete with many dungeons and caves for attendees to run pickup games! It’s a massive world filled with many locations to visit—and some things that may not yet be mapped.
And some old favorites return! The Citadel of the Cyclops, which was previously showcased at Spawn of Cyclops Con, houses the many vendors and artists in residence. The Inn of the Slumbering Drake is where attendees congregate for our Saturday Night Social (9:00-11:00 p.m. EST on November 6th) and general reverie throughout the con. We welcome visitors old and new to these locations!
Of course, a map would be a wonderful thing to show you—so we shall! Look at the map below, and be sure to download your PDF version of the Empire Map, which also includes a map of the Citadel of the Cyclops and the many people who will be setting up their wares within its halls!
Gather your band of reavers and prepare to explore! The Empire of the Cyclops Con arrives in less than two weeks!
Tonight, a pair of shows on Twitch will be haunting your screens! We start off with a special new Halloween episode of Keep Crawlin’ with Mike and Brendan, before plunging you into the depths of the live playthrough of It Consumes! with Dieter Zimmerman and his victims guests!
Your fiends at Ghoulman Games are proud to bring you fear-fans a frightfully special show that will turn your Crown Royal dice bag white! It’s the return of the Keep Crawlin’ Halloween Spooktacular! It’s like Cassandra Peterson ran The Sinister Sutures of the Sempstress for Herbert West, Joe Bob Briggs, and the Tall Man.
Tune in TONIGHT, at 8:00 p.m. EST for the Venn intersection of gaming, horror, and Long Island ubergeekdom.
That’s the question players will be asking as Judge Dieter takes them through the latest adventure in the DCC Horror line: It Consumes! by Thorin Thompson. It’s an evening of spooky, schlocky entertainment perfect for Halloween week!
We want to give this Kickstarter a glowing recommendation!
The Impact Miniatures Unleashed Arcana Kickstarter is live and going strong! This new Kickstarter is from the manufacturer of Goodman Games’ dice and features three new sets of DCC Glow Dice and some other sets as well. Each of these glow-in-the-dark dice sets has the unique quality of glowing in a specific color, adding mood and tone to your (darkened) gaming table. And all three new DCC Glow Dice sets feature new artwork from Doug Kovacs!
For dice fans this Kickstarter is a must!
Here’s the description from the Kickstarter:
As the wizards prepare to cast their most powerful spells … they need the tools that will make their spells bring terror to their foes. Impact! Miniatures in collaboration with Goodman Games bring you the latest new DCC dice to add the Unleashed Arcana to your RPG experience.
The Glow Sets offer limited edition inserts each with a new spell for DCC on the back of the inserts from the amazing mind of Harley Stroh.
The Mage Bullets set brings in elements of the Old West with Gunmetal and Copper swirled as well as an added D18 and D22 to spice up your dice chain possibilities.
A DCC RPG dice set contains the normal RPG 7 dice (D4, D6, D8, D10, D%10, D12, and D20) along with 7 extra dice (D3, D5, D7, D14, D16, D24, and D30).
You are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis.
The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable, but it is the potential access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your comrades. Can you tap into your potential, guarding the mysterious Templar treasure on this last quest you will take for the order and find the answer to the burning question: are the Templars Heirs to Heresy?
With the Axis Powers ejected from North Africa, the Western Allies look to take the fight across the Mediterranean and into Mussolini’s Italy.
This supplement for Bolt Action focuses on Operation Husky, the airborne and naval invasion of Sicily, the hard-fought battles in the villages and rugged mountain passes of that island, and the advance up the Italian Peninsula towards Rome.
With a host of scenarios, new units, special rules, and Theatre Selectors this book contains everything players need to refight these important battles in defence of the Regno d’Italia or to strike at the underbelly of Axis-controlled Europe.
The award-winning, Image comic book series and New York Times Best Seller is coming to a game table near you! Take a bite out of crime in this foodie, dark-comedy tabletop role-playing game about cops, crooks, cooks, cannibals, and clairvoyants in a clucked-up world.
We’re building off the popular fiction-first game mechanics of Forged in the Dark to bring the action-packed comic series of food crimes, over-the-top characters, and out-of-this-world conspiracies to life.
Some pillars of play include…
Investigating intriguing cases.
Engaging with tense action sequences.
Participating in narrative-driven play phases.
Balancing your personal trouble with the needs of the case.
A narrative structure that pits players against nefarious villains, challenges them to solve outlandish cases, and reveals ever-expanding conspiracies.
The World Has Changed
In a world where all poultry (I’m looking at you chicken) is illegal after a catastrophic outbreak of the bird flu killed over 100 million people, the U.S. Food and Drug Administration is now the most powerful law enforcement agency on the planet. As a member of the Special Crimes Division, it’s your job to investigate food crimes from chicken trafficking and egg dealing, to fricken (chicken/frog hybrids) mutants gone wrong, and put food-powered criminals behind bars.
Yeah, that’s right! Food. Powered. Criminals. The world looks almost like our own except for the intrusion of food-powered mutations. No one knows when they appeared in human history, but some people just have them. Maybe you cook, eat, or draw food, but when YOU do, something supernatural happens. You have a unique experience with a particular food not many can relate with.
are what you eat. (how is that even useful?)
carve weapons out of chocolate. (if only you could stop eating the ammo.)
or can see the past of anything you taste. (It’s not pretty!)
It’s zany, it’s dark, it’s a ton of fun in an absurd world!
Welcome to the CHEWniverse!
CHEW is the serialized TV show you wish you were bingeing every time you give up and throw on Parks and Rec reruns. The formula of a few parts gross cannibals-against-crime, a few parts absorbed memories, and a cast of zany lovable characters is pure CHEW.” – Dave Buesing – Comic Book Herald
The stone-paved roads of the Everwood county have kept the North free and prosperous for generations. Safe and fast passage through the dark and deep northern forests have been important trade routes for merchants and highways for armies.
For three winters the roads have not been safe anymore. A group of bandits has been ambushing and attacking caravans on the Everwood roads and grown more powerful and bold more recently. The bandits use magic to prepare their ambushes, defeat any opposition and to escape without a trace.
This multilevel castle boasts among other things a library, a private study, an underground harbor, an observatory, an altar, a well, and scattered statues, all neatly packaged withing strong fortified walls.
Monster of the Month — Volume 2, Issue 10 — October 2021
The Salt Man is a creature which should be impossible. It is the birth of a barren womb. It is the seed of an impotent sire. It is dryness and drought, a walking extinction which pretends to live. This issue of MOTM describes a Praxian horror, its legends, the rites performed to appease it.
About this Series:Monster of the Month is a series of new bestiary entries for Chaosium’s RuneQuest: Roleplaying in Glorantha. In addition to statblocks and behavior, most entries will include supplemental detail and advice for gamemasters and/or new adventurer options for players.
August was a big month for Munchkin reprints, with several out-of-print titles landing as our partners at PSI received two containers loaded with games and expansions. As we’ve mentioned before, the expense and delays related to international freight have disrupted our usual processes, so seeing so many titles back in stock brings a tear to our eyes and makes our hearts grow like the Grinch’s at Christmas.
The recent containers included a few core Munchkin games, but today we want to direct your attention to five different mini-expansions, a few of which have been unavailable for several months.
These are shipping now and should start appearing in stores soon. It’s going to be great to have these in stock for the holidays, especially since their low price and small size make them excellent stocking stuffers!
Warehouse 23 News: Stock Up For The Holidays Before We Run Out!
As you may know, 2021 has been every bit as weird and frustrating as 2020 . . . in entirely new ways! As the global shipping issues continue to plague us, we find that many items are selling through before the reprints arrive. Check this list, and then grab what you need for the holidays before it’s too late!