Local Heroes Wanted

Publisher: Dungeon Masters Guild

This is an introductory D&D adventure set in the Forgotten Realms. It is centered on the Lofty Perch Tavern in Trailstone, a village near Riatavin.  Players, at the behest of the tavern owners, search for a lost nephew in temple ruins recently discovered beneath the establishment.  Although intended for new players, i.e. 1st level, the adventure could easily be adapted for more experienced players/characters.

Local Heroes WantedPrice: $7.95

PF2sday Brings 2 New Options from the Stars!

On PF2sday, we are always excited to pause for Just a Second, our ongoing micro-PDF series for Pathfinder Second Edition featuring 2 pages of killer content from feats and spells to class options and more! Just a Second #8: Cosmic Champions by Sasha Laranoa Harving invokes the powers of the heavenly sun, moon, and stars with 5 […]

The Super Powers Companion GameChanger Campaign for Savage Worlds was a COLOSSAL Success!

We want to take a moment to thank each and every one of you who pledged your support for the new Super Powers Companion via our GameChanger campaign!

This new crowdfunding model was a bit of an experiment for us, but you definitely proved that if we build it, you will come!

With almost 2,100 backers (for a grand total of $106,395 USD), all 10 Stretch Goals were unlocked meaning “Everything” level backers will be getting a beefed up SPC with added V’Sori from Necessary Evil, 36 Archetype Cards from 5 Power Levels all in their own box, over 140 pawns in their own box, and the digital Tales of the Doom Guard short adventures to put it all into play on your game table!

Right now, backers can leap into our Order Manager to upgrade their pledge, while those who missed out on the campaign can pre-order starting Tuesday, October 12th! Find all the deets in a separate article in this week’s news.

Thanks again for your support of our Super Powers Companion GameChanger campaign and standing for truth, justice, and the Savage Worlds way!

Now Available—Rifts® for Savage Worlds Figure Flats – Set 1

If you need to add a little color and dimension to your Rifts® tabletop games, pick up Rifts® for Savage Worlds Figure Flats – Set 1 from our store today!

For just $9.99 USD—a special introductory price!—this 23-page PDF features full-color, tri-fold figures that you can print out, cut, and assemble in minutes. Figures include Bursters, Juicers, Glitter Boys, Skelebots, Combat Mages, Horune Pirates, Octo Dragons, Splugorth Slavers, and Zombies… Loads and loads of Zombies!

Upgrade your game tables with Rifts® for Savage Worlds Figure Flats – Set 1 today!

Hollerween 2 Update: Savage Worlds Game Submissions Are Now Open!

If you’re thinking of running a suitably spooky Savage Worlds adventure (or two) for next month’s Hollerween 2 online convention, head on over to the Event Submissions page now to get the ball skull rolling!

A number of events have already been approved and are now viewable to help potential GMs schedule their own games. Note that participating GMs get early access to event tickets to easier work around their own scheduled events, so act now.

Games submitted thus far range from Pathfinder® for Savage Worlds and Deadlands: the Weird West to garage bands and Santa’s elves. Savage Worlds can handle anything, and we love seeing YOUR creativity!

Plus, be sure to join the Savage Worlds Official Events Discord server (our main hangout during Hollerween) for live chats, gaming, and important announcements.

We look forward to seeing you all around the virtual game tables for Hollerween 2!

Super Powers Companion Order Manager Closes Oct 10th (Preorders Open Oct 12th)

Heads up, heroes!


If you were one of the almost 2,100 generous backers of our Super Powers Companion GameChanger campaign, the Order Manager is NOW OPEN so that you can upgrade your existing pledge and Add On any additional items from the entire PEG catalog to ship out with your SPC products!

  1. Simply view your recent Orders
  2. Click “Upgrade Order” next to your SPC pledge
  3. Upgrade your pledge to the “Just the Book” PRINT + PDF Reward Level or the “Everything” PRINT + PDF Reward Level (backers, please use the links sent to you in an email or contact customer service at [email protected] for the link again)
  4. Add On any product from our catalog
  5. Review your cart
  6. Proceed to checkout!

The Order Manager phase will remain open until October 10th so backers have about two weeks to Upgrade or Add On to pledges.

And for those of you who missed out on the campaign, you can secure your copy of the Super Powers Companion via pre-order starting on October 12th. To make everything clearer and easier, we’re moving to a “backer” and “pre-order” model and eliminating the intermediary “late backer” step.

The Super Powers Companion, boxed Archetype Cards, boxed pawns, and DoomGuard PDFs will all be available for pre-order on October 12th.

Thanks again for supporting the Super Powers Companion!

Final Days for SWAGtember III: Return of the SWAG

In celebration of the third(!) anniversary of the announcement of the Savage Worlds Adventurer’s Guild (SWAG), the creator community over on the Unofficial Savage Worlds Discord server is currently offering an amazing SWAGtember Creators’ Bundle that assembles some of the best supplements, adventures, and accessories created by members since the launch of SWAG—all discounted at 50% off (or more) their usual price.

For just $55.40, you get dozens of incredible PDF products including:

  • 54 NPCs – Fantasy by Jakub Osiejewski
  • A Savage Guide to Dinosaurs from Gaming with Gage
  • An Unexpected Wedding by James Walls
  • Artificer’s Codex by Kristian Serrano and Jenn Sutcliffe
  • Beastfolk Menagerie: The Complete Collection by Jakub Osiejewski
  • Big Apple Sewer Samurai from Alb’
  • Blast and Burst (Cone) Templates for Savage Worlds by Christian Merz
  • Bounty from Gaming with Gage
  • Death on the Bile: A Savage Worlds One Sheet by Ben Giles
  • Eldritch Weapons (SWADE Version) by Richard Woolcock
  • Expanded Wealth by Donavon Bailey
  • Fantasy Archetypes by Richard Woolcock
  • Fighters & Warlords (Fantasy Add-On) by Cyril Ronseaux
  • Gobfather, The by Richard Woolcock
  • Hard Exit by John Stevens and Venatus Vinco
  • Herbal Alchemy by The Immaterial Plane, Jenn Sutcliffe, and Kristian Serrano
  • Intermission – Downtime and Projects by Dylan Brooks
  • Junkyard Arsenal by Constantine Radiuk
  • Martial Options – Edges for Combat and Beyond by Christian Merz
  • Modern Monsters by Dylan Brooks
  • Modern Traps and Obstacles by Manuel Sambs, Veiled Fury Entertainment
  • Monstrous Mash by Jakub Osiejewski
  • Of Breath and Flow: Mystic Martial Arts Action and Savage Wuxia Adventures by Matthew Hoeveler and Steve Spaulding
  • Operation Thule by Stephen ‘Stormwell’ Hughes
  • Oni Witchbreed for Accursed, The by Adam Loyd
  • Peddler’s Row by Constantine Radiuk
  • Petramancy by John Stevens and Venatus Vinco
  • Setting Rule: Veritas by Jonas Karlsson
  • Settingless 2: Setting Rules Strike Back by Christian Merz
  • Shadowcraft by M. “Syd Andrews” Halterman
  • Shapeshifting & Metamorphosis (Fantasy Add-On) by Cyril Ronseaux, Ian Alloway
  • Solo Game Guide for Savage Worlds by Peter Rudin-Burgess
  • Sprawlrunners by Manuel Sambs, Veiled Fury Entertainment
  • Summoner’s Circle by Dylan Brooks
  • Tales from the Trek by Daniel Irwin
  • Technomancers, A Sprawlrunners Supplement by Adam Loyd
  • Tomes & Prayers (Fantasy Add-On) by Cyril Ronseaux
  • Wagon Mound Incident, The by Ron Blessing
  • Wand Magic by Jan Jetmar
  • Warrior Adept, The by Ron Blessing
  • Wolverines Take the Highway to the Danger Zone by Chris Hussey

Please note that this colossal bundle will only be available for the next

Last Chance to Back Ancient Greece Zine Kickstarter for DCC

It’s your last chance to board your trireme and set sail for the lands of Hellas! The Aeon: Ancient Greece DCC Kickstarter is about to come to an epic conclusion!

From Sharktopus Games and author Christopher Willett comes an exciting new ‘zine that lets you transport your Dungeon Crawl Classics experience to a time of Gods and Heroes like no other! Aeon: Ancient Greece is already blowing the doors off Kickstarter with a fully-funded campaign, and now is your chance to grab the first issue in the series and plumb the dangers of The Labyrinth of Daedalus.

Volume 1 includes everything you need to create 0-level Ancient Greek characters as well as a 0-level adventure funnel filled with lethal traps, death-dealing encounters, plus memorable role-playing scenes even Homer would be proud to share and tell others.

You’ll need all your wits and the luck of the dice gods (and maybe a few others) to survive and make it through to the end to claim your reward!

Here’s just a taste of what you’ll find inside AEON: Ancient Greece Zine Issue #1:

  • Complete 0-level character creation rules! From Athlete, Basketweaver and Charioteer to Hoplite or Sailor – Over 40 professions and their starting equipment to roll up randomly. Plus…
  • Includes a full list and rules for bronze age equipment, weapons and armor…
  • Attention Judges! Run your friends’ newly created characters through the deadly Labyrinth of Daedalus – a 0-level funnel filled with DCC inspired mayhem, trickery and death (Hades will love you for adding to his empire)!
  • Over 100 ancient Greek names – Female and Male!
  • Hittite… Minoan… Phoenician… Discover the ancient languages your character might know…
  • You’ll also get 4 custom created, Greek themed blank character sheets (see the add-on below for a pic). Plus…
  • Includes pre-generated 0-level characters so you and your friends can jump right into the action!
  • Fully immerse and inspire yourself in the exciting history of Ancient Greece with an ‘Appendix N’ for your reading and viewing pleasure…
  • Enjoy unique, Ancient Greek themed and inspired artwork spread throughout the entire zine…
  • And more!

So, will you out-wily wily Odysseus, or just go sulk in your tent like Achilles? Don’t wait for an invitation from Zeus to back Aeon: Ancient Greece on Kickstarter today!

Short Sorcery: Fritz Leiber’s “Thieves’ House”

Short Sorcery: Fritz Leiber’s “Thieves’ House”

by Bill Ward

More than any other classic sword-and-sorcery series, Fritz Leiber’s Lankhmar tales of Fafhrd and the Gray Mouser are associated with thievery. It isn’t just that the twain, the dynamic duo of tall Northerner Fafhrd and shifty little Mouser, are themselves consummate rogues of wild daring and tremendous fame, but that the world they usually inhabit, the crazy mazey streets of Lankhmar, is thickly populated by cutpurses, sneaks, assassins, bravos, backstabbers, pickpockets, skullduggers, and rapacious robbers of all stripes. Indeed, a great amount of the DNA of thievery in fantasy fiction, particularly after the advent of Dungeons & Dragons, can be traced to Leiber’s Lankhmar. The City of Sevenscore Thousand Smokes could just as well be called the Town of Twice Ten Thousand and Two Thieves. 

In “Thieves House,” Fafhrd and the Gray Mouser come into direct conflict with Lankhmar’s Thieves Guild, after being hired as freelancers to recover an ancient jeweled skull (and matching skeletal hands, fingernailed with rubies) from a highly guarded temple crypt. It is the Skull of Ohmphal, once a great Master Thief, his remains long ago stolen from the Guild and forgotten until a chance discovery revealed their whereabouts. Not only was this particular Skull forgotten, but the very notion of respecting the bones of a departed rogue has become an alien concept among the guild: “I never heard tale of a Thieves’ Sepulcher, save the junkyard, the incinerator, and the Inner Sea.” says fat Fissif, the slippery backbiter who hires the twain for the Skull heist with the full intention of double-crossing them. Krovas, Master of the Guild, replies simply; “Times and customs change … periods of reverence alternate with periods of realism.”

First appearing in the pages of Unknown (Worlds) Magazine in 1943 – the fifth and last Fafhrd and the Gray Mouser tale to do so before the magazine folded – “Thieves House” belongs to the earliest run of Lankhmar stories, those that would come to be collected in Swords Against Death (originally titled Two Sought Adventure).* These tales are Leiber at his pulpiest and most fast-paced, his gifts for wordplay and inventive asides evident but kept in check by the need for forward momentum. One of the oddities of coming to the Lankhmar saga through its collected works is the high variation in style between stories that might come one after

WILD: The Public Trial Adventure

Publisher: we evolve

ClarIT have developed the ALIS device, the Accelerated Lucidity Induction System: a means to enter the dreams of others. After years of internal development and testing they are now opening the system to select members of the public. The player characters have been invited to the ClarIT headquarters to take part in the first public dream-dive.

In this adventure for WILD: Dream Dive Training Simulation, the PCs enter the dreams of Paul Jackson, an ex-soldier in the British Army, to test the therapeutic properties of the ALIS device. Suitable for 3 to 5 players and a GM.

WILD: The Public Trial AdventurePrice: $4.99

Neon Blood – Preternatural Chrome (Psionics, Sorcery, and Monsters Supplement)

Publisher: The Rune^Forge

Preternatural Chrome, a supplement for Neon Blood, allows tables to blend bullets and powers. You want an SMG-armed elven drone Jockey? This is how you get an SMG-armed elven drone Jockey. How about a NovaBlade/Raptor-10AF akimbo psionic assassin? Yeah, we thought so. 

Neon Blood is an OSR/DIY (we call our work Dirty-OSR) inspired cyberpunk game set in a version of the world in 2035. We don’t need to go very far into the future to see how culture, tech, and politics might shape the future of humanity. It is dystopian, but all hope is not lost for ye who enter here.

The goal of this game is to take the OSR-based RPG system and roughen up the edges, throw in some chrome, pump it full of HiCap neon, and light it on fire. The rules start with the d20, but we make a firefight feel like a frenetic two-way range where your decisions and training will be a matter of life and death. And hacking will never be boring or the side gig; it easily occurs in real-time alongside a firefight without disruption to either team.

The combat is brutal and deadly, and death is one bullet or NovaWire away. Zero hit points isn’t the end, but neither is it a handful of chances to not experience what comes for everyone. Even hackers aren’t safe; play hacking games, win deadly prizes. As awesome as this sounds, combat is full of player-facing choices to keep your character alive and gunning. But everything comes at a cost in Neon Blood.

Your character will be known on the streets as a Glitch, but in reality they will represent one of six primary Roles in Neon Blood, each with three Specializations that when combined with the massively player-focused choice structure, no two Glitches will be the same. 

//NEW ROLES

  • Psion
    • Capable of digging into their inner being and manifesting powers in the form of Disciplines.
  • Sorcerer
    • Trained in the ancient arts of spellcasting with a variety of tpyes of magic spread across five orders.

//SPECIES

  • Dwarves
  • Elves
  • Giants
  • Gnolls
  • Smallfolk
  • And a few more surprises…

//FIELD GUIDE TO 2035

We inlcude plenty of mythical oponents to go along with your new found power and friends. Mandigores, Lycanthropes, and Dragons oh my!

//THE ARCANE SINK

Preternatural Chrome details five psionic Disciplines, each with sub-powers that may be manifested as

100 Dungeon Rubbish Finds

Publisher: Fishwife Games

100 Dungeon Rubbish Finds
This one page itemized list contains a hundred different things that the characters might find in that dungeon rubbish pile. Many things are broken, filthy, and/or useless while others still have a degree of wealth. A few items might even provide clues (at GM’s wishes) of the nearby dungeon occupants.

Example Rolls:
5    1d4 filthy vials containing a toxic substance
25    Battered war drum with a busted skin
43    Dry rotted eye mask made from green dyed leather
62    Parchment with alchemy instructions (failed experiment)
82    Small ivory whistle (worth 1d4+2 silver coins)
99    Wooden stool missing a leg

100 Dungeon Rubbish FindsPrice: $1.00