Dancing in the Moonlight

Publisher: Dungeon Masters Guild

The mist surrounds us and I am eternally grateful for it, but it saddens me when
that beautiful mist chooses to fade, the forest devours it and we are destined
to suffer days or even weeks of gross boredom. STUPID FOG, I HOPE THE LIGHT
AND DISSIPATE… damn you, whimsical fog; you frustrate my desire to spit on the
face of some stranger passing by.
The mist will return
soon will return
out of pity
come back now
bring another victim
Come back damn shitty fog, my boys are anxious, they want to dance, and
they’re ready.

Dancing in the Moonlight is a 2-hour one-shot for a group of 4 level 5 characters,
where they will have to face a family of psychopaths who tend a pig farm in the
demiplane of dread. The adventure takes place in Ravenloft and because the
sinister and oppressive nature of the world, it focuses first on survival.

Incluye aventura en Español

Dancing in the MoonlightPrice: $1.95

Arctic Archetypes

Publisher: Dungeon Masters Guild

The dangers and opportunities that await explorers of the frostfell are numerous, and many of these challenges and prospects exist nowhere else. Discover new subclasses for the arctic campaigns set in the everlastig polar night of the Frostmaiden.

You will find the following subclasses in this product, which can be easily set in any arctic adventure or setting, including The Icewind Dale: Rime of the Frostmaiden:

Barbarian Primal Paths: Disciple of Thrym, Frostrager, Primeval

Bard College: College of Stormsinging

Druid Circle: Circle of Winterhaunts

Monastic Tradition: Cloud Anchorite

Paladin Oath: Oath of the Iron Glacier

Sorcerous Origin: Frostmage

Warlock Pact: Pact of the Rimefire

Wizard Arcane Tradition: Cryokineticist

Arctic ArchetypesPrice: $1.50

Halloween Special [BUNDLE]

Publisher: Dungeon Masters Guild
This special bundle product contains the following titles.

Storming the Tower
Regular price: 0
Bundle price:
Can you Defeat the Guardians, Rescue the Artisans, and Talk some Sense into Mage Petrio before there is an Open Revolt?
Mage Petrio sits high in his tower, preparing for the Oncoming Storm. The people have had enough of his high taxes and the disappearance of their crafters. The Artisans Guild is willing to pay for the return of its members. Mayor Kristof is offering a reward for anyone able to end to his unreasonable demands. The townsfolk need your help. Acolytes, guards, traps, and other dangers stand in your way. Gather your party and get ready for Storming the Tower.
Note: Comes after, but does not require knowledge of, The Maze Before the Storm module.
A level 4 adventure, optimized for a party of 5.
Setting agnostic: a town beside a mountain range.
The Maze Before the Storm
Regular price: 0
Bundle price:
Gather your party and pit your wits against Mage Petrio and his Maze. Can you gather the keys, solve the puzzles, and get out before the Oncoming Storm arrives? The Mad Mage Petrio is watching. Will his acolytes and pet monsters stand in your way? Or will the bandit crew convince you to stay? The clock is ticking and the townsfolk need your help.
A level 3 adventure.
Content Warnings: Undead, Spiders
Formats: PDF, ePub, Mobi, Text-Only PDF
Zip file of Maps also available
Follow @HydyCates on Twitter to keep up with future products.
This adventure was written as part of The RPG Writer Workshop Summer 2020….
The Oncoming Storm
Regular price: 0
Bundle price:
The Oncoming Storm brings the Petrio’s Storm series to a dramatic conclusion. The invasion is pending and it’s time to meet to the challenge. The town must be fortified, the enemy scouted, and dangerous beasts hunted. Then the battle truly begins: seven encounters to truly test the party and their preparations.
Follows The Maze Before the Storm and Storming the Tower, but does not require you to have run them.
A level 5 adventure, optimized for a party of 5.
Setting agnostic: a town beside a mountain range.
Focus: Combat and Social encounters.
Content Warning: Content and Image warnings: War, Spiders, Undead, Mind

The Oncoming Storm

Publisher: Dungeon Masters Guild

The Oncoming Storm brings the Petrio’s Storm series to a dramatic conclusion. The invasion is pending and it’s time to meet to the challenge. The town must be fortified, the enemy scouted, and dangerous beasts hunted. Then the battle truly begins: seven encounters to truly test the party and their preparations.

Follows The Maze Before the Storm and Storming the Tower, but does not require you to have run them.


A level 5 adventure, optimized for a party of 5.

Setting agnostic: a town beside a mountain range.

Focus: Combat and Social encounters.

Content Warning: Content and Image warnings: War, Spiders, Undead, Mind flayer with severed head

Formats: PDF, ePUB, Mobi, Text-Only PDF
Zip files of Maps

Author Bio:

Hydy Cates is a writer, blogger, freelance editor, and avid tabletop gamer. By day, she is an Electronic Resources Librarian for the local Community College, working to ensure equitable access for all students. This is her third title on DMs Guild, check out the full Petrio’s Storm series. You can follow her RPG writing @HydyCates on Twitter, and her general nerdiness @Ravonlocke on most social media platforms.

The Oncoming StormPrice: $4.95

What Cost a Dream

Published 30 October 2020

Legend of the Five Rings LCG

What Cost a Dream

Read New Legend of the Five Rings Halloween Fiction

“I dreamed,” Doji Toin said, clutching his bamboo flute, “that I have a son.”
–D.G. Laderoute, “What Cost a Dream”

Dreams and reality wrap around each other, merging in a mysterious song that shapes the fate of Doji Toin and his music forever. What will become of Doji Toin, and to what lengths will his search for mastery of the flute drive him?

Take a step into horror with our annual piece of Legend of the Five Rings Halloween fiction:

“What Cost a Dream”

(3.0 MB) by D.G. Laderoute.

Look for more Legend of the Five Rings short stories on our website in coming weeks!

Discuss this article
in our forums!

Available Now: October 30

Published 30 October 2020

Star Wars: X-Wing Second Edition

Available Now: October 30

New X-Wing Ships Are Now Available

Take a look at the latest products from Fantasy Flight Games, now available at your local retailer!

Heralds of Hope Squadron Pack

The spark of hope has ignited! Now, the Resistance rises to meet the First Order, seeking to break its tyrannical hold over the galaxy!

This Squadron Pack for Star Wars™: X-Wing Second Edition includes iconic heroes such as Poe Dameron and Temmin “Snap” Wexley, featuring new abilities based on their appearance in Star Wars: The Rise of Skywalker. These brave pilots launch into battle in two T-70 X-wing starfighters featuring updated paint schemes and they are joined by even more new Resistance pilots flying an RZ-2 A-wing with an updated paint scheme.

All told, you’ll find 10 T-70 X-wing ship cards and 6 RZ-2 A-wing ship cards in this expansion, giving you even more pilots to choose from. Additionally, 25 upgrade cards invite you to further customize your Resistance squadrons, while five Quick Build cards help you get these pilots and upgrades into the fight as fast as possible with convenient preset selections.

Pick up your own copy of the Heralds of Hope Squadron Pack (SWZ68) at your local retailer or online through our website here!

TIE/rb Heavy Expansion Pack

The TIE/rb Heavy is one of the largest TIE variants produced for the Galactic Empire and is often assigned to patrol routes where it is expected to fight without the support of a carrier or escorts. Thanks to its robust armor, swiveling laser cannons, and integrated MGK-300-series droid intelligence, this vessel lives up to its nickname: the “Brute.”

The TIE/rb Heavy Expansion Pack includes everything you need to add one of these imposing ships to your Galactic Empire squadrons, beginning with a beautifully detailed, pre-painted miniature and a medium plastic base. Four ship cards give you the freedom to choose your pilot, while 12 upgrade cards invite you to customize your ship to fir your needs. Finally, two Quick Build cards offer helpful combinations of pilots and upgrades to get you into the fight right away. 

Pick up your own copy of the TIE/rb Heavy Expansion Pack (SWZ67) at your local retailer or online through our website here!

Discuss this article
in our forums!

The Winners of the Return to the Starless Sea

The Winners of the Return to the Starless Sea

by Terry Olson

This year that shall not be named has assailed us with challenges and hardship, but briefly, over one hundred players left it all behind to Return to the Starless Sea! This fourth annual DCC RPG Team Tournament was unlike its three predecessors in many ways: it featured a funnel; it had only two rounds; different round 1 flights had different content; the final round had six teams competing; teams couldn’t pre-select PCs; and IT HAD A WIZARD VAN! The design team had intended the tournament to be run for over 500 players at Gen Con, and we even had space reserved in Lucas Oil Stadium! Gen Con was canceled, but that didn’t stop the reavers of DCC.

Round 1 began with five players, each with four zero-level PCs, in a possible future that occurs after Sailors on the Starless Sea. A peasant army surrounded the new chaos keep, trying desperately to enter. The keep’s walls churned and melted, with spectral faces screaming from the living chaos stone and magic portals flashing open and closed. Almost one-third of the peasants died trying to enter the keep (282 in total!), but the survivors used guile and a whole lot of Luck to triumph and enter the keep.

After conquering a four-armed vine horror, the survivors descended a beastman-guarded crater. At the bottom was a pulsing crimson ziggurat! Here, our poor damaged gongfarmers battled past a swarm of waxy meltmen to confront a pulsing crystal at the ziggurat’s zenith. Judge Stefan Flickinger’s team had less than a minute of play time remaining when Mat Sauers’ PC hit the crystal with a sling bullet and his teammates yelled, “YOU CAN BURN LUCK FOR DAMAGE!” With 11 points of Luck burned, he triumphed! When teams shattered the crystal, however, things went from bad to worse. The pyramid shuddered, pitched, and rose as a huge body bulged underneath. It was a cyclopean soul-eating leviathan! But before the leviathan could destroy the characters, the impossible happened: a WIZARD VAN teleported out of the blue to save them! Piloted by none other than the Purple Sorcerer himself! “Come with me if you want to live,” he told the PCs, “The only way to end this is to stop it from beginning!”

Thus ended round 1 of Return to the Starless Sea, which

Crime without punishment.

Publisher: Mongoose

:lang=”en”>Crime Without Punishment is an adventure for Traveller, ideal to be played as the first session. Likewise, although it is an individual adventure, it is also the beginning of a great campaign that runs through the most important events of the Third Imperium, in the interlude of the fourth and fifth Frontier wars, where players have the opportunity to be the protagonists.

Crime without punishment.Price: $2.33

Spotlight on Post-Apocalyptic Tales of Ruin and Recovery

Publisher: Tri Tac Games LLC

Join us in exploring stories and adventures set in the post-apocalyptic worlds created by Richard Tucholka. In this issue we visit Cloisters, Huradicator, Rogue 417 and even bring a few of the more commonly played settings into a post-apocalyptic view. We visit Hardwired Hinterland and even take a trip to Fringeworthy, and go into a portal that opens on a destroyed and rebuilding world that shows what life after Rogue 417 could be like for alien races.

Spotlight on Post-Apocalyptic Tales of Ruin and RecoveryPrice: $5.99

A FRIEND – Horror – Cthulhu

Publisher: Chaosium

Gaming time : 8 to 12 hours.
Adventure for Comtemporary Horror RPG.

United States, New England, Durham, 1937. They were eleven. Eleven kids the same age, always together, pulling all sorts of pranks and bullshits. A tight-knit group that nothing could break. Nothing but life and war…

 Twenty years later on October 18, 1957, a call announced that one of theirs had died, Jeff, found murdered in strange and unnatural circumstances.

What really happened? Back in Durham for the funeral, something does not feel right. Is someone threatening them?

Is someone or something in a quest for revenge?

 From afar, he is watching them. And he knows he can count on his FRIEND.

 A FRIEND is a scenario for 3 to 5 players with pre-wrtitten characters included. It is also possible to play the adventure by adapting it to your campaign.

 In any case, it is ideal for starting a group or a campaign in a universe of contemporary horror.

A FRIEND - Horror - CthulhuPrice: $4.80

Advanced Occult Guide

Publisher: Rogue Genius Games

Delve into the supernatural and strange in the far-flung future of the Starfinder Roleplaying Game with Everybody Games’s Advanced Occult Guide! The successor of Everybody Games’s popular Occult Skill Guide series, the Advanced Occult Guide complies and expands upon dozens of pages of occult lore and supernatural content.

The Everybody Games Iconics stand against a hoard of ravenous hatefleshes. Story written by Liane Merciel.

Written by a team of the Starfinder RPG’s most celebrated names, the Advanced Occult Guide has tools that allow players and GMs to embrace occult forces. Players can choose new occult options of all kinds, from macro-level choices such as class and species mutations to micro-level choices such as archetypes, alternate class features, class options, and equipment. GMs will find tools that allow them to tell whatever occult stories they choose, featuring the largest toolbox of Starfinder GM rules ever assembled and an entire archive of occult aliens.

Descriptions for two new aliens, Cthulians and Savedictor Demons, are shown.

 Included within this massive 250+ page product are:

  • Three brand-new classes: elementian, shapeshifter, and zoomer.
  • All-new themes and species mutations to broaden your character’s horizons.
  • A collection of archetypes that allow characters to embrace or battle the supernatural as they see fit.
  • An armory of occultic gear and equipment, from ghost-be-gone artillery to size-changing armor, to new augmentations and medicals, even a hot tub that travels through time and space.
  • Over a dozen new occult spells, including magic for possessing your foes, hurling elemental fire, changing your enemies’ size or age, and warping their body for additional functionality.
  • Occult rituals, a system of skill-based magic that anyone can participate in to create powerful magical effects.
  • Spirit rules that allow characters to utilize a pact magic ritual to summon an otherworldly being and bind its essence to their soul in exchange for power.
  • Numerous rules and subsystems that supplement the occult options found throughout the book, including aging rules, playing on battle grids of different sizes, Ultrafine and Supercolossal creature rules, new curses and diseases, and corruption, a new kind of affliction that twists the body, mind, and soul to terrible ends.
  • A bestiary packed with occult monsters perfect for any GM’s toolbox.
  • And so much more!
A full roster of the Advanced Occult Guide's class options is presented here.

The Diminishment Corruption, which cuts its victims down to size, is shown here.

Get everybody gaming with Everybody Games!

Advanced Occult GuidePrice: $39.95

100 Items on a Post Apocalyptic Corpse Vol 1

Publisher: D10 Dimensions

This product is a list of useful modern items that could be found by players scavenging for supplies from the recently fallen or old corpses in the wasteland. Most of these items have some value but they might not be specifically useful for characters at that time. Others might be useful as trade in the black market.

This list is intended for any dark future setting (like Gamma World, Twilight 2000, Aftermath, After the Bomb, Rifts, etc.) where the apocalypse has happened, and bodies and scavengers are common. This list can be applied to a shambling zombie, a freshly dispatched punk, a grim biker, or some scavenger sleeping off a good meal. This roleplaying tool gives you dozens of easy ways to add a new dimension to your next fallen citizen.

This Roll Percentile list has one hundred possible results in this format:

Roll result: A brief description of the object(s) that can found on the body of the dead.

Example 101: Felt Bag protecting a Bottle of Canadian Rye Whisky (sealed and full)

100 Items on a Post Apocalyptic Corpse Vol 1Price: $1.00

October 31, 2020: New Halloween Map For Deadly Doodles

Tested during FnordCon 2.3, we’ve launched a new holiday map for Deadly Doodles! The Halloween map features a jack-o-lantern face and some brutal corridors. It integrates the diamond and skull coin mechanic found in Deadly Doodles 2, but with a regular d6 it is playable with your original copy of Deadly Doodles as well. The designers have put a lot of tricks into the map  tight halls, lots of dead ends, and many other challenges. But it’s a treat to play, and you’ll feel rewarded when you do get a high score!


Big thanks to our players at the FnordCon online event earlier this month, who helped playtest this map. You can download the map and print it out to play at home as well, but I’d suggest laminating it so that you can use dry erase markers and reuse it in later games.

Happy Halloween! 

Hunter Shelburne

Warehouse 23 News: Adventures Await!

The Fantasy Trip Adventures gives you five ready-to-use adventures for The Fantasy Trip. Quest after unfathomable energies, a clockwork tower, a wizard-king straddling life and death, and more. Each one includes the background, encounters, and rewards possible for would-be heroes. Get this trove today from Warehouse 23!

Monk Subclass: Way of the Mountain

Publisher: Dungeon Masters Guild

Most monks use skill and speed to overcome stronger opponents–but some monks are the stronger opponent. The Way of the Mountain is a Monk subclass for players who want to smash their foes with strength and spirit. Formatted as a single page PDF in the style of Unearthed Arcana.

Monk Subclass: Way of the MountainPrice: $1.00