Icewind Dale: Trouble in Ten Towns

Publisher: Dungeon Masters Guild

“The evil deity Auril, otherwise known as The Frost Maiden spreads fear throughout the region of Icewind Dale. A band of Orcs have fallen in to the clutches of the mistress and expand her reach of icy dominance. Is there a group of adventures that can put a stop to this ever growing evil before the Ten Towns are engulfed in the everlasting freeze…”

This adventure includes battlemaps for the main encounters within the adventure and an overland map for travel within the local region surrounding Easthaven.

Trouble in Ten Towns promo

This adventure is designed for four players starting at 1st level progressing through to 5th level and accompanies Wizards of the Coasts 5th edition adventure Ice Wind Dale: Rime of the Frost Maiden. This adventure provides and alternative beginning to the story of Ice Wind Dale: Rime of the Frost Maiden, the module is not required to run this adventure however and can be ran separately on it’s own.
Our adventurers begin their journey in Easthaven where they are tasked with investigating an unsettling evil growing across Lac Dinneshere. Players must use all their wit and skill in defeating the band of Orcs known as the Kilorn Clan and its leader the Frozen Orc – Xhakna.

All design, editing and original artwork within this adventure have been created by A. C. Wood of ACW Publishing.

For the latest updates on similar adventures follow acwpub on instagram.

Icewind Dale: Trouble in Ten TownsPrice: $3.95

The Maze of Madness

Publisher: Dungeon Masters Guild

This download contains a one shot adventure that can be placed into any location and into any campaign. The subject of the adventure is a demi-plane created to challenge experienced adventurers with physical combat, escaping a dangerous maze and then choosing a reward based on a vague question (a leap of faith). This adventure was designed for a group of 4-6 player characters within the level range of 5-7.

It includes two battlemaps that were created in Dungeondraft. The grid dimensions are below (to make them easy to upload onto sites like Roll20). Each map has four versions: two with a grid, two without, two with the lighting on, and two with the lighing off.

The Maze of Madness – 4 variations (60 wide / 60 height)

The Choice (40 wide / 40 height)


The Maze of MadnessPrice: $5.99

Multiclass Pick ‘n’ Mix

Publisher: Dungeon Masters Guild

Pick and Choose from these Sweet Options

Options for making multiclassing feel sweet in your games. The default rules and options for multiclassing don’t always get you quite as far as you want to. Leading you to decide between your Druid/Warlock character concept and a fully functional D&D character that can hold it’s own with the more traditional builds.

Multiclass Pick ‘n’ Mix is a collection of things you can add to your game to allow players to have those off the wall combos without feeling quite so penalised.


  • 5 Optional Rules ranging from streamlining Extra Attacks to going Full Gestalt.
  • 65 Feats to take the sting of opportunity cost out of some multiclass options, and just have fun with others.
  • 9 Spells that you can offer to specific multiclass combos as a little bonus.
  • 7 Eldritch Invocations to encourage warlock dips in something other than Paladin and Sorcerer.

Full Preview

I don’t want anyone to buy my stuff and be disappointed, so I include full previews in all of my work. You can read the whole thing before deciding if this piece is for you or not.

My hope is that all the feats, spells and invocations are relatively well balanced (at least individually if not in combination). 

If nothing else, this document contains a feat called Vicious Stabbery. That’s worth a look, right?

Multiclass Pick 'n' MixPrice: $2.50

Snow and Ice, It’s Free, That’s Nice!

Publisher: Dungeon Masters Guild

This product is a free preview of the full product Snow and Ice, Things Nasty and Nice available here on the DMs Guild.

The arctic environment holds a mysterious atmosphere of danger and discovery for those who dare to settle there and those who venture to explore it. One can never be sure what lurks over that nearby snow drift, inside that dark cave, or under that frozen ice. Threats loom over the next hill, but treasures may also be found hidden among the seldom explored corners  of the harsh environment.

Snow and Ice, Things Nasty and Nice provides a collection of character backgrounds, modular encounters, creatures and NPCs, magical items, and maps for your arctic campaign. The features included work nicely with the Icewind Dale: Rime of the Frostmaiden official D&D product or with any arctic adventure in your own game world. This sample includes:

  • An original arctic themed character backgrounds: Ice Fisher

  • An original scalable modular encounters: Leader of the Pack – Hungry wolves work together to hunt their prey.
  • Three original NPCs and creatures.

  • Three original magic items.

  • An original encounter / battle maps: The tavern offers some shelter and comfort from the frigid conditions.

Ice Fisher    Winter Wolf    Winter Tavern    Back cover

Snow and Ice, It's Free, That's Nice!Price: $0.00

Learning from Dave Arneson’s Published Works

Learning from Dave Arneson’s Published Works

A Dave Arneson Homage, Part 2 of 2

by James Maliszewski

David Arneson, co-creator of Dungeons & Dragons, was born on October 1, 1947 and passed away in 2009. In honor of his contributions to the hobby, we present this two-part essay. The first part can be found here, and here is the second and concluding part.

Blackmoor Book

Aside from Dungeons & Dragons itself, the first work I ever owned with Dave Arneson’s name on its cover was Supplement II: Blackmoor. As I mentioned in my previous essay, I acquired a copy of Blackmoor in 1986 and read it with great interest. From the foreword to OD&D, I had gleaned that Arneson’s home campaign setting was called Blackmoor – a name shared by a locale within Gary Gygax’s World of Greyhawk setting – so it was my hope that Supplement II would provide me with some details of what that setting was like, at least in broad terms.

Instead, I was disappointed by what I found. Supplement II is a bit of a mess, in my opinion: a mishmash of topics without much cohesion, especially when compared to Gygax’s own Supplement I. When I first read it, however, there was one portion of the book that nevertheless caught my attention. Located about halfway through the supplement was a 20-page section entitled “The Temple of the Frog.” Here is presented one of the earliest published adventure scenarios for Dungeons & Dragons, including five maps. In addition, the scenario provides several paragraphs of background information about the temple, its founding and purpose, and its current state of affairs.

While this background provides no real details about the Blackmoor setting itself, it does explain that the high priest of the Temple of the Frog, an individual known as Stephen the Rock, is “an intelligent humanoid from another world/dimension.” Furthermore, Stephen possesses several mysterious devices, such as an anti-gravity unit and an interstellar communicator. I found this information intriguing. I was of course already familiar with Gary Gygax’s Expedition to the Barrier Peaks, as well as the “Mutants & Magic” section of the AD&D Dungeon Masters Guide, which provide guidelines for mixing science fiction and fantasy. But Supplement II was published in 1975, before any of this, which suggested to me that perhaps Arneson was perhaps the originator of this kind of

Who in the World is Dave Arneson?


“Who in the World is Dave Arneson?”

A Dave Arneson Homage, Part 1 of 2

by James Maliszewski

David Arneson, co-creator of Dungeons & Dragons, was born on October 1, 1947, and passed away in 2009. In honor of his contributions to the hobby, we present this two-part essay. Here is the first part, and the second part will appear later today.

Like many my age, I was introduced to roleplaying games through the Dungeons & Dragons Basic Set whose rulebook was edited by Dr. J. Eric Holmes. Upon reading it, I was immediately enthralled and soon acquired the Monster Manual, the first of many TSR products that I would seek out over the weeks and months to come.

What most of these later purchases had in common is that they proudly bore the byline of Gary Gygax on their covers, their spines, and/or their title pages. Being young and wholly ignorant of the history of this strange new hobby I was undertaking, I subconsciously started to associate Gygax’s name with Dungeons & Dragons, to the point that I could scarcely think of one without the other.

This habit of thought only became more pronounced as I began to read Dragon regularly, since Mr. Gygax usually had one or more columns or articles in each issue. Through the pages of the magazine, he was the game’s greatest advocate and promoter – and why not? He was the creator of D&D, after all, and, by extension, of the very concept of roleplaying games, this remarkable new form of entertainment to which I devoted so much of my free time.


Perhaps unsurprisingly, I hung on every word that Gygax penned in Dragon and looked forward to reading them each month. I very distinctly recall receiving issue #75 in the mail in July 1983 and tore into it with vigor, for it contained a lengthy preview of the forthcoming Monster Manual II. As I read the issue, I came across a – to my mind anyway – very strange advertisement announcing the Special Guest of Honor at that year’s Origins game convention. Accompanying the ad was the black and white photograph of a smiling, bearded man apparently named David L. Arneson and whose claim to fame was that he was the “co-author of Dungeons & Dragons games.”

“Co-author of Dungeons & Dragons games?” What did that mean, I

Pure Blood

Publisher: Windmill Slam Games

Thank you for checking out this introductory module for 1st level Heroes

A group of marauders, led by a warlord called the Scarred Jarl, have been terrorizing a
local trade route known as The Wall’s Shadow. It is up to the heroes to follow their trail into
the mountain and to end the Jarl’s reign of terror. During their journey, they must overcome
difficult terrain and language barriers before they assault an abandoned mountain temple.

Includes: a 15 page adventure, a high quality color pixel dungeon map, an exciting dungeon to explore and a detailed pixel puzzle

Pure BloodPrice: $1.99

Animated Dungeon Maps: Nautiloid’s Lower Deck 4k

Publisher: Animated Dungeon Maps

Nautiloid’s Lower Deck 4k

I couldn’t find a precise description of Nautilloid’s interior, because every artist or narrator freely interprets his vision of the ship’s structure. Nautiloid’s masters are so mysterious and their culture is so different from humans that I tried to make everything about them to look unlike anything you’ve seen. In doing so, I tried to keep a few conventional surfaces so that humanoid slaves could also use the ship.

This is an .MP4 video battlemap compatible with any RPG game. The easiest way to use it is to play it on a TV laid flat on top of a low table – 40” TV would be the perfect fit for the gridded versions of my maps (but there’s always gridless versions for other TV sizes). You can also use a projector or VTT like Roll20.

4k animated map in MP4 format (3840x2160px) with a 1inch square grid overlay for 40″ tv (plus gridless version)
Still images of this map in JPG format (120dpi)

Animated Dungeon Maps: Nautiloid's Lower Deck

Animated Dungeon Maps: Nautiloid's Lower Deck 4kPrice: $14.90

The Dare

Publisher: Sentinel Hill Press

Halloween night.  A haunted house.  Will you live to see the morning?

The Old Barnaker House. Every kid has heard about it. Everybody has a different awful story about it. All of them agree it is a very bad place.

But here you are on Halloween Night, all because of that jerk Roger. He dared you and your friends to spend the night there. You couldn’t let him bully you. You will show him who is chicken! Everybody knows that there are no such things as ghosts… right?

Get your slingshot and your pocket knife. Grab some candy and ready your Rubik’s Cube. You and your friends are going to go face-to-face with the horrors of the Barnaker House. Hopefully you will live to see the dawn.


The Dare is a one-shot scenario for Call of Cthulhu® 7th Edition, intended for four or more players. Expanded and revised from Kevin Ross classic scenario from 1990, this scenario has been fully updated for even greater horror. Long out of print, this scenario is once more available to terrify players (thanks to a nightmarishly tardy Kickstarter-funded project by Sentinel Hill Press). They said it would never see the light of day. They were wrong!

This product includes:

  • A full-length scenario, inspired by 80s horror movies wherein pre-teens do battle with an undying monster and its house of horrors.
  • Extensive advice for Keepers on how to bring the horrors of the Barnaker house to life.
  • Detailed floor plans of the Barnaker house.
  • ‘The Call of Kid-thulhu’ rules, a streamlined version of the traditional Call of Cthulhu rules and ideal for introducing new players to the game.
  • “Grab the Machete!” — a suggested viewing list of 80s horror films (written by Brian Sammons), perfect for inspiring Keepers and players alike.
  • A set of 10 pre-generated kid-investigators, complete with more than 20 portraits, allowing players to customize their characters, complete with super-1980s style character sheets.

The Barnaker House is waiting.


The DarePrice: $14.99

Wolves Den

Publisher: Stormforge Productions

This short dungeon is designed for an OSR fantasy RPG for a group of four to five characters of 1st through 3rd level. It can be placed virtually anywhere in the Game Masters world, and this dungeon is adaptable to any high, dark, low or other fantasy setting.

Wolves Den was made to give this “style“ of dungeon a public view; a test of sorts to further polish the methods of describing rooms and creatures in the dungeon. Wolves Den tells the tale of a mad scientist obsessed with becoming a werewolf through alchemy, and his den full of pet wolves.

Wolves DenPrice: $1.00

September 30, 2020: Forthcoming FnordCon Fun!

We have so many things to pack into our one day of FnordCon on October 10, and you should visit our schedule page to see all of our activities. Some highlights include:
  • Seminars with Steve Jackson, Phil Reed, Guest of Honor Liz Danforth, Munchkin Dungeon designer Eric Lang, and other staff members and guests! Find out what’s new and upcoming for Munchkin, Car Wars, GURPS, TFT, and more!

  • Games, including The Fantasy Trip, Z-Shot, a brand-new and double-deadly Deadly Doodles 2 map, and Tribes. Many of these are limited seating and first-come first-served, so check the schedule for information about how to sign up.

  • UltraCorps! If you’re unfamiliar with this turn-based space MMO, this is a great opportunity to try the game, and we’ll have awards for new players as well as overall winners!

  • Release announcements for new games that will be sold for the first time in our dealers’ room at FnordCon (which will also include other select vendors)!

  • Talk about pets, obscure 80s music, and perhaps even games with attendees and staff in the virtual con suite.

Best of all, the experience is free! Watch our social media for a link to our vFnordCon Discord server when it goes active on Friday evening, October 9 (you can also click “Going” on our Facebook page for the event to be notified when the server goes live). We hope to see you October 10!

Alex Yeager

Warehouse 23 News: Become More Awesome!

Power up your GURPS Monster Hunters heroes with GURPS Monster Hunters Power-Ups 1, an assortment of “realistic” power-ups for everyone’s favorite fighters against the supernatural forces of evil. Becoming better begins with a download from Warehouse 23!

Isle of the Dying Moon: An 11th-level One-Shot

Publisher: Dungeon Masters Guild

Twelve days ago, the moon began to die.

Tides shifted and animals panicked. Temples and wizarding schools were thrown in disarray, trying to find the source before the moon disappears entirely. A band of heroes sails to the source of the disruption: an island cloaked in shadow, terrorized by a mysterious figure living in the woods…

Isle of the Dying Moon is a creepy four-hour adventure for Tier 3 characters (10th-12th level). It contains:

  • A .ZIP file containing three Dungeondraft maps for use in the game
  • A printer-friendly version of the adventure
  • An opening battle on the high seas, and a deadly final fight with [SPOILERS] a trio of terrifying hags in a bid to save the moon itself. 
  • Rhyming incantations for the villains’ horrid spellcasting

The tone of this adventure is dark and urgent, with potential for further horror as characters travel through the cursed forest and face the creatures of the island.

Isle of the Dying Moon: An 11th-level One-ShotPrice: $2.95

Icewind Dale Dungeon Master Screen Companion

Publisher: Dungeon Masters Guild

No more fumbling with tons of notes, binders, and lose papers. With this Master Screen Companion, you will have all the information you need to set up the Rime of The Frostmaiden campaign.

This system I created years ago for my games goes on top of your actual DM Screen and allows you quick access to all relevant information. Just print it and enjoy it.

With this PDF you will get 4 screens:

1. Wilderness Survival information. Planning to explore the tundra? Here is all the information about survival, avalanches, blizzards, daylight, and more.

2. What players know. Keep track of what information NPC’s have shared with your players, and reveal the plot piece by piece avoiding “exposition” characters.

3. Pronunciation table. The official adventure comes with a table with places and characters, and a brief description. I added that table to my Screen Companion.

4. Icewind Dale Map: As a little extra, here is the official Icewind Dale Map, with places of interest.

“Hang” these 4 Screen Companions to your actual DM Screen, and you will double the information at your hands in a second.


Icewind Dale Dungeon Master Screen CompanionPrice: $1.99