Dragon Relics: The Appendixes

Publisher: Dungeon Masters Guild


The Appendixes

This supplementary material is taken from the Dragon Relics campaign. It contains 23 creatures, over half of which are entirely new! It also presents 3 magic items that appear in the campaign! Finally, it contains 3 new feats for adventurers making a name for themselves in the Great Desert, and 3 new subraces based on the peoples of Anauroch.

All of the content in this supplement is taken from the Dragon Relics campaign, giving you a sneak peek into the book!




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Dragon Relics: The AppendixesPrice: $1.95

A Forest Maze in Tethyr

Publisher: Dungeon Masters Guild

Your party plunges into the gloomy depths of this forest near the eastern border of Tethyr. A mother’s tears drive you on — you agreed to look for her son who went poaching in a preserve that belongs to the local noble family and he hasn’t returned. You noticed a pair of odd wooden totems among the trees, but that’s in the back of your mind now. The lad might be dead, but he might also be alive and in any of a number of different kinds of trouble. 

Then it hits you — you’ve completely lost your bearings. The forest blots out the sun and there are no landmarks, just trees and more trees. Are you facing north, south, east, west? You don’t know. Forget the boy; at this point could you even save yourself by leaving the forest the way you came? And is that a bear you hear? According to the random encounters table, that’s possible….

A Forest Maze in Tethyr is the ninth Forgotten Realms module in Places by the Way is a series of short modules created by veteran RPG writer and developer Douglas Sun for use with Dungeons & Dragons 5th Edition. Think of them as glittering mosaic tiles that you can drop into a campaign to provide your player characters with diverting side quests and memorable interludes while they follow the overall story arc. After all, a great campaign world is one in which memorable experiences can be had even in places found by the way.

A Forest Maze in TethyrPrice: $2.99

Dungeon Meowster’s NPC Codex

Publisher: Dungeon Masters Guild


Dungeon Meowster's NPC CodexPrice: $4.99

Locator Wheels

Publisher: Dungeon Masters Guild

DM: You find a treasure map.

Players: We go to the red X on the map.

DM: OK… that was too easy.

Maps can be great handouts for in-game clues.  But, marking the location of treasure or secret stuff makes it too easy. And, not marking those locations means that the players need to figure out something that seems undefined.

The locator wheel prop is a fun way to add drama and challenge to the process of revealing a specific location on a map (or other artwork).  The map fits into the bottom of the device.  The large and small dials cover up most of the map, leaving a smaller and smaller focused area.  The eyepiece further narrows it down to a small peephole showing one location.  Players need to find clues as to how each dial should be set to solve the quest. 


  • Locator wheels tray base holds a map or other artwork that does not have a solution location marked.  Players must turn the dials to numbers found in clues to reveal the secret location.
  • Reinforced cardstock construction allows players to grip and twist.
  • Dials snap into distinct positions when turned, like high-end stereo knobs.
  • Peering through the eyepiece gives a feeling of seeing something secret.
  • Includes art for stone, wood, or gears motifs, plus blank templates for you to edit.
  • Includes four examples of usage scenarios: map, crowd, gems, and gate.

Game Night Advantages

  • Add drama to plot points that require players to discover the location of something on a map.
  • Give a sense of discovery as players figure out how to use a mysterious device at the table.
  • Keep player’s hands and minds on the game with a tangible prop that feels good in their hands.
  • Create a sense of secrecy by having one player at a time peer through the eyepiece.

Visit us at TabletopUnglued.com.

Locator WheelsPrice: $2.00

A Plague in Colwood

Publisher: Dungeon Masters Guild

You return home from your latest adventure to find the cozy hamlet of Colwood beset by a strange plague. Friends and family are looking to you for a cure and to put an end to whatever is causing the sickness.

This adventure is designed for 3-5 characters levels 14-18.

Author’s Note: This adventure’s narrative was written over 18 months before COVID-19 and is not based on real life events, but the resutling content might be disturbing to some audiences.

A Plague in ColwoodPrice: $4.00

Singing the Praises of Legendary Clerics!

We are excited and delighted to debut our 21st new class revision and update for Pathfinder Roleplaying Game with the magnificent Legendary Clerics courtesy of Matt Daley and Nathan Reinecke! This massive 60-page exploration of all things divine starts with a full-on rebuild of the classic cleric class to give them interesting and integrated class […]

The Fortress of Nurn

Published 29 June 2020

The Lord of the Rings LCG

The Fortress of Nurn

Announcing the Sixth Adventure Pack in the Vengeance of Mordor Cycle

Frodo and Sam gazed out in mingled loathing and wonder on this hateful land. Between them and the smoking mountain, and about it north and south, all seemed ruinous and dead, a desert burned and choked.
–J.R.R. Tolkien, The Return of the King

Your brave company of heroes steps into the very heart of Mordor, and danger is everywhere. You recently rescued prisoners from the slave-fields that surround the fortress, and now, under cover of darkness, you wait for the signal to attack the city and liberate the captives within. You’re certain that Thane Ulchor is also within this citadel, and the culmination of your quest that began so long ago may finally be within reach.

Fantasy Flight Games is proud to announce The Fortress of Nurn, the sixth Adventure Pack in the Vengeance of Mordor cycle for The Lord of the Rings: The Card Game!

As the Vengeance of Mordor cycle rises to its ultimate confrontation, you’ll lay siege to a castle in this expansion’s brand-new scenario. The contest that lies before you is mighty, but fortunately for you, new friends and allies arrive to help you along the way. This pack includes a new Spirit version of Aragorn plus new player cards for every sphere, as well as a neutral attachment and a contract that blast open the number of decks you can create for any scenario.

The Heart of Villainy

Your quest to defeat Thane Ulchor has finally brought you to his stronghold in the depths of Mordor. As you begin your

Assault on Dol Rhugar

(The Fortress of Nurn, 159), four side quests are put into play, each offering you a different opportunity to storm the castle. You’ll have to complete at least three of these Castle side quests before you can breach the inner sanctum and face down Thane Ulchor, but it won’t be easy when the majority of your deck is taken captive and locked away within the fortress.

Before you can progress with your assault, you’ll need to complete at least three Storm the Castle side quests, freeing your deck in the process!

When the scenario starts,

This Week on Twitch – Week of June 29

As we all settle in to have a very different 4th of July weekend, let’s not forget that we still have games to keep us warm during these cold summer months. …or something like that.

Three of our shows are heading your way this week, all of them airing live on Twitch!

Check out the schedule below!

Schedule for the week of June 29

8:00 pm EST, Wednesday, July 1

Keep Crawlin’ with Brendan and Mike

Hosts: Brendan LaSalle and Mike Curtis

There ain’t no party like a basement party! Ugly shag rugs, wood paneling on the walls, beanbag chairs, and Michael Curtis and Brendan LaSalle talking about game design, game judging, and anything else that crosses their sunlight-deprived minds. It’s like the Goodman Games Twitch Channel’s very own a cable public access talk show!

Watch archived episodes on YouTube!

Our own dynamic duo continue the exploits of Keep Crawlin’ with Mike and Brendan this Wednesday at 8:00 pm EST for an hour of entertainment and RPG education streaming live on Twitch.

3:00 pm EST, Thursday, July 2

Game Therapy: 1000 Insane World

Host: Brendan LaSalle

Goodman Games is on a quest: to help folks relax, have fun, and socialize online while keeping safe during the pandemic. 

You need a good time. You need some monsters to pound on. You need…GAME THERAPY

Watch archived episodes on YouTube!

Join us this week for your session of Game Therapy with Doc Judge Brendan LaSalle, D.C.C., at 3:00 pm EST.

Game Therapy is for you—a means to help you relax and have some fun. Sign up weekly for a chance to be one of four randomly-chosen players to jump in with Judge Brendan for a night of online gaming mayhem.

6:00 pm EST, Sunday, July 5

Blades Against Bandwidth

Host: Brendan LaSalle

Join Judge Brendan as he and a horde of his cohorts continue their weekly game that will be streamed on the Official Goodman Games Twitch Channel!

Watch archived episodes on YouTube!

Joining Brendan will be regulars Jeff Goad, Tim Deschane, Valerie Emerson, Alex Kurowski, and Carmen Vance. The final chair will be filled by a special guest gamer. This past week we had Dieter Zimmerman show up! Who will it be this week? Tune in to find out!

So be sure to join him this Sunday for plenty of DCC fun!

Be sure to check out all of

Films of High Adventure: Ray Harryhausen

Films of High Adventure: Ray Harryhausen and the Look of Fantasy

by Brett Brooks

Here at Goodman Games, we have long honored the role of Appendix N and its influence on not just Dungeons and Dragons, but fantasy role-playing as a whole—including Dungeon Crawl Classics. We also feel that there are others who played a role that deserve the same recognition as those that Mr. Gygax listed in the Dungeon Master’s Guide, and they can come from many different media.

June 29th celebrates what would have been Ray Harryhausen’s 100th birthday. As one of the most celebrated special effects wizards in the history of cinema, his impact on filmmaking goes beyond reproach. Many of the most talented directors of the last fifty years directly cite him as a profound influence, including Peter Jackson, Guillermo del Toro, James Cameron, Edgar Wright, and Steven Spielberg. But what about role-playing games? How did he affect those? We’ll discuss that in a moment, but first, some background.


Ray Harryhausen’s career began under the tutelage of another master of cinematic effects, Willis O’Brien. O’Brien is best known as the special effects creator on the original King Kong film, which inspired Harryhausen while he was in high school. He arranged a meeting with O’Brien, took some sculptures of his dinosaurs, and O’Brien kept Harryhausen on his radar from there out. During that same time, Harryhausen became close friends with another creator who would rise to prominence, a writer by the name of Ray Bradbury. During WWII, he served under an aspiring film maker named George Pal, who then introduced him to another director working for the military, Frank Capra. Capra recruited him for the SCPC, the Special Service division, helping him make films for the US Government throughout the war. On some of those films—most notably one entitled Snafu—he worked with another up-and-coming talent named Theodore Giesel (better known as Dr. Seuss). After the war, Harryhausen and O’Brien first worked together on the Academy Award winning Mighty Joe Young. And the rest, as they say, is history.

And if his story ended there, it would certainly be enough—but of course, it doesn’t. The visuals and dynamics created by Harryhausen weighed heavily on the minds of others, which evidence indicates included the imaginations of Gary Gygax and the other people responsible for the creation of Dungeons and Dragons.

Ray Harryhausen is

Grimdark Future – Full Rulebook

Publisher: onepagerules

Grimdark Future is a miniature wargame set in a war-torn sci-fi future, which is played using 28mm miniatures. The game mechanics are designed to be easy to learn but hard to master, bringing engaging sci-fi battles for new and experienced players alike.

This rulebook adds lots of extra content to the core rules, providing you with countless hours of epic sci-fi battles that you can customize however you like. The rules are written to be concise and to the point, and come with beautiful illustrations as well as helpful example diagrams.

Here’s everything that’s included in this rulebook:

  • Core Rules
  • Advanced Rules
    • Terrain Placement
    • Deployment Styles
    • Extra Missions
    • Side-Missions
    • Extra Actions
    • Solid Buildings
    • Random Events
    • Battlefield Conditions
    • Terrain & Objective Effects
  • Total Conversions
    • Fog of War
    • Brutal Damage
    • Command Points
    • Suppression
    • Multiplayer Games
    • Apocalyptic Games
    • Small-Scales & Multi-Basing

Note that all of the army books are available for free on our website, and are not part of this rulebook.

Grimdark Future - Full RulebookPrice: $4.99

[Korean] Save Me

Publisher: Chaosium

Save Me

다른 사람이 아닌 네가 나를 구해줬으면 해.


RP 위주 KP와 PL 1대 1 시나리오

CoC 7판 룰

배경 : 현대

플레이시간 : 4시간 ~ 롤플레이에 따라 유동적

로스트 : KPC와 PC의 로스트 가능성 O

플레이 난이도 : 낮음

키퍼링 난이도 : 낮음

권장기능 : 관찰력, 듣기

전투X, 조사 역시도 거의 없으며 롤플레이가 주를 이루고 있습니다.

초면이 가능하며 KPC와 PC의 관계를 크게 타지 않는 시나리오입니다. (단, 혐관의 경우 힘들 수 있습니다.)



 언제부터인가 꿈속에서 매일 누군가가 나옵니다. 분명 처음 보는 사람일 텐데 꿈속에서 계속 만나서인지 익숙하고 그리운 느낌입니다. 처음 만났을 때 울고 있던 그 사람은 이제 당신과 만나면 반기며 기뻐합니다. 당신이 꿈에서 깨기 전은 다시 울 것 같은 얼굴이 되어버리고 말지만요. 그러다 어느 날 꿈속, 그 사람이 간절한 표정으로 자신을 구해달라는 말을 합니다.

[Korean] Save MePrice: $6.50

The Old Dwarf´s Mine

Publisher: Voxelhouse


The Plot

There are rumors that an old abandoned iron mine, operated by dwarves in the past, contains treasures and magical weapons. Some groups of villagers tried to explore the place but fled in alarm at the sight of zombies and other evil beings. A group of intrepid adventurers is needed to explore the place. Ready for the challenge?

Old Dwarf´s Mine is ideal for a group of 3 to 4 players and can be fitted as a side quest of your main adventure. It is focused on novice and low-level players, or even to be used in tournaments. The purpose of these supplements is to help the game master to have hooks or even a quick adventure for his players. This small supplement can be used in games like AD&D 5th edition and SRD 5.1.  Have Fun!

The Old Dwarf´s MinePrice: $1.00

Pulp Adventure RPG Campaign Puzzles

Publisher: Quest Experiences

This package of five unique puzzles can be incorporated directly into any pulp adventure RPG game or campaign that you are planning.  We include a brief possible back story for each puzzle (as described below) however the puzzles themselves are not locked into them.  Once you know the answers to the puzzles, you can be flexible in how you use them. Additionally, each puzzle has more than one clue to offer the players. Feel free to get creative on how you will provide those clues to the players (i.e. make they earn the pieces one at a time, provide the collection of what they need at the end of a minor quest, etc.) Because each puzzle has more than one clue to be used in order to solve the puzzles themselves, they lend themselves perfectly to perception/intution/ and other character skill attributes.  The higher the roll, the more clues you offer them.

Our Pulp Adventure RPG Campaign Puzzles Collection comes with five separate puzzles: One requiring logic, one requiring decoding, one using a map, one discerning the order of operation and a final one involving overlaying clue sheets of paper.

The five puzzles include:

Paleo Decoding:   This puzzle involves using a double transposition decoding to decipher a secret message.  A double transposition code involves translating a message into another encoded message, then taking that message and decoding it into another.  We’ve provided two specific messages based on our included possible back story.

Possible Paleo Decoding Possible back story:  Dr. Raymond Maxwell is a well known paleontologist, though a bit of a mystery in his personal life.  He’s trusted by others in his field, but no one quite understands his quirky behavior and observed disinterest in building friendships of any type.  Although friendly, few would say they were his friend.  It took even his closest acquaintances nearly a week to realize that he was missing…indeed, presumably kidnapped.  The big mystery, though, was WHY?  The only evidence the investigators had to go on was the fact that his research office was in shambles, apparently ransacked.  It was unlikely that it was due to a struggle, more likely someone was after something that Dr. Maxwell had…and when they couldn’t find it, they took Maxwell himself.  What his colleagues weren’t aware of was Dr. Maxwell had potentially located a migratory path for ancient dinosaurs.  Along this path one

100 Professionals 4

Publisher: Fishwife Games

This list contains 100 different professionals that are perfect drop ins for a modern/crime role playing game. This list is also useful for survivors for a post apocalyptic or zombie outbreak setting as well as a cyberpunk/near future dystopia that has many existing modern day occupations and elements. Included in each entry is first and last name, gender, age, and occupational skill/role.

This is a follow up of the earlier 100 Professionals editions.

100 Professionals 4Price: $1.00

A Pearl of Necessity

They say that necessity is the mother of invention, and that is certainly as true in the tabletop gaming business as it is anywhere else. One of the necessary reasons for writing adventures for the various game-lines that I work on is the need to have something to run when I am a guest at various conventions. For example, I originally wrote the Expanse adventure Salvage Op (now on-sale) as a demo adventure to run at conventions before the game was even released. I likewise wrote the Blue Rose adventure Flight of the Snow Pearl (on-sale this week) in order to have something to run at a convention. I honestly don’t recall if it was originally OrcaCon, GaymerX, or one of the big summer conventions where I ran it first, but I’ve used it as a demo adventure at a number of conventions over the past couple of years since I wrote it.

Flight of the Snow Pearl

Cover art by Rita Fei

Without giving away too much about the actual plot of the adventure, Flight of the Snow Pearl is about what poet T.S. Eliot called “a wilderness of mirrors” which has become common parlance for talking about spying and espionage. In a situation or subculture where trust is a dangerous luxury, how do people maintain trust as an essential value? It’s a fairly short, focused, adventure but deals with some essential themes from Blue Rose, including characters helping those in need.

Flight of the Snow Pearl also demonstrated to me the way a fairly simple plot can play out in so many different ways at the table. I’ve lost count of the number of times that I have run the scenario at conventions, and it plays-out differently almost every time, with players focusing on different aspects of the plot and characters, and with certain rolls of the dice sending things off in different directions, even in cases where I’ve provided the same pre-generated characters to play. I love how such variability and variety are a part of tabletop RPGs.

So, if you’re looking for an adventure for your ongoing Blue Rose game, or have always thought of giving running the game a try—especially if you might want to run Blue Rose for a virtual convention or online event this summer—check out Flight of the Snow Pearl and give its story a go.

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