Welcome to the DARK SIDE: A collection of the foulest, evilest, disgustingest collection of nastiness a villain could want.
19 poisons, like cave terror, Hooloond, sickstone unguent, and ulathlasss.
21 magic weapon & armor Special Abilities, like cursespewing, strength sapping, and vile.
23 magic armors, shields, and weapons, like Hellsteel, Charnel Reaver, scourge of fangs, and Trespasser.
50+ wondrous items, like the circlet of seven serpents, flensing gauntlet, girdle of skulls, and hook of dissolution.
Plus cursed items and a selection of Divine Boons to add to the Epic Boons in the Dungeon Master’s Guide!
The magic items in this book are converted from the following 3rd and 4th Edition D&D books:
- Book of Vile Darkness (2011)
- Book of Vile Darkness (2002)
- Champions of Ruin (2005)
- City of Splendors: Waterdeep (2005)
- Lords of Darkness (2001)
- Serpent Kingdoms (2004)
- Underdark (2003)
Each item has been converted with the utmost care and precision so you can feel confident that its inclusion will enhance your game.
Faerûn is soaked in magic. From the lowliest cantrip to the mightiest, worldchanging spell, magic threads its way through the lives of even the most mundane denizen of the Forgotten Realms.
Magical objects range from simple trinkets, like a pair of slippers that magically keep your feet warm, to unfathomable artifacts capable of bending if not shattering the very fabric of space and time.
In Faerûn, heroes quest for magic, either to keep it themselves to aid them in their adventures or to seize it from the hands of a nefarious villain. Other books in this series detail items suitable for heroes. This book takes a different tack: It gives you an assortment of thoroughly evil items, foul things that only the most despicable villain would find attractive, meant for the discerning and calculating Dungeon Master to season a campaign with repulsive flavor.
Villains employ the same magic items available to heroes. Villains also use magic items that only appeal to wicked people, those who dominate, horrify, or peel the skin off other people while they’re still alive. These items and abilities, while not necessarily evil themselves, are ideally suited to evil use.
If my experience is anything to go by, players of all alignments will be outfitting their characters with them within a few minutes of opening this book.
That’s players for you.
—R P Davis
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