Save the Dungeon Master – Episode 1
Caught unprepared, the Dungeon Master faced her players as they planned an uncalled-for journey to Luskan. The adventurers were hired to find a thief in Waterdeep and an unfortunate mention of a sage living in Luskan pushed them in the wrong direction. Now what? Fear not! Use the material here to improvise a session they’ll never forget. Save the Dungeon Master was designed for this purpose exactly – just a couple of pages allowing you to keep the campaign going, buying you time to get it back on track again. Drop any of these episodes into your campaign when needed. When combined, they form a mini-campaign of their own, an arc to complement your own story…these pages are modeled after Chris Perkin’s advice on how to organize your campaign notes. All you need is the core books, some imagination and a willingness to wing it!
Price: $1.00