Prestige Path Primer

Prestige Path PrimerPublisher: Dungeon Masters Guild

Prestige Paths are a way to add another layer of flavor onto a character without using class levels. They are somewhere between a class and a background. Class levels are finite in 5e, so this allows for a light version of a class without breaking normal progression.

This is a primer containing some rule clarifications for using Prestige Paths. It also contains a sample Prestige Path, the Knight of the Chalice.

Feel free to leave any questions you have in the comments section.

Price: $0.00

The Cult of the Undying God

The Cult of the Undying GodPublisher: Dungeon Masters Guild

The inhabitants of Gullykin, a small halfling village, harbour a dark secret; for generations they have worshipped the Undying God, an elven deity summoned and killed by power-hungry sorcerers in age bygone.  The lingering consciousness of the god however still haunt the ruin of the elven city of Firewine Bridge, on which Gullykin was built. The villagers each year sacrifice the Spring King to the god and it feeds on the life essence to regain power and a corporeal form. If the Undying God will succeed and return in flesh and bone on the Material Plane, woe betides the Sword Coast and all its inhabitants.

Inside you will find:

  • Complete information about the Cult of the Undying God, its motives and means

  • A guide to Gullykin, the halfling village famous for its wines and its                mushroom farms

  • Adventure seeds for different tiers involving the cult and its minions

  • Two new magic items; the Firewine Brew and the Scythe of the Feast

Suggestions, ratings and reviews are much appreciated! Let me know what to improve and which content would you like to see next!

Price: $1.99

The Badlands Book 2 – Gillean’s Role

The Badlands Book 2 - Gillean's RolePublisher: Dungeon Masters Guild

Welcome to the Badlands, the second chapter.

In the first book we dealt with a renegade band of Duergar and cashed in a couple of nice bounties in the process.

Now Gillean, a necromancer with a overwhlming interest in the goings on in and around the badlands, has set a bounty on Adventurers, scouts and just about anyone else who might want to go wandering about the badlands.

Dark bounty hunters roam the badlands….

Apparently,cashing in that duergar bounty and sacking the Keep has seriously irritated someone.

But who is Gillean, and just what role does he play in all this? The Danear are willing to pay to find out….

Price: $5.21

Wizard Subclass: School of the Sufficiently Advanced (5e)

Wizard Subclass: School of the Sufficiently Advanced (5e)Publisher: Dungeon Masters Guild

Screw magic! The inventor has better things to do than mess about with incantations and magic words! A real inventor works in grease and machinery! A true engineer gets their hands dirty. The School of the Sufficiently Advanced may be the school for you.

The School of the Sufficiently Advanced is a new Wizard School for 5th Edition Dungeons and Dragons that allows you to create devices to mimic the use of spellcasting, which you and eventually your allies can use to turn the tide of battle!

If you want to play with magic without using magic, this is the class for you. Give it a try!

Price: $1.00

City of Eyes – Second Edition (Fantasy Grounds)

City of Eyes - Second Edition (Fantasy Grounds)Publisher: Dungeon Masters Guild

This is a module for the Fantasy Grounds VTT. If you are looking for the PDF – click here.

An original Ravenloft domain for 5th edition, containing:

  • A 13 chapter adventure of lovecraftian sleuthing, unknowable truths and eldritch mystery for levels 15-20. The City of Eyes is a memorable Tier 4 adventure designed to challenge the mightiest of mortal characters. 

  • Fortunes of Ravenloft fully integrated with the 54 card Tarroka deck (available from Gale Force Nine separately) or a standard deck of cards to determine key aspects of the adventure, and provide a different experience with each play through, [as seen in Curse of Strahd]. 

  • Many fully mapped out locations, seeded with terrible truths, ghastly discoveries, and lamentable interior decoration

  • Many random tables split over several chapters and ten appendices for generating domain specific encounters, madnesses, clues, wild magic and more.

  • Spells, races, and backgrounds unique to Elysium

  • An armory of sinister magical items with which to face the darkness

  • A host of cryptic allies, adversaries and monsters suited to a waterlogged hell

  • Secrets buried in the adventure itself…for those with the eyes to see them.

You want this adventure if:

  • Your players love a mystery, and theorycrafting possibilities
  • You enjoy roleplaying strange quirks, and don’t mind going a little bananas
  • You want to answer any questions with an arch stare and the word “perhaps”
  • You like roleplaying aberrations, monstrosities, and subtle manipulators
  • You appreciate the merits of a good tragedy (in the Shakespearean sense of the word)
  • Your players think that level 15+ characters are invincible, and you want to ruin a few friendships whilst also harshly disabusing them of that notion

Price: $29.99

W.H. Pugmire, 1951-2019

We at Chaosium were sad to hear the news. Of Chaosium and the Call of Cthulhu RPG he generously said (to Lovecraft e-zine, in 2015), “I love their gaming manuals and use them as reference works in writing my own weird fiction. I love those books because their authors REALLY KNOW THEIR LOVECRAFT and are quite imaginative and brilliant themselves.” A couple of W.H. Pugmire’s stories featured in Chaosium anthologies, but it is unfortunate that we never got to work with him more closely – he had created his own vividly-realised Mythos setting for his fiction, the Sesqua Valley in the Pacific NW, and was held in very high regard by everyone who knew him, both as a writer and as a person. Rest in Peace.

FFG Live in April

Published 29 March 2019

|
X-Wing Second Edition

FFG Live in April

Join Us for New Livestreams All Month

Hang out with the FFG team all April as we continue FFG Live!

Be sure to tune in to FFG Live on Tuesdays and Thursdays at 1:00 P.M. Central Time on YouTube and Twitch as we bring you behind the curtain to hang out with the creators of your favorite FFG titles. Last month, we took a look at the highly anticipated The Lord of the Rings: Journeys in Middle Earth with developers Grace Holdinghaus and Nathan Hajek, explored the upcoming Age of Ascension set for KeyForge, experienced the stategic warfare of Star Wars™: Legion with unreleased minis, and more! 

This month, we aim to keep the momentum going, bringing you new, exciting content and welcoming you into the world of FFG. If you missed any of our previous casts, you can check out all our past broadcasts on our YouTube page as we prepare to bring a new series of action-packed livestreams throughout April. 

To start the month off, on April 2 we’ll meet with Brooks Flugaur-Leavitt and Michael Gernes to discuss battle plans surrounding the ultimate show of Imperial force, the Super Star Destroyer Expansion Pack for Star Wars™: Armada. Then, on April 4 and April 9, Matt Newman will face off against his own creation as he takes on The Circle Undone deluxe expansion for Arkham Horror: The Card Game with Brooke and Evan. Will they be able to survive the Mythos, or will three more souls be lost to the dark forces that creep in the mists shrouding Arkham?

On April 11 and 16, we’ll take a break from FFG Live to bring you all the excitement from Star Wars Celebration in Chicago! On Saturday from 11:00 A.M. – 12:00 P.M. we will be presenting our panel on the Twin Suns stage (recorded for later viewing), and then on Sunday from 5:30 P.M. – 6:30 P.M., Sorastro and John Shaffer will be leading a learn to paint panel for Star Wars: Legion. Be sure to keep an eye on our Facebook and Twitter pages for all the details leading up to the event!

When FFG Live returns on April 18, we’re staging an epic KeyForge tournament where champions from eight different departments face off to determine who is truly the greatest

Celebrate Star Wars with Us!

Published 29 March 2019

|
Star Wars: Legion

Celebrate Star Wars with Us!

Take a Look at the FFG Schedule for Star Wars Celebration

Star Wars Celebration Chicago—the ultimate Star Wars fan experience—is only two weeks away, and we couldn’t be more excited to be there! If you’re attending, we want to make sure you know exactly how you can bring gaming into your Star Wars Celebration experience—especially since you’ll have to bring your X-Wing squadron or your Star Wars™: Destiny decks if you want to play in some of our tournaments!

Check out our full schedule below—every event listed here is completely free to Star Wars Celebration attendees!

THURSDAY, APRIL 11

1:00pm: X-Wing Furball (Room #W184BC). Includes participation card and prize card for each day’s winner.

1:30pm – 2:30pm: Darren Tan will be signing his exclusive Star Wars Celebration art print (Booth #4018).

3:30pm – 4:30pm: Live Star Wars™: Legion painting tutorial with Sorastro, from Sorastro’s Painting (Booth #4018).

4:00pm: Imperial Assault campaign (Room #W184BC).

4:00pm: Star Wars RPG, Edge of the Empire scenario, “Unwelcome Arrival” (Room #W184BC).

5:30pm – 6:45pm: “Make Your Own Promo Card” – put yourself in your very own Star Wars: Destiny promo card (Booth #4018).

Open Play: 1pm to 10pm in Room #W184BC. Guests can check out any of our Star Wars games and play.

Paint & Take: 1pm to 8pm, Booth #4018. Stop by our booth and learn to paint your very own Star Wars: Legion miniature.

FRIDAY, APRIL 12

10:00am: X-Wing Furball (Room #W184BC). Includes participation card and prize card for each day’s winner.

10:00am: Imperial Assault campaign (Room #W184BC).

10:00am: Star Wars RPG, Edge of the Empire scenario, “Unwelcome Arrival” (Room #W184BC).

10:30am – 12:00pm: “Make Your Own Promo Card” – put yourself in your very own Star Wars: Destiny promo card (Booth #4018).

11:00am: X-Wing Hyperspace tournament, including assorted prizes (Room #W184BC).

12:00pm: Star Wars: Destiny standard tournament, including assorted prizes (Room #W184BC).

12:30pm – 1:30pm:  Darren Tan will be signing his exclusive Star Wars Celebration art print (Booth #4018).

2:00pm – 3:00pm: Brian Rood will be signing art prints (Booth#4018).

3:30pm – 4:30pm: Live Star Wars: Legion painting tutorial with John Shaffer, head of the FFG miniatures department (Booth #4018).

4:00pm: Imperial Assault campaign (Room #W184BC).

4:00pm: Star Wars RPG, Edge of the Empire scenario, “Unwelcome Arrival” (Room #W184BC).

5:30pm –

For Mars!

Published 29 March 2019

|
KeyForge

For Mars!

KeyForge Season One Kits, Open Play Nights, and Season One Premium Kits

Portals to the Crucible have opened all over the globe, and KeyForge players have already discovered hundreds of thousands of unique Archons—each of which has set forth on a quest to gather as much Æmber as possible. Why? Because they want to forge keys and unlock the Crucible’s countless hidden Vaults.

Exploration, discovery—and, yes, conflict—lie at the heart of the KeyForge experience as players send their Archons to battle for the Vaults they uncover. Each new game is a chance to meet another of the game’s unique Archons and to learn more about your own Archon’s personality, card combinations, and play style. Each new game is another chance to test an Archon you haven’t yet played or which you’ve recently realized has more potential than you first thought.

Most importantly, each new game of KeyForge is another chance to enjoy the game’s fun and wild themes, its lightning-quick gameplay, and the time it allows you to spend with new friends. Maybe you want to test your mettle in a tournament. Maybe you don’t. Either way, you’ll find KeyForge Organized Play has got you covered.

There’s a whole Crucible of Æmber and Vaults just waiting to be discovered, and KeyForge Organized Play is ready to reward your exploration with new prizes.

Seasonal Kits and Open Play Nights

By now, you may have already heard about the ChainBound tournaments where you can load your account in the Master Vault with valuable Æmbershards. But while these events are undoubtedly exciting for players looking to explore the game’s more competitive aspects, they may not appeal to everyone.

Perhaps you’re just learning the game and not yet interested in the idea of a tournament. Perhaps you want to meet for a game or two, but don’t have time for a full tournament. Or perhaps you want to try out a number of different Archons to learn which pleases you most. Well, okay—the new structure for Open Play Nights has got you covered!

All you have to do to earn your rewards for KeyForge Open Play Nights is two things:

  1. Show up to the store.
  2. Play KeyForge.

Yeah, it’s that simple.

At Open Play Nights, you just play the game however you were going to play it anyway, but because you’re playing at your

X-Wing™ Seasonal Play

Published 29 March 2019

|
X-Wing Second Edition

X-Wing™ Seasonal Play

Introducing a New Design for X-Wing™ 2019 Season One Open Play

“We are making a difference, Sabine. And I promise: we won’t always be fighting this battle alone.”
   
–Hera Syndulla, Star Wars: Rebels

Now that the System Open Series and Hyperspace Trials are both in full swing, there’s more than enough X-Wing tournament action to satisfy even the most competitive squadron leaders… So what about all of us who are just looking for a place to enjoy some fun, casual games?

Maybe you want to fly through a scenario you created in the squad builder’s custom game mode, or maybe you just want to test a new squadron. Maybe you and your friends want to enjoy a “furball” match, each bringing a single ship outfitted to a set number of points. Or maybe you want to teach a newer player with some Quick Build cards. None of these options are tournament-based, so what does X-Wing Organized Play offer you?

The answer—now—is quite a lot.

Starting with the 2019 Season One Kit, X-Wing Seasonal Kits are designed for Open Play. What does that mean? It means you just need to do two things:

  1. Show up at your favorite local game store.
  2. Play X-Wing.

In return, you can earn some cool, extended-art cards that you can use to decorate your favorite squadrons.

Play More to Earn More

The new X-Wing Seasonal Kit design marks one of many steps Fantasy Flight Games is taking to restructure its Organized Play programs throughout 2019 (as noted in the article, “The Future of Organized Play”), and it aims to make our games more welcoming to newer and casual players even as it continues to offer veterans the chance to play for custom prizes.

Starting with 2019 Season One, each Seasonal Kit introduces materials to support three months of Open Play. There are two cards that you can earn per month, and you can earn two copies of each.

Month Card 1 Card 2
1



2



Star Wars™: Legion Seasonal Play

Published 29 March 2019

|
Star Wars: Legion

Star Wars™: Legion Seasonal Play

Introducing a New Design for Star Wars™: Legion 2019 Season One Open Play

“Hey, don’t worry. Chewie and me got into a lot of places more heavily guarded than this.”
   –Han Solo, Star Wars: Return of the Jedi

How do you play Star Wars™: Legion?

Do you and your friends recreate your favorite Star Wars battles? Do you enjoy massive multiplayer battles with AT-STs and T-47 Airspedeers blasting at each other past dozens and dozens of troopers, droids, speeder bikes, and Wookiees? Do you play smaller battles with smaller armies on 3′ x 3′ playmats to conclude your combats in a shorter period of time? Do you download and play through the Operations published by Organized Play?

Well, whatever way you play Star Wars: Legion, it’s about to become the right way. The only question is: are you playing it in the right place?

Starting this April with the 2019 Season One Kit, Star Wars: Legion Organized Play is about to become a whole lot more “open.” The focus turns toward Open Play Nights and participation—any kind of participation—so long as it’s your participation and it takes place at your favorite local game store.

The More You Play, The More You Earn

What does it mean that Star Wars: Legion Seasonal Play has shifted toward Open Play Nights? It means you only need to do two things to take part (and win cool prizes):

  1. Show up at your favorite local game store.
  2. Play Star Wars: Legion.

That’s it. That’s all you need to do. And you can do it at whatever pace you like, playing games with anyone.

In return, you can earn some cool, extended-art cards that you can use to enhance your favorite armies. The 2019 Season One Kit comes with six different extended-art cards. By participating in Open Play, you can earn up to two of these cards per month, and you can earn as many as two copies of each.

Month Card A Card B
1



2



3


All cards other than the Imperial Royal Guards are double-sided. Click on a card to view its reverse side.

To earn these cards, you’ll report each game you complete during Star Wars: Legion Open Play to your store’s representative, who will check a box on the store’s